If you have any questions or comments, please visit the discussion thread 


 
  • Estimated trophy difficulty: 4/10 (personal estimate, see Platinum Difficulty Rating)
  • Offline trophies: 36 (13, 19, 3, 1)
  • Online trophies: None
  • Approximate amount of time to platinum: 20-25h (personal estimate, see Estimated Time to Platinum)
  • Minimum number of playthroughs: 1 full playthrough + many boss fights
  • Number of missable trophies: None
  • Glitched trophies: The 5 mini-game trophies can all be glitchy (trophy_silver.png Well-Timed Trumpet, trophy_silver.png Farmer's Deed, trophy_silver.png Ready to Rock and Roll, trophy_silver.png Feed the Troops and trophy_silver.png Klang, Klang!) as well as trophy_gold.png Divine Collection, but nothing game breaking if you pay attention (see guide for more details)
  • Does difficulty affect trophies?: N/A


 
Almighty, please help! The Patapons need your guidance!

Patapon is a rhythm game sprinkled with real time strategy elements originally released on the PSP in 2007 in Japan and 2008 worldwide. Originally co-developped by Pyramid and Japan Studio and published by Sony, it inspired 2 sequels and was remastered for the PS4 in 2017.

The game has the player taking on the mantle of Kami, deity to a tribe of walking eyeballs called Patapons. Once flourishing, the tribe was banished from their home by the evil Zigoton Empire and are now only a mere shadow of their former glory. But with the Almighty One finally back, they embark on a journey to Earthend to gaze upon "IT" and reclaim their strength, fighting the Zigotons and giant beasts along the way!

The trophy list consists mostly of rather straightforward objectives: you will need to finish the game, defeating all bosses and unlocking all mini-games in the process. You will get most of these naturally, but you will also have to perform a few miscellaneous tasks. Eventually, the final stretch to get the plat will have you grind boss fights to acquire materials and forge ultimate equipment.

As a small side note, the names of some items and missions were changed through game updates. I've used the latest in-game terminology at the time of writing. This refers in particular (but is not restricted) to Mytheerial and the hunting mission "Desert Paradise", formerly known respectively as Mythril and "Sandy Paradise".

And without further ado, to Earthend! PATA-PATA-PATA-PON!



Step 1: Play through the story while defeating all bosses and unlocking all mini-games

The first step is very straightforward: play all story and hunting missions, unlock all mini-games and defeat all bosses. The trophies are listed below in the order you should unlock them. Remember that if a story mission is too hard, you can replay hunting missions as many times as you want to get materials and ka-ching to create more Patapons and strengthen your army!
  • trophy_bronze.png Patapons Come Home (prologue)
  • trophy_silver.png Well-Timed Trumpet (story mission #2, "Escape from Exile")
  • trophy_bronze.png Gong's Hammer (story mission #5, "Gong the Hawkeye")
  • trophy_silver.png Fleeting Guardian (story mission #6, "Ancestral Guardian")
  • trophy_silver.png Dauntless Dragon (story mission #7, "Miracle of Lostdon")
  • trophy_bronze.png Divine Intervention (story mission #8, "Desert Crossing")
  • trophy_silver.png Farmer's Deed (hunting mission "Creatures of the Sand")
  • trophy_silver.png Desert Behemoth (story mission #10, "Desert Behemoth")
  • trophy_silver.png Ready to Rock and Roll (hunting mission "Desert Paradise")
  • trophy_silver.png Guardian of Knell (story mission #13, "Guardian of Knell")
  • trophy_bronze.png Precious Cargo (story mission #15, "Convoy Escort")
  • trophy_silver.png Feed The Troops (hunting mission "World of Ooze")
  • trophy_bronze.png Winds of War (story mission #19, "Battle! Bachikoi Fort")
  • trophy_silver.png Mythical Stone Goliath (story mission #20, "Lord of the Mountains")
  • trophy_silver.png Guardian of Ancestral Heritage (story mission #22, "Awakening at Gaeen")
  • trophy_silver.png Klang, Klang! (hunting mission "Search for a Lucky Star")
  • trophy_silver.png Claws of Guchoppa (story mission #23, "Claws of Guchoppa Ruins")
  • trophy_bronze.png To the Rescue! (story mission #24, "Meden Kidnapped")
  • trophy_silver.png Volcano Guardian (story mission #26, "Volcano Guardian")
  • trophy_bronze.png Master Baban's Demise (story mission #28, "Facing Gate Ghoul Baban")
  • trophy_silver.png Kharma's Pet (story mission #30, "Kharma's Pet")
  • trophy_silver.png The Dark Palace Guardian (story mission #31, "Dark Palace Guardian")
  • trophy_gold.png Servant of Darkness (story mission #33, "Servant of Darkness")
Just one thing, try not to replay boss fights too many times before finishing the story. It is tempting to farm materials and equipment with them, but some low level bosses will come in handy in the next step. You will find more details in the guide, but I strongly advise you to hold off Dodonga unless stated otherwise and Ciokina until after you've forged the divine equipment.

