Overview:

  • Estimated trophy difficulty: 3.5/10 (Poll)
  • Offline trophies: 37 (19, 13, 4, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 12-16hrs+ (Poll)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: Yes, 2 - Educated foreman and Too cool for school . Both are related to the tutorial (one for playing it and one for skipping it). You'll need to start two separate games to get them both.
  • Glitched trophies: No glitched trophies but there is a game crash error that can potentially happen. See below for notes regarding this.
  • Does difficulty affect trophies?: No difficulty settings
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.
  • Additional peripherals required?: No


Introduction:

They may be small, but they build BIG! In Little Big Workshop, you'll create and grow your very own elf-run table-top workshop. From rubber ducks to robots, you'll need to buy machines, employ workers and take on new clients to grow your profits and your reputation. You'll need to watch the market for fluctuating prices to make sure that you're selling your goods for the highest dollar possible to max out your profits. Use level points to unlock perks and additional abilities to make your employees more efficient and to keep your cost of goods low. Slow and steady wins the race in this build-to-be-the-best simulator!


Error Code CE-34878-0: Everyone's favourite. Save often. There's a chance you'll get this game crash error when you've built up your Workshop a pretty good deal, though it's unclear as to why exactly it happens. Unfortunately, it messes up your save files. The game has an autosave system that saves after every client challenge you complete and/or each time you level up your Factory. When you get this error, your autosaves will become corrupt and it's unlikely you will be able to load them. For the most part, the main saves appear to be unharmed by this error, though there is a small risk that those will become corrupted as well. Instead of hitting "Continue" from the main menu, go to "Load" and look for the last physical save you made and choose to load that. It's likely you'll lose some progress because of this, but it's better than losing your entire save and everything you've done up to this point. If you're playing and you feel your game starting to lag (especially when opening up menus - they should normally take 1-2 seconds, when they lag, they can take 4-5), this is a pretty good sign that the game is struggling to keep up with everything going on. Save and exit the game and close the game app. Restart it and when you start up your game, it should kick back into gear accordingly.

There is another issue with the game outside of the CE error mentioned above but it's far more manageable than dealing with corrupt save files. If you try to go through too many menus in quick succession, you run the risk of one of them freezing and remaining open on your screen. You'll need to save your game and back out to the main menu to get it to go away. Absolute worst case you'll need to save and completely exit the game app, then start it back up. This is almost guaranteed to happen from time to time as you get used to the game mechanics but as stated, it's easily fixed, even if just a tad annoying.


Walkthrough:

Step 1: Get Your Factory to Level 40

Choose to play the tutorial or skip it, it's up to you. If this is your first time playing this game, it's highly recommended you go ahead and play through it. This will be the grindiest trophy out of all of them to get and you'll more than likely earn a handful of others along the way. You want to put your focus into getting all of the Clients reputation levels up to 5 and completing their final challenges. Be sure to grow your factory alongside these client challenges and not outside of them. This will prevent you from getting too big early on and spending more money than you can spare. Try your best not to unlock any additional plots until you've reached $1,000,000 in savings, though if you need to expand, purchase the smaller plots only after you've unlocked the discount perk (see Explorer ). Focus on unlocking the "Specialists" perks and any Discount-related perks first, as this will make your Workshop much more efficient to run. Outside of the client challenges, you also want to be sure to pay attention to the Milestone Challenges. There are 4 tiers: Bronze, Silver, Gold and Champion. You should be close to done (if not completely done) with the Champion tier by the time you reach Level 40. It is incredibly likely your factory will be open for well over 365 days by the time you reach Level 40 so don't worry too much about the days, just make sure you're keeping your employees happy and your workshop open.

