• Estimated trophy difficulty: 2.5/10 (Trophy Difficulty)
  • Offline trophies: 21 [0 | 0 | 0 | 21]
  • Online trophies: 0
  • Approximate amount of time to 100%: <5 Hours (Est. Time to 100%)
  • Minimum number of playthroughs: 1 Playthrough
  • Number of missable trophies: 13 (Flower in Her Hair , Art Afficionado , In Sickness and in Health, , The Boy Who Lost His Friend , Time For A New Start , Under The Shadow of My Father , They Say We Die Twice , Those Who Are Gone , Explorer , Never Too Old , She Loves Me, She Loves Me Not , Not Great At Basketball & Menace! )
  • Glitched trophies: N/A
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
  • Additional peripherals required?: N/A

 


Last Day of June is a sad tale about two people in love celebrating an important moment in their lives and one coping with the death of another. You’ll play as Carl and experience the pain he is fighting through as he tries to alter the events that caused the death of his wife, June.

Overall, this game is an easy 100% that won’t take very long to complete. However, over half of the trophies are missable and with the lack of a chapter select, you’ll have to replay the game if you miss anything.


Step One - The Lake

At the beginning of the game, you’ll gain control of Carl. While at the lake, you’ll want to pick the petals off of a flower and give a fresh one to June before grabbing the blanket from the car.

During this step, you’ll unlock:

  • Flower in Her Hair Missable!
  • She Loves Me, She Loves Me Not Missable!


Step Two - Playing as June

When you gain control of June, there’s some viewable items you have find before answering the door. Also, you’ll want to try to get Teddy in on the surprise. Once done, place the present into the correct area and continue the story.

During this step, you’ll unlock:

  • Art Afficionado Missable!
  • Never Too Old Missable!
  • A Bad Dream


Step Three - The Kid, The Best Friend, and The Hunter

This is where the bulk of the trophies are. Play through the Kid and Best Friend’s stories while collecting what memories you can. After finishing the Best Friend’s story and before retrieving the Hunter’s portrait outside as Carl, make sure you listen to all of the dioramas.

Once all dioramas are found, grab the Hunter’s portrait and go through his story. You won’t be able to prevent the crash this time around but you don’t want to right now. Focus on collecting the rest of the memories for the Kid/the Best Friend/the Hunter, taking a peek at Carl and June at the lake, shooting the soccer ball into the basketball hoop and knocking over 4 vases as the Kid.

During this step, you’ll unlock:

  • Not Great At Basketball Missable!
  • Explorer Missable!
  • I'm Still Here..
  • It Wasn't Enough?
  • Menace! Missable!
  • The Boy Who Lost His Friend Missable!
  • Time For A New Start Missable!
  • In Sickness and in Health, Missable!
  • Under The Shadow of My Father Missable!


Step Four - The Point of No Return/Old Man

Once you’ve collected all memories for three characters, prevent the crash from happening with the Hunter to move on to the Old Man. While playing as the Old Man, before delivering the gift to Carl and June, open the gate to the Graveyard and collect all of his memories.

During this step, you’ll unlock:

  • Why Won't This Work?!
  • They Say We Die Twice Missable!
  • Those Who Are Gone Missable!


Step Five - Facing Reality

Once you’ve done everything with the Old Man, give the gift to Carl and June. The rest from here on out is story-related. Enjoy the rest of the story and your 100%. During this step, you’ll unlock:

  • Some Things Cannot Be Changed
  • You Could Not Stop This
  • Wait For It
  • The End

[PST would like to thank JayPBM for this Roadmap]

Last Day of June Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

21 trophies ( 21  12  )

  • Wake Up.

    Story-related, cannot be missed

    After leaving the lake when it starts raining, the opening credits will play. A loading screen will follow the cutscene and you will be in your home as Carl. He will wake up (after a few presses of ) and you have a prompt. Hitting with show him pulling out a wheelchair to use. The trophy will unlock here.

  • See the epilogue.

    Story-related, cannot be missed

    After the credits are finished, a cutscene will play with June at the pier. Her and Carl’s child will approach her with a flower and she will hug him. After this scene is over, the trophy will unlock.

  • Give June a flower.

