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Overview:
  • Estimated trophy difficulty: 3/10 (Personal Opinion/Greatly Skill Dependent; Platinum Difficulty Rating)
  • Offline trophies: 25 (8, 10, 6, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 5 - 10 hours (Personal Opinion; Estimated Time to Platinum)
  • Minimum number of playthroughs: 1 for each game
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
Introduction:

NOTE: This guide contains spoilers for both games featured in this collection. Remember to read at your own risk!

Welcome to Klonoa Phantasy Reverie Series! Developed by Monkeycraft and published by Bandai Namco Entertainment, this collection celebrates the 25th anniversary of the Klonoa series by remastering his first two adventures on consoles, Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil! In addition to them gaining the remaster treatment for the first time, both games are now loaded with new features such as Support Mode and re-worked models for Door to Phantomile that make it closer to the original game (since this version is based on the Wii remake from 2008).

Trophy-wise, this collection contains easy trophies with some challenging aspects that make use of the three extra levels across both games on top of them having their own unique sets of collectibles. Thankfully, you can play both games on the easiest difficulty if you are new to the series and want to go for all trophies in a breeze!

Controls
Klonoa: Door to Phantomile
ls.png/dpad.png: Movement
cross.png/triangle.png: Jump
square.png/circle.png: Shoot
circle.png (Second player only): Support Jump
r1.png: Speed x5 (Dialogue only)
:options:: Pause (In-game only)/Skip (Dialogue only)

Klonoa 2: Lunatea's Veil
ls.png/dpad.png: Movement
cross.png/triangle.png: Jump
square.png/circle.png: Shoot
l1.png/r1.png: Action
circle.png (Second player only): Support Jump
r1.png: Speed x5 (Dialogue only)
:options:: Pause (In-game only)/Skip (Dialogue only)

Support Mode
New to the remasters of both games is Support Mode, which allows a second player to use a mechanic unique to them known as the Support Jump. Depending on the game, either Hewpoe (in Klonoa 1, though he doesn't appear as he is inside Klonoa's ring as energy) or Popka (in Klonoa 2) will be summoned to give Klonoa a much higher jump that is very useful for situations such as reaching heights that normally require a double jump without needing an enemy, for example.

Keep in mind that this has a cooldown timer each time you use this, which is represented by either Hewpoe's or Popka's faces being darkened before filling up again. Once it fills up completely, you can use it once more, but keep in mind that this should only be for situations where you would normally have trouble reaching those areas on your own.

To activate this mode, you will need to connect a second DualShock 4 or DualSense controller to your PS4 or PS5 (depending on which version of the game you play. It should also be noted that you can use both when playing the PS4 version through backwards compatibility on PS5) and then press Triangle to activate Support Mode. When this is done, you will see a notification on the bottom right-hand corner of the screen that tells you to press Options on the second controller to jump in. An example of this in the first game can be seen below:



It should be noted that this is much more noticeable in the second game, where Popka hops in throughout the current level Klonoa is in and follows him. This is due to Hewpoe being in Klonoa's ring throughout his journey and as such, he won't follow him around. An example of Popka appearing in the current level, as well as the Support Jump can be seen in the screenshots below:

Popka makes an appearance when Support Mode is activated in the second game!


Top Screenshot: An example of the Support Jump being used in Klonoa: Door to Phantomile
Bottom Screenshot: An example of the Support Jump being used in Klonoa 2: Lunatea's Veil

Be sure to use this wisely, and as mentioned earlier, your Support Partner's gauge enters a cooldown period after the Support Jump is used. This is more noticeable in Klonoa 2, where Popka becomes exhausted once you have used it, as seen in the screenshot below:



Cross Save Information
In the event that you have saved data from the PS4 version of the game on your PS5 console, you will be greeted with a screen that asks if you want to transfer your save data from the PS4 version to the PS5 version. This can be seen in the screenshot below:



If you choose to import your PS4 save to the PS5 version, you will need to keep note of the following (Credit to Piro-7476 on the PSNProfiles forums for the information provided below):

Klonoa: Door to Phantomile
  • You practically need to play through the entire game again on a new save to unlock the Hero of ___ series of trophies again.
  • You can still unlock the trophies for the bosses by playing through the second level of each set of Visions again in Time Attack mode.
  • You will need to complete Klonoa's Grand Gale Strategy ~Balue's Tower~ for the second time on PS5 in order to unlock the Balue's Tears trophy_gold.png trophy again in that version.

Klonoa 2: Lunatea's Veil
  • Unlike the first game, you can use your existing save from the second game to unlock all trophies again with that save, but keep in mind that you will need to defeat all bosses, complete the two extra levels, and complete any normal level in order to unlock all of the trophies for the second game again on PS5.

Difficulty Settings
Both games have three difficulty settings each, with each one being described below (along with any differences across both games):
  • Easy
    • Max Hearts: 5
    • Damage: 1/3 reduced
    • Number of Lives: Unlimited
  • Normal
    • Max Hearts: 3
    • Damage: 1/2 reduced (Klonoa 1)/ 1 reduced (Klonoa 2)
    • Number of Lives: 3
  • Hard (unlocked upon beating any of the two games once)
    • Max Hearts: 1
    • Damage: 1 reduced
    • Number of Lives: 1

Walkthrough:

Step 1:
Klonoa: Door to Phantomile
In this step, you will venture through Klonoa: Door to Phantomile, the game that started it all!

