Overview:

  • Estimated trophy difficulty: 2.2/10 (Trophy Difficulty Rating)
  • Offline trophies: 15 (13, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 3-5 hours (Estimated Time to 100%)
  • Minimum number of playthroughs: 1 + chapter select
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: no difficulties
  • Do trophies stack?: yes, PS4 NA, PS4 EU, PS4 JP, PS4 CH, and PS3 NA/EU, 100% x5
  • Do cheat codes disable trophies?: no cheats

 

Introduction:

 

Never Alone is an atmospheric puzzle platformer game based on various Alaskan indigenous folklore stories. It was developed in collaboration with an Alaska native people known as the Inupiat. You play as an Inupiaq girl named Nuna and her arctic fox, as you make your way through 9 chapters of Inupiaq lore. The game is absolutely beautiful to look at, but very brief. And even though the game takes place in a harsh Alaskan environment full of elements threatening your survival, there is still something calming and relaxing about it. If you're the type that enjoys more artistic and experimental indie games, then you will enjoy Never Alone. There are two types of trophies in the game; the story based ones, and the ones for collecting the game's Cultural Insights. Cultural Insights will give you a look into the lives and folklore surrounding the Inupiat people of Alaska, and adds an intriguing touch to the game. None of the trophies in this game are very hard to get, though some parts in the story can be tricky, but nothing overly difficult.
 

Info & Tips:
  • Local Co-op vs. AI: Never Alone supports local 2 player co-op where one person plays as Nuna, and the other as Fox. Playing co-op would make some parts in the story much easier due to the game's AI being wonky at times. It has been confirmed by multiple players that trophies do unlock in co-op, but they only unlock for player 1 and not player 2.
  • Getting Stuck: There are some parts in the game where one of your characters may get stuck to the wall graphics. If this happens just press Options and choose RESET FROM CHECKPOINT. Checkpoints are placed everywhere in this game, so you should not have to worry about doing a bunch of stuff over.
  • Bola: Once you get Nuna's Bola, it can be tricky at first figuring out how to use it. The game teaches you how to get it spinning, but not much for how to aim and throw. Technically you will push the anywhere in the opposite direction from the direction Nuna is facing, then from there move the in the forward direction you want to throw it, either up, down, or anywhere in between in Nuna's forward direction / field of vision. Basically you push the right stick the opposite direction from the direction you plan to throw it, then push back the other way to throw it.
  • Guardian Spirits: You will come across various white outlined guardian spirits throughout your journey that act as platforms or carriers to help you get to certain places to proceed forward. The game doesn't tell you this, but Fox can manipulate these guardian spirits to get them to move certain directions. They will move in the direction depending on Fox's position. If you move Fox to the right side the guardian spirit will move right. Same applies to other directions. Some can only move in 2 directions. Guardian spirits come in various forms and sizes.
  • Quote Intermissions: There are parts in the Trophy Guide where I refer to trophies unlocking during quote intermission screens. When I say this I am referring to when the screen darkens with a quote appearing in the middle.

Walkthrough:


Step 1: Enjoy the game's story.

It's really that simple. Just play the game to the end. I recommend avoiding using the guide until after you have beaten the game so the game is more enjoyable with no interruptions. You may not even need the guide. Most of the Cultural Insights are out in the open. There's only a few you have to go out of the way for, but nothing drastic or way off the beaten path. Once you have them, at some point you will have to view all 24 of them by going to Cultural Insights in either the pause menu or main menu. You do not have to watch the entire videos unless you are interested by the culture and lore of the game. You can just start them and back out. Repeat for each.

Step 2: Cleanup.

Once you beat the game and the credits have rolled, you will be taken back to the title screen. Press to show the menu options. After choosing Play you will notice there is now a Chapter Select option. By choosing it you can see how many Cultural Insights you have of the total in each chapter. If you are missing any, just play the appropriate chapter. Once you find the missing Cultural Insight(s) you do not need to finish the chapter for it to count. You can just exit back to the main menu and move on to the next.

