Credit to Ryukori for the banner
 
If you have any questions or comments, please visit the discussion thread 
Overview:
  • Estimated trophy difficulty: 2/10 (Personal opinion/greatly skill dependent; Platinum Difficulty Rating)
  • Offline trophies: 53 (47, 5, 1, 1)
  • Online trophies: 4 (1trophy_bronze.png, 3trophy_silver.png)
  • Approximate amount of time to platinum: 5 - 10 hours (Personal opinion/greatly skill dependent; Estimated Time to Platinum)
  • Minimum number of playthroughs: 3 Story Mode playthroughs; 1 playthrough each of Arcade, Score Attack, Time Attack, and Endless Battle; play any matches with all 22 playable characters
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
Introduction:
Welcome to Phantom Breaker: Omnia, the newest update to 5pb.'s 2011 anime fighting game! Developed by 5pb. in conjunction with GameLoop and published by Rocket Panda Games, this new update not only adds new gameplay mechanics, characters, and content built upon what was added in Extra, but it also finally brings the game to the west ten years after the initially planned western release of the original game by 7Sixty was cancelled.

Trophy-wise, this game is completely straightforward with no trophies related to playing online matches in contrast to the previous version (Extra), although there are trophies related to using two specific online features (the leaderboards for three specific Single Player modes and being on standby for ranked matches). Needless to say, however, you can unlock most of the misc. trophies in Training Mode, but some can only be unlocked in versus mode, which can also be easily done with a second controller.

Styles:
Phantom Breaker: Omnia allows for players to select from one of three gameplay styles found in the game. These styles have their own unique benefits, but also their own drawbacks, so be sure to choose wisely when playing the game (credit to the Mizuumi wiki for the images provided for each style in this table):
 
Style NameStyle DescriptionUnique FeaturesOther Drawbacks

Quick Style
Quick Style has the highest speed of all the styles and allows characters to perform a double-jump. You can perform combos by tapping the same button repeatedly (e.g. square.pngsquare.pngsquare.png, triangle.pngtriangle.pngtriangle.png, circle.pngcircle.pngcircle.png). Though this style gives you lower health, it has the benefit of easier combo execution and faster Burst gauge recovery.Slip Shift
Clock Up
Cannot use Protection or Solid Armor

Hard Style
Hard Style has a unique dpad_left.pngtriangle.png command input but only has one auto combo (circle.pngcircle.pngcircle.png). Hard Style sacrifices speed for increased HP. This style focuses on high damage output, giving you opportunities to turn the tide of battle when in a tight spot or attempt an Instant Kill.Protection
Solid Armor
Cannot double-jump or use Slip Shift or Clock Up

Omnia Style
Omnia Style's speed and health are around mid-level between Quick Style and Hard Style. You can double-jump, but there are many other skills, such as the Overdrive and Emergency Mode--to be discussed later--unavailable in the Omnia Style. This style features both simple controls and execution, allowing you to perform combos by tapping one button.Slip Shift
All-Range Attack
Four Bars of Meter
Cannot Use Overdrive, Emergency, Phantom Break, Clock Up, Protection, or Solid Armor

Button Configuration:
For those who play fighting games with a standard PlayStation 4 controller, a fight pad, or an arcade stick, here are the default settings for the controls in Phantom Breaker: Omnia. You can change these at any time by selecting Button Layout in the pause menu.

NOTE: The controls used in this guide are based on the default button scheme, so whenever you change your controls, be sure to apply whichever ones you have changed while you are using this guide. Each command in the guide will always assume you are facing right, so in the event where you face left, be sure to use dpad_left.png instead of dpad_right.png.

dpad.png/ls.png: Movement
square.png: Light Attack (L)
triangle.png: Medium Attack (M)
circle.png: Heavy Attack (H)
cross.png: Special Attack (SP)
l1.png: Light Special Attack (when used in conjunction with dpad_left.pngdpad_down.png, or dpad_right.png)
l2.png: Phantom Break (Quick and Hard Styles only; when standing still)/All-Range Attack (Omnia Style only; when standing still)/Enhanced Special Attack (when used in conjunction with dpad_left.pngdpad_down.png, or dpad_right.png)
r1.png: Medium Attack + Heavy Attack
r2.png: Overdrive/Emergency (Quick and Hard Styles only)

Walkthrough:

Step 1: Story Mode
In this step, you will play through the game's Story Mode with three characters in the game's roster (Mikoto, Waka, and Sophia). Mikoto's and Waka's episodes follow through with the storyline of the original Phantom Breaker, while Sophia's follows the story of Extra. In addition, Waka's episode has two trophies associated with it, but one of them can also be unlocked by changing the date in the system settings.

Upon completing this step, you will unlock the following trophies:

Then, to Extra trophy_silver.png 
I am the True Phantom Breaker trophy_silver.png 
Then, to Battle Grounds trophy_silver.png 
Never Forget trophy_silver.png 


In addition to the above trophies, you will also unlock the following three character-specific trophies upon completing the first story chapter for each character from start to finish for the first time:

Mikoto trophy_bronze.png 
Waka trophy_bronze.png 
Sophia trophy_bronze.png 


Step 2: Play through each Single Player Mode once
Once you have completed the three required character episodes in Story Mode, you will now move on to playing through each of the game's Single Player modes, which consist of the following:
  • Arcade Mode
  • Score Attack
  • Time Attack
  • Endless Battle
Each of the modes listed above are common staples in the home console versions of fighting games, and as such, have their own unique rulesets and standards for players to follow. Arcade Mode follows the same usual structure found in the original arcade versions of each fighting game. You can also make the process of completing arcade mode much faster by going into the game's settings (Found under Options -> Game -> Arcade in the main menu) and changing any of these variables to the ones recommended below:
  • Number of Rounds: 1
  • CPU Level: Very Easy
You can also change the amount of time you want each match to last, but to make them end faster, be sure to set the time to 30 seconds.

In the latter three of the four modes, you cannot change your game settings to make the process of unlocking them easier since they have their own pre-defined rules, and there are trophies associated with registering your placement in each mode in the game's online leaderboards.

Once this step is completed, you will unlock the following trophies:

Arcade Mode Conquered!! trophy_gold.png 
Scored on the Score Attack Leaderboard! trophy_silver.png 
Clocked in on the Time Attack Leaderboard! trophy_silver.png 
Fought onto the Endless Battle leaderboard! trophy_silver.png 


In addition to unlocking the trophies above, you will also unlock this character-specific trophy since this guide recommends these characters for all four modes:

Infinity trophy_bronze.png 
Ende trophy_bronze.png 


Step 3: Play Any Match(es) from Start to Finish with the rest of the game's roster
Once you have all four Single Player modes done, you will now head on to Versus mode, where you will now play through the remaining eighteen characters in the game's roster as you fight in matches with each one. Keep in mind that you will need to complete the match from start to finish, and you can also fight against the CPU, or use a second controller as you check off which character(s) you have used already when going for their respective trophies.