Travel across Phantomile with Klonoa and Hewpoe as you play through the game and fight against Ghadius, Joka, and their goons as they wreak havoc in this mysterious, yet colorful world! Throughout his journey, they will also meet and befriend citizens from other regions as they rescue Lephise the Eternal Songstress of Phantomile as she is held hostage by Ghadius. Will Klonoa stop him and save Lephise before it's too late?

Keep in mind that while you will also be saving each of the residents in each of the game's twelve levels (also known as Visions), this stage will focus more on fighting against the bosses you will encounter in the game.

Upon completing this step, you will unlock the following trophies:

Ghadius's Puppet trophy_bronze.png 
Manipulated King trophy_bronze.png 
Nightmare Seed trophy_bronze.png 
Swooping Serpent trophy_silver.png 
Solar Eclipse Jester trophy_silver.png 
The Dark King trophy_silver.png 
Nightmare Crystal trophy_gold.png 

Step 2: Klonoa 2: Lunatea's Veil
After beating the first game, you will now move on to the second game in Klonoa's journey, Klonoa 2: Lunatea's Veil!

The famous Dream Traveler ventures to the world of Lunatea after being discovered by Lolo and Popka, his new friends on this exciting journey, with the former playing the same role Hewpoe played in the first game. Play through sixteen vibrant and colorful levels and fight against the main threats left behind by Leorina, Klonoa's new rival who is seeking power from the elements left behind in the four temples. Within this journey also lies a deep secret from a mysterious individual pleading for Klonoa to help them.

Like the first stage, this will focus more on fighting against all six of the game's bosses, but you can also go for the dolls in all sixteen of the game's levels if you wish to do so.

Upon completing this step, you will unlock the following trophies:

Defender of Tranquility trophy_bronze.png 
Champion of Joy trophy_bronze.png 
Queller of Discord trophy_bronze.png 
Dispeller of Indecision trophy_silver.png 
Bewitched Leorina trophy_silver.png 
The End of Tears trophy_gold.png 

Step 3: Post-Game Cleanup
Now that you have finished the main storyline across both games, you will now enter the cleanup stage where you will go after any trophy you have missed.

It should be noted that there are three trophies associated with extra levels:The rest of the trophies in this stage deal with collectibles, which are required in order to unlock these extra levels. Both games have their own sets of collectibles, but they share the same common goal of collecting pieces of a puzzle board that can be filled out by popping the bubbles that have a specific symbol on them (such as each region's unique symbol in the first game, and the Star Bells in the second game), and once all collectibles are achieved in both games, you can finally play through each one's respective extra levels as you complete your trophy list!

Upon completing this step, you will unlock the following trophies:

Balue's Tears trophy_gold.png 
Hero of Breezegale trophy_bronze.png 
Hero of Forlock trophy_bronze.png 
Hero of Jugpot trophy_silver.png 
Hero of Coronia trophy_silver.png 
Hero of Cress trophy_silver.png 
Hero of Phantomile trophy_gold.png 
Conqueror of Chamber o'Fun trophy_silver.png 
Conqueror of Chamber o'Horrors trophy_gold.png 
My Hunny Bunny trophy_silver.png 
My Sweetheart trophy_gold.png 
The Dream Traveler trophy_platinum.png 

Klonoa Phantasy Reverie Series Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

25 trophies ( 10  8  )

  • Collect all Trophies

    Once you have unlocked all of the game's trophies, you will be awarded with a platinum replica of the famous ring our favorite Dream Traveler used during his travels across both Phantomile and Lunatea! This is an important keepsake of your journey with Klonoa, so keep this safe with you as you will need it the next time Klonoa does embark on a journey in another world!
  • Defeat Rongo Lango

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Rongo Lango is the first boss that you will fight throughout the course of the story at the top of Bell Hill at the end of Vision 1-2: The Diva and the Dark Spirit ~Gunston Mine~.

    This boss fight is fairly simple, with its weak point being its back, so be sure to jump while holding a Moo and throw it whenever you see the chance to attack it. The first wave will have it performing high jumps to approach Klonoa as a means of attacking it. You can thankfully walk below it in order to attack it from behind, but keep in mind that it will rotate in your current direction whenever you try to get near it from one side to another provided that it doesn't jump to prevent Klonoa from attacking it from behind.

    Once you have dealt two hits against it, it will gain two new attacks alongside its behavior of jumping towards Klonoa:
    • The first of which has it stomping its tail on the floor in Klonoa's current direction to cause a quake that travels in a circular motion while aiming toward him.
    • The second will have it create a rainbow shockwave ring around it to attack Klonoa as it travels from its current position and extends past the arena. 
    You can dodge both of these attacks by jumping over them, but be sure to time these jumps correctly when doing so, especially while holding an enemy and approaching it once there's an opening to throw the current enemy you're holding to its back.

    Once you get its attack patterns down and know what to do when fighting against it, you should be able to defeat this boss with ease.
  • Defeat Evil Seadoph & Evil Pamela

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Evil Seadoph & Evil Pamela serve as the second boss fight in the story at the end of Vision 2-2: Beyond the Backwards Waterfall ~The Kingdom of Jugpot~.

