There’s some good (if occasionally irritating) voice acting on display here, and the music helps enforce the oppressive atmosphere of Oddworld.
Soulstorm frequently looks excellent in both cutscenes and gameplay, although the 2.5D effects and camera angles can occasionally make the game a bit more difficult to play than it needs to be.
Levels are overly long and very hit-or-miss. There’s fun to be found in the few well-crafted puzzle levels, but forced combat encounters only bring frustration.
The controls are often unresponsive and imprecise, undermining some strong level design and leading to many failures that feel completely avoidable. A multitude of crashes, bugs and glitches just add fuel to that frustration.
Not a terrible list, but with one trophy that requires you beat every level without Abe dying, going for the Platinum will be an extreme test of patience.