- What is the estimated trophy difficulty for FAR: Changing Tides?
The estimated trophy difficulty for FAR: Changing Tides is 3/10.
- How many offline trophies are there in FAR: Changing Tides?
There are 25 offline trophies in FAR: Changing Tides.
- How many online trophies are there in FAR: Changing Tides?
There are 0 online trophies in FAR: Changing Tides.
- How long does it take to get the platinum in FAR: Changing Tides?
The estimated time to get a platinum in FAR: Changing Tides is 5-7 hours.
- How many playthroughs is needed to get a platinum in FAR: Changing Tides?
1 + Speedrun, if needed.
- How many missable trophies are there in FAR: Changing Tides?
There are 6: See Cultivating, I'm Rooting For You!, Beauty in Disaster, Going Green, Oh Buoy, Salvage Hunter missable trophies in FAR: Changing Tides.
- Does difficulty affect trophies in FAR: Changing Tides?
Difficulty does not affect trophies in FAR: Changing Tides.
- Are there any unobtainable/glitched trophies in FAR: Changing Tides?
There are no unobtainable/glitched trophies in FAR: Changing Tides.
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- Estimated trophy difficulty: 3/10 (Platinum Difficulty Poll)
- Offline trophies: 25 (14, 17, 3, 1)
- Online trophies:
- Approximate amount of time to platinum: 5 - 7 hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 1 + Speedrun, if needed
- Number of missable trophies: 6 (See Cultivating , I'm Rooting For You! , Beauty in Disaster , Going Green , Oh Buoy , and Salvage Hunter )
- Glitched trophies: None
- Does difficulty affect trophies?: No
Step 1: Play through the game, making sure to grab the plant before shipping off and planting and watering it through your journey, push past all 7 buoys and pick up all 6 Cargo containers.
There are only a small number of missable trophies, as well as a 3 and 1/2 hour speedrun that I advise you worry about in a subsequent playthrough, so it is possible to knock out most of the trophies in your first run, but the cumulative trophies for fuel consumed, distance traveled while submerged and distance traveled using boost will likely need a bit extra time after your first playthrough.
Just enjoy the journey on your first playthrough, but note three items that will be easy enough to incorporate in your first run so you will not need to worry about them on a subsequent run: Firstly, make sure to grab the flower/plant in the house at the beginning of the game. (See Cultivating for its location if you need a visual aid) Grabbing this plant will allow you to get three of four missable trophies (Cultivating , I'm Rooting For You! and Beauty in Disaster ) much later in the game, as well as Going Green in Checkpoint Select (or during your speedrun, if you need a second playthrough).
A quick note about vessel upgrades and progression of the story: Most stops that you will need to make that result in the installation of a tool or device for your vessel will be represented by dropping a cylinder into the front area of the ship and pushing the item in to activate it, thus awarding you the story-related trophy. I will refer to the various additions as that compenent's cylinder.
Look out for the six Buoys on the water's surface starting early in the game and six of the seven Cargo Containers that will start appearing once you attach the stern section on to your vessel. These are fairly hard to miss as many of them will be clearly in your way as you progress through the water. All buoys can be seen from underwater by their long chains tied to the ocean floor and the cargo containers are almost always directly under the buoys or blocking a gate you need to access in the second half of the game, so if you stay alert you shouldn't miss them, but sometimes the camera will zoom in while you are busy inside the vessel and it may make you miss a buoy if you are underwater or make you miss a container as you push past a buoy without realizing it. Check out Oh Buoy and Salvage Hunter for more information on these missables.
There are a few miscellaneous trophies you may want to look at, or that you may get organically through game play in your intial run. Those that will likely occur during your playthrough I will list below and the rest you can save for clean-up during the speedrun or through checkpoint select. These trophies are: King of the World! , Steady as you Go , Running on Fumes , Running a Tight Ship and Fire Warden
By the end of this step, you should receive the following trophies:
So it Begins
Discover the Ancients
All Patched Up
I'm Rooting For You!
Running a Tight Ship
Turn on the Lights
Are You Qualified For That?
Risen From the Depths
Beauty in Disaster
A Familiar Sound?
Step 2: Second playthrough under 210 minutes, grabbing and burning the plant when you install the engine
Assuming you did not succeed in finishing your initial playthrough in under 3 and 1/2 hours, you will need to replay the game. You will likely also not have some of the cumulative trophies and will need to burn the plant, so a second playthrough will be useful either way. If you complete a second run, you should easily accumulate the 10,000 meters underwater needed for Submariner . If you haven't already gotten 1,000 meters traveled while boosting for Full Steam Ahead , the speedrun is a good time to use the boost as much as possible. It is likely you will reach 100 fuel burned by your second playthrough completion for Fuel-guzzler , but if you focus on using the sail for maximum speed, you may still need a little time in clean-up to get the last few items burned as fuel.
As far as the speedrun for your second playthrough, you no longer need to worry about getting the six cargo containers or buoys (most of the containers only gives you one or two pieces of fuel anyway) and you should sail through most of the stops with your first run experience under your belt. Important to Note: The speedrun can be done in multiple sittings as long as you select Continue when you pick the game back up. My successful speedrun was completed over two nights, so there is no need to sit through all three plus hours of the game at one time for the trophy.
Use the sail at full mast with the engine pushing your forward as much as the wind will allow for maximum speed and less fuel wasted and boost in the second half of the game when possible (honestly, it never really felt that the boost made you travel through the game much faster, but it still should help with the speedrun, in theory) For more tips and a full platinum walkthrough of the game and speedrun in a four part video series, see At a Rate of Knots .
Also, if you are starting a new playthrough, you should grab the plant at the beginning and throw it in to the firebox as fuel at any point after you have the engine installed instead of planting it in the pot in the stern section for Going Green .
By the end of this step you should receive the following trophies:
Full Steam Ahead
At a Rate of Knots
Step 3: Clean-up, if needed
There are a few miscellaneous trophies to finish up if you haven't already. Take a look at King of the World! , Steady as you Go and Running on Fumes to knock out whatever you still need.
By the end of this step, you will have received the following trophies:
King of the World!
Steady as you Go
Running on Fumes