Finally Defeat Magneto Trophy in Marvel Pinball

  • Finally Defeat Magneto

     

    Spell out X-MEN and bring Magneto to his knees on the X-Men table.

    How to unlock Finally Defeat Magneto

    To get this trophy you must light each letter of "X-MEN" on the main playfield. The letters represent the completion of all of one type of mission. Here is a rundown of what must be done for each letter:

    • X – Unite all 7 X-Men.
    • M – Complete all 4 Magneto Missions
    • E – Complete all 3 Danger Room / Evil Brotherhood Missions
    • N – Complete 3 Upgrades to X-Men Powers

    You can do these in any order and you can mix and match them at any time. For example: I could do one mission of lighting the X letter then do a mission for lighting the M mission so long as eventually you do all missions and light all letters. I will explain how to light each letter and the missions involved in that letter but keep in mind to feel free to do these in any order you choose. However, here is the method I used in obtaining this trophy:

    • I concentrated on getting M first to try and beat the Magneto missions as are the hardest part of this table. All his missions are fairly easy to start too.
    • I then went for the E to finish off the Brotherhood.
    • Once I had M and E I went for X. Just playing for M & E often times I would get 1-3 X-Men on my team anyway so I just tried to collect whatever I had left over at the end.
    • Then N comes pretty much naturally, once you have the 3 X-Men needed for it.

    To Light the X: Unite and collect all 7 X-MEN:

    See Work as a Team on how to Unite the X-Men. When all the X-Men's names are litl shoot the ball up the UNITE ramp to start the "Dark Phoenix" 4 ball multiball. You can go for points and shoot the ramps and orbits or hold one ball and let the rest drain to continue on your quest for the trophy. When you're back to 1 ball, the "X" will be lit.

    To Light the M: Complete all 4 Magneto Missions:

    Mission 1: Brooklynn Bridge

    • Step 1: Hit the Cyclops cross ramp 4 times to activate the mission.
    • Step 2: Hit the Iceman ramp 3 times to make an ice bridge.
    • Step 3: Hit the UNITE ramp to complete the mission and it will light up on the main playfield.

    Mission 2: Phoenix In Peril

    • Step 1: Hit the Phoenix mini orbit 4 times to activate the mission.
    • Step 2: Shoot the Wolverine orbit to release the 2nd ball. This makes it a two ball multiball mission. If at any time you lose one ball and lose the multiball you will fail the mission and have to go back to step 1.
    • Step 3: Shoot either the UNITE or the Iceman ramp.
    • Step 4: Hit one of the unlit Magneto targets in the center of the table under Magneto.
      Step 5: Repeat steps 3 & 4 until you hit and light all the targets and the sinkhole behind the Magneto targets is revealed.
      Step 6: Shoot 1 of the balls into the sinkhole to complete the mission and it will light up on the main playfield. TIP: If you can shoot both balls into the sink hole at the end of the mission you will get the "Power of Love" extra ball.

    Mission 3: Capturing Magneto

    • Step 1: Hit the "Hidden Sinkhole" (it is behind the bumper) 2 times to activate the mission.
    • Step 2: After starting the mission, your ball will be teleported back to the launcher. You must now perform a skill shot by pulling the plunger at the right amount of power to get a skill shot. If done right, then the the ball will be charged and glow red with Cyclops's eye beam power but if you fail to make a skill shot then shoot the Iceman ramp to try again to charge the ball. If charged, you now have 30 seconds of charge time to go to the next step.
    • Step 3: Shoot the 3 randomly placed metal blockers with a charged ball and destroy them. If you shoot one or two and your charge runs out, then shoot the Iceman ramp to charge the ball again. After destroying all 3 metal blockers the mission will be complete and the light will be lit on the main playfield.

    Mission 4: Magnetic Frenzy

    • Step 1: Shoot at the Magneto targets and light up all three to reveal the sinkhole behind it.
    • Step 2: Shoot into the sinkhole to activate the mission.
    • Step 3: Now it is similar to mission 2 Phoenix in Peril. It is a 2 Multiball mission and you have to again shoot the UNITE or the Iceman ramp. After hitting one of these ramps…
    • Step 4: Hit the Magneto targets
    • Note: if you fail, and only light a few letters, they'll still be lit when you re-attempt the mission again.
    • Step 5: Repeat steps 3 and 4 until all the metal plates swirling around Xavier are gone. (or you light a letter spelling Magneto – both of these are visual cues on how many shots it takes to win the mode)
    • Step 5: After again revealing the sinkhole underneath Magneto shoot the ball into the sink hole and lock the ball to complete the mission and light the mission light on the main playfield.

