• Estimated trophy difficulty: 8/10 (Estimated Platinum Difficulty)
  • Offline trophies: 0
  • Online trophies: 60 (53, 5, 1, 1)
  • Approximate amount of time to Platinum: 60-100+ hours depending on skill and luck (Estimated Platinum Time)
  • Minimum number of playthroughs: Many, many matches.
  • Number of missable trophies: None
  • Glitched trophies: None if playing with the latest patch installed.
  • Does difficulty affect trophies?: All trophies have to be done in quick play or competitive mode
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.

Welcome to Overwatch, Blizzard Entertainment's highly anticipated and very first FPS game. In this game you will have the choice of playing 21 different heroes that all have different weapons and abilities. The objective of the game is dependent on each of the 12 different maps which features 6v6 battles of capturing objectives (Assault), escorting payloads (Escort, holding down objectives for a certain amount of time (Control), or even a mix of all of the above. Overwatch is an addictive, easy to learn, and very fun game to play, so if you are into these type of games (Team Fortress 2 and Dirty Bomb come to mind) then Overwatch is the game for you. As for the trophies, it will be quite a grind to get to level 50 as well as unlocking 50 unlocks for a single hero, and some of the challenges are more luck-based rather than skill-based, so you will be here for a little while.

General information about the game and its trophies:

Each Hero has 2 specific trophies attached to them and they vary a lot in difficulty. I've tried my best to explain how to do them and what map/game mode I recommend for each of the trophies. Some of the trophies will come naturally through general leveling, but others will require you to work hard, and last but not least, you will have to simply get lucky to get them. In terms of order, you can do the trophies in any order, but I do suggest sticking to one character and working on getting that character's trophies done, however, it can be very frustrating to not progress, so switching heroes can mix things up and keep it fresh.


There are 15 different maps divided out to 4 different game modes:
  1. Control: Here you need to first capture a point, then hold it down without the enemy team capturing the point. Once the score reaches 100%, your team will win. If there are enemies inside the point while your team controls it and the score reaches 100%, you will go into overtime until all enemies leave the point and the timer runs out.
  2. Assault: In this game mode you will have one team defending and the other team attacking. The attacking team will need to capture objective A first, then capture objective B to win the game. Defenders will have to defend the points until the timer runs out. Once the game ends, the team will switch sides. As with Control, if the objective is contested when the timer reaches 0, it will go into overtime until the area is cleared out of enemies.
  3. Escort: In this game mode you will have to escort a vehicle (payload) through several checkpoints. Each checkpoint adds an additional 2 mins to the game timer and the game is won by either preventing the payload from reaching its destination (as defender), or by securing the payload (as attacker). Once the game ends, the teams will switch sides.
  4. Assault/Escort: This is a mix of Assault and Escort. Here you will first need to assault an objective, once the objective is secured, the payload will start moving and you will need to escort that to the end. On the other hand, you will need to defend the point and/or the payload until the timer runs out.

Important Note:

For trophies requiring 4 kills at the same time, I would suggest you partner up with a Hanzo or a Widowmaker as they both have abilities that give vision on the map. This is a very important factor when you need to see if the enemies are gathered at the same spot, or if they are spread out. Keep this in mind.
Another fantastic way to get the multikill trophies is to have one person playing Zarya and using her ultimate to gather people in place. This makes multikills such as Hanzo or Junkrat etc. a lot easier.

Step 1 - Easy Heroes: As it's hard to explain where to start in terms of trophies due to every trophy being in the same game mode (quickplay), I would suggest doing the trophies for some of the Offensive Heroes first as heroes like Soldier-76 and Reaper are very easy to play in terms of learning the game at the same time. It's hard to say if the trophies are as easy for you as it is for everyone else. Maybe you are exceptionally good at playing support, maybe you are a great tank. So saying which hero is perfect for you is something only you can decide.

Step 2 - Hard Heroes: These are the heroes you will probably find harder than what you regularly play. I would say Genji, Zenyatta and Zarya definitely fall under the more advanced heroes, but some people might think otherwise.

Step 3 - Misc trophies: These are the trophies that, for the most part, will come throughout natural progression and this step should earn you the following trophies:

Level 10
level 25
level 50
World Traveler

Step 4 - Clean up: This is where you clean up the remaining trophies that you might miss with some heroes and some of the objective/all round trophies. This step should earn you the following trophies:

The Path is Closed
Survival Expert
Decked Out
Double Cap
Escort Duty
Can't Touch This
[PST would like to thank Obie83 for this Roadmap]
Additional Characters 1 DLC:

  • Estimated trophy difficulty: 5/10
  • Offline trophies: N/A
  • Online trophies: 12 (12)
  • Approximate amount of time to 100%: Varies Highly
  • Minimum number of playthroughs: N/A
  • Number of missable trophies: N/A
  • Glitched trophies: Overclocked
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A


Hello, and once again welcome to Overwatch: Origins Edition! This Roadmap and trophy guide will focus solely on the trophies regarding new heroes added to the game via updates. As with the original list, many of these trophies are situational so you may not just earn them outright. I'll do my best to include some tips and strategies to help make them a little easier. This guide will be updated as new characters release so make sure to check back at those times so you can find new guides, tips, and strategies. I will list the steps of the Roadmap in order of character release, but feel free to do them in whatever order you choose according to your preferences.


Step 1: Ana Trophies

Ana is the first character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:

Main Weapon: Biotic Rifle
  • - Long range rifle that heals allies and damages enemies
  • - Hold to zoom in
  • Sleep Dart - - Fires a dart that puts enemies to sleep
  • Biotic Grenade - - Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies
  • Nano Boost - - Increase an ally's damage, while reducing damage taken

Ana is one of the more offensive support characters along the same lines of heroes like Zenyatta. This means you can get a little aggressive with her by sniping and damaging enemies somewhat often. You can also use your biotic grenade to disrupt your enemies' healing rather than boost your own team's healing. However, always keep in mind that you are playing support so healing is your primary role and your main source of charging your ultimate ability. Also remember that Ana is a sniper which means hitting high mobility targets such as Tracer, Genji, etc. can be difficult whether they're on your team or not. Ana's trophies are pretty simple, especially since her ultimate ability related trophy is almost completely out of your hands. You shouldn't have too much trouble with these trophies if you have decent teammates.

