• Estimated trophy difficulty: 1/10 (personal estimate) (Estimated Difficulty)
  • Total Trophies: 19
  • Offline Trophies: 19
  • Online Trophies: 0
  • Approximate amount of time to 100%: 3-5 hours (Estimated Time)
  • Minimum number of playthroughs needed: 1+ for each world (highly dependent on how many songs you queue up)
  • Number of missable trophies: N/A
  • Glitched trophies: Potentially Space Cadet.
  • Do cheat codes disable trophies: No cheats available.
  • Extra equipment needed: PlayStation VR, two Move controllers, and one FAT or exFAT thumb drive with at least one song on it.
  • Does difficulty affect trophies: There is no difficulty option.



Harmonix Music VR is basically an interactive music visualizer along the line of Windows Media Player. The game comes with several songs pre-loaded, and you have the ability to “import” your owns songs to play in the game. The game consists of four worlds - The Beach, The Easel, The Trip, and The Dance - all of which are available as soon as you load up the game. The controls are a bit odd in this game as each world controls differently.

  • The Beach: You control the visualizations by looking at certain interactive objects in the world (no controller needed). To pull up different visualizations, you’ll need to look directly at the objects they are tied to. There is a cursor dot that you can see on screen as you get near visualization objects, the objects also have an aura or glow around them as you get close. To exit visualizations, you’ll need to look fairly far off in any direction; you’ll see the edge of the visualization as you approach, then simply look outside of it for a couple seconds.
  • The Easel: Utilize your controller(s) to paint with the objects loaded on the easel. You’ll be painting what is effectively a blank space with 3D objects. This is the world where the two Move controllers are required. One Move controller will be to ring up the easel and move things around; the other will be used for selecting tools and “painting.” The controllers don’t align to a particular side so you’ll likely need to figure out how best it works for you. To bring up the easel, press :Move: on the easel control (looks like a small claw), and to select a paint tool, point the other Move controller at the tool you want to use then click :T:. Once selected, “paint” with that same controller using :T:.
  • The Trip: You don’t have control over the visualizations on this world (no controller needed)
  • The Dance: You can use your controller(s) to act as a DJ with record scratches, an air horn button, and a party cannon which shoots random objects. You can also make the characters in the level dance or use them as basketballs. Move controllers not required but since you need them for 100% anyway, this will direct you in those controls. You can use the :T: buttons to select and move characters, pick up the party cannon with :T: and fire with the :Move: button, or hit button/scratch records by placing your virtual Move controllers on them.


As the game is effectively a music visualizer, there is no story and no way to fail or die. Instead, the game is really just a chance to listen to your music and see neat visuals. I find that the less interactive levels (The Beach and The Trip) can be fairly calming. Whereas The Dance and The Easel allow for a certain level of creativity in what you are seeing that you can utilize to try and align with whatever music you happen to be listening to.

Music Import Instructions (more detail can be found Settings-->User Guide-->Music--Listening to music on a USB storage device on you PS4)
You'll need a FAT or exFAT formatted thumb drive connected to your PS4 after you have music on it. The music will need to be formatted in as MP3 or AAC for it to work. As you cannot actually transfer music to your PS4 via thumb drive, the drive will need to remain connected during playback. When you start up the game it will take 5-10 seconds for the drive to read after the world select screen appears. After the drive has been read you may get a notice that certain files could not be read if they were not in the proper format, all other songs will be available in the playlist creation screen and you can select them for playback using or .

You can play the game sitting or standing but I suggest sitting as I found as when I stood I tended to get off kilter.


Walkthrough
 

These steps can go in any order, but this is the order the worlds are setup in during world select.

Step 1: Play The Beach

Load up The Beach and create a playlist with whatever song(s) you want. If you are going for everything in one go you’ll probably want to have at least two songs queued up. Depending on what songs you have in the playlist you may get some of the cleanup trophies as well.

