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Overview:
  • Estimated trophy difficulty: 4/10 (Estimated Trophy Difficulty)
  • Offline trophies: 11 (6, 4, 1, ?)
  • Online trophies:
  • Approximate amount of time to platinum: 1-2 hours (Estimated Time to 100%)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No difficulty options
  • Stacks: Currently there are EU and NA PS4 lists for the game
Introduction:

Galagi is a classic style space shooter. If you tried to rip off Galaga, and created a bad game, Galagi would be the result. This is an entirely unremarkable game, that still manages to get in it's own way with poor design flaws, which is in and of itself rather impressive given this genre is almost as old as gaming itself.

The only redeeming feature would be a rather quick and easy 100%, which they also managed to botch due to Level 12 of the game, which is either entirely glitched, or has the worst design idea ever implemented in gaming.

One last comment - either due to total incompetence (likely) or completely intentional deception, the game is listed on the PSN Store as Galagi PS4 & PS5. There is no PS5 version. The game runs on PS5, but the name is clearly designed to make you think you are getting 2 version like a typical bundle. You aren't. Given how incompetently the game is made, this may be accidental, but the devs certainly don't deserve an benefit of the doubt.

I recommend passing on this game, but if you're a sucker for bad games, read on...

Walkthrough:

Complete Levels 1-16 of the game. That's it. That's all there is. Trophies come for completing levels - 1 trophy for each of the first 6 levels, then 1 trophy for every 2 levels thereafter. The game keeps score, but it doesn't matter for trophy purposes. Every time you finish a level, you go back to the main menu and select the next level. Nothing carries forward. There are no upgrades. You get 1 continue on each level, although you can earn an extra life on certain levels.

There are a variety of power ups, but the game automatically deploys them. There is no strategy. You don't even have to shoot - the game autofires for you. Other than moving your ship, there is no other user input involved.

Most levels will take 2-3 minutes to complete. Each has 5 waves. Not much changes apart from the design of the enemies. Later levels the enemies hit harder, and are slightly more powerful, but the difference is negligible. There are a few 'mini-boss' and 'boss' enemies, but they are just larger variants of standard enemies that take a lot of shots to kill.

Other than level 12, this shouldn't pose much difficulty. The only annoying part is that a lot of the enemy waves spawn from the bottom of the screen. Literally they can come from any direction, and you have no idea where they will come, but the game loves to send them up from the bottom middle. It's quite annoying, and this is probably the only thing that might pose a risk of killing you.

So what exactly is the issue with level 12, and why isn't this game a 1/10? Well again, either due to terrible game design or a programming glitch, on level 12 the enemies don't form up. Instead they spawn in, fly around, then seem like they are going into formation, but instead freak out and start swinging wildly side to side and disappear off screen. They do come back, but only for a few seconds then fly off again. For the most part this is annoying, but manageable - just be careful as they like to swoop off across the bottom of the screen and will cause you quite a bit of damage.

The real issue though is the boss at the end of 12. He does the same thing, appearing on screen for 5 seconds or so, then swooping off. If the boss hits you though, it's basically a one hit kill. Since you only have one continue, this sucks. What is worse though, is as the boss battle drags on, the time off screen increases exponentially - from a few seconds at first, to minutes at a time. I'm not exaggerating. When I completed level 12, it took 1 hour, and at times the boss was off screen for over 10 minutes at a time. He only reappears for 5 seconds, takes a couple of shots, then heads off for a drink. Or dinner. Perhaps a threesome. Who knows. But bring a book.

Obviously, the quicker you kill him the shorter the level will be and the less tedious, but you really can't be sloppy here as the boss will damage you, and if you linger below him, it's a one hit kill as he swoops away.

Once you have completed all 16 Levels, the game is over and you have all trophies. You won't be able to go back to the menu though; you will be stuck on the ending screen forever because the game won't recognize any inputs. There is a prompt to unlock the next level, but you can't actually click on it, because there is no next level.

So you'll have to force quit the game from the XMB. Then delete this turd.

Galagi Shooter Trophy Guide

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11 trophies ( 6  )

  • Succesfully Passed Level 1

    Complete the first level. Easy peasy, game completely rips off Galaga here. You'll be introduced to all the various power ups - just collect everything on screen. Short and fun level. This game is fun!

  • Succesfully Passed Level 2

    Complete level 2 for this one. More Galaga thievery. You may wonder why you have to select each level from the main menu. I don't know either. It's a design feature! (don't bother trying to skip ahead - you have to complete the levels in order despite the weird looking menu that suggests everything is unlocked)

  • Succesfully Passed Level 3

    Guardian of Queen Bug! Oh - it's just a bigger enemy. Doesn't seem to be stolen from Galaga though. Trophy will pop when you complete the level.
  • Succesfully Passed Level 4

    Why is the boss called Guardian of Queen Bug as well? Shouldn't she be the Queen Bug if we killed the Guardians? I don't think we'll ever solve this mystery. Just shoot everything and clear the level for another trophy.

  • Succesfully Passed Level 5

    Having completed all 4 levels in the Bug Colony menu, you will have to move down the Scout Terminal to carry on. Looks like they might have stolen these designs from Xevious. We're still just going to shoot everything and keep earning trophies.

  • Succesfully Passed Level 6

    Last bronze trophy, and last time you're getting a trophy for completing just one level. Enjoy the last easy ping.

  • Succesfully Passed Level 8

    For this trophy you will have to complete both levels 7 & 8. Twice the fun! Half the trophies. More Guardians and bosses, but you got this.

  • Succesfully Passed Level 10

    We have moved on to Azura Station now. But otherwise, not much has changed. Shoot things. Dodge things. Finsh levels 9&10 for another trophy.


  • Succesfully Passed Level 12

    So at this point you're cruising along, thinking this isn't so bad. Not really enjoying it, but hey, you only paid a couple of bucks and at least it isn't jumping food so lets just slide on through to the last few levels. Level 11, check!

    Level 12...wait, WTF - where did the enemies go? Did my game just glitch? Surely this can't be an intentional game design???

    Wish I could help. You were warned. Only advice I can give is stay in the lower left at the boss, get as many shots in as you can, and move the right and up. Do not get caught lingering at the bottom. Be prepared to spend upwards of 30 minutes on this level. Not because it's hard, but because the boss takes longer to get ready than your girlfriend when you're late for the wedding reception.



     
  • Succesfully Passed Level 14

    Are you still here? Controller still intact? Admit it, you thought I was joking back in the intro section. There is a reason why the trophy rarity dropped 70% from Level 10 to Level 12. But really what you want to know is if all the rest of the levels will be like 12.

    Good news, when we move on to Hyperion Base, it's back to EZPZ and smooth sailing ahead


  • Succesfully Passed Level 16

    Well, you made it. Congratulations. GOTY awards and your final trophy. Yes the enemies here are reskinned versions of the Level 5-8 enemies. The boss is a reskin of Level 8. Stolen assets within a stolen asset game? It's like a meme within a meme. Just not funny.

    And yes, you are stuck on the final screen. You have to stay here forever. Or just delete the game and go play Mayo.



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