    This boss fight is unique in the sense that in contrast to Rongo Lango, your goal this time is to free Seadoph & Pamela from Ghadius' control. However, this fight has a simple strategy to it as well.

    Whenever Seadoph jumps off of Pamela, you will need to grab him and throw him at Pamela whenever she attempts to approach you with an attack, repeat this cycle until you have depleted their health and saved both of them.

    It should also be noted that bubbles will sometimes come down from the ceiling depending on where Klonoa's current position is during the course of this boss fight, so be sure to move out of the area they're coming down at whenever they do show up on your path.
  • Defeat Gelg Bolm

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Gelg Bolm is the third boss you'll fight against in the story at the end of Vision 3-2: The Stopped Gear ~The Mansion of Machinery~. This boss follows a completely strict pattern and like all other bosses, there is only one way to attack it.

    First things first, you should keep in mind that, unlike the first two bosses, you cannot throw any of the Moos that spawn towards it from the side like you normally would because they would bounce away from it. Instead, you will need to grab a Moo, jump on any of the springs that you see in the arena, and bounce on them to deal damage to this boss as it goes back and forth towards Klonoa.

    While you're bouncing on a spring, you will need to press cross.png for a high jump before pressing it again to throw the Moo downward towards the boss's weak spot, which is its head (found between the two shells protecting it from the side). If you are familiar with the Spindle enemies from earlier in the game, you will have a better understanding of how this boss fight works.

    After two hits have been dealt towards it, it will spawn a ball that will roll down towards Klonoa's path. Be sure to grab a Moo as a safety measure so you can double jump to avoid the ball coming down to you. Afterwards, it will jump high and land on wherever Klonoa's current position is at. When this happens, pay attention to the shadow, and when it's close to a nearby spring, bounce high off of the spring it's closest to and then perform a double jump to attack its head again. Once the third hit is dealt, its shell will turn red and will move much faster than it previously did.

    When this happens, be sure to time your bounces on any spring you feel is best and double jump whenever you see the opportunity to attack it. Once it's at its final piece of health, it will summon a much larger ball than the one it previously used against you, so be sure to perform a high bounce and double jump as soon as you can. Afterwards, repeat the same process you did in the previous hit since it will repeat that same behavior, and you will defeat this boss in no time flat.
  • Defeat Baladium

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Baladium is the fourth boss you will fight against throughout the course of the story at the end of Vision 4-2: A Lull in the Wind ~The Leviathan's Ice Cavern~.

    This boss fight follows a unique but tricky structure, as the bridge Klonoa is standing on will swing back and forth away from and towards the boss at all times. It can also spawn crystal shards, bombs, and even missiles towards Klonoa's path, so be sure to get away from any of these coming down when the bridge swings upwards towards Baladium.

    It should also be noted that the only way to attack it is by aiming for the eight colored marks on its body (there are four on each side), so be sure to aim for those while avoiding the obstacles it's throwing at you as long as you are holding any one of the Flying Moos that spawn as the bridge gets closer to it.
  • Defeat Joka

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Joka, Ghadius' right-hand man and the game's secondary antagonist, is the fifth boss you will face off against in the game at the end of Vision 5-2: Between Light and Darkness ~High Above Coronia~.

    This boss fight can be quite tricky, but the main objective is to attack him whenever you see an opening while his hands are orbiting around him in a circular formation. However, keep in mind that this boss fight makes use of Coronia's unique gimmick of enemies becoming harder to deal with when the sky gets dark.

    Whenever it becomes dusk during the course of the fight, you cannot grab enemies or attack Joka until you change the colors of any floor piece. Joka also takes on a completely new form known as Shadow Joka.

    In this form, he has three different attack patterns that can easily be avoided:
    • Shadow Joka can slam its left arm around one half of the arena eight times. When this happens, you should try to move away from it as much as possible, but because there is no shadow underneath his arm when he aims it, it can be hard to see where he will strike his arm at.
    • He will swing any one of his arms at a time. Be sure to jump/flutter over the arm he's using to attack you when this happens.
    • Additionally, when he gets low on health, he will swing both of his arms at once. Thankfully, like last time, you can jump/flutter over them.
    Once you change the color of each of the affected floor pieces back to yellow, you can resume your attack on Joka again. Keep in mind that once he's low on health, his hands will move at a much faster pace and he will begin to jump at random times, so be sure to watch the opportunity for you to jump if he does before the sky goes dark again.
  • Defeat Ghadius

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Ghadius, the main antagonist of Klonoa: Door to Phantomile, is the sixth and penultimate boss you will fight against throughout the game's story at the end of Vision 6-2: The Time of Restoration ~The Prism Corridor~.

    This boss uses a complicated series of attack patterns that are extremely unpredictable. The main goal is to throw Dark Moos at him whenever possible once you grab any of them. The first series of attack patterns will have him gathering objects including the aforementioned Dark Moos so he could have them come down Klonoa's path. When this happens, avoid the meteors and go for the Dark Moos since you will need to grab and throw them at Ghadius so you can deal damage against him.