Step 2: Sombra's Trophies

Sombra is the second character to be added to the Overwatch roster, and she is classified as an Offense character. Her loadout includes:

Main Weapon: Machine Pistol
  • - Short range automatic weapon
  • Translocator - - Throw a beacon, then press again to teleport to it
  • Stealth - - Become invisible and move quickly
  • Hack - - Hold to hack. Hacked enemies cannot use abilities. Hacked health packs spawn faster, but can't be used by enemies. Taking damage interrupts the hack attempt
  • EMP - - Hack enemies and destroy enemy shields and barriers around you
  • Opportunist - Passive - You detect critically injured enemies through walls

Sombra is unique that while she definitely has the tools to obtain kills, she excels heavily at creating openings for the team to make a move. For example, hacking Reinhardt will take away his barrier so the enemy has no protection. You can also hack Torbjorn's turrets and Symmetra's Sentry turrets to prevent them from damaging your team for a limited time (Note that Symmetra's Sentry turrets can only be hacked through the EMP ultimate ability). Sombra is a perfect counter to any hero that largely relies on abilities to stay in the fight. Hacking a Tracer takes away her Blink and Recall abilities making her a walking target. Hacking Genji takes away his Swift Strike and his Deflect allowing you to shoot him without fear of having your shots deflected and also limiting his mobility. Hacking D.VA takes away her Defense Matrix and Boosters turning her into a huge target that cannot escape or block your shots. Winning a fight with Sombra heavily relies on your ability to sneak up on your targets and get an edge before they know you are around. You always want to make sure you have an escape route planned with your Translocator so you can back out of a fight you would otherwise die in. Sombra's trophies are somewhat simple in method, but will mostly rely on you being able to stay alive. You'll have to hack 15 enemies in a single life which takes some time, and you'll also have to hack 6 enemies at once using your EMP, or mixing your EMP with your Hack ability.

Step 3: Orisa's Trophies

Orisa is the third character to be added to the Overwatch roster, and she is classified as a Tank character. Her loadout includes:

Main Weapon: Fusion Driver
  • - Automatic projectile weapon. Slows Orisa while firing
  • Protective Barrier - - Throw a device that creates a barrier
  • Fortify - - Reduce damage taken and you cannot be stopped
  • Halt! - - Launch a graviton charge with then detonate it with . The sphere slows and pulls nearby enemies to it
  • Supercharger - - Deploy a device that increases damage inflicted by your allies

Orisa is a very unique character. She is a Tank hero, but she is also a great counter to other Tank heroes. She falls under the more offensive Tanks with heroes like Roadhog, but she also has defensive capabilities. Her abilities allow her to stand toe-to-toe with the other Tanks and give her an edge in the fight. Her decent damage and huge clip size will force Reinhardt to keep the shield up and may ultimately end up destroying it. The large clip size will also outlast D.VA's Defense Matrix so you can force her to use all her resource meter and eventually damage her. Her Fortify ability will negate a large amount of abilities used by enemy heroes. Reinhardt cannot charge you, Roadhog cannot hook you, Mei cannot freeze you, Cassidy cannot stun you, and Ana cannot sleep you while you are using Fortify. You also won't get moved around/off the map by abilities such as Pharah's Concussive Blast or Winston's Jump Pack.

Orisa's success will largely depend on your ability to get yourself set up in a good position. You'll want to be in a nice spot with a barrier deployed so you'll have protection and a safe place to put your supercharger while you focus on the enemy. Unfortunately, this means you are going to get far more mileage from her on defense then you will on offense. Constantly having to advance on the enemy puts Orisa at a disadvantage, and will place more work on your team. Orisa's trophies might give you some trouble until you really understand how she works. Your biggest hurdle will most likely come with obtaining her Halt State trophy.

Step 4: Doomfist's Trophies

Doomfist is the fourth character to be added to the Overwatch roster, and he is classified as an Offense character. His loadout includes:

Main Weapon: Hand Cannon
  • - Short-range weapon with spread. Reloads automatically
  • Seismic Slam - - Leap forward and smash the ground
  • Rising Uppercut - - Knock an enemy into the air
  • Rocket Punch - - Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall
  • Meteor Strike - - Press to leap up into the air. Move the targeting circle, then press
    to strike the targeted area.
  • The Best Defense... - Passive - Dealing damage with abilities creates temporary personal shields

Doomfist is a character along the lines of Tracer and Genji where your abilities are going to be what keeps you in the fight. He is an offensive character that is largely meant to hop into an enemy territory and cause havoc to draw fire away from the team and allow them to move in towards you. Doomfist is unique in that he doesn't get much damage out of his main weapon, but rather his abilities. Your Hand Cannon will mostly be used as a follow up to your abilities to clip off any remaining HP the enemy might have after you land your abilities. Getting the most out of Doomfist requires proper ability management and efficient usage because if you use your abilities too quickly, you are left out in the open like a sitting duck, and if you don't land them then you don't build up shields to keep the enemy from destroying you. You must also keep in mind that Rocket Punch is strong, but it doesn't kill anyone over 200 HP by itself. You need to make sure the enemy gets hit into a wall to maximize your damage output.

Doomfist is all about knowing when to use your moves and making sure you land them. He can be a very useful character since he can bypass most, if not all, defensive abilities. Genji's Deflect ability doesn't stop Rocket Punch, and Rocket Punch also goes through barriers such as Reinhardt's and Orisa's. Overall, Doomfist's trophies aren't too hard, but they're very reminiscent of the main game since they're highly situational.

Step 5: Moira's Trophies

Moira is the fifth character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:

Main Weapon: Biotic Grasp
  • - Hold to heal allies in front of you. Consumes biotic energy
  • - Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.
  • Fade - - Disappear, move faster, and become invulnerable, but you cannot shoot.
  • Biotic Orb - - Launch a bouncing sphere that either heals nearby allies or damages nearby enemies.
  • Coalescence - - Fire a beam that heals allies and damages enemies.

Moira is an interesting support character in that, in order to get the most out of her, you will have to get somewhat aggressive. Her healing alone doesn't work too well because if teammates are taking damage you are going to constantly be spending biotic energy to heal them, and eventually you are going to run out. The idea is to find the balance between healing and damaging. You don't want your biotic energy to run too low because then that means you won't be able to heal the team. You're best approach is to heal and while the team has little to no damage, attempt to refill your biotic energy. What is good is that Moira's abilities allow for nice aggression and swift movement when you have to. Her ease of switching between healing and damaging also allow her to build her ultimate relatively quickly. Her trophies are very simple once you understand how the abilities work exactly.

Step 6: Brigitte's Trophies

Brigitte is the sixth character to be added to the Overwatch roster, and she is classified as a Support character. Her loadout includes:

Main Weapon: Rocket Flail
  • - Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
  • Repair Pack - - Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead.
  • Whip Shot - - Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
  • Barrier Shield - - Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
  • Shield Bash - Hold then press - Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.
  • Rally - - Brigitte moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.
  • Inspire - Passive - When Brigitte strikes an enemy with her flail, all allies within range are healed over time.

Brigitte is a very straightforward character, and interesting in comparison to others in the Support category. While heroes like Ana and Moira can get some damage done from a distance while healing their team, Brigitte benefits greatly from jumping into the middle of the fray and attacking. Her Passive ability makes her heal as you deal damage, so dealing damage with Brigitte is a good thing to do. Her Armor Pack is also great because while it can heal, it also provides temporary armor for any amount that is healed over the hero's maximum HP. This makes it a great ability to use on tanks or DPS who are going to just jump into the enemy (Such as Winston, D.VA, Doomfist, etc.). The Barrier Shield is also a huge move as it can create tons of openings for your team to make a move. However, even with all of these abilities, it's important that you understand when to apply pressure and when to back off. Brigitte's abilities can make her super aggressive, but lack of attention can mean overstepping your bounds and dying.