Upon completing this step, you will unlock the following trophies:

Mei trophy_bronze.png 
Yuzuha trophy_bronze.png 
Ria trophy_bronze.png 
M trophy_bronze.png 
Ren trophy_bronze.png 
Tokiya trophy_bronze.png 
Itsuki trophy_bronze.png 
Cocoa trophy_bronze.png 
Fin trophy_bronze.png 
Rimi trophy_bronze.png 
Kurisu trophy_bronze.png 
Shizuka trophy_bronze.png 
Gaito trophy_bronze.png 
Shiro-Mikoto trophy_bronze.png 
L trophy_bronze.png 
Artifactor trophy_bronze.png 
Maestra trophy_bronze.png 


Step 4: Other Misc. Trophies
Once you have all of the above trophies out of the way, we will now move on to the final step in this guide. This contains additional tasks for players to take on, such as performing a specific number of hits in a single combo, Clashes, Slip Shifts, Protections, and much more. You will also enter standby mode when searching for a ranked match, as well as making use of two unique mechanics related to Overdrive for two of the game's gameplay styles.

Upon completing this step, you will unlock the following trophies:
Clock Up! trophy_bronze.png 
Solid Armor! trophy_bronze.png 
Counter Burst! trophy_bronze.png 
Guard Break! trophy_bronze.png 
Emergency! trophy_bronze.png 
Is This What a Clash Feels Like?! trophy_bronze.png 
Don't Touch Me trophy_bronze.png 
JUST Don't Touch Me trophy_bronze.png 
Connect! trophy_bronze.png 
I Have No Choice But to Use This... trophy_bronze.png 
Evasion for Days trophy_bronze.png 
Parries for Days trophy_bronze.png 
With All My Strength trophy_bronze.png 
Is this the Power of Clock Up?! trophy_bronze.png 
Is this the Power of Solid Armor?! trophy_bronze.png 
Didn't See That Coming trophy_bronze.png 
Avatar trophy_bronze.png 
Like an Avatar trophy_bronze.png 
Dedicate this Avatar to the Gods trophy_bronze.png 
Omnia Style trophy_bronze.png 
Cantabile of Damage trophy_bronze.png 
Master of Clashes trophy_bronze.png 
Kitty Flip 1620 trophy_bronze.png 
Master of Evasion trophy_bronze.png 
Master of Parries trophy_bronze.png 
Omnia Master trophy_platinum.png 

Credit to Ryukori for the banner
 
If you have any questions or comments, please visit the discussion thread 
Overview:
  • Estimated trophy difficulty: 2/10 (Personal opinion/greatly skill dependent; Platinum Difficulty Rating)
  • Offline trophies: 53 (47, 5, 1, 1)
  • Online trophies: 4 (1trophy_bronze.png, 3trophy_silver.png)
  • Approximate amount of time to platinum: 5 - 10 hours (Personal opinion/greatly skill dependent; Estimated Time to Platinum)
  • Minimum number of playthroughs: 3 Story Mode playthroughs; 1 playthrough each of Arcade, Score Attack, Time Attack, and Endless Battle; play any matches with all 22 playable characters
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
Introduction:
Welcome to Phantom Breaker: Omnia, the newest update to 5pb.'s 2011 anime fighting game! Developed by 5pb. in conjunction with GameLoop and published by Rocket Panda Games, this new update not only adds new gameplay mechanics, characters, and content built upon what was added in Extra, but it also finally brings the game to the west ten years after the initially planned western release of the original game by 7Sixty was cancelled.

Trophy-wise, this game is completely straightforward with no trophies related to playing online matches in contrast to the previous version (Extra), although there are trophies related to using two specific online features (the leaderboards for three specific Single Player modes and being on standby for ranked matches). Needless to say, however, you can unlock most of the misc. trophies in Training Mode, but some can only be unlocked in versus mode, which can also be easily done with a second controller.

Styles:
Phantom Breaker: Omnia allows for players to select from one of three gameplay styles found in the game. These styles have their own unique benefits, but also their own drawbacks, so be sure to choose wisely when playing the game (credit to the Mizuumi wiki for the images provided for each style in this table):
 
Style NameStyle DescriptionUnique FeaturesOther Drawbacks

Quick Style
Quick Style has the highest speed of all the styles and allows characters to perform a double-jump. You can perform combos by tapping the same button repeatedly (e.g. square.pngsquare.pngsquare.png, triangle.pngtriangle.pngtriangle.png, circle.pngcircle.pngcircle.png). Though this style gives you lower health, it has the benefit of easier combo execution and faster Burst gauge recovery.Slip Shift
Clock Up
Cannot use Protection or Solid Armor

Hard Style
Hard Style has a unique dpad_left.pngtriangle.png command input but only has one auto combo (circle.pngcircle.pngcircle.png). Hard Style sacrifices speed for increased HP. This style focuses on high damage output, giving you opportunities to turn the tide of battle when in a tight spot or attempt an Instant Kill.Protection
Solid Armor
Cannot double-jump or use Slip Shift or Clock Up

Omnia Style
Omnia Style's speed and health are around mid-level between Quick Style and Hard Style. You can double-jump, but there are many other skills, such as the Overdrive and Emergency Mode--to be discussed later--unavailable in the Omnia Style. This style features both simple controls and execution, allowing you to perform combos by tapping one button.Slip Shift
All-Range Attack
Four Bars of Meter
Cannot Use Overdrive, Emergency, Phantom Break, Clock Up, Protection, or Solid Armor

Button Configuration:
For those who play fighting games with a standard PlayStation 4 controller, a fight pad, or an arcade stick, here are the default settings for the controls in Phantom Breaker: Omnia. You can change these at any time by selecting Button Layout in the pause menu.

NOTE: The controls used in this guide are based on the default button scheme, so whenever you change your controls, be sure to apply whichever ones you have changed while you are using this guide. Each command in the guide will always assume you are facing right, so in the event where you face left, be sure to use dpad_left.png instead of dpad_right.png.

dpad.png/ls.png: Movement
square.png: Light Attack (L)
triangle.png: Medium Attack (M)
circle.png: Heavy Attack (H)
cross.png: Special Attack (SP)
l1.png: Light Special Attack (when used in conjunction with dpad_left.pngdpad_down.png, or dpad_right.png)
l2.png: Phantom Break (Quick and Hard Styles only; when standing still)/All-Range Attack (Omnia Style only; when standing still)/Enhanced Special Attack (when used in conjunction with dpad_left.pngdpad_down.png, or dpad_right.png)
r1.png: Medium Attack + Heavy Attack
r2.png: Overdrive/Emergency (Quick and Hard Styles only)

Walkthrough:

Step 1: Story Mode
In this step, you will play through the game's Story Mode with three characters in the game's roster (Mikoto, Waka, and Sophia). Mikoto's and Waka's episodes follow through with the storyline of the original Phantom Breaker, while Sophia's follows the story of Extra. In addition, Waka's episode has two trophies associated with it, but one of them can also be unlocked by changing the date in the system settings.

