• Estimated trophy difficulty: 6/10 (Platinum Difficulty Rating)
  • Offline trophies: 0
  • Online trophies: 39 (20, 15, 3, 1)
  • Approximate amount of time to platinum: 600+ Hours, 6 months minimum due to the An Adventurer's Life trophy.
  • Recommended Subscription: Subscription Period: 180 days, $77.94 (12.99/Month)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 1 Warrior of Light (PC Players only)
  • Glitched trophies: See Roadmap for details.
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: If you're a legacy player, yes. See Roadmap for details.
  • Do cheat codes disable trophies?: N/A


Important links
Post Your Character Details Here (to see who you can play with amongst the PS3T community)
Final Fantasy 14 FAQ Guide (for all of your questions related to the game itself)
FINAL FANTASY XIV, The Lodestone (to check the latest news)
 

As the latest installment in the FINAL FANTASY series, and the third MMO in the franchise's history, FINAL FANTASY XIV: A Realm Reborn is a reboot from the original FINAL FANTASY XIV. FINAL FANTASY XIV: A Realm Reborn is one of this years best MMORPGs and possibly the best MMORPG for the series.

FINAL FANTASY XIV: A Realm Reborn is set five years after the original release of the game, in a land called Eorzea. The people of Eorzea are still recovering and rebuilding from an event they call "The Great Calamity" where Bahamut escaped his orbital prison and ravaged Eorzea, destroying much of the land and killing many. The major cities and their people are struggling to recover from the Calamity that still grips the hearts of their people. The people of Eorzea must answer to a new threat as the Primals seem to be stirring, beasts are restless, and the evil Garlean Empire is invading from the north to enslave and control the land. You join the fray as a new adventurer hoping to win fame, fortune, or glory.

In terms of trophies, you're looking at possibly one of the longest platinums on PSN due to one trophy, the Seeker of Truth. Everything that you do in this game will lead up to this trophy, and it's not as easy as it sounds. You will have to form a well-prepared group and take on a series of 5 raids. Teamwork, skill, and communication will be required to complete the Binding Coil of Bahamut. Everything you do in this game is to prepare you to meet the challenge of the Binding Coil. Upon reaching level 50, your main goal is to gear desired class to survive the final turn of coil.

Due to the recent 2.2 patch, this platinum is Much easier. Tomes of Mythology are no longer week restricted, meaning that you can farm as many myth tomes as you desire while gearing your class to prepare for coil. The Binding Coil of Bahamut is also no longer week restricted, so you can play the first 5 turns as many times as you'd like, in any order that you'd like. This is great to farm coil gear which is just as good as myth and make your Turn 5 run doable.
 

IMPORTANT NOTES ON POSSIBLE GLITCHED TROPHIES

Unfortunately, the most time consuming trophy in the game, An Adventurer's Life, doesn't seem to credit the completion of Grand Company Leves into the trophy. Several reports indicate that upon completing their first company levequest, the trophy for An Adventurer's Duty doesn't unlock. This might be a glitch, but since this trophy takes at least 6 months to unlock, it's highly recommended to only complete regular levequests.This means only completing Battlecraft, Tradecraft, and Fieldcraft levequests from the Levemente NPC, which seem to work as intended for this trophy.

For more info on this trophy, refer to the link below.
About Leves

There is a reportedly small chance that the Veteran Fisher trophy may not unlock upon catching your 1000th fish, however, just keep catching fish until the trophy unlocks. This seems to fix the issue.

For more info on this possible glitch, refer to the link below.
Fishing Trophy Glitched?

It is possible for the Warrior of Light trophy to become missable if you fulfill the requirements via PC rather than on the PS3 version. Because you have to complete all 185 quests from the main scenario to unlock this trophy, it's highly recommended that you complete the final quest, The Ultimate Weapon, while you are signed in to the PS3 version.
 

Subscriptions

This game is not free, and requires you to pay monthly. You will need to pay a total of at least 6 months, due to An Adventurer's Life. The most recommended payment is 180 days, $12.99 a month.

If you want to pay monthly, it will cost you an extra two dollars $14.99 a month for 8 active characters, or $12.99 for one active character per month.

For more information on every possible payment, refer to the link below.
FINAL FANTASY XIV: A Realm Reborn Support Center
 

Exporting your legacy player from the original FINAL FANTASY XIV

If you're a legacy player, meaning that you've played the original FINAL FANTASY XIV during the original pay period and paid subscription for 90 days, you may import your character from 1.0 to 2.0. If you met the requirements for any of the trophies, they will stack, meaning that they will unlock instantly when you fulfill the requirement of the any trophy that stacks i.e To Crush Your Enemy, For Glory, Destiny's Child, any of the crafting trophies, and yes, even An Adventurer's Life.
 

Picking the right server

To ensure that your platinum run is as smooth and easy as possible, it is highly recommended to pick a server that's from your region. By also picking a popular server, the economy will most likely be better. It's highly recommended to do some research before you choose what server you will play on.

Note to Legacy account holders: Characters imported from version 1.0 will have to be in a legacy server as transfers from Legacy to fresh economies hasn't opened up yet. Keep this in mind if your goal is to enjoy FFXIV:ARR with friends.

The list of every server are as follows:

Japan Servers

Aegis (Legacy server)
Atomos
Alexander
Anima
Atomos
Asura
Bahamut
Belias
Carbuncle
Chocobo
Durandal (Legacy server)
Fenrir
Garuda
Gungnir (Legacy server)
Hades
Ifrit
Ixion
Kujata
Mandragora
Masamune (Legacy server)
Pandaemonium
Ramuh
Ridill (Legacy server)
Tiamat
Titan
Tonberry
Typhon
Ultima
Unicorn
Valefor

North America Servers

Adamantoise
Balmung (Legacy server)
Behemoth
Brynhildr
Cactuar
Coeurl
Diabolos
Excalibur (Legacy server)
Exodus
Hyperion (Legacy server)
Faeire
Famfrit
Gilgamesh
Goblin
Lamia
Leviathan
Malboro
Mateus
Midgardsormr
Sargatanas (Legacy server)
Siren
Ultros
Zalera

Europe Servers

Cerberus
Lich
Lobby (Legacy server)
Login (Legacy server)
Moogle
Odin
Patch (Legacy server)
Phoenix
Ragnarok (Legacy server)
Shiva

 

Step 1: Complete the Main Scenario

Before you can start your first quest, you'll need to create a character. Though each race and sub-race has its own small stat bonuses, a few points here and there shouldn't sway you to one race or another. Design the character that is most comfortable for you, because you'll be playing it for quite a few months. One choice that does matter is your Class. This is an MMORPG, so you'll be filling in one of three standard party roles: Tank, Healer, or Damage.

Tank: Gladiator, Marauder
Healer: Conjurer, Arcanist*
Damage: Archer, Lancer, Pugilist, Thamaturge, Arcanist*

*Arcanist can be healers or damage dealers, but align more deeply into one or the other later in the game.

Due to the always high volume of damage classes and players to fill these roles, you may find it more difficult to find groups for these classes. Remember that each role has it's purpose, so the mastery of any role you choose should appeal to you and your intended play style or goals.

In this step, you well get yourself accustomed to the game while completing all the main story quests. You will start off in one of the three major cities in the game depending on what class you choose. The main story eventually converges, regardless of starting city.

In this step, you will also want to join a Free Company, and make friends. Making friends is not as hard as it sounds once you join a Free Company. As the server communities mature, Free Companies will speed up wait times by giving you a small community to draw from when you need help with story quests, dungeons, fates, obtaining gear, and overcoming coil.

In this step, you will earn the following trophies:

To Crush Your Enemy
Page One
Warrior of Light
For Glory
In and Out

You will most likely also have earned:

An Adventurer's Duty
Slay Thy Neighbor
Destiny's Child

Step 2: Crafting, Gil, & Gear

If you elected to pick the allagan pieces as your quest reward for main and side quests from level 40 to 50, than you'll be sitting on 200,000 gil or more. This is the best time to get crafting trophies out of the way. There are a few ways to go about these trophies, depending on how you want to go about it. For further details, see the crafting trophies in the guide below.

As you level up your first crafting profession, you will open up a quest line that allows you to create and meld materia into your armor. You need to meld 100 pieces of materia into armor. See the Master of Materia trophy description for further details.

Making gil will ultimately prepare you for the Binding coil of Bahamut, which is why it's important to make as much gil as you can.

Gil is the standard currency for all Final Fantasy titles. How you make gil to support all your bad habits, will depend on the economy of your server. A few strategies for making money at level 50 include: selling mythology tome crafting items, farming popular crafting materials to sell on market board, or crafting HQ products. The only thing you absolutely need gil for, is teleporting, repairing, and miscellaneous items you will need to be in top form for binding coil.

