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Overview:
  • Estimated trophy difficulty: 4/10
  • Online trophies: 48 (30, 16, 1, 1)
  • Approximate amount of time to Platinum: 6-10hrs per location so around 40-60hrs.
  • Minimum number of playthroughs: many playthroughs of each missions
  • Number of missable trophies: 0
  • Glitched trophies: Some trophies can glitch, see the note in the introduction
  • Multiple Lists: Yes, PS4 and PS5
  • Does difficulty affect trophies?: No, you can play on Casual at all times

Introduction:

Welcome to the final act of the World of Assassination trilogy. If you've played the previous 2 games you'll be very familiar with this one as it works pretty much the same, with the addition of some new stuff such as shortcuts and the camera. You'll be in for a while as you'll need to reach level 20 mastery in each mission if you want the platinum. Yes you've read that right, this time there IS a platinum to be earned. Third's time is indeed the charm.

A quick note about possible trophy glitches: certain challenges can glitch and certain trophies, if not all of them, are tied to the actual challenges completion. If it happens for you, try to do the requirements again but if it won't pop then unfortunately there's not much you can do as your saves are all online and cannot be deleted and challenges are deactivated while playing offline.

Online trophies: the reason why I marked them all online is that if you're playing offline, all mastery progression, unlocks and challenges will be locked. For this reason you should play online at all times.

Auto-popping trophies: when you carry over your progression from Hitman 2, it will autopop every trophy that you earned on Hitman 2, including the trophies from Hitman legacy maps. Trophies earned on PS4 will auto-pop on PS5 and trophies earned on PS5 will also auto-pop on PS4.


Walkthrough:

Step 1
: Complete the mission while completing Mission Stories:

Start by following any of the Mission Stories that you can find on the  menu and follow them to the end to find different ways to kill your targets and complete the mission. You can make a save just before leaving the mission so you can reload it to quickly finish it later to register your progress when doing challenges. I also highly recommend to make saves after completing Mission Stories but before killing your targets as it can be a quick way to unlock multiple challenges. You can't complete all Mission Stories at once so start another run to clean up the remaining ones.


Step 2: Misc trophies + playing around with the mission until you reach Level 20:

Each mission has a few misc trohies, most of the time tied to a very specific way to kill your targets. Also in this one, you'll need to reveal all locations on each mission so do that first, then keep replaying the mission to complete different challenges until you reach Level 20. All challenges are instantly saved so you’re free to reload your save after completing them and you don’t have to finish the mission for them to count. But you’ll eventually need to finish it to see your progress though.


Step 3: Do the same for each location:

Each location is the same, with the exception of the last one that requires you to complete every challenges but don't worry too much as it's a very easy one.

Note about the DLCs:

The developers did the same thing they did with Hitman 2 i.e. they added the Hitman 1 & 2 trophies as DLC. To be able to play them you'll need to own Hitman 1, 2 and/or the additional expensions from Hitman 2 and import them through Hitman 3.

Please check the Hitman (2016)Hitman 2 (2018) and Hitman 2 (2018): Additional Expansions if you need help with these trophies. There's also a "carry over" option that let you import all your Hitman 2 progression through Hitman 3, which includes unlocks that you will be able to use. This is a one-time thing and if you decide to do that you should do it the very first time you play the game as that will overwrite your Hitman 3 progress! None of these DLC trophies are required for the Platinum.

Hitman III Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

84 trophies ( 16  66  12  )

  • Complete all 47 trophies.

    Unlock all the 47 other trophies to get this platinum. (Legacy maps on DLC not needed)
  • Complete Freeform Training in the Prologue.

    This is the same training mission that was on Hitman 1 and Hitman 2, if you’ve played the previous games you’ll know what to do. If you’re new I recommend playing the tutorial first so you have an idea on how to kill your target. This is a rather short mission and there are many ways to kill him so choose your favorite one and complete this mission.
  • Complete The Final Test in the Prologue.

  • Complete any Mission Story in The Final Test.

  • Complete the Contract Creation Tutorial.

    You can access this in the Game Modes => Contracts tab. Pick up the tutorial and follow the instructions, it works like a mission story. There are 2 mission stories, Playful Assassin or Skilled Assassin, you only have to complete one of them and then escape through the exit. 
  • Complete The Final Test unspotted. Kill only Jasper Knight, ensuring his body is not found.

    This is the second training mission, the same from Hitman 1 & 2.

    There are multiple ways to kill your target and get the Silent Assassin rating but if you want to save some time I recommend following the very first opportunity, Safety First, until you enable the ejector seat (this will unlock Seizing the Opportunity trophy_bronze.png). Then go to the office where Jasper is located and attract his guard in the toilet throwing a coin. Subdue him and hide his body and do the same for Jasper but kill him instead. Hide his body and leave the mission undetected.
  • Complete Level 5 of an Escalation Contract set in the ICA Facility.

    The Escalation Contracts are accessible from the Destinations tab, choosing any destination, in this case the ICA Facility.

    Here you’ll find on the right 2 Escalation contracts, The Einarsson Inception and The Snorrason Ascension. Escalation contracts are very short missions, with an added step for each level. These 2 are pretty easy, I recommend checking our excellent Training Escalated Guide written by Savenger.
  • Beat the highest leaderboard score on a Contract.

    The easiest way to do this is to create a contract with an alt account if you have one. Go to Game Modes > Contracts > Create Contract, pick any destination (I recommend The Final Test) and create your contract by marking the very first soldier you see as your main target. Kill him but make sure to get detected and wait a bit before leaving the mission. Now you just need to make sure you’re on the leaderboards with your alt account, so check this. Now get back on your main account and look up for the contract you just created, play it and make sure to finish it quickly and without getting detected. You’ll be first for sure and will pop the trophy. If you don’t have an alt account or don’t want to make one, you’ll have to rely on other players' contracts, as it doesn’t work if you’re the only one playing it so look up for easy contracts with low scores and try to beat them.
     
  • Complete a Featured Contract.

    Featured Contracts are accessible through Game Modes => Contracts => Featured Contracts. These contracts are those that are highlighted by the developers, some of them can be pretty hard but there’s always easy ones. I recommend choosing a contract with only one target and not too many annoying requirements so you have an easier time. There’s contracts set in the ICA Facility that are pretty easy as it’s a short area.
     
  • Assassinate Targets with Ballistic, Accident and Explosion Kills.

    This is pretty much unmissable as you simply have to kill a main target with any gun, with an accident and with an explosion throughout any levels, this is also cumulative so you don’t have to do it on the same level. You will have this for sure when completing the different challenges and opportunities when going for other trophies, so you shouldn’t have to worry about this.
  • Assassinate a Target without getting spotted.

    This can be done in any mission, you just have to kill one of the main target without being seen. It doesn’t matter how you’re killing them but you want to avoid shooting them with noisy weapons just to be on the safe side.
  • Find and unlock 15 Shortcuts.

    There are a total of 17 shortcuts in the game, they’re all related to challenges so they should count as soon as you open them and see the contract completed but I believe for them to stay open you need to finish the mission in the playthrough you opened them up. You only need to find 15 of them but here is the location of them all:

    DUBAI:
    • Atrium Lobby door: Level -1 small area on bottom right, accessible though the toilets maintenance door at level 0
    • Helipad ladder: Level 3 very top of the Helipad area, need a crowbar
    • Ventilation Area ladder: Level 4 Ventilation Area, ladder at the back, need a crowbar
    • Penthouse Terrace ladder: Level 4 Outdoor Area, need a crowbar


    DARTMOOR:
    • Balcony ladder: balcony of Zachary's Room, need a crowbar.
    • Maintenance ladder: Level 2 secret roof area (see Upstairs, Downstairs trophy_bronze.png  "from the roof" kill) need a crowbar.

