Prophecy fulfilled Trophy in Marvel Pinball

  • Prophecy fulfilled

     

    Beat all of the Worthy and Skadi to confront the Serpent on the Fear Itself table!

    How to unlock Prophecy fulfilled

    This is a pretty hard trophy. To earn it you need to complete 7 Main Worthy Missions and then The Final Worthy Mission but luckily you do not need to beat the Wizard Mode that follows to earn the trophy.

    To start a mission:
    You need to hit the two mission targets and then hit the hole that opens behind them. The problem is you have to hit the ball pretty hard and straight into the hole, because it needs to travel through a reverse scoop behind it and back onto the table. If it's slightly off it won't count and you'll have to repeat staring the mission again, which can get pretty annoying.

    Assuming you hit the ball just right, it will end up landing in the middle of the table, and you will then have an option to choose the mission you want to play (use flippers). You can also just press launch button and have the game pick a random mission for you. The missions are represented by lights in the middle of the table.

    Further down under the Worthy Missions section of this guide, Are the mission descriptions in the order they appear on the table from left to right. However, directly below is the order from hardest to easiest, which is also how it's recommended to play them. You get an Extra Ball after completing your 4th mission (you claim the ball at the Sinkhole).

    1. Nerkkod (hit lit ramps with bronze & silver multiball)
    2. Greithoth (hit lit ramps with 2 balls before Magnets trap balls)
    3. Skirn (hit each side of the spinner 3 times)
    4. Nul (get the ball through magnetic loop 8 times)
    5. Kurrth (hit targets with Rock Ball)
    6. Mokk (hit lit ramps with Rock Ball)
    7. Angrir (hit the bumpers 100 times)


    Each mission ends with a Worthy Battle and you need to win it in order to complete the mission successfully.
     

    Worthy Battle

    1. Each mission ends with a battle you need to win in order to successfully complete the mission.
    2. There is no time limit so take your time and aim all shots.
    3. A target figure will pop up in the middle of the table, and six lights will start blinking in front of it.
    4. You need to hit the target when it stops in front of a blinking light. You can tell which light you're supposed to hit, because it blinks faster than all the other ones.
    5. If you hit the target at the right time, the light in front of it will stop blinking.
    6. You need to do this for all six lights.

    Tips:

    1. Whenever you hit the target successfully, you'll get a few seconds of Ball Save.
    2. The target always moves in the same pattern, depending on which lights are lit. It will always move between the same two positions so just trap the ball and wait for the right moment.

    Worthy Missions

    Kurrth: Hit targets with Rock Ball

    1. This is a timed mission.
    2. Hit the ball into Sinkhole to get a Rock Ball/
    3. Using the Rock Ball hit the 4 targets on the table. Whenever you hit something with the Rock Ball, you sacrifice it. You are only given 7 balls, and you'll need 4 of them to hit all the targets. That means you can only miss 3 times. Also, Magna save will not work on Rock Balls (they're not metal).
    4. After hitting all the targets you have to win a the Worthy Battle to complete the mission (see Worthy Battle section)


    Tips:

    1. Start by hitting the spinner target first. That way new balls which will be launched won't be spun by it and land on your flippers instead.


    Mokk: Hit lit ramps with Rock Ball

    1. There is no time limit.
    2. You need to hit 4 lit ramps with the rock ball. If you miss the ramp and hit a wall instead, the ball will start disintegrating. After about 3 misses, you'll fail the mission.
    3. After lighting all the ramps you'll have to win the Worthy Battle to complete the mission (see Worthy Battle section)

    Tips:

    1. I suggest hitting the rightmost orbit last, this way the ball will automatically lock itself. Otherwise you'll have to hit that ramp twice. The first time to turn off the light, and the 2nd time to lock the ball.


    Nerkkod: Hit lit ramps with bronze/silver multiball

    1. There is no time limit, but you'll fail the mission if you lose one ball.
    2. When the mission starts Odin will gift you a Bronze Ball.
    3. You will now have to alternate hitting lit ramps using Silver and Bronze balls in the following order:
      a) Silver (Right Orbit)
      b) Bronze (either Left Ramp or Right Ramp (both are lit))
      c) Silver (Right Orbit)
      d) Bronze (either Left Ramp or Right Ramp depending on which one you hit before)
      e) Silver (Right Orbit)
      f) Bronze (Center Ramp)
    4. After hitting all required ramps you have to win a Worthy Battle to complete the mission (see Worthy Battle section)

    Tips:

    1. This is the toughest mission, and you may want to do it first. Working with two balls at one time is hard, so make use of the center ramp, which takes a while to return the ball. Hit the ball you don't need into it, and use the few seconds you gain by sending the other ball through the lit ramp.
    2. You can also make use of the initial Ball Save, drain the Bronze Ball and shoot the Silver Ball into the Right Orbit. It's not much but better than nothing.


    Greithoth: Hit lit ramps with 2 balls before the Magnets get there.