[PST Would Like to Thank StarlightDoll for this Roadmap]


DLC: Foxtales

Overview:

  • Estimated trophy difficulty: 1/10 (personal opinion)
  • Offline trophies: 4 (2, 1 , 1 )
  • Online trophies: 0
  • Approximate amount of time to 100%: 1 hour
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: no difficulties
  • Do trophies stack?: n/a
  • Do cheat codes disable trophies?: no cheats

 


Never Alone: Foxtales DLC is an addition to the atmospheric puzzle platformer game based on Alaskan indigenous folklore. It is based on the Alaskan native people known as the Inupiat. You again play as the Inupiat girl named Nuna and her arctic fox. In this DLC you will make your way through three chapters of one Inupiat story. As with the main game, the DLC is also absolutely beautiful to look at, and again very short. It is only three chapters. However, if you enjoyed the main game, then you will enjoy Foxtales as it is pretty much more of the same and it has a relatively cheap price attached to it. The option to play Foxtales is at the main menu and you don't have to have played the main game first.

There are two types of trophies in the game: the three story based ones, and the one for collecting the game's Cultural Insights. Cultural Insights will give you a look into the lives and folklore surrounding the Inupiat people of Alaska, and adds an intriguing touch to the game. None of the trophies in this game are very hard to get, though some platforming puzzles in the story can be tricky, but nothing too difficult. Furthermore, I have videos in the guide in case you get stuck.
 


Step 1: Enjoy the game's story and get the three collectables.

Step one is simple: just play the game to the end. You can play this entirely solo, or 2 player local co-op if you have a friend over and two controllers. In 2 player local co-op one person plays as Nuna and the other as the Fox. Either way, I recommend avoiding the use of the video guides unless you are stuck. This will make the game more enjoyable with no interruptions. You may not even need the guide. All three of the collectable Cultural Insights are out in the open and along the natural path. There are a total of five Insights but the first is given to you in the beginning and the last is given to you after you've completed the DLC. After this step you will earn:

  • Trying to Set Things Right 
  • There Was a Village 
  • Respect For All Things 


Step 2: Watch the Cultural Insights.

Once you beat the game and the credits have rolled, you can pause or you can go back to the title screen. Go to Cultural Insights to view all five of them. You can get to the Cultural Insights in either the pause menu or main menu. You do not have to watch the entire video unless you are interested in the culture and lore of the game. You can just start them and back out. Repeat for each one. After watching or starting and exiting all five you will receive:

  • River Experts 


Speacial Thanks to:

  • StarlightDoll for the Main Guide.
  • prozendaal for all images.
  • Cad5150 for the chapter videos.


[PST Would Like to Thank DISCOKING for this Roadmap]

Never Alone Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

19 trophies ( 15  14  )

  • You found and viewed all the Cultural Insights.

    There are 24 Cultural Insights in the game, and you must find and view all of them. Most are on the beaten path, while a few are easy to miss. You will start the game with 2 already available to you. The following are the 24 Cultural Insights and where to find them. I have included videos for these as well, showing their locations. Once you have them, at some point you will have to view all 24 of them by going to Cultural Insights in either the pause menu or main menu. You do not have to watch the entire videos unless you are interested by the culture and lore of the game. You can just start them and back out. Repeat for each.

    • A Living People, A Living Culture
      • unlocked by default
    • It Would Be Really Nice to Hear a Story
      • unlocked by default

     

    Chapter 1: Prelude

    • Scrimshaw
      • Automatically unlocked upon starting a New Game during the opening cutscene for Chapter 1: Prelude.

     

    Chapter 2: Tundra

    • Arctic Fox
      • Not too long after your first polar bear encounter, you will come across the owl in the middle of the path. Cannot miss it.
    • Caribou & Clothing
      • Not too long after the Arctic Fox owl, you will come across another owl in the middle of the path perched on a branch. Cannot miss it.
    • Sila Has a Soul
      • You will come across a part where a few guardian spirits will help you across the water by riding on their heads and jumping to the next. After you reach the cliff on the other side, there will be an owl right there in the open. Cannot miss it.
    • The Trapping Trail
      • You will come to a part where there is a small tunnel under a cliff that only Fox can fit through. Once on the other side, climb the chasm jumping between walls as the game previously taught you to reach the top. The owl will be on the right side. Cannot miss it.

