Overview:
  • Estimated trophy difficulty: 4/10 with assists & DLC, 8/10 without assists (Personal Estimate) (Estimated Difficulty)
  • Offline trophies: 45 (25, 18, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 40-100+hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: Yes, debug menu will disable trophies for current save file.
  • Additional peripherals required?: No


Introduction
It is recommended but NOT REQUIRED you purchase the History & Parts Pack DLC for KSP. Each DLC includes new missions, scenarios and parts. More importantly the History & Parts DLC includes new launch pads. One of these launch pads is located on the Mun. Launching from the Mun will not only save a lot of time in reaching 100%, but makes rocket launching much more simplistic. By launching from the Mun, you no longer need to worry as much about gravitational forces, aerodynamics, and atmospheric drag. You can launch much larger vehicles which may not be aerodynamic for a launch from Kerbin.


Welcome future Kerbonauts!! Kerbal Space Program: Enhanced Edition has arrived on console!
“In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics.
Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition. Kerbal Space Program features three gameplay modes.
In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game” - Kerbal Space Program

KSP has a lot to offer in a variety of engines, command pods, rover equipment, aero engineering, probes, etc. in order to build almost anything you can think of. Because of this, this guide will be limited to the scope of how to achieve each trophy and will not include detailed instructions on how to assemble rockets/planes, how transfer windows work and so on. All of this additional information will be provided in links below under Resources.

KSP currently has three modes:
  • Career - Provides contracts and the ability to gain science, funds and reputation.
  • Science - This mode is purely about gaining science to unlock the tech tree
  • Sandbox - No Contracts, No funding or science. Everything accessible from the beginning.
Choose career mode in order to complete Open for Business & Here comes the Kerbalry. The reason for this is Career mode offers contracts, and several contracts to rescue Kerbals will appear throughout your play through. You may be able to achieve Here Comes the Kerbalry playing on sandbox but this is not confirmed.

KSP provides assist via the settings menu which will reduce the time to 100%. I will explain how these work below.

Debug/Menu - This is useful to test different builds before your final launch. Example: Auto Set orbit to test Tylo descent.

Activating the debug menu will deactivate trophies for the current save file. The game will clearly warn you. Opening the debug menu will deactivate trophies even if you do not utilize the features.

Where to start?

KSP has a vast collection of resources to utilize in order to make your road to 100% that much more enjoyable.
Every player will choose a different path achieving interstellar greatness, but the fundamentals of spaceflight remain the same, through trial and error you will achieve Kerbonaut history.

Resources

Below is a list of resources which should be used on a regular basis. I highly recommend reviewing Scott Manley’s KSP Tutorial listed below.

PLEASE NOTE: Tutorial videos were shot on the PC version of KSP and feature MODS currently unavailable on ps4. This has no effect on PS4 gameplay. Please consider this when watching.

Common Terms
  • KSP - Kerbal Space Program
  • KSC - Kerbal Space Center
  • Delta V(Δv) - “change in velocity”. Example:“take a conventional rocket which achieves thrust by burning fuel. Delta-v is the change in velocity that can be achieved by burning that rocket's entire fuel load” –Wiki
  • Manuever nodes - Planned velocity change along an orbit.
  • VAB - Vertical Assembly Building
  • SH - Space plane Hangar. Rover/Plane assembly
  • SSTO - Single Stage To Orbit. This is a vehicle capable of achieving orbit with a single stage, most commonly known as a “space plane”.
Trophy Requirements

