- Estimated trophy difficulty: 8/10 (Estimated Platinum Difficulty)
- Offline trophies: 0
- Online trophies: 60 (53
, 5
, 1
, 1
)
- Approximate amount of time to Platinum: 60-100+ hours depending on skill and luck (Estimated Platinum Time)
- Minimum number of playthroughs: Many, many matches.
- Number of missable trophies: None
- Glitched trophies: None if playing with the latest patch installed.
- Does difficulty affect trophies?: All trophies have to be done in quick play or competitive mode
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheats available.
Introduction:
Welcome to Overwatch, Blizzard Entertainment's highly anticipated and very first FPS game. In this game you will have the choice of playing 21 different heroes that all have different weapons and abilities. The objective of the game is dependent on each of the 12 different maps which features 6v6 battles of capturing objectives (Assault), escorting payloads (Escort, holding down objectives for a certain amount of time (Control), or even a mix of all of the above. Overwatch is an addictive, easy to learn, and very fun game to play, so if you are into these type of games (Team Fortress 2 and Dirty Bomb come to mind) then Overwatch is the game for you. As for the trophies, it will be quite a grind to get to level 50 as well as unlocking 50 unlocks for a single hero, and some of the challenges are more luck-based rather than skill-based, so you will be here for a little while.
General information about the game and its trophies:
Each Hero has 2 specific trophies attached to them and they vary a lot in difficulty. I've tried my best to explain how to do them and what map/game mode I recommend for each of the trophies. Some of the trophies will come naturally through general leveling, but others will require you to work hard, and last but not least, you will have to simply get lucky to get them. In terms of order, you can do the trophies in any order, but I do suggest sticking to one character and working on getting that character's trophies done, however, it can be very frustrating to not progress, so switching heroes can mix things up and keep it fresh.
Gameplay:
There are 15 different maps divided out to 4 different game modes:
- Control: Here you need to first capture a point, then hold it down without the enemy team capturing the point. Once the score reaches 100%, your team will win. If there are enemies inside the point while your team controls it and the score reaches 100%, you will go into overtime until all enemies leave the point and the timer runs out.
- Assault: In this game mode you will have one team defending and the other team attacking. The attacking team will need to capture objective A first, then capture objective B to win the game. Defenders will have to defend the points until the timer runs out. Once the game ends, the team will switch sides. As with Control, if the objective is contested when the timer reaches 0, it will go into overtime until the area is cleared out of enemies.
- Escort: In this game mode you will have to escort a vehicle (payload) through several checkpoints. Each checkpoint adds an additional 2 mins to the game timer and the game is won by either preventing the payload from reaching its destination (as defender), or by securing the payload (as attacker). Once the game ends, the teams will switch sides.
- Assault/Escort: This is a mix of Assault and Escort. Here you will first need to assault an objective, once the objective is secured, the payload will start moving and you will need to escort that to the end. On the other hand, you will need to defend the point and/or the payload until the timer runs out.
Important Note:
For trophies requiring 4 kills at the same time, I would suggest you partner up with a Hanzo or a Widowmaker as they both have abilities that give vision on the map. This is a very important factor when you need to see if the enemies are gathered at the same spot, or if they are spread out. Keep this in mind.
Another fantastic way to get the multikill trophies is to have one person playing Zarya and using her ultimate to gather people in place. This makes multikills such as Hanzo or Junkrat etc. a lot easier.
Step 1 - Easy Heroes: As it's hard to explain where to start in terms of trophies due to every trophy being in the same game mode (quickplay), I would suggest doing the trophies for some of the Offensive Heroes first as heroes like Soldier-76 and Reaper are very easy to play in terms of learning the game at the same time. It's hard to say if the trophies are as easy for you as it is for everyone else. Maybe you are exceptionally good at playing support, maybe you are a great tank. So saying which hero is perfect for you is something only you can decide.
Step 2 - Hard Heroes: These are the heroes you will probably find harder than what you regularly play. I would say Genji, Zenyatta and Zarya definitely fall under the more advanced heroes, but some people might think otherwise.
Step 3 - Misc trophies: These are the trophies that, for the most part, will come throughout natural progression and this step should earn you the following trophies:
Centenary

Level 10

level 25

level 50

Decorated

Blackjack

World Traveler

Step 4 - Clean up: This is where you clean up the remaining trophies that you might miss with some heroes and some of the objective/all round trophies. This step should earn you the following trophies:
The Path is Closed

