ROADMAP
Overview:
-Estimated trophy difficulty: 9/10
-Offline: 12 (12)
-Online: 3 (1, 1, 1)
-DLC: 6 (2, 4)
-Approximate amount of time to 100%: 50-100 hours, varies greatly depending on skill
-Minimum number of playthroughs needed: No story mode
-Missable trophies: None
-Glitched trophies: None
-Cheats: You can change control mappings and anything under the "Extra Adjustments" menu. Any other changes to default settings will disable trophies and posted scores.
Introduction:
Marvel Pinball is the latest pinball game from ZEN Studios, featuring tables based on Marvel comic book heroes. It uses the same physics engine from ZEN Pinball, but with a revamped and much smoother interface and online features. As usual, many of the trophies in the game are very difficult, and will test your patience, skill and sanity. With four tables in the initial release and four more on the way in the future, Marvel Pinball stands poised to suck many hours out of your life.
Pinball Basics:
If you want to know more about the basic terminology for pinball machine features, as well as a variety of techniques and skills, I suggest you check the following links:
Terminology and Basic Strategy - from the ZEN Pinball Trophy Guide by skippycue
Skills for the Pinball Player - from ipdb.org, the Internet Pinball Database
Not all real-world skills and techniques are reproducable on Marvel Pinball, though, so beware. Death saves, however, can be and are very useful at times.
Controls:
I play with the flippers mapped to and , which is the default. Most people find it very useful to use for nudging, rather than the default Sixaxis motion (which is a bit unpredictable), so I recommend you change that. You also may find it beneficial to alter the upper and lower flipper sensitivities. You can do this in the Operator's Menu (from the pause screen). Once in there, go to Utilities -> Extra Adjustments. In this menu you can change the sensitivity values - the lower the value, the more responsive the flippers are. The lower flippers can be decreased to 0.15 and the upper flippers can be decreased to 0.00. Be careful not to change any other settings in the Operator's Menu - you may disable trophies and high scores.
[ Step 0: Disclaimer - Before you Begin ]
Some people recommend focusing on one table at a time and not moving on to the next until you have acquired all trophies for that table. Some like to switch tables frequently and take breaks when frustration with a specific table sets in. This roadmap is structured around the difficulty of the individual trophies, regardless of table, so it's more like the second scenario. If you're going for 100%, use whichever method works best for you. If you wish to only focus on one table, you can still use the steps below to determine which order you should do the trophies for that particular table.
[ Step 1: Get the Hang of each Table ]
The first thing you should do is just play each table without worrying about trophies. Get used to the layout and physics of each table. All the table-specific trophies are bronzes, and there are a few (in Step 2) that are very easy and you will most likely get them without really trying.
Please Note: Each trophy has to be done in a single game. They do not carry across games.
For each table below, there are two links. The first leads to an overview of the table, detailing ramps/orbits, kickbacks, ballsaves and table-specific features, which be found in specific trophy guide posts. The second leads to a thread for discussion of that table, with tips and tricks from other users (some of which have been incorporated into the guide).
- Blade - Overview | Discussion
- Iron Man - Overview | Discussion
- Spider-Man - Overview | Discussion
- Wolverine - Overview | Discussion
- Fantastic Four (DLC) - Overview/Guide | Discussion
- Captain America (DLC) - Overview/Guide | Discussion
Please read the overviews, as they provide valuable information on table layouts and terms that are frequently referenced in individual trophies. Certain shots or techniques may not be explained in each trophy explanation itself to avoid repetition.
I also highly suggest you read the in-game Rule Sheet (press and select "Help & Options" > "Rule Sheet") for each table after you've played it a little bit. If you read it without first getting familiar with a table, it won't make much sense. The Rule Sheet will explain how to activate many features of the table and get high scores. They usually aren't 100% comprehensive, but are definitely helpful.
[ Step 2: Complete the "Easy" Trophies / Team Force ]
You may have already gotten these trophies just from trying out each table in Step 1. If you are missing any still, focus on them now. These trophies are:
- Blade: Cathari Treasure, Forsaken Shrine
- Spider-Man: Aunt May's Dinner Party
- Wolverine: Ninja Technique
- Captain America (DLC): The Omnipotent
You can also immediately work on the Team Force trophies. These are very easy; you merely need to add friends via the Team Force Friend thread and score as high as you can on each table. See the Friends trophy in the guide for more detail.