    Right at the beginning of the game, as soon as you gain control of Carl, exit the pier. Right when your feet hit land, there will be a rock in front of you with two flowers around it. If needed, there are plenty of flowers near the small playground slightly uphill. Approach one of the flowers and pick it up with as soon as you are given the prompt to do so.

    Once you have the flower in hand, go back to the end of the pier where June is. Approach her and when given the prompt, press to give her the flower.

  • Look at every viewable in Carl and June's house.

    Missable!

    When you gain control of June, before answering the door, there will be 10 viewable items that you can interact with. Their locations are below:

    Portrait of June painting.



    Portrait of Carl flexing.



    Portrait of Carl and June on a boat.



    Portrait of everyone in the living room.



    Portraits of the Kid, June, the Best Friend & the Hunter in June’s artist area.



    Portrait of the Old Man in June’s artist area.



    Sketch on the fridge in the living room.


    If you answer the door on accident, you'll still be able to view the items necessary for the trophy. However, you'll have to avoid putting the present on the desk in the upstairs room or you'll advance the story.

  • Listened to every diorama.

    Missable!

    While playing as Carl, there will be dioramas to interact with.

    During the collection of the portrait for the Kid:
     

    Making a Scarecrow - In front of the MC & June’s house, near a giant scarecrow wearing glasses.



    The Well - In front of the MC & June’s house, to the right of the scarecrow mentioned above.



    Story for the Kid - Directly across the stone path from the scarecrow and well.



    Picking a Flower - To the left of the previous diorama, at the beginning of a decline in the stone path and near some stairs.



    Sketching the MC - Through the gate to the right of the previous diorama.



    Spinning Round and Round - Continue farther down the path to the right of the previous diorama, near the tree in the center of that area.



    Checking Out the Lake - Right behind the previous diorama, sitting on a bench overlooking the lake.


    After solving the Kid’s portrait/During the collection of the portrait for the Best Friend:
     

    Onesie for Baby - As soon as you exit the newly opened door, go right near the pumpkin patch in Carl and June’s yard.



    Feel Him Kicking - Directly in front of you as you exit the side house, near the pumpkin patch in Carl and June’s yard.



    Something Wrong - Open the gate the exit the yard and it will be directly in front of you



    Crying in Wheelchair - Open the gate to the Best Friend’s yard, in front of her house.


    After solving the Best Friend’s portrait/During the collection of the portrait for the Hunter:
     

    Baby is Gone - As soon as you leave the house via the new door, go right. By the crashed car.



    Gift for June - In front of a fenced-off tree in front of the Hunter’s large gated house.



    Opening Her Gift - Directly in front of the Hunter’s house, before entering the gate.



    Hunter Pointing the Way - Inside the gate of the Hunter’s house, as soon as you go up the slope to his front door.



    Painting in Gazebo - Inside the Hunter’s front yard, to the right side, up the slope.


    If you miss any opportunities, you will be able to access all areas again as long as you haven’t entered the portrait for the Hunter yet.

  • Collect every memory of the Kid.

    Missable!

    For the Kid, there are 5 memories to collect. Not all memories are available from the start so some backtracking will have to be done in order to collect ‘em all. Here’s where to locate them all.

    1 - Located in the Kid’s backyard. Go through the hole in the fence on the right side of the house to enter the back. Go straight ahead to the back right corner of the yard. Next to a seesaw, behind a bush.
     


    2 - To the left of the MC’s house, you’ll find a path along a fence leading to a bridge that passes over a road. Cross this bridge and the memory will be at the end of it.
     


    3 - After opening the gates to Carl and June’s via the Best Friend, the memory is near the pumpkin patch.
     


    4 - After opening the gate to access the Best Friend’s yard via the Best Friend, the memory is to the right of the house, through a hole in the gate. You’ll need the soccer ball to knock down the vase blocking it.
     


    5 - After opening the gate to the Hunter’s yard via the Hunter, enter through the gate and go right up the hill, past the doghouse. Continue going right until you see a gazebo. The memory is under it.
     


    If you miss this opportunity, you will be able to enter the Kid’s portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

  • Collect every memory of the Best Friend.

    Missable!

