When the audio worked, it was delightful. Emphasis on when. It does boast a fantastic original score, with some great voice acting on the whole. Honestly, we're not sure why Firaxis cast Yuri Lowenthal as Spider-Man (yes, the same voice actor as the PS4 game) alongside William Salyers as Bruce Banner (who was Doc Ock in the same game) though, as it's the most immersion breaking thing I've ever experienced in games. Josh Keaton as Tony Stark was sublime though.
The problem when you take an isometric game like this, and then get up close and personal, and go all third-person, with a free cam and proper cutscenes in-game, is that you start to see the cracks. This is as far away from next-gen as you can be at this moment in time. Still, it looks okay. Nothing more, nothing less.
The fact we don’t talk about controls, and how PC-centric games control on consoles these days, shows how far we’ve come. It works and plays great. Across the board.
The combat can get a little repetitive after a while, due in whole thanks to a lack of variety, but we were big fans of the duality of gameplay offered by Midnight Suns. Crime fighter by day, explorer and superhero best-mate by night. Could have done with less filler content too.
The trophy list is actually pretty great, as far as these style of games go. Plenty of variety, loads of breadcrumb trophies and not too much grinding. It’s how it should be. However, you will need 1.5 playthroughs if you want to get the lot though, thanks to trophies that force you to max out the light path and dark path, which is rather annoying.