[ Step 3: Complete the "Medium" Trophies ]
By this point you should be familiar with each table, and thus feel confident enough to try the medium tier of bronze trophies. These trophies generally involve completing a number of missions and tasks in a single game. These trophies are:
- Iron Man: Tony Stark, Living Legend, The Invincible Iron Man
- Spider-Man: Smart Move, Clone Chaos
- Wolverine: Adamantium Bonded, Healing Factor Overloaded
- Fantastic Four (DLC): Fearsome Foursome, Ignition
- Captain America (DLC): The Howling Commandos
[ Step 4: Complete the "Hard" Trophies ]
If you've managed to get any of the trophies from Step 3, congratulations, they are not easy. This final step is what gives the game such a high difficulty rating. For these last two trophies you essentially have to complete the "story mode" for two tables. Runs to complete a table can go for hours, so a huge amount of patience and practice is required.
The story mode trophies are:
- Blade: Glorious Sunshine
- Iron Man: Ultimo
- Fantastic Four (DLC): Fantastic!
- Captain America (DLC): Total Victory
Acknowledgements:
Major thanks goes to StOrMtRoOpErMx19 for providing vital information on the really difficult trophies.
Extra Balls go to the following people for providing crucial tips and details used in this guide, as well as numerous suggestions and feedback:
- 75thDeadMan
- DiscoKing
- Mammouth
- Oskari14
- Ruldra
- steviej
[PS3T Would Like to Thank Vyrastas for this Roadmap]
Fantasic Four Table DLC:
Overview and introduction:
-Estimated trophy difficulty: 9/10
-Offline: 3 (2, 1)
-Approximate amount of time to 100%: varies greatly depending on skill
-Minimum number of playthroughs needed: No story mode
-Missable trophies: None
-Glitched trophies: None
-Cheats: You can change control mappings and anything under the "Extra Adjustments" menu. Any other changes to default settings will disable trophies and posted scores.
This guide will explain what to do in order to achieve the trophies for the latest Marvel Pinball DLC table, themed Fantastic Four.
For the full guide and roadmap of the base game, please refer to the guide by Vyrastas found HERE. For an in-depth description of basic tactics and terminology, go to Skippycue's Zen Pinball guide found HERE.
On a quick note regarding basic tactics, I would like to point out that this table plays very fast. Safely catching a ball is not an easy feat on this table. Furthermore, the table has a 2 nudge only tilt limit. Instead of catching a ball and using the nudge pass maneuver, it will often be wiser to go for combos up the easy ramps in order to get to the desired flippers.
Ramps, orbits and sinkholes:
This table has 4 ramps and 3 orbits for you to play with.
The left and right orbit send the ball all the way around the back of the table. They both allow for an easy catch. The BAXTER mini orbit and the TORCH ramp can only be hit using the top left flipper. The easiest way to approach these shots is hitting them after a hit up the mission saucer.
The SIGN ramp, the Thing’s Ramp and the Invisible Woman’s are the 3 main ramps on the table. All 3 can be hit with both of the flippers. If you’re having trouble with either of them, try experimenting with the other flipper. Every first hit up the SIGN ramp will guide the ball through Mister Fantastics machine and towards the left flipper. Every second hit will guide it towards the right flipper.
The Thing’s sinkhole is in the center of the table behind 3 drop targets. Apart from activating the Clobberin’ Multiball, this hole has a very useful second feature. After scoring 40 bumper hits throughout your game, hitting The Thing’s hole will make him give you a random reward. These include Extra balls, x10 multipliers, lots of points, and a whole lot of other goodies.
The Baxter Building sinkhole is located in the far back right of the table, to the right of The Thing. The sinkhole can be hit with both of the flippers. It’s a pretty annoying shot with either of them, so try and figure out what feels the easiest for you. A hit will guide the ball on a ramp back to the right flipper.
Kickbacks and ballsave:
The kickbacks are activated by spelling out FORCE FIELD over the in- and outlanes. You’ll need 2 hits through every lane. The lights can be swapped around using the flippers. The first time you complete them, you’ll activate the left kickback. The second time you’ll activate the right one. Using the Thing’s ramp and the Invisible woman’s ramp is the easiest way to light the letters. Both kickbacks are crucial for a successful game, so make the effort! Unfortunately, the kickbacks are disabled upon losing your ball.
