Section 1. Overview:

  • Estimated trophy difficulty: 4/10 Trophy Difficulty Rating thread
  • Offline trophies: 15 (13, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 12-15 hours
  • Minimum number of playthroughs: 4+ of most missions
  • Number of missable trophies: 0
  • Glitched trophies: None
  • Does difficulty affect trophies?: Yes, all missions must completed on Hard
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: None


Section 2. Introduction

Metal Gear Solid is back with Ground Zeroes, the prologue to The Phantom Pain. The game serves as a teaser/holdover until TPP is released and gives us a chance to see the new Fox Engine at work and get a handle on the new gameplay mechanics. MGS vets should feel right at home as Big Boss, stealthing and tranquing your way through the game's one main mission, four Side Ops and the fan service Extra Op. Newcomers to the series may be confused as to the story, but should be able to jump right in to the action thanks to new additions such as Reflex.

While there are few missions, each one will need to be played multiple times to earn your 100%. Each mission will need to be played a minimum of twice each on both Normal and Hard, with the exception of the Intel Operative Rescue mission, which only needs to be played once per difficulty. Players will also need to complete each mission with an S-Rank as well as find a handful of collectibles. S-Ranks are easier than they were in Peace Walker and shouldn't pose much of a problem. Collectibles come in the form of XOF patches found in the Ground Zeroes mission and cassette tapes scattered throughout the missions.

Section 3. Walkthrough

Step One- Ground Zeroes


Play through the main story mission on Normal, unlocking the Side Ops. Enjoy the (brief) story and get used to the new mechanics. Collecting the XOF patches and rescuing the escaped prisoner now will save you a bit of time later. You should also keep an eye out for cassette tapes, but these can be found later. Use Maka's collectible guide for help.

Trophies Earned
Reunion
Downfall
Rescue
Insignia

Step Two- Side and Extra Ops

Complete each of the four Side Ops and the Extra Op on Normal. Focus on mission-specific trophies now to save yourself extra playthroughs. See Depth, Pacifist, Infiltration, Extraction and Reminiscence for full details. Any S-ranks earned now will save time in the next step. Be on the lookout for cassettes, but don't worry about missing any in this step.

Note: The dlc mission Jamais Vu is not required for Accomplished.

Trophies Earned
Genesis
Accomplished
Depth
Pacifist
Infiltration
Extraction
Reminiscence

Step Three- S-Ranking Missions

Now that you've played each of the levels you should have a good feel for how enemies act and your own skills should be ready to tackle the S-ranks. Most players will be able to get through these within a few tries but if you're having trouble or just want to speed thing up use Maka's S-rank videos to help get you through. S-ranks can be earned on Normal difficulty.

Note: The dlc mission Jamais Vu is not required for Hero.

Trophies earned
Skilled
Hero

Step Four- Hard Mode

Go back and replay all missions on Hard difficulty, earning a cassette and unlocking the first set of Hard trials.

No trophies earned

Step Five- Trials and Cassettes

Now is the time to unlock the last of the trials and find any remaining cassettes. Replay all missions on Normal while marking every enemy and simply complete the missions a second time on Hard to unlock the last of the trials. Use Maka's collectible guide for help finding any missing tapes.

Trophies Earned
Unlocked
Information

Step Six- Cleanup

You should have everything by now, but if you've missed a cassette, S-rank or mission specific trophy somewhere along the way now is the time to get it.


Credits
Maka - for S-Rank and collection videos and descriptions for cassette locations
Mastodon - for Deja Vu S Rank video
The__Noid - for the banner and confirmation that Jamais Vu is not required for any trophy.

[PST would like to thank Keyser Soze for this Roadmap]

Further Resources:

Metal Gear Solid V: Ground Zeroes ~ Trial Guide

Metal Gear Solid V: Ground Zeroes Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

15 trophies ( 13  )

  • Reunite with Chico or Paz

    Story related, cannot be missed.

    Trophy unlocks after either meeting with Chico in the prison camp or with Paz in the basement of the Admin Building.

  • Clear the "Ground Zeroes" mission

    Story realated, cannot be missed.

    Trophy unlocks after escaping with both Paz and Chico.

  • Clear a Side Op or Extra Op

    See Accomplished.

  • Clear all missions (including Side Ops and Extra Ops)

    When beginning the game, only the Ground Zeroes mission will be available. All Side Ops will be unlocked after completing it while the Extra Op (Déjà-Vu mission) is unlocked after collecting all XOF patches during the Ground Zeroes mission. Simply complete each one to earn the trophy. Mission ranking does not matter.

    See the S-Rank Video Guide for further details.

    Please note that completing the Jamais Vu mission is not required for the trophy. Thanks to The__Noid for confirming.

  • Clear any mission (including Side Ops and Extra Ops) with a S-rank

    See Hero.