Upon completing this step, you will unlock the following trophies:

Then, to Extra trophy_silver.png 
I am the True Phantom Breaker trophy_silver.png 
Then, to Battle Grounds trophy_silver.png 
Never Forget trophy_silver.png 


In addition to the above trophies, you will also unlock the following three character-specific trophies upon completing the first story chapter for each character from start to finish for the first time:

Mikoto trophy_bronze.png 
Waka trophy_bronze.png 
Sophia trophy_bronze.png 


Step 2: Play through each Single Player Mode once
Once you have completed the three required character episodes in Story Mode, you will now move on to playing through each of the game's Single Player modes, which consist of the following:
  • Arcade Mode
  • Score Attack
  • Time Attack
  • Endless Battle
Each of the modes listed above are common staples in the home console versions of fighting games, and as such, have their own unique rulesets and standards for players to follow. Arcade Mode follows the same usual structure found in the original arcade versions of each fighting game. You can also make the process of completing arcade mode much faster by going into the game's settings (Found under Options -> Game -> Arcade in the main menu) and changing any of these variables to the ones recommended below:
  • Number of Rounds: 1
  • CPU Level: Very Easy
You can also change the amount of time you want each match to last, but to make them end faster, be sure to set the time to 30 seconds.

In the latter three of the four modes, you cannot change your game settings to make the process of unlocking them easier since they have their own pre-defined rules, and there are trophies associated with registering your placement in each mode in the game's online leaderboards.

Once this step is completed, you will unlock the following trophies:

Arcade Mode Conquered!! trophy_gold.png 
Scored on the Score Attack Leaderboard! trophy_silver.png 
Clocked in on the Time Attack Leaderboard! trophy_silver.png 
Fought onto the Endless Battle leaderboard! trophy_silver.png 


In addition to unlocking the trophies above, you will also unlock this character-specific trophy since this guide recommends these characters for all four modes:

Infinity trophy_bronze.png 
Ende trophy_bronze.png 


Step 3: Play Any Match(es) from Start to Finish with the rest of the game's roster
Once you have all four Single Player modes done, you will now head on to Versus mode, where you will now play through the remaining eighteen characters in the game's roster as you fight in matches with each one. Keep in mind that you will need to complete the match from start to finish, and you can also fight against the CPU, or use a second controller as you check off which character(s) you have used already when going for their respective trophies.

Upon completing this step, you will unlock the following trophies:

Mei trophy_bronze.png 
Yuzuha trophy_bronze.png 
Ria trophy_bronze.png 
M trophy_bronze.png 
Ren trophy_bronze.png 
Tokiya trophy_bronze.png 
Itsuki trophy_bronze.png 
Cocoa trophy_bronze.png 
Fin trophy_bronze.png 
Rimi trophy_bronze.png 
Kurisu trophy_bronze.png 
Shizuka trophy_bronze.png 
Gaito trophy_bronze.png 
Shiro-Mikoto trophy_bronze.png 
L trophy_bronze.png 
Artifactor trophy_bronze.png 
Maestra trophy_bronze.png 


Step 4: Other Misc. Trophies
Once you have all of the above trophies out of the way, we will now move on to the final step in this guide. This contains additional tasks for players to take on, such as performing a specific number of hits in a single combo, Clashes, Slip Shifts, Protections, and much more. You will also enter standby mode when searching for a ranked match, as well as making use of two unique mechanics related to Overdrive for two of the game's gameplay styles.

Upon completing this step, you will unlock the following trophies:
Clock Up! trophy_bronze.png 
Solid Armor! trophy_bronze.png 
Counter Burst! trophy_bronze.png 
Guard Break! trophy_bronze.png 
Emergency! trophy_bronze.png 
Is This What a Clash Feels Like?! trophy_bronze.png 
Don't Touch Me trophy_bronze.png 
JUST Don't Touch Me trophy_bronze.png 
Connect! trophy_bronze.png 
I Have No Choice But to Use This... trophy_bronze.png 
Evasion for Days trophy_bronze.png 
Parries for Days trophy_bronze.png 
With All My Strength trophy_bronze.png 
Is this the Power of Clock Up?! trophy_bronze.png 
Is this the Power of Solid Armor?! trophy_bronze.png 
Didn't See That Coming trophy_bronze.png 
Avatar trophy_bronze.png 
Like an Avatar trophy_bronze.png 
Dedicate this Avatar to the Gods trophy_bronze.png 
Omnia Style trophy_bronze.png 
Cantabile of Damage trophy_bronze.png 
Master of Clashes trophy_bronze.png 
Kitty Flip 1620 trophy_bronze.png 
Master of Evasion trophy_bronze.png 
Master of Parries trophy_bronze.png 
Omnia Master trophy_platinum.png 
DLC: Spicy!


Banner by Ryukori
Overview:
  • Estimated trophy difficulty: 1/10
  • Offline trophies: 3 (3)
  • Online trophies: 0
  • Approximate amount of time to platinum: 30 minutes - 1 hour
  • Minimum number of playthroughs: 1 Story Mode playthrough (Fin), 1 match with Shin-Waka in any mode
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
Introduction:
Phantom Breaker: Omnia returns four months after release with a new update known as the Spicy Edition! Not only does this add new trophies to the game, but it also adds a new announcer that brings the hype to the next level! This is the ultimate update that you don't want to miss, even with easy and straightforward trophies!

Walkthrough:

Step 1: Enjoy the update to your heart's content!
In contrast to the base game, there is only one step in the guide to this update, and that is to enjoy the game's Spicy Edition to your heart's content without any other tasks to boot! These trophies consist of three simple tasks to do, namely changing the announcer to a specific one, playing through and finishing another story, and playing a match with the game's sole unlockable character.

Upon completing this step, you will unlock the following trophies:

Yes, Spicy! trophy_bronze.png 
Waka, the Enlightened trophy_bronze.png 
Ms. Misunderstanding trophy_bronze.png 
 

Phantom Breaker: Omnia Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

61 trophies ( 51  )

  • Unlocked all the trophies in Phantom Breaker: Omnia.

    Once you have obtained all of the game's trophies, you will now be presented with the title of the Platinum Phantom Breaker! A title worthy of those who were able to overcome Phantom's trials and make their wishes come true in the end.
  • Used Overdrive during Quick Style.

    See Solid Armor! trophy_bronze.png for more information.
  • Used Overdrive during Hard Style.

    In Phantom Breaker, the Overdrive mechanic is an enhancement mode that is executed by pressing square.png and triangle.png at the same time (or r1.png if you prefer using its shortcut button) once you have at least 100% or more filled up in your meter gauge. (The max is 200% in the Quick and Hard Styles, but 400% in the Omnia Style)

    An example of Overdrive being activated

    This mechanic is beneficial if used as a comeback mechanic whenever your opponent has the advantage during the match, but keep in mind that it can only be used with the Quick or Hard gameplay styles. Your health will also recover while Overdrive is active, and depending on which style you are currently using, the properties that come with Overdrive will differ greatly:
    • Quick Style: Triggers Clock Up, which will not only increase the player's speed, but also decrease the opponent's speed as well. Players can also chain attacks much faster for easier combos. Additionally, you can also unlock Is this the Power of Clock Up?! trophy_bronze.png while this state is active.
    • Hard Style: Triggers Solid Armor, which prevents the player's character from being staggered after each attack their opponent does against them. This also decreases the amount of damage the player will receive from their opponent's attacks. Additionally, you can also unlock the Is this the Power of Solid Armor?! trophy_bronze.png while this state is active.
    You can unlock this trophy, as well as the one above it, upon activating the Overdrive mechanic with either one of the two styles. It should also be noted that both enhancement modes include their own trophies associated with them.
  • Landed a Counter Burst.

    See Didn't See That Coming trophy_bronze.png for more information.
  • Broke an opponent's guard.