    For the Best Friend, there are 5 memories to collect. Not all memories are available from the start so some backtracking will have to be done in order to collect ‘em all. Here’s where to locate them all.

    1 - In the Kid’s front yard, near his treehouse.
     


    2 - After opening the gate to the Hunter’s yard via the Hunter, go to the far left of his yard. There will be a small path with a wooden bridge and fenced-off tree. Go down to the tree and the memory is in the nook by it. There’s a gate near it that can be opened via the Hunter as well for easier access.
     


    3 - After gaining access to the Orchard/Ruins via the Hunter, go up the hill. A short way up the hill, before reaching the Ruins, you’ll be in an area with some apple trees and pink/purple fauna on the ground. Turn the camera to the left and you will see a path leading up another hill behind the gazebo in the Hunter’s yard. Go up this hill and the memory will be at the top. You will need to knock down the vases with the Kid first before obtaining it.


    4 - After gaining access to the Orchard/Ruins via the Hunter, go up the hill and as soon as you reach the Ruins, go left through the gate to grab the memory.
     


    5 - Do a 180 from the previous memory, go back through the gate and walk across to the stairs behind the gate. Open the gate and the memory will be at the base of the stairs. Don’t forget to open the wooden gate by these stairs for the Kid if you haven’t done so already.
     


    If you miss this opportunity, you will be able to enter the Best Friend’s portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

  • Collect every memory of the Hunter.

    Missable!

    For the Hunter, there are 5 memories to collect. Not all memories are available from the start so some backtracking will have to be done in order to collect ‘em all. Here’s where to locate them all.

    1 - After leaving his house, go right through a gate near some bushes with white flowers on them. Go left once through the gate and after a short walk, go right across the wooden bridge. The memory is at the end of this bridge.
     


    2 - In the Old Man’s front yard, across from Carl and June’s house.
     


    3 - Behind a pile of logs near the area the big tree where the kite for the Kid is/was stuck.
     


    4 - After knocking the vase blocking the stairs in the Orchard/Ruins via the Kid (you will have to open the wooden gate for him first with the Hunter or the Best Friend), go up the stairs to reach the memory.
     


    5 - After knocking down the vase blocking the gate to the bird’s nest in the Orchard/Ruins via the Kid, the vase will be in the corner behind the nest.
     


    If you miss this opportunity, you will be able to enter the Hunter’s portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

  • Collect every memory of the Old Man.

    Missable!

    For the Old Man, there are 5 memories to collect. All memories are available from the start. You only get one chance to collect these so do it before delivering the gift to Carl and June. Here’s where to locate them all.

    1 - Go back into the Old Man’s house and exit through the back door. Once in the backyard, go left and around to the side of the house to find the memory.
     


    2 - Go up the stairs to the Church overlooking the area with the big tree in the center (kite for the Kid was stuck here) and the memory is on the left side of the building, behind a fence.
     


    3 - After opening the gate to the Graveyard, go slightly down the path and to the right, before reaching the gravestones, will be the memory in a small nook.
     


    4 - After opening the gate to the Graveyard, head all the way past the gravestones to the back of the area to find the memory.
     


    5 - After opening the gate to the Graveyard and reach the gravestones, head left towards the Orchard/Ruins to find the memory in front of the locked gate separating the two areas.
     

 

Secret trophies

  • Prevent the crash caused by the Kid.

    Story-related, cannot be missed

    While playing as the Kid, in order to prevent the crash, you must find a way to get the Old Man to fly the kite with you.

  • Prevent the crash caused by the Best Friend.

    Story-related, cannot be missed

    While playing as the Best Friend, in order to prevent the crash, you must find a way to get the Rope from the Old Man. This will require you to go back to the Kid’s portrait and change his decision to fly the kite with the Old Man in order to get the rope.

  • Prevent the crash caused by the Hunter.

    Story-related, cannot be missed

    This is the point of no return. If you prevent the crash with the Hunter, you will not be able to access any of the portraits besides the Old Man’s. Make sure you’ve gotten all of the memories and miscellaneous trophies for the Kid, Best Friend and Hunter before ending the Hunter’s story.

