- Estimated trophy difficulty: 4/10 with assists & DLC, 8/10 without assists (Personal Estimate) (Estimated Difficulty)
- Offline trophies: 45 (25, 18, 1, 1)
- Online trophies: 0
- Approximate amount of time to platinum: 40-100+hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 1
- Number of missable trophies: None
- Glitched trophies: None
- Does difficulty affect trophies?: No
- Do trophies stack?: No.
- Do cheat codes disable trophies?: Yes, debug menu will disable trophies for current save file.
- Additional peripherals required?: No
It is recommended but NOT REQUIRED you purchase the History & Parts Pack DLC for KSP. Each DLC includes new missions, scenarios and parts. More importantly the History & Parts DLC includes new launch pads. One of these launch pads is located on the Mun. Launching from the Mun will not only save a lot of time in reaching 100%, but makes rocket launching much more simplistic. By launching from the Mun, you no longer need to worry as much about gravitational forces, aerodynamics, and atmospheric drag. You can launch much larger vehicles which may not be aerodynamic for a launch from Kerbin.
Welcome future Kerbonauts!! Kerbal Space Program: Enhanced Edition has arrived on console!
“In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics.
Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition. Kerbal Space Program features three gameplay modes.
In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game” - Kerbal Space Program
KSP has a lot to offer in a variety of engines, command pods, rover equipment, aero engineering, probes, etc. in order to build almost anything you can think of. Because of this, this guide will be limited to the scope of how to achieve each trophy and will not include detailed instructions on how to assemble rockets/planes, how transfer windows work and so on. All of this additional information will be provided in links below under Resources.
KSP currently has three modes:
- Career - Provides contracts and the ability to gain science, funds and reputation.
- Science - This mode is purely about gaining science to unlock the tech tree
- Sandbox - No Contracts, No funding or science. Everything accessible from the beginning.
KSP provides assist via the settings menu which will reduce the time to 100%. I will explain how these work below.
Debug/Menu - This is useful to test different builds before your final launch. Example: Auto Set orbit to test Tylo descent.
Activating the debug menu will deactivate trophies for the current save file. The game will clearly warn you. Opening the debug menu will deactivate trophies even if you do not utilize the features.
Where to start?
KSP has a vast collection of resources to utilize in order to make your road to 100% that much more enjoyable.
Every player will choose a different path achieving interstellar greatness, but the fundamentals of spaceflight remain the same, through trial and error you will achieve Kerbonaut history.
Below is a list of resources which should be used on a regular basis. I highly recommend reviewing Scott Manley’s KSP Tutorial listed below.
PLEASE NOTE: Tutorial videos were shot on the PC version of KSP and feature MODS currently unavailable on ps4. This has no effect on PS4 gameplay. Please consider this when watching.
- KSP - Kerbal Space Program
- KSC - Kerbal Space Center
- Delta V(Δv) - “change in velocity”. Example:“take a conventional rocket which achieves thrust by burning fuel. Delta-v is the change in velocity that can be achieved by burning that rocket's entire fuel load” –Wiki
- Manuever nodes - Planned velocity change along an orbit.
- VAB - Vertical Assembly Building
- SH - Space plane Hangar. Rover/Plane assembly
- SSTO - Single Stage To Orbit. This is a vehicle capable of achieving orbit with a single stage, most commonly known as a “space plane”.
A majority of the trophies in KSP are related to flyby “x” planet and Mission from “x” planet. It is important to note that these trophies do not require orbiting or landing on the actual planet. You only need to fly by a planet and safely land back on Kerbin to achieve these trophies. This cuts down on the amount of time spent in space and time required to build complex rockets.
- Flyby trophies - You must enter and escape a planets sphere of influence without orbiting. The related trophy will pop once you escape the planet.
- Mission trophies - You must encounter the planet/moon and then land safely back on Kerbin. Simply flyby the planet/moon and it counts as a “visit”. You will know when you have achieved this as Mission Control will inform you of your “Milestones”. The related trophies will pop once you touchdown safely back at Kerbin. It does not matter where or when you land on Kerbin, as long as a safe landing is achieved.