Survival Expert

Decked Out

Lockdown

Double Cap

Escort Duty

Can't Touch This

Shutout

Additional Characters 1 DLC:
Overview:
- Estimated trophy difficulty: 5/10
- Offline trophies: N/A
- Online trophies: 12 (12
)
- Approximate amount of time to 100%: Varies Highly
- Minimum number of playthroughs: N/A
- Number of missable trophies: N/A
- Glitched trophies: Overclocked
- Does difficulty affect trophies?: N/A
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
Introduction:
Hello, and once again welcome to Overwatch: Origins Edition! This Roadmap and trophy guide will focus solely on the trophies regarding new heroes added to the game via updates. As with the original list, many of these trophies are situational so you may not just earn them outright. I'll do my best to include some tips and strategies to help make them a little easier. This guide will be updated as new characters release so make sure to check back at those times so you can find new guides, tips, and strategies. I will list the steps of the Roadmap in order of character release, but feel free to do them in whatever order you choose according to your preferences.
Walkthrough:
Step 1: Ana Trophies
Ana is the first character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:
Main Weapon: Biotic Rifle
- Long range rifle that heals allies and damages enemies
- Hold to zoom in
- Sleep Dart -
- Fires a dart that puts enemies to sleep
- Biotic Grenade -
- Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies
- Nano Boost -
- Increase an ally's damage, while reducing damage taken
Ana is one of the more offensive support characters along the same lines of heroes like Zenyatta. This means you can get a little aggressive with her by sniping and damaging enemies somewhat often. You can also use your biotic grenade to disrupt your enemies' healing rather than boost your own team's healing. However, always keep in mind that you are playing support so healing is your primary role and your main source of charging your ultimate ability. Also remember that Ana is a sniper which means hitting high mobility targets such as Tracer, Genji, etc. can be difficult whether they're on your team or not. Ana's trophies are pretty simple, especially since her ultimate ability related trophy is almost completely out of your hands. You shouldn't have too much trouble with these trophies if you have decent teammates.
Step 2: Sombra's Trophies
Sombra is the second character to be added to the Overwatch roster, and she is classified as an Offense character. Her loadout includes:
Main Weapon: Machine Pistol
- Short range automatic weapon
- Translocator -
- Throw a beacon, then press
again to teleport to it
- Stealth -
- Become invisible and move quickly
- Hack -
- Hold to hack. Hacked enemies cannot use abilities. Hacked health packs spawn faster, but can't be used by enemies. Taking damage interrupts the hack attempt
- EMP -
- Hack enemies and destroy enemy shields and barriers around you
- Opportunist - Passive - You detect critically injured enemies through walls
Sombra is unique that while she definitely has the tools to obtain kills, she excels heavily at creating openings for the team to make a move. For example, hacking Reinhardt will take away his barrier so the enemy has no protection. You can also hack Torbjorn's turrets and Symmetra's Sentry turrets to prevent them from damaging your team for a limited time (Note that Symmetra's Sentry turrets can only be hacked through the EMP ultimate ability). Sombra is a perfect counter to any hero that largely relies on abilities to stay in the fight. Hacking a Tracer takes away her Blink and Recall abilities making her a walking target. Hacking Genji takes away his Swift Strike and his Deflect allowing you to shoot him without fear of having your shots deflected and also limiting his mobility. Hacking D.VA takes away her Defense Matrix and Boosters turning her into a huge target that cannot escape or block your shots. Winning a fight with Sombra heavily relies on your ability to sneak up on your targets and get an edge before they know you are around. You always want to make sure you have an escape route planned with your Translocator so you can back out of a fight you would otherwise die in. Sombra's trophies are somewhat simple in method, but will mostly rely on you being able to stay alive. You'll have to hack 15 enemies in a single life which takes some time, and you'll also have to hack 6 enemies at once using your EMP, or mixing your EMP with your Hack ability.
Step 3: Orisa's Trophies
Orisa is the third character to be added to the Overwatch roster, and she is classified as a Tank character. Her loadout includes:
Main Weapon: Fusion Driver
- Automatic projectile weapon. Slows Orisa while firing
- Protective Barrier -
- Throw a device that creates a barrier
- Fortify -
- Reduce damage taken and you cannot be stopped
- Halt! -
- Launch a graviton charge with
then detonate it with
. The sphere slows and pulls nearby enemies to it
- Supercharger -
- Deploy a device that increases damage inflicted by your allies
Orisa is a very unique character. She is a Tank hero, but she is also a great counter to other Tank heroes. She falls under the more offensive Tanks with heroes like Roadhog, but she also has defensive capabilities. Her abilities allow her to stand toe-to-toe with the other Tanks and give her an edge in the fight. Her decent damage and huge clip size will force Reinhardt to keep the shield up and may ultimately end up destroying it. The large clip size will also outlast D.VA's Defense Matrix so you can force her to use all her resource meter and eventually damage her. Her Fortify ability will negate a large amount of abilities used by enemy heroes. Reinhardt cannot charge you, Roadhog cannot hook you, Mei cannot freeze you, Cassidy cannot stun you, and Ana cannot sleep you while you are using Fortify. You also won't get moved around/off the map by abilities such as Pharah's Concussive Blast or Winston's Jump Pack.