No matter how much gear you have, you'll always being looking towards your next upgrade. From this step onwards, you'll be working on upgrading and capping out tomes on a weekly basis. As a fresh 50, you'll be repeating dungeons to receive allagan tomes of Soldiery and Mythology in order to obtain your first upgrades. These tomes are traded to a vendor in Revenant's Toll (Mor Dhona) to obtain AF2 armor for your class, or Weathered/Soldiery armor, which will fill some of your slots with the best armor for your class. Due to in-game restrictions, obtaining Weathered/Soldiery armor will take quite a few weeks or months of grinding, whereas full Myth armor can be earned fairly quickly. Obtaining this armor is absolutely necessary before even considering participation in the Coil of Bahamut.

In this step, you will earn all crafting and gathering trophies while earning as much gil as you can. There are 8 different crafting classes and 3 gathering classes which all require you to craft or gather 1000 times for their respective trophies.

The 11 classes are:

Disciples of The Hand (Craft)

Carpenter (CRP)
Armorer (ARM)
Leatherworker (LTW)
Alchemist (ALC)
Blacksmith (BSM)
Goldsmith (GSM)
Weaver (WVR)
Culinarian (CUL)

Disciples of The Land (Gatherer)

Miner (MIN)
Fisher (FSH)
Botanist (BTN)

Bear in mind that in order to craft 1000 items, you will need materials. All of these materials require at least 1 shard of all 5 elements.

There are six types of shards, fire, water, earth, wind, lightning and ice. You will need a total of 8000 shards in order to earn each crafting trophy. Shards are not cheap to buy. You can however farm shards as a miner and a Botanist.

Completing every class quest also gives you a various number of shards as a reward for upon completing a class quest. It's highly recommended that you complete these quests when you unlock them. Each class has a class-specific quest to complete at level 1, and every 5th level til level 50. The class-specific quests give a large amount of shards as a quest reward at levels 5, 10, and 15. Ensure you do these specific quests in order to have enough shards for all crafting related trophies.

You will most likely reach at the very least to lvl 10 with all of your crafting classes with quick synthesis so you will have the opportunity to complete three class quests per class. Completing these will earn you 200 - 250 shards per quest.

In this step, you will earn the following trophies:

Meddler in Materia
Master of Materia
Dabbler in Carpentry
One with Wood
Dabbler in Smithing
One with Steel
Dabbler in Armorcraft
One with Mail
Dabbler in Goldsmithing
One with Gold
Dabbler in Tanning
One with Leather
Dabbler in Clothcraft
One with Wool
Dabbler in Alchemy
One with Ether
Dabbler in Cooking
One with Food
Swing of the Axe
Veteran Miner
Swing of the Hatchet
Veteran Logger
Swing of the Rod
Veteran Fisher

Step 3.1: Farming Tomes of Mythology/Soldiery while referring to step 3.2

When you reach level 50, you will most likely be decked out in class gear that you obtained from your level 45 and 50 job quests. Your first task as a serious dungeon runner is upgrade out of the quest gear and work your way towards your final set of armor. The first step on your way to coil is to get yourself your Relic weapon and a full set of Myth armor for your desired class.

The armor comes first, so either farm Ifrit HM (unlocked via quest in The Waking Sands after the main story is completed) or buy a level 50 weapon from your Grand Company and start grinding out tomes of Mythology to obtain "AF" armor.

What are Tomes of Mythology? They are a currency obtained from running high level dungeons that are used in Revenant's Toll (Mor Dhona) to buy armor and items.

Tomes of Mythology (2000 cap) = ilvl 90 gear
Tomes of Soldiery (450 WEEKLY cap) (2000 total cap) = ilvl 100 gear

Below is a list of dungeons that give Tomes of Mythology and Soldiery:

Mythology / Soldiery

High Level Roulette

50 / 10

Low Level Roulette

60 / 5

Trials Roulette

40 / 10

Main Story Roulette

80 / 0

Expert Roulette

0 / 25

Crystal Tower

100 / 10

Coil T1

20 / 10

Coil T2

20 / 10

Coil T3

0 / 0

Coil T4

20 / 10

Coil T5

20 / 10

Wanderer's Palace

50 / 10

Amdapor Keep

50 / 10

Copperbell Mines (HM)

50 / 20

Haukke Manor (HM)

50 / 20

Pharos Sirius

50 / 20

Hala (HM)

50 / 45

Brayflox (HM)

50 / 45

Lost City of Amdapor

50 / 45


It is important to note that you may only have 2000 tomes of Soldiery and 2000 tomes of Mythology on your character at any given time, so remember to spend them before you cap.

You may also only gain 450 tomes of Soldiery per week. This weekly cap is lifted each Tuesday at 8:00 AM PDT. A special note on reset is that this cap is also reset after service time maintenance, so keep that it mind if a maintenance happens to fall later in the week.

Be absolutely sure to stay on top of these caps from week to week in order to purchase your Item Level 90 equipment. This equipment is required in order to successfully complete the final turn in the Binding Coil of Bahamut.

It will take about 60 runs of any dungeon offering 100 tomes of Mythology in order to complete the entire AF2 armor set and obtain your Relic weapon. With this in mind, and your work to cap weekly Soldiery, you'll earn Repeat Offender and To Crush 10,000 Enemies through natural play.


In this step, you will earn the following trophies:

To Crush 10,000 Enemies
Repeat Offender

Step 3.2: FATEs, Guildquests, & Alternative Classes

If you took care of your crafting trophies and obtained Myth armor for your initial class, then you will be farming your weekly tomes of Soldiery to obtain your Weathered/Soldiery armor.

While you do that from week to week, you'll still have plenty of time to work on other things like making gil by farming or gathering for character upkeep. It is also recommended that you start up a new class, preferably of a different role from your main class, and use this character to level exclusively through FATEs. This will not only help you work towards the Destiny's trophy, but also give you class flexibility when you attempt to participate in groups for the Binding Coil of Bahamut. For more information on FATEs, see the Destiny's trophy description in the guide below.

You'll also have plenty of time to work on Guildhests for the For the Realm trophy that requires 100 Guildhests. For more info on Guildhests, see the For the Realm trophy description below.

This step is really about properly managing downtime while you wait for the required amount of Mythology to obtain gear for Coil. Remember to save Tomes of Mythology for whichever class you intend to FATE grind with.

You will also want to participate in PvP (Player vs Player) to earn you Slay Thy Neighbor if you haven't done so.

In this step, you will earn the following trophies:

For the Realm
Destiny's

Step 4: Binding Coil of Bahamut & Weekly Farming

You will absolutely need a good team in order to complete this series of raids. For more information on what you will need to complete the Binding Coil, see Seeker of Truth in the guide below. This trophy is the only trophy that gives the game a 10 of 10 difficulty rating.

Your progress in Binding Coil resets on Tuesdays with the Tomes of Soldiery, so you can't farm the raids for gear and you can get locked in to later "turns" and miss out on gear from the earlier turns.

Along with Binding Coil, you will still be capping tomes of Mythology and completing levequests. Remember to keep your leve allowances in mind from week to week, and also note that you may only have 100 allowances before you aren't able to obtain new allowances. See An Adventurer's Life in the guide below for more details on Levequests.

In this step, you will earn the following trophies:

Seeker of Truth
An Adventurer's Life
A Realm Restored

Step 5: Clean up

As far as trophies go, you are either sitting on a platinum or on your way to finishing one off. Keep working towards any trophies you missed and remember to have fun. This is a huge game with a lot to do.

In this step you will work towards obtaining any unearned trophy from the previous steps to unlock your platinum.

[PST Would Like To Thank Warbear for this Roadmap]

Final Fantasy XIV: A Realm Reborn (PS3 & PS4) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

39 trophies ( 15  20  )

  • Obtain all available FINAL FANTASY XIV: A Realm Reborn trophies

    Earn all trophies to unlock this rewarding Platinum trophy.

  • Defeat your first enemy.

    See To Crush 10,000 Enemies for more details.

  • Defeat 10,000 enemies.

    Push to target an enemy. If your auto target hits a target that is not an enemy, you can use any button on to cycle through to new targets. I highly recommend pushing to cancel targets and pushing again for a new auto target in most situations. You’ll find that it’s a lot faster than cycling through targets. I also recommend pushing with your weapon drawn as it removes the possibility of targeting NPCs.

    Once you’ve finally got your enemy within your sights, hold down and push . This is the default location of your first ability. Everyone’s first ability is an attack of some kind, but if you want to know what any ability does, push

    Start ->
    Character tab ->
    Actions & Traits ->
    Actions ->
    Highlight the skill in question.

    This trophy should not require an excessive amount of out of the way grinding on your part. You will likely earn this trophy on your way to 100 guildhests, 100 raids, 1,000 FATEs, and completing the main story.

    This trophy will unlock upon killing your 10,000th enemy.

    Any time you aggro an enemy and sufficiently participate to the death of that enemy, it is counted toward your total enemies killed. This means that a healer can keep someone alive while they kill any number of enemies and receive credit for the kill, even if the healer never damaged the enemy itself. A tank may obtain aggro of several enemies that died without ever having to actually hit all over them, and still get credit for the death of the enemy.

    To check your progress in game, go to
    Start ->
    Achievements ->
    Battle ->

    From there, you can check your kills progress by viewing the "To Crush Your Enemies V" achievement.

  • Complete your first quest.