    A common staple in some fighting games, especially The King of Fighters series. Guard Break involves the player continuously attacking the opponent while they're guarding to break their guard once their guard barrier is destroyed, creating an opening for the player to attack their opponent and unleash a combo or any devastating attack against them.

    When a Guard Break happens, the words Warning! and Broken! appear underneath the opponent's life bar. Some examples of this can be found below:



    Top Screenshot: An example of a normal guard barrier
    Middle Screenshot: An example of a guard barrier that's about to break
    Bottom Screenshot: An example of a guard barrier being broken

    The easiest way to go about unlocking this trophy is to go to Training Mode and select Rimi as your player character. When the training session starts, you will need to pause the game, go to Training Settings and change the Guard setting to Guard so your training dummy will guard your attacks. Afterwards, press r1.png to go to the second page of the settings menu and change the 1P Burst Gauge setting to Infinite since you will need to use Rimi's Phantom Break attack to break the dummy's guard barrier.

    Once all of the above is done, you will now need to perform the following combo string:

    l2.png -> triangle.png x3 -> circle.png x3 -> dpad_right.pngdpad_right.png (Dash) -> triangle.png x3 -> circle.png x3 (repeat)

    Keep in mind that once your meter has been refilled after its cooldown is done, repeat this combo as much as you can until the dummy's guard barrier is broken.
  • Activated Emergency.

    Much like Guilty Gear and BlazBlue, players can escape from an opponent's combo by breaking their combo string with a mechanic known as Emergency. If you are using the Quick or Hard Styles, this can be activated whenever the opponent's combo exceeds two or more hits, and then press r2.png during that combo string for the player to free themselves from their opponent's ongoing attacks. An example of this can be found in the screenshot below:

    An example of Emergency being activated, where Sophia breaks free from Shin-Waka's combo string

    This is useful for whenever you find yourself in a situation where the opponent has the upper hand, but keep in mind that there is a lengthy cooldown that will occur before you can use your meter gauge again, so be sure to use this wisely when making a comeback from an opponent's attack.

    As the trophy's description says, you will need to activate the Emergency mechanic for the first time in order to unlock it.
  • Caused 10 Clashes within a single round.

    See Master of Clashes trophy_bronze.png for more information.
  • Performed a successful Throw Break.

    See JUST Don't Touch Me trophy_bronze.png for more information.
  • Performed a successful Just Throw Break.

    Throws are another common mechanic found in any fighting game. This is where players will grab and toss their opponent as a means of creating distance between them. This is a useful tool when playing it safe against an opponent, especially when used as a keep-away tool in your game plan.

    To throw an opponent, you will need to be next to them, and press dpad_left.png/dpad_right.png and circle.png at the same time to grab the opponent and then either toss them away from you or throw them to the other side depending on the direction you have pressed. In addition, the opponent can also break a player's throw by pressing the same inputs before the throw occurs, which will instead have the opponent jump away from the player. Doing a normal Throw Break will result in Don't Touch Me trophy_bronze.png being unlocked.

    However, if you do it as fast as possible, it will result in a Just Throw Break, where both players will jump away from each other. Keep in mind that the timing for this is really strict, so be sure to time this as carefully as possbile, and this trophy will be unlocked once a Just Throw Break occurs for the first time.
  • Landed an Enhanced Special Attack via Super Cancel.

    This trophy will be unlocked upon connecting any attack (preferably a Special Attack) to an Enhanced Special Attack to form a Super Cancel for the first time.

    It is recommended that you should stack this with Omnia Style trophy_bronze.png since these types of specials are the primary centerpiece of that trophy, and as such, more information on Enhanced Special Attacks can be found in the aforementioned trophy's description.
  • Ended the round with a Super Finishing Move.

    In Phantom Breaker, Super Finishing Moves are known as Phantom Breaks, which are very strong attacks that can deal a great amount of damage when it makes contact with the opponent. These attacks can only be used when using either the Quick or Hard Styles, and each character's Phantom Break is different depending on the style used (though in the case of Shiro-Mikoto or L, they will only have one Phantom Break attack since they only use one style).

    You can activate a Phantom Break attack by pressing either l2.png, or cross.png and circle.png at the same time while standing still once your meter is full. When executed, the background will change to a lighter color with a cut-in of the character executing it appearing before the attack starts. An example screenshot of this can be found below:
     
    An example of a Phantom Break attack starting up, in this case, Gaito's Super Total Carnage attack (Quick Style)

    As the trophy's description says, you will need to win the current round of a match with a Phantom Break attack in order to unlock it. Keep in mind that unlike most of the other trophies in the game, you cannot unlock this in Training Mode and it has to be done in an actual match.
  • Performed 5 successful Slip Shifts in a single round.

    See Master of Evasion trophy_bronze.png for more information.
  • Used Protection successfully 5 times in a single round.

    See Master of Parries trophy_bronze.png for more information.
  • Won a round with a Critical Burst.

    In addition to Counter Bursts, another type of burst exists in the form of a Critical Burst, which is a very powerful attack that is unblockable and deals a significant amount of damage depending on the amount of meter you have accumulated throughout the match (so for example, if your meter is full, then your Critical Burst will deal a lot of damage to your opponent). Keep in mind that this type of burst can only be triggered when your Tension Gauge (which is right next to the current round's timer) is full.

    In order to increase the Tension Gauge, you and your opponent will need to do any one of the following options since this gauge is shared between both players:
    • Holding a Counter Burst (hold cross.png) for a long period of time.
    • Your's and your opponent's attacks clash with one another (which provides the best increase).
    • Walking or dashing towards the opponent (the former increases it by small amounts, while the latter provides a better increase).
    Once the Tension Gauge is full, a timer will start with five seconds to boot once this gauge fills up for the first time (the timer will increase if this is triggered multiple times during the course of the match), and once you hold cross.png for a prolonged amount of time while this state is active, the background will turn into a darkened red, which will trigger the Critical Burst. An example of this can be seen in the screenshot below:

    An example of a Critical Burst

    As the trophy's description says, you will need to use a Critical Burst to defeat your opponent and win the current round of a match in order for it to unlock.
  • Dealt a cumulative total of 30 hits using Clock Up in a single round.

    When activating Overdrive while playing with the Quick Style, the Clock Up mechanic will allow players to not only increase their own speed/decrease their opponent's speed but can also chain normal and special attacks much faster than usual. When this happens, a blue/white silhouette appears behind the player whenever this state is active.

    As the trophy's description says, you will need to do a total of at least 30 or more hits while Clock Up is being used during the current round of a match in order to unlock it. Thankfully, like most of the game's other trophies, you can unlock this in Training Mode.
  • Withstood a cumulative total of 10 hits using Solid Armor in a single round.

    When activating Overdrive while playing with the Hard Style, the Solid Armor mechanic will allow players to become impenetrable to their opponent's attacks; therefore preventing them from becoming staggered during an opponent's combo string and allowing the player to break through it while they're being attacked during this state.

    However, keep in mind that your overdrive timer will deplete the more the opponent attacks you while Solid Armor is in use to prevent any staggering from an opponent's attacks.

    As the trophy's description says, you will need to have your opponent deal a total of 10 or more hits against you while Solid Armor is being used during the current round of a match in order to unlock it. Thankfully, like most of the game's other trophies, you can unlock this in Training Mode.
  • Landed a Cross Counter Burst.

