
- Estimated trophy difficulty: 1.8/10 (Platinum Difficulty Rating)
-
Offline trophies: 24 (6
, 11
, 6
, 1
)
- Online trophies: 0
- Approximate amount of time to platinum: 8-12 hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 1
- Number of missable trophies: 0
-
Glitched trophies: Find the Spiders
School Spirit
Full Wardrobe
(also see Bugs & Glitches under Helpful Info section of the Roadmap)
- Does difficulty affect trophies?: no difficulty settings
- Do trophies stack?: yes, region stack, NA and EU for 2 plats
- Do cheat codes disable trophies?: no cheats

Welcome to Monster High, new ghoul!
Monster High: New Ghoul in School is based on the popular Monster High fashion doll franchise, which was adapted into various types of merchandise, TV specials, DVDs, a web series, video games, etc. New Ghoul in School in particular is very much similar to the 2010 TV/DVD special, Monster High: New Ghoul at School, which is when Frankie Stein was the new ghoul to Monster High.
The trophies are pretty straight forward. The game is short, easy, and not a bad game for what it is. Though the franchise does have an adult fan base, it is mainly targeted towards kids and teens. Some of the dialogue can be humorous, especially if you choose the bad option during the story when given multiple choices, though you can opt to skip the dialogue if you are rushing towards platinum.

- Bugs & Glitches: There are multiple bugs and glitches in the game, a few of which are game breaking if you are unlucky enough to fall victim to them. For the major ones, some people have reported the trophies for Find the Spiders, School Spirit, and Full Wardrobe not unlocking (see their respective trophies for details). One of the last major bugs/glitches is one that I experienced myself towards the end of game that required me to start a new game over; which is how unstable the game gets when you exit an area into a new area. You may notice small brief skips in the pink loading circle as though it is about to freeze multiple times. Sometimes it can freeze your PS3 and require you to do a "hard reset", but this won't happen to everyone as I did not freeze at all during my 2nd playthrough compared to 3 to 5 times during 1st playthrough. This usually isn't too big of a deal. However, if the game is auto-saving during one of these freezes, there is a high chance your save data will corrupt after the PS3 restores the file system after hard reset. There's a reason most games with the "auto-save" feature will have a message telling you not to turn off your system while the game is auto-saving. The solution to this matter is to never under any circumstances exit/enter an area while the game is auto-saving, which is indicated by the blue auto-save circle on screen while it auto-saves. Wait until it disappears to change areas, otherwise you will be increasing your risk of game freezing at the same time, which in turn increases your risk of saved data corruption. The only times the unstable loading and auto-saving has to happen at the same time no matter what is when you do the Get to Class objective to progress time of day, or go home/leave home, etc. However I never noticed any issues during these, which may be because the auto-save starts during the transition rather than before you entered/exited. If your file corrupts you will have to delete the corrupt data in saved data utility and start all over. There is no known fix for this that I'm aware of. For the minor bugs/glitches, sometimes certain objectives will not show up on the MAPP including Get to Class, in which case you will have to select it in your iCoffin's objective list instead if you want to make it your active objective. Another bug I noticed is where sometimes something you had already bought in the MonStore would show up again with no "Sold Out" label as though you never previously bought it. First time it happened I thought I made a mistake and didn't buy it when I meant to, but after it happened multiple times I knew it wasn't me. Just buy the item again and it shouldn't do it anymore after that.
- iCoffin: Your iCoffin that you get at the start of the game is very useful. You can see what objectives you have and choose which one you want active. Sometimes objectives require you to make them your active objective before you can trigger them. So if you go to the objective location and nothing is there or happening, you may need to make it your active objective. You can also view a MAPP of the school that shows you the locations of events/objectives. Green markers show the location of story objectives. Yellow markers show the location of club objectives, standalone objectives, and time of day progression objectives.
- Ways to get around: These should seem obvious, but I have seen people not know how to get to certain parts of some areas due to not realizing that any ladders or rails that look like bones can be climbed on. Also, there are certain things that can be jumped on to give you a bounce. And finally, some boxes are movable, which can be used to reach higher places. Also, when climbing across horizontal bone grasps or up bone ladders, you can speed up the process by jumping the direction you are moving and holding the direction of the bone grasp/ladder to re-grab, and repeat until you reach the end.
- How to read the Trophy Guide: Any time I refer to locations or areas in the guide, this refers to the names that show up on screen after you walk through a door/enter a new area that tells you your location. Since your MAPP does not label these locations, at least cross referencing my listed location with your location when entering an area is the next best option to make searching easier, plus you'll come to know most locations by heart as you play. Before each location I list what level of the school it is on as shown on the MAPP. Also, any time I refer to a direction like north, east, south, west, etc, I am referring to those directions while looking at the MAPP.

Step 1: Play through the game getting all trophies except Full Wardrobe.
For this step simply work on doing every event available at each time of the day, getting all collectibles, and other trophies. But before you begin your playthrough, keep the info provided under the Full Wardrobe trophy in mind. Be diligent in collecting spirits coins as this will reduce the chances of having an endgame grind for Step 2. See Money Bags for the various ways to earn spirit coins. See Full Wardrobe for details on why you should not get lazy on collecting spirit coins if you don't want to end up with a boring endgame grind. The info I provide under those trophies should prevent you from having a huge endgame grind. During this step you will unlock the following trophies:
Meet the Fearleaders
Meet the Council
Buy Clothing Online
Code Crackin'
Cookies For All!
Step Up!
Tidy Up!
Ring-a-Ding-Ding
Money Bags
Creepateria Upgrade
Casketball Court Upgrade
Fashion Club
Environmental Club
Robotics Club
Cooking Club
Comic Book Club
A Helping Hand
Maze Runner
Social Butterfly
School Spirit
Find the Spiders
Save the School!
Step 2: Full Wardrobe
Once you have every other trophy, go ahead and start buying out everything at the MonStore, progressing time, repeat until you unlock the Full Wardrobe trophy and the platinum. See Full Wardrobe for details. During this step you will unlock the following trophies:
Full Wardrobe
Complete
[PST Would Like To Thank StarlightDoll For This Roadmap]