    BERLIN:
    • Entrance Backdoor: below Club Entrance, enter the club and go to your right to unlock this door.
    • Biker Basement Door: Level 0 bottom-left of the bikers area, near the set of stairs that connect to the club.
    • Skylight Ladder: accessible through level 2 on the club’s roof, there’s an open window, climb down and you’ll find the ladder, need a crowbar.


    CHONGQING: (Facility Elevator Shaft and Inner Courtyard are mixed up in the challenges tab)
    • The Block ladder: level 2 south west of Recruitment Station, get to Recruitment Station and climb the window at the back, need a crowbar.
    • Facility Elevator Shaft: from the Southeastern Rooftop, climb down the stairs on the right side to the Inner Courtyard and the door will be on the left side of the map.
    • Inner Courtyard: from the Tier 1 Security room inside the facility, you can find an elevator at the top left looking at the map. Open this elevator and climb your way up until you can open a vent with a screwdriver. Keep going until you find the door to unlock.

    MENDOZA:
    • Maintenance Door: when in Villa Basement, South when looking at map, can open up when attending secret meeting
    • Cellar Door: Villa Basement level 3 top right of the area, unmissable if following mission stories 
    • Backdoor: Backside area, coming from North

    CARPATHIAN MOUNTAINS:
    • Passenger Car Door: this is the first shortcut, right after where you can craft a silenced gun. To get access to it you need to go in the next wagon and climb through the window in the left, go to the roof and get back a bit to hang on the side and find another window you can climb through. You'll be able to unlock the door here.
    • Container Door: this is the second shortcut and the door is unmissable. To open it you need to place the valve on the other side of the container. It's located in the next wagon but you need a nail or crowbar to open it. If you don't have one, climb the ladder and you'll be able to open the door on the other side. Go pick up the ladder and open the door from inside, go back to place the valve and open the shortcut.

    Here is a playlist of videos showing them all, starting from the main starting point in each mission, with no specific loadout needed:
    LINK
  • Get 10 different Playstyles.

    Playstyles are unlocked at the end of each mission, depending on how you completed it. It’s just little annotations and your score is dependent on them but other than that and this trophy they don’t have any other incidence on the game.

    Completing the missions in different ways (silent assassin, killing targets with accidents, handguns, shotguns, snipers, etc, getting detected or making a mess) will unlock many different Playstyles. There are more than 10 so don’t worry about it. Here is some of them that I had:
    • Silent assassin : kill targets only without being noticed, bodies not found
    • Accident-prone assassin: kill targets only, with accidents
    • Shadow ICA Assassin: shoot targets, don’t get noticed, bodies found
    • Nutcracker: kill targets + non-targets, crime noticed, don’t engage combat directly
    • Longarm Shooter: kill targets and non-targets with long range weapons, engage combat
    • Melon Man: kill targets + non-targets with pistols, engage combat
    • Neckbreaking assassin: engage close combat with targets, then break their necks
    • Melee Master assassin: kill targets with melee weapons
    • Grim Reaper: kill targets throwing knives at them, get noticed
    • Volatile Assassin: kill by explosion, get noticed
    Some other playstyles that I haven't been able to find out how exactly they are unlocked:
    • Trapsmith
    • Allround shooter:
    • Mixologist:

     
  • Complete On Top Of The World.

    Story related.

    You will unlock this trophy when finishing the mission for the first time, regardless of how you choose to complete it or kill your targets. You’ll have to kill Ingram, Suyvesant and then leave the mission.
  • Reveal all undiscovered areas in Dubai.

    There are 33 areas to discover in Dubai. The undiscovered areas are all marked on your in-game map and they will show the name of the area once discovered.

    Dubai maps:



  • Complete all Mission Stories in On Top Of The World.

    There are 3 mission stories to complete in Dubai:
    • How The Mighty Fall: Follow this mission to pick up the map of the area. You then need to infiltrate the staff area, follow the marker and your contact will give you the code to type. You'll be trespassing in the next area so subdue a guy here if that makes you more comfortable. Once at the next marker, scan the window with your camera to open it and wait for the guys here to leave the room. Vault from the elevator and climb to your right until you can climb some pipes up to reach another elevator, open the window with your camera. Get another disguise here if you want and then make your way to the server room, which is the second door on your left. Interact with the terminal and pull out one of the servers, then hide for a bit until the guards leave the room. At the next marker you'll find a maintenance guy that you need to subdue to steal his key card, do it before the woman nearby finishes her call or she might spot you. Go back to the server room and interact with the key card reader, then look for the server that displays slower yellow letters/numbers and interact with this one. Then interact with the terminal again to re-arrange the meeting. Get a penthouse guard disguise from the guard nearby and go to the next marker. Go to the top right of the level (Penthouse Reception) and then climb up the stairs, make your way to the targets using your instinct to see where they are. Once in the lounge, if there's someone else than the targets in the room, throw an object/coin if you have anything available or try to bump into them to make them leave. Then activate the secure meeting thing to finish this story mission. Here you can do multiple challenges, you can shoot the chandelier when they're both underneath it, killing them easily with headshots or your fiber wire.
     
    • Bird Of Prey: From the Atrium, follow this story mission and you'll find the marker on your right above some stairs, walk until you find The Vulture and you'll start this mission. You'll need to subdue this guy and take his disguise so follow him to the area where he goes next and there'll be a sound system on the left you can activate to attract him, make sure the woman doesn't see you when you subdue him. You can leave the guy here hidden by the plants and go to the next marker but make sure to drop your illegal items first. Follow the assistant and then wait for Ingram. After some talking, you'll have a new target so make your way back to the Atrium, feel free to take your weapons back if you want. Once you find your target, press triangle to escort him to the nearby toilet and tell him to wait here, subdue him and take a picture with your camera. Go back upstairs to bring the photo to the assistant, you can now keep your weapons with you in this area. Follow the assistant to meet again with Ingram and this story mission will be complete. Here you can complete a challenge by impaling Ingram on his model when he's looking at his desk. 
     
    • (In)Security: The starting point of this mission is in the Security room on level 2 which is a restricted area so grab an event guard disguise and make your way to the marker. You'll then need to reach the Staff area on level 0, more precisely the room at the right of the kitchen when looking on the map and grab a paper. Grab a disguise here if you haven't before and make your way back to where it started and wait for your target. Follow him to the balcony and you will then need to throw knives at some targets, succeed and the mission will be complete. You can then push him off the ledge to complete a challenge. You can also escort him wherever you want from now on.
  • Reach Dubai Mastery Level 20.

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress. Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one.