Trophies you’ll get during this step:
Dude...
Just Chill
Beach Comber
WigglyJiggly


Step 2: Play The Easel

Load up The Easel and create a playlist with whatever song(s) you want. If you are going for everything in one go you’ll probably want to have at least three songs queued up. You can technically get everything in two songs, but Stamp Master and Artiste take some time and you’ll need to delete most if not all of what you place due to limitations on what the world can hold at once.

Trophies you’ll get during this step:
Artiste
Perfectionist
Stamp Master


Step 3: Play The Dance

Load up The Dance and create a playlist with whatever song(s) you want. If you are going for everything in one go you’ll probably want to have at least two songs queued up. It is possible to get everything in one song, but you’ll be cutting it close.

Trophies you’ll get during this step:
So long!
Scratch to the Future
Trigger Happy
Party Starter
Net Positive


Step 4: Play The Trip

Load up The Trip and create a playlist with whatever song(s) you want. If you are going for everything in one go you’ll need to have at least ten songs queued up due to Space Cadet. If you aren’t going for Space Cadet yet then you’ll need a minimum of two songs queued up as you cannot get Check Your 6 and Zoned Out in the same song.

Trophies you’ll get during this step:
Check Your 6
Space Cadet
Zoned Out


Step 5: Cleanup

For cleanup, you can pick whichever world you like the most. If you’ve been following the Roadmap you’ll already have Explorer and Dedicated. You may have picked up Rule of Thumb Drive and Double It already as well, but they are dependent on which songs you put in your playlist.

Trophies you’ll get during this step:
Rule of Thumb Drive
Double It
Dedicated
Explorer


I noticed that most of the trophies wouldn’t pop until the end of the song, or sometimes even the end of the playlist. I suspect this was intentional so as not to disturb the music.

[PST would like to thank bigdrama for this Roadmap]

Harmonix Music VR Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

19 trophies ( 19  5  )

  • Played a song in each of the 4 worlds.

    Self-explanatory; simply play one song in each of the 4 worlds. After the final song on the fourth world is completed, the trophy should pop. It doesn’t matter which order you play the worlds in, and you can play multiple songs in a world without causing an issue.

  • Made and completed a playlist of 9 songs or more.

    For this trophy, you’ll need to create and complete a playlist that is at least 9 songs long. I suggest doing this along with Space Cadet and simply making the playlist 10 songs in The Trip and listening to them without leaving the level.

  • Played an imported song.

    Include one of the songs that you imported via thumb drive in your playlist. It doesn’t matter which world you play or where in the playlist the song is included, as long as it's played in its entirety. The instructions to import are included in the Roadmap.

    The trophy should pop after the song has completed. The trophy may be delayed until the world is completed.

  • Played the same song twice in a row.

    Load the same song into your playlist on any world back to back, then play through both songs. This can be an imported song or one included with the game; doesn’t matter. The trophy will pop after the song completes for the second time.

  • Spent over a minute in a single visualization in The Beach.

    Play any song you like (over 1 minute long) in The Beach world. Once the song starts, focus on the flower to your left until the visualization starts. Now just wait and watch the visualization until the song completes. It doesn’t matter which visualization you choose as long as you watch it for at least 61 seconds consecutively in one song. May be delayed until the song fully completes.

  • Didn't trigger a single visualization for an entire song in The Beach.

    Play any song you like in The Beach. Once the song starts, just look straight ahead until the song is over. The trophy will pop after the song completes. You are allowed to look around but you must ensure you don’t trigger a visualization by looking directly at the visualization objects. Visualizations that can be triggered are listed in the Beach Comber trophy.

  • Barely moved your head for an entire song in The Trip.

    Start any song or playlist in The Trip. Don’t move for the entire song. Make sure you choose a short song to make this easier on yourself.

  • Looked behind you in The Trip

    Start a song or playlist of your liking in The Trip. Once the song starts, turn all the way around until you are looking directly behind where you are sitting, and hold the position for a few seconds until the trophy pops.

  • Played ten songs in The Trip.

    Potentially glitched.  To get this, I found that I needed to play 10 songs consecutively in one playlist without leaving the level, so I would suggest doing this with Dedicated.

    In The Trip, create a playlist of at least 10 songs, then watch them all consecutively. The trophy (along with Dedicated if you haven’t already gotten it) will pop at the end of the playlist.