- Once you have set up a maneuver mode and encountered the desired planet/moon, Quicksave your game and time warp past the planet until you have “escaped” its sphere of influence. You will know when this happens as the orbiting (blue) line will move off the planet indicated by an “Escape marker”. Once you have escaped that planet the related trophy will pop.
- Re-load your save and continue with your original flight plan. If you reload your save after the flyby, you will NOT receive the “Mission” trophy because you didn’t technically visit the planet.
- It is recommended you build ships specific to the system you are visiting.
Scott Manley KSP Tutorial for beginners
Matt Lowne-Further build ideas
Interactive illustrated interplanetary guide and calculator for KSP This guide will illustrate where and when to transfer to other planets.
KSP “Cheat Sheet”
Tips, Tricks & General knowledge
KSP does very little hand holding and much of the information you will need will be self-taught. Here is a short list of things to remember.
During the course of your playthrough you will experience a variety of bugs, these are commonly referred to as "The Kraken". These bugs range from a variety of physics issues in the game and they are completely random. These bugs are not game breaking. These range from parts not attaching (rare), maneuver nodes/orbital lines twitching (rare), craft misbehaving in a variety of manners (rare), ships randomly floating off the surface (often). A high part count in the VAB and launch will cause game play issues. This occurs around 250+ parts. Avoid saving your ship and going directly to launch, it will launch the "auto-saved" version of the ship. The game will began to lag over extended play times. If for any reason this begins to happen: Quicksave your game and restart. This will fix the problem. I never once encountered a bug that couldn't be fixed by a restart. This is why it is important to quicksave your game & ships constantly.
- Watch Scott Manley’s tutorials. There are 33 videos, you may not need all of them, but he does a good job following the career mode from “start to finish” in 20 min videos, covering rocket assembly, docking, landing, etc. He also takes the time to explain how the mechanics of the game work and fills in the huge gaps the in-game tutorial leaves out. I recommend the first 10-12 videos to get the basics.
- Save, Save, and save some more. The game utilizes an auto-save feature but you cannot load these files. You can only load your manual save files. The Quicksave feature in KSP should be utilized religiously due to the games tendency to lag and crash once you start building complex rockets and filling space up with debris.
- KSP does not handle memory well. Once you reach a 250+ part count the game will begin to lag, the more parts you add beyond that point, the more severe it will get. My only advice to avoid this is:
-Do not build complex bases, space stations, etc. on your trophy save file.
-Do not leave debris and ships out in space. The game seems to “weigh” everything in space all the time and once space starts piling up with probes & rovers the game will begin to suffer and slow down. For this reason I recommend building your ships and discarding them once your mission is complete.
-Save your ship builds and restart the game when it begins to lag, this will temporarily fix the problem.
- Utilize the space plane hangar to assemble your rovers. Using symmetry 2 makes building rovers much easier. You can also use symmetry 2 in the VAB.
- The larger your ship becomes, the harder it will become to maneuver in space. Reaction Wheels & RCS (Reaction Control Thrusters) will aid in maneuverability.
- Turn off RCS (Reaction Control Thrusters) when doing orbital maneuvers far away from targets. Using RCS thrusters to move the ship in deep space can throw off your trajectory severely. It is recommended you use RCS sparingly when rotating your ship the further away from your target.
- Nuclear Engines are the most “efficient” engines in KSP. You may find yourself wanting to use these as you take on further challenges. They only require liquid fuel, but this can be a double edge sword. Nuclear engines weigh 3 tons and provide very little thrust. It’s a delicate balance.
- Avoid “auto-strut to heaviest object” as this can lead to some drastic changes once you start decoupling stages. Stick to auto-strutting to root or grandparent part.
