• Estimated trophy difficulty: 3/10 (poll)
  • Offline trophies: none, all are online
  • Online trophies: 51 (34, 15, 1, 1)
  • Approximate amount of time to platinum: 100+ hours (poll)
  • Minimum number of playthroughs: n/a
  • Number of missable trophies: none
  • Glitched trophies: potentially many, though latest patch seems to have cleared it all up
  • Does difficulty affect trophies?: no difficulty options
  • Do trophies stack?: n/a
  • Do cheat codes disable trophies?: n/a
  • Additional peripherals required?: none




Fallout 76 is the highly anticipated, poorly executed, horrendously reviewed online Fallout game we all were waiting for. It is ripe with the same old Fallout glitches and issues that Fallout 3, New Vegas and 4 have brought us. The only real difference is this time around it's all online, you can do your crazy Fallout discovering with friends and you can make enemies in PvP. In all honesty, if you love Fallout games, you'll love this one. It really is what you make of it.

The steps in the guide are simply a way to keep you on track for platinum. The way the game is structured you could do any (or most) of the trophy objectives in any order you want to. I do recommend starting with the story and when you hit a point where you aren't high leveled enough, try other things like events, side missions, or simple grinding.

A History of Glitches:

Since Fallout 76 was released it has been ripe with reports of glitched trophies, mainly the Leveling trophies. It appears the most recent patches have fixed this issue but that remains to be seen. Until confirmed be mindful that the Level 50 and Level 100 trophy could pose problematic for you.

I'll provide the latest patch notes as of the writing of this guide: https://fallout.bethesda.net/en/arti...-march-13-2019
 


Step 1: Learning the Game + Main Story Missions

The first step to this guide is to simply jump into the main story and get comfortable with the game. Many of the beginning missions are utilized to teach the game and how to access all of the various functions of the game. There are many trophies tied to Main story missions and many missions in between that need to be completed to get to others.

The following are all of the main story missions:

  • Reclamation Day
  • First Contact
  • Thirst Things First
  • Second Helpings
  • Final Departure
  • An Ounce of Prevention
  • Into the Fire
  • The Missing Link
  • Signal Strength
  • Flavors of Mayhem
  • Key To the Past
  • Early Warnings
  • Defiance Has Fallen
  • Back to Basic
  • Recruitment Blues
  • Belly of the Beast
  • Uncle Sam
  • Reassembly Required
  • Coming to Fruition
  • Bunker Buster
  • One of Us
  • Officer on Deck
  • I Am Become Death


Step 2: Side Missions

There are four side quests to complete during your time in Appalachia. They are:

  • Heart of the Enemy
  • Mistress of Mystery
  • Personal Matters
  • Queen of the Hunt


Personal Matters will activate fairly early on as you seek out the Overseer. Mistress of Mystery is a completely stand-alone quest that has a special requirement to activate it. Heart of the Enemy is a drop quest that will occur right at the end of Recruitment Blues and Queen of the Hunt is a daily quest that needs activating.

Step 3: Events

Events in Fallout 76 are daily and weekly quests that pop up dependent on location and random factors that get them started. For the most part, being in an area close to them will activate them. There are three event trophies and how to activate each (and complete each) are under those respective trophy descriptions.

  • Monster Mash
  • Scorched Earth
  • Breach and Clear


Step 4: Grind

Your final step is stay on the grind to Level 100 and mopping up anything miscellaneous in relation to collectibles, crafting and your C.A.M.P. See the resource guide at the end of the trophy guide for details.

Thank yous: Ashbo82 for the awesome graphics. Mickywrx and Spaceknight for providing tips.