    The second attack pattern will have Ghadius gather six Dark Moos and split them into three groups with two each alongside another object that will change trajectory once it makes contact with any part of the arena. Whenever you see these come down close to you, be sure to grab any of the Dark Moos and throw them at him as fast as possible before they bounce off and go in another direction.

    The third and final type of attack pattern will involve Ghadius encasing three Dark Moos inside of a triangular-like object. When this happens, he will rotate the triangle encasing them and point in the direction he will tell it to go as a means of attacking Klonoa. When it's close to your path, be sure to attack any one of the three tips that encase the triangle to make the Dark Moos come out of it and grab each one to throw at him while he encases three more inside that triangle. Once you have dealt the final blow, Ghadius will be defeated, but there is one more challenge waiting for Klonoa from deep within Cress.

    Keep in mind that there are green orbs that you will need to avoid as they are in all phases of attacks, and if you make contact with them, you will go to another area of the arena where you can't attack him at all. Instead, you will find yourself dodging his dark energy waves as you make it to the green orb that's on the other side of the road. Once you make contact with this green orb, you will go back to the arena and resume the fight like normal.
  • Defeat Nahatomb

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Nahatomb is the seventh and final boss that you will fight against in the story as soon as you start Final Vision: The Dream at Nightmare's End ~In the Skies of Cress~ for the first time. Unlike previous bosses, this boss has three phases, each with completely different attack patterns and ways to fight against it.

    Phase 1
    This boss fight starts with Nahatomb shooting out Dark Moos from its back. One will be jumping around while three of them will have armor running at fast speeds.

    Grab the one that's unprotected and aim it at one of the five cannons that are manned by the following characters:
    • Balue
    • Granny
    • Seadoph
    • The High Priest
    • The Moon Queen
    You should also watch out for his attacks, which will consist of the following:
    • He will swing his tongue back and forth, which can easily be avoided by jumping over it before it reaches you.
    • He can also slam the ground to cause a ground wave with his fist. Like the first attack, you can avoid it by jumping and fluttering over it, but this depends on how well you time your jumps and flutters.
    The latter attack can also be beneficial because it will remove the armor protecting the other three Dark Moos. When this happens, quickly grab any of the now-unprotected Dark Moos and throw them at the cannons when possible. Keep in mind that if there are still some of them left over, Nahatomb will create another ground wave to destroy whichever ones are left in the field.

    Once all five cannons are ready, they will fire at Nahatomb and end the first phase. Which will result in him vacuuming Klonoa inside his mouth.

    Phase 2
    This phase of the battle takes place inside Nahatomb, which takes a completely different approach from the first phase.

    The objective here is to destroy the shards that surround Nahatomb, but it should also be noted that the platform tilts up and down every so often on top of him shooting lasers from his eyes. During the first part of this phase, there are four shards you will need to throw a Dark Moo at while keeping his lasers and the tilting platform in mind.

    Once the four shards have been destroyed, a fifth shard will appear and will move around throughout this half of the fight. Like before, be sure to avoid Nahatomb's lasers and keep the tilting platform in mind while you are aiming for this shard. Once you have destroyed this shard, the tilting platform will disappear and the fight will reach its final phase.

    Phase 3
    The third and final phase of this boss fight will have Nahatomb take on a completely new form.

    Similar to the first phase of the fight, the objective here is to load the cannons, except this time, you will need to double jump off of a Dark Moo as they are now stationed below the arena. Keep in mind that there is another Dark Moo with armor running around on the field, but the one you need to grab is the one that's jumping around. Each of the cannons will flee away from the battle once they are loaded for the first time.

    As far as attacks go, Nahatomb has a variety of them to use throughout this phase of the fight. All of them can be found below:
    • He can destroy each of the platforms Klonoa stands on by screaming at them. Klonoa can easily avoid this by jumping to the next platform, but keep in mind that it can scream at whichever platform(s) he stands on by the time he moves to that one.
      • This initially starts with two platforms being destroyed but will go up to four once four of the cannons have been loaded.
    • Like Rongo-Lango well before it, he can also create a rainbow shockwave ring as a means of attacking Klonoa while he's grounded.
      • Initially, he will start with creating two shockwave rings, but like the previous attack, he can do up to four of them.
    • Once four cannons are loaded, he can summon a volley of six fireballs that rain down on whichever platform(s) Klonoa is standing on.
    Once all five cannons are loaded, the characters manning them will reappear and shoot at Nahatomb. Saving Lephise and destroying him once and for all while ending the nightmares that lurk within Phantomile.
  • Complete the EXTRA VISION

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Klonoa's Grand Gale Strategy ~Balue's Tower~ is the extra vision of the first game that is unlocked upon saving all seventy-two residents across all five regions across the game's twelve normal levels. This level is a time trial with courses that put Klonoa's skills to the test inside the tower built by Balue after the events of the game story.

    The courses inside this tower are as follows, with each one having its own sets of obstacles for Klonoa to endure as he makes it to the top of the tower.

    Course 1
    This course is fairly simple. Use your wind ring to grab the Flying Moo at the bottom and then double jump before grabbing the next one and jumping off of it to reach the platform with three normal Moos. You should also grab the Klonoa coins to build up your extra lives provided that you are playing this on Normal difficulty.