    Here are a few challenges that won't unlock while going for the other trophies:

    Assassination:
    • Pick Your Poison: The Vulture at the start of Bird Of Prey will drop some poison pills, pick them up and then you can poison his food at level 4 in the Dining Room
    • Angry Birdy: There is an explosive golf ball on this level but you also unlock one when reaching level 10 mastery. Bring it with you and go place it in Outdoor Area in level 4, then you need to anger Carl by making noise while he’s working on his dictaphone so in his study office in level 4 you can activate a music box, then in his office at level 5 you can turn on the vacuum cleaner outside the office. Now he’ll go shoot the golf ball. You might first need to re-arrange the meeting to make him go upstairs so check How The Mighty Fall story mission
    • Mile High Drop: Follow How The Mighty Fall but don’t kill them, they’ll eventually try to escape. Make your way to the Outdoor Area in level 4 and they’ll jump and parachute from here, shoot at them while they’re in the air. You can unlock a shortcut here with a crowbar and use it to be safe and easily shoot them.
    • Conserving Ammunition: You unlock a sniper rifle at level 15 on this mission. Then follow How The Mighty Fall until they’re alone in the room and you can shoot them
    • Steep Task: You can do that at multiple occasions during the mission so follow him and push him over a railing when you have the opportunity
    • Icarus: First you need a crowbar, there’s one on level 3. Then go to the Control Room on level 4 and break open the fusebox to get a fuse cell. The Sun is located on level 3 at the right of the Art Gallery area, in the room above it you can find a panel to override it but you’ll first need to climb the ladder nearby and install the fuse cell on the fusebox. Once it’s done, wait for Stuyvesant to get near the Sun and override it to electrocute him

    Discovery:
    • Rotor Man: The helicopter pilot is located in the Helipad area on level 3
    • Hot One: The chef is located in the Dining Room on level 4
    • Toothpick: You can find a Scimitar in the Study at level 4
    • Here Goes Nothing: This escape route is located in the Outdoor Area level 4
    • Pocket-Sized Empire: It’s located in the Lounge at level 4
    • Key To The Sceptre: The penthouse key is in the Study at level 4

    Feats:
    • Meet the Stuyvesants: His daughter is located in Black Gold Bar and then she’ll move to the Private Bar at level 1. You’ll first need to get rid of his girl friend so disguise yourself as an event staff and poison her drink so she goes to the toilet. Then the daughter will call her father and he’ll eventually come around. Make sure to take a picture of them both with your camera for another challenge.
    • Suiting Attire: the skydiving suit is in the room above the Deposit Room at level -1, there’s an exit nearby.
    • Chip and Dip: When hacking the servers, you first need to get the keycard from one of the maintenance guy outside this room and then interact with the server that displays slower yellow numbers or this will trigger the alarm. Check How The Mighty Fall for more info.
    • Cashing Out: When hacking the terminal, choose the bottom-right option, then get back to level -1 near the Deposit Room, pick up a gold bar. Then you need to find the Sheikh and throw the gold bar at him. He’s walking around the Atrium and Black Gold Bar areas but he’ll eventually make his way to level 4 if you wait too long.
    • Flying Monkey Business: Pick up the banana in the Meeting Room level 0, then follow How The Mighty Fall story mission. When they’re escaping, go place the banana (r1.png + l1.png then triangle.png) at the top of the triangle of the Outdoor Area, one of them will eventually fall and that will trigger this challenge.
    • High Rise Drop: When hacking the terminal, choose to open the elevator doors, then find anyone near one elevator and subdue him, then grab him and dump him down the shaft.
    Also here is a playlist with some challenges in video, more challenges to be added:
    LINK
  • Complete Death In The Family.

    Story related.

    You will unlock this trophy when finishing the mission for the first time, regardless of how you choose to complete it or kill your targets. You’ll have to kill Alexa, retrieve the file and then leave the mission.
  • Reveal all undiscovered areas in Dartmoor.

    There are 22 areas to discover in Dartmoor. The undiscovered areas are all marked on your in-game map and they will show the name of the area once discovered. The 2 secret rooms upstairs require the Bulldog Cane that you can grab in Emma and Gregory's Room

    Dartmoor maps:


  • Complete all Mission Stories in Death In The Family.

    There are 3 mission stories to complete in Dartmoor:
    • Means, Motive and Opportunity:
    This starts near the starting area, you'll need to follow a private investigator so climb up the wall on the right and don't get seen as it's a restricted area. When he's getting inside the house, you can enter through an open window on the right of the main entrance. Soon after that, you can take his disguise and dump him in the nearby closet, then meet Alexa in the foyer. Follow the guy and inspect the bedroom. There are 6 clues to inspect: the dead body on the bed with your camera, the glass/bottle of alcohol nearby with your camera, the suicide note on a table on the right, the laptop, pull the book on the left to open a secret room and finally the mansion floor plan in this secret room. Get back to the foyer and ask for more info. Open the Intel menu and you'll see 5 more suspects to interrogate, as well as a few more room to investigate.

    You can start anywhere but let's start with Emma and Gregory's Room. It's located at level 1 on the top left. Enter through the bathroom door and climb the window, as the main door is locked. Once in their room, pick up the letter near the bed, pick up the cake between the door and the chimney, pick up the greenhouse keychain near the luggage, then scan the shoes near the closet with your camera. Next we go to Rebecca's room located still on level 1 at the bottom right, climb through the window on the right to access it. Investigate the laptop and scan the notebook in front of the chimney with your camera. Now, Mr Fernsby's office, located at level 0 at the bottom right. You need either a crowbar, a lockpick or the keys to enter. There's a crowbar outside just right of the kitchen. In his office you can find a master key but the clues to investigate are the burnt diary in the chimney, the list on the desk and the poison pills near the window.

    From now on, you can talk to the butler in the foyer to conclude the investigation and he'll lead you to Alexa but you can continue investigating if you want.  Next we go to the Greenhouse, located at the very top of the map. Use your crowbar to enter, there's another one behind the greenhouse if you need. Here inspect the lab equipment on the right and pick up the poisonous flower and scan the book with your camera. Now it's time to interrogate the suspects, let's start with Gregory. He is in the Sitting Room, level 0 top of the house. Not far from him, you can find his wife Emma, interrogate her too. Again you can now report back to Farnsby or continue your investigation. Rebecca is found walking around the Trophy Room and the Sitting Room, interrogate her when you spot her. Let's go see Edward now in the Dining Room top right of level 0. Interrogate him. Lastly, Patrick can be found in the Library. Now you have enough clue to accuse Fernsby and Emma but there is also an alternative which is to accuse Zachary of having commited suicide. For this you’ll need to find more clues in the mansion though so you might want to check the lawyer’s laptop in the Small Office or in the Secret Room at level 2. It’s possible that it will still be not enough but anyway you don’t need that to complete this story mission or reach level 20 mastery, it’s just in case you want to complete all challenges.

    You can now report back to Fernsby, he'll lead you to Alexa and this will end the mission. As a reward, you can ask for the file that is an objective for the mission. Here you can kill her in different ways, pushing her off the ledge is one of them, you can also wait a bit for her to walk under the weird chandelier with the moose horns then shoot at it so it falls on her. 
    • A Day To Remember:
    The starting point of this story mission is in the garden so make your way here and you'll eventually be tasked with disguising yourself as the photographer. You can for example poison his water bottle, if you need emetic poison you can find some outside the mansion just right of the Dining Room. Follow him to where he goes vomiting and then subdue him, you can leave his body in the bushes. Next step is to find a fuse cell so follow the marker, you'll need a crowbar so go pick the one located outside the mansion just right of the kitchen. Break open the fuse box and take the cell. Go place it in the right fuse box at the marker location and then take a picture of the staff woman to finish this short mission. Here you can expose the wire near the chair to complete a challenge with the help of the screwdriver located on the bench to your left, don't forget to create a water leak on the left of the fountain, then we'll you'll take a picture of Alexa and her family, you'll get a nice surprise. You can also choose to take the picture like normal and after that the family will be reunited in the Sitting room, which will open other challenges opportunities.
    • Her Final Resting Place:
    The starting point of this story mission is near the Graveyard, your first task will be to get rid of the birds. Go in the bushes nearby and take out your silenced pistol then shoot at the 3 nests. Next you want to disguise yourself as the Undertaker. You need to get rid of him as soon as possible as he'll quickly call Alexa (even though the mission will succeed even if it's the real Undertaker escorting Alexa). I would suggest getting rid of him before dealing with the birds, that leaves you some extra time. Inform the staff and wait for Alexa to come.
    Here you'll be able to push her on her grave for a challenge.
  • Reach Dartmoor Mastery Level 20.