     

    Chapter 3: Nuna's Village

    • The Heartbeat of the Community
      • After meeting the owl-man, a little ways past him will be an owl in the middle of the path. Cannot miss it.
    • Little People
      • You will come to a part where you have to jump across a large gap by using the wind. You will see some little people across the gap. After making it to the other side and dropping down you will begin to slide down a slope moving left towards a dropoff. You will see the owl perched on a wooden platform on the other side of the dropoff. Jump over as you reach the end of the slide.
    • Bola
      • After meeting the owl-man the 2nd time and returning his drum, a little ways past him will be an owl in the middle of the path. Cannot miss it.

    Chapter 2: Tundra + Chapter 3: Nuna's Village video guide

    Credit to AH Community for the video.

    Chapter 4: Ice Floes

    • Stranded
      • You will unlock this at the very start of the chapter right after escaping the dangerous man.
    • No More Thick Ice
      • A little ways after escaping the polar bear, the 2nd encounter with one in the game, you will come across an owl in the middle of the path. Cannot miss it.
    • A Girl & Her Nanuq
      • You will come to a part with chunks of ice rising and lowering, smashing against the ceiling. You will have to cross them without getting crushed. You will eventually spot an owl perched in a little alcove above one of the rising and lowering ice chunks. As the ice rises to smash against the ceiling, use Fox to jump up to the alcove.

     

    Chapter 5: Whale Spirit

    • Subsistence Lifestyle
      • You will start the chapter under water and have to swim up to the surface. Upon exiting the water to the left, the owl will be behind some ice you have to break with your bola. Cannot miss it since you have to go that way to proceed with the story.
    • Everything is Alive
      • You will come to a part not too long after the arm swinging guardian spirit puzzle where you have to break some ice that will fill the cavern with water raising the water level. Behind that ice you will see an owl. Approach it after the scene where the water pours in after you break the ice. Cannot miss it.
    • Sharing for Survival
      • You will come to a part near the end of the chapter where water is falling from above like a waterfall. You will have to use Fox to jump up the chasm to the left, then go across the top heading right towards the falling water from the upper level. Fox will slide down the watery slope dropping to the other side landing right next to the owl. Cannot miss it.

    Chapter 4: Ice Floes + Chapter 5: Whale Spirt video guide

    Credit to AH Community for the video.


    Chapter 6: Coastal Village

    • King Island
      • A little ways past the start of the chapter you will see an owl perched on a post in the middle of the path. Cannot miss it.
    • Northern Light
      • Right after a brief box puzzle with a platform hanging below it, you will come across an owl perched on a post in the middle of the path. Cannot miss it.
    • The Month of Night
      • You will come to a part where you will swing across a couple ropes going left and then climb up to the top of the platforms the ropes are hanging from. To proceed with the story you head right across the platforms, but if you look left you will see a northern lights spirit going in a circle around the owl. Time your swing and climb onto the platform to get, and jump out before the light gets you.

     

    Chapter 7: Forest

    • Animal Spirits
      • A little ways past the start of the chapter you will see an owl perched on a tree branch. Cannot miss it.
    • Rebirth & Naming
      • After climbing high into the trees through a long platforming series, you will end up circling back around to an earlier point you passed, except you will be on the other side of the wall above some breakable ice. Do not drop down. Instead jump to the other side and a chunk of wood will topple over creating a ledge. From here you will see a platform above you. Jump up to it and you will see an owl perched on a branch. This owl is easy to miss.

     

    Chapter 8: Forest Lake

    • Manslayer
      • A little ways after defeating the dangerous man, as you head up a slope, you will see the owl perched on a rock in the middle of the path. Cannot miss it.

     

    Chapter 9: Tundra Meadow

    • Reading the Weather
      • After a cutscene plays showing the big man, you will come to a part where you have to climb up to a ledge to begin climbing the big man. Instead, make your way to the right to find the owl. This is one of the few easy to miss owls in the game.