Brigitte's trophies are extremely simple and shouldn't cause any problems. As long as you keep them in mind when you see an ultimate that can be interrupted or a map with areas that enemies can fall off, you should not have trouble.
[PST Would Like To Thank luffybuggy for this Roadmap]

Overwatch: Origins Edition Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

89 trophies ( 82  )

  • Collect all other Overwatch trophies.

    As with every other platinum, collect all the other non-DLC trophies and this will be yours.
  • Play a Quick or Competitive Play game in a group with a friend.

    Simply join a game with a friend and play a game with him, if you need to find someone to play with, feel free to use the Co-Op thread here.
  • Win 100 games in Quick or Competitive Play.

    This will come over time. Playing in groups with friends is a significant advantage when you need to win so if you need to find someone to play with, feel free to use the Co-Op thread here.

    You can check your progress by going to Career Profile and the wins are listed in the top right corner.
  • Earn 10 battle pass tiers.

    See Level 50
  • Earn 25 battle pass tiers.

    See Level 50
  • Earn 50 battle pass tiers.

    Every time you do various stuff in a game, you will earn exp based on many things such as kills, healing, damage done, ability kills, etc. Once the match ends you will see your experience bar move further towards the next level. You get 250 bonus xp for finishing a match and 500 bonus xp for winning. You also get bonus experience for medals (see Decorated for more information about medals). You will also earn a lootbox every time you level up. There is no cap at any level as you will enter prestige ranks after every 100th level.

    Stuff that gives experience:

    Match Finish - 250 xp
    Match Win - 500 xp
    Bronze Medal - 50 xp
    Silver Medal - 100 xp
    Gold Medal - 150 xp
    Group bonus - 20% xp
    Consecutive match bonus - 200 xp
    First win of the day - 1500 xp
    You also get 4 xp per second while in a match

    Exp needed per Level:

    Current Level - Exp Needed for Next Level
    • Level 1 - 2,000
    • Level 2 - 3,500
    • Level 3 - 5,000
    • Level 4 - 6,500
    • Level 5 - 7,500
    • Level 6 - 8,500
    • Level 7 - 9,500
    • Level 8 - 10,500
    • Level 9 - 11,500
    • Level 10 - 12,500
    • Level 11 - 13,500
    • Level 12 - 14,500
    • Level 13 - 15,000
    • Level 14 - 15,500
    • Level 15 - 16,000
    • Level 16 - 16,500
    • Level 17 - 17,000
    • Level 18 - 17,500
    • Level 19 - 18,000
    • Level 20 - 18,500
    • Level 21 - 19,000
    • Level 22 - 19,500
    • Level 23 and up - 20,000
  • Destroy 3 of Symmetra's Teleporters in a single Quick or Competitive Play game.

    This trophy can be very luck dependent. You will first of all need to play in a game where the opposing team has a Symmetra and after that pay attention to the voices of the characters on your own team and they will inform you that there is an "enemy teleporter located or "enemy teleporter nearby". The teleporter is a device (Symmetra's ultimate) that can be placed anywhere on the map and will teleport players from their spawn to the teleporter location. Good players will place these in very hard to find spots, so keep a lookout if you hear the characters talk about it.
  • Use health packs to heal 900 health in a single life in Quick or Competitive Play.

    Each map has small health packs (+75 HP, 10 second respawn) and big health packs(+250 HP, 15 second respawn) in various spots on each map. These spots are always the same so getting to know each map is very important, they are usually inside doorways. For this trophy you will need to heal 900 health which means you will have to take damage in between each of the heals. Using a huge health-based tank for this is ideal so the perfect choice would be Roadhog or Reinhardt since they have between 500 and 600hp and Roadhog can also heal himself to stay alive on the way to the health pickups. Another great character for this is Reaper since he can use his Wraith Form to become immune and move to the health pack safely without the risk of dying. Reaper can also pick up these packs while immune. Please note that this has to be done with enemy damage, and damaging yourself with Junkrat or Pharah doesn't work.
  • Complete 50 challenges.

    After each game you will be rewarded with bronze, silver, or gold medals for various tasks such as healing done, objective time, damage done and so on. Earn 50 of these medals for this trophy. This will come through natural play so don't worry too much about it.
  • Earn 21 endorsements.

    Each Hero has several cards they can earn after each match that will display that you have performed well with that particular character. This is where everyone can vote by pressing the corresponding button and give you credit for performing well. These are purely for fun and don't do anything. Earn 21 of these and the trophy is yours.
  • Collect 50 unlocks for a single hero.

    Every character in the game has a number of unlocks. These can be purchased for gold (currency) and every time you level up, you will earn one lootbox containing 4 items of different rarity and can include unlocks, currency, or duplicate items which will return 1/5 of the item cost as currency. These lootboxes can also be purchased in the playstation store to speed up the process.

    This should be one of the last trophies you focus on. Once you have reached level 50 you should have earned 50 lootboxes and after that you can find out which hero you have the most unlocks for, then continue to purchase the items you are missing to reach 50 unlocks. Once you unlock 50 unlocks for a single hero, you will earn this trophy.
  • Kill 4 enemies with a single use of Reaper's Death Blossom in Quick or Competitive Play.

    For this trophy you will need to eliminate 4 enemies with a single use of his ultimate, Death Blossom. Death Blossom is the spinning attack that will deal a lot of damage in an area around him. A perfect place to do this is near an objective where the defenders are camping out. Once you have your ultimate ready, and you see the whole enemy team is gathered at a location, use his teleport or his wraith form to sneak up on the enemy and press to clean out at least 4 people and then earn the trophy

    Suggested Map/Game Mode: Control
  • Kill 4 enemies with a single use of Genji's Dragonblade in Quick or Competitive Play.

    This is one of the harder trophies as enemies often need more than one hit to die. Here you will need to once again wait until you see an opportunity with many enemies gathered around the same objective and preferably at lower health. Genji will get the ability to swing his sword dealing massive damage and with his great mobility, you should be able to kill 4 players in one ultimate. It lasts for 6 seconds. Keep in mind that Genji’s abilities are both available during his ultimate, which means that his swift strike’s ( ) cooldown will reset if he kills a target, so use this for mobility while slicing enemies.

    Suggested Map/Game Mode: Control
  • Kill 2 enemies with a single use of Genji's Deflection in Quick or Competitive Play.

    Genji will reflect any projectiles towards the direction he is facing when deflecting. Activating deflection only lasts for 2 secs, so you will need to wait until you have 2 low hp enemies and then use deflect at the correct time. Genji can reflect pretty much everything including some ultimates. He can't deflect beams, so only projectiles and stuff that travels such as Hanzo's ultimate (only during the arrow shot, not when the actual dragons come out). Remember to aim at what you want to kill.

    Suggested Map/Game Mode: Any
  • Get 3 solo kills with a single clip of Reaper's shotguns in Quick or Competitive Play.

    The best method to obtain Reaper's 3 solo kills with a single clip of the shotguns is to build up Reaper's Death Blossom to 100%. Find a group of 3 or more enemies while your clip is fully reloaded. Stealth behind them and shoot 3 more more of them, then quickly activate your Death Blossom to finish them off. If these enemies were not hurt/damaged by your teammates. The trophy will unlock due to this count as 3 solo kills with the shotguns. If you didn't get the trophy, then it is possible that maybe 1 of the enemies were damaged by another teammate (the damage needs to be 100% done by yourself). Don't reload your weapon but try to stealth behind an enemy who is alone so you can kill them easily. Remember to try to aim for their head.