[PST Would Like To Thank tuffmuff for this Roadmap]

 

Wastelanders DLC:

Overview:

  • Estimated trophy difficulty: 2/10 (Personal estimate)
  • Offline trophies: 0
  • Online trophies: 10 (7, 3)
  • Approximate amount of time to 100%: 35-50hrs (Personal estimate)
  • Minimum number of playthroughs: 2 - 1 for the Settlers and 1 for the Raiders, because when you side with one faction Go for the Gold or A Golden Future becomes unavailable on that character.
  • Number of missable trophies: 2 - Go for the Gold or A Golden Future
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.
  • Additional peripherals required?: No


Introduction:

Welcome to Wastelanders, a free update for Fallout 76. Two new groups have come to Appalachia seeking treasure, each offering their own story quests. Additionally there are new characters to join you in your camp, new items, new enemies and plenty of extra content.

If you are new to the game, then you don't really need to worry about these trophies at the start. Explore, level up, come back here when you're over Level 20. Once you have levelled up a bit, though, you might want to run Step 1 of this walkthrough as soon as you can to enable the game's new currency, Gold Bullion, to purchase new crafting plans. You will need to have two characters to complete all the trophies. The story missions that give Go for the Gold and A Golden Future are mutually-exclusive. The story arc is the only thing affected by choosing a side. You can continue to run daily missions for both sides and use their vendors. The stories themselves give different mission rewards but all items from either side can be crafted or bought.

The two trophies A Solid Foundation and Friends in Low Places are for allying with factions by filling their reputation meters. This is independent of running their story mission, though the story missions do contribute to your reputation. It will take slightly less work overall if you finish an alliance trophy with the alternate character who ran the second arc. However, the alliance opens up new items at the faction vendors so you might find it worth having all options available to your main character.


Walkthrough:

Step 1: Complete one faction's story arc

To start the new faction stories, you need to be level 20. You will find a mission The New Arrivals in your Main Quest list, prompting you to tune in to the Overseer's broadcast. This leads you to the Overdue Reunions trophy. The Overseer will give you two tangent quests which introduce the new factions and will lead you to the daily quests you will need for the faction alliance trophies. See A Solid Foundation and Friends in Low Places for more information on maximizing that effort, you probably should start repeating those missions as soon as you can while working on the rest.

After completing The New Arrivals, the quest Overseer Overseen will eventually give you two new main quests: Trade Secrets for the Settlers and Cheating Death for the Raiders. Choose one and follow it. Note that if you are going to start a whole new character from scratch for the other arc, the Settlers arc is a little easier at low levels so you probably want to choose Raiders this time. The sixth mission for each faction will yield their story trophy, Go for the Gold or A Golden Future .

Now there is one last main quest: Secrets Revealed. Finish that and you will start earning Treasury Notes from daily quests and events, that can be used those to purchase Gold Bullion. See Friends in Low Places for information on how the final story decision affects other trophies.

At the end of this step you should have:

  • Overdue Reunions
  • Go for the Gold or A Golden Future
  • Gold Rush


Step 2: Use another character for the other faction's arc

On another character, again follow The New Arrivals at level 20, then Overseer Overseen. This time do the missions for the other faction. If you plan to get A Solid Foundation /Friends in Low Places with this same character, then you can choose to split the treasure with the chosen faction for a little more reputation, see Friends in Low Places for more details.

If you are starting a character from scratch for this, focus on these two items that should get you close to 20 while also meeting the requirements The New Arrivals will ask you for:

  • Follow the main story arc through the mission An Ounce of Prevention.
  • Complete the main quest Signal Strength. You can find that any time by tuning in to the Top of the World radio broadcast.

At the end of this step you should have:

  • Go for the Gold or A Golden Future


Step 3: Finish the other stories

Complete the other arcs that give trophies. You can do these in any order you want. The starting points are probably in your mission list already from your travels.

  • Main quest Wayward Souls, see Wayward Child
  • Side quest Ally: Crash Landing, see Wish Upon a Star
  • Side quest Ally: Narrow Escape, see Behind the Curtain


Step 4: Wrap up

Keep doing the respective faction daily quests and Davenport's quest, until each faction fills their reputation meter. See A Solid Foundation and Friends in Low Places for advice on how to maximize your reputation gains. While doing those daily quests you should gather enough Treasury Notes to cash in for The New Fort Knox and you can also trade caps to Smiley at the Wayward.