  • Used all of the brush tools in The Easel.

    In The Easel, pull up the easel by holding the button on the easel controller then point at each brush tool with the paintbrush controller and select each with . Now you need to paint with all 24 brush tools using on the paintbrush controller outside of the easel. The trophy should pop after the song ends.

  • Saved and loaded a creation in The Easel.

    In The Easel, once you have put something in the level, pull up the easel by holding the button on the easel controller then point at the downward-facing arrow with the paintbrush controller and select it with . This will bring up a save screen; simply press . The trophy should pop after the song ends.

  • Flung a Dance Party character into the cold void.

    Look to your right and eat (trigger button) the slice of cake on your right. You’ll be in the DJ booth, where you must be to get the Trigger Happy, Scratch to the Future, and Party Starter trophies.

    Look right and you’ll see the party cannon. Further right is another slice of cake to eat. You’ll now be in “Giant Mode.” In front of you will be the Dance Party characters and a basketball hoop. Pick up any one of those characters using and drag them up towards the top of the diorama then flick your wrist and let go of to throw them over the wall into the void.

  • Scratched the record for 5 seconds straight in the Dance Party DJ booth.

    Look to your right and eat (trigger button) the slice of cake on your right. You’ll be in the DJ booth. In front of you is a turntable. Use either or both of your virtual controllers to spin the record for at least 5 consecutive seconds. The trophy should pop at the end of the five second time frame. I had to actually be “scratching” or spinning the record the entire time; simply stopping it even with some scratching was insufficient.

  • Fired the party cannon 50 times in a single song.

    Look to your right and eat (trigger button) the slice of cake on your right. You’ll be in the DJ booth. To your right is the party cannon. Pick up the party cannon with and then use :Move: to fire. Fire at least 50 times during one song and the trophy will pop at the end of the song.

 

Secret trophies

  • Activated all 10 visualization objects in the Beach.

    At the beginning section there is a flower to your left, a conch to your right, the sun/moon above and in front (this is in all sections, and counts once for each section), and then the sky directly above you (this one is in all sections and only counts once). Once you get each of these, transfer sections by looking at the tiki torch in the distance to your right.

    In the second section you have the sun/moon again, a paper lantern to your right, and a group of fireflies to your left. Going right again via tiki torch will bring you to the final section.

    The final section has the sun/moon again, a lantern to your right, and the jellyfish to your left.

    Each of the visualization items glows when you look at it; simply look at each until the glow shrinks then “pops” and the visualization starts. To exit a visualization, look a fair bit in any direction and you’ll see you are now looking outside a visualization. Do this for about the same amount of time you did to start it and you’ll exit. Once you get far enough outside a visualization, you’ll be able to see its edge.

    The trophy will pop at the end of the song if you have gotten all 10 in one song.

  • Found the jellyfish.

    See Beach Comber.

  • Placed 100 objects in The Easel.

    In The Easel, pull up the easel by holding the button on the easel controller, then select thebpade titled objects. Point at each of the 6 objects with the paintbrush controller and select them each with . Place 100 of these (they are cumulative) and the trophy will pop at the end of the level.

  • Scored 99 points in a single song in Dance Party.

    Look to your right and eat (trigger button) the slice of cake on your right. You’ll be in the DJ booth, where you must be to get the Trigger Happy, Scratch to the Future, and Party Starter trophies.

    Look right and you’ll see the party cannon. Further right is another slice of cake to eat. You’ll now be in “Giant Mode.” In front of you will be the Dance Party characters and a basketball hoop.

    Pick up any one of the characters using and drag them through the hoop (both down and up count) until the scoreboard hits 99 points. The scoreboard will shoot off small fireworks/confetti and the trophy will pop at the end of the song.

  • Hit the airhorn 20 times in a single song.

    Look to your right and eat (trigger button) the slice of cake on your right. You’ll be in the DJ booth. To your left, you’ll see an air horn and a big red button. Press the red button with your controller 20 or more times during a single song. The trophy will pop after the song ends.

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