Activating the Negative Zone Ballsave involves 2 steps. During the first step you’ll have to boost the power of the Negative Zone Portal. Do so by hitting The Thing’s ramp and/or the Invisible Woman’s ramp 7 times. The second step requires you to shoot the ball through Mister Fantastic’s machine 4 times in order to stabilise the portal. The machine is reached via the SIGN ramp, but unfortunately every second hit is diverted towards the right flipper and away from the machine. It may seem like a lot of shots, but this ballsave lasts untill it’s used... This makes it a very useful feature on this table.
NOTE:The Mister Fantastic main story mission makes activating the NZ ballsave a bit easier. Every time he picks up one of the balls, he will drop it right into the machine.
The regular ballsave can only be gotten as a random gift from The Thing.
Multipliers and extra balls:
The Multipliers are activated by spelling out FOUR above the bumpers. The lights can be swapped around using the flippers.
Extra balls are obtained through various methods.
- Spell out FOUR 6 times during 1 ball. Increase your multiplier after reaching x10.
- Perform a 10-way combo.
- A random gift form The Thing.
- Perform a manual Invisible Flip. Spell out INVISIBLE by hitting the left and right orbits to start this mini mode. Hit the right orbit once more and your ball will be stopped by the Invisible Woman. You now have 2 options. Do nothing and let the Sue send your ball towards the TORCH ramp automatically, or choose to make the shot yourself by pressing both of the flippers at the same time. This will send the ball around the orbit. Manage to hit the TORCH ramp straight away and you’ve got yourself an extra ball. Sounds hard, but it seems as though the TORCH ramp is a bit less unforgiving during this mode. Only the first flip you perform awards an extra ball.
- Beat level 4 in the workshop mini game. This game accessible in the Baxter building after spelling out BAXTER by hitting the mini orbit. You have to try and launch the ball towards the approaching targets using the flipper buttons. Play and win the game 4 times to earn the extra ball. The targets will come towards you at increasingly higher speeds in the later levels.
After any of the requirements has been met, the Extra Ball target next to the Invisible Woman’s ramp will light up. Hit the target and the extra ball is yours.
[PST Would Like to Thank steviej for this Roadmap]
Captain America Table DLC:
Overview and Introduction
-Estimated trophy difficulty: 9/10
-Offline: 3 (2, 1)
-Approximate amount of time to 100%: varies greatly depending on skill
-Minimum number of playthroughs needed: No story mode
-Missable trophies: None
-Glitched trophies: None
-Cheats: You can change control mappings and anything under the "Extra Adjustments" menu. Any other changes to default settings will disable trophies and posted scores.
Welcome to our guide to the trophies on the Captain America DLC table for Marvel Pinball! Enjoy the read and the videos! Hopefully they will help you experience some more of this awesome table's features, and maybe even help you earn some trophies!
For the full guide and roadmap of the base game, please refer to the guide by Vyrastas found HERE.
For an in-depth description of basic tactics and terminology, go to Skippycue's Zen Pinball guide found HERE.
Table Specifics
General features:
This table has 3 main ramps. They will be referred to in the guide as the Left, Right and Center Ramps. The Left Ramp is easily hit from either of the flippers. The Center Ramp is a hidden ramp that can only be hit by using the top right flipper. All 3 of these ramps can have a sinkhole open up in front of them during missions or during "lock is lit". Hitting the Center Ramp during normal gameplay spells ASSAULT. This grants you access to Zemo's castle. For more info on this mini game, check Resistance under the "Total Victory" trophy.
Both the Right and the Center Ramp are part of the same cross-ramp. This neat system of drawbridges will guide the ball over the lanes and towards the flippers. Unfortunately, on some occasions, the bridges won’t function properly and the ball will fly straight back onto the table. What makes this even more annoying is that when it happens during missions, the ramps will not register as being hit.
The Left and Right Orbits will guide the ball around the back of the table. The Center Orbit, is a mini-orbit located above the Center Ramp. It can only be hit using the top right flipper, and will guide the ball right back to it. Hitting the bumpers spells "SOLDIER & SYMBOL & SAVIOUR" and "FRIEND". Complete the words for bigger scores on the bumpers.
The Red Skull Plunger is a ramp to the right of the Right Orbit. Hit it with a very late left flipper shot. It guides the ball up the launcher’s lane and towards the top right flipper. Hit it 8 times to spell RED SKULL and start a multiball challenge.