A majority of the trophies in KSP are related to flyby “x” planet and Mission from “x” planet. It is important to note that these trophies do not require orbiting or landing on the actual planet. You only need to fly by a planet and safely land back on Kerbin to achieve these trophies. This cuts down on the amount of time spent in space and time required to build complex rockets.
  • Flyby trophies - You must enter and escape a planets sphere of influence without orbiting. The related trophy will pop once you escape the planet.
  • Mission trophies - You must encounter the planet/moon and then land safely back on Kerbin. Simply flyby the planet/moon and it counts as a “visit”. You will know when you have achieved this as Mission Control will inform you of your “Milestones”. The related trophies will pop once you touchdown safely back at Kerbin. It does not matter where or when you land on Kerbin, as long as a safe landing is achieved.
Here is an example of how to achieve multiple fly by & mission trophies in one go.
  • Once you have set up a maneuver mode and encountered the desired planet/moon, Quicksave your game and time warp past the planet until you have “escaped” its sphere of influence. You will know when this happens as the orbiting (blue) line will move off the planet indicated by an “Escape marker”. Once you have escaped that planet the related trophy will pop.
  • Re-load your save and continue with your original flight plan. If you reload your save after the flyby, you will NOT receive the “Mission” trophy because you didn’t technically visit the planet.
  • It is recommended you build ships specific to the system you are visiting.
Example: You can build a rocket and visit the entire Jool system in one go and then build a rocket to visit Eve, Gilly and so on. It is possible to do very large missions to multiple planets but this will only add time and complication to your builds and maneuvering the Kerbol system.

Tutorials
Scott Manley KSP Tutorial for beginners
Matt Lowne-Further build ideas
Reference Guides
Interactive illustrated interplanetary guide and calculator for KSP This guide will illustrate where and when to transfer to other planets.
KSP WIKI
KSP “Cheat Sheet”
Delta-V Guide

Controls


Tips, Tricks & General knowledge
 
KSP does very little hand holding and much of the information you will need will be self-taught. Here is a short list of things to remember.
 
During the course of your playthrough you will experience a variety of bugs, these are commonly referred to as "The Kraken". These bugs range from a variety of physics issues in the game and they are completely random. These bugs are not game breaking. These range from parts not attaching (rare), maneuver nodes/orbital lines twitching (rare), craft misbehaving in a variety of manners (rare), ships randomly floating off the surface (often). A high part count in the VAB and launch will cause game play issues. This occurs around 250+ parts. Avoid saving your ship and going directly to launch, it will launch the "auto-saved" version of the ship. The game will began to lag over extended play times. If for any reason this begins to happen: Quicksave your game and restart. This will fix the problem. I never once encountered a bug that couldn't be fixed by a restart. This is why it is important to quicksave your game & ships constantly.
  • Watch Scott Manley’s tutorials. There are 33 videos, you may not need all of them, but he does a good job following the career mode from “start to finish” in 20 min videos, covering rocket assembly, docking, landing, etc. He also takes the time to explain how the mechanics of the game work and fills in the huge gaps the in-game tutorial leaves out. I recommend the first 10-12 videos to get the basics.
  • Save, Save, and save some more. The game utilizes an auto-save feature but you cannot load these files. You can only load your manual save files. The Quicksave feature in KSP should be utilized religiously due to the games tendency to lag and crash once you start building complex rockets and filling space up with debris.
  • KSP does not handle memory well. Once you reach a 250+ part count the game will begin to lag, the more parts you add beyond that point, the more severe it will get. My only advice to avoid this is:
    -Do not build complex bases, space stations, etc. on your trophy save file.
    -Do not leave debris and ships out in space. The game seems to “weigh” everything in space all the time and once space starts piling up with probes & rovers the game will begin to suffer and slow down. For this reason I recommend building your ships and discarding them once your mission is complete.
    -Save your ship builds and restart the game when it begins to lag, this will temporarily fix the problem.
  • Utilize the space plane hangar to assemble your rovers. Using symmetry 2 makes building rovers much easier. You can also use symmetry 2 in the VAB.
  • The larger your ship becomes, the harder it will become to maneuver in space. Reaction Wheels & RCS (Reaction Control Thrusters) will aid in maneuverability.
  • Turn off RCS (Reaction Control Thrusters) when doing orbital maneuvers far away from targets. Using RCS thrusters to move the ship in deep space can throw off your trajectory severely. It is recommended you use RCS sparingly when rotating your ship the further away from your target.
  • Nuclear Engines are the most “efficient” engines in KSP. You may find yourself wanting to use these as you take on further challenges. They only require liquid fuel, but this can be a double edge sword. Nuclear engines weigh 3 tons and provide very little thrust. It’s a delicate balance.
  • Avoid “auto-strut to heaviest object” as this can lead to some drastic changes once you start decoupling stages. Stick to auto-strutting to root or grandparent part.
  • Add struts and then some more struts. Struts automatically disconnect when you decouple, so use them religiously. There is nothing worse than the 100 ton ship you spent 3 hours building breaking itself apart once you hit the thrust.
  • Some planets require a lot of tinkering with the maneuver nodes to reach an encounter. Always remember to utilize every function of the maneuver node. The most overlooked of these being the “radial in-radial out” keys.
  • Utilize docking mode - it is not possible to dock without docking mode because there are no linear RCS controls outside docking mode.
  • You do not need to send Kerbals on missions to complete trophies. Probes work fine.
  • Don’t be afraid to “clip parts” together when building. You will often find parts of your project too wide/tall. Utilize the “move object” key and clip the parts where desired. Avoid clipping parts attached near decouplers and engines.
  • Always check COM (Center of Mass) with complex designs if you begin adding heavy radial objects.
 