    Once you reach the platform above the two Flying Moos, you can simply grab the first of the three normal Moos walking back and forth, and then double jump to reach a platform that has two Spikers orbiting around it. Keep jumping to avoid them until a Flying Moo appears so you can jump off of it to reach the next platform.

    Afterwards, you will need to time your jumps correctly on the next few Flying Moos you will encounter as you grab and perform a double jump off of them, but be sure to flutter (hold Cross while jumping) after grabbing and jumping off of the second one to reach the end of the first course.

    Intermission
    This one is very self-explanatory, you will need to perform multiple double jumps back and forth across all six Flying Moos before advancing to the second course. Be sure to hit the clock that appears behind Klonoa to make a checkpoint before advancing through this one.

    Course 2
    Beginning with this course, Lava will now become a standard part of this tower. Remember to hit the clock for a checkpoint and collect any Klonoa coins for extra lives. The key to this one is to perform a double jump off of each of the Flying Moos you come across as you progress through this course. It should also be noted that they will respawn as either a Teepa or a Teton (the latter is for those where there are gems above where the Flying Moo was previously at), but it should still be the same nonetheless. Be sure to flutter once you get to the Teton at the end of the first half of this course.

    Once you get to the upper level, be sure to hit the clock for a checkpoint, and once you see a normal Moo appear where the clock previously was, be sure to grab it and repeat the same process you did on the lower level of this course until you make it to the exit. In both halves, you need to steer clear of the lava as it will instantly kill Klonoa as soon as he touches it.

    Intermission
    This one is also simple. Be sure to keep double jumping with every Flying Moo you grab until you get to the first Teton (remember to flutter before you grab it too). As with the first intermission, be sure to hit the clock for a checkpoint.

    Course 3
    This course is where things start to get tricky. The key to completing it is to time your double jumps carefully and remember to flutter when needed.

    As per usual grab the Flying Moos and double jump off of them until you reach the first Teton that you see (be sure to flutter before grabbing it). Once the Teton explodes, flutter until you grab (and then double jump off of) the Flying Moo next to you. Continue to do this until you reach the second Teton in this course and move right to go to the exit.

    Intermission
    This one is easy, as you will need to grab each Teton to fly upwards until they explode before you grab the next one. Remember to flutter when they explode so they (and Klonoa) won't descend whenever you grab one. As usual, remember to hit the clock for a checkpoint as soon as you enter this one.

    Course 4
    The fourth and final course is the hardest of all, as this will really put your skills to the test.

    When you start this course, you will need to grab the Flying Moos that you see to defeat the Spindles below in order to advance further.

    Once you defeat them, this is where your next big test really begins, as you will need to get past the Spiker that's next to the Teton you need to grab, which can be a very daunting task at first as the latter will explode once it makes contact with the former, but with enough practice, as well as how you time your jump height and grab, this will become a breeze as it will go under the Spiker and you can advance to the next half of this course.

    Once you finally get to the next area, be sure to hit the clock for a checkpoint and grab the Flying Moos to double jump off of them like you usually would until you reach the Teton at the top below the lava pits that have Balue's face on it. Fluttering is key to this half of the course, as you will need to do so by the time you get to the top of it.

    The final test in this course will involve Klonoa double jumping and reaching the moving platforms as he times his grabs and double jumps to reach them. In the event that Klonoa does not have the appropriate distance to reach whichever moving platform he needs to reach, you can grab a nearby Flying Moo and double jump off of it before fluttering to reach the platform. Repeat this process over and over until you finally make it to the top and complete Balue's endurance test in his tower, where you meet Lephise after she rejects Balue's love for her.

    You can also use Support Mode to have a second player help you out with the Support Jump in the event that you're having trouble doing this level on your own, but be sure to use it wisely since there is a cooldown whenever the aforementioned mechanic is used. (Details on Support Mode can be found in the Roadmap)

    For a video of this level in action, please refer to the one found below:

    (Credit to kalil6 for the above video)

    Needless to say, this trophy will be unlocked once Klonoa and Hewpoe meet with Lephise for the first time.
  • Free all residents of Wind Village

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    There are a total of eighteen residents in Breezegale, the Wind Village that can be saved in the following levels:
    • Vision 1-1: The Beginnings of Gale ~Breezegale, the Wind Village~
    • Vision 1-2: The Diva and the Dark Spirit ~Gunston Mine~
    • Vision 4-1: A Village in Danger ~The Ruins of the Wind Kingdom~
    For more information on saving each of the residents across all five regions, please refer to Hero of Phantomile trophy_gold.png.
  • Free all residents of Forlock

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    There are a total of eighteen residents in Forlock, the Tree Village that can be saved in the following levels:
    • Vision 2-1: Deep in the Dying Forest ~Forlock, the Tree Village~
    • Vision 3-1: Rebirth of the Forest ~Forlock, the Tree Village~
    • Vision 3-2: The Stopped Gear ~The Mansion of Machinery~ 
    For more information on saving each of the residents across all five regions, please refer to Hero of Phantomile trophy_gold.png.
  • Free all residents of Jugpot

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    There are a total of twelve residents in The Kingdom of Jugpot that can be saved in the following levels:
    • Vision 2-2: Beyond the Backwards Waterfall ~The Kingdom of Jugpot~
    • Vision 4-2: A Lull in the Wind ~The Leviathan's Ice Cavern~
    For more information on saving each of the residents across all five regions, please refer to Hero of Phantomile trophy_gold.png.
  • Free all Residents of Coronia

