A fittingly eerie soundtrack lends itself well to the atmosphere that Tarsier has created, while the fitful movements of the game's puppet-like monsters sound suitably nasty, all cracking limbs and stretching skin. Icky.
An impressive-looking game that makes the world a frightening place with its grotesque denizens, contorted buildings, abandoned clothes and shoes, and vibe of general weirdness. Little Nightmares II conjures more uniquely bizarre imagery that you won't forget in a hurry.
This is much the same deal as the previous game, albeit with environments boasting expanded depth that can lead to all sorts of annoying little grievances. Trial and error platforming and chase sequences can be a real headache, too.
While boasting slightly longer runtime than the first game, Little Nightmares II is nonetheless relatively bloated, outstaying its welcome just a little too much. There are flashes of brilliance during its five chapters, but the numerous moments of frustration will stick with you.
A good, solid list with some enjoyable riddles to figure out and collectible hats for Mono to keep your eyes peeled for. Inevitably, you'll miss some of the glitched children and special actions on your first go, so this will likely encourage a second playthrough, if you dare.