For more information on keeping your employees energy levels in tip top shape, microfloppy has created an easy to follow guide over on Steam that explains how to create rooms that your employees are comfortable in and how to best utilize the break rooms in your workshop. You can find it here: LINK

After this step, you will earn:

Hi Steve!
Steve's Best Friend
Generic Furniture Company
Furniture dominance
Get PUMPED!
Totally ripped
Shady deals
G-Man
Oil stains
WROOOOM!
Caffeine overdose
Horrible working conditions
Expansions!
Mastermind
Educated foreman or Too cool for school
Starting out
Senior position
Eventful year
Plastic specialist
Wood specialist
Metal specialist
Tycoon
Show me the money!
Bronze Milestone
Silver Milestone
Gold Milestone


Step 2: Clean-Up

You shouldn't have too much left over by the time you reach Level 40. You might be short on the $1,000,000 trophy and possibly the Champion Milestones. Keep completing high pay-out jobs until you reach 1 million. From there, you can start purchasing all the plots available. If you managed to stay in the positive money-wise up until now, you'll need to dip into the negative and then get yourself back out. This can be done on a separate save file though, as you'll need to start a new game to get the second tutorial-related trophy (whichever one you didn't get in step 1). Whether or not you bought the "increased output" perk, you should be able to find a basic product that has more than 50 demand so you can sell 50 of one product at once for Massive order . You have more than likely already purchased 20 basic workstations but if you haven't, buy however many you still need. If you haven't been training your employees in specialities, you'll also need to finish that up here. Lazy Pete should be the main one that you need to go out of your way for so see that trophy for more details.

After this step, you will earn:

Explorer
Sweatshop
Center of attention
Brand name product
Massive order
Swimming in money
Creative accounting
Educated foreman or Too cool for school
Champion Milestone
Lazy Pete
Pretty Big Workshop!

[PST Would Like To Thank Velvet for this Roadmap]

Little Big Workshop Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

37 trophies ( 13  19  )

  • Your little workers have exceeded their expectations and got you 100% of the trophies. Look at them go!

    You've created the best Workshop for business and beat out all the competitors! Along with bragging rights, you've also earned yourself this new platinum trophy!

  • Completed Crazy Steve's final challenge.

    When you get your reputation with Crazy Steve up to level 5, he'll call you with a "final" challenge. Even if he doesn't call, this challenge will still be available through the challenge menu in the market and will be marked with a gold star on. If you have any other tasks running, stop/quit them or wait for them to finish before starting Steve's challenge. You'll want it to have your full, undivided attention. Plan the task and complete and when you're done, the trophy will unlock.

    Crazy Steve won't disappear after completing this challenge. He'll still be available in the challenge menu and through random calls for tasks. You can ignore these if you want but some of them will make you decent money, so if you're in need of some cash, you can use his tasks to gain some quick.

  • Unlocked Crazy Steve.

    Story Related.

    Crazy Steve is the first contract you'll unlock. If you're doing the Tutorial for Educated foreman, he will appear during the tutorial and you'll unlock this trophy as you go through it. If you're skipping the tutorial for Too cool for school, his first order will automatically be available in the challenge menu of the Market. Either way you go, once you complete his first order, he'll become available as a client and the trophy will unlock.

  • Completed IncoInc's final challenge.

    Compared to the other clients, IncoInc's progression towards level 5 will take the longest. They offer little XP as rewards for their orders, though the pay can be somewhat decent. You'll need to reach level 5 with them before their final challenge will become available. The challenge will be marked with a gold star on it so you'll be able to clearly identify which one it is. Complete the challenge the trophy will unlock.

    If you fail the final challenge, it will disappear for a few days. Completing a different IncoInc order should bring it back onto the challenge list in the Market menu.

  • Unlocked IncoInc.

    IncoInc will first appear when you've unlock the Gold Milestone Challenges by completing the Silver Milestone Challenges. Their main products will involve electronics/robots. When they first call, they'll give you a task to complete. If you don't accept it right away, that's fine. It'll still be in the Challenge list in the Market menu. Complete this first challenge to gain them as a client and unlock this trophy.

  • Completed Mitzurella's final challenge.