Step 2: Clean-up the remaining trophies

With the story done and dusted there will still be a number trophies for you to earn, listed below in what should be the most appropriate order.

You might very well have unlocked some of them naturally while playing through the story:
  • trophy_bronze.png King of Ka-Ching
  • trophy_silver.png Slow But Strong
  • trophy_silver.png The Rarest Rarepon
  • trophy_gold.png Collect Them All
  • trophy_bronze.png Invincible Warrior
  • trophy_silver.png Fever Pitch
  • trophy_bronze.png The Beat of Your Own Drum
A few more you want out of your way before moving on to the next ones (the last two are related to boss battles):
  • trophy_bronze.png One Marches On
  • trophy_bronze.png Pata-Pata-Almost
  • trophy_bronze.png Variety is Overrated
Which will then leave only the grindy ones:
  • trophy_bronze.png Veteran Opponent
  • trophy_gold.png Divine Collection
Before getting your final reward:
  • trophy_platinum.png The Great Almighty

  • Make sure to replay hunting missions and mini-games regularly so you strenghten your army by creating stronger Patapons. Also remember to equip the equipment you collect in battles, it will make a huge difference!
    Replaying boss battles is also a good way to earn high-quality materials, but a few trophies will be easier with low level bosses, so I suggest only doing this after you have unlocked trophy_bronze.png Pata-Pata-Almost and trophy_bronze.png Variety is Overrated. Also, Ciokina shouldn't be replayed before unlocking trophy_gold.png Divine Collection.
  • You can use the attack/defense/retreat/charge chants at the start of pretty much all levels to get into Fever mode before starting to advance, giving you an extra edge at the very beginning of a mission.
  • Every Mytheerial you get should be saved to create divine weapons and shouldn't be squandered on creating Patapons. Consider yourself warned.
  • If you're a bit lost, pay attention to what Meden tells you in Patapolis between missions so you know what you need to do to progress in the story.
 
  • Advance chant - Patapata Song: square.pngsquare.pngsquare.pngcircle.png
    "March of Mobility". PATA PATA PATA PON. Full speed ahead!♪
  • Attack chant - Ponpon Song: circle.pngcircle.pngsquare.pngcircle.png
    "Ariel of Attack". PON PON PATA PON. Ready, aim, fire!♪
  • Defense chant - Chakachaka Song: triangle.pngtriangle.pngsquare.pngcircle.png
    "Dirge of Defence". CHAKA CHAKA PATA PON. Guard the hearth and home!
  • Retreat chant - Ponpata Song: circle.pngsquare.pngcircle.pngsquare.png
    "Requiem of Retreat". PON PATA PON PATA. Good grief! That's one big one!♪
  • Charge chant - Ponchaka Song: circle.pngcircle.pngtriangle.pngtriangle.png
    "Hold Tight Hoe-down". PON PON CHAKA CHAKA. Hold back, sit tight!
  • Juju chant: cross.png-cross.pngcross.png-cross.pngcross.png
    The Song of Miracles. DON DODON DODON.

Patapon Remastered Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

36 trophies ( 19  13  7  )

  • Unlock all trophies.

    Thank you for helping us, Oh Mighty Kami!
    Please receive this platinum trophy!
  • Learn the basics by completing the first mission.

    Story-related, cannot be missed.
    Unlocked after the very first mission, "Patapons Come Home", which is essentially a tutorial and will teach you the basics of the game.m
  • Collect 300 ka-ching in one mission.

    Ka-ching is the money in Patapon, you will need it in addition to materials to create new units at the Tree of Life. You will notice that when you stagger some enemies and bosses in story mission as well as kill creatures or hit particular elements (like glowing flowers and beehives) in hunting missions, they will sometimes drop materials, equipment or coins. These coins, which can disappear fairly quickly, earn you ka-ching when picked up.