    Phantom Breaker introduces a unique mechanic known as the Counter Burst. This allows players to withstand any attack(s) from their opponents as they unleash a powerful attack to send them away and create distance between the two.

    To use a Counter Burst, you will need to press cross.png while standing still, you can also hold the button down to unleash a stronger Counter Burst that can result in the opponent being sent to the other side of the stage away from the player before causing a wall bounce (It should be noted that for some characters like Waka, this isn't the case). While this is held, it will also clash with an opponent's attacks while guarding the player from them.

    Additionally, any standard attacks that the opponent will do against the player while they're using Counter Burst will result in them being reflected if the Burst starts as soon as it makes contact with the opponent's attack. The timing for this is really strict, though, so be sure to practice it each time you put it to good use. However, if the opponent does a Counter Burst before the player counteracts it with their own, this will result in a Cross Counter Burst.

    When the Tension Gauge becomes full, a stronger Counter Burst known as a Critical Burst will be triggered, more information on that can be found in With All My Strength trophy_bronze.png.

    This trophy will be unlocked upon triggering a Cross Counter Burst for the first time, you should also stack this with Counter Burst! trophy_bronze.png if you haven't unlocked it yet.
  • Performed a 30HIT combo.

    See Dedicate this Avatar to the Gods trophy_bronze.png for more information.
  • Performed a 40HIT combo.

    See Dedicate this Avatar to the Gods trophy_bronze.png for more information.
  • Performed a 50HIT combo.

    Combos are a staple in fighting games since the days of Street Fighter II where players can chain normal attacks, special moves, and even supers to deal a great amount of damage to their opponent. Players can start a combo with any normal attack before following it up with another normal or even a special move and/or finish it with a super attack for a great amount of damage against their opponents.

    Normally, for newcomers to fighting games, combos can be an extremely lengthy process for them to perform, but thankfully, you can easily unlock this trophy by using All-Range Attack, a super attack exclusive to the Omnia Style. This allows for the player's combo string to go above the 50 hits needed to unlock this trophy, as well as the other two above it.

    Be sure to change your training dummy's Guard settings back to None in Training Options while pausing the game in Training Mode, but also remember to set your Burst Gauge settings to Infinite in the second page of said menu before attempting this. You can use this strategy when going for Cantabile of Damage trophy_bronze.png as well.
  • Performed an Enhanced Special Attack 4 consecutive times.

    In Phantom Breaker, players can utilize upgraded variants of each character's special moves at the expense of using 100% of their meter gauge (200% is the max in the Quick and Hard Styles, and 400% is the max in the Omnia Style). This is known as an Enhanced Special Attack, which has improved properties while also dealing more damage and can be used as either a combo extender or a combo finisher.

    To use an Enhanced Special Attack, you will need to press either dpad_left.png+l2.pngdpad_down.png+l2.png, or dpad_right.png+l2.png to use them. Needless to say, these can be super cancelled from normal attacks or their weaker counterparts as well (which can be done by pressing dpad_left.png+cross.pngdpad_down.png+cross.png, or dpad_right.png+cross.png, since each character has three Special Attacks each). When used, the background will change and a cut-in of the character performing these attacks will appear, as seen in the screenshot below:

    An example of an Enhanced Special Attack. In this case, Waka is using Hiryu Suijin-ha (dpad_right.png+l2.png), the enhanced version of Suijin-ha (dpad_right.png+cross.png)

    As the trophy's description says, you will need to perform four Enhanced Special Attacks consecutively with the Omnia Style in order to unlock it.
  • Dealt over 68,000 points of cumulative damage.

    In order to unlock this trophy, you will need to deal an accumulative total of at least 68,000 points of damage across all game modes. Thankfully, like most trophies in the game, you can unlock this trophy in Training Mode since you can also stack this with any of the other trophies you have yet to unlock.

    If you follow the same method used for Dedicate this Avatar to the Gods trophy_bronze.png, you can easily unlock this trophy by using the Omnia Style's All-Range Attack (l2.png when your meter is full (400%)) at least 15 times or more depending on the amount of damage that is dealt each time you use it.

    You can keep track of your progress towards this trophy by going into Records in the main menu, and then go to Play Data. While you are there, press r1.png to go to Achievements and you'll be able to keep track of your current progress towards this and the other trophies that require you to perform a specific amount for certain actions.
  • Caused over 1000 cumulative Clashes.

    A staple to fighting games such as Guilty Gear and BlazBlue, clashes occur whenever two attacks collide with each other. This results in a spark between the two colliding attacks, which leads to them clashing with one another. This mechanic is helpful in building up meter and the Tension Gauge, but keep in mind that you need to be at a certain distance away from the opponent when doing this. For an example, please refer to the screenshot below:

    An example of a clash being triggered

    As the trophy's description says, you will need to perform a total of 1000 clashes accumulatively across all modes in order to unlock it. Additionally, you can also unlock Is This What a Clash Feels Like?! trophy_bronze.png if you perform ten clashes during the current round of the match. 

    If you're doing this in Training Mode or Versus, you can have a second controller help you with this in either mode (and in the former, you can record any attacks that you want the dummy to do on the third page of the pause menu's Training Options, which can be found by pressing r1.png twice while you are there, and there are five slots you can use).

    You can also keep track of your progress towards this trophy by going into Records in the main menu, and then go to Play Data. While you are there, press r1.png to go to Achievements and you'll be able to keep track of your current progress towards this and the other trophies that require you to perform a specific amount for certain actions.
  • Performed over 300 cumulative Air Recoveries.

    To perform an Air Recovery, you will need to press any button while on hitstun when an opponent attacks you in the air. When this happens, you will see an arcade button above your meter telling you to press it in order to recover from said aerial hitstun, and if done successfully, the player's character will have a green flash surrounding them while a circular spark will appear, which indicates that an Air Recovery has been triggered successfully. For some examples, please refer to the screenshots below:

    Top Screenshot: An example of the arcade button, which indicates that an Air Recovery can be done
    Bottom Screenshot: An example of a successful Air Recovery being triggered

    As the trophy's description says, you will need to perform a total of at least 300 Air Recoveries or more in order to unlock it. You can keep track of your progress towards this trophy by going into Records in the main menu, and then go to Play Data. While you are there, press r1.png to go to Achievements and you'll be able to keep track of your current progress towards this and the other trophies that require you to perform a specific amount for certain actions.
  • Performed 100 cumulative Slip Shifts.

    Slip Shift is a defense mechanic that can only be used while you are using either the Quick or Omnia Styles. This can be done by pressing dpad_right.png at the precise moment when an opponent's attack is about to strike at the player, but it should be noted that the timing of when this mechanic can be used will vary depending on the type of attack you want to dodge.

    If this is executed successfully, the player will dodge the attack with a red silhouette appearing behind them, which also prevents any damage from being dealt against them. For an example, please refer to the screenshot below:

    An example of Slip Shift being used

    As the trophy's description says, you will need to perform an accumulative total of 100 Slip Shifts to dodge any attacks from your opponent(s) in order to unlock it. Additionally, you can also unlock Evasion for Days trophy_bronze.png when you do ten Slip Shifts during the current round of any match.

