The Great Outdoors Trophy in Hitman III

  • The Great Outdoors

     

    Reach Dartmoor Mastery Level 20.

    How to unlock The Great Outdoors

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress. Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one.

    Here are a few challenges that won't unlock while going for the other trophies:

    Assassination:
    • I find this Amoosing: weird chandelier with moose horns in her office, shoot it when she walks under

    Discovery:
    • The Bridge on the Throne ridge River: escape route at North-East
    • Magic is real: unicorn horn bottom left outside mansion or secret room level 2
    • Don’t Rock The Boat: escape route North
    • D’Ya Like Dogs: located in Emma and Gregory's room
    • Justice for a Prize: lawyer is in small office
    • Let’s Go Hunting: level 0 on the right side between Foyer and Staff Room, break the glass and take a weapon
    • Tuppence: subdue/kill Farnsby and Rebecca to get their tokens, Farnsby walks around the mansion, Rebecca is in Sitting Room/Trophy Room
    • House Cleaning: follow Means, Motive and Opportunity and make sure to get all clues

    Feats:
    • Close To The Chest: follow Means, Motive and Opportunity and you’ll get it as a reward
    • Proud Undertaker: shoot the 3 nests near graveyard and wait, don’t get rid of the undertaker
    • Peeping 47: secret room in level 2 there’s a peep hole in front of her private room, wait for her to go inside
    • A Matter of Justice: accuse Emma after Means, Motive and Opportunity
    • Nothing as it Seems: family meeting in Sitting room can be triggered following A Day to Remember
    • Elton Would be Proud: Edward is in Dining room, throw something at him while he’s playing piano
    • Second-Hand News: you can find a newspaper at the back of Library, then Gregory is in Sitting Room
    • Cue Balled: he’s in the Library near the pool table
    • A Matter of Guilt: accuse Zachary after Means, Motive and Opportunity
    • Don’t Kill the Messenger: it’s in small office level 1, get rid of the lawyer and get his disguise
    • A Matter of Loyalty: accuse Fernsby
    • Say Cheese: replace the missing fuse for the photographer but don’t get rid of him, can find a fuse cell in another fusebox or outside the mansion below Trophy Room
    • A Private Moment: take a picture of Alexa near Zachary's corpse after Means, Motive and Opportunity.
    Also here is a playlist with some challenges in video, more challenges to be added:
    LINK

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