    When you get your reputation with Mitzurella up to level 5, he'll call you with a "final" challenge. Even if he doesn't call, this challenge will still be available through the challenge menu in the market and will be marked with a gold star on. If you have any other tasks running, stop/quit them or wait for them to finish before starting Mitzurella's challenge. You'll want it to have your full, undivided attention. Plan the task and complete and when you're done, the trophy will unlock. If you fail the final challenge, it will disappear for a few days. Completing a different Mitzurella order should bring it back onto the challenge list in the Market menu.

    Mitzurella won't disappear after completing this challenge. He'll still be available in the challenge menu and through random calls for tasks. You can ignore these if you want but if you're in need of some cash, they should be easy enough to complete for a pretty decent payout.

  • Unlocked Mitzurella.

    Mitzurella will first call you after you've unlock the Metal Production #3 perk from the Research and Development menu (). You'll need to have the Gold Milestone Challenges unlocked (complete the Silver Milestone Challenges to do so) before you'll be able to buy this perk. The Advanced Metal Machines will cost you 4 points. You'll get orders related to weapons for this client. Complete their first order and they'll become available as a client and the trophy will unlock.

  • Completed Bros N Biceps' final challenge.

    When you get your reputation with Bros N Biceps up to level 5, they'll call you with a "final" challenge. Even if they don't call, this challenge will still be available through the challenge menu in the market and will be marked with a gold star on. If you have any other tasks running, stop/quit them or wait for them to finish before starting the challenge. You'll want it to have your full, undivided attention. Plan the task and complete and when you're done, the trophy will unlock. If you fail the final challenge, it will disappear for a few days. Completing a different Bros N Biceps order should bring it back onto the challenge list in the Market menu.

    The Bros won't disappear after completing this challenge and will still be available in the challenge menu and through random calls for tasks. You can ignore these if you want but if you're in need of some cash, they should be easy enough to complete for a pretty decent payout.

  • Unlocked Bros N Biceps.

    The Bros N Biceps client will unlock when you purchase the Metal Production #1 perk in the Research and Development menu (). You'll need to have completed the Bronze Challenges/unlock the Silver Challenges before the tier this perk is on will become available. When you purchase it (it'll cost 2 points), you'll immediately receive a call from Bros N Biceps with a task. Complete the task to unlock them as a client and to unlock this trophy.

  • Completed Swekia's final challenge.

    Swekia's final challenge will become available once you've reached client level 5 with him. His final challenge will be marked with a gold star in the challenge menu in the market. Complete the challenge and the trophy will unlock. If you fail the final challenge, it will disappear for a few days. Completing a different Swekia order should bring it back onto the challenge list in the Market menu.

  • Unlocked Swekia.

    Swekia will call once you've purchased the Wood Production #1 perk in the Research and Development menu. This perk will be available at the start of the game and will cost you 2 Points. Once you purchase it, you'll immediately receive a call from Swekia with an order. Complete the order and he'll become available as a client and the trophy will unlock.

  • Unlocked all plots.

    You'll need to complete the Bronze Milestone challenges and unlock the Silver Milestone challenges before you can get this trophy. The ability to buy new plots won't be available until you open up the second tier of abilities/skills in the Research and Development menu (), which happens when you unlock the Silver Milestone challenges. With that being said though, it's also highly recommended you purchase the Befriend the Mayor which is available on the same tier in the Research and Development menu (it'll cost you 3 points but you'll need to unlock the "Expert Hustler" perk for 2 points before it opens up). This greatly cuts down the cost of the plots. If you haven't accumulated $1,000,000 yet for Swimming in Money, try not to purchase any plots unless they are absolutely necessary. It'll take a bit to get up to one million so you want to save all the money you can. Once you've earned that trophy, you'll have more than enough to purchase all the plots.

    Once you've unlocked them all, the trophy will unlock. You don't have to build on them or anything, you just need to unlock them.

  • Have three break rooms at the same time.