Step 1 - Set up your game.
 
Please Note: it is recommended you play the training missions in the main menu before continuing as I will not explain basic controls and how to launch a rocket, reach orbit, etc.
 
In this step you want to create a game file and alter the settings to maximize benefits. You’re free to choose which path you take in KSP, but this guide will focus exclusively on achieving 100% as fast as possible. Your main goal in the beginning is to max out the tech tree as quickly as possible. This will allow access to all parts which are needed in order to explore deeper into the Kerbol System, so your first few missions should be focused on scientific collection. With your science rate set at 1000%, you will obtain enough science to fill the tech tree within your first couple of launches.
-Note: In order to access the Mun launch site, you must unlock it under the tech tree
 
Before “starting a new game”, choose settings at the main menu, we are going to adjust a few settings.
  • Settings>General>Click Advanced Tweakables
  • It is recommended you adjust the volume settings at this time. The vehicle sounds effects can be extremely loud such as rockets and crashing. I recommend turning down “Spacecraft and Master Volume”.
  • Create a career mode save file.
  • At the “create game” menu, press :triangle: to activate options. Choose “Change difficulty”.
 
Game Difficulty - Basic
Allow Reverting flights ON
Allow Quick loading ON
Missing Crews Respawn ON
Auto Hire Crew ON
Include Stock Vehicles ON
Re-entry heating 0%
Resource Abundance Max
Enable Comm Network OFF
Starting Funds Max
Starting Science-Max
Science Rewards Max
Fund Rewards Max
Decline Penalty 0
 
Game Difficulty - Advanced
Kerbal Experience TURN OFF
Allow Negative Funds & Science ON
CommNet options Set Range & DNS to max
 
Step 2 - Lets go to space!
 
Welcome to the Kerbal Space Center!! Here you will find all the buildings needed to start your journey.
Before you do anything, head over to Mission Control
Here you will see a list of your first space contracts. Any one of these will net (B)Open for Business.
After you choose a contract head over to the Vertical Assembly Building (VAB)
Assemble your very first rocket! This will be a very basic rocket so don’t worry about anything complex.
 
Assembly
  • Choose MK.1 Command Pod under “PODS”
  • Attach Mk16 Parachute under “UTILITY”
  • Attach RT-5 “FLEA” Solid Fuel Booster under “ENGINES”
  • Attach in radial two Mystery Goo Containment Unit under “SCIENCE”
  • Click options>Launch.
 
In this step you will earn:
 
(B)Open for Business
(B)Space, Space, SPAAAAACE!
 