    See Warrior of Light for more details.

  • Complete the main scenario.

    THIS TROPHY IS MISSABLE FOR PC PLAYERS!

    If you fulfill the requirements to this trophy via PC, there is a possibility you will get locked out of the trophy when you transfer to the PS3 version because you cannot replay quests. If you get locked out of this trophy, you will need to create a new character and complete all 185 main scenario quests again so it's important to complete the last quest, The Ultimate Weapon, while you are signed onto the PS3 version.

    There are a varying total of between 182-185 main story quests depending on which of the starting cities you choose. Experience and adjusted for this choice, so don't let quest number effect your class decision as you start the game.

    Main scenario quest icon:



    Side quests icon:



    Main Scenario

    Gridania (Starter City Main Scenario - 28 Total):

    Coming to Gridania
    Close to Home
    To the Bannock
    Passing Muster
    Chasing Shadows
    Eggs over Queasy
    An Eft for Effort
    Surveying the Damage
    Butcher of Greentear
    A Soldier's Breakfast
    Spirithold Broken
    You Shall Not Trespass
    On to Bentbranch
    Feeding Time
    In the Grim Darkness of the Forest
    Don't Look Down
    Ruffled Feathers
    Migrant Marauders
    Skeletons in My Deepcroft
    Salvaging the Scene
    Lights Out
    A Hearer Is Often Late
    To Guard a Guardian
    Leia's Legacy
    Dread Is in the Air
    Festive Endeavors
    Renewing the Covenant
    The Gridanian Envoy

    Limsa Lominsa (Starter City Main Scenario - 24 Total):

    Coming to Limsa Lominsa
    Close to Home
    On to Summerford
    Dressed to Call
    Lurkers in the Grotto
    Further Afield
    Washed Up
    Double Dealing
    Plowshares to Swords
    Loam Maintenance
    Just Deserts
    Courier for a Day
    Sky-high
    On to the Drydocks
    Farmer of Fortune
    Thanks a Million
    Relighting the Torch
    Without a Doubt
    Do Angry Pirates Dream
    Feint and Strike
    A Mizzenmast Repast
    Men of the Blue Tattoos
    High Society
    The Lominsan Envoy


    Ul'dah (Starter City Main Scenario - 28 Total):

     

    Coming to Ul'dah
    Close to Home
    We Must Rebuild
    Nothing to See Here
    Underneath the Sultantree
    Step Nine
    Disorderly Conduct
    Until a Quieter Time
    Prudence at this Junction
    Out of House and Home
    Spriggan Cleaning
    Way Down in the Hole
    Takin' What They're Givin'
    Supply and Demands
    Give It to Me Raw
    The Perfect Swarm
    Last Letter to Lost Hope
    Heir Today, Gone Tomorrow
    Passing the Blade
    Following Footfalls
    Storms on the Horizon
    Compulsory Catering
    Oh Captain, My Captain
    Secrets and Lies
    Duty, Honor, Country
    A Matter of Tradition
    A Royal Reception
    The Ul'dahn Envoy

    Grand Company (Tied to Main Scenario - 2 Total per GC):

    The Company You Keep - Maelstrom/Twin Adders/Immortal Flames
    Til Sea Swallows All - Maelstrom
    Wood's Will Be Done - Twin Adders
    For Coin and Country - Immortal Flames

    Eorzean Alliance (Conjoined Main Scenario - 157 Total):

    Call of the Sea
    It's Probably Pirates: Limsa Lominsa
    Call of the Forest
    Fire in the Gloom
    Call of the Desert
    Into a Copper Hell
    The Scions of the Seventh Dawn
    A Wild Rose by Any Other Name
    Unsolved Mystery
    What Poor People Think
    A Proper Burial
    For the Children
    Amalj'aa Wrong Places
    Dressed to Deceive
    Life, Materia and Everything
    Lord of the Inferno
    A Hero in the Making
    Sylph Management
    We Come in Peace
    Sylphic Studies
    First Impressions
    First Contact
    Dance Dance Diplomacy
    Forest Friend
    Presence of the Enemy
    Brotherly Love
    Spirited Away
    Druthers House Rules
    Never Forget
    Microbrewing
    Like Fine Wine
    Sylphish Concerns
    Nouveau Riche
    Into the Beast's Maw
    A Simple Gift
    Believe in Your Sylph
    Back from the Wood
    Shadow of Darkness
    Highbridge Times
    Ratting It Out
    Where There Is Smoke
    On to Little Ala Mhigo
    Tea for Three
    Foot in the Door
    Meeting with the Resistance
    Killing Him Softly
    Helping Horn
    He Ain't Heavy
    Come Highly Recommended
    The Bear and the Younguns Cares
    Wilred Wants You
    Big Trouble in Little Ala Mhigo
    Back to Square One
    Terror at Fallgourd
    Ziz Is So Ridiculous
    Rock of Rancor
    Seeing Eye to Winged Eye
    Power of Deduction
    Secret of the White Lily
    Skeletons in Her Closet
    Wrath of the Titan
    Tales from the Tidus Slayer
    Hungry Hungry Goobbues
    The Lominsan Way
    Nix That
    A Modest Proposal
    The Penitent Man
    Changing of the Guard
    Trial by Turtle
    The Drake Exception
    The Perfect Prey
    When the Worm Turns
    There and Back Again
    The Things We Do for Cheese
    What Do You Mean You Forgot the Wine
    An Offer You Can Refuse
    It Won't Work
    Give a Man a Drink
    That Weight
    Not My War
    Battle Scars
    It Was a Very Good Year
    A Final Ignominy
    In the Company of Heroes
    As You Wish
    Lord of Crags
    All Good Things
    With a Little Elbow Grease
    You Can't Take It with You
    A Tall Drink of Aqua del Sol
    Bringing out the Dead
    The Warden Works in Mysterious Ways
    Bury Me Not on the Lone Prairie
    Eyes on Me
    He Who Waited Behind
    Cold Reception
    The Unending War
    Men of Honor
    Three for Three
    The Rose and the Unicorn
    Feats of Strength
    The Talk of Coerthas
    Road to Redemption
    Following the Evidence
    In the Eyes of Gods and Men
    The Final Flight of the Enterprise
    Ye of Little Faith
    Factual Folklore
    All By Ourselves
    Opportunity Knocks
    The Best Inventions
    Influencing Inquisitors
    By the Light of Ishgard
    Blood for Blood (Quest)
    The Heretic among Us
    In Pursuit of the Past
    Into the Eyes of the Storm
    All Due Precautions
    Sealed with Science
    With the Utmost Care
    A Promising Prospect
    It's Probably Not Pirates
    Representing the Representatives
    The Reluctant Researcher
    Sweet Somethings
    History Repeating
    The Curious Case of Giggity
    Of Sylphs and Spriggans
    Crazy Enough to Work
    Better Late Than Never
    Lady of the Vortex
    Reclamation
    Casing the Castrum
    Eyes on the Empire
    Footprints in the Snow
    Monumental Hopes
    Notorious Biggs
    Come-Into-My-Castrum
    Getting Even with Garlemald
    Drowning Out the Voices
    Acting the Part
    Dressed for Conquest
    Fool Me Twice
    Every Little Thing She Does Is Magitek
    Escape from Castrum Centri
    The Black Wolf's Ultimatum
    Operation Archon
    A Hero in Need
    The Ladle in the Darkness
    All upon the Watchtowers
    Hearts on Fire
    Setting the Stage
    Rock the Castrum
    The Ultimate Weapon

    The last quest you will need to finish to obtain the trophy is entitled "The Ultimate Weapon."

    The trophy will unlock after the completion of the last counted quest.

  • Complete your first levequest.

    See An Adventurer's Life for more details.

  • Complete 1,000 levequests.

    The reason that this platinum will take at least 6 months to platinum is because of this trophy. You earn 3 allowances every 12 hours, 6 allowances a day. You can only accept a levequest with an allowance.

    There are three different types of levequests that you can complete,

    Fieldcraft

    Fieldcraft levequests are gathering quests that can be taken up by Disciples of the Land; Miners, Botanists, or Fishermen.

    Mining and Botany fieldcraft leves involve gathering at certain nodes, located on your map, and obtaining either a certain number of a required item or obtaining enough items of a certain value to count the for the particular quest. Note that it is possible to fail these quests by failing to gather enough materials at the marked nodes before there are no more nodes to gather from.

    Fishing levequests work more like Tradecraft levequests in that instead of asking you to gather from a certain location, the quest only involves turning in a certain kind of fish.

    Tradecraft

    Tradecraft levequests are undertaken by Disciples of the Hand (i.e. Carpenters, Weavers, etc.)

    Tradecraft levequests involve turning in a listed item in Normal or High quality in order to receive experience and other rewards in return. This is currently the faster way to level up your crafting classes to 50. To complete a quest, you must simply turn in a delivery to the destination. You can buy the required items from the market board or make them yourself.

    Keep in mind that quests that require multiple items to complete the quest will ask if you want to complete the levequest or turn in additional items for experience. This is a good way to get experience and conserve leve allowance for other goals.