    If you skip the tutorial for Too cool for school, you can actually do this at the very beginning of the game. Otherwise, you'll need to unlock the Construction Tools in the Research and Development menu () for 2 points before you can build walls/create rooms. Your Workshop will by default start with 3 separate rooms, which is exactly what you'll need for this trophy (if you've already placed workstations or loading/storage zones in any of the rooms, you'll either need to remove those or just build new rooms for this).

    In the store, go to the break room tab and purchase any item available. Place it in an empty room and that room will turn into a break room. Do this to 3 separate rooms so you have 3 separate break rooms and when you do, the trophy will unlock.

  • Have five collapsed workers at the same time.

    As with a few other trophies, this will most likely unlock naturally, but more towards the middle-end game of your Workshop adventure. Workers will collapse when they become tired and there's nothing to replenish their energy (Coffee/Cola). The more workers you have, the better chance you have to get this trophy. You can remove the Coffee and Vending Machines in your break room(s) to help assist with this trophy but use that as a last resort as again, when your Workshop starts to grow and you hire more employees, there's a pretty good chance this will unlock naturally.

    If you want to prolong the time your workers are asleep once they pass out, remove the recreational items in your break room (TV, fooseball table, lunch table etc.). The more recreational items you have, the quicker they'll recover from passing out. If you don't have any of these items, they'll take close to a minute to get back up, giving the other workers plenty of time to join them in their snooze. Once you have five collapsed/sleeping workers at one time, the trophy will unlock.

  • Have 20 basic workstations at the same time.

    This doesn't need to be 20 unique workstations, it can be a mix and match of however many of whichever workstations you want to use. You just need to have 20 basic workstations in your Workshop period. These can also be linked to Billboards, that doesn't matter for this. The basic workstations are on the first tab of the store menu.

    Due to money constraints early on in the game, you most likely won't get a chance to go for this until you've started expanding your Workshop by building more rooms and buying more plots of land to build on. When you have the room (and the money), setup 20 Workstations within your workshop and the trophy will unlock. You can sell any workstations you don't wish to keep once the trophy unlocks so you can make some of your money back.

  • Link a billboard to five workstations.

    You'll need to unlock the Billboards perk in the Research and Development menu (). It'll cost you 1 point to unlock, but will be one of the more important items that you unlock at the beginning of your game. It's purpose to to link multiple of the same workshop to each other so all of the work going to them can be evenly split up among the linked workstations.

    If you have a task that requires you to cut square blocks, wood cylinders, and wooden corner pieces but you only have two workstations, instead of doubling up on any one station, you can assign all the tasks to the Billboard and both workstations will work on all 3 tasks at the same time. Again, these are incredibly beneficial to your Workshop, especially in the latter game where you'll need multiple of each workstation just to complete the client challenges within the time limits.

    For this trophy, you need to have 5 of the same workstation all linked to one single Billboard. It doesn't matter which one you choose and you can resell any you don't want after the trophy unlocks. To link them, select the Billboard and click on the image of the chain link. Select the 5 required workstations and then hit confirm. When you do, the trophy will unlock.

  • Expand your factory by building a new room.

    You'll need to unlock the Construction Tools perk in the Research and Development menu () before you can build/destroy anything structure related. It'll be available from the start and will cost you 2 Points to unlock. When you have it, open up your factory menu with and choose Remodel. The first 3 options will be available (build rooms/walls, bulldozer and build doors) but the last two will need to be unlocked on higher tiers in the Research and Development menu. Choose 'Build Rooms/Walls" for this one.

    Now, actually building the "room" and walls is a bit funky. You don't need to build an entirely new 4-walled room for this trophy. Simply expanding one will work just fine. To build a new room, you need to start on a wall and extend out. To expand a room, you need to start 1 "block" into the room and then expand out:

    New Room (start on an existing wall):



    Expanding the room (start 1 "block" behind an existing wall):



    Make the expansion as small or big as you want and confirm your purchase when you're done. If the walls are showing red, it'll either be because you're out of bounds/too close to the fence perimeter or you need to also add a door. You can't create a 4-walled room without an entrance. When you've accepted the build, 1+ construction workers will stop by to build the room and tear down the wall you expanded against, unlocking the trophy.

