- What is the estimated trophy difficulty for Galagi Shooter?
The estimated trophy difficulty for Galagi Shooter is 4/10. - How many offline trophies are there in Galagi Shooter?
There are 11 offline trophies in Galagi Shooter. - How many online trophies are there in Galagi Shooter?
There are 0 online trophies in Galagi Shooter. - How long does it take to get the platinum in Galagi Shooter?
The estimated time to get a platinum in Galagi Shooter is 1-2 hours. - How many playthroughs is needed to get a platinum in Galagi Shooter?
1. - How many missable trophies are there in Galagi Shooter?
There are no missable trophies in Galagi Shooter. - Does difficulty affect trophies in Galagi Shooter?
Difficulty does not affect trophies in Galagi Shooter. - Are there any unobtainable/glitched trophies in Galagi Shooter?
There are no unobtainable/glitched trophies in Galagi Shooter.
Overview:
Galagi is a classic style space shooter. If you tried to rip off Galaga, and created a bad game, Galagi would be the result. This is an entirely unremarkable game, that still manages to get in it's own way with poor design flaws, which is in and of itself rather impressive given this genre is almost as old as gaming itself.
The only redeeming feature would be a rather quick and easy 100%, which they also managed to botch due to Level 12 of the game, which is either entirely glitched, or has the worst design idea ever implemented in gaming.
One last comment - either due to total incompetence (likely) or completely intentional deception, the game is listed on the PSN Store as Galagi PS4 & PS5. There is no PS5 version. The game runs on PS5, but the name is clearly designed to make you think you are getting 2 version like a typical bundle. You aren't. Given how incompetently the game is made, this may be accidental, but the devs certainly don't deserve an benefit of the doubt.
I recommend passing on this game, but if you're a sucker for bad games, read on...
Walkthrough:
Complete Levels 1-16 of the game. That's it. That's all there is. Trophies come for completing levels - 1 trophy for each of the first 6 levels, then 1 trophy for every 2 levels thereafter. The game keeps score, but it doesn't matter for trophy purposes. Every time you finish a level, you go back to the main menu and select the next level. Nothing carries forward. There are no upgrades. You get 1 continue on each level, although you can earn an extra life on certain levels.
There are a variety of power ups, but the game automatically deploys them. There is no strategy. You don't even have to shoot - the game autofires for you. Other than moving your ship, there is no other user input involved.
Most levels will take 2-3 minutes to complete. Each has 5 waves. Not much changes apart from the design of the enemies. Later levels the enemies hit harder, and are slightly more powerful, but the difference is negligible. There are a few 'mini-boss' and 'boss' enemies, but they are just larger variants of standard enemies that take a lot of shots to kill.
Other than level 12, this shouldn't pose much difficulty. The only annoying part is that a lot of the enemy waves spawn from the bottom of the screen. Literally they can come from any direction, and you have no idea where they will come, but the game loves to send them up from the bottom middle. It's quite annoying, and this is probably the only thing that might pose a risk of killing you.
So what exactly is the issue with level 12, and why isn't this game a 1/10? Well again, either due to terrible game design or a programming glitch, on level 12 the enemies don't form up. Instead they spawn in, fly around, then seem like they are going into formation, but instead freak out and start swinging wildly side to side and disappear off screen. They do come back, but only for a few seconds then fly off again. For the most part this is annoying, but manageable - just be careful as they like to swoop off across the bottom of the screen and will cause you quite a bit of damage.
The real issue though is the boss at the end of 12. He does the same thing, appearing on screen for 5 seconds or so, then swooping off. If the boss hits you though, it's basically a one hit kill. Since you only have one continue, this sucks. What is worse though, is as the boss battle drags on, the time off screen increases exponentially - from a few seconds at first, to minutes at a time. I'm not exaggerating. When I completed level 12, it took 1 hour, and at times the boss was off screen for over 10 minutes at a time. He only reappears for 5 seconds, takes a couple of shots, then heads off for a drink. Or dinner. Perhaps a threesome. Who knows. But bring a book.
Obviously, the quicker you kill him the shorter the level will be and the less tedious, but you really can't be sloppy here as the boss will damage you, and if you linger below him, it's a one hit kill as he swoops away.