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress. Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one.

    Here are a few challenges that won't unlock while going for the other trophies:

    Assassination:
    • I find this Amoosing: weird chandelier with moose horns in her office, shoot it when she walks under

    Discovery:
    • The Bridge on the Throne ridge River: escape route at North-East
    • Magic is real: unicorn horn bottom left outside mansion or secret room level 2
    • Don’t Rock The Boat: escape route North
    • D’Ya Like Dogs: located in Emma and Gregory's room
    • Justice for a Prize: lawyer is in small office
    • Let’s Go Hunting: level 0 on the right side between Foyer and Staff Room, break the glass and take a weapon
    • Tuppence: subdue/kill Farnsby and Rebecca to get their tokens, Farnsby walks around the mansion, Rebecca is in Sitting Room/Trophy Room
    • House Cleaning: follow Means, Motive and Opportunity and make sure to get all clues

    Feats:
    • Close To The Chest: follow Means, Motive and Opportunity and you’ll get it as a reward
    • Proud Undertaker: shoot the 3 nests near graveyard and wait, don’t get rid of the undertaker
    • Peeping 47: secret room in level 2 there’s a peep hole in front of her private room, wait for her to go inside
    • A Matter of Justice: accuse Emma after Means, Motive and Opportunity
    • Nothing as it Seems: family meeting in Sitting room can be triggered following A Day to Remember
    • Elton Would be Proud: Edward is in Dining room, throw something at him while he’s playing piano
    • Second-Hand News: you can find a newspaper at the back of Library, then Gregory is in Sitting Room
    • Cue Balled: he’s in the Library near the pool table
    • A Matter of Guilt: accuse Zachary after Means, Motive and Opportunity
    • Don’t Kill the Messenger: it’s in small office level 1, get rid of the lawyer and get his disguise
    • A Matter of Loyalty: accuse Fernsby
    • Say Cheese: replace the missing fuse for the photographer but don’t get rid of him, can find a fuse cell in another fusebox or outside the mansion below Trophy Room
    • A Private Moment: take a picture of Alexa near Zachary's corpse after Means, Motive and Opportunity.
    Also here is a playlist with some challenges in video, more challenges to be added:
    LINK
  • Complete Apex Predator.

    Story related.

    This mission is a bit different than the other ones as you won't have any story missions to follow. Your first task will be to contact Olivia at the bus stop so walk straight until you see a car on your right and take the path here towards the forest. You'll receive a phone call and your objective to complete this mission, which is to kill at least 5 ICA agents. After killing 5 of them, you’ll be able to escape and complete the mission.
    • Agent Price: Forest, subdue then break his neck
    • Agent Davenport: walks around in the club near the entrance and sometimes in Chill Out. Pick up the bartender disguise behind the bar on the bottom right of Chill Out and the emetic rat poison. Go poison the cup of water that Davenport drinks sometimes near the entrance of Chill Out and then follow him to the bathroom to drown him. He has a lockpick on him so don't forget to pick it up. There is also another emetic poison in the area above the toilets.
    • Agent Swan: walks around in Chill Out and near the Juice Bar. If you picked up the lockpick on Davenport, go back to where you got your bartender disguise and unlock the locker to get a juice bar ticket. Go to the back of the juice bar to get access to it and poison the juice, then wait until you see Swan and press square.png to serve him the juice. Follow him to the toilet to kill him. He has an electronic key hacker on him so pick it up.
    • Agent Thames: Back Entrance area disguised as a staff crew. You can get yourself a staff crew suit in the wardrobe area, you can go here with your bartender costume and the lockpick you got earlier. Once near Thames, you need to set up a crane accident to kill him, go pick up the fuse cell in the garbage dumpster near the 2 guards and place it on the fuse box below the crane. Thames will inspect the area and will stand just below the crane so climb the ladder and release it to kill him. He has the ICA remote audio distraction on him.
    • Agent Montgomery: walks around Projection Bar level -1 disguised as a guard. He will go talk to Banner and you can kill them both at the same time.
    • Agent Banner: level -1 in the Tech area above Projection Bar. See Partied Out
    • Agent Chamberlin: walks around on Dance Floor disguised as a guard, pick up the Cocaine Brick in the Drug Packaging area and throw it at the fan on the dancefloor when Chamberlin walks near it. He’ll then be sick so follow him near the toilet and kill him here.
    • Agent Greene: located at level 2, on the club's roof. No challenge related to him so attract him somewhere and kill him in any way you want.
    • Agent Lowenthal: walks around the Garage and Drug Packaging areas. There’s many ways to trigger an accidental kill here but none of them triggers a challenge.
    • Agent Rhodes: walks around the Grow House. There's a challenge to fumigate him in the greenhouse, you can turn on the fans inside the greenhouse and there's insecticide Southeast of the greenhouse. Then there's the sprinkler unit outside of the greenhouse behind the fans you turned on. Place your poison in the sprinkler unit and turn it on when he's in the greenhouse. The insecticide is a sedative so it won't kill him but he has lethal pills on him so you can do the same again with them to kill him with poison which unlocks some challenges. You can also drag his sleepy corpse near the stairs as there's a bag of bricks above that you can push to kill him and unlock another challenge.
    • Agent Tremaine: he's in the sniper nest in level 2 of the bikers area, pick up his sniper fiel which is mounted near him and shoot him with it.
  • Reveal all undiscovered areas in Berlin.

    There are 22 areas to discover in Berlin. The undiscovered areas are all marked on your in-game map and they will show the name of the area once discovered.

    Berlin maps:








  • Become the club owner, and have a sit down with the ICA.

    Montgomery needs to still be alive for this trophy.

    The club owner is Hirschmüller and he can be found in his office at level -2. Distract him with the gramophone and subdue him, take his disguise and his phonebook. The 2 guards will eventually leave. Next call the head of security with the intercom in this room. Montgomery will soon come with Chamberlin and Banner if they’re still around, you’ll have a talk with them but he’ll find out soon enough that you’re 47 in disguise. That’s all you need to do for this trophy, the trophy will pop the next time you finish the mission.
  • Reach Berlin Mastery Level 20.

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress.

    Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one.

    Here are a few challenges that won't unlock while going for the other trophies. I also added challenges for killing the ICA agents under Death of the Party trophy_bronze.png:

    Assassination:
    • Suck a Bag of Bricks: Greenhouse area, pick up the insecticide and put it in the sprinkler when Rhodes is inside to make him sleep, then drag his body under the stairs and there’ll be a bag of brick upstairs that you can push on his body.
    • Drive It Home: After you kill 5 of them, they’ll escape and you need to kill at least one of them when he’s escaping but they won’t get marked anymore so make sure to know where they are before killing the 5th one and then go kill another one.
    • Rule of Threes: The ones you can easily kill from the Radio Tower, which is at the bottom of the map, are Green on the roof of the club, Thames near the crane outside and Tremaine at the sniper nest.