- Add struts and then some more struts. Struts automatically disconnect when you decouple, so use them religiously. There is nothing worse than the 100 ton ship you spent 3 hours building breaking itself apart once you hit the thrust.
- Some planets require a lot of tinkering with the maneuver nodes to reach an encounter. Always remember to utilize every function of the maneuver node. The most overlooked of these being the “radial in-radial out” keys.
- Utilize docking mode - it is not possible to dock without docking mode because there are no linear RCS controls outside docking mode.
- You do not need to send Kerbals on missions to complete trophies. Probes work fine.
- Don’t be afraid to “clip parts” together when building. You will often find parts of your project too wide/tall. Utilize the “move object” key and clip the parts where desired. Avoid clipping parts attached near decouplers and engines.
- Always check COM (Center of Mass) with complex designs if you begin adding heavy radial objects.
Step 1 - Set up your game.
Please Note: it is recommended you play the training missions in the main menu before continuing as I will not explain basic controls and how to launch a rocket, reach orbit, etc.
In this step you want to create a game file and alter the settings to maximize benefits. You’re free to choose which path you take in KSP, but this guide will focus exclusively on achieving 100% as fast as possible. Your main goal in the beginning is to max out the tech tree as quickly as possible. This will allow access to all parts which are needed in order to explore deeper into the Kerbol System, so your first few missions should be focused on scientific collection. With your science rate set at 1000%, you will obtain enough science to fill the tech tree within your first couple of launches.
-Note: In order to access the Mun launch site, you must unlock it under the tech tree
Before “starting a new game”, choose settings at the main menu, we are going to adjust a few settings.
- Settings>General>Click Advanced Tweakables
- It is recommended you adjust the volume settings at this time. The vehicle sounds effects can be extremely loud such as rockets and crashing. I recommend turning down “Spacecraft and Master Volume”.
- Create a career mode save file.
- At the “create game” menu, press to activate options. Choose “Change difficulty”.
Game Difficulty - Basic
Allow Reverting flights ON
Allow Quick loading ON
Missing Crews Respawn ON
Auto Hire Crew ON
Include Stock Vehicles ON
Re-entry heating 0%
Resource Abundance Max
Enable Comm Network OFF
Starting Funds Max
Science Rewards Max
Fund Rewards Max
Decline Penalty 0
Game Difficulty - Advanced
Kerbal Experience TURN OFF
Allow Negative Funds & Science ON
CommNet options Set Range & DNS to max
Step 2 - Lets go to space!
Welcome to the Kerbal Space Center!! Here you will find all the buildings needed to start your journey.
Before you do anything, head over to Mission Control
Here you will see a list of your first space contracts. Any one of these will net Open for Business.
After you choose a contract head over to the Vertical Assembly Building (VAB)
Assemble your very first rocket! This will be a very basic rocket so don’t worry about anything complex.
- Choose MK.1 Command Pod under “PODS”
- Attach Mk16 Parachute under “UTILITY”
- Attach RT-5 “FLEA” Solid Fuel Booster under “ENGINES”
- Attach in radial two Mystery Goo Containment Unit under “SCIENCE”
- Click options>Launch.
In this step you will earn:
Open for Business
Space, Space, SPAAAAACE!
Step 3 - Complete all Mun related trophies
In this step you will want to reach the Mun and obtain all related trophies. This step is important because it is a great way to practice orbital mechanics which will apply to later missions.
Your best approach here is to utilize the Stock Vehicles provided in the game. The Kerbal X and Munexplorer are great starter vehicles to build off to reach the Mun. These stock vehicles do not have all the required delta v to fully land & return from the Mun, so some modification will be required. Go ahead and launch your first satellite into orbit at this time too. I recommend using the ComSat LX in the stock vehicle selection.
Please note: For Mun Rover, Mun Rover you do not need to build a rover for the Mun. Please see trophy description.
In this step you will earn:
Mun Rover, Mun Rover
Fly me to the Mun
One small step
To the Mun and back
The Right Kind of Pilot
Let Me Play Among the Stars
Step 4-Docking, Takeoff and Landing
Scott Manley’s Docking tutorial is highly recommended before proceeding.