    If you're doing this in Training Mode or Versus, you can have a second controller help you with this in either mode (and in the former, you can record any attacks that you want the dummy to do on the third page of the pause menu's Training Options, which can be found by pressing r1.png twice while you are there, and there are five slots you can use). Be sure to time dpad_right.png carefully while attempting to dodge any attacks from the training dummy or second controller.

    You can also keep track of your progress towards this trophy by going into Records in the main menu, and then go to Play Data. While you are there, press r1.png to go to Achievements and you'll be able to keep track of your current progress towards this and the other trophies that require you to perform a specific amount for certain actions.
  • Performed 100 cumulative Protections.

    Protection is a defense mechanic that is unique to the Hard Style that is similar to those of the parries featured in Street Fighter III. This can be done by pressing dpad_right.png at the precise moment when an opponent's attack is about to strike at the player, but like Slip Shift, it should be noted that the timing of when this mechanic can be used will vary depending on the type of attack you want to protect yourself from.

    If this is executed successfully, the player's character will have a blue flash allow them followed by a spark indicating that they have protected themselves against their opponent's attack. For an example, please refer to the screenshot below:

    An example of Protection being used

    As the trophy's description says, you will need to perform an accumulative total of 100 Protections to protect yourself from any attacks from your opponent(s) in order to unlock it. Additionally, you can also unlock Parries for Days trophy_bronze.png whenever you protect yourself from your opponent's attacks at least ten times or more during the current round of any match.

    If you're doing this in Training Mode or Versus, you can have a second controller help you with this in either mode (and in the former, you can record any attacks that you want the dummy to do on the third page of the pause menu's Training Options, which can be found by pressing r1.png twice while you are there, and there are five slots you can use). Be sure to time dpad_right.png carefully while attempting to protect yourself from any attacks from the training dummy or second controller.

    You can also keep track of your progress towards this trophy by going into Records in the main menu, and then go to Play Data. While you are there, press r1.png to go to Achievements and you'll be able to keep track of your current progress towards this and the other trophies that require you to perform a specific amount for certain actions.
  • Cleared Arcade Mode.

    Story related. Cannot be missed.

    In Phantom Breaker: Omnia, the game's arcade mode will have players fighting against all 22 characters in the game's roster, with the final boss being Infinity. This can be a lengthy task, but thankfully you can also change the game's settings in the main menu by going into Options -> Game -> Arcade, and change the settings to these:
    • Rounds: 1
    • CPU Difficulty: Very Easy
    The recommended characters for this mode are Infinity and Ende, this is because they have full-screen Special Attacks, as well as Phantom Breaks that can deal a good amount of damage against their opponents whenever you see an opening. It should also be noted that the last three opponents you'll face are Maestra, Artifactor, and Infinity, all in that order.

    As the trophy's description says, you will need to complete Arcade Mode for the first time in order to unlock it.
  • Placed on the Score Attack Mode leaderboard.

    (Online)

    Much like BlazBlue, Persona 4 Arena, and Under Night In-Birth, Score Attack will have players fight against ten opponents in any one of the six courses they choose to do. The list of courses, as well as their respective difficulty and the opponents you will fight against in each one (along with their Styles), can be found below:
    1. A Course:
      • Difficulty: Easy (1 Star)
      • Opponents:
        1. Yuzuha (Quick)
        2. Infinity (Quick)
        3. Sophia (Hard)
        4. Waka (Quick)
        5. M (Quick)
        6. Itsuki (Quick)
        7. Kurisu (Hard)
        8. Fin (Quick)
        9. Tokiya (Quick)
        10. Maestra (Quick)
    2. B Course:
      • Difficulty: Easy (1 Star)
      • Opponents:
        1. Itsuki (Omnia)
        2. Shizuka (Omnia)
        3. Shiro-Mikoto (Hard)
        4. Infinity (Omnia)
        5. Waka (Omnia)
        6. L (Quick)
        7. Mei (Omnia)
        8. Yuzuha (Omnia)
        9. Cocoa (Omnia)
        10. Mikoto (Omnia)
    3. C Course:
      • Difficulty: Medium (2 Stars)
      • Opponents:
        1. Ren (Hard)
        2. Mikoto (Hard)
        3. Gaito & Rin (Quick)
        4. Mei (Hard)
        5. Shizuka (Hard)
        6. Ende (Quick)
        7. Cocoa (Hard)
        8. Ria (Hard)
        9. Rimi (Quick)
        10. Artifactor (Hard)
    4. D Course:
      • Difficulty: Medium (2 Stars)
      • Opponents:
        1. Ria (Quick)
        2. Waka (Hard)
        3. M (Omnia)
        4. Mei (Quick)
        5. Tokiya (Hard)
        6. Rimi (Omnia)
        7. Cocoa (Quick)
        8. Gaito & Rin (Hard)
        9. Ende (Omnia)
        10. Maestra (Hard)
    5. E Course:
      • Difficulty: Hard (3 Stars)
      • Opponents:
        1. Sophia (Quick)
        2. Rimi (Hard)
        3. Ria (Omnia)
        4. Shizuka (Quick)
        5. L (Quick)
        6. Gaito & Rin (Omnia)
        7. Kurisu (Quick)
        8. Shiro-Mikoto (Hard)
        9. Ren (Omnia)
        10. Artifactor (Quick)
    6. R Course:
      • Difficulty: Very Hard (4 Stars)
      • All Opponents and Styles are randomized
    Once you have completed the course of your choice from start to finish, you will be greeted with the results screen that not only shows you the course you've played and the opponents you have defeated but also your total score throughout your entire run. An example of this can be found in the screenshot below:

    The results screen after completing an entire Score Attack course

    You will unlock this trophy once you are asked if you want to submit your score.
  • Placed on the Time Attack Mode leaderboard.

    (Online)

    Time Attack is a longtime staple of the home console versions of fighting games. This mode will have players fight their way through ten opponents across any one of the six available courses of their choice as they compete to finish their run with the fastest time possible. The list of courses, along with their respective difficulty and the opponents you will fight against (along with their Styles) can be found below:
     