     

    Epilogue

    • Kunuuksaayuka
      • Automatically unlocks right before the ending credits upon beating the game.

    Chapter 6: Coastal Village + Chapter 7: Forest + Chapter 8: Forest Lake + Chapter 9: Tundra Meadow + Epilogue video guide

    Credit to AH Community for the video.

 

Secret trophies

  • Fox saved Nuna from a dangerous predator.

    Story related. Cannot be missed.

    In Chapter 1: Prelude, while running from a polar bear, you will meet your arctic fox companion and the game will tell you how to switch between Nuna and Fox. You will then need to lure the polar bear over the sheet of ice to the left. After the ice cracks and it falls in the water just jump back to the other side and continue on. Trophy will unlock on the quote intermission screen.

  • Nuna safely returned to her village.

    Story related. Cannot be missed.

    You will get this for clearing Chapter 2: Tundra. There will be a cutscene where Nuna will see her village on fire. Trophy will unlock during cutscene.

  • Nuna and Fox evaded a stranger.

    Story related. Cannot be missed.

    You will get this for clearing Chapter 3: Nuna's Village. You will be chased by the dangerous man. Once you have successfully escaped him, the trophy will unlock on the quote intermission screen.

  • Nuna and Fox encountered an old enemy and a new friend.

    Story related. Cannot be missed.

    You will come to a cutscene where a whale will swallow Nuna and Fox, which begins Chapter 5: Whale Spirit. Trophy should unlock during the cutscene.

  • Nuna and Fox touched the sky.

    Story related. Cannot be missed.

    You will come to a cutscene during Chapter 5: Whale Spirit, where the whale will blow Nuna and Fox out of its blowhole, thus ending the Whale Spirit chapter. Trophy will unlock on the quote intermission screen.

  • Nuna and Fox kept their heads in the Northern Lights.

    Story related. Cannot be missed.

    This will unlock after clearing Chapter 6: Coastal Village. After Chapter 7: Forest starts, Fox will return as a spirit and the trophy will unlock.

  • Nuna and Fox defeated their strongest foe.

    Story related. Cannot be missed.

    This will unlock after defeating the dangerous man during Chapter 8: Forest Lake. After defeating him and continuing right you will head up a slope. The trophy will unlock during the quote intermission.

  • Nuna and Fox restored what once was.

    Story related. Cannot be missed.

    This will unlock after clearing the Epilogue, thus beating the game. A cutscene will occur where Nuna breaks the big man's adze. During this cutscene the trophy will unlock.

  • You found all the Cultural Insights in the Tundra.

    You will get the following Cultural Insights from the Tundra chapter. See Insightful for details.

    • Arctic Fox
    • Caribou & Clothing
    • Sila Has a Soul
    • The Trapping Trail
  • You found all the Cultural Insights in Nuna's Village.

    You will get the following Cultural Insights from the Nuna's Village chapter. See Insightful for details.

    • The Heartbeat of the Community
    • Little People
    • Bola
  • You found all the Cultural Insights in the Ice Floes.

    You will get the following Cultural Insights from the Ice Floes chapter. See Insightful for details.

    • Stranded
    • No More Thick Ice
    • A Girl & Her Nanuq
  • You found all the Cultural Insights in the Whale Spirit.

    You will get the following Cultural Insights from the Whale Spirit chapter. See Insightful for details.

    • Subsistence Lifestyle
    • Everything is Alive
    • Sharing for Survival
  • You found all Cultural Insights in the Coastal Village.

    You will get the following Cultural Insights from the Coastal Village chapter. See Insightful for details.

    • King Island
    • Northern Light
    • The Month of Night
  • You found all the Cultural Insights in the Forest.

    You will get the following Cultural Insights from the Forest and Forest Lake chapters. See Insightful for details.

    • Animal Spirits
    • Rebirth & Naming
    • Manslayer

DLC: Foxtales

4 trophies

  • Nuna and Fox continued after the Mouse.

    Complete Chapter 1: The Ocean.