    Battlecraft

    Battlecraft levequests come in a variety of objectives, from killing target enemies within a certain zone to using emotes to calm down restless enemies without killing them, and even escorting VIPs out of the area. It's recommended that you use this form of leves while you're working to obtain your first level 50 battle class.

    Glitch note: It's uncertain that grand company levequests count towards this trophy or not, so I would recommend to only complete regular levequests because of the time factor for this trophy.

    You can only have up to 100 allowances at a time. If you reach 100 you won't earn anymore allowances until you've used them up. It's very important to keep this in mind, and attempt to do leves at least once a week to keep your allowances under cap.

    It takes 16 days to go from 0 to 100 allowances.

    Also bear in mind that by failing or disbanding a levequest will result in losing an allowance, so use your allowances wisely.

  • Complete your first guildhest.

    See For the Realm for more details.

  • Complete 100 guildhests.

    Upon completing your first levequest, the NPC will direct you to the “Battlewarden” and Guildhests will become unlocked.

    Guildhests are short team battles meant to teach you the different fighting mechanics within the game. There are a total of 14 unique guildhests, two quests every five levels after level 10 up to level 40. There is no real benefit to completing any guildhest more than once, for the initial bonus, unless you are unsure of your mastery of the mechanic itself. First time bonuses include +200% EXP and Gil.

    For the purposes of this trophy, I recommend “Basic Training: Enemy Parties” or “Hero on the Halfshell” as they are generally the quickest to complete. Because of the lack of incentive for the general community to repeat these repeatedly, enlisting in the Duty Finder for five at once will ensure the lowest wait time between duties.

    The guildhests are as follows:

    Level 10
    Basic Training: Enemy Parties
    Under the Armor

    Level 15
    Basic Training: Enemy Strongholds
    Hero on the Halfshell

    Level 20
    Pulling Poison Posies
    Stinging Back

    Level 25
    All’s Well that Ends in the Well
    Flicking Sticks and Taking Names

    Level 30
    More than a Feeler
    Annoy the Void

    Level 35
    Shadow and Claw
    Long Live the Queen

    Level 40
    Ward Up
    Solemn Trinity

    The trophy will unlock upon the completion of your 100th Guildhest.

    Patch 2.1 made this trophy a lot easier. Instead of signing up for individual Guildhests, you can join Guildhest roulette and participate in one at random. Is has made the trophy a lot quicker for most all class. Note that roulette can only be used for solo queuing. You can not queue via roulette with a party.

  • Successfully affix materia to an item.

    See Master of Materia for more details.

  • Successfully affix 100 materia.

    The ability to create materia and the ability to affix materia are unlocked separately.

    The ability to “meld” material can be unlocked once you reach level 19 in any Discipline of the Hand except for Culinarian. Once you reach level 19 in your respective discipline, you’ll be able to complete a quest entitled “Waking the Spirit” located at X:23, Y:13* in Central Thanalan (Teleport: Black Brush Station).

    After you acquire the ability to meld material, you can find the ability in your Actions & Traits tab.

    In order to actually affix the material, you’ll need a few things.

    1. Gear in which you have the appropriate class to modify. See: “Materia Melding: ???” on any armor piece that contains slots for material.

    2. Materia suitable for armor you wish to place it in. Materia has different grades that are based on the armor’s “Item Level”. The Item level can be found above the required level to equip the armor piece itself. Grade 1 Materia can be affixed in all armors with materia slots regardless of Item level. Materia can be made by “assimilating” 100% spiritbound equipment, or purchased on the market board.

    3. Grade 1-5 Dark Matter. The grade of dark matter you require depends on the level of materia you wish to affix. Grade 1 materia uses Grade 1 Dark Matter, and so on so forth. Graded Dark Matter can be purchased on the market board or acquired through Mining and Botany.

    Once you have all of the required elements, you can slot materia. Materia does not need to give an actual stat bonus to count for the trophy, it just has to be affixed to the gear successfully. All gear under has a 100% chance to affix successfully in the slots that are shown on the gear initially.

    *Prerequisite Quest: “Forging the Spirit” at the same location

    Farming method

    A great way to Farm materia melds are by purchasing any elemental resistant materia from the market board and melding them onto cheap gear. Resistant materia is very affordable in large quantities. Meld 100 times to unlock the trophy.

    Note that you can also meld materia for others. This is will still count towards the trophy, so make sure to always offer free melds to make this easier.

  • Synthesize an item as a carpenter.

    See One with Wood for more details.

  • Synthesize 1,000 items as a carpenter.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Carpenter class, you will have to accept the class quest "Way of the Carpenter" from Corgg located in New Gridania at the Carpenters Guild. (X 10, Y 12)

    Once you unlock your class, equip your "Weathered Saw" to change to your Carpenter class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Maple Lumber" recipe.

    Maple Lumber



    To make maple lumber, you will need 3 Maple Logs and 1 wind shard. Maple logs sell at 2 gil a piece, while wind shards are a bit more expensive. The best way to gather 1000 wind shards are as a Miner.

    You can purchase maple logs for 2 gil a piece from the Guild Supplier Ferreol, at the Carpenters Guild. (X 10, Y 12)

    To craft 1000 maple lumbers, you will need 3000 maple logs. This will cost you roughly about 6000 gil to make.

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as a blacksmith.

    See One with Steel for more details.

  • Synthesize 1,000 items as a blacksmith.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Blacksmith class, you will have to accept the class quest "Way of the Blacksmith" from Randwulf located in Limsa Lominsa Upper Decks at the Blacksmiths' & Armorers' Guild. (X 10, Y 15)

    Once you unlock your class, equip your "Weathered Cross-pein Hammer " to change to your Blacksmith class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Bronze Rivets" recipe.

    Bronze Rivets



    You will need 1 Bronze Ingot and 1 fire shard. Bronze Ingots sell at 9 gil a piece, while fire shards are a bit more expensive. The best way to gather 1000 fire shards are as a Miner.

    Craft 1000 bronze rivets as a Blacksmith to earn the trophy. You will need spend about 9000 gil on 1000 bronze ingots.

    You can purchase Bronze Ingots for 9 gil a piece from the Guild Supplier, Aistan at the Goldsmiths Guild in Thanalan. (X 10, Y 13)

    Also note that completing the class quests as your Culinarian class will earn you 200 fire shards per quest.

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as an armorer.

    See One with Mail for more details.

  • Synthesize 1,000 items as an armorer.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Armorer class, you will have to accept the class quest "Way of the Armorer" from G'wahnako located in Limsa Lominsa Upper Decks at the Blacksmiths' & Armorers' Guild. (X 10, Y 15)

    Once you unlock your class, equip your "Weathered Doming Hammer" to change to your Armorer class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Bronze Rivets" recipe.

    Note: Make sure that you're crafting from the Armorer's recipe and NOT the Blacksmiths recipe.

    Bronze Rivets



    You will need 1 Bronze Ingot and 1 Ice shard. Bronze Ingots sell at 9 gil a piece, while Ice shards are a bit more expensive. The best way to gather 1000 Ice shards are as a Botanist.

    This recipe is very similar to the Blacksmiths recipe, however, both are quite different. While the Blacksmiths recipe requires 1 fire shard, the Armorers recipe requires 1 Ice shard to craft.

    Craft 1000 bronze rivets as a Armorer to earn the trophy. You will need spend about 9000 gil on 1000 bronze ingots.

    You can purchase Bronze Ingots for 9 gil a piece from the Guild Supplier, Aistan at the Goldsmiths Guild in Thanalan. (X 10, Y 13)

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as a goldsmith.

    See One with Gold for more details.

  • Synthesize 1,000 items as a goldsmith.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Goldsmith class, you will have to accept the class quest "Way of the Goldsmith" from Jemime located in Ul'dah - Steps of Thal at the Goldsmiths' Guild in Thanalan. (X 10, Y 13)

    Once you unlock your class, equip your "Weathered Chaser Hammer" to change to your Goldsmith class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Copper Ingot" recipe.

    Copper Ingot



    You will need 3 copper ores and 1 wind shard. Copper ores sell at 2 gil a piece, while wind shards are a bit more expensive. The best way to gather 1000 wind shards are as a Miner.

    You can purchase copper ores for 2 gil a piece from the Guild Supplier, Aistan at the Goldsmiths Guild. (X 10, Y 13)

    If you've unlocked Quick synthesis, then auto craft 500 Copper Ingots from copper ores. Once you've crafted 500 Copper Ingots, craft those into "Copper Rings".

    Copper Rings



    Copper Rings only require one copper ingot and 1 wind shard, so it's best to use the 500 copper ingots to craft 500 copper rings rather than making 500 more copper ingots.

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as a leatherworker.

    See One with Leather for more details.

  • Synthesize 1,000 items as a leatherworker.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Leatherworker class, you will have to accept the class quest "Way of the Leatherworker" from Randall located in Old Gridania at the Leatherworkers' Guild. (X 12, Y 08)

    Once you unlock your class, equip your "Weathered Head Knife" to change to your Leatherworker class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Leather" recipe.