    1. A Course:
      • Difficulty: Easy (1 Star)
      • Opponents:
        1. Rimi (Quick)
        2. Ren (Quick)
        3. Cocoa (Hard)
        4. Sophia (Hard)
        5. Shizuka (Quick)
        6. Itsuki (Quick)
        7. Mikoto (Hard)
        8. Ende (Quick)
        9. Ria (Quick)
        10. Artifactor (Hard)
    2. B Course:
      • Difficulty: Easy (1 Star)
      • Opponents:
        1. Waka (Omnia)
        2. Itsuki (Omnia)
        3. L (Quick)
        4. Infinity (Omnia)
        5. Sophia (Omnia)
        6. Shiro-Mikoto (Hard)
        7. Mei (Omnia)
        8. Yuzuha (Omnia)
        9. Rimi (Omnia)
        10. Mikoto (Omnia)
    3. C Course:
      • Difficulty: Medium (2 Stars)
      • Opponents:
        1. Mei (Hard)
        2. Kurisu (Hard)
        3. Fin (Quick)
        4. M (Hard)
        5. Infinity (Hard)
        6. Gaito & Rin (Quick)
        7. Waka (Hard)
        8. Tokiya (Hard)
        9. Yuzuha (Quick)
        10. Maestra (Quick)
    4. D Course:
      • Difficulty: Medium (2 Stars)
      • Opponents:
        1. Ria (Quick)
        2. Waka (Hard)
        3. M (Omnia)
        4. Mei (Quick)
        5. Tokiya (Hard)
        6. Cocoa (Omnia)
        7. Cocoa (Quick)
        8. Gaito & Rin (Hard)
        9. Ende (Omnia)
        10. Maestra (Omnia)
    5. E Course:
      • Difficulty: Hard (3 Stars)
      • Opponents:
        1. Sophia (Quick)
        2. Kurisu (Quick)
        3. Ren (Omnia)
        4. Shizuka (Quick)
        5. L (Quick)
        6. Gaito & Rin (Omnia)
        7. Rimi (Hard)
        8. Ria (Omnia)
        9. Shiro-Mikoto (Hard)
        10. Artifactor (Omnia)
    6. R Course:
      • Difficulty: Very Hard (4 Stars)
      • All Opponents and Styles are randomized
    Like Score Attack, you will be greeted with the results screen once you complete the Time Attack course of your choice from start to finish. This screen will not only show you the course you've played through and the opponents you have defeated but also the total time for your entire run. An example of this can be found in the screenshot below:

    The results screen after completing an entire Time Attack course

    You will unlock this trophy once you are asked if you want to submit your score.
  • Placed on the Endless Battle Mode leaderboard.

    (Online)

    Endless Battle is a mode that pits players against their opponents as they fight their way through each one to secure a place in the game's online leaderboards based on how many opponents they have defeated throughout the course of their run.

    Unlike Score Attack and Time Attack, Endless Battle does not have players selecting a course to play through, but instead, all of their AI-controlled opponents will be selected at random. Their run will also end once their entire life bar has been depleted.

    Once your life bar has depleted and you have ended your run, you will be greeted with the results screen that shows you how many opponents you have defeated throughout the course of their run, as well as the total time their run has lasted before they were eliminated. An example of this can be found in the screenshot below:

    The results screen after concluding your Endless Battle run

    Like Score Attack and Time Attack, you will unlock this trophy once you are asked if you want to submit your score.
  • Turned on the standby function.

    (Online)

    In ranked matches, players can put their skills to the test against other players as they fight their way through each one to attain a high rank in the game's online leaderboards.

    Whenever you choose to search for an opponent to fight against in ranked match, you have the option to search for them while in the ranked match search menu, or put your search on standby so you can practice with the character of your choice or play other game modes (like Arcade or Score Attack, for example) while waiting for an opponent based on whichever parameters you have put when searching for other players to hone your skills against.

    In order to enable the standby function, you will need to go to the ranked match menu (found under Online -> Ranked Match in the main menu), and then select Standby, which will unlock the trophy upon doing so for the first time.
  • Used Mikoto.

    See Maestra trophy_bronze.png for more information.
  • Mei

     

    Used Mei.

    See Maestra trophy_bronze.png for more information.
  • Waka

     

    Used Waka.

    See Maestra trophy_bronze.png for more information.
  • Used Yuzuha.

    See Maestra trophy_bronze.png for more information.
  • Ria

     

    Used Ria.

    See Maestra trophy_bronze.png for more information.
  • M

     

    Used M.

    See Maestra trophy_bronze.png for more information.
  • Ren

     

    Used Ren.

    See Maestra trophy_bronze.png for more information.
  • Used Tokiya.

    See Maestra trophy_bronze.png for more information.
  • Used Itsuki.

    See Maestra trophy_bronze.png for more information.
  • Used Cocoa.

    See Maestra trophy_bronze.png for more information.
  • Used Infinity.

    See Maestra trophy_bronze.png for more information.
  • Fin

     

    Used Fin.

    See Maestra trophy_bronze.png for more information.
  • Rimi

     

    Used Rimi.

    See Maestra trophy_bronze.png for more information.
  • Used Kurisu.

    See Maestra trophy_bronze.png for more information.
  • Used Sophia.

    See Maestra trophy_bronze.png for more information.
  • Used Shizuka.

    See Maestra trophy_bronze.png for more information.
  • Ende

     

    Used Ende.

    See Maestra trophy_bronze.png for more information.
  • Used Gaito.

    See Maestra trophy_bronze.png for more information.
  • Used Shiro-Mikoto.

    See Maestra trophy_bronze.png for more information.
  • L

     

    Used L.

    See Maestra trophy_bronze.png for more information.
  • Used Artifactor.

    See Maestra trophy_bronze.png for more information.
  • Used Maestra.

    In Phantom Breaker: Omnia, there are a total of twenty-two different playable characters for players to choose from. Each character has their own unique movesets and playstyles (the only exceptions to this are Shiro-Mikoto and L, who are palette-swapped clones of Mikoto and M, respectively) for players to pick up and learn as they master each one. The list below lists each character based on their origin game, as well as their own respective trophies.
    • Introduced in the original Phantom Breaker: (including the two guest characters)
      • Mikoto Nishina - Mikoto trophy_bronze.png 
      • Mei Orisaka - Mei trophy_bronze.png 
      • Waka Kumon - Waka trophy_bronze.png (You can unlock a strong version of her known as Shin-Waka when you complete Waka's episode in Story Mode. Highlight her in the character select screen and press triangle.png to use Shin-Waka)
      • Yuzuha Fujibayashi - Yuzuha trophy_bronze.png 
      • Ria Tojyo - Ria trophy_bronze.png 
      • M - M trophy_bronze.png 
      • Ren Tatewaki - Ren trophy_bronze.png 
      • Tokiya Kanzaki - Tokiya trophy_bronze.png 
      • Itsuki Kouno - Itsuki trophy_bronze.png 
      • Cocoa - Cocoa trophy_bronze.png 
      • Infinity - Infinity trophy_bronze.png 
      • Fin - Fin trophy_bronze.png 
      • Shiro-Mikoto - Shiro-Mikoto trophy_bronze.png (Originally available when using Hard Style as Mikoto in the original Phantom Breaker; clone of Mikoto who only uses the Hard Style)
      • Rimi Sakihata - Rimi trophy_bronze.png (Guest character from ChäoS;HEAd)
      • Kurisu Makise - Kurisu trophy_bronze.png (Guest character from Steins;Gate)
    • Introduced in Phantom Breaker: Extra:
      • Sophia Karganova - Sophia trophy_bronze.png 
      • Shizuka Saejima - Shizuka trophy_bronze.png 
      • Ende - Ende trophy_bronze.png 
      • Gaito & Rin - Gaito trophy_bronze.png (Gaito is the playable half of this character, while Rin is an unplayable assist)
      • L - L trophy_bronze.png (Clone of M who only uses the Quick Style)
    • Introduced in Phantom Breaker: Omnia:
    Needless to say, you will unlock each character's respective trophy after playing as them once in any mode for the first time. You can easily self-boost this in Versus Mode by doing either 1P vs. 2P, or 1P vs. CPU, but be sure to change the number of rounds to 1 (and also the CPU's difficulty if you're doing the latter) in the game's options (This can be done by going to Options -> Game -> Versus in the main menu) to make the process of unlocking each trophy faster.
  • Cleared Mikoto's Story Mode.