    Story related and cannot be missed
    In this level you will learn the basic controls of the game such as run, jump, and row your boat. If you've played the main game, then the mechanics will be familiar to you except for rowing your boat which is a new mechanic. You will also use the fox to manipulate or pull underwater spirits by holding .

    If you get stuck here is a video for Chapter 1: The Ocean by Cad5150

  • Nuna and Fox left the destroyed Village behind.

     

    Complete Chapter 2: The River.

    Story related and cannot be missed.
    The game adds the mechanic of using "spirit rocks" dropped by spirits to break blockades of other rocks underwater to clear paths. Only Nuna can interact with the spirit rocks. Use  to pick up the rock and  again to throw the rock. You will throw the rocks whichever way you are facing, which includes left, right, and towards the screen to drop it straight down. Keep in mind that some puzzles involve putting the rock in your boat, or using the fox to push or pull a spirit so that it blows your rock in the right direction.

    If you get stuck here is a video for Chapter 2: The River by Cad5150

  • Nuna and Fox deated a formidable foe.

     

    Complete Chapter 3: The Lake.

    Story related and cannot be missed.
    In this level you fight the boss (Giant Mouse). In order to progress, you’re going to have to jump and grab the boss' tail. Remember to always use the Underwater Spirits too, as they are there for a reason and are always used to make progress. They also manipulate the giant mouse into different locations.

    If you get stuck here is a video for Chapter 3: The Lake by Cad5150

  • You found and viewed all the Cultural Insights.

     

    Collect and view all Cultural Insights.

    Cultural Insights are collected by reaching a hooting owl with either Nuna or the fox. They are always above water and on the main path, with only the third one slightly off screen and can’t be seen as you progress through the story. However, if you are looking and listening for the owls you will be fine.

    There are a total of five Cultural Insights in the DLC, but only three actually need to be collected. The first is unlocked when you start the DLC, and the last is awarded for beating the DLC. Here is a rundown of where and what they are:
     

    1. The Coastal Brother:
      • Cannot be missed.
      • Given at the start of the DLC
    2. Season of Life:
      • This one is found near the beginning of Chapter 1: The Ocean. You will find this while rowing from right to left and you will come to an obstacle with the owl on the other side.
      • Switch to the Fox. Then jump in the water, press and hold  to pull the water spirit up. This will knock Nuna into the water and push the boat to the other side of the obstacle.
      • Switch to Nuna and swim under the obstacle and to the other side.
      • Switch back to the Fox and pull the Underwater Spirit back down.
      • Switch back to Nuna enter the boat, then row to the Owl.
      • From inside the boat press  to jump up to the ledge and make the owl fly away to collect the Cultural Insight.
    3. Ice Story:
      • This one is found near the end of Chapter 1: The Ocean. You will find it when you are running from right to left and jumping across ice platforms. It will be in front of you on the main path and will be real hard for you to not see it.
      • When you see it, switch to the Fox. Wait and watch the ice platforms moving up and down as you will have to time your jump.
      • While watching this pattern, jump and hold  when they are as close as they can be together. You need to be the Fox and hold  because the Fox can continue to climb the ledge a bit. This will be necessary because the jump is so high.
      • This may take a few tries, but don't worry if you fall in the water and die as you will respawn right there to try again.
      • When the fox reaches the ledge the owl will fly away, signifying that you have collected this Cultural Insight.
    4. The Provider:
      • This one is found near the end of Chapter 2: The River. You will come across several wooden platforms with 3 Spirits holding rocks.
      • Using the rocks will help you pass this puzzle blockade so ignore them until you get the Cultural Insight here.
      • Switch to the Fox so that you can use his wall jump ability.
      • From the boat, jump and climb up to the lowest platform, then jump to the right.
      • From this platform jump to the right again onto the wall of a small shack.
      • Wall jump from here back to the left wall.
      • And one last wall jump to the right should put you on the roof of the shack where the owl is hanging out. The owl flying away signifies that you have collected the Cultural Insight.
    5. Respect for all Things:
      • Cannot be missed.
      • Given at the completion of the DLC.


    If you need help finding the Owls, or on how to reach them, here they are in order of appearance:

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Author

  • StarlightDoll, DISCOKING

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