    This trophy will come naturally, either early on when replaying the first hunting mission for materials and ka-ching, or a bit later on in the story when going for trophy_silver.png Guardian of Ancestral Heritage and trophy_silver.png Klang, Klang! (please refer to these for the best ka-ching farming place).
  • Summon the power of JuJu to perform a miracle.

    Story-related, cannot be missed.
    Unlocked during the 8th story mission, "Desert Crossing", after performing the Rain Miracle for the first time. Make sure to equip it on the unit selection screen before starting the mission, as advised by your Hatapon!

    The timing to use miracles can be a little tricky to grasp at first, so here's video courtesy of  Mauro Rober Junior:
     

    A further note on how to beat the Desert Crossing mission: You will most likely ruin Fever mode after activating the Miracle. Make sure to rebuild your combo while progressing through the level as you will need to cast the miracle a couple more times to reach the end!
  • Clear "Gong the Hawkeye".

    Story-related, cannot be missed.
    Unlocked after the 5th story mission, "Gong the Hawkeye".
  • Clear "Convoy Escort".

    Story-related, cannot be missed.
    Unlocked after the 15th story mission, "Convoy Escort". If you have trouble keeping ahead of the carriage, you will find the newly unlocked Kibapons to be especially effective in Fever mode!
  • Clear "Battle! Mt. Bachikoi Fort".

    Story-related, cannot be missed.
    Unlocked after the 19th story mission, "Battle! Bachikoi Fort". I strongly recommend getting the Tailwind Miracle by killing the golden Motsisti in the hunting mission "World of Ooze" before attempting this story mission as it will help protecting your Patapons.
     
  • Clear "Meden Kidnapped".

    Story-related, cannot be missed.
    Unlocked after the 24th story mission, "Meden Kidnapped". Avoid fire effect equipment so you don't burn the cart down and do your best to stop it quickly (you might need the Rain Miracle if the Zigotons make it as far as the scorching desert).
  • Clear "Facing Gate Ghoul Baban".

    Story-related, cannot be missed.
    Unlocked after the 28th story mission, "Facing Gate Ghoul Baban". A strong army of Yumipons, Yaripons and Dekapons as well as the Earthquake Miracle (obtained by defeating Cioking, see trophy_silver.png Claws of Guchoppa) are your best allies for what is considered to be the hardest mission of the game.
  • Defeat Dodonga.

    Story-related, cannot be missed.
    Unlocked after the 6th story mission, "Ancestral Guardian".

    You will start by getting the Chaka drum which unlocks the defense chant (triangle.pngtriangle.pngsquare.pngcircle.png). Make sure to use it against Dodonga, the first proper boss you will encounter, and pay attention to its attacks:
    • If it rears its head, it will breathe fire.
    • If it bows its head, it will headbutt the Patapons that are near.
    • It it crouches and seems ready to pounce, it will eat the closest Patapon (you will be able to retreive its cap).
    If you're having trouble, Pyokola (lv.3) Patapons are resistant to fire and Mofeel (lv.4) Patapons have the most health for now, so try to make a few such Tatepons and Yaripons.

    Please not that this could be a good time to go for trophy_bronze.png Pata-Pata-Almost, but it's not imperative.
  • Defeat Majidonga.

    Story-related, cannot be missed.
    Unlocked after the 7th story mission, "Miracle of Lostdon".

    After defeating Dodonga, you will need to go back to the Hunting Plains mission and get the Bent Compass from the pillar with the triangle.pngcircle.pngtriangle.pngcircle.png sequence on it. This will grant you access to the "Miracle of Lostdon" mission in which you will have to face this new boss.

    Majidonga is basically a stronger version of Dodonga. It has the same attacks but they do more damage and if it eats one of your Patapons it will be lost forever (you won't be able to retrieve its cap), so don't get too close if you can and make sure to use the defense chant appropriately!

     
  • Defeat Zaknel.

    Story-related, cannot be missed.
    Unlocked after the 10th story mission, "Desert Behemoth".

    Zaknel will be the third boss you face. It has 3 different attacks, so make sure to pay attention and do your best to use the defense chant in time:
    • If it just straightens up, it will slam the ground with its head once.
    • If it straightens up in an S-shape and its head gets bigger, it will breathe fire.
    • If it lays down, it will slam the ground with its whole body several times and damage your whole army.
  • Defeat Dokaknel.

