- Estimated trophy difficulty: 3/10 (personal estimate) (Platinum Difficulty Rating)
- Offline trophies: 52 (40
, 9
, 2
, 1
)
- Online trophies: 0
- Approximate amount of time to Platinum: 30-40hrs (personal estimate) (Estimated Time to Platinum)
- Minimum number of playthroughs: 1
- Number of missable trophies: None - The grave needed for Dirge of the Fallen Forge
can be returned to at any point.
- Glitched trophies: Yes, 1 - Light the Way
.
- Does difficulty affect trophies?: No so play on Easy. To make life even easier, go into the Accessibility menu and activate the Lower Intensity Combat mode (requires patch 1.05 or higher to be installed).
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheats available
- Additional peripherals required?: No
Introduction:
Ghost of Tsushima is the latest title for Sony's impressive first-party catalogue, from the developers of the "Infamous" series, Sucker Punch. You play the titular role of Jin Sakai, who is stuck between a rock and a hard place and called into action to save his homeland, the island of Tsushima.
The island of Tsushima is chock full of content and the game’s trophy list indicates that, meaning you pretty much have to 100% the game if you want to take home your platinum. That means: Clearing the fog of war from most the map and discovering a ton of collectibles; doing all the side missions; getting more collectibles etc. The beauty of the game though - aside from actual beauty of the game itself - is that there are tools in the game (namely the Guiding Wind), that shows you where everything is so you won't need to be glued to a collectible map or video to make sure you get everything. In short, it's an easy list but one that can be a touch time consuming.
Caution: There have been reports of people encountering random progression blockers during their playthrough, therefore it's recommended that you make frequent backups to either the PS Save File Cloud or a USB drive. Saving in multiple save slots (if possible) is also recommended.
Trophy Glitches: Along with the above progression blockers, there is a chance the story related trophies might randomly glitch so backup your saves before completing the final part of any of them and restore it if anything goes wrong. Credit to Dragonslayer023 for this info.
Walkthrough:
There really isn't a lot of advice to add for Ghost of Tsushima, to be honest. I say that because it's a relatively straightforward game, in that you do the main quest, side quests, unfog the map and get all the collectibles as you pass through each area. I'll break it down somewhat in acts though, to give you some rough indication of what to do and when.
If you are after more gameplay related tips, see the linked video for some tips on how to make the game a lot easier. Also note that you can play the game on Easy because are no difficulty trophies: LINK
Step 1: Act 1
Act 1 is probably the biggest Act, not just in terms of area but in terms of liberating outposts and the general scale of it. First things first, you're going to want to do all the Mythic Tales in this area (blue diamonds), some of which you make need to get from talking to people with speech bubbles over their heads in towns. Now you need to meticulously work your way around the map, getting all the points of interest, while doing all the side quests and main missions. You can do a few miscellaneous trophies in Act 1, namely:
Flash of Steel

Open for Business

Have a Nice Fall

Quick Study

Also, don't forget to visit the White Dye merchant (see Monochrome Masters

When you've finished Act 1, the trophies you should have unlocked by this point are:
Every Trick in the Book

A Charming Man

Gifted

Slay

Lost and Found


A Moment in Time

Gathering Storm


Point of No Return


Company of Wolves


Stoking the Flame


Family Reunion


Step 2: Act 2
When you've finished Act 1, you'll move onto the second area in Act 2. Before you push on with the story, go back to Izuhara to finish off liberating the outposts. Same as Act 1 here, continue to unfog the map, while doing the Mythic Tales first (only to get the abilities) and then doing the points of interest, side missions and main quest. A few hours into Act 2 and Toyotama, you're going to start getting the tools to do more of the miscellaneous trophies like:
All in the Wrist

Haunting Precision

Note: It is important before you finish the act and move onto the final area that you don't miss the Dirge of the Fallen Forge

When you've finished Act 2, the trophies you should have unlocked in this Act are:
Leader of the People


Birthright


Dying Embers


The Ghost


The Headstrong Thief


Witness Protection


Den of Thieves


Honor the Unseen


Monochrome Masters


Step 3: Act 3
It’ll be a while after Act 2's lengthy ending quest and the beginning of Act 3 before you get full freedom of Jin in Tsushima again but when you do, our advice is to use the liberated outposts here to make sure you have every combat-related trophy. Not that it’s impossible after this point (or after the game) but it’s certainly easier with large encampments of people around. When you do get hold of Jin again, it's another case of rinse and repeat: do the final Mythic quest, do the side quests, go to all the Shrines, points of interests etc. then finish the main quest.
When you've finished Act 3, the trophies you should have unlocked in this Act are:
The Exiled Alliance


Teller of Tales

Helping Sword Hand

There Can Be Only One

The Ghost of Legend

The Perfect Storm

Sovereign End


Mono No Aware


The Warrior Monk


The Vengeful Warrior


The Unbending Archer


Step 4: Cleanup
You can travel around Tsushima and mop up the trophies you didn't get earlier. If you missed the Cooper Clan Cosplayer


By the end of this step you should have earned the following:
Light the Way

Favor of the Kami

Avid Reader

Know Your Memory

Body, Mind, and Spirit

Hero of the People

A Fight For The Isle….

Good Riddance

Securing Sanctuary….

Mass Eviction

A New Safe Haven

Master Liberator

Living Legend

[PST Would Like To Thank Richie for this Roadmap]