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  • Estimated trophy difficulty: 1/10 [Platinum Difficulty Rating]
  • Offline trophies: 12 (0, 0, 11, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 30mins if skipping but 2hrs if reading everything [Estimated Time to Platinum]
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No difficulty options available.



Lydia is a dark but wonderfully atmospheric award-winning game created by Platonic Partnerships. While it's often classed as a Visual Novel, the truth is that it's a story-driven adventure game with indie VN-style dialogue choices and scenes. It's a beautiful but haunting game in which you control the titular Lydia, a young girl who believes in monsters but, accompanied by her trusty Teddy, finds the bravery to face them head on. While it's already dark and interesting enough as it is on the surface, it is actually a lot deeper as it's all a metaphor for drug addiction through the lens of a child which just becomes clearer and clearer as she searches for the true monster. It's a story that will definitely resonate with a lot of people. While the story is excellent, many find the real gems in this game however are its visual style and its soundtrack, both of which will certainly have you engrossed for its (admittedly short) run.

CONTENT WARNING: Please be aware that there are certain events in-game that may be triggering for certain people, including drugs and addiction, car accidents and trauma, death and so on.  




NOTE: Unlike many games in this genre, Lydia doesn't have any auto, fast forward or skip features. The only way you can skip through is by button-mashing the cross.png button. Thankfully the text is immediate and button-mashing will make it go by very quickly. In addition, there are no controls needed as the cross.png button is literally the only button used in the entire game aside from moving around with the joystick.

This is a very, very quick and easy Platinum; for one, the game is only 4 chapters long and, even without skipping anything, can be completed in 1-2 hours at most. Secondly, there's no combat and isn't much in the way of gameplay either. You'll control your character while she walks around in this twisted world, occasionally interacting with the things around you and speaking to lots of people along the way. 

While Lydia does offer you dialogue choices, in truth it does not matter what choice you pick as, not only does it not substantially change the story, nor affect the trophies but in addition, you will always arrive at the same ending as there are no multiple paths or endings. With that in mind, feel free to make whatever choices you want. There is only one occasion where your choice matters as you need to find the right combination to provoke an event (see Princess tower trophy_gold.png for more information). There is nothing missable though so you shouldn't have any issues even if you were to play without a Guide.

The game is very linear so as long as you are interacting with everything you see, you'll be fine. There might be times where you're unsure of what to do next if you don't notice what to interact with. It should be obvious enough, though, as a cross.png will appear over the object/person when you get close. That said, if at any point you're stranded and you've tried interacting with everything in the area, I've included text walkthroughs under each trophy. 


Step 1: Play the game!

Simple! This is the only step there is. Just play through the game, interacting with everything and going through the dialogue choices. As always, we recommend you play it without skipping to experience its great story and atmosphere, especially as Lydia is a very good game that's well worth the short time it takes. 

Lydia Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

12 trophies ( 11  )

  • Carry on, Lydia

    As always, collect all the other trophies to pop the Platinum. Congrats!

    For a complete video walkthrough, please see my Guide here:
  • Storytime's over, go to your room

    Story-related and cannot be missed.

    This trophy takes place during the Prologue.

    You don't need to do anything here; just keep the dialogue going, making whatever choices you please until the trophy pops. 
  • There you are, Teddy

    Story-related and cannot be missed.

    This trophy takes place during the Prologue. See below for more info.

    You'll first begin by being introduced to the character and her parents. After a bunch of dialogue, you'll eventually gain control of your character. The following are all the interactions/actions that you'll do in this section: 

    1. Interact with the closet.
    2. Interact with the bedframe.
  • Get the Knight to come with you

    Story-related and cannot be missed.

    This trophy takes place during the Prologue and Chapter 1: The Knight.

    After the previous trophy is complete and you regain control of your character, the following are all the interactions/actions that you'll do in this section:

    1. Interact with the closet.
    2. When you reach a T intersection, turn left and keep going until you reach the Knight by the tree. 
    3. Talk to the Knight.
    4. Interact with the object on the ground that's making sounds. 
    5. When you click on the object, the Knight will move away. Once he does, interact with the bottle. 
    6. Talk to the Knight.
  • Overcome your fear and reach the campfire

    Story-related and cannot be missed.

    This trophy takes place during Chapter 1 through to the ending of Chapter 2: The Fool. 