    Suggested Map /Game Mode: Any
  • Get 2 killing blows with a single use of Cassidy's Magnetic Grenade in Quick or Competitive Play.

    Keep an eye out for any enemy using an ultimate that is channelled, then fire Cassidy's Flashbang () to interrupt the channel. Simply listen to the sound effects of some ultimates and Flashbang them to earn the trophy. Ultimates that are affected are Cassidy's Deadeye, Hanzo's Dragonstrike (Have to hit him before he fires the actual arrow), Pharah's Barrage, Reaper's Death Blossom and Roadhog's Whole Hog.

    Suggested Map/Game Mode: Any
  • Get 4 killing blows with a single use of Cassidy's Deadeye in Quick or Competitive Play.

    Once you use Cassidy’s deadeye, he will be able to lock in on targets after a few seconds and every target hit by the fully charged deadeye will be eliminated. Please keep in mind that he will need a few seconds to lock on each target. This might take some time and I recommend you use a map focused around attacking so you have a team of defenders in one spot, such as an enemy team defending against a payload. One of the best maps for this would be Volskaya Industries since it’s a very open area and you need clear vision on a minimum of 4 people to be able to get this trophy.

    Suggested Map/Game Mode: Volskaya Industries and Dorado
  • Kill 4 enemies in a row without touching the ground as Pharah in Quick or Competitive Play.

    There are several ways to do this trophy, but I would suggest using her ultimate (Rocket Barrage) on an objective area filled with defenders. If you only get 2 or 3 kills, you can still hover in the air and fire regular rockets or use her Jump Jet ( ) to get further up in the air. Another nice tip is using to hover instead of as it is easier to aim that way. Once you eliminate 4 enemies without touching the ground the trophy is yours.

    Suggested map/Game Mode: King's Row due to it's narrow passages forcing enemies to stand closer.

    Harry94 posted a nice tip:

    For Death From Above, you can get in gaps on certain maps (Dorado, Illios) where the roof is in a V shape. You can float there and keep landing on it and it doesn't count as touching the ground. On Dorado, its the roof on the right in the market area.
  • Knock an enemy to their death using Pharah's Concussive Blast in Quick or Competitive Play.

    Pharah can knock people back using her Concussive Blast ( ) and for this trophy, you need to kill an enemy by knocking them off the map with it. This trophy is very easy and if you keep trying on the maps with falling hazards, it shouldn't take you long.

    Suggested Map/Game Mode: I suggest you do this on the Ilios map where there is a big hole in the middle of the object and generally on any map where people can be knocked off the edges.
  • Get 2 killing blows with a single use of Soldier: 76's Helix Rockets in Quick or Competitive Play.

    Again, here we are looking for a bunch of already damaged enemies standing close together, so a defending team standing near an objective would be ideal. This is just a matter of finding already wounded enemies and since Soldier-76 can sprint you can flank people and try to catch them off guard and finish them off with the rockets. Using Tactical Visor also benefits the Helix Rockets making this trophy pretty easy.
  • Kill 4 enemies with a single use of Soldier: 76's Tactical Visor in Quick or Competitive Play.

    Activating Tactical Visor will cause all shots to hit for a duration of 6 seconds. So find a spot with many enemies and make sure you flank and preferably get to higher ground and attack them from behind. With all of that in mind, this trophy should be simple. Dropping Soldier-76’s Biotic Field will help you stay alive for the full duration of Tactical Visor, and I suggest you try to wound them a bit before using your ultimate.

    Suggested Map/Game Mode: Any control map
  • Recover 400 health using Tracer's Recall without dying in Quick or Competitive Play.

    Tracer can use an ability that will rewind her 3 secs back in time restoring any ammo/health she might have lost during that time. For this trophy you will need to restore 400 health without dying, which means you will have to get damaged in between, but be very careful as she only has 150 HP. Use her mobility and pay attention to when you take damage. As soon as you see her taking damage use the Recall and port away until the recall ability is ready again as it has a cooldown of 12 seconds. A very simple strategy is to find one of Torbjörns turrets and make sure it sees you, then take 100 damage or so, rewind, wait in safety for cooldown, then repeat.

    Suggested Map/Game Mode: Any
  • Stick 4 of Tracer's Pulse Bombs onto enemies in a single Quick or Competitive Play game.

    The Pulse Bomb is Tracer's ultimate. If thrown directly on to a hero it will "stick" on them instantly killing a mid-to-low HP target if it sticks to them and possibly any surrounding low HP targets since it has a decent blast radius. For this trophy you need to stick 4 Pulse bombs to enemies in a single game. Since you can only stick one bomb at a time, you will need get her ultimate 4 times minimum then use her blink ability to get close to your enemies and stick the grenades to them. After, you can use recall to get back to safety. Repeat this 3 more times in a game and the trophy is yours.

    Suggested Map/Game Mode: Any game lasting long such as escort the payload.
  • Kill 2 enemies in each of Bastion's configurations without dying in Quick or Competitive Play.

    This trophy is very simple, but since it has to be done in a single life, you should be very careful. You will need to get 2 kills in each of Bastion’s 3 configurations, so 6 kills total for this trophy. The first configuration is “Recon”. In this configuration, he is running around with a regular submachine gun and for this you will need to get a bit close in range because the bullets will start to fall off at longer range. For the second configuration called “Sentry” he will become a stationary minigun, so make sure you get back to medium range before deploying this configuration and remember that he is stationary here and can’t move. For the last configuration we have his ultimate called “Tank”. In this mode, he is fully mobile and can fire explosive shells that deal insanely high damage, and the mode lasts for 8 seconds. Remember that Bastion can constantly heal himself with his no cooldown, self-repair ability. Just play it safe and this trophy will be yours.

    Suggested Map/Game Mode: Any Escort map
  • Kill 3 enemies with a single use of Bastion's Configuration: Artillery in Quick or Competitive Play.

    The “tank” configuration will last for 8 seconds and fire explosive shells that deal massive damage. Wait for an opportunity where a lot of enemies are gathered around the same area and try to flank them for a surprise bombing. It deals a massive amount of damage so try to use it at a great time where enemies are in groups.

    Suggest Map/Game Mode: Any control map as enemies are often gathered around one spot.
  • Get 3 killing blows with a single use of Hanzo's Storm Arrows in Quick or Competitive Play.

    Hanzo can fire 6 charged arrows in very quick succession but unfortunately they are very weak and don't deal much damage, especially against armour, thus you are going to need a lot of luck to pull off this trophy. I recommend the maps Route 66, Dorado or Watchpoint: Gibraltar as they have many smaller rooms where people usually hide out. Due to the arrows being weak, your best chance will need to find 3 near-death players in close proximity to each other then hit them with a surprise attack.

    Suggested Map/Game Mode: Any map with smaller rooms where people usually camp as explained above.
  • Kill 4 enemies with one of Hanzo's Spirit Dragons in Quick or Competitive Play.