  • Hero

     

    Clear all missions (including Side Ops and Extra Ops) with a S-rank

    Getting S-Ranks on all missions is much easier this time than it was with Peace Walker. The requirements are fairly generous allowing for players to take their time, restart checkpoints and even get kills in some missions. All S-Ranks can be earned playing on Normal.

    The two main keys to getting high scores are using stealth and neutralizing enemies through non-lethal means. There are point deductions for kills and alerts, so often it will be better to restart the checkpoint than to continue after being seen or getting a kill. Rescuing hostages also provides a significant point boost and can help increase your score if you're struggling on any particular mission. Try to avoid using Reflex as that also grants a bonus.

    Maka has put together some great S-Rank videos that should help get you through any mission.

    Please note that S-ranking the Jamais Vu mission is not required for the trophy. Thanks to The__Noid for confirming.

  • In the "Ground Zeroes" mission, rescue the prisoner to be executed and extract him via chopper

    The escaped prisoner can be found in the western refugee camp during the Ground Zeroes mission before rescuing Paz. Depending on when during the mission you look for him, his location within the camp will change, but he will never be found anywhere else. The first chance you have to find him is at the very beginning of the mission, when he will be in the northeast corner of the camp, under cover next to the blue outhouses.

    You can also wait until after rescuing Chico to find the prisoner. On your way back to the main road you will hear two guards near a lookout post have a conversation about his escape and imminent execution. You can follow the guard back to the refugee camp where the prisoner will have been moved to the southern side of the camp, surrounded by guards. If you eliminate the guards in this area before rescuing Chico the prisoner will be alone.

    Regardless of when you choose to find the escaped prisoner, take him to the helicopter extraction point closest to where you begin the mission, put him on the chopper and the trophy is yours.

    Be aware that it is possible to miss your opportunity to rescue the escaped prisoner. Rescuing Paz removes him from the map entirely so he needs to be found before you get to her. If you take too long to get to the prisoner after rescuing Chico he will be executed.

  • Clear the "Eliminate the Renegade Threat" Side Op by extracting both targets

    During this mission you're tasked with eliminating two Marines. Rather than kill them you want to get both targets on a helicopter or drive them out of the camp in the back of the jeep. Palitz can be found walking around near the western refugee camp. Glaz begins the mission in the tall tower at the Admin Building - it's best to wait for him to come down before attempting to acquire him. Both targets will have two escorts with them that will need to be neutralized before you can extract them.

    Be sure that you properly identify the targets before you extract them; just marking them is not enough. When you have identified a target you will hear an audio cue and the red triangle above their head will have a pulsing yellow circle around it. Miller will also contact you to acknowledge that you found the target.

  • Clear the "Intel Operative Rescue" Side Op without killing a single enemy

    You will get this on your S-rank run. During the mission use only the Uragan-5 Pistol except for when dealing with the armored vehicle. While escorting the V.I.P. from the helicopter you can take any of the soldiers, particularly ones with launchers, but your primary focus should be on any vehicle following him as they pose the most danger.

    Once you land and recover the operative the armored vehicle will attack. Switch to the rocket launcher on the AM-69 AAS or pick up the Recoiless Rifle - the V.I.P. always runs over a soldier carrying one when he crashes. During this section it's important not to fire at the armored vehicle if there are any knocked out bodies around as the splash damage can kill them. If you have time to set up for the fight you can pick up the bodies and throw them out of the way, otherwise steer clear.

    After defeating the vehicle you may have to deal with a few guards, depending on how thorough you were while on the helicopter. Switch back to the Uragan-5 and knock the out. Once you're back in the helicopter you will have one last enemy in another chopper to deal with. Keep the Uragan-5 equipped and wait for for a clear shot.

    It should be noted that if a soldier falls and dies after being knocked out it will not count against you. This can happen to soldiers on roofs, lookout towers and will happen to the final soldier in helicopter.

    See the S-Rank video guide for further details.

  • Clear the "Classified Intel Acquisition" Side Op while riding in the back of a truck

    If you're following the S-Rank video guide you will get this with your S-rank. The mission begins with you in the back of a truck being driven into the base. Stay in the truck until it parks inside the Admin Building. Once it stops make your way behind the building and up to the tower. Be careful as you enter as there is a security camera just inside the door, on the left. Being spotted by it will cause the enemy to set up roadblocks and prevent you from leaving in the back of the truck. Take out the camera and pick up the tape sitting on the desk. Head back down to the truck and wait for the driver to return (it may take a few minutes for him to come back). Ride out of the camp to complete the mission.

    See the S-Rank video guide for further details.

  • In the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper

    If you're using Maka's S-rank videos you will get this along with your S-rank. There are four prisoners to rescue, three in the eastern detention facility (where Chico was) and one in the Admin Building basement (where Paz was).

    See the S-Rank video guide for further details.