    Once the previous trophy pops, the following are all the interactions/actions that you'll do in this section:

    1. From the Knight, walk right (return the way you came).
    2. When the Knight falls down, interact with him.
    3. Continue walking right until you reach the monster.
    -- Chapter 2: The Fool, begins. --
    4. Interact with the light in the closet.
    5. Keep walking forward all the way and through the forest, occasionally chatting with Teddy, until you reach a campsite, where the trophy will pop.
  • Escape the house!

    Story-related and cannot be missed.

    NOTE: This is the only time your choices matter, as you have to find the right combination of dialogue choices to make the zombie move away. If you choose the wrong options, he won't move and you'll just have to try again until you get it right. There's no penalty for getting it wrong, nor any limit to how many tries you can do so if you're curious and want to read all of his responses, feel free to do so.

    This trophy takes place during Chapter 3: The Princess. 

    1. Keep talking to the Jester there until the scene changes. You'll have a lot of dialogue to get through at first and it will be quite a while before you regain control. By the time you do, you're back out in the real world again. Once you do, follow the actions listed below:

    -- Chapter 3: The Princess, begins. --
    2. Interact with the closet.
    3. Interact with the light inside the closet.
    4. Walk towards your left and speak to the zombie.
    5. Interact with the phone. 

    IMPORTANT DIALOGUE CHOICES:
    6. Select "... your neighbor"
    7. Select "...your car"
    8. Select "...Someone scratched it".

    9. Once the zombie leaves, walk left again.
    10. Speak to your mother until you leave and the trophy will pop.
  • Finally meet Sheila and Steven

    Story-related and cannot be missed.

    This trophy takes place during Chapter 3: The Princess.

    After the previous trophy is complete and you regain control of your character, the following are all the interactions/actions that you'll do in this section:

    1. Walk to the left.
    2. When you change areas, walk to the right. 
    3. Interact with the people sitting on the bench.
    4. Continue to the right.
    5. When you change areas again, you'll be in a playground. At the very bottom-right corner of the screen will be a merry-go-round. Interact with it.
    6. Interact with the swings.
    7. Interact with the slide.
    8. Walk to the left to leave the area the way you came in.
  • Make the ghosts disappear

    Story-related and cannot be missed. 

    This trophy takes place during the second half of Chapter 3 and through Chapter 4: The Matriarch.

    After the previous trophy is complete and you regain control of your character, the following are all the interactions/actions that you'll do in this section:

    1. Interact with the car seat.
    2. Interact with the box cutter on the bottom of the screen.
    4. Interact with the seatbelt to cut it.
    -- Chapter 4: The Matriarch, begins. --
    5. Leave your bedroom by interacting with the door.
    6. Walk downstairs.
    7. Walk to the right and keep going until you change areas.
    8. Speak to the first ghost and choose "Irritated". (The ghosts in question are the only white/translucent ghosts in the area.)
    9. Speak to the second ghost and choose "Courteous" two times. 
    10. Walk to the left until you reach the third ghost. Speak to him and choose "Courteous" twice.
    11. Walk to the left again until you reach the fourth (and final) ghost. Speak to him and choose "Courteous" once.

    [NOTE: It's not certain which of your dialogue choices matter with the ghosts and which don't as different mixes have come up but always with the same last choice for each ghost. The setup above definitely works, though.]
  • Go out to see the monster, alone

    Story-related and cannot be missed.

    This trophy takes place during Chapter 4: The Matriarch.

    1. Once you've finished with the ghosts and have gotten the Party ghosts trophy_gold.png trophy, walk to the right until the Teddy approaches you. Talk to him until your character leaves the area and this trophy will pop.
  • Confront the Monster

    Story-related and cannot be missed.

    This trophy takes place during Chapter 4: The Matriarch.

    After the previous trophy is complete and you regain control of your character, the following are all the interactions/actions that you'll do in this section:

    1. Walk to the left and keep going for a while until a cutscene occurs.
    2. Speak to the masked monster until the trophy pops.
  • End another chapter of your life

    Story-related and cannot be missed.

    This trophy takes place during Chapter 4: The Matriarch.

    1. Continue going through the dialogue and choosing whatever options you want until the trophy pops.
  • Reach the end of the Credits

    Story-related and cannot be missed.

    The trophy will pop once the credits are over.

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