    Leather



    You will need 1 Animal Skin and 1 earth shard. Animal Skin sell at 4 gil a piece, while earth shards are a bit more expensive. The best way to gather 1000 earth shards are as a Botanist.

    Craft 1000 leathers as a Leatherworker to earn the trophy. You will need to spend about 4000 gil on 1000 animal skins.

    You can purchase animal skin for 4 gil a piece from the Guild Supplier, Osgyth at the Leatherworkers Guild in Old Gridania. (X 12, Y 08)

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as a weaver.

    See One with Wool for more details.

  • Synthesize 1,000 items as a weaver.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Weaver class, you will have to accept the class quest "Way of the Weaver" from Maronne located in Ul'dah - Steps of Thal at the Weavers' Guild. (X 13, Y 13)

    Once you unlock your class, equip your "Rusty Needle" to change to your Weaver class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Hempen Yarn" recipe, followed by crafting 500 "Undyed Hempen Cloths".

    Hempen Yarn



    You will need 2 pieces of Moto Grass and 1 Lightning shard. Moto Grass sell at 2 gil a piece, while lightning shards are a bit more expensive. The best way to gather 1000 Lightning shards are as a Miner.

    You can purchase Moto Grass for 2 gil a piece from the Guild Supplier, Gigima at the Weavers Guild in Ul'dah - Steps of Thal. (X 13, Y 13)

    If you've unlocked Quick synthesis, then auto craft 500 Hempen Yarns from Moto Grass. Once you've crafted 500 Hempen Yarns, craft those into "Undyed Hempen Cloths".

    Undyed Hempen Cloth



    Undyed Hempen Cloths only require Hempen Yarn and 1 lightning shard, so it's best to use the 500 yarns to craft 500 cloths rather than making 500 more Hempen Yarns and having to spend more gil.

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as an alchemist.

    See One with Ether for more details.

  • Synthesize 1,000 items as an alchemist.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Alchemist class, you will have to accept the class quest "Way of the Alchemist" from Deitrich located in Ul'dah - Steps of Thal at the Alchemists' Guild. (X 09, Y 13)

    Once you unlock your class, equip your " Weathered Alembic" to change to your Alchemist class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Quicksilver" recipe.

    Quicksilver



    You will need 2 Cinnabar and 1 water shard to craft a quicksilver. Cinnabar sell at 3 gil a piece, while water shards are a bit more expensive. The best way to gather 1000 earth shards are as a Botanist.

    You can purchase Cinnabar for 3 gil a piece from the Guild Supplier, Esmenet at the Alchemists Guild in Ul'dah - Steps of Thal. (X 09, Y 13)

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Synthesize an item as a culinarian.

    See One with Food for more details.

  • Synthesize 1,000 items as a culinarian.

    This trophy will unlock upon the completion of your 1,000th successful synthesis.

    To unlock your Culinarian class, you will have to accept the class quest "Way of the Culinarian" from Charlys located in Limsa Lominsa Upper Decks at the Culinarians' Guild. (X 09, Y 07)

    Once you unlock your class, equip your "Weathered Skillet " to change to your Culinarian class.

    Farming method

    The best and cheapest way to craft 1000 items is from the "Maple Syrup" recipe.

    Maple Syrup



    You will need 1 Maple sap and 1 fire shard to craft a Maple Syrup. Maple Sap sell at 3 gil a piece, while fire shards are a bit more expensive. The best way to gather 1000 fire shards are as a Miner.

    You can purchase Maple Sap for 3 gil a piece from the Guild Supplier, Jossy at The Bismarck (Culinarian's Guild) in Limsa Lominsa Upper Decks. (X 09, Y 07)

    Since you craft 3 batches of Maple Syrup per craft, you will want to craft these into Maple Sugar. Craft about 300 times and you should have 900 batches of Maple Syrup.

    Maple Sugar



    Once you've crafted 300 batches of Maple Syrup, you should have 900 Maple Syrups since each batch gives you three. You will need 1 Maple Syrup and 1 fire shard to craft a Maple Sugar. Since you'll have over 900 syrups, you'll have more than enough to craft 1000 times.

    Note that if you choose to craft these via Quick synthesis, it will count towards the trophy, but bear in mind that there's a small chance that a synthesis will fail, so chances are you might have to craft a few more times before reaching 1000 crafted items.

  • Mine a mineral deposit.

    See Veteran Miner for more details.

  • Mine 1,000 mineral deposits.

    In order to begin mining mineral deposits, you will need to gain the ability to switch classes. This is unlocked at level 10 via class quest for your specific job.

    The class you specifically need to be is a Miner. Miner can be unlocked in Ul'dah - Steps of Thal at the Miner's Guild from a quest entitled "My First Pickaxe."

    In order to begin logging you will need a Pickaxe, which is obtained from the aforementioned quest.

    You may also purchase a "Weathered Pickaxe" under "Miner Primary Weapon" from the Market Board.

    Once you obtain and equip the pickaxe, you may leave the city and begin mining. It is recommended that you mine shards rather than other materials in order to have 1000 shards for each of the crafting trophies later on.

    Each "Mineral Deposit" node you harvest starts with 4 hits. You gain more hits later as you level up, but the starting HP for the node is 4 hits. This means that each mineral deposit contains 4 potential harvests towards the trophy. Harvesting a single node successfully is 4/1,000 and not 1,000 individual mineral deposits. In order for your harvest to count, you must successfully obtain an item from the strike.

    Miner can gather the following shards in these beginning areas:
    Wind & Lightning @ Central Thanalan (X 19, Y 26)


    The picture above shows several on-screen tools you can use as a guide to track your progress.

    The red circle in the mini-map located on the top right hand corner highlights a yellow pickaxe. This pickaxe indicates that there is a mineral deposit at that location that you can mine. In order to make these pickaxes appear on your mini-map, you must use the miner ability called "Prospect."

    The red circle used to highlight the numbers on the top right of the item information tab tells you the number of that specific shard you currently possess. This picture says the character is holding 1,506 wind shards. Because beginning quests give you shards, remember to have an idea of around how many shards you had before you began mining if you would like to keep track of how many shards you still need.

    The red circle used to highlight the text in the middle of the screen that says "You obtain a wind shard" is the sort of text you will see after a successful harvest. If you fail a harvest, the text will say "You obtain nothing."

    Just the the right of the red circle mentioned above, you will notice that the mineral deposit that the character is currently mining is at half health. This means that the node has been hit twice already. This node can be harvested 2 more times during this session.

    The trophy will unlock after you harvest your 1,000th item.

  • Log at a mature tree.

    See Veteran Logger for more details.

  • Log at 1,000 mature trees.

    In order to begin logging trees, you will need to gain the ability to switch classes. This is unlocked at level 10 via class quest for your specific job.

    The class you specifically need to be is a Botanist. Botany can be unlocked in Old Gridania at the Botanist's Guild from a quest entitled "My First Hatchet."

    In order to begin logging you will need a Hatchet, which is obtained from the aforementioned quest.

    You may also purchase a "Weathered hatchet" under "Botanist Primary Weapon" from the Market Board.

    Once you obtain and equip the hatchet, you may leave the city and begin logging. It is recommended that you log shards rather than other materials in order to have 1000 shards for each of the crafting trophies later on.

    Each "Mature Tree" node you harvest starts with 4 hits. You gain more hits later as you level up, but the starting HP for the tree is 4 hits. This means that each tree contains 4 potential harvests towards the trophy. Harvesting a single tree successfully is 4/1,000 and not 1,000 individual trees. In order for your harvest to count, you must successfully obtain an item from the strike.

    Botany can gather the following shards in these beginning areas:
    Ice @ Central Shroud (X 23, Y 17)
    Earth @ North Shroud (X 27, Y 24)


    The picture above shows several on-screen tools you can use as a guide to track your progress.

    The red circle in the mini-map located on the top right hand corner highlights a yellow feather. This feather indicates that there is a tree at that location that you can log. In order to make these feathers appear on your mini-map, you must use the botanist ability called "Triangulate."

    The red circle used to highlight the numbers on the top right of the item information tab tells you the number of that specific shard you currently possess. This picture says the character is holding 797 earth shards. Because beginning quests give you shards, remember to have an idea of around how many shards you had before you began logging if you would like to keep track of how many shards you still need.

    The trophy will unlock after you harvest your 1,000th item.

  • Fish with your own rod and bait.

    See Veteran Fisher for more details.

  • Fish 1,000 times.

    In order to begin fishing, you will need to gain the ability to switch classes. This is unlocked at level 10 via class quest for your specific job.

    The class you specifically need to be is a Fisher. Fisher can be unlocked in Limsa Lominsa at the Fisherman's Guild on the docks in Lower Limsa Lominsa from a quest entitled "My First Fishing Rod."

    In order to begin fishing you will need a Fishing Rod, which is obtained from the aforementioned quest.

    You may also purchase a "Weathered Fishing Rod" under "Fisher Primary Weapon" from the Market Board.