    Discovery:
    • The Golden Ticket: The ticket is in the locker at bottom right of Chill Out, you can get a lockpick by killing Davenport
    • The Wurst Getaway: The delivery guy is located near the Chill Out area, get rid of him to get the scooter keys, the scooter is near the entrance of the biker area. The scooter also has food inside it and if you are disguised as the delivery guy, you can ring the doorbell of the biker entrance to get another challenge done.
    • The Candy Man: The dealer is above Basement Bar level -2 near toilets, if you grabbed a brick of cocaine in Drug Packaging, throw it at him to unlock another challenge

    Feats:
    • Herr Ziegler Plus One: There’s a main near the entrance of the club asking for his allergy pills, you can find them on a green bike at the bottom right of Club Hölle, give them to the guy and you’ll be able to enter the club
    • Spree Party: The canals are on the right of the map, you can throw agent Swan when he’s smoking his cig nearby, that will unlock the challenge
    Also, here is a playlist with some challenges in video, more challenges to be added:
    LINK
  • Complete End Of An Era.

    Story related.

    You will unlock this trophy when finishing the mission for the first time, regardless of how you choose to complete it or kill your targets. You’ll have to kill Hush, Royce and hack the core date center before leaving the mission.
  • Reveal all undiscovered areas in Chongqing.

    There are 29 areas to discover in Chongqing. The undiscovered areas are all marked on your in-game map and they will show the name of the area once discovered.

    Chongqing maps:









  • Complete all Mission Stories in End Of An Era.

    There are 3 Mission Stories to complete in Chongqing:
    • Certainty Principle: The starting point of this mission is at the Restaurant accessible from the right of Yuzhong Square. Listen to the conversation and then you'll need to find his form so make your way to the next marker. Unfortunately his apartment is locked with a keycode so keep going upstairs and on the roof you'll be able to climb down and reach it through a window. The form is at the bottom of the bed. Next step is to disguise yourself as the board member so make your way back to the Restaurant and go in the toilet left of your target. Overflow the sink to attract a cook, pick up his disguise and the emetic poison. Go in the kitchen to prepare food and poison it and then go get rid of him in the toilets (if you don't do that he will eventually go back to his apartment and you'll be able to deal with him here as well). Once you have the disguise, go talk to the guide and follow her around the facility. Get rid of your weapons if you have any and go get frisked. Continue the visit and you'll soon need to hack a computer but before that hack the window with your camera so the woman in front of you doesn't see you hacking. Continue the visit to meet Imogen, that's her you need to follow now. Once in her office and after a few more talks, the mission will be complete but multiple challenges opportunities will now open, especially one that will unlock a trophy. See Console Cowboy trophy_bronze.png.
     
    • Impulse Control: The starting point of this mission is on Lev 1 left of Onelectrics Store. You'll need to disguise yourself as a homeless person so follow the one who's leaving this area and get rid of him when you can. Then you'll need to find The Block entrance, which is accessible through the alleyway on the left of Arcade at level 0, then go up some stairs and it'll be the first door on your right. Get frisked, follow the guy and wait for your turn. You'll get informed that hush has already found a subject and you'll need to find him on the top floor so instead of leaving, you want to go to the toilets and overflow the sink to attract the researcher, take his disguise and you'll get mostly free to walk on top floors. The guy you need to find is on Level 5 on the toilet right of Hush's Private Lab. Get rid of him and take his disguise. Tell the doctor you're ready and wait until you can take a sit. The mission will be complete now but there's more challenges to do. To be able to kill him here you first need to get rid of the woman assistant. 
     
    • All-Seeing Eyes: The starting point of this mission in on the roof of the Laundromat, you can use they terminal to unlock the door in the Laundromat to access it, the code is 0118. Here you'll need to find the broken drone, make your way to the very top of this area, the Glorious Leap Sign, to find it. Hack it with your camera and you'll be tasked to shoot down some other drones. There's a sniper in the area below if you need one. Go back up and shoot the drones you can see in front of you when sitting under the big sign. After all the 5 drones are down, guards will be coming up, climb down near the broken drone to hide until they leave. After that, you'll need to shoot 2 more drones, a little bit on the left of you when sitting under the sign. The mission will be complete right after that,and some new challenges opportunities will open up as the 2 targets will now meet up. You can either shoot at the gas tank between them to kill them both in an explosion or wait a bit until they both line up so you can shoot them both with the same bullet.
  • Reach Chongqing Mastery Level 20.

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress.

    Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one. Here are a few challenges that won't unlock while going for the other trophies:

    Assassination:
    • Mnemonic: Follow Impulse Control but get rid of the woman assistant (Junlin) and at the next session you’ll kill him
    • Big Bada Boom: Follow All-Seeing Eyes and when they meet up, shoot the gas tank
    • Cooling Down: Follow Certainty Principle and when she’s showing you the core data, subdue her and dump her in the coolant
    • Bullet Points: Follow All-Seeing Eyes and wait a bit when they meet until they line up and shoot them with one bullet
    • Hold My Hair: This one is a bit annoying as the targets don’t seem to drink or eat anything during the mission and when poisoning them with a syringe they’ll throw up anywhere but in toilets. to do that challenge, you need to get the emetic poison in the toilets near the Break Room and put it in the ventilation system just right of the Break Room. Now you need to go to where the scientists are working on their big screen computers and hack them with your camera so they all go take a break. When Imogen will come back, she’ll go herself in the break room so go activate the air conditioner on the wall near the door of the break room and they will all go throw up. That’s the only way for Imogen to go throw up in the toilet, if you don’t do that she’ll go elsewhere.

    Discovery:
    • Quite A Hatch: This hatch is located in the Service Tunnels at the top of Level -3 looking at the map
    • Super Special Door: After hacking the core data, you can use this escape if you have a dongle level 3, which you should get when killing Imogen or her bodyguard. Then you’ll be able to use this escape, this is the only one located in the facility so should be easy to spot.
    • Down The Rabbit Hole: There’s a manhole in one of the back alley behind The Block area, you can use this escape if you get a crowbar
    • Hack the Planet: You can find these dongles in Tier Security areas, Imogen and her bodyguard have the level 3 dongle on them

    Feats:
    • Vengeance: The Block is where Hush is sitting around, there’s a hammer on one of the higher levels of this building so pick it up and go hit some guards
    • Human Error: See Console Cowboy trophy_bronze.png, this will pop even if it’s not you deactivating that mechanism
    • Ease of Pain: in The Block area, you’ll see some poor guys locked in capsules, sabotage one of them to get this challenge
    • A Hair in My Soup: In the Restaurant, poison the food that will be served to Pritchard, there’s emetic poison in the toilet.
    • Think! Tank!: The toy tank is located in the Arcade, the researchers are in The Block area
    • Contact: The antenna is located in the Northeastern Rooftop, you can go turn it yourself and that will unlock the challenge. You’ll need a lockpick or a crowbar to access it.
    Also, here is a playlist with some challenges in video, more challenges to be added:
    LINK
  • Complete The Farewell.

    Story related.

    You will unlock this trophy when finishing the mission for the first time, regardless of how you choose to complete it or kill your targets. You’ll have to kill Vidal, Yates and then leave the mission.
  • Reveal all undiscovered areas in Mendoza.