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    There are a total of twelve residents in Coronia, Temple of the Sun that can be saved in the following levels:
    • Vision 5-1: The Four Orbs ~Coronia, Temple of the Sun~
    • Vision 5-2: Between Light and Darkness ~High Above Coronia~
    For more information on saving each of the residents across all five regions, please refer to Hero of Phantomile trophy_gold.png.
  • Free all residents of Cress

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    There are a total of twelve residents in Cress, the Moon Kingdom that can be saved in the following levels:
    • Vision 6-1: The Legendary Kingdom ~Cress, the Moon Kingdom~
    • Vision 6-2: The Time of Restoration ~The Prism Corridor~
    For more information on saving each of the residents across all five regions, please refer to Hero of Phantomile trophy_gold.png.
  • Free all residents in Phantomile

    (Collectible)

    This trophy is unlocked in Klonoa: Door to Phantomile.

    Throughout the course of the game, you will find bubbles containing the symbols of each of the five regions in the world of Klonoa's first adventure, with an example of this being found in the screenshot below:



    These bubbles contain captive residents of each of the five regions in the game's unique and colorful world, with the screenshot above showing one of the many residents you need to save in Breezegale. Once you shoot at the bubble to pop it, the resident will be saved and the piece of a puzzle for the current level will be earned. The resident icons that are found at the top left corner of the screen underneath your health bar also tell you how many residents you have saved (or have yet to save) in the current level by looking at the two icons below:
     
    ImageDescription
    A resident that has been saved.
    A resident that has yet to be saved.

    You can also see whether you have saved any resident(s) in the current level you have made it to while exploring the world map. Examples of this can be found in the screenshots below:

    Top Screenshot: Vision 6-1 before saving all six of its residents.
    Bottom Screenshot: Vision 6-1 after saving them.

    There are a total of seventy-two residents you will need to save across all five of the regions found in the game. The total number of residents that you can save in each region will vary greatly depending on how many levels there are featured in them, and a table breaking them down can be found below:
     
    Region NameNumber of Residents

    Breezegale
    18

    Forlock
    18

    Jugpot
    12

    Coronia
    12

    Cress
    12
    Total72

    For a complete video playlist showcasing all twelve normal levels (complete with locations for the residents you need to free in each one), please refer to the one found here (Credit to Trophygamers on YouTube for the playlist). It should also be noted that you can do this at any time while you are playing through the game, or you can go for this after beating the story. You can also unlock Klonoa's Grand Gale Strategy ~Balue's Tower~ once you have saved all of the game's residents for the first time.
  • Defeat Folgaran the Armor Beast

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Folgaran the Armor Beast is the first boss that will be fought throughout the game's story at the top of Claire Moa Temple, which is the next level that occurs after completing La-Lakoosha ~Sacred Grounds~ for the first time.

    The strategy to this boss fight is to throw a Moo at its back, which serves as its weak point. This area of its body is a green tail with a metallic part that has a glowing X on it, but be sure to jump just in case you are aiming underneath its tail when going all in on attacking it. It should also be noted that this boss rotates around the player while hovering up and down at the same time.

    Keep in mind that two spinning spike objects will come towards your path at random intervals during the first part of the fight, so be sure to avoid them by jumping so they can disappear once they collide with one another.

    In the second part of this fight, its paws will now be on the field and will also rotate with Folgaran as a new hazard. You can easily avoid this by jumping over them. Additionally, it will begin to hover in a much higher position than before and all the Moos in this fight will be replaced with Flying Moos. Its speed will also increase once it is at its final piece of health.

    Like in the first part of this fight, remember to jump when necessary once its tail is across from you in your current position, but be sure to avoid its paws when doing so.
  • Defeat Leptio the Flower Clown

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Lepito the Flower Clown is the second boss that is fought in the story at Joliant Plaza, which you will need to head back to after completing either Joliant Fun Park ~A Date with Tat~ or Jungle Slider ~Raging Rapids~ for the first time.

    This boss fight starts with Lepito making multiple copies of himself to have Klonoa find the real one. This can easily be done by making note of himself spinning around as he descends to the ground and attacking that one. If you have done so, he will begin rolling across the ground, with each hit making him go faster, otherwise, he will repeat the same starting pattern if you stop attacking him while he's rolling.

    Once you take down Lepito's first bar of health, he will now have a shell with spikes around it to protect himself from the player. Keep in mind that he can create two ground waves that collide with each other at the end of their respective trails. The key to this part of the boss fight is to throw a Moo at his shield to make it tip over and have him roll inside it.

    Once you see him exposed, you will need to walk across while holding a Moo and throw it across the side of the floor where he is currently at. When this happens, he will jump out of the shield that has been destroyed and jump inside a new one. Repeat this pattern until you have defeated him.
  • Defeat Mobile Tank Biskarsh

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Mobile Tank Biskarsh is the third boss that will be fought throughout the story in Volk Hall, which you will need to head back to after completing either Volk City ~Through the Crossfire~ or Underground Factory ~Bowels of the City~ for the first time.