    Unlock the other gathering classes, fish also requires you to use different baits for different types of water. The baits are divided into freshwater, salt water, dunefishing, and skyfishing. Further sub-categories may be mentioned on the bait item itself, such as "this bait works best in lakes and rivers." Make sure you're bringing the proper bait to your fishing spot or you wont catch anything.

    Once you obtain and equip the fishing rod and the appropriate bait, you may begin fishing.

    In order to have a cast count towards the trophy, you must catch a fish. In the event that you use the level 25 ability called "Mooch," note that this only counts as one cast. You must catch a fish for it to count.

    You may check the current amount of catches you have in your Fishing Guide.

    To reach your fishing guide push
    Start >
    Logs >
    Fishing Guide


    The number of current catches you possess will appear where the red circle is highlighted in the picture above.

    A very important tip for fishing is that you should turn vibration on your controller. What this does for you is it causes the controller to vibrate when a fish is on the line and ready to reel in. Without vibration on, you will only know a fish is on the line from various splashing sounds and the fishing rod bending slightly in a hard-to-see animation.

    In order to turn on vibration push
    Start >
    System >
    System Configuration >
    Controller Settings >
    Gamepad Settings >
    Enable vibration >
    click Apply

    When you first enable vibration, you will feel a vibration test to let you know it's working.

    The trophy should unlock after your 1,000th successful catch, however there are some reports that the trophy may not unlock at 1,000. If this happens, simply keep fishing. All reports indicate that continuing to fish unlocks the trophy.

    Note* - Areas that have been effected and changed by expansion content do not count for this trophy. Check your achievements page and look for areas with fishing achievements directly tied to them. These are the areas you will want to fish in for this trophy.

  • Clear your first instanced raid.

    See Repeat Offender for more details.

  • Clear 100 instanced raids.

    Any instanced dungeon or primal battle that requires at least 4 people (Light Party) is considered a raid towards the progress of this trophy.

    This trophy will not require a grind towards the trophy in particular. At level 50, you have to run around 15 dungeons per week to cap tomes of mythology. You will require an average 60 runs to obtain full Darklight Armor. This trophy will come naturally before Binding Coil.

    To check your progress in game, go to
    Start ->
    Achievements ->
    Battle ->

    You can check your progress under the "Dungeon Siege III" in game achievement.

  • Clear the Binding Coil.

    In order to obtain the trophy for completing Binding Coil, you must successfully down turn 5. Turns 1 through 4 are not required to earn this trophy. I will discuss strategies below for all 5 turns, to provide information to those that wish to upgrade their gear to item level 80+ to meet the requirements to enter turn 5.

    The Binding Coil is designed to test groups in absolute cooperation and skill. Each member of the party must perform their role flawlessly in order to succeed as there is very little room for error.

    Beyond the dungeon hardships, PS3 users also suffer in that Voice Chat with the entire group is usually required after Turn 2, though some groups may be willing to tolerate the communication gap longer, or not at all.

    Do no attempt Coil Turn 1+ without:
    -Relic or Relic Zenith
    -Item Level 80 or higher: Make it your goal to achieve nearly full Mythology Armor
    -At least cursory knowledge the the fights included within the current turn. Groups will be more likely to work with you if you do your research and know your role, even without first hand experience.

    One additional note is that you should also be using food appropriate for your class in order to be at your best when running coil.

    Since patch 2.2, The Binding Coil has been adding to the Duty Finder feature with the following item level restrictions:

    Turn 1: Item Level 70
    Turn 2: Item Level 73
    Turn 3: Item Level 70
    Turn 4: Item Level 77
    Turn 5: Item Level 82

    The trophy will unlock upon the completion of your final turn, since it is possible to do the turns out of order if people carry you to new turns.

    It is believed that users can import their PC character to PS3 and complete any turn to unlock the trophy. I can not personally confirm this, and the lack of PS3 users making it through coil by platform hoping makes it hard to confirm otherwise, so just keep this in mind.

    Turn 1

    First Boss: ADS

    Moves to know:
    -High Voltage - Paralyzes party
    -Repelling Cannons - Melee range Area off Effect
    -Piercing Laser - Long column Area of Effect that is targeted at a single player
    -Adds that spawn by the entrance

    Basic strategy:

    -You absolutely must have a silence rotation for High Voltage. PLD/BRD/MNK all have the ability to silence. Double BRD is preferred, but MNK can solo it. PLDs may find it difficult to tank and silence because of animation locks.

    -Melee dodge repelling cannons.

    -Main Tank have boss where he spawns and off tank keep the adds by the door. Make sure that adds and boss do not get close to one another.

    -You can hold adds on the Off tank and burn down the boss, or kill a varying number of adds until the boss dies. This really depends on how well your DPS perform.

    You will work your way through an area that is full of trash mobs. These shouldn't be a huge issue, fight them as you have similar monsters throughout the game.

    Dungeon Boss: Caduceus

    This boss will be your first truly hard fight of the game, and he's all mechanics.

    Moves to know:
    -Hood Swing at 160 degrees to the from of him.
    -Tail Swipe 120 degrees behind him if anyone stands in range.
    -Steelscales buff for increased attack power
    -Splits body to form a copy of himself.
    -Acid Slime Split is an Area of Effect attack that hits a random party member and stays on the ground.
    -Floor panels and Slime adds

    Before you even attack the boss, you need to know:
    Who is the main tank?
    Who is the off tank?
    Which healer is responsible for healing who?
    Who will be dealing with the slimes?
    How will damage dealers be divided after the boss splits in two?
    Which tank will be pulling away after the split and who will tank in the original position?

    Basic Strategy:

    The main tank will pull the boss into the party's preferred tanking position. This is usually on one the border of two panels with the boss facing off the stage. The fight starts fairly basic with the tank gaining aggro while everyone attacks the boss.



    The image above is a display of the boss arena and the groupings in which each of the panels light up. Same-colored panels light up in unison. The grouping in which the panels light up is random. The red panels either side of the area are elevated and require you to run up the yellow walkways to reach them. Beware that these walkways cause a bleeding effect that does damage. For this reason, a ranged user can be stationed on the red panels before the split. Most parties ignore the elevated panels after the split and deal with the extra stacking buff.

    The boss will gain a buff that increases attack power about every 30 seconds called "Steelscales." In addition to this buff, certain floor panels will begin to pulse and glow. It is very important that only the person managing the slime adds is on these glowing panels before they stop glowing. Anyone on these panels when the glowing stops will spawn a dark matter slime add. Remember that the person who spawns the slime add will have aggro until the slime dies, is eaten, or the player dies.

    Anyone standing behind Caduceus will trigger an AoE Tail Swipe behind the boss. Melee party members should try to trigger this at often as possible in order to reduce incoming damage to the tank.

    The person in charge of these adds, Bard or Melee preferred, will weaken the add to about 25% health and pull the add to Caduceus. Caduceus will eat the slime and it will remove his Steelscales buff, thus bringing his attack power to normal. When pulling the slimes to the boss, be sure to approach directly from the side of Caduceus. The side is the only safe place to approach without taking damage. If someone on slime duty dies, the party will usually wipe from too many stacks of steelscales.

    If you are on slime duty, remember not to stray too far when leading the slime to the boss. If you move too far away, the slime will explode and cause massive area of effect damage.

    Tanks should NEVER stand on glowing panels. Doing so will usually feed the boss a full health slime which will recover his HP.

    Before Caduceus splits at 60% HP, it is very important that he be fed enough slimes to remove all buffs of steelscale. If steelscale is active when Caduceus splits, both enemies will have the buff.

    After the Split, the original tank should pull to a similar location of the original tanking location on the other side of the map so that the new tank can quickly gain aggro of the fresh target. It is very important to keep both Caduceus' far apart. If they come to close together, they merge back into one and stack steelscales every few seconds until his attacks can one shot anyone in the party.

    There are a few different ways to go about splitting your party for this fight after Caduceus splits into two. Option one is each Caduceus receives equal attention. 1 Healer, 1 Tank, 2 Damage per Caduceus. In this method, Caduceus must be fed in order to keep the Steelscales buff in check and damage must be nearly even on both bosses so they die around nearly the same time. If one dies too long before the other, the remaining Caduceus will stack Steelscales at a much faster rate and likely kill the Tank.

    Option 2, and the option I prefer, is the focus method. Before Caduceus splits, he needs to be at zero stacks of steelscales. After he splits, all Damage, 1 Tank, and 1 Healer will move with the Main Tank's Caduceus, while the Off-tank and 1 Healer stick with the new Caduceus. Damage while bring the original Caduceus down to 10% health and then switch to the other Caduceus. The new Caduceus will be killed before the party returns to the original Caduceus. Monk or Dragoon preferred to use limit break on the remaining Caduceus to finish out the fight. Option 2 requires an overall group average Item Level of 80 or above because Caduceus is generally not fed slimes after the split unless absolutely required.

    If you heeded all advice and your party made little to no mistakes - Congratulations on your Turn 1 victory!

    Turn 2

    This turn has a 12 minute time limit. If you don't complete the turn in 12 minutes, the dungeon kills the party.