Step 3 - Complete all Mun related trophies
 
In this step you will want to reach the Mun and obtain all related trophies. This step is important because it is a great way to practice orbital mechanics which will apply to later missions.
 
Your best approach here is to utilize the Stock Vehicles provided in the game. The Kerbal X and Munexplorer are great starter vehicles to build off to reach the Mun. These stock vehicles do not have all the required delta v to fully land & return from the Mun, so some modification will be required. Go ahead and launch your first satellite into orbit at this time too. I recommend using the ComSat LX in the stock vehicle selection.
 
Please note: For (B)Mun Rover, Mun Rover you do not need to build a rover for the Mun. Please see trophy description.
 
In this step you will earn:
 
(B)Zero Gravity
(B)Munwalking
(B)Mun Rover, Mun Rover
(B)Fly me to the Mun
(B)One small step
(S)To the Mun and back
(B)The Right Kind of Pilot
(B)Let Me Play Among the Stars

Step 4-Docking, Takeoff and Landing

 
Docking
Scott Manley’s Docking tutorial is highly recommended before proceeding.
This will be the most difficult task you undertake in KSP. Docking can be a challenge in the beginning, but with practice it will become second nature. Here you will combine (S)Here come the Kerbals & (G)Look Ma, No Tractor Beams! together.
  • First, make sure you have accepted a contract to rescue a Kerbal. These contracts will appear at various times throughout your play through, the first one should come within your first few missions. It is also possible to rescue a Kerbal without a contract.
  • You may encounter Kerbals stranded in various orbits around the Kerbol system or even crash-landed on surfaces themselves. For instance, I came across Phooly Kermin stranded on Ike randomly. Please note that rescuing a Kerbol outside a contract is not proven to obtain (S)Here come the Kerbals
Achieving (G)Look ma, No Tractor Beams! can be accomplished with any of the docking ports including the Advanced Grabbing Unit “The Klaw”. Make sure your docking ports are the same size or they will not connect!.
 
Takeoff and Landing at KSC
These two trophies can be combined in one go. You are free to choose a rocket landing--Space X style--at KSC but this requires far more effort in my opinion.
  • Grab a stock vehicle from the Space Hangar and launch at KSC runway. You’re welcome to build your own SSTO but choosing a stock one is an easier option. I would recommend the Ravenspear Mk.3. This has more than enough delta-v and proper engine configuration to reach orbit and return safely to KSC. You will need to understand how to achieve orbit in an SSTO as it is not the same as achieving orbit in a rocket.
  • Take off from the runway at KSC
  • Achieve a circular orbit (around 80,000km). Once you warp back around towards KSC, start descending.
  • Land at KSC runway. It does not need to be directly on the runway.
 
In this step you will earn:
 
(G)Look Ma, No Tractor Beams!
(S)Here Comes the Kerbalry
(B)No Left Turns
(B)Ground Control
 
 
Step 5-Explore the rest of the Kerbol System and return to Kerbin
 
You are free to explore the Kerbol system at your discretion but not all missions are created equally and some will be far more challenging than others. Below is a list of the planets/moons I would recommend exploring first to last to build up knowledge and take on the tougher challenges. This is the route I chose after many failures and rebuilds. Each planet/moon has different characteristics that make reaching and orbiting its own challenge.
 
Where to go first?
There are a total of 6 planets, 1 Dwarf planet and 9 moons.
  • Kerbin
  • Mun
  • Minmus
  • Duna/Ike
  • Dres
  • Eve/Gilly
  • Jool sytem - Jool, Bop, Tylo, Val, Pol, Laythe
  • Eeloo
  • Moho
 
In this step you will earn:
 
