- Estimated trophy difficulty: 3/10 (personal opinion; Trophy Difficulty Rating)
- Offline trophies: 13 (10, 2, 1)
- Online trophies: 0
- Approximate amount of time to 100%: 5-10 hours but more than 40 hours if you choose to unlock Maniac Strikers by clocking in a specific amount of game time (personal opinion; Estimated Time to 100%)
- Minimum number of playthroughs: At least four Arcade Mode playthroughs, six Party Mode playthroughs
- Number of missable trophies: None
- Glitched trophies: None
- Does difficulty affect trophies?: Yes, lowering the difficulty to "1 - Beginner" will make it easier to finish arcade mode and make unlocking those trophies faster.
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheats are available, though changing specific options do not affect trophies.
Originally released on Arcades using the Neo-Geo hardware in July 26, 2000 as one of the final games produced by the original SNK before its bankruptcy in 2001, The King of Fighters 2000 continues the story from where The King of Fighters '99 had left off and is the second chapter of the series’ NESTS Saga, in which the organization sponsoring KOF enforces a new rule that allows the use of four members in a team instead of three.
The PlayStation 2 version was originally released as a standalone game in the fall of 2002 in Japan and as a pack-in with The King of Fighters 2001 on December of 2003 in the United States. This version of the game adds "Party Mode", additional Maniac strikers and a movie mode that will allow you to watch opening videos of previous games in the series that were released prior to KOF 2000.
/ in any direction: Movement
: Light Punch
: Light Kick (gameplay)/Confirm (menus)
: Strong Punch
: Strong Kick (gameplay)/Cancel (menus)
or +: Call Out Striker
+: Dodge Roll
+: Blowback Attack
+: Soft Reset
++: Activate Counter Mode
++: Activate Armor Mode
Counter Mode lasts for 20 seconds and will allow the player to cancel any special moves into supers (known as Desperation Moves (or DOA Thrashings in-game) in KOF), the player will flash red while it is active. Armor Mode lasts for 15 seconds and will allow the player to counterattack an opponent whenever they are being attacked by them. In addition, the player will have a flashing green effect around them while the mode is active.
In order to use both of those modes during gameplay, you will need to have a full meter and press either one of the two three-button combinations. Please note that you can only activate one mode at a time but you can activate the other once you build up meter again after the effects of the mode that you used wear off.
You can also bind or to easily access Counter Mode or Armor mode without having to press three buttons at once to respectively activate them.
Like all other fighting games that have trophies on the PS3, PS4 and Vita, each of these steps can be done in any order you wish to do them in but thankfully, since this is an emulated PS2 port, there are no online trophies for the player to unlock as there are no network features in the game.
Step 1: Arcade Mode
The original arcade experience makes it home in two variations, one where you fight with a team of four and one where you fight solo with an assist character.
For Single Play, I highly recommend changing the number of rounds to one by going into Options -> Battle Config to make the process easier if you want to unlock some trophies through Single Play. You can also change the settings for meter and strikers but those are optional.
There are a total of five trophies you can unlock for completing Arcade mode in either Single or Team Play but Team Play is recommended since two trophies require you to finish the game with a specific team and "Another" striker and one of them requires you to finish the game with two specific characters and another pairing in your team:
Multiples of Zero
Double Date Night
Metal Slug 2000
Step 2: Unlocking Maniac Strikers
The PS2 version of KOF 2000 introduced ten new Maniac strikers that weren't seen in the Dreamcast or Arcade versions of the game, all of them are for characters that didn't have a maniac striker previously in previous releases.
There are six trophies you can get from this step, each of them represent what Maniac striker(s) you have unlocked by defeating the specified number of opponents in the PS2 version's unique Party mode or by clocking in a specific amount of hours in the game.
Blood and Screaming
The Men Behind the Men
Reinforcements Have Arrived
Your Own Personal Apocalypse
Less Than Zero
Step 3: Cleanup
By the time you get to this step, there should be two more trophies you might have been missing when you were going for the Arcade and Party Mode trophies. These two trophies relate to the striker system of the game, which should consist of the following trophies:
[PST Would Like To Thank MikelAL93 for this Roadmap]