    Story-related, cannot be missed.
    Unlocked after the 13th story mission, "Guardian of Knell". You will need to enter the hunting mission "Desert Paradise" and kill the pink Momoti there to collect the Dusty Crystal. This will grant you access to the "Miracle of Lostdon" mission in which you will have to face this new boss.

    Dokaknel is basically a stronger version of Zaknell. It has the same attacks but they do more damage, so it's crucial you use your newly unlocked retreat chant, especially when it slams the ground with its whole body.
  • Defeat Gaeen.

    Story-related, cannot be missed.
    Unlocked after the 20th story mission, "Lord of the Mountains".

    Gaeen will be the 5th boss you face. It has 3 different attacks, so make sure to pay attention and do your best to use the retreat or defense chants in time:
    • If it straightens up and its eyes start blinking, it will shoot a laser ray across the battlefield.
    • If it raises its arms, it will slam them down.
    • If it places its arms on the ground, it will advance towards your party and eventually fling them up.
  • Story-related, cannot be missed.
    Unlocked after the 22nd story mission, "Awakening at Gaeen". To unlock it, you will first need to enter the hunting mission "Search for a Lucky Star" when it's not raining. To increase the chance of this happening, you need to "sacrifice" one of your Patapons in this level: select a basic Tatepon or Yaripon, place it in the front row, equip it with the most basic equipment possible and let the Parcheek in this level kill it (before retrieving its cap of course). Then, keep joining and retiring from any mission to refresh the weather of that stage. When the rain has stopped, enter this hunting mission to find that a Picheek has spawn (it looks like a regular Parcheek at first but turns into some sort of toucan when struck). Kill it to free Hoshipon. You will need to listen to his speech all the way to the end of the level for him to drop the Black Star, so make sure you don't advance too fast and beat the drum every once in a while when he asks if you're listening to him (you will be able to collect a lot of ka-ching in the process). This will grant you access to the "Awakening at Gaeen" mission in which you will have to face this new boss.

    Dogaeen is basically a stronger version of Gaeen. It has the same attacks but they do more damage, so use the retreat chant wisely. You will also unlock the charge chant in this mission which can be seen as a variation defense chant: your Patapons will guard while charging, and their next attack will be stronger.
  • Defeat Ciokina.

    Story-related, cannot be missed.
    Unlocked after the 26th story mission, "Volcano Guardian".

    Unlike other boss pairs, Ciokina is basically a weaker version of Cioking so you shouldn't have any trouble. It has the same attacks but they do less damage. Its last attack can also kill Patapon, but this time you will be able to retrieve the caps to revive them in Patapolis.
  • Defeat Cioking.

    Story-related, cannot be missed.
    Unlocked after the 23rd story mission, "Claws of Guchoppa Ruins". To get access to it, you need the Broken Sign which you should collect naturally while playing the 21st story mission "Legendary Night Sky".

    Cioking should be the 7th boss you face if you're following my road map. It has 3 different attacks, so make sure to pay attention and do your best to use the defense/retreat/charge chants appropriately:
    • If it raises its claws and opens/closes them in sync, it will spit bubbles that may put your Patapons to sleep.
    • If it raises its claws and opens one as it closes the other, it will strike with one if its claws.
    • If it leans forward, towering above your front lines, it will try and grab one of your Patapons to throw it away, permanently killing it in the process (you won't be able to retrieve its cap).
  • Defeat Shookle.

    Story-related, cannot be missed.
    Unlocked after the 30th story mission, "Kharma's Pet".

    Shookle will be the 9th boss you face. It has 3 different attacks, so make sure to pay attention and do your best to use the defense, retreat and charge chants in time:
    • If it retracts its 3 vines behind its body, it will release spores that may put your Patapons to sleep. It is very important to avoid this to make its 3rd attack less dangerous.
    • If it raises its vines grouped above its head, it will jump forward and stomp.
    • If it raises its vines above its whole body, it will try and grab whatever will be in range. This is its most dangerous attack as it can get hold of up to 3 Patapons, which it will then proceed to swallow and dissolve (you can retrieve its cap to revive it at Patapolis).
    Please note that when staggered Shookle will also release sleepy spores, so try not to overuse it.
  • Defeat Shooshookle.

    Story-related, cannot be missed.
    Unlocked after the 31st story mission, "Dark Palace Guardian".

    Shooshookle is basically a stronger version of Shookle. It has the same attacks but they do more damage, which you should be able to manage using the same strategies. Be weary of the attack when it grabs up to 3 Patapons and eats them though, as it won't leave caps behind this time, meaning your Patapons will be permanently lost.
  • Defeat Gorl.