    This boss can be quite annoying to deal with, as it will start off its attack patterns by jumping up and down. The weakpoint you will need to focus on is the reactor on top of its head, so every time you see it attempt to come down, quickly grab a Flying Moo, jump on the spring that's closest to the boss, and perform a double jump before it goes back up as long as you aim it at Biskarsh.

    It will begin to hover around the field and shoot missiles at you once you land at least two hits, so be sure to jump on the springs after grabbing a Flying Moo to not only attack its reactor with a double jump until its first bar of health gets depleted but also to avoid its missiles.

    The second part of this fight will start with Biskarsh extending across both ends of the arena as it rams its way across Klonoa's path with the wheels it spawns. Afterwards, it will begin to repeat some of the same attack patterns from the first part provided that you didn't hit its reactor while it charged towards you, so be sure to attack it as soon as you notice it coming down your path before the fight becomes tedious once it begins jumping around while shooting missiles at Klonoa.
  • Defeat Polonte the Hatchling

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Polonte the Hatchling is the fourth boss in the game's story, where he will be fought at Indecision Pass after completing Maze of Memories ~The Labyrinth of Illusions~ for the first time.

    Polonte's boss fight takes a unique approach in regards to attacking him, where you will not only lose the ability to use your ring to grab enemies and throw them at him but also make use of the same board Klonoa used in Jungle Slider ~Raging Rapids~ and Mountains of Mira-Mira ~Alpine Wonderland~.

    Throughout the first part of the fight, the main focus is to cross through rings so you can increase your speed and charge directly toward Polonte to deal damage to him. Be sure to avoid any obstacles ahead of you as you speed up, but be sure to slow down with Down or Left Stick: Down when necessary in the event you are nearby any obstacle blocking your path.

    Once the second part starts, Klonoa will regain the ability to use his ring to grab enemies thanks to Lolo's newfound determination. This part of the fight makes use of the same principles as the first part, but with a new focus on grabbing enemies and throwing them at Polonte after reaching the max speed with your board during this fight to catch up to him and grab any of the five Moo Boarders that lie across your path until you defeat him.
  • Defeat Cursed Leorina

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Cursed Leorina is the fifth boss that will be fought inside the Embryo Compass after completing Empty Sea of Tears ~Beyond the Sands~ for the first time in the game's story.

    This boss fight can take some time to get used to, as the main strategy of the first half of this fight is to use the Erbil's unique double jump ability to attack Leorina from underneath and deal damage to her while she is in this form while she walks above you. Keep in mind that you need to time your double jumps carefully and space them appropriately when doing so to prevent her from dealing damage to Klonoa.

    She will also jump from place to place once you attack her for the first time, and the same rules apply, but be sure to time and space your double jump attacks accordingly. Once two hits are dealt against her, she will begin to build up energy to create a shockwave that can attack Klonoa from any end of the screen. To prevent this, you will need to grab an Erbil, double jump, and then grab the one below her to use its double jump to attack her. Her attack patterns will begin to repeat after this, but be sure to keep dealing damage to her until the second part of the fight starts.

    Once you get to the second part, it will start with her crawling underneath the floor as a means of making it harder for Klonoa to fight against her normally. The trick here is to grab a Moo, jump over any part of the floor that's glowing, and then perform a double jump once you see her underneath that floor piece to deal damage.

    Once she has damage dealt to her for the third time, she will begin to jump around towards Klonoa while the metallic coating around her will now be black. The strategy here is the same as before, where you need to use the Erbil's double jump ability carefully to attack her once she's at the appropriate position for you to land those attacks until she is defeated and you have saved her.

    In some parts of the fight, you will see a white orb orbiting around the ring that you can attack by throwing an enemy at it to slow her down. This is completely useful during the beginning of the fight as well as the parts where she will crawl from underneath the floor and make it much easier to attack her.
  • Defeat the King of Sorrow

    Story related. Cannot be missed.

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    The King of Sorrow is the game's main antagonist and the final boss in the story of Klonoa 2. Like Nahatomb in the first game, this boss fight has different phases that have different approaches for each one when fighting against him.

    Phase 1
    This phase of the fight starts off with a similar approach to Polonte from the fourth set of levels, where Klonoa will use his board to rush in towards the King of Sorrow, except this takes more of the approach from the second part of the aforementioned fight, where Klonoa will throw enemies at him to deal damage.

    The objective here is to grab a new enemy known as the Nemo Moo and throw it toward him while avoiding the spiked balls that appear throughout this part of the fight. He will sometimes stop dead in his tracks, which will give Klonoa the chance to attack him when he does (provided he has already grabbed a Nemo Moo beforehand). Repeat this pattern as much as possible until you have destroyed this form to reach this fight's second phase.

    Phase 2
    This phase of the fight will have him encased in an orb with two bits that come down on Klonoa's path. These bits can be stopped whenever Klonoa shoots at either one with his ring so he can grab them from behind, and the objective in this phase of the fight is to destroy the mechanisms that are around the King's force field.

    To start off, there are four mechanisms that initially appear with light coming out of them. Each one of these four will take up to two hits to destroy and be sure that you have stopped any one of the two bits in your path before going for the mechanisms, as they will disappear after a certain amount of time has passed. Keep in mind that these mechanisms will change color from green to yellow once you have attacked any one of them for the first time.