  • Sell a product worth more than 2500.

    You won't be able to get this until you're pretty far into the game. You'll need to sell one single product (or more if you can) that is worth at least $2,500 on the market. You'll be making an advanced product for this but you'll need to unlock a few perks before one will come available that meets the requirements. Make sure you unlock the following:

    Metal Production #3: Requires Gold Tier Challenges to be unlocked, costs 4 Points
    Plastic Production #3: Requires Gold Tier Challenges to be unlocked, costs 4 Points
    Wood Production #3: Requires Gold Tier Challenges to be unlocked, costs 4 Points

    In the Factory Tree, you want to have the "Premium Materials" perk unlocked in the Premium tree. It'll cost 2 points but you'll also need to purchase the Worker Specialization perk for 6 points before it'll become available.

    Once you have these, keep checking the market until you see an item that is selling for at least $2,500. Since you are able to use the super fancy high tech machines now, you'll be offered jobs for much more complex items. Start crafting them and as soon as one is complete, immediately sell it in the market. If you wait too long, there's a good chance the selling price will go back down and you'll have to wait and find another product to use. As soon as you've sold at least one item worth at least $2,500, the trophy will unlock.

  • Deliver more than 50 products to the market.

    This needs to be done with a single item, because it's not cumulative across all your orders/jobs/deliveries.

    In the market (), choose any item that will hopefully net you a profit, but also won't cost you too much to actually create. Anything small, like Shovels and Pitchforks, should work just fine for this. When you set the amount of said item to create, you need to set it to a minimum of 50. An order like this will not only require a lot of resources but will also require a hefty amount of storage space so make sure your loading/storage section(s) in your warehouse is big enough to house everything. You'll also want to make sure you choose an item that is new to the market. If it's been up for a few days, you'll run the risk of not having enough time to complete all 50 items before it's off the market.



    Start up the job and complete all 50+ of the item, then open the market back up and sell it all. When you do, the trophy will unlock.

    If you take on any character-related challenges during this time, be sure to set those (the challenges) as a top priority for your workers. Creating 50 of any item is a bit time consuming and you don't want to fail any of those challenges because of it.

  • Plan a product before accepting a contract.

    There's a pretty good chance you'll unlock this naturally as you should most definitely be planning a project before accepting it so you can ensure you have all the materials and machines requires for it.

    When you're in the Market (), go over to the "Challenges" tab. These are the character-related Challenges that will give you rep and progress you through the "story". Select on one that you can think you can finish and at the bottom, you'll have the option to plan it out or just accept it. Choose to plan it out and go through the blueprint setups of the project. Once you hit execute, you'll automatically accept the contract and the trophy will unlock.

  • Complete the tutorial.

    Missable.

    This is only marked as missable because you can skip the tutorial (which is required for Too cool for school). Don't skip it but instead, go through all the introductory tasks required. You'll create a break room, build some workstations, and complete a project. Once it's done, the trophy will unlock.

  • Have a factory older than 10 days.

    See Eventful year.

  • Have a factory older than 180 days.

    See Eventful year.

  • Have a factory older than 365 days.

    Time-oriented trophies like this tend to be a bit of a pain but luckily it won't be too overly difficult to make it through a year with your Workshop. Your main goal is to be mindful of your money and make sure you're not taking on too many tasks at once. If your Workshop is small, you need to work small. When you start to expand and have more room to run around, then you can start taking on multiple tasks at once. You can speed up time as you complete jobs, which will also help in making this trophy go by at a moderate pace.

    Don't expand too quick (so you save money for Swimming in money) and try to complete the character-related challenges as they appear, as they reward you with pretty good money and also help progress the "story" forward. You also want to keep an eye on your Milestone challenges () so you can unlock better equipment, allowing your Workshop to run much more efficiently. Once you've completed day 365, the trophy will unlock.

  • Research your way to plastic production excellence.