This will be the most difficult task you undertake in KSP. Docking can be a challenge in the beginning, but with practice it will become second nature. Here you will combine Here come the Kerbals & Look Ma, No Tractor Beams! together.
- First, make sure you have accepted a contract to rescue a Kerbal. These contracts will appear at various times throughout your play through, the first one should come within your first few missions. It is also possible to rescue a Kerbal without a contract.
- You may encounter Kerbals stranded in various orbits around the Kerbol system or even crash-landed on surfaces themselves. For instance, I came across Phooly Kermin stranded on Ike randomly. Please note that rescuing a Kerbol outside a contract is not proven to obtain Here come the Kerbals
Takeoff and Landing at KSC
These two trophies can be combined in one go. You are free to choose a rocket landing--Space X style--at KSC but this requires far more effort in my opinion.
- Grab a stock vehicle from the Space Hangar and launch at KSC runway. You’re welcome to build your own SSTO but choosing a stock one is an easier option. I would recommend the Ravenspear Mk.3. This has more than enough delta-v and proper engine configuration to reach orbit and return safely to KSC. You will need to understand how to achieve orbit in an SSTO as it is not the same as achieving orbit in a rocket.
- Take off from the runway at KSC
- Achieve a circular orbit (around 80,000km). Once you warp back around towards KSC, start descending.
- Land at KSC runway. It does not need to be directly on the runway.
In this step you will earn:
Look Ma, No Tractor Beams!
Here Comes the Kerbalry
No Left Turns
Step 5-Explore the rest of the Kerbol System and return to Kerbin
You are free to explore the Kerbol system at your discretion but not all missions are created equally and some will be far more challenging than others. Below is a list of the planets/moons I would recommend exploring first to last to build up knowledge and take on the tougher challenges. This is the route I chose after many failures and rebuilds. Each planet/moon has different characteristics that make reaching and orbiting its own challenge.
Where to go first?
There are a total of 6 planets, 1 Dwarf planet and 9 moons.
- Jool sytem - Jool, Bop, Tylo, Val, Pol, Laythe
In this step you will earn:
The View From Up Here
Mission to Minmus
Eeloocidate the Matter
KerBop Doo Wop
First Dwarf Planet
Completing Missions and Unlocking Asteroids
The Biggest Wonder to Kerbalkind
Duna’s Only Moon
A Rocky Planet
One Does Not Simply Return from Eve
Almost No Gravity
Jool of the Starry Sea
The Only Moon with a True Atmosphere
The Sapphire of Jool
A Grain of Sand
Too Much RCS
Tylo, Tylo, it’s Off to Space We Go
The Largest Moon in the Kerbol System
Off the Vall
Step 6-Moho Journey
Reaching Moho will be require the most dedication of any craft designed because Moho requires a lot of delta-v in order to slow down enough to reach orbit. It is also moderately difficult to reach if you’re not experienced with maneuver nodes, which is why I have made this the last step.
Landing on Moho is relatively easy if you have practiced landing on the Mun and other moons with minimal gravity, though the delta-v requirement is slightly higher, it is still fairly easy.
You are free to choose your own rocket design but I highly recommend making the smallest probe possible to land on Moho.
This can be achieved with:
- Probodobodyne OKTO2 probe core
- A few Oscar-B fuel tanks
- 48-7s “Spark” Liquid Fuel Engine
- Probe landing legs
This should weigh less than 1 ton, equipped with lots of delta-v and can be uncoupled from the main craft to descent to the surface. You do not need to return the probe back to the ship. The trophy will pop the moment your landing legs touch down (safely).
- Return to Kerbin
In this step you will earn:
Failure is not an option
Home of the Moholes
Got my Moho Back
Congratulations! Enjoy your shiny new .
[PST Would Like to Thank Jjoorrddaann10 for this Roadmap]