    Story-related, cannot be missed.
    Unlocked after the 33rd (and last) story mission, "Servant of Darkness".

    Gorl will be the 11th boss you face. Unlike other boss fights that all have 3 rounds, this one has 4 and Gorl switches between its 2 different forms when moving to a new round. Its first form has 2 different attacks:
    • If it holds its left arm out, it will release an energy ball.
    • If it kneels and reaches with its right arm, it will grab one Patapon and kill it with lightning (you might be able to free the Patapon with the retreat chant if you get lucky).
    Its second form also has 2 different attacks:
    • If it retreats, he will eventually charge and slide across the battlefield.
    • If it crouches, it will spit poison that deals damage and may put your Patapons to sleep.
    Gorl has a lot of HP so the fight will take time. That being said, given everything you've gone through, your army should be quite powerful and well-equipped and you should be familiar with all the game mechanics by now, so this shouldn't prove too difficult.
  • Unlock Ton Kampon's mini game.

    As all mini-game trophies, this one can be glitchy!
    You will need to follow the same strategy as described for obtaining the Lucky Star for trophy_silver.png Guardian of Ancestral Heritage (entering the hunting mission "Search for a Lucky Star" when it's not raining). When you kill the Picheek and free Hoshipon (and listen to his speech) for the second time, it will reward you with the Kampon's Cap and a lot of ka-ching again. In fact, after collecting the Black Star and this Cap, this is a very effective way to farm ka-ching!

    To revive Ton and unlock his mini-game, after finishing the mission and going back to Patapolis, go to the tree of life and plant the cap. After doing this, wait until the trophy unlocks before doing anything else (he might need to be reborn and walk all the way to the left). If you move around or start a new mission before then, the mini-game will still be accessible but the trophy has a chance of not unlocking, thus locking you out of it on this playthrough/save file.

    Ton Kampon's mini-game will cost you one Hard Iron or Mytheerial and respectively get you one alloy or divine equipment (if you don't mess up, see trophy_gold.png Divine Collection).
  • Create a Mogyoon Ultra Rarepon.

    Please refer to trophy_silver.png The Rarest Rarepon.
  • Create a Barsala Ultra Rarepon.

    I'll start with a warning: never use Mytheerial to create Patapons, it's too annoying to get and you want to save it for trophy_gold.png Divine Collection.

    With this out of the way, there are 7 different ranks of Patapons that you can create at Mater, the Tree of Life in Patapolis. These are as follows (I know, it starts at rank 2 but it will all make sense eventually):
     
    RanksColor and FeaturesCharacteristics
    2 - BasicWhite
    No features
    Can wear helmets
      3 - Pyokola  Orange
    Rabbit ears
    +30 HP for Dekapons
    +50% movement speed
    +3 / +3 damage (+5 / +5 for Dekapons)
    +30% stagger rate (+50% for Dekapons)
    Immunity to stagger
    4 - GekolosCitrus Green
    Frog eyes
    +50 HP for Dekapons
    +20% faster attack speed
    +5 / +5 damage (+8 / +8 for Dekapons)
    +10% critical rate (+20% for Dekapons)
    +20% critical and stagger resistance (+30% for Dekapons)
    Immunity to ignition
    -20% defense against spears (-50% for Dekapons)
    5 - MofeelLight purple
    Fluffy wool and antennae   
    +100 HP (+200 for Dekapons)
    +30% sleep rate (+20% for Dekapons)
    +20% defense against infantry
    +50% defense against spears, arrows, and lances.
    Immunity to knockback
    -100% defense against fire
    -50% fire resistance
    6 - TikuleeDark blue
    Spikes
    +50 HP (+100 for Dekapons)
    +50% faster attack speed
    +80% critical rate (+60% for Dekapons)
    7 - MogyoonDark Purple
    Bull Horns
    +100 HP (+200 for Dekapons)
    +30 / +50 damage (+0 / +80 for Dekapons)
    +20% critical rate (+10% for Dekapons)
    +50 knockback and stagger rate (+80% for Dekapons)
    +10% defense against infantry, spears, arrows, lances, and fire
    +20% critical, knockback, stagger, ignite, and sleep resistance
    -30% movement speed
    -30% slower attack speed
    8 - BarsalaCyan
    Wings
    +150 HP (+300 for Dekapons)
    +50% movement speed
    +20% faster attack speed
    +10 / +15 damage (+20 / +30 for Dekapons)
    +50% critical rate (+60% for Dekapons)
    +20% ignite and sleep rate (+10% for Dekapons)