    You'll need to complete the Silver Milestones/unlock the Gold Milestones before you can get this. This perk is in the 3rd tier of the Research and Development menu () and will cost you 4 points to train in. Doing so will increase your production time and output for all plastic-related machines, whether they're basic or advanced. As soon as you unlock the perk, the trophy will unlock.

  • Research your way to wood production excellence.

    You'll need to complete the Silver Milestones/unlock the Gold Milestones before you can get this. This perk is in the 3rd tier of the Research and Development menu () and will cost you 4 points to train in. Doing so will increase your production time and output for all wood-related machines, whether they're basic or advanced. As soon as you unlock the perk, the trophy will unlock.

  • Research your way to metal production excellence.

    You'll need to complete the Silver Milestones/unlock the Gold Milestones before you can get this. This perk is in the 3rd tier of the Research and Development menu () and will cost you 4 points to train in. Doing so, will increase your production time and output for all metal-related machines, whether they're basic or advanced. As soon as you unlock the perk, the trophy will unlock.

  • Reach factory level 40.

    This will more than likely come naturally as you go for Swimming in money. Everything you do in the Market will net you XP. Every job you finish, item you sell, client challenge you complete etc. You can see how much XP each client challenge will reward before you accept it, but the standard items it doesn't. As a general rule of thumb, the basic jobs will be worth the least amount of XP and the advanced jobs will be worth the most. It is a little time consuming to get to level 40 but not nearly as time consuming as it is to reach $1 million so keep completing all the jobs you can, then the trophy will unlock as soon as you reach level 40.

  • Raise current funds to 100.000.

    See Swimming in money.

  • Raise current funds to 1.000.000.

    This is not cumulative. You must have $1,000,000 on you at one time for the trophy to unlock. You'll get the $100,000 tier (Show me the money!) when you complete Swekia's final challenge as it rewards over $100,000 when you finish it, but you'll need to do much more work to get to $1 million. You can save all your money and don't expand, and just complete each characters final challenge but you'll still be short by the time you're done. Only expand if you absolutely need to and don't do so unless you also have the "Befriend the Mayor" perk available in the Research and Development menu. That way if you need to spend money, you'll be spending the least amount possible.

    You'll be playing with the market a lot of this trophy. There's a perk on the second tier of the Research and Development menu () called "Market Prediction" perk that allows you to see the future rise/fall of some of the items available for production on the market. You want to start projects that will net you a high payout for little time cost. The more projects you have going at once, the more of a payout you'll receive so while not expanding/saving money sounds ideal, it's really best to expand as needed so you can have as many workstations as possible. You never want your workers to be idle, period. If there are no character challenges available, stock up on productions from the Market.

    You won't really be able to get this until you're near the end game, as you'll unlock all sorts of perks in Research and Development that will lower costs, increase production time/output and increase your worker's efficiencies. Once you start saving money with these perks, you'll start to see a noticeable difference in your wallet's total and how much slower it will deplete while tasks are in production. As soon as you hit 1 million, the trophy will unlock.

  • Survive having less than zero money.

    If you start to bite off more than you can chew as you progress through the game, there's a high chance you'll start to spend more than you're making, causing your funds to go negative. Once you reach -$5,000, you'll go bankrupt and it'll be game over. To get this trophy, you need to go negative and then get back into the positive before you hit bankruptcy. Luckily, this is actually pretty easy to setup so if you don't get it naturally, you can still get it without much trouble.

    If you don't have any tasks active, you'll still lose money due to having to pay your employees (even they're just sitting around doing nothing). You can idle the game and just allow your money to deplete and once you've reached the negative, sell off any workstation to bump you back in a positive standing. When you do, the trophy will unlock.

  • Skip the tutorial

    Missable.

    While this is missable, it's highly recommended you just do it on its own save file. You'll need to complete the Tutorial to open up the bronze milestone set for Bronze Milestone so you don't want to prevent yourself from being able to progress through the game by skipping this (if you can't unlock the Bronze Milestone set, you won't be able do the Silver, Gold, and Champion sets either). When you start a new game, just choose "skip tutorial" and the trophy will unlock.