    In Phantom Breaker: Omnia, Story Mode is divided into two sections; one for the original Phantom Breaker, and one for Extra (which is based on that game's Situation Battle mode). Both are complete with prologues for each game's story, which can be viewed by pressing triangle.png when selecting a character.

    In the case of this trophy, we will be going over Mikoto's episode, which has her participating in the Phantom Duel due to Phantom using her wish for her father's hearing to be cured as her motive to partake in the tournament. Her Story Mode episode consists of her fighting against the following opponents:
    1. Mei
    2. Itsuki
    3. Yuzuha
    4. Ren
    5. Shiro-Mikoto
    6. M
    7. Tokiya
    8. Cocoa
    9. Infinity
    10. Shiro-Mikoto
    This trophy will be unlocked once the credits first appear after you complete Mikoto's episode in Story Mode.
  • Watched Waka's bad ending.

    In order to unlock Waka's bad ending, you will need to use a continue after losing to Infinity in the final chapter of Waka's Episode in Story Mode. This will result in Waka's story ending in a cliffhanger where Phantom kidnaps her sister Nagi.

    For the list of opponents that you'll be fighting against in Waka's episode of Story Mode, please refer to Never Forget trophy_silver.png.
  • Cleared Sophia's Story Mode.

    In contrast to the story episodes for the original Phantom Breaker's cast, the characters introduced in Phantom Breaker: Extra take a completely different approach for their Story Mode episodes. As such, they are based on the aforementioned version of the game's Situation Battle mode.

    In the case of this trophy, we will be going over Sophia's episode, which has her participating in the Phantom Duel in search of Mikoto, whose help she needs in order to fight against Phantom to prove that she is the true Phantom Breaker. Her Story Mode episode consists of the following characters for her to fight against, as well as the requirements on how to fully complete each one:
    1. Fin
      • Land at least 4 dash attacks and end the round with a dash attack.
    2. Ende
      • Land at least 2 Enhanced Special Attacks and finish the match with an Enhanced Special Attack.
    3. Itsuki
      • Execute Overdrive at least twice and finish the match while in Overdrive (This can only be done with the Quick and/or Hard Styles).
    4. Tokiya
      • Execute Slip Shift at least 6 times (Unavailable for Hard Style; this can only be done with the Quick and/or Omnia Styles).
    5. Gaito & Rin
      • Land Counter Burst at least 3 times and finish the match with a Counter Burst.
    6. M
      • Finish the match with a Super Finishing Move (This can only be done with the Quick and/or Hard Styles).
    7. Cocoa
      • Execute a combo of at least 25 hits.
    8. Shizuka
      • Land at least 3 retaliations after executing Protection. (Not applicable to Quick/Omnia Styles; this can only be done with the Hard Style)
    9. Waka
      • Land at least 2 Super Cancelled Enhanced Special Attacks and finish the match with an Enhanced Special Attack.
    10. Yuzuha
      • Execute a combo of at least 35 hits.
    11. Mikoto
      • Win a battle with more than 80% health remaining.
    12. Shiro-Mikoto
      • Defeat Shiro-Mikoto.
    This trophy will be unlocked once you have completed Sophia's episode in Story Mode for the first time. Thankfully, it should be noted that you do not need to complete all of this story's chapters to 100% when going for it, and while the credits start after defeating Shiro-Mikoto, it is recommended that you complete all of this Episode's story chapters before fighting against her to stay on the safe side.
  • Played the game on September 14th or cleared Waka's Story Mode.

    Story related, but also Date/Time Sensitive

    This trophy will be unlocked upon fulfilling any one of the following conditions:
    • Complete Waka's episode in Story Mode for the first time, regardless of what ending you get
    • Play the game on September 14th
    Date method:

    If you want to unlock this trophy without having to play through Waka's episode in Story Mode, you will need to play any match from start to finish on September 14th. You can easily do this by going to the system settings on your console and change the date to exactly September 14th; Afterwards, play a match from start to finish with any character (preferably one whose trophy you haven't unlocked yet) and the trophy will unlock alongside the character you played as.

    Story Mode method:

    If you choose to unlock the trophy by normal means, you can do so by playing through Waka's episode in Story Mode. This is one of the few story episodes in the game with more than one ending, and as such, you should also go for Then, to Battle Grounds trophy_silver.png while going for this one. Her Story Mode episode consists of her fighting against the following opponents:
    1. Shiro-Mikoto
    2. M
    3. Ren
    4. Itsuki
    5. Mei
    6. Ria
    7. Tokiya (Your remaining health from your previous battle against Ria carries over)
    8. Cocoa
    9. Yuzuha
    10. Infinity (It is recommended that you lose to him, use a continue, and then win the match to get Waka's bad ending)
    This trophy, as well as Then, to Battle Grounds trophy_silver.png, will be unlocked once the credits first appear after completing Waka's episode in Story Mode. Additionally, you can also unlock Shin-Waka as an extra character after you complete Waka's story for the first time as well, regardless of what ending you get.
     
  • Played the game for over three hours.

    (Date/Time Sensitive)

    This trophy will be unlocked upon playing the game for at least three hours or more, which can be done naturally when going for misc. trophies such as Master of Clashes trophy_bronze.png, Kitty Flip 1620 trophy_bronze.png, and Arcade Mode Conquered!! trophy_gold.png among others.

    You can look at how much time you've spent playing this game while working towards this trophy by going into Records in the main menu, and then go to Play Data. This will open the Basic Info tab, which keeps track of everything you've done in the game, including the amount of time you've played the game for.

DLC: Spicy!

3 trophies

  • Played a game on Hyper Spicy setting.

    New to the Spicy Edition update is the ability to change the game's announcer. Two new announcer types are added to the game, with their respective icons being found below:
     

    Spicy
     

    Hyper Spicy
     
    These two announcer types are designated by a male voice. Spicy gives off a normal voice tone, while Hyper Spicy has a much more energetic and hyped-up tone in his voice. Both of these are a huge contrast to the game's default announcer and serve as a selling point for this update.
     
    Needless to say, this trophy will be unlocked once you change the announcer type to Hyper Spicy for the first time. This can be done by going into Options in the main menu and selecting Sound. You will need to scroll down this options screen until you see Announcer Type, where you can change the game's announcer to your heart's content.
  • Used Shin-Waka.

    Simply play a match from start to end in any mode while playing as Shin-Waka in order to unlock this trophy. She is unlocked by completing Waka's story for the first time, regardless of which ending you get, and then press :triangle: while highlighting Waka in the character select screen to use a much stronger version of her known as Shin-Waka instead.
     
    For more information on these trophies, please refer to Maestra trophy_bronze.png.
  • Cleared Fin's Story Mode.

    This trophy will be unlocked upon completing Fin's story in Story Mode for the first time, but keep in mind that you won't see it pop up until the credits start up.
     
    Unlike the rest of the roster, Fin's story does not follow the same usual story where Phantom takes advantage of the character's wish to put them into the Phantom Duel, but rather, she came from the future to take him down herself.
     
    In this story, she will fight against the following opponents:
     
    1. Ria
    2. Tokiya
    3. Itsuki
    4. Mei
    5. Cocoa
    6. M
    7. Ren
    8. Yuzuha
    9. Mikoto
    10. Infinity

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Author

  • MikelAL93

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