  • Recreate all scenes in the "Déjà-Vu" Extra Op

    There are seven throwbacks to the original Metal Gear Solid that can be redone in GZ. If you are following the S-rank videos you will get this along with your S-rank.

    • Liquid's HIND-D- Sneak up to the front of the helicopter on the helipad. Both guards must be there.
    • Chaff grenades- West of the helicopter is a grenade box on another helipad. Don't get spotted by the lights. Taking out the guards at the lights and repositioning the lights keeps you safe.
    • Surveillance camera- Sneak up to the camera near the eastern most door into the Admin Building. The light on the camera must be green, i.e. you can't be spotted or have a dead guard in front of it.
    • Moai- The statue can be found in the basement of the Admin Building.
    • Raven's tank- Throw a grenade into the armored vehicle located in the western refugee camp (where you found the escaped prisoner).
    • Jeep chase- Commandeer the jeep from east of the helicopter and drive under the bridge.
    • Mantis's blackout- Hit the power switch on the transformer in the Admin Building.


    See the S-Rank video guide for further details.

  • Unlock all trials

    Trials are optional mission objectives unlocked under two conditions. The first set of trials will be unlocked after simply completing the mission while the second set will unlock after completing one trial. Each difficulty has its own set of trials.

    To unlock the second trial on Normal, complete the missions while marking all enemies with either the binoculars or by holding a weapon's cross hairs over them. The binoculars are usually the better choice as they have a greater range than most weapons. If you kill an enemy without marking them you will fail the trial and need to either restart the checkpoint or mission.

    You have two choices of trials to complete on Hard difficulty but the easiest one will be to simply complete the missions again since there's no way to fail.

    The Intel Operative Rescue mission has all trials unlocked after beating it the first time so there is no need to replay it.

  • Obtain all cassette tapes

    There are a total of 17 cassette tapes in the game, 5 are given automatically through missions while the other 12 need to be picked up or require specific actions. There is always at least one guard in each mission who will give you the location of a tape that can be picked up if he's interrogated.

    • 0:20 - Chico's Tape 5
      On a dumpster to the left of the stairs before going down to Paz during Ground Zeroes mission. (Only appears before rescuing Chico).
    • 1:09 - Chico's Tape 2
      During Ground Zeroes Mission: In Guard Tower above Paz location in Admin building.
    • 2:16 - Metal Gear Solid V: Ground Zeroes (Music Tape)
      During Ground Zeroes Mission: In the cell behind Chico.
    • 3:01 - Chico's Tape 3
      Rescue Chico in Ground Zeroes.
    • 3:36 - Chico's Tape 4 -
      Rescue the prisoner to be executed and extracted him via chopper in Ground Zeroes. (See Rescue Achievement/Trophy)
    • 4:01-Chico's Tape 6
      During Eliminate the Renegade Threat Mission: In the armoury by the watchtowers close to Palitz's walking route near the beginning of the level.
    • 5:02 - Chico's Tape 1 -
      Complete Intel Rescue Operative Side Op.
    • 5:12 - Agent's Recording
      During Classified Intel Acquisition Mission: In Guard Tower by the Admin building.
    • 6:10- Classified Intel Data
      During Classified Intel Acquisition Mission: Retrieve the Agents Recording tape then go find the soldier who gives you the information to receive info on how to retrieve this tape.
    • 8:09 - Chico's Tape 7
      During Destroy the Anti-Air Emplacements Mission: Rescue the Prisoner located inside the facility where Paz is located during Ground Zeroes. (See Extraction Achievement/Trophy)
    • 8:19 - Jamais Vu / Deja Vu Tape
      During Jamais Vu / Deja Vu Mission: On the beach, on a rock, near the chopper extraction point (from other missions) closest to your spawn.
    • 8:59 - Zone of the Enders: The 2nd Runner Song
      Complete all missions on Hard.
  • Obtain all XOF unit patches

    There are total of 9 XOF patches to be found during the Ground Zeroes mission. They can be found all at once or across multiple runs. Using the Night Vision goggles will make seeing them much easier.

    • 0:05 Tucked into Big Boss's pouch. Roll around on the ground to get it to pop out so you can pick it up.
    • 1:02 At the edge of cliff where you begin the mission.
    • 1:21 On a pile of debris in the western refugee camp, where you find the escaped prisoner to be executed.
    • 1:57 Just inside the gate leading to Chico's cell.
    • 2:21 On the roof of the guard house north of Chico's prison cell; the same one where you can hear the Marines talking about the escaped prisoner.
    • 2:48 North side of the base, behind a grate in the underground tunnel near the eastern door to the Admin Building.
    • 4:07 Enter the Admin Building from the eastern door. Climb on top of the generators to reach a rooftop. The patch is sitting on the edge of an air vent.
    • 5:00 Between two helipads.
    • 5:49 Head south from the helipad, using the western most opening in the fence and you will see three generators inside a fence. Climb the western most generator to find the patch.

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Author

  • Keyser Soze

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