(B)The View From Up Here
(B)Mission to Minmus
(S)Flying Minmus
(S)So Eeloosive
(S)Eeloocidate the Matter
(B)KerBop Doo Wop
(S)Kerboy BeBop
(B)First Dwarf Planet
(S)Completing Missions and Unlocking Asteroids
(B)The Biggest Wonder to Kerbalkind
(S)Duna 2000
(B)Duna’s Only Moon
(S)A Rocky Planet
(B)Getting Eve-n
(S)One Does Not Simply Return from Eve
(B)Almost No Gravity
(S)Gilly Up!
(B)Crowned Jool
(S)Jool of the Starry Sea
(B)The Only Moon with a True Atmosphere
(S)The Sapphire of Jool
(B)A Grain of Sand
(S)Too Much RCS
(B)Tylo, Tylo, it’s Off to Space We Go
(S)The Largest Moon in the Kerbol System
(B)Off the Vall
(S)Vall Hauler
 
Step 6-Moho Journey
 
Reaching Moho will be require the most dedication of any craft designed because Moho requires a lot of delta-v in order to slow down enough to reach orbit. It is also moderately difficult to reach if you’re not experienced with maneuver nodes, which is why I have made this the last step.
 
Landing on Moho is relatively easy if you have practiced landing on the Mun and other moons with minimal gravity, though the delta-v requirement is slightly higher, it is still fairly easy.
 
You are free to choose your own rocket design but I highly recommend making the smallest probe possible to land on Moho.
This can be achieved with:
  • Probodobodyne OKTO2 probe core
  • A few Oscar-B fuel tanks
  • 48-7s “Spark” Liquid Fuel Engine
  • Probe landing legs
    This should weigh less than 1 ton, equipped with lots of delta-v and can be uncoupled from the main craft to descent to the surface. You do not need to return the probe back to the ship. The trophy will pop the moment your landing legs touch down (safely).
  • Return to Kerbin
 
In this step you will earn:
 
(B)Failure is not an option
(B)Home of the Moholes
(S)Got my Moho Back
(P)Master Astrophysicist
 
Congratulations! Enjoy your shiny new (P).
 
[PST Would Like to Thank Jjoorrddaann10 for this Roadmap]
 

Kerbal Space Program: Enhanced Edition Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

45 trophies ( 18  25  )

  • Unlocked all Kerbal Space Program trophies.

    Unlocked after obtaining all other trophies.
  • Completed your first ship to ship dock! Congrats, lots of people don't make it this far.

    Dock two spacecraft together in orbit.
    This can be achieved with any docking port, including the Advanced Grabbing Unit (ASU).

    KSP Docking Ports

    If you manually launch two vessels to dock, make sure that both vessels have remote probes, RCS and docking ports that are the same size. Once you are within range of your target, press on the docking port you plan to dock with and select “Set as Target”. This will make sure you’re targeting the port and not the main body of the ship.

    If you struggle to dock with traditional docking ports, I recommend using the Advanced Grabbing Unit to dock. This is a giant claw that will latch on to almost any part of a ship.
    Make sure your docking ports are the same size or they will not dock!

    This trophy will pop once you successfully dock two ships.
  • Congratulations! You visited Ike.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for an Ike transfer and initiating a flyby. Once you have escaped Ike’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Dres.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Dres transfer and initiating a flyby. Once you have escaped Dres influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Duna.

    This can be achieved by setting up a maneuver node for a Duna transfer and initiating a flyby. Once you have escaped Duna’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Eeloo.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for an Eeloo transfer and initiating a flyby. Once you have escaped Eeloo’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Minmus.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Minmus transfer and initiating a flyby. Once you have escaped Minmus influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Gilly.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Gilly transfer and initiating a flyby. Once you have escaped Gilly’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
     
  • Congratulations! You visited Moho.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Moho transfer and initiating a flyby. Once you have escaped Moho’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • You've recovered your first crew member from the perils of space!

    This trophy will pop once you're within 15 meters of the stranded Kerbal. You do not need to bring them back to Kerbin.

    First, stop by Mission Control and grab a rescue contract. These will begin to appear after a few launches in the beginning of your career. They will continue to appear throughout your playthrough at random times.