    There are 45 areas to discover in Mendoza. The undiscovered areas are all marked on your in-game map and they will show the name of the area once discovered.

    Mendoza maps:








  • Complete all Mission Stories in The Farewell.

    There are 3 mission stories to complete in Mendoza + 1 hidden that will unlock after completing The Tour:
    • The Tour:
    To start this mission you can go to the Fermentation Atrium and hear a conversation between Black and another guy or at level 0 near the entrance of the vineyard, to hear the chief winemaker. Depending on where you start and how you want to do that, either disguise yourself as Black Corvo or the Winemaker. The rest of the mission will be very similar whoever you choose to incarnate so make your pick and join the other guests near the vineyard. If you're Corvo you'll need to infiltrate the grapevines and investigate the area on the left, be careful to not get spotted. Follow the winery worker and take his disguise, then grab a grape picking knife at the next marker. Now go to the other side to the Malbec Field and harvest 3 grapevines. Go back to the chief and give him the grapes. Retrieve your Black disguise and join back the guests. Follow the tour and you'll soon be able to ask questions, then you'll kinda lead the tour. Go behind you to ask about the Grape Presser and you'll have the opportunity to kill Vidal inside it when Diana leaves to check the photo. Feel free to save and reload to do that to unlock different challenges and then continue the tour. Go in the previous room and ask about the Grape Crusher. Wait for Diana to turn on the radio and feel free to push Vidal inside the crusher. Reload a previous save and continue the tour. Leave the crusher and go to your right to ask about the Freezer. You'll be able to lock her inside it if you have a screwdriver. You can find one on the Tech Room near the Barrel Room so subdue her and leave her in the freezer and then go pick up the screwdriver. Continue the tour and go to the last marker to ask about the Fermentation tank. Here you can subdue her and dump her body in the tank. That's it for the questions, the chief will continue the tour and the mission will soon be complete. You'll have Yates and Vidal meet right in front of you. The hidden mission story Closing Statement will now start.
    • Closing Statement: (hidden, unlocked after completing The Tour)
    After finishing The Tour, this one will unlock and you'll need to get the sommelier disguise. To access the area where he is, you'll need to drop down and unlock the vent with a screwdriver. You can find one in the Tech Room. Once it's done you need to disable the lasers, the code is 1945, then pick up the very expensive bottle and talk to the guy at the next marker. Get rid of your illegal stuff before being frisked, keep following the guy and then place the wine on the table. Present the wine and observe the meeting. You'll then have 10 minutes to reach Diana at the next marker but don't worry it's way more than enough. Feel free to take a guard disguise at the next area to make it easier. Next you need to get rid of a few guards before talking to Diana. Wait a bit and she'll stab Yates, then press r2.png to kill a guard with the chandelier and deal with the other one or stand up and kill them if you don't have a pistol to trigger the chandelier elimination. Finish Yates then hide his body. Get your costume at the next marker to finish this mission. Join Diana on the Dance Floor to escape.
    • Eyes On Target:
    The starting point of this one is in the Silo at the top left of the map, which is a restricted area. Listen to the guys conversation and a gaucho disguise if you didn't already and go steal the earpiece at the marker. Equip your camera and scan the practice target then press triangle for them to shoot. Do that with the watermelon too to get a challenge. Next you want to find Vidal and scan her. You'll have to talk to Diana so the sniper can get a clear line of sight and you'll also need to get rid of the 3 bodyguards. Then you’ll be able to order the shot to kill her. This is a bit glitchy as sometimes you’ll have the “mission story missed” so you’ll need to reload a save to try again.
    • Over The Top:
    The starting point of this mission is at the back of the Fermentation Atrium, follow the worker and take his disguise when he's leaning on the blue pipe. You don't seem to be able to hide his body anywhere in this area so leave him behind the pipe and it should be fine. Next you'll need a screwdriver so follow the marker to find one in the Tech Room and a wrench at the next marker. Be careful when you need to expose the wire as there's someone here so throw any object behind him to distract him for a few. Break the wine pump next and the mission will be complete.
    Now follow the electric cable to find a fuse box, there's a fuse cell just at the right of it so place it in and wait until Archibald comes in and walks on the wine puddle to turn the power on and watch the show.
  • Reach Mendoza Mastery Level 20.

    Reaching Level 20 will require you to complete a lot of challenges to earn a XP points. You also earn a few points each time you perform something (killing targets, hiding bodies, grabbing important items, etc) but it's the main majority of the points you'll need come from the challenges.

    You can see all the challenges on the menu, any challenge can only be completed once and when you complete a challenge you’re free to reload your save or start another run, your progress won’t be lost and will be calculated the next time you finish the mission. An easy way is to make a save the first time you finish the mission, just before crossing the finish line, this way you can load this save after you’ve done some challenges to quickly finish the mission and see your progress.

    Focus on the challenges that are worth a lot of points, you don’t have to complete them all so if you feel the challenge takes too much time for a small XP reward, choose another one. Here are a few challenges that won't unlock while going for the other trophies:

    Assassination:
    • Notes of Hemlock: Disguise yourself as a waiter, find some Pinot Noir on the tables outside the Tasting Room or on Asado. Grab some poison, you can find them in multiple areas on this mission like in Grapefield Cliff or Tech Room. Then go serve at the bar of the Tasting Room and wait for Vidal.
    • Domestic Disturbance: you need to open the keypad that is in the Villa Basement (where they usually have the meeting during Closing Statement), the code is 2006. Once you have the file, give it to Yates' wife at the Villa, she's in a yellow dress. Then she'll kill her husband and you'll get another challenge done. Follow Eyes On Target story mission after that to kill both targets by Proxy and get another challenge.
    • The Orator: You need to pick up the microphone on the back side of the Cinema and go switch it on Asado but remember to also increase the Voltage near the microphone. Next you need to pick up the torch in the Villa Front Yard to light up the weird barbecue at Asado, then Yates will come in and talk on the microphone, then die.
    • Pencil Pusher: In the Parking Lot at the start of the mission, you can find the lawyer, you need to take his disguise, his briefcase and his papers. Next go towards the villa and follow the guard. You’ll soon meet up with Yates and have the opportunity to kill him with the pen when he’s looking at the documents.
    • Firebrand: There’s a pretty easy way for this one, complete Over The Top, then follow The Tour until Vidal walks in the puddle of wine. Now turn on the power to kill her. You can bump into Diana so she doesn’t follow her.

    Discovery:
    • Lago Lurker: The Boat Dock is at the very top of the map, the keys to the boat are in the shed nearby.
    • Cuckoo’s Nest: At the starting location of Eyes on Target, pick up the sniper rifle.
    • Grand Theft Auto: the car keys are in the Villa Bedroom, near the bed. The car is outside on the Front Yard.
    • Harvest Season: During The Tour if you choose to be Corvo or you can get in the Grape Shed to pick up a grape knife and go in the grapefield to harvest one of them.
    • Estate Wines: All 3 are on tables below Dance Floor location, Pinot Noir might only appear on Asado.

    Feats:
    • QR Codes: They’re all marked on your map as camera intel so shouldn’t be hard to find.
    • Going Above: Grab the dongle in Tech Room then go to the terminal in Security Room, disable the security doors and make your way down to the Wine Fridge, where there’s the sommelier and the 1945 wine.
    • The Talented Mr. Rieper: Wait for Vidal and Diana on Asado near the stairs that lead to lower levels and you’ll be able to talk to Diana. Follow them around and wait for more opportunities to talk to Diana, for a total of 3 times. After that, Vidal will ask you to follow her to the Cinema.