    This dungeon has no normal monsters. It's an entire dungeon of ADS bosses. There are a total of 7 ADS' in the dungeon, but even the best groups will only be able to kill 5 at the most. Each mini-boss has it's own unique main ability. Killing a mini-boss removes its unique ability from the main boss. However, killing a mini-boss also grants the boss with a passive buff.

    What happens when you kill the boss of:
    -Sector I: Gives No passive buff. Removes Vacuum Wave ability from the main boss.
    -Sector II: Gives Pierce Resistance. Removes Ballast ability from the main boss.
    -Sector III: Gives Slashing Resistance. Removes Chain Lightning ability from the main boss.
    -Sector IV: Gives Blunt Resistance. Removes Gravity Well ability from the main boss.
    -Sector V: Gives Magic Resistance. Removes Firestream ability from the main boss.
    -Sector VI: Main Boss
    -Sector VII: Gives haste. Removes Allagan Rot ability from the main boss.

    What do these different abilities do?
    Vacuum Wave: Area of Effect attack that pulls all players towards ADS.
    Chain Lightning: A random target attack that does mild damage.
    Firestream: Directional Area of Effect that does a large amount of damage and gives a burning damage-over-time debuff.
    Ballast: Huge cone Area of Effect attack with a small safety directly behind ADS that pushes back anyone that gives hit, and in turn moves the boss.

    There is currently no way to kill all of the bosses in the time limit, so below are the two generally accepted routes to the boss itself.

    Decent Damage - Sector order: I, III, V, VI
    High Damage - Sector order: I, II, III, V, VI

    The difference between the two paths is that the second path removes Ballast and gives Pierce Resistance while the other path does not. The path you take depends greatly on your Damage dealers knowledge of their class, their gear, and turn experience.

    Attacks to know from all ADS bosses in the dungeon:
    Frontal Cleave: A heavy damage attack to the front of ADS. This attack gives a stacking debuff to those hit by it.
    Stacking Debuff: This debuff, mentioned from the attack above, increases damage taken to those effected. The duration of this buff is 30 seconds, but each new cleave will renew the debuff and cause further damage to the tank.
    Repelling Cannons: An immediate range Area of Effect that causes mid-high damage. This damage is further increased from the aforementioned stacking debuff, so be extra careful.
    High Voltage: Paralyzes party. Because of the added AoE, this is even more deadly than it was in Turn 1. This MUST be silenced. (BRD, MNK)

    Stacking Debuff & Cleave:

    The above image is a simple diagram of melee versus tank positioning for each of the ADS fights.

    The blue arrows indicate tank positions versus cleave, and the yellow arrow is where the melee damage should stand to avoid cleave. The tanks will need to swap threat in order to let the debuff wear off before swapping threat again. The melee are positioned to avoid cleave entirely.

    Dungeon Boss: ADS (again!)

    Moves to know:
    Frontal Cleave: A heavy damage attack to the front of ADS. This attack gives a stacking debuff to those hit by it.
    Stacking Debuff: This debuff, mentioned from the attack above, increases damage taken to those effected. The duration of this buff is 30 seconds, but each new cleave will renew the debuff and cause further damage to the tank.
    Repelling Cannons: An immediate range Area of Effect that causes mid-high damage. This damage is further increased from the aforementioned stacking debuff, so be extra careful.
    High Voltage: Paralyzes party. Because of the added AoE, this is even more deadly than it was in Turn 1. This MUST be silenced. (BRD, MNK)
    Piercing Laser: Random line target Area of Effect, like ADS from turn 1.

    Special Moves:
    Allagan Rot @ 75% Health: Allagan Rot is a debuff that effects a random player in the group. This debuff has a 15 second duration that, when allowed to run out, explodes the affected party member and causes massive Area of Effect damage that will kill the entire party. More info on this move in the next mini-section.

    Gravity Well @ 50% Health: This is a random ground AoE ability that imbues heavy on anyone it happens to touch. Heavy slows movement speed greatly.

    Ballast @ 25% Health: 340 degree Area of Effect attack with a knockback effect. This can be safely avoided by standing behind ADS.

    Allagan Rot, how do you survive this mechanic?

    Allagan Rot, as mentioned above, is a random player debuff with a 15 second duration that explodes the affected player and kills the party if it's allowed to expire. In order to avoid this, you have to give the debuff to another player, which refreshes it. In order to pass the debuff to another player, you just have to walk near the person.

    When you pass Allagan Rot, you will gain immunity to the debuff for 45 seconds and the new player will be infected by the debuff. That player will than have to pass it along. The best time to pass Allagan Rot is any time within 1-4 seconds. Do not let it go off, but also do not pass the debuff too soon. If you pass the debuff too soon, you will have to add an addition melee damage user, or off tank into your Rot rotation in order to offset the time.

    How you choose to pass Allagan Rot will depend on your set up, but it is important to remember to spread out. You do not want to accidently pass the debuff too soon. When you pass Rot through a healer, have someone give the healer the debuff and someone else take it off of him. Let the healer focus on healing the party.

    If you successfully avoid the Area of Effect dance party and survive Allagan Rot, then congratulations on your Turn 2 Victory!

    Turn 2 - The Enrage Method

    This method only effects the final boss of the fight, and voids some things such as tank swapping and Allagan Rot.

    Note: Since Patch 2.2, High Voltage has been nerfed to a point where most groups can shrug it off without worrying about a silence rotation. Because of this, Enraging this Turn is even easier than ever before.

    It is recommended that your party consist of:

    PLD/WAR - WHM - WHM - WHM/SCH - BRD - Damage - Damage - Damage

    The main difference between this method and normally running Turn 2 is that you have to allow the final boss to enrage. When he enrages, a BRD must switch his song buff to Mage Ballad because this fight is every MP focused. Healers must Area of Effect heal the group with Medica and Medica II while the group kills the boss.

    The most important part of this method is making sure to engage at the right time. You must wait until your message window says "1 Click Remaining" which means you have one minute before the boss uses an AOE spam move that will usually wipe a normal party. Most groups pull 30 seconds after the 1 click warning.

    If the group pulls at the correct time, it will be mere seconds before the boss enrages and the healers begin AOE spam healing the group. The BRDs or BRD/PLD will still be silencing High Voltage until the boss enrages.

    After the enrage, as mentioned earlier, the Healers Area of Effect heal the group while Damage quickly kills the boss.

    This method is favored by Pick-up Groups in party finder, but will still easily get you through Turn 2 and on to Turn 3.

    Turn 3

    This turn is just normal monsters and an easy jump puzzle. The video above will easily tell you everything you need to know in under 2 minutes.

    Congratulations, on to Turn 4!

    Turn 4

      Turn 4  

    This turn is a huge damage check, and requires very high damage to successfully complete. The turn will be split up into phases that will be explained as such below.

    Phase 1

    The first phase spawns 6 enemy Clockwork Bugs.

    In this phase, the main tank will group up all enemies in the center to be killed with Area of Effect damage by your party.

    Red Dots = Spawn Locations
    Dark Blue Dot = Main Tank
    Light Blue Dot = Off Tank
    Dark Blue Circle = Tanking Position

    Phase 2

    After the Clockwork Bugs are defeated, 2 Clockwork Knights and 2 Clockwork Soldiers will spawn.

    Each tank will take one of these groups separately. Damage dealers of the group will focus targets until dead.

    Moves to know:
    -Clockwork Knights reflect magic damage back onto the user, even skills such as flash.
    -Clockwork Soldiers nullify physical damage.

    While keeping these moves in mind, it is important to split damage dealers accordingly.

    Red Dots = Spawn Locations
    Dark Blue Dot = Main Tank
    Light Blue Dot = Off Tank
    Dark Blue Circle = Tanking Position
    Light Blue Circle = Off Tanking Position

    Phase 3

    DAMAGE CHECK!

    This phase spawns 1 Dreadnaught and 4 Clockwork Bug enemies.

    The main tank pulls the Dreadnaught while the party stands nearby so that the spiders move close to the Dreadnaught. The spiders will be absorbed by the Dreadnaught and the damage dealers will focus all effort into killing the Dreadnaught before the next phase. Rotate tanking cooldowns to reduce incoming damage.

    Red Dots = Spawn Locations
    Dark Blue Dot = Main Tank (Place Holder Position)
    Light Blue Dot = Off Tank (Place Holder Position)
    Dark Blue Circle = Tanking Position**
    Green Circle = Party Position*

    *Generally party members just need to stay clear of AoE, but for this phase, the party will want to stand near the Dreadnaught in order to cause the Clockwork Bugs to walk close enough to be absorbed.

    **It's very important that the main tank face the dreadnaught toward the center of the arena. This will allow the main tank to be easily positioned to take his Spinner Rook during the next phase.

    Phase 4

    This phase spawns 4 Clockwork Bug and 2 Spinner Rook enemies.

    Much like Phase 1, these enemies will be gathered up and the party must defeat all enemies with Area of Effect damage before Phase 5. Note that the Main Tank should take aggro on the left Spinner Rook, while the Offtank controls the rest of the group. This will make it easier for each tank to avoid the Pox debuff, which heavily reduces overall Health.