    While playing as the Hunter, in order to prevent the crash, you must find a way to get the medal from the bird. This will require you to go back to the Kid’s portrait, change his decision to play with the dog and knock over some vases to clear a way for the Hunter. Also, you will have to go back to the Best Friend’s portrait and get the rope from the new area the Hunter opens up with the apples and the counterweight gate.

  • Deliver the gift.

    Story-related, cannot be missed

    While playing as the Old Man, you must simply walk across the road to deliver the gift to Carl and June. This scene will repeat itself over and over again, blocking off paths each time. This must be done two more times after the initial delivery.

  • Prevent the crash caused by June.

    Story-related, cannot be missed

    After deliver the gift, you gain control of Carl again. In order to prevent the crash caused by June, you must have the Hunter shoot confetti from his gun, let the Kid continue to stand in front of the house with his ball and have the Best Friend ride her bike before selecting the Old Man to alter the chain of events.

  • Accepted the truth.

    Story-related, cannot be missed

    After destroying all of the portraits and going up the stairs via the wheelchair lift, enter the glowing baby room. After the short cutscene plays, pick up June’s sketchbook on the desk and flip through the pages until you reach the sketch of Carl as a hero. You will be prompted to accept the truth via

  • Open the gate to the Graveyard.

    Missable!

    While playing as the Old Man, go up the stairs to the Church overlooking the area with the big tree in the center (where the kite for the Kid was stuck). On the right side of the building is a locked gate. Since you already have the key, simply press on the gate when prompted to unlock it.
     

    The locked gate on the right side of the Church

  • Peek at Carl and June at the Lake.

    Missable!

    While playing as any character, go to the area with the big tree in the center (where the Kid’s kite was stuck). Behind the lake and near the benches, there’s a small nook that overlooks the lake. On the railguard of that nook is a telescope that you can interact with. Approach the telescope and when giving the prompt to view, press to spot Carl and June out on the pier.
     

    Area with telescope overlooking the lake


    If you miss this opportunity, you will be able to enter any portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

  • Try to involve Teddy in the surprise.

    Missable!

    While playing as June, you will have to answer the door. Answering the door triggers a cutscene where June will have a short conversation with the Old Man and he will give her his gift for Carl. At this point, you will have to find an area to place the gift. You’ll want to go upstairs and walk down the hallway to the bedroom.
     

    Hallway leading to room with Teddy


    Inside of the bedroom, you are able to place the gift on the nightstand closest to the door. Placing the gift here will trigger an animation of June trying to place Teddy alongside the gift but eventually deciding it doesn’t feel right. The trophy will unlock after you gain control of June again.
     

    Place for present with Teddy

  • Pick every petal of a single flower.

    Missable!

    Right at the beginning of the game, as soon as you gain control of Carl, exit the pier. Right when your feet hit land, there will be a rock in front of you with two flowers around it. If needed, there are plenty of flowers near the small playground slightly uphill. Approach one of the flowers and pick it up with as soon as you are given the prompt to do so.

    Once you have the flower in hand, press to pick a petal. A flower has five petals so it’ll take five presses to remove all of them. When the flower is finished, Carl will discard the stem and the trophy will unlock.

  • Shoot the ball at the basketball hoop four times.

    Missable!

    During your first time playing as the Kid via his portrait, in the same yard as his treehouse, go through the hole in the fence on the right side of the yard. As you go through this hole, you will notice a basketball hoop attached to the side of the house. Go around the house and pick up the soccer ball. With soccer ball in hand, go back around the side of the house and approach the hoop. When you are close enough, you will get a prompt to press . Press it to attempt a shot. Pick your ball and repeat this process three more times.
     

    Basketball hoop attached to the Kid’s house


    If you miss this opportunity, you will be able to enter the Kid’s portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

  • Knock over four vases.

    Missable!

    While playing as the Kid, there will be green vases that you can interact with while holding the soccer ball. Pressing near a vase when prompted will cause the Kid to throw the soccer ball at it and knock it over. You will have to knock over more than four vases in order to progress the story and collect all the memories so this will come naturally.

    If you miss this opportunity, you will be able to enter the Kid’s portrait again as long as you haven’t reached the point of no return. See Why Won't This Work?! for information about the point of no return.

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