    Also here is a playlist with some challenges in video, more challenges to be added:
    LINK
  • Complete Untouchable.

    Story related.

    This mission is a bit different than others, especially due to its linearity but ultimately your goal is the same. You need to kill your target in one way or another and leave to complete the mission.
  • Complete all Untouchable Challenges.

    You will need to complete all of the Assassination, Discovery, Feats and Targets challenges. The Classics challenges are not required for this trophy. Fortunately they're all pretty easy.

    Assassination:
    • Straight Shot: when facing the Constant at the end of the level, shoot him in the head with a gun. If you manage to reach this area without a gun, there's one in the next room.
    • Losing Everything: when facing the Constant at the end of the level, you'll be able to pick up the serum. Use it on him.

    Discovery:
    • Shortcut: Passenger Car Door: this is the first shortcut, right after where you can craft a silenced gun. To get access to it you need to go in the next wagon and climb through the window in the left, go to the roof and get back a bit to hang on the side and find another window you can climb through. You'll be able to unlock the door here.
    • I’m the Conductor Now: the Commando Leader is in the wagon after the one outside with all the Commando guards that you need to avoid, with the use of a fuse cell to blind them. Right before the tank you need to climb up, if you climb up the tank you've gone too far.
    • Heavy Duty: the Commando guards are in the wagons after the container shortcut.
    • 47, Ph.D.: the Scientist is the very first guy you'll see
    • Mall Cop: the Security Guard is the second guy you'll see
    • Spray and Slay: the SMG is located in the first wagon with the elite guards in the middle locked room on your right. If you picked up the key in the wagon with the pool you can unlock it, if not there's another key in the next room. There's also another one on the next wagon along with a shotgun.
    • Chameleon: Office Staff doesn't have it's own challenge but is pretty much unmissable, you'll arrive in a wagon with guards in suits and a disguise will be right in front of you. Right after that, subdue the guard here to pick another disguise, Providence Security Guard.
    • You’ve Got Some Skills: the Elite Guards are in the wagons after the bar, you can find a disguise in a room on your right 
    • Forbidden Pineapple: the fragmentation grenade is in the second wagon with the elite guards, there's a shotgun, an SMG in this wagon too.
    • Got My Boomstick: when you reach the wagon where you have the choice to go up the roof or inside, go inside and pick up the rusty old nail. In the next wagon, open the first room on your left with your old nail and there'll be the shotgun here. If you missed it, there's another one later that is pretty much unmissable.
    • Shortcut: Container Door: this is the second shortcut and the door is unmissable. To open it you need to place the valve on the other side of the container. It's located in the next wagon but you need a nail or crowbar to open it. If you don't have one, climb the ladder and you'll be able to open the door on the other side. Go pick up the ladder and open the door from inside, go back to place the valve and open the shortcut.

    Feats:
    • Snow Angel: once you're on the train, subdue the very first guard you see and dump his body off the train.
    • The Gun Muffler: assuming you picked up a gun on one of the guards earlier, the crafting station is unmissable.
    • Exhibition Shooting: once you're on the train and after getting rid of the guard, pick up his gun and wait to see a train signal above you, shoot at one of them.
    • Soda Slinger: The first soda can is when you have the choice to go up or inside the wagon, go inside. The next one is on the next wagon in the middle room on your left. Two more cans are in the wagon with the bar and 2 guards. Throw them all at guards.
    • Button Masher: the keypad is unmissable and the code is written on the poster on its left, 1979.
    • A New Father: when facing the Constant at the end of the level, pick up the serum and don't do anything. After a few minutes you'll be able to use it on yourself which will trigger this secret ending.

    Targets:
    • Eliminate The Constant: it doesn't pop if using the serum so you can actually miss it. Shoot him, garrote him or break his neck to unlock this challenge.
  • Reach Carpathian Mountains Mastery Level 5.

    Mastery Level 5 will come naturally when completing all the challenges.
  • Get a score above 1,000,000 points on The Pen and the Sword.

     
     
  • Complete The Pen and the Sword as Silent Assassin.

     
     
  • Complete all The Pen and the Sword Challenges.

     
     
  • Complete Golden Handshake.

     
     
  • Reach New York Mastery Level 20.

     
     
  • Get a score above 1,000,000 points on Crime and Punishment.

     
     
  • Complete Crime and Punishment as Silent Assassin.

     
     
  • Complete all Crime and Punishment Challenges.

     
     
  • Complete The Last Resort.

     
     
  • Reach Haven Island Mastery Level 20.

     
     
  • Complete Nightcall.

     
     
  • Reach Hawke's Bay Mastery Level 5.

  • Complete The Finish Line.

  • Reach Miami Mastery Level 20.

  • Complete Three-Headed Serpent.

  • Reach Santa Fortuna Mastery Level 20.

  • Complete Chasing a Ghost.

  • Reach Mumbai Mastery Level 20.

  • Complete Another Life.

  • Reach Whittleton Creek Mastery Level 20.

  • Complete The Ark Society.

  • Reach Isle of Sgàil Mastery Level 20.

  • Complete The Last Yardbird as Silent Assassin.

  • Complete The Showstopper.

  • Reach Paris Mastery Level 20.

  • Complete World of Tomorrow.

  • Reach Sapienza Mastery Level 20.

  • Complete A Gilded Cage.

  • Reach Marrakesh Mastery Level 20.

  • Complete Suit Only and Silent Assassin Challenges on The Icon, A House Built on Sand or Landslide.

  • Complete Club 27.

  • Reach Bangkok Mastery Level 20.

  • Complete Freedom Fighters.

  • Reach Colorado Mastery Level 20.

  • Complete Situs Inversus.

  • Reach Hokkaido Mastery Level 20.

 

Secret trophies

  • Kill Ingram with his oil-rig model, push Stuyvesant over a rail, and kill them in the air.

    • Ingram with the oil-rig model -> Follow Bird Of Prey mission story and at the end he'll watch the documents and you'll be able to push kill him with the model
    • Stuyvesant over a rail -> Follow (In)Security mission story and after that you will have an opportunity to push him over
    • Both in the air -> Follow How the Mighty Fall mission story, when in the lounge with them don't do anything until they try to escape. They'll first go to the Helipad but they'll come back upstairs at the Outdoor area to escape via parachute. There'll be many guards here so just wait on the right of the Penthouse when facing it or use the shortcut here if you have a crowbar or if you unlocked it previously.  When they're parachuting, shoot at their parachutes to kill them.
  • Make a target slip and fall while evacuating in a skydiving suit.

    For this you first need to find a banana, there is one in the meeting room, level 0. Next you need to place the banana holding r1.png and l1.png then pressing triangle.png, make sure it’s placed on the target’s way so they will walk and slip on it. This trophy unlocked for me the first time a target slipped on the banana, I didn't need to do that while they were evacuating in a skydiving suit.

    There is a challenge however to make one of them slip while they escape so for that one, follow the "How the Mighty Fall" mission story and don't do anything until they escape. Next go place the banana at the top of the triangle on the Outdoor Area. They should walk on it and slip while they try to jump, which will unlock the challenge and is how the trophy is supposed to work.
  • Eliminate Alexa in her private room, shoot her from the roof, and put her to rest.