Orisa's success will largely depend on your ability to get yourself set up in a good position. You'll want to be in a nice spot with a barrier deployed so you'll have protection and a safe place to put your supercharger while you focus on the enemy. Unfortunately, this means you are going to get far more mileage from her on defense then you will on offense. Constantly having to advance on the enemy puts Orisa at a disadvantage, and will place more work on your team. Orisa's trophies might give you some trouble until you really understand how she works. Your biggest hurdle will most likely come with obtaining her Halt State trophy.
Step 4: Doomfist's Trophies
Doomfist is the fourth character to be added to the Overwatch roster, and he is classified as an Offense character. His loadout includes:
Main Weapon: Hand Cannon
- Short-range weapon with spread. Reloads automatically
- Seismic Slam -
- Leap forward and smash the ground
- Rising Uppercut -
- Knock an enemy into the air
- Rocket Punch -
- Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall
- Meteor Strike -
- Press to leap up into the air. Move the targeting circle, then press
to strike the targeted area. - The Best Defense... - Passive - Dealing damage with abilities creates temporary personal shields
Doomfist is a character along the lines of Tracer and Genji where your abilities are going to be what keeps you in the fight. He is an offensive character that is largely meant to hop into an enemy territory and cause havoc to draw fire away from the team and allow them to move in towards you. Doomfist is unique in that he doesn't get much damage out of his main weapon, but rather his abilities. Your Hand Cannon will mostly be used as a follow up to your abilities to clip off any remaining HP the enemy might have after you land your abilities. Getting the most out of Doomfist requires proper ability management and efficient usage because if you use your abilities too quickly, you are left out in the open like a sitting duck, and if you don't land them then you don't build up shields to keep the enemy from destroying you. You must also keep in mind that Rocket Punch is strong, but it doesn't kill anyone over 200 HP by itself. You need to make sure the enemy gets hit into a wall to maximize your damage output.
Doomfist is all about knowing when to use your moves and making sure you land them. He can be a very useful character since he can bypass most, if not all, defensive abilities. Genji's Deflect ability doesn't stop Rocket Punch, and Rocket Punch also goes through barriers such as Reinhardt's and Orisa's. Overall, Doomfist's trophies aren't too hard, but they're very reminiscent of the main game since they're highly situational.
Step 5: Moira's Trophies
Moira is the fifth character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:
Main Weapon: Biotic Grasp
- Hold to heal allies in front of you. Consumes biotic energy
- Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.
- Fade -
- Disappear, move faster, and become invulnerable, but you cannot shoot.
- Biotic Orb -
- Launch a bouncing sphere that either heals nearby allies or damages nearby enemies.
- Coalescence -
- Fire a beam that heals allies and damages enemies.
Moira is an interesting support character in that, in order to get the most out of her, you will have to get somewhat aggressive. Her healing alone doesn't work too well because if teammates are taking damage you are going to constantly be spending biotic energy to heal them, and eventually you are going to run out. The idea is to find the balance between healing and damaging. You don't want your biotic energy to run too low because then that means you won't be able to heal the team. You're best approach is to heal and while the team has little to no damage, attempt to refill your biotic energy. What is good is that Moira's abilities allow for nice aggression and swift movement when you have to. Her ease of switching between healing and damaging also allow her to build her ultimate relatively quickly. Her trophies are very simple once you understand how the abilities work exactly.
Step 6: Brigitte's Trophies
Brigitte is the sixth character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:
Main Weapon: Rocket Flail
- Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
- Repair Pack -
- Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead.
- Whip Shot -
- Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
- Barrier Shield -
- Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
- Shield Bash - Hold
then press
- Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.
- Rally -
- Brigitte moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.
- Inspire - Passive - When Brigitte strikes an enemy with her flail, all allies within range are healed over time.
Brigitte is a very straightforward character, and interesting in comparison to others in the Support category. While heroes like Ana and Moira can get some damage done from a distance while healing their team, Brigitte benefits greatly from jumping into the middle of the fray and attacking. Her Passive ability makes her heal as you deal damage, so dealing damage with Brigitte is a good thing to do. Her Armor Pack is also great because while it can heal, it also provides temporary armor for any amount that is healed over the hero's maximum HP. This makes it a great ability to use on tanks or DPS who are going to just jump into the enemy (Such as Winston, D.VA, Doomfist, etc.). The Barrier Shield is also a huge move as it can create tons of openings for your team to make a move. However, even with all of these abilities, it's important that you understand when to apply pressure and when to back off. Brigitte's abilities can make her super aggressive, but lack of attention can mean overstepping your bounds and dying.
Brigitte's trophies are extremely simple and shouldn't cause any problems. As long as you keep them in mind when you see an ultimate that can be interrupted or a map with areas that enemies can fall off, you should not have trouble.