• Estimated trophy difficulty: 3/10 (personal opinion; Trophy Difficulty Rating)
  • Offline trophies: 13 (10, 2, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 5-10 hours but more than 40 hours if you choose to unlock Maniac Strikers by clocking in a specific amount of game time (personal opinion; Estimated Time to 100%)
  • Minimum number of playthroughs: At least four Arcade Mode playthroughs, six Party Mode playthroughs
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: Yes, lowering the difficulty to "1 - Beginner" will make it easier to finish arcade mode and make unlocking those trophies faster.
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats are available, though changing specific options do not affect trophies.


Originally released on Arcades using the Neo-Geo hardware in July 26, 2000 as one of the final games produced by the original SNK before its bankruptcy in 2001, The King of Fighters 2000 continues the story from where The King of Fighters '99 had left off and is the second chapter of the series’ NESTS Saga, in which the organization sponsoring KOF enforces a new rule that allows the use of four members in a team instead of three.

The PlayStation 2 version was originally released as a standalone game in the fall of 2002 in Japan and as a pack-in with The King of Fighters 2001 on December of 2003 in the United States. This version of the game adds "Party Mode", additional Maniac strikers and a movie mode that will allow you to watch opening videos of previous games in the series that were released prior to KOF 2000.


/ in any direction: Movement
: Light Punch
: Light Kick (gameplay)/Confirm (menus)
: Strong Punch
: Strong Kick (gameplay)/Cancel (menus)
: Taunt
or +: Call Out Striker
+: Dodge Roll
+: Blowback Attack
: Pause
+: Soft Reset
++: Activate Counter Mode
++: Activate Armor Mode

Counter Mode lasts for 20 seconds and will allow the player to cancel any special moves into supers (known as Desperation Moves (or DOA Thrashings in-game) in KOF), the player will flash red while it is active. Armor Mode lasts for 15 seconds and will allow the player to counterattack an opponent whenever they are being attacked by them. In addition, the player will have a flashing green effect around them while the mode is active.

In order to use both of those modes during gameplay, you will need to have a full meter and press either one of the two three-button combinations. Please note that you can only activate one mode at a time but you can activate the other once you build up meter again after the effects of the mode that you used wear off.

You can also bind or to easily access Counter Mode or Armor mode without having to press three buttons at once to respectively activate them.


Like all other fighting games that have trophies on the PS3, PS4 and Vita, each of these steps can be done in any order you wish to do them in but thankfully, since this is an emulated PS2 port, there are no online trophies for the player to unlock as there are no network features in the game.

Step 1: Arcade Mode

The original arcade experience makes it home in two variations, one where you fight with a team of four and one where you fight solo with an assist character.

For Single Play, I highly recommend changing the number of rounds to one by going into Options -> Battle Config to make the process easier if you want to unlock some trophies through Single Play. You can also change the settings for meter and strikers but those are optional.

There are a total of five trophies you can unlock for completing Arcade mode in either Single or Team Play but Team Play is recommended since two trophies require you to finish the game with a specific team and "Another" striker and one of them requires you to finish the game with two specific characters and another pairing in your team:

Multiples of Zero
Reunion Tour
Double Date Night
Metal Slug 2000

Step 2: Unlocking Maniac Strikers

The PS2 version of KOF 2000 introduced ten new Maniac strikers that weren't seen in the Dreamcast or Arcade versions of the game, all of them are for characters that didn't have a maniac striker previously in previous releases.

There are six trophies you can get from this step, each of them represent what Maniac striker(s) you have unlocked by defeating the specified number of opponents in the PS2 version's unique Party mode or by clocking in a specific amount of hours in the game.

Independence Day
Blood and Screaming
The Men Behind the Men
Reinforcements Have Arrived
Your Own Personal Apocalypse
Less Than Zero

Step 3: Cleanup

By the time you get to this step, there should be two more trophies you might have been missing when you were going for the Arcade and Party Mode trophies. These two trophies relate to the striker system of the game, which should consist of the following trophies:

Match Interference
Sibling Rivalry

[PST Would Like To Thank MikelAL93 for this Roadmap]

The King of Fighters 2000 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

13 trophies ( 10  4  )

  • Clear Arcade mode.