    • Private room: the private room is on the left of her office at level 2, she eventually comes inside after a while. Means, Motive and Opportunity is good to trigger that. Enter and smother her with the pillow or simply shoot at her, it doesn't matter how you kill her as long as it's in this room.
     
    • From the roof: this one is a bit tricky as it's a specific hidden part of the roof you need to access. Bring a sniper rifle with you from the planning (though I personally didn't have to shoot her to unlock this trophy, there's still a challenge to do so). First things first, go to the Graveyard area and shoot the bird nest that is alone on the left tree (leave the others alone for now). It's a good idea to get the crowbar outside the mansion on the right side as there's a shortcut on the roof. Now you need to make your way to Alexa's Office on level 2, with your briefcase/sniper so make sure to get the right disguises (bodyguard is recommended for level 2). Then climb the stairs that lead to level 3 but stop in the middle of them and look behind you to see an open window. That's the window you want to get through so climb up the ledge of the wall until you can enter through the window. Then you'll access this secret area on the roof, the trophy might pop here if you've done the other 2 kills already but if not then shoot the last 2 bird nests and wait for Alexa to go towards the Graveyard and shoot her when you can.
     
    • Put her to rest: Follow Her Final Resting Place mission story and push her.
  • Help Emma kill Alexa.

    For this one you need a wrench (there's one near the fountain, top of the map) then go repair the distillation kit in the Greenhouse. You might need to follow A day to Remember mission story to trigger the meeting in sitting room. After that, Emma will eventually go get the poison from the Greenhouse and she'll go poison a glass in the Sitting Room that Alexa will eventually drink.
  • Tremain has a rifle accident, Thames is hit by a crane and Montgomery & Banner light up the club.

    • Tremain: He is located in the Sniper Nest at level 2 of the biker area and he’s staying near his sniper rifle. You just have to pick up his rifle and shoot him with it.
     
    • Thames: Back Entrance area disguised as a staff crew. You can get yourself a staff crew suit in the wardrobe area, you can go here with your bartender costume and the lockpick you got earlier. Once near Thames, you need to set up a crane accident to kill him, go pick up the fuse cell in the garbage dumpster near the 2 guards and place it on the fuse box below the crane. Thames will inspect the area and will stand just below the crane so climb the ladder and release it to kill him. He has the ICA remote audio distraction on him.
     
    • Montgomery & Banner: They are both located on level -2 and -1 of the club, Montgomery walks around but Banner stays near the tech area above the Projection Bar. Near Banner you can find a light tree installation that you can court-circuit with a screwdriver. There’s one on the top left of this area. Make sure the tech guys don’t see you when you court-circuit that thing. Next step is to get the DJ disguise, you can get it above the DJ Booth by distracting the DJ here and getting rid of him. Now you want to go to the DJ Booth, dismiss the other DJ and use the DJ stand, then above you can be seen Banner, you need to wait until Montgomery comes talk to him and then press square.png to “hype up” the tree, then triangle.png to “overload climax” which will kill them.
  • Photograph the Yellow Bird.

    For this you will need to take pictures with your camera of the 7 yellow graffiti birds.

    Here is a video showing all of them:
  • Kill Hush in his "relaxing chair," electrocute Royce and shoot both with one bullet.

    • Hush in his relaxing chair: first you'll need to pick up a fuse cell and a crowbar, you can find them both on level 0, 2 rooms above the Arcade. Next follow Impulse Control until you're with Hush. After a session he will go into another room with his relaxing chair but you'll first need to get the power back up. Get rid of the people here and insert the fuse cell in the fuse box. Then wait until he goes relax in his chair to shoot him or throw a knife or anything at him.
     
    • Royce with electrocution: follow Certainty Principle until you're alone in Royce office. Attract a bodyguard here and take his disguise, also pick up the screwdriver in this office (feel free to get rid of the guard who can see through your disguise as well). Now leave this room and go to your right, follow the main corridor and go to the toilets. Pick up the poison and go place it in the ventilation system on the left of the break room. Go inside the break room and hack the windows so no one sees you. Now get back towards Royce's office and continue until you see the 3 people working on big-screen computers. Timing is very important so make sure Royce is not around (she should be downstairs near the data core) and hack them all with your camera so they go in the break room. Now you want to wait until Royce comes back upstairs and go talk to the scientist. Make a save here as timing is very tight here, as soon as she finishes talking and moves, quickly make your way back to the break room and activate the ventilation outside the back door. Wait 2-3 seconds until everyone starts feeling sick and deactivate it. Now enter the break room, expose the wire plug and create a water leak. It's very important to do it in that order, else you will die. Now you just need to wait for Royce to comes in and walk in the water puddle and get electrocuted. If your timing is good, no one should notice and investigate the water.
    Here is a video showing these 2 kills:
    • Both with one bullet: follow All-Seeing Eyes and wait until they line up to shoot them both with the same bullet.
  • Use Royce's terminal to fry the core.

    First thing you want to do is to follow Certainty Principle mission story until you're alone in Royce's office. Then you'll be able to fire 3 people using the terminal. Fire Jeremy Bolt first and then wait for him to leave. Fire Alicia Reynolds next and check the bottom right camera to see her deactivating the security. Once done, you need to wait for Imogen to enter the area, you'll see her through the bottom left camera. When she enters fire Sharon Reed and she will put the core on fire which will kill Imogen (you might not need to kill Imogen for this trophy but it'll unlock a challenge doing that).
  • Eliminate Vidal with the grape crusher, Yates with poisoned Grand Paladin, and both with gas.

    • Vidal with grape crusher: Follow The Tour and push her into the grape crusher when visiting/presenting it.
     
    • Yates with poisoned wine: for this one you need lethal poison, if you need some pick up the emetic poisonous flower at the Grapefield Cliff and go turn it into lethal poison at the Grape Shed. Next step is to infiltrate the Basement Villa, you can easily access it from outside the Villa or Asado If you've unlocked the shortcuts previously (complete Closing Statement first on another save file so you know where to go/which glass to poison), you can also find the Basement key in the villa's bedroom. Now you want to poison Yates' glass with your lethal poison, it can be tricky as there's guards around here. Finally follow Closing Statement and eventually he will die when drinking his wine.
     
    • Both with gas: this one is a bit tricky to set up. First you need lethal poison so if you need some pick up the emetic poisonous flower at the Grapefield Cliff and go turn it into lethal poison at the Grape Shed. Next you want to make your way to the Tech Room and get rid of the guys here. Pick up the dongle on the table. You'll see a ventilation system here, put your poison inside but don't turn it on yet. Now follow The Tour until Yates and Vidal both meet up in the Barrel Room. This is where you need to be quick as they'll soon move on. Get back to the Tech Room and turn on the ventilation system, then use the stairs between the Tech Room and the Barrel Room to reach the Security Room. Go to the terminal (right side when looking at the map) and Redirect Ventilation. They will all die, including Diana so you'll fail the mission but you'll still get this challenge done.
  • Attend the secret Providence meeting.

    Follow the Closing Statement mission story but to unlock it you first need to complete The Tour mission story.
  • Take out a guard with a silenced pistol, with a shotgun and with an SMG.

    There are multiple SMG, shotguns and pistols to pick up on this level but there's only one opportunity to craft a silenced gun. It's pretty much unmissable given the linearity of this mission.
  • 47 takes another nap.

    At the end of the level when facing the Constant, pick up the serum but don't do anything. After a couple minutes, you'll be able to inject it to yourself, which will unlock the trophy.

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