Overview:
- Estimated trophy difficulty: 5/10 (Vote here!)
- Trophy breakdown: 51 (40
/ 8
/ 2
/ 1
)
- Offline trophies: 51
- Online trophies: 0
- Estimated time to
80+ hours (Vote here!)
- Minimum number of playthroughs: 1 (2 heavily recommended)
- Number of missable trophies: None.
- Glitched trophies: None.
- Does difficulty affect trophies?: Yes.

Welcome to the long-awaited Kingdom Hearts HD 2.5 ReMIX, containing two much-loved games made by none other than the RPG masters themselves, Square Enix. The first title you'll be sinking your teeth into is Kingdom Hearts II Final Mix, which takes place one year after Kingdom Hearts: Chain of Memories. The player is introduced to many new characters, we see more of the Organization XIII, and Sora goes on another adventure with Donald and Goofy. With an engaging story, a vastly superior battle system, more new Disney worlds to explore and much more side content thanks to this being the previously Japan-exclusive Final Mix version, if you missed the HD 1.5 ReMIX then this is the perfect starting point in the franchise for newcomers what with it being regarded as the best title in the franchise.
Much like the trophy lists for the two titles in the HD 1.5 ReMIX, the trophy list in Kingdom Hearts II Final Mix does the game justice by having the player explore and complete just about all of the main and side content the game has to offer. Players of the original Kingdom Hearts Final Mix in the previous HD collection will notice many similarities in the trophy list – Gummi Ship missions return, despite being much easier this time around and not all of them must be completed. Jimmy's Journal must be filled up once again, the (many) side bosses must be defeated, Olympus Coliseum cups must be won and the game must be finished on the new Critical Mode difficulty. The content presents enough difficulty to leave a fair challenge, but not enough to cause frustration, making the an enjoyable journey.

Roadmap Note:
Thanks to the difficulty trophies now stacking unlike the original HD collection, you have two options to approaching this :
- Faster but more difficult method: Start on Critical and earn every trophy in one playthrough on that difficulty. This means defeating all optional bosses, tournaments and Mushroom XIII on Critical mode.
- Longer but easier method: Start on Beginner or Standard and enjoy the story, doing all of the post-game content on that playthrough, then speedrunning Critical at the end.
This roadmap is built around your enjoyment of the game first and the trophies later. Furthermore, unless you want the extra challenge, you will save a lot of frustration by just doing the optional content on Standard. As such, this roadmap will follow the second method, which is recommended for first-time players of the game. For returning fans, you may enjoy the new challenge of playing on Critical mode first. Whether you want to go on to fight the optional bosses and post-game content on that same difficulty however is up to you.
I – Enjoy the game on Standard
Unlike the previous HD collection, difficulty trophies now stack, so if you really wanted to, you could go ahead and start the game on Critical Mode right away to get the in one playthrough. However, it is recommended to simply start the game on Standard (or Proud, if you'd like) and simply enjoy the game in your first playthrough. You'll earn plenty of story-related trophies along the way, and if you're new it'll also help you get your bearings with the updated combat and new worlds to prepare for your Critical playthrough. Along the way, you'll earn the following trophies at least:
Summer's End
A Budding Romance
Above Honor
Hail the Hero
A Timeless World
Kindred Spirits
Lifting the Curse
The Gift of Love
What Friends Are For
Return of the King
Electric Spark
Always Together
Reunion
My Hero
Ambitious Adventurer
II - Post-game content
Note: Steps II and III are interchangeable. You can jump straight into your Critical playthrough and return to your Standard save for post-game content, or do that first and speedrun Critical to the last.
This is where the real bulk of your playtime will spent, and some parts may be the make-or-break factor of earning the . There is a LOT to do in this step – Synthesis, Coliseum cups, Mushroom XIII, puzzles, treasure chests, Gummi Ship missions and maxing Sora's level to name a few. It is best to leave the optional bosses for last, as tackling them at max level will naturally make it less of a challenge. You can technically do this in any order you wish; but the recommended order of post-game content goes as follows:
- Maxing Drive Forms and Summons
- Puzzle pieces
- Mushroom XIII
- Synthesis
- Missions
- Sora Lvl. 99
- Coliseum Cups
- Cavern of Remembrance
- Gummi Ship blueprint collection
- Tying up loose ends (anything you missed or held off for later)
For any concerns about Jiminy's Journal completion, please refer to the Kingdom Hearts II: Final Mix ~ Jiminy's Journal Completion Guide (courtesy of Eric-B14). Also see here: LINK for more info on the individual missions (credit to PapasitoPenguin).
III - Critical Mode playthrough
Now that you have your bearings of the game, you should move directly onto Critical Mode. On this mode, enemies are stronger, and you level up slower. However, you are given access to useful items early in the game which, quite honestly, get rid of any major problems this difficulty will pose. Speedrun through the game again and upon completing it, assuming you didn't start off on Proud Mode, you will unlock two trophies when the credits roll:
Proud Player
Critical Competitor
[PST Would Like To Thank Fubzy for this Roadmap]