    Hanzo’s ultimate will travel through walls, and Hanzo is able to climb up to buildings where most people can’t reach, so find an objective where multiple enemies are defending, then climb up and fire off the Spirit Dragons into where the objective is. The radius and damage is huge on this one, so this shouldn’t be too difficult should you find a perfect situation to use it.

    Suggest Map/Game Mode: Any control map as enemies are often gathered around one spot.
  • Knock an enemy into your Steel Trap using Junkrat's Concussion Mine in Quick or Competitive Play.

    This trophy must be done with Junkrat's abilities. All you have to do is wait until you're on the Defending Team and as soon as you spawn, head to the Attacking Team's base and place the Concussion Mine by pressing then place the Steel Trap right next to it with . If you have it setup right (and the opponents don't see it) then when the guy walks/runs out the opening door, press to detonate the Concussion Mine and if you're lucky then they will get blasted right into the Steel Trap and unlock the trophy. Noobs will fall for this trick but veterans or people who know what it is won't fall for it. If you do fail you can camp around their spawn point to retry again and eventually it'll happen.

    Suggested Map/Game Mode: Any Where you are on the defending team.

    Credit to Blaze Naruto Shippuden for the above info.
  • Kill 4 enemies with a single use of Junkrat's RIP-Tire in Quick or Competitive Play.

    RIP-Tire has quite a large explosive radius so finding 4 enemies standing near an objective is the way to go here. The damage is very, very high and you can detonate the tire manually as well. If you hold the jump button, the tire will go up walls, so use this to your advantage.

    Suggested Map/Game Mode: Any control map or any escort map against a very defensive team.
  • Block 1000 damage with a single use of Mei's Ice Wall in Quick or Competitive Play.

    For this trophy you will need to place an Ice Wall and block 1200 damage before the wall fades (4-5 seconds). I suggest you do this when your team is defending an objective and you see the enemy team attacking. Before they enter the room you can bait them and put up the wall and hopefully you will block 1200 damage. Please note that this is the ice wall she puts up, not the cryo freeze where she turns herself into an ice cube. Another solid strategy is to put up the wall against D.VA's Self Destruct ultimate.

    Suggested Map/Game Mode: Any
  • Freeze 4 enemies at once with Mei in Quick or Competitive Play.

    Mei’s ultimate will cast a blizzard on an area where you cast it and everyone inside will slowly be frozen. Wait for an objective where the enemy team is defending and throw your ultimate in the middle of it and this should be very simple. The Blizzard will last 5 seconds. You can also freeze people with her regular attack to help support the process if some people are outside the Blizzard area.

    Suggested Map/Game Mode: Any control map is great for this.
  • Kill 4 enemies during a single use of Torbjörn's Molten Core in Quick or Competitive Play.

    Torbjörn will empower himself and his turrets for 10 seconds when using Molten Core. Make sure to place a good turret before using Molten Core. Note that his ultimate will automatically upgrade his turret to level 3 (if it's already level 2) so his turret will destroy enemies in range. Torbjörn will also gain massive armor so his survivability is fine for the duration. Just make sure you find a good spot for your turret and fire his gun at enemies to make sure you get 4 kills.

    Suggested Map/Game Mode: Hollywood is a great for this as it has so many great spots for turrets if you place them as a defender before the Payload starts.
  • Absorb 500 damage with Torbjörn's Overload without dying in Quick or Competitive Play.

    Overload grants you an additional 150 armor, plus various buffs to your attacks and movement speed. For this trophy, you need to absorb 500 damage without dying in the process. This shouldn't be too hard to get but it may take a few attempts.

    Suggested Map/Game Mode: Any medium map or large map where you can make a quick getaway if things get too dangerous for you.
  • Kill 4 enemies using Widowmaker's Venom Mine during a single Quick or Competitive Play game.

    The mine has a 15 second cooldown, and it doesn't even have to be the killing blow on the target. Simply place it near objectives/bottlenecks where you know people will pass, and make sure to finish off the enemies stepping in it. Get 4 of these kills, and the trophy is yours.

    Suggested Map/Game Mode: Any
  • Kill an enemy with a scoped headshot while airborne as Widowmaker in Quick or Competitive Play.

    This trophy requires quite some precision. I will recommend the King's Row map or Watchpoint: Gibraltar or any map where you can get a high vantage point. Once you are in the air, press to zoom and quickly aim for a headshot on the way down. There is no fall damage in the game so any height will do. You can also use the grappling hook to get up to a high vantage point and try to look for a low hp target (Junkrat (200), Tracer (150) , Cassidy (200) are some low hp targets) and aim for their head. Within a few tries this should be very doable, but requires some practice.

    TIP: You can simply jump directly after a headshot kill and the trophy will pop. Thanks to MaximumDeer and Blaze Naruto Shippuden for discovering this: LINK

    The proper way to do the method is hold to charge the shot to 100%, then find someone (preferably someone standing still) and aim for their head. Before you shoot, have both fingers on the and buttons. When you're ready to shoot, press both and at the same time. You will shoot and immediately jump at the same time. If the shot killed the enemy with a headshot, then the trophy will unlock due to this counting as an airborne kill. If it did not unlock, it was because it was a body shot. Keep trying, this will take some practice and trial and error. You will eventually do it and it's much easier with this method.

    A video that demonstrates this (credit to video Game):
  • Prevent 1250 damage with a single use of D.va's Defense Matrix in Quick or Competitive Play.

    D.VA can put up a Defense Matrix that will block incoming projectiles, so during this time you should be guarding an objective from attackers, then using her Matrix to protect yourself and allies for 1500 damage. 1500 damage is quite a lot so I would suggest you use it when the enemy team has a Bastion to make this trophy a breeze.

    Suggested Map/Game Mode: Any
  • Kill 4 enemies with a single use of D.va's Self Destruct in Quick or Competitive Play.

    D.VA can abandon her Mech and push it into her enemies location leaving her exposed until she calls in a new Mech. If you use her Boosters ( ) before Self Destruct you can push the the Mech very far. Make sure you find a group of defending enemies and push her Mech into the enemies for a huge explosion. It has a huge blast radius so this should be quite simple after some practice.

    Suggested Map/Game Mode: One of the greatest maps for this is either Lijiang Tower, Nepal, or Ilios as they're centered around one control point where a whole team is likely to be standing.
  • Block 7500 damage with Reinhardt's Barrier Field without dying in Quick or Competitive Play.

    Reinhardt’s Barrier Field will absorb 2000 damage before it’s depleted and will need some time to recharge before it can absorb any damage again. It will display how much damage the Barrier Field has left on the shield. Pay attention to your surroundings as you are vulnerable from the back while using the barrier. Block 8000 damage total and the trophy is yours. As long as you are careful about not dying to flanking enemies, you should get this easily.
  • Land Reinhardt's Fire Strike and Charge after an Earthshatter stun in Quick or Competitive Play.

    For this trophy you will need to land Reindhardt's ultimate ability (Earthshatter), then follow up with his Charge and his Fire Strike abilities while the opponent is still stunned. If the trophy doesn't pop for you, you weren't fast enough. The order of the 2 last abilities doesn't matter, but it's recommended to use Fire Strike then Charge since the Charge can deal major damage by itself and you need the target alive to be hit by all 3.