The 2 Howlers' Targets and the Howlers' Sinkhole are found to the left of the Left Orbit. The 3 Cube Targets are in the back center of the table. Open up the Cosmic Cube, and get a free shot that aides your progress. In addition, you'll also be able to lock a ball in one of the newly opened sinkholes. Lock 3 to start the Sleeper Multiball. The Red Skull Target is located between the Right Ramp and the Right Orbit. You’ll need a clean, hard shot for this one to register. It acts like a saucer, and provides you with an easy way to get to the top right flipper.
Kickbacks and Ballsave:
The kickbacks are easily lit by spelling BUCKY over the flipper lanes. First the left kickback will be activated, and then the right kickback.
The ballsave can only be won as a random reward for completing the Supply Drop mini game.
Multipliers and Extra Balls:
The multipliers can be increased by lighting up all 3 targets beneath the Center Ramp.
The extra balls can be won by either increasing the multipliers to x10, or as a random reward from the Supply Drop mini game. Collect them by hitting the Howlers' sinkhole.
Bucky and the Howling Commandos:
During your game, you can invoke the help of Bucky, or 1 of the Howling Commandos. Each of them offers a different permanent bonus. Unfortunately, only one of them can be selected at any given time. You can switch between the unlocked characters by hitting the captured ball next to the cube. Selection of characters is locked during missions.
- Bucky: 30% chance of your ball being saved upon draining. Definitely worth the effort !
- Dum Dum Dugan: 4x bumper scores.
- Gabe Jones: Much higher Combo scores.
- Jim Morita: Slows down timers by about 3 times. If you have problems with the timed missions, this guy is the answer!
- Jacques Dernier: 30x target scores. Play the ASSAULT mission with him activated for some huge scores.
To get Bucky, you’ll have to perform a skill shot. There are 3 exits off the launcher’s ramp. Adjust the force you apply to the launcher according to the exit that’s lit. The back exit requires full force, the center exit requires the tip of the launcher to be visible, and the front one requires a gentle shot. Upon performing a skill shot, a 200.000 points countdown will be displayed on the DMD. Hit the right ramp before the countdown reaches zero to save Bucky. You have to hit the captured ball in order activate Bucky’s ability.
The information about how to find the 4 Commandos can be found under the "The Howling Commandos" trophy.
Supply Drop:
This mini game is played on the top left playfield. It can only be played when the Supply Drop light above the Howlers' sinkhole is lit. It's a red light with a plane in it, and has a bit of a strange place on the table. The indicator will light up for only a few seconds. The first time it lights up will be about 30 seconds in the game. After that, it will take a lot longer. If you have the patience, hold your ball on your right flipper at the start of your game. When the light is lit, hit the Howlers' sinkhole. This, in combination with saving Bucky, could give you a good head start when going in the game.
Alternatively, after finding all 4 commandos, you can call for a Supply Drop yourself by hitting both of the Howlers' targets again. This makes finding them A LOT more worthwhile.
Upon starting the mini game, you’ll find yourself on a small mini playfield on the top left side of the table. The idea is to deflect the balls shot at you with Cap’s shield using the flipper buttons. An easy way to go about this game is to devide the playfield into 3 immaginary sections, each with 3 cannons. If any of the left most cannons light up, press the left flipper button. If any of the 3 central targets light up, do nothing. And if any of the 3 right most targets light up, press the right flipper button. The mission is lost if Cap is hit by 2 shots.
This list of rewards is courtesy of ZS forum user blue! The order and (symbols) match the red lights on the playfield.
- (parachute) - Extra Ammo = Awards Extra Ball
- (moneybag) - Resupply = Awards 10 million points
- (soldier) - Regroup = Awards Howling Commando
- (map) - Assault Plan = Starts ASSAULT mission
- (jetpack) - New Intel Report = Starts Red Skull multiball
- (marked road) - Secure Supply Lines = Lights Bonus Held
- (first aid) - Medical Pack = Lights ball saver for 35 seconds
- (cosmic cube) - Tactical Support = Unlocks Cosmic Cube
This video by StOrMtRoOpErMx19 shows how to start the main story missions, how to save Bucky, and how to get an early extra ball from the Supply Drop mini game.
[PST Would Like to Thank steviej for this Roadmap]
Ghost Rider Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 7/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Ghost Rider Table which is part of the Vengeance and Virtue DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the Zen Pinball 2: Ghost Rider ~ Trophy Guide
This trophy set includes the MARVEL Pinball: Ghost Rider table. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Ghost Rider trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can earn trophies again.