    You might also have noticed that materials all have 4 different tiers:
     
    Material1234
    MeatsLeather MeatTender MeatDream MeatMystery Meat
    MineralsStoneHard IronTytanium OreMytheerial
    WoodBanal BranchCherry TreeHinokiSuper Cedar
    AlloysSloppy AlloyHard AlloyAwesome AlloyMagic Alloy
    VegetablesEyeball CabbageCrying CarrotPredator PumpkinHazy Shroom

    To create Patapons, you will need to offer ka-ching (the higher the rank, the more expensive) and materials to Mater. The rank of the new Patapon will simply be determined by the quality of the items you use. For example:
    • Leather Meat + Banal Branch 🡪 1+1=2 🡪 Basic Yaripon
    • Cherry Tree + Tytanium Ore 🡪 2+3=5 🡪 Mofeel Yumipon
    • Mystery Meat + Magic Alloy 🡪 4+4=8 🡪 Barsala Dekapon
    Pro-tip: Replacing  the meat item by a vegetable to create Tatepons and Dekapons lowers the amount of ka-ching needed.

    To unlock trophy_silver.png Slow but Strong and trophy_silver.png The Rarest Rarepon, you will respectively need to create one Mogyoon Patapon and one Barsala Patapon of any class (but I would obviously suggest the ones you actually like to use otherwise you'll just be wasting ka-ching and materials). You might unlock both of these while playing through the story, but at least this will help you understand what to expect and plan the creation of new Patapons.
  • Use each type of unit at least once.

    This trophy is self-explanatory, you need to use all unit types at least once in a mission (this is cumulative across all missions, you don't have to use all unit types in the same one). You might unlock it naturally if you're a little curious and want to try out new classes as you unlock them, but if you haven't here's a recap with their respective weapons, the materials needed to create them and the story mission where you get them:
     
    NameWeapon(s)MaterialsStory Mission
    HataponFlag-bearer, not a fighting unitCannot be createdPrologue
    YariponSpearMeat + WoodPrologue
    TateponSword/Axe and ShieldMeat + Stone2 - Escape from Exile
    YumiponBowWood + Stone4 - Crack the Zigoton Fort
    KibaponHorse and HalberdStone + Stone10 - Desert Behemoth
    DekaponClub/Mace/Bat/HammerAlloy + Meat20 - Lord of the Mountains
    MegaponHornAlloy + Wood26 - Volcano Guardian

    You obviously can't use all unit types in the same mission at once, so the trophy will unlock when you are back to Patapolis after clearing a story or hunting mission in which you have used the last of previously unused unit type(s).
  • Defeat a level 10 boss.

    Every time you fight a boss, it gains a level (which means it hits harder and has more HP). This trophy is self-explanatory, it will unlock once back at Patapolis after defeating a level 10 boss.

    Bosses have the highest chances of dropping top quality materials and equipment and you will definitely be replaying some of them a good number of times so this will probably be one of your last trophies. Dodonga and Gaeen will obviously be among the easiest ones, but it will all depend on which bosses you've used to farm Mytheerial for trophy_gold.png Divine Collection. You might want to avoid Ciokina though, as it drops an item that can fix the glitch for that trophy.

    For what it's worth, I ended up doing it with Gorl as despite being the longest boss and having to sit through the ending credits, it had the best drops for me.
  • Acquire 9 Divine items.

    This trophy can be glitchy, see below for workaround!

    To obtain the 9 unique divine items, you will need to follow 2 steps: first you will need to gather at least 9 Mytheerials before forging the items with them, the first step being the most time-consuming task you'll have to do in the whole game.

    As hinted for trophy_bronze.png Veteran Opponent, replaying boss fights will be the best way to acquire Mytheerial as most bosses can drop it. There's no guarantee as this is luck based, but sometimes you might even get more than one piece if you manage to stagger your opponent. It's down to personal preference of course, but I would recommend circling through the bosses you're most comfortable with instead of focusing on just one so it doesn't become too tedious. Also, don't discard Gorl: yes the fight is long, but the rewards are generally worth it. For indication, I personally got my Mitheerials from the following bosses : Gaeen (on levels 5 and 6), Dogaeen (on levels 3 and 4), Dokaknel (on level 2) and Gorl (one on level 4 and two on levels 2 and 5).