At the end of this step you will have:

  • A Solid Foundation
  • Friends in Low Places
  • The New Fort Knox

[PST Would Like To Thank Spaceknight for this Roadmap]

Fallout 76 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

67 trophies ( 18  47  )

  • Collect all other 50 Trophies for this Trophy

  • Leave Vault 76

    Type: Main Quest
    Recommended Character level: Level 1

    The quest will begin once you grab your pipboy. This is a very simple quest. Make sure to pick up everything you can from Vault 76 before you leave. Once you exit you aren't able to return and there are tons of items to help you with the beginning of your journey. You'll get plenty of quest markers to help you along the way

  • Complete "First Contact"

    Type: Main Quest
    Recommended Character level: Level 1

    First Contact will begin immediately once you exit Vault 76. You'll need to find the Overseer's Camp and then head to Flatwoods.

  • Complete "Final Departure"

    Type: Main Quest
    Recommended Character level: Level 5-10

    • You first need to head to Morgantown Airport.
    • Tune radio to Responders Emergency Signal.
    • Enter the interior of the Morgantown Airport Terminal and on the upper floor find the Overseer's log and cache.
  • Complete "Second Helpings"

    Type: Main Quest
    Recommended Character level: Level 10+
    Prerequisite Quest: Thirst Things First

    • Locate Delbert Winters on the southside of Flatwoods. He's in a bluish rundown trailer.
    • Go inside trailer and find Reverend Winters to receive the quest.
    • Kill a brahmin and craft a steak!
  • Complete "Into the Fire"

    Type: Main Quest
    Recommended Character level: Level 20+
    Prerequisite Quest: An Ounce of Prevention

    • Head to Charleston Fire Department.
    • Research for Fire Breather Exam. (skip this step and use next spoiler for exam answers)
    • Take Fire Breather Exam.
    • Head to Charleston Herald Building to take physical exam.
    • Take final exam at Belching Betty.

    Answers to Exam questions:

    • Question 1: Evacuate as quickly as possible
    • Question 2: A water-soaked rag
    • Question 3: Gently bind the burn with clean bandages
    • Question 4: Retreat immediately
    • Question 5: 1 pt. Purified Water, 2 Ash Rose, 2 Blight, 2 Soot Flower
    • Question 6: Fall back and engage from a distance with firearms
    • Question 7: End his life as mercifully as possible
  • Complete "Recruitment Blues"

    Type: Main Quest
    Recommended Character level: Level 25+
    Prerequisite Quest: Defiance Has Fallen and Back to Basic

    • Register New Personal on third floor of Fort Defiance at terminal across from red lasers. It will be denied because you need an ID.
    • Head to Charleston DMV and begin process of getting ID.
    • Once ID is obtained head back once again to Fort Defiance and become a member of The Brotherhood of Steel.
  • Complete "Heart of the Enemy"

    Type: Drop Quest
    Recommended Character level: Level 50+
    Prerequisite Quest: Recruitment Blues

    Drop quests are a bit different. Basically you need to complete this in one sitting or start over. See spoiler for basic steps on what needs to be done.

    • On the fourth floor of Fort Defiance find the note "Mission 099-01 Orders" next to a terminal.
    • Head to Vault-tec University.
    • Kill a Scorchbeast and extract its DNA.
    • Return sample.
  • Complete "Key to the Past"

    Type: Main Quest
    Recommended Character level: Level 30+
    Prerequisite Quest: Signal Strength & Flavors of Mayhem

    This quest has you dealing with a raider named Rose. It's a long series of events that you'll go through to complete Signal Strength, Flavors of Mayhem and finally, Key to the Past. See the videos below if you'd like help on each of these missions. In the spoiler you'll get the location/start for Signal Strength.