    Once the first four mechanisms have been destroyed, two more will appear, but with a red light coming out of them. This time around, it will take three hits to destroy them, so be sure to repeat the same process you did before by stopping any one of the two bits dead in their tracks so he can grab them from behind, and attack the mechanisms whenever they come close to Klonoa's path. Be sure to jump when needed to attack them to make sure that you have attacked the mechanism you are going for until you have defeated this boss.
  • Complete the Chamber o'Fun

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    The Chamber o'Fun is the first of the game's two extra levels which can be unlocked when you collect six Momett Dolls for the first time, when this happens, you will need to return to the Momett House, where Momett will tell you that a new attraction has opened for Klonoa to enter and test his skills.

    This is very straightforward if you know how to time your double jumps correctly and understand the basics of how the Klonoa games work since the mechanics featured throughout the first six levels will be present in this level.

    Be warned that in the final part of the level, you should try to appropriately space out your distance between yourself and the ceiling of each floor when using the Erbil's unique double jump mechanic. You can also use Support Mode to have a second player help you out with the Support Jump in the event that you're having trouble doing this on your own, but be sure to use it wisely since there is a cooldown whenever the aforementioned mechanic is used. (Details on Support Mode can be found in the Roadmap)

    It should be noted that, unlike the first game's extra level, you cannot lose lives in any one of the two extra levels in the second game. This makes it much fairer and easier to go through without all the needed stress of losing a life while playing through these levels, regardless of difficulty. You will also unlock this trophy once you complete this level for the first time. A video of this level can be found below:

    (Credit to kalil6 for the above video)

    For more information on Momett Dolls, please refer to My Sweetheart trophy_gold.png.
     
  • Complete the Chamber o'Horrors

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    The Chamber o'Horrors is the second of the game's two extra levels which can be unlocked once you have acquired all sixteen Momett Dolls. Like before, you will be informed to go to the Momett House, where he will inform Klonoa that another attraction for him to take on has now been opened.

    This level is much harder when compared to Chamber o'Fun, as it will make use of mechanics that are found in the later half of the game while also applying some of the same principles found in the aforementioned levels. Remember to time your double jumps correctly as that will be the key to completing this, as some parts, such as the Erbil double jump at the end, for example, require you to appropriately time and space that double jump for you to properly make it.

    Another thing to keep in mind is the Ow-Gow that appears halfway through the level, which can be avoided by going through the red objects with wings on them to make it over the area where it resides. Additionally, you can throw an enemy towards its location so it can eat that enemy and clear a path for Klonoa to walk in.

    Thankfully, like Chamber o'Fun, you cannot lose lives in any one of the two extra levels in the second game. This makes it much fairer and easier to go through without all the needed stress of losing a life while playing through these levels, regardless of difficulty. You will also unlock this trophy once you complete this level for the first time. A video of this level can be found below:

    (Credit to kalil6 for the above video)
     
    For more information on Momett Dolls, please refer to My Sweetheart trophy_gold.png.
  • Collect 6 Momett Dolls

    (Collectible)

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    See ​​​​My Sweetheart trophy_gold.png for more information.
  • Collect all Momett Dolls

    (Collectible)

    This trophy is unlocked in Klonoa 2: Lunatea's Veil.

    Like the first game, Klonoa 2 also has collectibles for players to find and obtain as they venture through each of the game's levels and pop a bubble with a star bell on it to fill in the six pieces needed to complete that collectible. In this case, the collectibles here are the Momett Dolls.

    Much like the residents in the first game, Momett Dolls serve as collectibles in the second game where they have little to no impact on the main story, but collecting a specific number of them can unlock extra goodies (for example, if you collect six dolls, you will not only unlock My Hunny Bunny trophy_silver.png, but the Chamber o'Fun as well. While collecting all sixteen of them will unlock both, the Chamber o'Horrors and this trophy).

    When selecting a level in the World Map, regardless if you have completed it or not, you will see another icon below your life counter that is designated by a brown puzzle board with a star on it. This designates that this level has a doll that has yet to be obtained. As described earlier, you can fill in the pieces of this board by popping any bubble that has a star bell on it. Some examples of how this appears in the world map can be seen in the screenshots below:

    Top Screenshot: Volk City with an incomplete doll puzzle.
    Bottom Screenshot: Volk City after its doll puzzle has been completed.

    Like in the first game, you can see your progress on how many star bells you have uncovered by looking at the icons that are found underneath your health meter. These icons are also described below:
     
    ImageDescription
    A Star Bell that has been found.
    A Star Bell that has yet to be found.
     

    Once you have completed a level with all six star bells found, the doll you have obtained will appear on the World Map for a short period of time. As seen in the screenshot below:



    Keep in mind that like the residents in the first game, you can go for whether you want to obtain the dolls as you play through the game, or after you complete the main story. You can also refer to the playlist found here if you want to watch videos on where each star bell's locations are at in each of the game's levels (Credit to Trophygamers on YouTube for the playlist, it should be noted that Mountains of Mira-Mira ~Alpine Wonderland~ is not included in this playlist since all of its star bells can be found naturally).

    You can also keep track of which dolls you have obtained by going into your Play Data, which can be accessed by pressing square.png while you are in the World Map.

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