    As soon as the enemies go down, Main tank should head to the north and Off tank should head near the center of the map to head off the next wave of enemies.

    Red Dots = Spawn Locations
    Dark Blue Dot = Main Tank
    Light Blue Dot = Off Tank
    Dark Blue Circle = Tanking Position*

    *Tanking in the center will leave the Off Tank in position to pick up the adds next phase while the Main Tank moves to the north side.

    Phase 5

    This phase will spawn a Dreadnaught in the north, 1 Clockwork Knight, and 1 Clockwork Soldier in the center and east sides of the map.

    The main tank will keep the Dreadnaught busy while the Off tank holds the Knight and Soldier. Damage dealers will burn the Knight and Soldiers accordingly until they die and then attack the Dreadnaught until the final phase starts.*

    *Alternatively, parties may request that the Dreadnaught in phase 5 be killed before the Knight and Soldier spawns. This method requires the Off-tank to run in circles with the Knight and Soldier to avoid damage until the part is ready to attack. If successfully done this way, the Main Tank will be considerably easier to heal throughout phase 6.

    Red Dots = Spawn Locations
    Dark Blue Dot = Main Tank
    Light Blue Dot = Off Tank
    Dark Blue Circle = Tanking Position
    Light Blue Circle = Off Tanking Position

    Phase 6

    All hell breaks loose here.

    This phase spawns 1 Dreadnaught (in addition to the Dreadnaught from last phase), 2 Clockwork Bugs, 1 Spinner Rook, 1 Clockwork Knight, and 1 Clockwork Soldier.

    The main tank will tank both dreadnaught enemies in the north side of the elevator and rotate defensive cooldowns.

    The off tank will group the remaining enemies away from the main tank and run around them in a circle. Running around them in a circle abuses the slow turning rate from the enemies and therefore avoids some incoming damage.

    Throughout this fight, it is recommended that healers try to conserve mana for the possible enrage timer that can happen towards the end of this phase. Damage users should focus DPS on the kill order listed below.

    Kill Order:
    1. Spinner Rook (Some compositions use Melee Limit Break here. The rook has to die as quickly as possible.)
    2. Dreadnaught (the one from Phase 5)
    3. Clockwork Knight + Clockwork Soldier (split melee and magic damage to appropriate targets)
    4. 1 Clockwork Bug (If he didn’t die to Area of Effect damage already)
    5. Feed the other spider to the final Dreadnaught and kill him.

    Red Dots = Spawn Locations
    Pink Dot = New Dreadnaught Spawn
    Dark Blue Dot = Main Tank
    Light Blue Dot = Off Tank
    Dark Blue Circle = Tanking Position
    Light Blue Circle = Off Tanking Position

    Congratulations on your Turn 4 victory!!

    Turn 5

    The video above, courtesy of mrhappy, will serve as a visual walkthrough of Turn 5.

    Unlike the other turns of the Binding Coil, you will not be able to complete this turn with just Darklight armor and your Relic. The blessing of being in Coil this far is that you should be quite a few pieces deep into iLvl 90 armor from loot within the Binding Coil.

    You will need to be in mostly iLvl 90 armor, which is gear obtained either from Mythology tomes or Binding Coil itself. Interchange the armor sets for the best stat results.

    Also consider using HQ Foods and Potions. A quick note on foods, 1 star and 2 star foods, at this current point in time, are impossible to stat cap even in full iLvl 90 armor. The buffs obtained from the best foods is actually less than their level 40-45 counterparts. Research the food that is right for your class to ensure that you are getting the most for your gil.

    Potions such as INT potions will only last a short time, but Damage over Time abilities used under the effect of a potion will lock your buffed stats into the damage of the ability itself. What this means is that potions for temporarily increasing your attributes could do a lot to increase your damage, or you may want to consider resistance potions for phases in which you will be contending with fireball.

  • Participate in PvP.

    PvP is divided into two different types; The Wolves' Den and Frontlines

    Wolves' Den is unlocked by completing a quest for your Grand Company entitled "A Pup no Longer (Lv. 30)." To access the Wolves' Den, you must take the ferry from Moraby Drydocks in Lower La Noscea (X:32, Y:16) to reach the PvP arena.

    Wolves' Den is a 4v4 battleground in which a party's roles must consist of 1 Tank, 1 Healer, and 2 Damage. Players will be further divided in participation by level brackets to ensure that your opposition and you are more closely matched for fair encounters. The level brackets are: 30-39, 40-49, and 50.

    You may join matches through the party matching system with any number of people up to 4, as long at your party meets the job requirements I mentioned above. Any spaces in your party will be filled by random participants from your server group. Keep in mind that all names in PvP will be replaced with the name "Fresh Meat" as to avoid any sort of griefing or bullying.

    You will have 30 minutes to KO each member of the opposing team, or the match will end in a draw.

    PvP participation is aligned with your Grand Company. Switching Grand Companies will reset unlockables in PvP, for your new alignment. Switching back to your original Grand Company will return all progress to you. Keep in mind that you may only change Grand Companies once every 29 days in a timer that starts as soon as you switch.

    The trophy will unlock as soon as the match begins.

    Frontlines is not currently released; stay tuned for future patch updates.

  • Join a FATE.

    See Destiny's for more details.

  • Complete 1,000 FATEs.

    Participating in FATEs is not complicated. All you have to do is step into the zone indicated on the map. When you are near a FATE, an indicator will tell you so on the screen, and your mini-map will host a blue arrow directing you towards the nearest FATE. To get credit for completing a FATE, you must fulfill the minimum requirements for at least the lowest level of participation toward the FATE objective. If you die trying the meet the current objective within a FATE, wait to respawn til the FATE concludes in order to ensure that you still receive credit. If you accidently leave a FATE zone during a FATE, your progress will not reset. Re-enter the zone to receive full credit for your actions within the FATE.

    FATE objectives include:
    -Slaying enemies
    -Slaying bosses
    -Gathering items
    -Escorting a VIP through several ambushes
    -Defending an objective (i.e. a gate, research, or boxes)

    Some FATEs are a part of a FATE-chain. What this means is that completing one FATE will unlock another nearby. These FATEs contain a mini-story for the area involved and large amounts of EXP rewards.

    It is highly recommended that when grinding for 1,000 FATEs that you take this chance to level up a second or third class to 50 and preferably one of a different role from your main class. This will give you more flexibility for joining parties at level 50 and make the grind much easier to bare since you're actually meeting other goals as well.

    If you are opposed to FATE grinding a new job, grind them at 50 and use them as excuse to level your Chocobo rank. Chocobo Rank is rumored to play a part in breeding when that is introduced to the game. The barding for rank 10 chocobos is also highly respected and admired -- but plays no part in any of the trophies.

    To obtain the highest amount of experience from FATEs, remember that FATE grade is based on activity and enmity within the FATE. Hit or tag as many enemies as possible, use large area of area abilities such as Blizzard II, Flash, or Medica, and remember to turn-in the appropriate item for FATEs that require turn-ins.

    Flash is an ability that, once learned as a gladiator, can be used by all Disciples of War classes if you find that you are having trouble getting a gold rating as a melee class.

    Note to 1.0 imports, the trophy is sometimes slow to credit your FATE progress. This issue seems to fix itself as you continue to complete FATEs.

    Shouting for a FATEs group

    When grinding FATEs, you will want to "shout" to look for a group. With a fully party, you get 50% exp for enemies slain during FATEs. You also get in area credit for monsters that party members kill, and you will easily acquire chain kill bonuses for kill elimination of enemies during FATEs. Lastly, you obtain party buffs based on the composition of your party (Having a Paladin in your party will give you a bonus to your VIT, a Black Mage will increase party INT, and so on) and your party will be able to use Limit Breaks to quickly defeat boss FATEs or large groups of enemies.

    "/shout LF Fates" or respond to shouts advertising FATE parties, such as "LFM FATE"

    FATE area teleport list:
    Level 10-20 Aleport - Swiftperch
    Level 20-30 Quarry Mill
    Level 30-35 Costa Del Sol - Wineport
    Level 35-40 Camp Dragonhead
    Level 40-45 Revenant's Toll
    Level 45-50 Cerulean Processing Plant

    The trophy will unlock upon the completion of your 1,000th FATE.

    Note: FATE grinding has become significantly less popular since patch 2.1 and the changes introduced to FATEs.

    FATEs now give less experience overall, and the difficulty of a FATE is based on the number of people who participated in a FATE when it was last completed.

    So, say you have a full party of 8 and you wipe out a FATE. The next time that FATE spawns, it will be increased in difficulty for 8 people so it will take longer to complete. So if 3 people leave your FATE group, you may end up doing FATEs geared for 3 levels higher than you.

    On the positive side, FATEs are up more often which means less downtime between FATEs. Downing FATEs on a server downtime means that the FATEs are geared towards the completion of one person, with the exception of boss FATEs.


    To check your progress in game, go to

    Start ->
    Achievements ->
    Battle ->

    You can check you progress by viewing the "Date With Destiny IV" in game achievement.

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  • Aeirou & Warbear

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