    Tune in to Top of the World Radio when you get close to the location of Top of the World in the Savage Divide

  • Complete "Coming to Fruition"

    Type: Main Quest
    Recommended Character level: Level 40+
    Prerequisite Quest: Reassembly Required

    You'll receive this quest at Abbie's bunker directly after completing Reassembly Required.
    You'll be asked to take the master holotape and upload it to a few places.
    Quest will complete when you reboot the system

  • Complete "Bunker Buster"

    Type: Main Quest
    Recommended Character level: Level 40+
    Prerequisite Quest: Uncle Sam

    Head to the Abandoned Waste Dump in the southern area of The Mire.
    Gain access inside and an "investigate the bunker" misc quest will trigger.

  • Complete "One Of Us"

    Type: Main Quest
    Recommended Character level: Level 40+
    Prerequisite Quest: Uncle Sam

    Listen to holotape titled "Welcome to Whitesprings" received at end of Bunker Buster quest.
    Use congressional bunker access card to enter the Whitesprings Bunker.

  • Complete "Officer on Deck"

    Type: Main Quest
    Recommended Character level: Level 40+
    Prerequisite Quest: Uncle Sam

    • Access the military wing through the Whitesprings Bunker.
    • MODUS will begin speaking about nuclear system.
    • Access terminal in back of room to activate "automated promotion system"
  • Build a C.A.M.P.

    Building a C.A.M.P. is one of the first tasks you'll want to do upon getting comfortable with the game. You access your C.A.M.P. build by going into your pipboy and press to place it. The area will show green if its an allowable place to setup camp. If it shows red it means it is not allowable.

    As you progress in the game you'll want to be strategic about where you place your C.A.M.P.

    Because it costs caps to travel anywhere besides your C.A.M.P. and Vault 76 it's best to keep them far apart and make more of the map accessible cheaper.

    This trophy will pop the minute you setup your C.A.M.P. for the first time.

  • Build 20 C.A.M.P. Items

    See Appalachian HOA

  • Build 100 C.A.M.P. Items

    This is another trophy that you can pop early depending on your play style and how much you do in your C.A.M.P. Once you've built a house or structure, defenses and crafting stations you'll be well on your way to 100 items.

    You can even just place a wooden wall over and over again til hit the 100 requirement and move on. Wood is readily available all over Appalachia so it's an easy thing to build and scrap.

  • Complete "Mistress of Mystery"

    Type: Sidequest
    Recommended Character level: 25-30 for the later part of the quest.

    Mistress of Mystery is the last quest in the Order of Mysteries quest line. This is a new faction to the Fallout series though the lore is old. Remember the comics from Fallout 4?

    To gain access to this final quest you first need to complete the following quests:

    • Into The Mystery
    • Initiate of Mysteries
    • Novice of Mysteries
    • Seeker of Mysteries


    To kick off the Into the Mystery quest you need to do the following:

    Loot a woman's body in one of twenty locations. Two of those twenty locations are as follows: Behind the AVR Medical Center in Charleston or on the train bridge at Camden Park. On the body you'll find an item called the "worn veil." You'll need to wear this item and then head to the Riverside Manor to continue with the quest line.

  • Complete "Personal Matters"

    Type: Sidequest
    Recommended Character level: 5-10

    Personal Matters takes you on a personal journey for the Overseer. Aside from the holotapes she's leaving behind for the main quest line she also leaves behind 6 personal logs. Finding the first log will kick off this relatively easy quest.

    Location of all 6 logs:

    • Vault-Tec Agricultural Center
    • Sutton
    • Morgantown High School
    • Vault-Tec University
    • Welch
    • Mount Blair
  • Complete "Queen of the Hunt"

    Type: Misc Daily Quest (can be repeated)
    Recommended Character level: 30

    This quest kicks off by finding the Hunter's Shack in the Northern part of the Mire. Access the terminal you find in the shack and select "upload" data to start the quest.

    You'll then be tasked with searching three separate areas. Each area will contain a giant creature (Deathclaw, Mirelurk Queen etc) so be prepared.