    Once you have a contract, build your rendezvous ship and launch towards your target.
    You will also come across stranded Kerbals outside of contracts that need to be rescued, but this method has not be tested if it works outside of contracts

    The trophy will pop once you are within 15 meters of your target.
  • Congratulations! You visited Jool.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Jool transfer and initiating a flyby. Once you have escaped Jool’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and it is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • Congratulations! You visited Bop.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Bop transfer and initiating a flyby. Once you have escaped Bop’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and it is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • You've launched your first satellite into space!

    Launching any unmanned probe with communication capabilities is considered a satellite. To save time, go ahead and pick the ComSat LX from the stock vehicle list and launch.

    The trophy will pop once you achieve orbit around Kerbin with the satellite.
  • Congratulations! You visited Eve.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for an Eve transfer and initiating a flyby. Once you have escaped Eve’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • You've completed a flyby of Eeloo.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • Congratulations! You visited Tylo.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Tylo transfer and initiating a flyby. Once you have escaped Tylo’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and it is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • Congratulations! You visited Laythe.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Laythe transfer and initiating a flyby. Once you have escaped Laythe’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and it is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • Congratulations! You visited Mun.


    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Mun transfer and initiating a flyby. Once you have escaped the Mun’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.
  • Congratulations! You visited Pol.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Pol transfer and initiating a flyby. Once you have escaped Pol’s influence , return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and It is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • Congratulations! You visited Vall.

    To visit a planet you only need to initiate an encounter with the planet and safely land back on Kerbin. You do not need to orbit or land.
    This can be achieved by setting up a maneuver node for a Vall transfer and initiating a flyby. Once you have escaped Vall’s influence, return and land back on Kerbin.

    The trophy will pop when you safely land back on Kerbin.

    The Jool system is a large chunk of the trophy list and it is recommended you build a ship to visit Jool and its moons in one go. This does not require a large ship and you can slingshot around the Jool system picking up Flyby trophies as you go.
  • Congratulations! You completed your first flyby of Pol.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    The trophy will pop once you fully escape the planets influence.
  • Congratulations! You completed your first flyby of Gilly.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    The trophy will pop once you fully escape the planets influence.
  • Congratulations! You completed your first flyby of Jool!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    The trophy will pop once you fully escape the planets influence.
  • Congratulations! You completed your first flyby of Ike.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • You've completed your first landing on Moho!

    This trophy can be obtained by landing a probe or ship on the surface of Moho.
    Moho requires a lot of delta-v to achieve orbit so it is recommended you build the smallest probe possible.

    Probe
    • Probodobodyne OKTO2 probe core
    • A few Oscar-B fuel tanks
    • 48-7s “Spark” Liquid Fuel Engine
    • Probe landing legs
    This should weigh less than 1 ton, equipped with 2000+ delta-v and can be uncoupled from the mother ship for a surface descent. You do not need to return the probe back to the ship.

    This trophy will pop once you safely land on the surface of Moho.
  • Congratulations! You completed your first flyby of Dres.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • You've completed a fly by of the Mun!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • You've just completed your first flyby of Eve!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • You've completed your first landing at the Kerbal Space Center!

    This trophy should be combined with No Left Turns
    This can either be done with a rocket or a plane. I recommend using a plane to combine with No Left Turns
    • Grab a stock vehicle from the Space Hangar and launch at KSC runway. You’re welcome to build your own SSTO but choosing a stock one is an easier option. Go with the Ravenspear Mk.3. This has more than enough delta-v and proper engine configuration to reach orbit and return safely to KSC. You will need to understand how to achieve orbit in an SSTO as it is not the same as achieving orbit in a rocket.
    • Take off from the runway at KSC
    • Achieve a circular orbit (around 80,000km). Once you warp back around towards KSC, start descending.
    • Land at KSC runway. It does not need to be directly on the runway.