    Arcade Mode has two variations in this game i.e "Team Play" and "Single Play", Team Play stays true to the series' team-based fighting series with the option to select four characters for your team (as opposed to three characters in games prior to KOF '99). The first three you choose in order are the characters you will play as, while the fourth character will be your striker character. Single Play plays like your typical one-on-one fighting game but with strikers added to the mix.

    There are a total of six normal stages in the game's arcade mode as you fight your way through to the game's final boss, Zero, in the seventh stage. If you are playing on Team Play, the game uses the team elimination system, where if you defeat a member of the opposing team in one round, you will fight the next member of the same team in the second round and so on. In addition, fighting against Kula is not required to complete Arcade mode since she is optional and only appears as a mid boss once you have attained a certain amount of Battle Ability (or B.A.) points as you progress through Arcade mode.

    Fighting Zero

    Zero is the game's final boss and one of the series' few "overpowered" bosses, keep the following things in mind while fighting him:


    • The specials that are done with the punch buttons relate to the metal linings in his kilt, while his kick-centric specials relate to the darkness element.
    • His Cutting Swallow attacks (which have him extending his kilt to attack his opponents with the sharp metal linings it has on each end) will allow him to build up one complete bar of meter if they make contact with the opponent. They also have potential to trigger a guard crush against you and the version of Cutting Swallow will allow Zero to reflect projectiles, much like Athena's Psycho Reflector attack.
    • His black hole super is a full screen attack; the normal version will trigger an 8 hit combo (16 if the opponent is in the hole) and can deal a heavy amount of damage against you if you don't guard from it. The spheres that appear during the move attack the player from anywhere in the screen if the opponent is far away from the hole. Zero is also invincible during this attack so I recommend staying far away from him until the super ends to attack him while he's open to damage.
    • Zero also has another super that has him spinning around clockwise with the sharp linings on his kilt attack his opponent, like the Cutting Swallow attacks, this super can deal chip damage and have potential to trigger a guard crush on top of it dealing some damage against you.
    • His last two attacks are associated with darkness: "Flashing Flame Fortress" and "Satan's Red Rage".
      • Flashing Flame Fortress has him summoning a shadow with small range that if it connects, he will begin his assault against his opponent. If the shadow does not make contact with the opponent as the move starts, this will allow the player to attack him since he will be open to damage.
      • Satan's Red Rage has Zero kneeling down against his opponent. If he makes contact, a pink flame will appear then he will turn his back and lift his kilt to blow the opponent away from him. Like Flashing Flame Fortress, if he misses contact with the opponent, this will give the player the opportunity to strike against him.

    Keep in mind that he is also open to low attacks, such as sweeps and light kicks that are done while crouching, since he cannot crouch and guard against those attacks; Kyo Kusanagi's attack is a good example of this. Alternatively, if you are having trouble fighting against Zero, you can also change the difficulty of the game in the Options menu and set it to "1 - Beginner".

    The trophy will be unlocked once you have defeated Zero in either Team Play or Single Play. In addition, if you have completed arcade mode with specific team pairings or by defeating Zero with Kula, then you will also unlock some additional trophies.

  • Knock out an opponent with a Striker.

    The King of Fighters 2000 uses the "Striker" system, which was first seen in its prequel, this will allow the player and their opponent to call in an assistant character (who is the last character you pick when selecting your team's order) that can assist them in their game plan by either dealing an attack for additional damage, combo extension or supporting your team in filling up your meter. Alongside of the base character strikers, there are two other types of strikers you can select: Another Strikers and Maniac Strikers.

    They can be summoned by pressing either or + at the same time but I highly recommend using a striker that can attack the opponent and deal damage (Like Another K', Candy Diamond or Andy Bogard, for example) when going for this trophy.

  • Unlock the original Team USA for use as Strikers.

    See Less Than Zero for more information.

  • Unlock Orochi Iori and Orochi Leona for use as Strikers.

    See Less Than Zero for more information.

  • Unlock Wolfgang Krauser and Mr. Big for use as Strikers.

    See Less Than Zero for more information.

  • Unlock Heidern for use as a Striker.

    See Less Than Zero for more information.

  • Unlock Orochi for use as a Striker.

    See Less Than Zero for more information.

  • Unlock Krizalid for use as a Striker.