  • Complete the bronze milestone set

    The Bronze Milestone Challenges will be available from the start of the game. They are as follows:

    • Deliver more than 100 products
    • Complete at least three client challenges
    • Execute a plan with a billboard linked to it
    • Reach Factory level 5

    The first two are pretty straight forward. You'll be using Crazy Steve and Swekia for the challenges more than likely. For the Billboard, you need to unlock that perk in the Research and Development menu. It'll be available from the start and will cost you 2 Points to learn. You can link a billboard to 1 or more of the same machine, then when you're planning out your order, make sure you choose the billboard when given a chance versus the actual machine itself (the blueprint will automatically highlight the billboard when it's available for use). The last one is to just reach Factory level 5 so just keep completing tasks until you've hit that.

    When all 4 Challenges are done, the trophy will unlock and the Silver Milestone Challenges will become available.

  • Complete the silver milestone set

    The Silver Milestone Challenges will unlock once you've completed the 4 Bronze Milestone Challenges (see Bronze Milestone). They are as follows:

    • Deliver more than 50 medium products
    • Earn more than 75,000 on market deliveries
    • Get a reputation of at least Rank 3 with one client
    • Have a networth of at least 150,000

    You don't have to deliver 50 of the same medium product. You can mix and match with any you want. The 75,000 is cumulative across all your deliveries (it doesn't need to be 75,000 in one single go). You'll more than likely be pretty close to having max level (5) with either Crazy Steve or Swekia (possibly even both) by the time these open up so there's a pretty good chance this one will be the first out of the four you complete. If you're still short ranks, keep completing challenges for them and you'll get enough XP in no time. You increase your net worth by buying machines, employing workers and expanding your workshop. The Machines will make up the bulk of this but don't rush it. Expand and buy as you need to go along with your client challenges to make sure you don't spend all your money too quick. You'll have well over a worth of 150,000 soon enough.

    Once you've completed all 4 challenges, the trophy will unlock and the Gold Milestone Challenges will become available.

  • Complete the gold milestone set

    The Gold Milestone Challenges will unlock once you've completed the 4 Silver Milestone Challenges (see Silver Milestone). They are as follows:

    • Deliver more than 50 advanced products
    • Have at least 10 specialists
    • Reach max Reputation with one client
    • Simultaneously saturate the market for two medium or advanced products

    The advanced products will require fancier machines as most of them involve electronics. As with the Silver challenges, don't buy these too quick and just grow your workshop alongside the client challenges as it's incredibly easy to spend a lot of money really quick buying these up. They don't have to be 50 of one product. You can mix and match with any advanced products available.

    Specialists will require you to purchase certain perks in your Research and Development tree before you can assign the roles. You'll need either Metal Production #2, Plastic Production #2, Assembly Specialist, and/or Wood Production #2. Assembly and Wood cost 2 Points each whereas Metal and Plastic cost 3 Points each. Wood will be available once you've unlocked the Silver Milestone Challenges but the other 3 won't be available until you've unlocked the Gold Milestone Challenges. The first 5 Specialists will cost you $500 each to train and the last 5 will cost $1000 each to train so make sure you spread out the training properly so you're not spending too much in one go. Out of all of these, Reaching max rep with one client is the easiest. If you're focusing on one client at a time, you should easily have either Crazy Steve or Swekia maxed out by the time the Gold Milestone Challenges are available.

    The last challenge is the most difficult out of the 4 as you need to time the market properly to make sure you can make enough of the 2 required products before their time on the market expires. You want to look for products that have a low/moderate demand and are either new to the market or roughly halfway through their lifecycle:



    The image on the left shows an item that is new to the Market and not much life cycle to track, whereas the image on the right is just about ready to expire and will be gone soon. Anything at 15-25 is consider low demand, 26-35 is moderate and anything higher than that is in high demand. The higher the number of demand, the longer it will take to saturate the product from the market.