    This trophy will pop when you safely land at KSC.
  • Congratulations! You completed your first flyby of Moho.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    The trophy will pop once you fully escape the planets influence.
  • Yeah! We just did a flyby of Bop!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    This trophy will pop once you fully escape the planets influence.
  • Congratulations! You completed your first flyby of Minmus.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    This trophy will pop once you fully escape the planets influence.
  • You took your first rover out for a spin!

    Drive a rover a few meters across the Mun.
    Note: This trophy does not require an actual rover to be built
    • Land on the Mun
    • Quicksave
    • Tip your ship over on its side. This can be achieved a variety of ways, easiest being retracting the landing gear, sitting on the engine and forcing the engine gimbal to tilt the craft over.
    • Holding +, activate a small amount of throttle. Once you start traversing the surface of the Mun the trophy will pop. The game does not distinguish between a rover and any other craft.

    This trophy will pop once you travel a few meters across the surface of the Mun.
  • You've completed your first EVA on the Mun.

    Once you have landed on the Mun, select EVA from the pilot window.

    This trophy will pop once you leave the vehicle.
  • You've completed your first runway launch!

    This trophy should be combined with Ground Control
    • Grab a stock vehicle from the Space Hangar and launch at KSC runway. You’re welcome to build your own SSTO but choosing a stock one is an easier option. I would recommend the Ravenspear Mk.3. This has more than enough delta-v and proper engine configuration to reach orbit and return safely to KSC. You will need to understand how to achieve orbit in an SSTO as it is not the same as achieving orbit in a rocket.
    • Take off from the runway at KSC
    • Achieve a circular orbit (around 80,000km). Once you warp back around towards KSC, start descending.
    • Land at KSC runway. It does not need to be directly on the runway.

    This trophy will pop when you leave the runway at KSC.
  • Congratulations! You completed your first flyby of Vall.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    This trophy will pop once you fully escape the planets influence.
  • You've planted your first flag on the Mun!

    Once you begin your EVA on the Mun, press to activate cursor mode, then on your Kerbol and select “Plant Flag”.

    This trophy will pop once you begin planting the flag.
  • Congratulations! You've completed your first contract. Now it's up to you to keep this facility growing!

    First, make sure you choose Career Mode under New Game in the main menu. Career mode offers contracts. Science and sandbox mode do not.
    Head over to Mission Control and pick any contract.

    This trophy will unlock upon completing your first contract.
  • You've completed your first Launch Pad launch.


    This trophy will unlock upon your first launch at KSC.
  • You just completed a flyby of Duna!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.

    This trophy will pop once you fully escape the planets influence.
  • Congratulations! You completed your first flyby of Laythe!

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    This trophy will pop once you fully escape the planets influence.
  • You've been to space and landed safely back home!

    This trophy will unlock after reaching space and landing back on Kerbol. This can be achieved in either a rocket or plane.
  • Congratulations! You completed your first flyby of Kerbin.

    This trophy will pop the first time you leave Kerbin’s influence. You will automatically unlock this as you explore the Kerbol system.
  • Congratulations! You completed your first flyby of Tylo.

    Once you encounter a planet, which is shown by a colored maneuver line near the planet, time warp past the planet until you escape the planets influence. This will be shown by a circle at the end of the blue trajectory line.
    If you plan on visiting that planet then make a Quicksave before your flyby, then reload once you obtain the trophy.
    It is recommended you visit the Jool system in one mission to save time.

    This trophy will pop once you fully escape the planets influence.
  • You've completed your first EVA in space. Now you've joined the leagues of those who repaired Skylab in 1973.

    Perform an EVA while in space by highlighting one of the pilot windows and clicking “EVA”
    Career Mode In order to perform an Extravehicular Activity (EVA) you must first upgrade your Astronaut Complex to level 2 in order to perform EVA’s.

    This trophy will pop once you exit the craft.

Guide navigation

Author

  • Jjoorrddaann10

Game navigation