Equipment Check Trophy in PixelJunk 4am

  • Equipment Check

     

    Complete the tutorial.

    How to unlock Equipment Check

    Simple enough. Boot up the game and click on the tutorial tab. The steps for the tutorial are as follows:

    Effects - Hold down the PS Move button in the center of the controller and move your controller to and from the screen to create a reverb effect. Hold down the same button and twist the controller to the side to create a low pass filter effect. To get rid of these effects, simply double tab the center button to wash your track of the effect.

    One-Shots - These effects vary depending on the event and the beat you have selected. Select one of the beats with either , , , or . Next, hit the controller on the left/right side or top/bottom of the screen. The left/right and top/bottom are different from each other and the various colors have different effects for each side. Each one is unique across all colors and events.

    Tracks and Mute - To mute a track, double tap the color you want to mute. Don't like the drum track? Double tap the button to mute it from your track. Decided your track needs the drums? Double tap the button again to bring it back in. To solo a track, all you have to do is hold the button down. For example, to solo the rhythm of a track you would hold down the button. To bring back all the other beats, you would hold down the button again until everything returned.

    Track Change, Track Life & Fade - There are four different beats you can use in an event. Each beat is represented on the controller by a color. Blue () is the drum track, Red () is the rhythm, Green (), is the synth, and Pink () is a sound effect. To access these, press the corresponding button (so for drums, press ) then move your controller around until it vibrates. Hold down the trigger button and throw the track onto the screen. You can fade these in by slowly releasing the trigger button once you've gotten your beat. If a track remains unused for a while, then it will automatically be muted. If this happens, then you'll need to re-add it to your track if you want to.

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