    Suggested Map/Game Mode: Any
  • Interrupt an enemy ultimate ability with Roadhog's Hook in Quick or Competitive Play.

    For this you need to use Roadhog’s Chain Hook, and I would suggest doing this on either Pharah (As you hear "Justice rains from above") or Cassidy (As you hear "It's high noon") as these are channeled abilities that give you enough reaction time. However, the ability also works on Reaper's Death Blossom and Roadhog's Whole Hog.

    Suggested Map/Game Mode: Any
  • Knock 2 enemies to their deaths with one use of Roadhog's Whole Hog in Quick or Competitive Play.

    Same as Pharah’s concussive blast trophy. I would suggest doing this on Ilios map as it has several places where enemies can be knocked off of the map. This requires some strategic placement from you as the Whole Hog can be hard to control due to it’s massive recoil. With some practice this should be doable as long as you keep trying on maps that have a falling hazard.

    Suggested Map/Game Mode: Ilios/Nepal Castle
  • Destroy 10 turrets or traps using Winston's Tesla Cannon without dying in Quick or Competitive Play.

    This is easily done when the opposing team has a Symmetra as she can put up 6 turrets faster than anything else. So if you see the enemy has a Symmetra, simply switch to Winston to knock this trophy out of the way. There are several other heroes that have turrets or traps such as Junkrat or Widowmaker. This trophy is however very situational so just keep in mind to switch to Winston should you be up against many turrets. Winston will destroy Symmetra's turrets instantly so make sure you stay alive, and having a healer with you is a very great idea. If you need to find a partner, click here.
  • Damage 5 enemies during a single use of Winston's Primal Rage in Quick or Competitive Play.

    During the Primal Rage duration (10 seconds) you will get a decreased cooldown for your Jump Pack ability lowering it from 6 seconds to 2 seconds, so make sure you do this on one of the control maps (Lijiang Tower, Nepal, Ilios etc.) and jump to all 6 enemies in those 10 seconds. This might require a few tries, and remember that during Primal Rage he will gain additional 500 hp so you will jump around with 1000 total HP.

    Suggested Map/Game Mode: Any control map or defensive payload map such as the last checkpoint where the enemies spawn close to the payload.
  • Keep Zarya's particle cannon above 70 power for 60 seconds in Quick or Competitive Play.

    This is one of the harder trophies in the game. You will need to learn how Zarya’s abilities work and make sure you have a healer with you because you will need to stay alive for the full duration here. Zarya has 2 different abilities. The first one is Particle Barrier, which will shield herself for 2 seconds. Any damage absorbed will add to her Particle Cannon's Power which is displayed below her crosshairs. The second ability is Projected Barrier which is used on her allies to create a shield that lasts for 2 seconds and any damage absorbed will add to her cannon’s power, just like Particle Barrier. Both of these shields have a 10 second cooldown, so make sure you alternate between both in a perfect rotation while staying alive and keeping the power above 70 for a full minute. The power will automatically start dropping if no damage is absorbed, but will increase Zarya’s damage drastically if you keep it up (actually doubles her damage on 100 power).

    Suggested Map/Game Mode: Any control map is the way to go as you will need constant action to keep your shields up.
  • Capture 4 enemies in a single use of Zarya's Graviton Surge in Quick or Competitive Play.

    Zarya’s ultimate will create a surge that sucks enemies into the middle of it while dealing a bit of damage. Make sure you once again find a defending team standing on the objective and try to get vision from Widowmaker or Hanzo before hand. This can also be done at the very end of an escort map as enemies usually stand together while trying to defend that last bit.

    Suggested Map/Game Mode: Any control map
  • Get a 20 player kill streak in Quick or Competitive Play.

    Pretty self-explanatory, but there are some heroes that will make this a lot easier. Personally I think Reaper is great for this as he has escape options and you should only go into action once you have Wraith Form ready to get out safely. Flank people and try your best to learn where the health packs are. Another hero that is great for this is Roadhog as he has one of the better self heals in the game. He can stay alive for ages with his 600 HP pool and he can just stay in the back hooking secure kills. Get your streak to 20 and this trophy is yours. Please remember that you don't need to actually land the killing blow, assists count toward this trophy as well.

    Suggested Map/Game Mode: Any
  • Get 3 killing blows while wall riding as Lúcio without dying in Quick or Competitive Play.

    While playing as Lúcio you will need to hold down while jumping onto a wall to ride it. You will need to get 3 killing blows while wall riding which his fast attack speed could also help you with. The best strategy for this is to find a map with a falling hazard on it and then use Soundwave ( ) to knock people off of the map. As they are falling, ride the wall with and the kill should count.

    Suggested Map/Game Mode: Ilios, Nepal, Lijiang Tower, Watchpoint: Gibraltar, or any other map with a falling hazard

    One suggested strategy by Blaze Naruto Shippuden:

    Keep playing until you get the map Watchpoint: Gibraltar. This map has a cliff at the start of the match, but the best place is near the end of the match while attacking. Get to the building with a small health pack outside and a building leading towards the Defending Team's main base. Ignore the payload and enter the building to shoot enemies and get them to follow you. Make sure you have the Healing Crossfade active so you heal overtime. If they follow you towards the cliff, knock them off the edge with the Soundwave and then quickly turn around to wall ride the wall with. You need to be fast at this but you'll have more than enough time to do it. It's wise to have about 5 minutes to get these kills done. Some people won't fall for the same trick again or sometimes they will try to get revenge and still run into the same trick. You can even knock two people off at the same time and only need to do it once more to another person. Again this is all luck based depending on if the other team will actually following you.

  • Block 900 damage with a single use of Lúcio's Sound Barrier in Quick or Competitive Play.

    Sound barrier will create a temporary shield for your allies, increasing their max HP for 6 seconds. During this time you will need to block 1000 damage so simply use this in the middle of a huge battle on a control map preferably in the middle of a big enemy ultimate such as Hanzo's or D.VA's.

    Suggested map: Any
  • Restore 150 health for 4 allies without dying as Mercy in Quick or Competitive Play.

    For this trophy, I would suggest you have another healer to heal you to make it easier to stay alive (but not required). Simply stay in the back while keeping people healthy. The game will tell you if someone is in critical need of healing and you can use her Guardian Angel ( on default) to travel faster between allies. Focus on your own survival as well and this trophy should be pretty simple.

    Suggested Map: Any
  • Resurrect 5 allies without dying as Mercy in Quick or Competitive Play.

    Mercy is capable of resurrecting players every 30 seconds by using her ability. To obtain this trophy you will have to resurrect 6 players in a single life. To obtain this trophy with little complications, you're going to have to play a bit safe. Don't go for crazy resurrections because you will likely get killed during the cast time. Just play with the tanks (like healers should be doing anyway) and resurrect players when you see a good opportunity to get this trophy out of the way.
  • Hit an enemy with 6 beams simultaneously as Symmetra in Quick or Competitive Play.