    The objective of Party Mode is to defeat as many opponents as you can before you run out of health. There is also a five minute timer below your life bar, once it runs out, you will slowly begin to lose a small portion of your health over time until you have a small fraction of health left. Attacking your opponent with an attack or combos can help restore health in some increments and after every ten opponents you have defeated, you will gain an additional minute on the timer.

    The requirements to unlock each maniac striker are as follows but after defeating the required amount of opponents, stop and have the opponent defeat you in order to unlock the one(s) whose requirements you have met and the trophies that correspond with the manic striker(s) you have unlocked, as they will have to be unlocked one by one in each run you do and not in one complete run.

    • Heavy D!, Lucky Glauber and Brian Battler (Terry, Andy and Joe) - Defeat more than 14 opponents
    • Orochi Iori and Orochi Leona (Benimaru and Ralf) - Defeat more than 27 opponents
    • Mr. Big and Wolfgang Krauser (Mai and Takuma) - Defeat more than 36 opponents
    • Heidern (Whip) - Defeat more than 40 opponents
    • Orochi (Leona) - Defeat more than 70 opponents
    • Krizalid (K') - Defeat more than 99 opponents

    In addition, you can also unlock each of the aforementioned strikers above by clocking in a specific amount of hours in your play time as you play the game.

    • Heavy D!, Lucky Glauber and Brian Battler - 5 hours
    • Orochi Iori and Orochi Leona - 10 hours
    • Mr. Big and Wolfgang Krauser - 15 hours
    • Heidern - 20 hours
    • Orochi - 30 hours
    • Krizalid - 40 hours

    I also highly recommend turning on auto save by going into "Options" -> "Save or Load" before attempting Party Mode and unlocking these trophies because once you turn off the game and lose your progress (depending on which trophy you want to aim for next) you will have to resort to playing through and defeating that set number of opponents again before starting the next party mode run to retain the progress you have lost. You can check how many hours of game time you have clocked in by selecting "Chart" in the options menu. In addition, there is also a faster method to unlocking each maniac striker in the game on Party Mode by using Chang Koehan and spamming his Hiki Nige attack () which will let him slide with his ball in front of him.

  • Defeat Zero with Kula.

    This trophy is unlocked upon defeating Zero by using Kula as the character you are playing as. The striker you have selected and if you are playing on Team Play mode, the other characters you have selected in order select do not matter as long as you have Kula as the first player for the fight against Zero on Arcade mode.

    For tips on fighting against Zero, please refer to Multiples of Zero.


Secret trophies

  • Knock out Kula with Another K`.

    For this trophy, you will need to defeat Kula by using Another K', the "Another" striker of K', as your striker character and have him deal the finishing blow to Kula Diamond. Whatever mode you attempt this trophy on does not matter but you can easily achieve it in Vs. mode. For more information regarding strikers, please refer to Match Interference.

  • Clear Arcade Mode with Kyo, Shingo, Benimaru, and Daimon.

    See Metal Slug 2000 for more information.

  • "Well, I was thinking we could all get together and enter a bare-knuckle fighting tournament. Or there's always bowling."

    The description for this particular trophy is vague but it requires you to complete Arcade Mode with a team consisting of Ryo Sakazaki and King with any of the following members:


    • Terry Bogard and Blue Mary
    • Andy Bogard and Mai Shiranui
    • Robert Garcia and Yuri Sakazaki

    The order you choose to have these characters in or which character you want to use as a striker should not matter, providing you don't use their "Another" or "Maniac" striker in that regard. For tips on fighting against the final boss, please refer to Multiples of Zero.

  • Clear Arcade Mode with Ralf, Clark, Leona, and Fio.

    This and the "Reunion Tour" trophy will require you to finish the game using a team that utilizes an "Another" striker. In regards to this, the follow two characters have the "Another" strikers that are needed for those two trophies:

    • Seth - Daimon
    • Vanessa - Fio

    When going for these trophies, you will need to select the "Another" striker for both characters each time you are in the order select after a match but do not play as either Seth (while in a team with Kyo, Benimaru and Shingo) or Vanessa (while in a team with Ralf, Clark and Leona) as this will lessen your chances of unlocking those trophies if they are not your striker characters.

    For tips on fighting against the final boss, please refer to Multiples of Zero and for more information on strikers, please refer to Match Interference.

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