    A small trick to make this a little easier (albeit not faster) is to save before each boss fight. If it drops at least one Mytheerial when you defeat it, save again and move on to the next fight. If it didn't, just reload. This way you can fight a boss multiple times only increasing its level when you got something worth keeping in the fight.

    Once you have your 9 Mytheerials, you will need to forge the divine items with the Ton Kampon & Fwoosh Famooze mini-game (see trophy_silver.png Klang, Klang! on how to unlock it). This won't be too long but can prove tricky as it requires near-perfect execution for 9 runs (you're only allowed one mistake per run). Of course, make sure to save in between each attempt so you don't waste your hard-earned Mytheerials.

    If you have trouble getting the hang of that mini-game, see the video below for reference (courtesy of Nerd Impressions):
     

    ** Glitch information and workaround **

    It is unclear how and why the trophy glitches, but it is the case more often than not. Some people recommend playing a hunting mission or fighting a boss in between each forging, but I can't confirm this as a surefire way to prevent it. If anything, it could at least help gathering more Mytheerial should you need to or working towards trophy_bronze.png Veteran Opponent, so it's worth considering.

    If for some reason the trophy doesn't unlock when intended, don't worry too much, there is a workaround! Simply go fight Ciokina again until she drops "Ciokin's Horn" (it might take a few attempts). If you also have the 9 divine weapons, this will trigger the trophy! Thanks to YouTuber Suffskin for sharing this (if you want further proof, this is my trophy screenshot as this method is actually how I got the trophy to pop).
  • Complete 25 missions with a single unit without being reborn.

    This trophy is self-explanatory, all that is needed is for one of your Patapons to remain alive through 25 missions. Note that you can check how many missions each of your Patapons has completed and how many times it was reborn on the deployment screen before starting a mission.

    You will probably get this naturally after progressing a bit through the story while replaying hunting missions to get materials and ka-ching, but if you didn't you can always replay hunting missions towards the end of the game until you unlock it ("Search for a Lucky Star" would be ideal as you'll be collecting massive ka-ching in the process).
  • Remain in Fever status for one minute.

    This trophy is self-explanatory, you will need to build up a combo to 10 to enter Fever mode (or being extremely precise to activate it sooner but that's pretty unreliable) and keep it going for a minute by chanting without missing a beat.

    This might sound hard when you start playing the game but will likely come naturally as you get better. If it doesn't, the method that follows will be good practice as Fever mode, which boosts the attack power and speed of your Patapons, will be incredibly helpful in later missions. This is mentioned in the Tips section of the Road Map: you can use the attack/defense/retreat/charge chants at the start of pretty much all levels to get into Fever mode before starting to move. Then instead of using the advance chant, keep using one of the others to keep the Fever up for a minute while staying in the same place.

    Remember that you can count the beats in your head (1-2-3-4) and/or focus on the blinking line around the screen to help getting a better feel of the beat, especially right after entering Fever as the Patapons' vocal feedback changes then and might cause you to mess up.
  • Defeat a boss with an army of only one unit type.

    This trophy is self-explanatory, you will need to enter a boss fight with a single unit type in your army and proceed to kill it.

    I recommend attempting it soon after finishing the main story as you will have strong and well-equiped Patapons in the most useful classes, which will make short work of early low level bosses (Dodonga at level 2 was no match for my Megapons for example).
 

Secret trophies

  • Complete a mission with just one remaining Patapon (in addition to the Hatapon).

    This trophy is self-explanatory, you need to complete a mission with one remaining Patapon fighter alongside your flag-bearer.

    This might come naturally if you're lucky, otherwise you can always make a save towards the end of the game and select the first hunting mission. On the deployement screen, keep only either your Tatepons or Yaripons and kill them all except your strongest/best-equipped one by pressing :options:, then complete the mission to unlock the trophy before reloading your save so you don't lose your other Patapons.
  • Unlock Fah Zakpon's mini game.

    As all mini-game trophies, this one can be glitchy!
    After beating the "Desert Crossing" mission, it will turn into a new hunting level named "Creatures of the Sand". After entering it, build up your combo without advancing with the attack or defense chants, then perform the Rain Miracle. You don't actually need it to cross the level anymore, but this will make a Gancheek (big purple snail that actually looks like a Kacheek until you hit it) spawn. It will take a while to kill but it will drop the Zakpon Cap.