    Symmetra can have 3 turrets up at the same time, along with her own weapon as the 4th beam but fortunately you only need to hit an enemy with 3 beams. Simply place 3 turrets in a choke point and wait for an enemy to walk into it, then shoot the enemy with your main weapon ( on default).

    Suggested Map/Game Mode: Any map where you are are defending and can prepare 3 turrets before enemies spawn.
  • Teleport 15 allies in a single Quick or Competitive Play game as Symmetra.

    This trophy is easier when done with friends as you can tell them to use the teleporter. Place the teleporter in a safe place where the enemies would never look. The teleporter has 6 charges and will teleport players from the spawn to where you put it.

    The easy way: You can simply put the teleporter in the spawn and teleport yourself 6 times but you will still have to get your ultimate up to 4 times during the game. Thanks to Ryan-the-retard for finding this!

    Suggested Map: Any map where you are defending a point.
  • Get 4 kills or assists with Zenyatta's Orb of Discord within 6 seconds in Quick or Competitive Play.

    Another very hard trophy. Zenyatta’s Orb of Discord will increase damage taken by enemies and then if the enemy dies, it will return to you so you can put it on the next enemy. You will need to do this on 4 people in a row within 6 seconds and I would suggest you have another healer with you as you need to stay alive and Zenyatta only has 150 HP which is very low. Luckily you don’t need the killing blows, but you will need to damage all 4 people to at least get an assist. Make sure you keep casting the Orb of Discord on the next target when the first one dies.

    Suggested Map/Game Mode: Any control map as people tend to gather up there.
  • Restore 1250 health with a single use of Zenyatta's Transcendence in Quick or Competitive Play.

    The Transcendence ultimate will last for 6 seconds and heals up to 100 HP per second to all allies within range. Also, during this time, Zenyatta is completely immune to all damage. You will need to have a team of high HP heroes so doing this with friends is highly recommended. If you see a lot of damaged teammates in a team battle, make sure to use it there and if you heal above 1500 HP, the trophy is yours.

    Suggested Map/Game Mode: I would suggest doing this on one of the control maps as it centers the fight to one location instead of spreading it out.
  • Win a game of Assault Maps on defense without losing the first objective.

    As the trophy explains, you need to win a Capture map while on defense without losing objective A. Having a lot of support and beefy tanks can make this very easy. I suggest using a Symmetra for this as she can keep teleporting allies in, and the best map for this would be Volskaya Industries as it has the little hut on objective A where you can simply defend the teleporter and keep the enemies from being able to reach the objective.
  • Capture both objectives on a game of Assault Maps without dying.

    Here you will need to use a hero that can stay alive for a long time. I would suggest Roadhog, Reinhardt, Mei, or Reaper as they have a better chance at survival than the rest of the heroes. I would also suggest doing this with some friends as a decent team composition is required to stay alive and still capture the objectives. You can, however, just stay in safety and let the team do the work, but that makes the game 6 vs 5, putting your team at a disadvantage.
  • Push a payload 100 meters without leaving it in Quick or Competitive Play.

    For this trophy, I would suggest using Reinhardt or Roadhog and having a teammate heal you. They are very hard to kill and can keep pushing the payload while the rest of the team deals with the enemies ahead. If the enemies get near the payload, it will stop and contest the area. Once you have pushed the payload 100 meters, this trophy is yours.
  • Prevent the attacking team from touching the payload for 1 minute in Quick or Competitive Play.

    Another trophy that is a lot easier with a decent composition, but should come naturally. Simply don't let anyone come near the payload so you have to be very aggressive as defenders here. Torbjörn is a great hero to prevent people from entering an area.

    Suggested map: Route 66 is good for this as after the payload has been moved a bit ahead, it will leave them spawning far away from the payload and you can simply move ahead and make sure nobody passes you.
  • Win a Control map without the enemy capturing an objective in Quick or Competitive Play.

    Another very easy trophy. Simply win the match while the enemy team score is at 0% for both rounds and the trophy is yours. Make sure you are always standing inside the objective so that in case your teammates die, you will still contest the area rather than just lose it. The control maps are Ilios, Nepal, and Lijiang Tower
  • Win a Quick or Competitive Play game on 12 different maps.

    This will come naturally on the way to the platinum. Simply win on 12 of the 13 maps currently available in the game.

    The maps are:
    • Hollywood
    • Nepal
    • Route 66
    • Numbani
    • Volskaya Industries
    • Lijiang Tower
    • Ilios
    • Watchpoint: Gibraltar
    • Dorado
    • Temple of Anubis
    • King’s Row
    • Hanamura
    • Eichenwalde

DLC: Additional Trophies 1

12 trophies

  • Interrupt an enemy ultimate ability with Ana's Sleep Dart in Quick or Competitive Play.

    This trophy is pretty straightforward and shouldn't prove too difficult. All you have to do is interrupt an enemy ultimate ability with Ana's sleep dart ( by default). Ultimate abilities that can be interrupted with the sleep dart include: Pharah's Barrage, Cassidy's Dead Eye, Lucio's sound Barrier, Hanzo's Dragonstrike, Reaper's Death Blossom, and Roadhog's Whole Hog. Simply sleep someone as they are currently using their ultimate to obtain this.
  • Get 4 kills or assists with a single use of Ana's Nano Boost in Quick or Competitive Play.

    This is the more difficult trophy for Ana. You must Nano Boost a teammate and have them obtain 4 kills or assists while the Nano Boost is active. There are a few ways you can go about this.

    One way would be to Nano boost a character that would benefit greatly from the Nano Boost and have them get very aggressive. A great character to do this with is Reinhardt because he has a large amount of health to stay alive, decent damage with his hammer, and is a large target for you to shoot at so you can constantly heal him.

    Another way to approach this trophy is with character that can gain a large amount of kills with a single use of their ultimate. This works well with Genji because his mobility allows him to stay alive and obtain kills quickly, and the Nano Boost will allow his Dragonblade to kill most enemies in 1 or 2 hits. Another hero that is good for this is Pharah since her Barrage will take out enemies very quickly with the Nano Boost.

    A third way is to Nano Boost a character that combos well with Zarya's Graviton Surge ultimate ability. Having Zarya use her Graviton surge, then using Nano Boost on a hero like Tracer or Reaper who can kill a group of enemies with their ultimate is another method.
  • Hack 15 enemies without dying as Sombra in Quick or Competitive Play.

    This is a very easy trophy to obtain if you play the game smart. Here's a very simple way to go about this. Place a Translocator in your spawn, use Stealth and make your way to an enemy from a SAFE location such as above them or behind them, hack the enemy, and use your Translocator to teleport back to spawn. Repeat this 14 more times. I would suggest hacking health packs and shooting enemies as well to gain ultimate charge since enemies hacked by EMP also count towards this. The key is to make sure you always have your Translocator in a safe place so you can teleport without dying.
  • Hack 5 enemies at once as Sombra in Quick or Competitive Play.