Once you have completed all 16 Levels, the game is over and you have all trophies. You won't be able to go back to the menu though; you will be stuck on the ending screen forever because the game won't recognize any inputs. There is a prompt to unlock the next level, but you can't actually click on it, because there is no next level.
So you'll have to force quit the game from the XMB. Then delete this turd.
- Estimated trophy difficulty: 4/10 (Estimated Trophy Difficulty)
- Offline trophies: 11 (6
, 4
, 1
, ?
)
- Online trophies:
- Approximate amount of time to platinum: 1-2 hours (Estimated Time to 100%)
- Minimum number of playthroughs: 1
- Number of missable trophies: None
- Glitched trophies: None
- Does difficulty affect trophies?: No difficulty options
- Stacks: Currently there are EU and NA PS4 lists for the game
Galagi is a classic style space shooter. If you tried to rip off Galaga, and created a bad game, Galagi would be the result. This is an entirely unremarkable game, that still manages to get in it's own way with poor design flaws, which is in and of itself rather impressive given this genre is almost as old as gaming itself.
The only redeeming feature would be a rather quick and easy 100%, which they also managed to botch due to Level 12 of the game, which is either entirely glitched, or has the worst design idea ever implemented in gaming.
One last comment - either due to total incompetence (likely) or completely intentional deception, the game is listed on the PSN Store as Galagi PS4 & PS5. There is no PS5 version. The game runs on PS5, but the name is clearly designed to make you think you are getting 2 version like a typical bundle. You aren't. Given how incompetently the game is made, this may be accidental, but the devs certainly don't deserve an benefit of the doubt.
I recommend passing on this game, but if you're a sucker for bad games, read on...
Walkthrough:
Complete Levels 1-16 of the game. That's it. That's all there is. Trophies come for completing levels - 1 trophy for each of the first 6 levels, then 1 trophy for every 2 levels thereafter. The game keeps score, but it doesn't matter for trophy purposes. Every time you finish a level, you go back to the main menu and select the next level. Nothing carries forward. There are no upgrades. You get 1 continue on each level, although you can earn an extra life on certain levels.
There are a variety of power ups, but the game automatically deploys them. There is no strategy. You don't even have to shoot - the game autofires for you. Other than moving your ship, there is no other user input involved.
Most levels will take 2-3 minutes to complete. Each has 5 waves. Not much changes apart from the design of the enemies. Later levels the enemies hit harder, and are slightly more powerful, but the difference is negligible. There are a few 'mini-boss' and 'boss' enemies, but they are just larger variants of standard enemies that take a lot of shots to kill.
Other than level 12, this shouldn't pose much difficulty. The only annoying part is that a lot of the enemy waves spawn from the bottom of the screen. Literally they can come from any direction, and you have no idea where they will come, but the game loves to send them up from the bottom middle. It's quite annoying, and this is probably the only thing that might pose a risk of killing you.
So what exactly is the issue with level 12, and why isn't this game a 1/10? Well again, either due to terrible game design or a programming glitch, on level 12 the enemies don't form up. Instead they spawn in, fly around, then seem like they are going into formation, but instead freak out and start swinging wildly side to side and disappear off screen. They do come back, but only for a few seconds then fly off again. For the most part this is annoying, but manageable - just be careful as they like to swoop off across the bottom of the screen and will cause you quite a bit of damage.
The real issue though is the boss at the end of 12. He does the same thing, appearing on screen for 5 seconds or so, then swooping off. If the boss hits you though, it's basically a one hit kill. Since you only have one continue, this sucks. What is worse though, is as the boss battle drags on, the time off screen increases exponentially - from a few seconds at first, to minutes at a time. I'm not exaggerating. When I completed level 12, it took 1 hour, and at times the boss was off screen for over 10 minutes at a time. He only reappears for 5 seconds, takes a couple of shots, then heads off for a drink. Or dinner. Perhaps a threesome. Who knows. But bring a book.
Obviously, the quicker you kill him the shorter the level will be and the less tedious, but you really can't be sloppy here as the boss will damage you, and if you linger below him, it's a one hit kill as he swoops away.
Once you have completed all 16 Levels, the game is over and you have all trophies. You won't be able to go back to the menu though; you will be stuck on the ending screen forever because the game won't recognize any inputs. There is a prompt to unlock the next level, but you can't actually click on it, because there is no next level.
So you'll have to force quit the game from the XMB. Then delete this turd.