    When you're done building both, check the market one more time to make sure the demand didn't go up and if it did, create the excess before you start selling. If you've created too many, that's more than fine as that'll guarantee market saturation. This may take a few tries to do but once you hit 0 demand on two medium/advanced (you can do 2 medium, 2 advanced or 1 of each), you'll complete the challenge. Once all 4 challenges are done, the trophy will unlock and the Champion Milestone Challenges will become available.

  • Complete the champion milestone set

    The Champion Milestone set will unlock once you've completed the Gold Milestone Challenge set (see Gold Milestone and while it isn't the most difficult tier, it is the most time consuming. There are 3 challenges in this tier:

    • Deliver a total of 800 products of any type or difficulty
    • Complete the ultimate challenge for at least two clients
    • Have a higher net worth and average revenue than Nemesis Inc

    The first challenge is pretty straight forward. Just deliver 800 products to the Market. They can be any tier (basic, medium, advanced) and all count towards this. If you're looking for quantity, you can set a handful of Basic items to sell, but for the 3rd challenge in this set, you're also going to want some money in return, so be sure to mix and match as much as possible.

    The second challenge you'll be getting naturally as you go for Platinum. There's a good chance you will have already done this with Crazy Steve and Swekia as they're the first 2 clients you'll open up and their tasks are not too overly difficult. Your clients need to be level 5 before their final challenge will open up, which will then be marked with a gold star in the challenge menu of the market.

    The third challenge is by far the most time consuming out of all the challenges you'll do in the game. Nemesis is the fine gentleman dressed in purple and a fancy mustache that calls to bant at you every time you doing something successful in the game. You need to get your factory to a higher value and daily profit than his. You can check these stats in the FERB's Ranking menu (). Nemesis will always be on top (until you pass him, of course) and your factory will be listed under the factory name you assigned it. To get the value up, you need to build and buy, with more emphasis on the latter. The more equipment you have, the more valuable your factory will be. By the time you reach this point in the game, you want to look into building the advanced machines as they're not only more efficient but will also add far more value to your factory than the basic machines. Swimming in Money should still be a priority if you don't already have it so try not to buy too much for this challenge until you have it. If you already unlocked the trophy, then you should have a lot of funds to burn through. You can easily purchase all the machines needed to pass Nemesis.

    For the daily profit, you need to make sure your AR exceeds your AP, basically. In the Economy & Statistics menu (), you can see your daily costs, your current cost of goods (of active jobs), and the expected payout of said jobs. The more jobs you have running, the higher your expected payout will be. At this point in the game, your factory is more than likely a decent size so you can have a few jobs running at one time. While you're playing, there is number just below your current wallet amount. You always want this number to be green to represent that you are in the profit. If it goes red, you need to look at your expenses and see where you're overspending or if you need to start another job to increase your payout. The number of employees you have will also play a factor as you do need to pay them but the more workers you have, the more jobs you can do at once. Just make sure you have ample breakrooms available so they don't pass out from being overworked.

    Again, this one will be time consuming so don't worry about rushing through it. Once you've passed Nemesis on the FERB's board (and if you've completed the other 2 challenges already), the trophy will unlock.

  • In any given week he will do about 15 minutes of real actual work.

    You may need to exit/continue your game a few times for the first part of this trophy. Thank you to reptiliane over on Steam for how to initiate this trophy (the solution will be different from the Steam achievement but they both start the same): LINK

    You'll need to be looking for a red house on a book in the bottom right corner of the table you're playing on (there is a second red house on a green grid board - that is not the right one):



    It doesn't appear all the time so again, you may need to exit/continue before it actually appears. When it does, zoom into the house with and you'll see Lazy Pete sitting on a lounge chair. Interact with him with and he'll disappear. Wait for one day to pass, then go over to where the large red phone is sitting and on the fence just next to it will be Lazy Pete playing on his phone.



    Interact with him again () and you'll hire him. The trophy will unlock here.

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