    For this you'll have to have all 6 members of the enemy team hacked at a single point in time. They don't have to necessarily be hacked immediately together, but they all should be hindered by your hack at the same time. Essentially what this means is that you can utilize your basic hack ability and combo it with your EMP ability to ensure all enemies are hacked. So if you only get 5 with your EMP ability, you can still obtain the trophy if you are quick enough to hack the 6th person before your EMP hacks wear off from the other enemies. A great way to do this would be to combo your EMP with a Zarya using Graviton Surge. If Zarya gets all 6 of the enemy team in her Graviton Surge, then they'll be grouped up so you can hack them all with a single use of your EMP.
  • Kill 3 enemies with a single use of Orisa's Terra Surge in Quick or Competitive Play.

    This is the toughest of Orisa's trophies. For this trophy, you will have to pull enemies with Orisa's Halt! ability and have 1000 damage inflicted immediately during or after. There are a couple of ways to do this if you are boosting with people on the opposite team, but since that's very difficult to set up and for the sake of this guide, let's assume you are alone or playing with friends on the same team.

    The best way I can recommend is to pair up with a D.VA player and combine your Halt! ability with their Self Destruct ultimate ability. As long as there are enough enemies around to give you 1000 damage, you'll obtain the trophy. Another way to go for this, although it's not as successful, is to pair up with a Zarya and another hero that has an ultimate that can quickly kill groups of enemies like Tracer or possibly Reaper. Have Zarya use her Graviton Surge ultimate ability, use your Halt! on the enemies inside the Graviton Surge, then have another hero quickly dispatch the enemies with an ultimate ability. Environmental kills don't work for this because environment is a type of kill, not damage.

    Here's a video of me doing it with a friend. This where I came up with the D.VA method. (Ignore my friend's crazy noises at the end)
  • Knock an enemy to their death using Orisa's Energy Javelin in Quick or Competitive Play.

    This trophy is pretty simple so long as you use your Supercharger in a decent team fight. Place a Protective Barrier down, put the Supercharger behind it so it's protected, and have your team damage the enemy. Your best opportunity for this is when the enemy team decides to make a big push together on a point you are defending. Place the Supercharger down and start shooting at the enemy. If your team does 900 damage with the help of the Supercharger, you will obtain this trophy.
  • Slam 3 enemies into a wall with Doomfist's Empowered Rocket Punch in Quick or Competitive Play.

    To get this trophy you must charge Doomfist's Seismic Slam to its maximum damage of 125 and get a killing blow with it. To achieve this amount of power you will have to use the ability from a decent height and aim it at a proper distance to give yourself time for charge. There is a glitch associated with this trophy. You can actually use a full power Seismic Slam to destroy Junkrat's trap or Symmetra's turrets and it will still count for the trophy. Thanks to Shinobi X for showing me this method.
  • Hit 4 enemies with a single use of Doomfist's Meteor Strike in Quick or Competitive Play.

    This trophy can be a bit difficult as it is highly situational. Doomfist's ultimate ability "Meteor Strike" launches Doomfist into the air, and then you select a landing spot where you will do damage in a radius. This can be very hard as enemies will not group up often and once you select a target spot, it takes about a second before impact so groups will most likely scatter. The best recommendation I can give is to find a friend or boosting partner to play as Zarya, and combine your ultimate abilities. Try to have Zarya pull all 6 enemies into her Graviton Surge then use Meteor Strike while it is active. Just remember that you don't have to obtain a kill, you only have to hit them.
  • Hit 6 targets simultaneously with Moira's Coalescence in Quick or Competitive Play.

    This trophy is a bit buggy in a good way. The idea of the trophy is to use Coalescence, then line it up so you hit enemies and teammates for a total of 7 people. Moira's ultimate can be used to heal teammates as well as damage enemies. You should not have to hit the targets all at once, however you must hit all 7 within the single use of the ultimate. Overall, this isn't too difficult. This trophy is slightly glitched in a good way as there have been reports of people unlocking it for random reasons other than hitting 7 people. For example, I unlocked the trophy by just destroying a Junkrat Rip-Tire ultimate with Coalescence.
  • Fully deplete both types of Moira's Biotic Orb without dying in Quick or Competitive Play.

    This isn't hard, but you do have to make sure you are positioning the Biotic Orb correctly in order to use it effectively. The orb will bounce off walls and increase in speed so you need to have the orb depleted meaning it was fully used up. This is rather easy with the decay orb since it passes through shields and has few ways to be stopped/neutralized. The regeneration orb might be a bit more tricky since teammates have to stay near the orb, and have to be damaged enough to fully use it up. One trick you can use is, if you are in an enclosed space, bounce the orb between the ceiling and the floor so it doesn't move all over the place. That way teammates can gather around the spot it's bouncing and get healed rather than chase it.
  • Kill an airborne enemy with Brigitte's Whip Shot in Quick or Competitive Play.

    This trophy isn't too bad since Brigitte's abilities allow you to obtain this trophy pretty easily on a few maps. The best way to go about this is to find a map that enemies can fall off of. Simply use the Whip Shot to hit them off and you will unlock the trophy. You can lead with a Shield Bash to stun them and open them up for a Whip Shot followup. A great map for this is Ilios as many of the map areas contain places to fall off.
  • Kill an enemy hero with Brigitte's Shield Bash in Quick or Competitive Play.

    This trophy is very simple as long as you are in the proximity of an enemy using an ultimate that can be interrupted. Simply get in close with your Shield up , and Shield Bash them with . Heroes that can be interrupted with the Shield bash are: Lucio, Moira, Reaper, Roadhog, Cassidy and Pharah.

DLC: Additional Trophies 2

10 trophies

  • Absorb 1250 damage with Wrecking Ball's Adaptive Shield without dying in Quick or Competitive Play.

  • Roll through 4 players within 2 seconds as Wrecking Ball in Quick or Competitive Play.

  • Get a killing blow as Ashe on an enemy knocked into the air by B.O.B. in Quick or Competitive Play.

  • Kill an enemy by shooting Ashe’s Dynamite from at least 30 meters away in Quick or Competitive Play.

  • Amplify 2000 combined damage and healing without dying as Baptiste in Quick or Competitive play.

  • Prevent 4 deaths with a single use of Baptiste's Immortality Field in Quick or Competitive play.

  • Get 3 killing blows during a single use of Sigma's Gravitic Flux in Quick or Competitive Play.

  • Gain 350 shields with a single use of Sigma's Kinetic Grasp in Quick or Competitive Play.

  • Earn 2 killing blows with a single use of Echo’s Focusing Beam in Quick or Competitive Play.

  • Use 2 other heroes’ ultimates without dying as Echo in Quick or Competitive Play.

DLC: Overwatch 2

5 trophies

  • Restore 1500 health and land 5 critical hits without dying as Kiriko in Quick or Competitive Play.

  • Kill an enemy with a charged Railgun headshot while sliding in Quick or Competitive Play.

  • Get 4 killing blows with a single use of Sojourn's Overclock in Quick or Competitive play.

  • Have 7 of Junker Queen's wounds active on enemies at the same time in Quick or Competitive Play.

  • Use Junker Queen’s Jagged Blade and Carnage to pull and kill an enemy in Quick or Competitive Play.

  • Restore 1200 health with a single use of Lifeweaver's Tree of Life in Quick or Competitive Play.

  • Prevent 3 deaths using Lifeweaver's Life Grip without dying yourself in Quick or Competitive play.

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