    To revive Fah and unlock his mini-game, after finishing the mission and going back to Patapolis, go to the tree of life and plant the cap. After doing this, wait until the trophy unlocks before doing anything else (he might need to be reborn and walk all the way to the left). If you move around or start a new mission before then, the mini-game will still be accessible but the trophy has a chance of not unlocking, thus locking you out of it on this playthrough/save file.

    Fah Zakpon's mini-game will cost you one Banal Branch and mostly get you vegetables.
  • Unlock Pan the Pakapon's mini game.

    Theoretically story-related and shouldn't be missed, but can be glitchy.
    You will automatically pick up the Pakapon Cap while progressing through the second story mission, "Escape from isolation".

    To revive Pan and unlock his mini-game, after finishing the mission and going back to Patapolis, go to the tree of life and plant the cap (it should already be in place, just hit circle.png when the game prompts you to create new units). After doing this, wait until the trophy unlocks before doing anything else (he might need to be reborn and walk all the way to the left). If you move around or start a new mission before then, the mini-game will still be accessible but the trophy has a chance of not unlocking, thus locking you out of it on this playthrough/save file.

    Pan the Pakapon's mini-game will cost you one Leather Meet and get you a variety of materials (mainly wood) in return, the number and quality of which depending on how well you fare.
  • Unlock Kon Kimpon's mini game.

    As with all mini-game trophies, this one can be glitchy!
    After beating the 12th story mission "Gong Returns", you will get access to a new hunting mission named "Desert Paradise". You will find there what looks like a red Kacheek but turns out to be a Poocheek (huge horn beetle) when struck. Unlike the other creatures this one will fight back, but you should be able to dispatch it and collect the Kimpon Cap it drops without too much trouble.

    To revive Kon and unlock his mini-game, after finishing the mission and going back to Patapolis, go to the tree of life and plant the cap. After doing this, wait until the trophy unlocks before doing anything else (he might need to be reborn and walk all the way to the left). If you move around or start a new mission before then, the mini-game will still be accessible but the trophy has a chance of not unlocking, thus locking you out of it on this playthrough/save file.

    Kon Kimpon's mini-game will cost you one Tender Meat and get you minerals.

    Please note that you can acquire the Dusty Crystal by killing the pink Momoti in the same hunting mission which is needed to face Dokaknel (see trophy_silver.png Guardian of Knell).
  • Unlock the Rah Gashapon's mini game.

    As with all mini-game trophies, this one can be glitchy!
    After beating the 17th story mission "Ray of Hope", you will get access to a new hunting mission named "World of Ooze". This will be your first enounter with Parcheeks, which are also disguised as Kacheeks but reveal themselves to be huge crabs when startled. Besides their claw attack, they can put your Patapons to sleep with the bubbles they spit so be careful. The first one you kill will drop the Gashapon Cap.

    To revive Rah and unlock his mini-game, after finishing the mission and going back to Patapolis, go to the tree of life and plant the cap. After doing this, wait until the trophy unlocks before doing anything else (he might need to be reborn and walk all the way to the left). If you move around or start a new mission before then, the mini-game will still be accessible but the trophy has a chance of not unlocking, thus locking you out of it on this playthrough/save file.

    Rah Gashapon's mini-game will cost you one Eyeball Cabbage and get you a stew (the best one possible being the Divine Stew which will be really helpful for later missions and high-level bosses).

    Please note that you can acquire the Tailwind Miracle in the same hunting mission by killing the golden Motsitsi for the first time. You will have an easier time beating further story missions with it (see trophy_bronze.png Winds of War).
  • Lose a boss battle with 5% or less of the boss' health remaining.

    This trophy is self-explanatory, but what makes it tricky is that you can't see exactly how much remaining HP bosses have (or any enemies for that matter). The only health indication is that their eyes will start looking more fatigued when they're close to death but this isn't an accurate way to know that killing them would net you the trophy.

    While semi-luck based, the most reliable method seems to be with the first boss, Dodonga, at low levels (up to lv.3). Play normally until the 3rd round, at which point it will be below 10% health. Then use the attack chant a few more times (3 or 4 should be enough at level 1), and then just put your controller down and let it kill your Patapons. The trophy should pop on the "Mission Failed" screen. If it doesn't, you'll have to attempt it again.
  • Disrupt the beat 15 times in a single level.

    This trophy is self-explanatory, and will likely come naturally especially if you're playing Patapon for the first time.

    If you want to force it though, just enter a hunting mission and perform any chant correctly once before messing up on the following one (either by inputting a combination that doesn't exist or by not pressing any button at all). Do this 15 times and the trophy will unlock!

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