[PST Would Like to Thank DISCOKING for this Overview]
Thor Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 9/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: THOR Table which is part of the Vengeance and Virtue DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: Thor ~ Trophy Guide
This trophy set includes the MARVEL Pinball: THOR. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the THOR trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can earn trophies again.
[PST Would Like to Thank DISCOKING for this Overview]
Moon Knight Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 8/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Moon Knight Table which is part of the Vengeance and Virtue DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: Moon Knight ~ Trophy Guide by Eternal21
This trophy set includes the MARVEL Pinball: Moon Knight Table. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Moon Knight trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can earn trophies again.
Eternal21 For descriptions and tips detailing the trophies Whirlybird and Dark Side of the Moon
[PST Would Like to Thank DISCOKING for this Overview]
X-Men Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 8/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: X-MEN Table which is part of the Vengeance and Virtue DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: X-MEN ~ Trophy Guide
This trophy set includes the MARVEL Pinball: X-MEN table. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the X-Men trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can earn trophies again.
[PST Would Like to Thank DISCOKING for this Overview]
The Infinity Gauntlet Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 8/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Infinity Gauntlet Table which is part of the Avengers Chronicles DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the Zen Pinball 2: Infinity Gauntlet ~ Trophy Guide by Eternal21
This trophy set includes the MARVEL Pinball: Infinity Gauntlet. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Infinity Gauntlet trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can earn trophies again.
Eternal 21 For pictures, descriptions, and tips detailing the trophies Silver Surfin' and To Infinity.
[PST Would Like to Thank DISCOKING for this Overview]
World War Hulk Table DLC:
OVERVIEW:
- Estimated trophy difficulty: 8/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: World War Hulk Table which is part of the Avengers Chronicles DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: World War Hulk ~ Trophy Guide by Eternal21
This trophy set includes the MARVEL Pinball: World War Hulk. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Fear Itself trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click restore default settings so you can earn trophies again.
Eternal21 For pictures, descriptions and tips detailing the trophies. Enter Hulk's Arena and Hulk's Vengeance.
[PST Would Like to Thank DISCOKING for this Overview]
Fear Itself Table DLC:
Overview:
- Estimated trophy difficulty: 8/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Fear Itself Table which is part of the Avengers Chronicles DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: Fear Itself ~ Trophy Guide by Eternal21
This trophy set includes the MARVEL Pinball: Fear Itself. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Fear Itself trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click restore default settings so you can earn trophies again.
Eternal21 For pictures, descriptions, and tips detailing the trophies Army of the Serpent and Prophecy Fulfilled.
[PST Would Like to Thank DISCOKING for this Overview]
The Avengers Table DLC:
Overview:
- Estimated trophy difficulty: 5/10 (Personal Opinion)
- Offline trophies: 3 (3)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent, Min: 1 hour, Max: Many hours.
- Minimum number of playthroughs: None.
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Avengers Table which is part of the Avengers Chronicles DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2.
Click here if you are looking for the ZEN Pinball 2: Avengers ~ Trophy Guide by Eternal21
This trophy set includes the MARVEL Pinball: Avengers. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Avengers trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click restore default settings so you can earn trophies again.
Eternal21 For pictures, descriptions and tips detailing the trophies Back from the Dead and Avengers Assembled.
[PST Would Like to Thank DISCOKING for this Overview]
Civil War Table DLC:
Overview:
- Estimated trophy difficulty: 7/10 (Personal Opinion)
- Offline trophies: 3 (2, 1)
- Online trophies: N/A
- Approximate amount of time to 100%: Highly skill dependent (Min:2 hours, Max: 20+ hours.)
- Minimum number of playthroughs: 2 (must play at least once each as Captain America and Iron Man)
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A
This Guide is for people who own the Marvel Pinball (MP) game (for the PS3 only). These are the trophies from the MP: Civil War Table DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2. Click here if you are looking for the Zen Pinball 2: Civil War DLC ~ Trophy Guide: LINK
This trophy set includes the MARVEL Pinball: Civil War DLC table. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and Stormtroopermx19, as this one only covers the Civil War DLC trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click "Restore Default Settings" so you can again earn trophies.
Note: Special thanks and credit goes out to all the unknown artists and authors of the banner images I used in the making of this Guide.
[PST Would Like to Thank DISCOKING for this Overview]