    After you completed all 4 Magneto missions the "Final Clash" Wizard mode is available. Shoot the ball into the "Final Clash" sinkhole to start the wizard multiball.

    To win this multiball mode:

    Stage 1: Shoot 20 ramps/orbits & hit the Iceman ramp 3 times.

    Stage 2: Hit the UNITE or the Iceman ramp & hit the Magneto targets.

    Do this until the Magneto sinkhole opens & lock the balls there. When you're back to 1 ball, the "M" will be lit even if you fail or don't complete the mission so for this trophy you could choose to hold one ball and let the rest drain.

    To Light the E: Complete all 3 Brotherhood missions:

    As you complete these Danger Room/Evil Brotherhood Missions it will light up at the back wall of the table.

    Halt the Juggernaut: Iceman vs Juggernaut

    • Step 1: Shoot the Iceman ramp 4 times to activate the mission.
    • Step 2: Shoot the Iceman ramp within 30 seconds 3 times to freeze the Juggernaut. If you fail to shoot the ramp within 30 seconds you will have to restart the mission back to step 1. Each time you hit the ramp the 30 seconds will start over again.
    • Step 5: Shoot the Wolverine orbit to lock the ball and complete the mission.

    Sense the Traitor: Woverine vs Mystique

    • Step 1: Shoot the Wolverine orbit 4 times to activate the mission.
    • Step 2: You have 60 seconds to shoot lit ramps until you find the one randomly hiding Mystique.
    • Step 3: Once you find Mystique complete the mission by shooting the Wolverine orbit to lock the ball.

    Move the Blob: Nightcrawler vs. Blob

    • Step 1: Hit the Nightcrawler orbit 4 times to activate the mission. Note: This mission requires you to hit 4 ramps or orbits in quick succession. The ball will teleport; like Nightcrawler, and the sequence is always the same (you have about 20 seconds for each of the 4 shots, failure to hit any of them result in failure of mission:
    • Step 2: Shoot the Cyclops Ramp. When the mission starts the ball will stop for a second at the entrance of the Storm orbit and it will roll down the top right flipper. This allows you to shoot the ball into the Cyclops cross ramp.
    • Step 3: Shoot the Iceman Ramp. The ball is teleported to the left flipper, time the shot well and hit the Iceman ramp.
    • Step 4: Shoot the Storm Orbit. The ball is teleported to the top left flipper, time the shot well and hit the Storm orbit.
    • Step 5: Shoot the Unite Ramp. The ball is teleported to the right flipper, again time the shot well and hit the UNITE ramp.
    • Step 6: Shoot the Wolverine orbit to lock the ball and complete the mission.

    After 3 balls are locked in the Wolverine orbit, the "Danger Room Multiball" will start. You can go for points and destroy Sentinels by shooting the ramps and orbits or hold one ball and let the rest drain to continue on your quest for the trophy. When you’re back to 1 ball, the "E" will be lit.

    To Light the N: Upgrade 3 X-Men:

    In order to complete the upgrades the following X-Men must be Collected or United: Cyclops, Storm & Colossus. See: Work as a team. Many of these might come from naturally playing so long as you have United the required X-Men.

    Power up Cyclops:

    • Step 1: Once Cyclops is on the team shoot the Iceman ramp
    • Step 2: Make a skill shot. Skill Shots are now upgraded.

    Power up Storm:

    • Hit the "Storm Spinner" until you spell STORM (see DMD for progress).

    Power up Colossus:

    • Hit the bumpers x25.

    After upgrading all 3, shoot the ball up the UNITE ramp to start the "Omega Mutant" Hurry up mode. Shoot the Unite ramp again before the countdown on the DMD reaches zero and "N" will be lit. Once all letters of X-MEN are lit (in any order) the trophy will pop.

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