    • There is a time limit, and the longer you take the harder the table becomes. That's because the table gets more and more magnetized and starts to distort your balls' travel paths more often.
    • You will lose the mission if you drain one ball or if both balls get trapped by magnets in the middle of the table.
    • Shoot all lit ramps with the balls.
    • After all lit ramps are completed, you need to shoot the Sinkhole to complete the mission
    • After hitting the Sinkhole you'll have to win a Worthy Battle to complete the mission (see Worthy Battle section)

    Tips

    • Magna save can sometimes dislodge the balls if they get trapped in the middle.
    • If you only have 1 or two lit ramps left, it actually helps if one of the balls gets trapped in the middle because you can then focus on only controlling the other ball.


    Skirn: Hit each side of the spinner 3 times

    • There is a time limit but a timer pauses whenever you make a successful shot on one first side of the spinner.
    • Hit the target in the spinner's center. This can only be done with the tip or right flipper.
    • Once you hit the spinner it will expose its opposite side, the main timer will pause and you'll have 20 seconds or so to hit the spinner again.
    • If you succeed hitting the spinner, it will flip back. You will need to repeat above steps 3 times.
    • If you fail to hit the spinner again, it will flip back (you will hear a laughter audio cue) and you'll have to repeat step one to flip it again.
    • After hitting both sides of the the spinner 3 times you'll have to win a Worthy Battle to complete the mission (see the Worthy Battle section).

    Tips:

    • Ball Save activates briefly whenever you hit the spinner target.


    Angrir : Hit the bumpers 100 times

    1. There is a time limit.
    2. Hit the bumpers a total of 100 times to pass the mission.
    3. You can get to the bumpers through Left or Right Orbit (both are lit).
    4. After hitting the bumpers 100 times you'll have to win a Worthy Battle to complete the mission (see Worthy Battle section)

    Tips:

    1. Hitting Left/Right ramps will multiply each hit you score afterwards by extra 1 but the multiplayer gets reset back once the ball exits the bumper area. I personally found it not worth trying to hit those two ramps on purpose and focusing on just hitting the orbits instead. If you hit the ramp by accident, it's a nice bonus but otherwise not worth the effort, since the time wasted is better spent going for actual bumper hits.


    Nul: Get the ball through Chaos Loop 8 times

    1. There is a time limit.
    2. Hit the Right Orbit (it's lit).
    3. The ball goes around the top of the table and starts falling down the left side.
    4. When the ball is to the left of Captain America's Broken shield, press Left Flipper to activate left side magnet.
    5. A split second later, as the ball is right next to 'F' in 'Fear Itself' sign at the bottom let go of Left Flipper and press Right Flipper.
    6. The ball will travel up the right side,and as it's going up, let go of the Right Flipper.
    7. One of the ADRENALINE letters will light up on the left side of the table.
    8. If you time it just right, the ball will travel all the way around the table, and start falling down the left side again.
    9. Go to Step 3 and repeat the previous actions, until all ADRENALINE letters are lit.
    10. After spelling ADRENALINE you'll have to win a Worthy Battle to complete the mission (see the Worthy Battle section).

    Tips

    1. You want to be careful with the flippers, as pressing either one starts pulling the ball in its direction. The mission seems hard at first but once you get the timing down, you should be able to complete multiple revolutions in a single try without having to hit the ball into the Right Orbit again.


    Skadi: Hit lit ramps

    You will only be able to access this mission once you complete all 7 regular missions. You need to repeat the steps to start a regular mission in order to start the Skadi mission. The table doesn't reset if you fail the mission so you'll be able to start it again, without having to beat all the 7 Worthy Missions again.

    1. Once the mission starts, you need to hit all three lit ramps (Left Ramp, Right Ramp and Hammer Ramp). This section is timed so you need to hurry.
    2. You can hit the Hammer Ramp with the top right flipper, after shooting the ball up the Center Ramp first (it will then roll down the Right Orbit)
    3. You can't wait too long between hitting the ramps, because the Robot will start shooting at them and light them again.
    4. Once all 3 ramps lights are turned off, a target will pop up in the center of the table and the battle is similar to the other Worthy Battles (see the Worthy Battle section) from previous missions, except now a Giant Robot will interfere with your shots.
    5. This stage is no longer timed so you can relax and aim your shots.
    6. After you complete the Final Battle, the trophy will pop and a Wizard Mode will start, you do not need to complete the Wizard Mode.

    Tips:

    1. When hitting all 3 ramps, focus on getting the hardest Hammer Ramp shot first.
    2. The moment you hit all 3 ramps, you want to start hitting the target as many times as you can before the Robot starts obstructing it. It helps that you get a brief Ball Save after each successful hit.
    3. If the target keeps oscillating between two close positions and you can't get a clear shot but it is possible to shoot the ball between Robot's legs. You can also shoot the ball up the Center Ramp, and then hit it with top right flipper on its way down. Even if you miss the target, the ball may sometimes end up in the Chaos Loop then circle around and hit the target on the second pass. Both of these are pretty risky but sometimes it's the only way.


    Here's a video by StOrMtRoOpErMx19 obtaining the trophy:

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