  • Complete the "Monster Mash" Event

    Type: Misc Daily Event (can be repeated)
    Recommended Character level: 20 to participate, 30+ to win

    The Monster Mash event takes place inside of Watoga High School. It's a PvP event with up to 6 people. This sounds like a pain but no worries because simply participating in the event will net you this trophy. You DO NOT have to win it. Most of the time when you head to Watoga High you'll be completely by yourself playing this event.

    Watoga High is located in the Cranberry Bog in the town of Watoga. There are high level bots that roam this entire area so be careful.

  • Win the "Scorched Earth" Event

    Type: Misc Event (repeatable)
    Recommended Character level: 50+

    The Scorched Earth event is going to the hardest event you encounter in Fallout 76. There are many ways to go about this but I'll offer two options. The first is to activate the quest on your own and hope that you either have a team that you play regularly with or that randoms come to help. The other is to simply wait til someone else has triggered the event and jump in, hoping they brought enough man power to finish it.

    This quest will bring about the largest boss in the game as well as have you deal with many smaller bosses and enemies. It is not going to be possible to do solo.

    See spoiler for details on starting event on your own:

    You'll need to launch a Nuke into the Cranberry Bog, specifically at Fissure Site Prime. See I am Become Death for how to launch a Nuke.

    Once you've done this head to the area highly prepared because this Nuke will awaken the Scorch Beast Queen and this is who you need to kill within the time limit. This is impossible solo. You will need a team of others who are also level 50+ or hope that enough randoms come along and help you out.


    See spoiler for details on how to jump into someone else's event:

    Another option is to wait until you see that someone else has nuked Fissure Site Prime and head there. There's a high probability that a team is already there taking this on and you can simply jump into the action. This is how I earned my trophy and I was only level 23. I headed into the chaos and just got a few shots into the queen and did my best to stay alive. Once the team killed her the trophy popped. Just make sure if you die that you head directly back there so they don't kill her while you aren't in the location.

  • Win the "Breach and Clear" Event

    Type: Randomized Event
    Recommended Character level: 10

    This is your typical smash and grab event. This event will pop up in The Ash Heap area. It is randomized when it will spawn but its location is almost always between any of the Hornwright Testing Sites. I've provided a map below of where those are located in the Ash Heap. Whenever you log in to play just keep a regular eye on this area and if you see events popping up (yellow hexagon symbols on map) check to see if it's Breach and Clear or be more pro-active and travel between the Hornwright Testing Sites to get it to trigger.

    Once triggered clear out the area of enemies and take the loot.

  • Join 20 Teams

    For this trophy you need to team up with another player or players 20 times. If you have a steady friend you're playing with simply joining up with them a total of 20 times will net you this trophy.

    If you do not have a friend or team you can try out just randomly selecting folks on the map and inviting them to join you. Once they do, if you aren't truly in the mood for their company you can leave the team. Most lower level players are more willing to join up so focus on them.

    It's been reported that just inviting folks to join unlocks the trophy for them but I did not have the luck.

    Also you can use the boosting thread to find a partner for this.

  • Craft 5 Pieces of Armor

    First you'll need access to an Armor Workbench. You can find these in the world or you can craft one to keep at your C.A.M.P. In order to craft items you have to have access to their plans or have learned how to make the item.

    From the beginning you have the option to craft Light Armor and the easiest thing to do is a craft a full set of Light Leather armor.

    You'll need the following materials to do so:

    • Leather Chest Piece: 5 leather, 5 steel, 5 cloth
    • Leather Right Leg: 3 leather, 3 steel, 2 cloth
    • Leather Left Leg: 3 leather, 3 steel, 2 cloth
    • Leather Right Arm: 2 leather, 2 steel, 2 cloth
    • Leather Left Arm: 2 leather, 2 steel, 2 cloth


    Total of: 15 leather, 15 steel, 13 cloth

    Leather can be obtained from the hides of animals and some stuff toys.
    Steel and cloth are both very common items found in junk.

  • Craft a Weapon

    To craft a weapon you need access to a Weapons Workbench either out in the world or at you C.A.M.P. You'll also need the plans for the weapon you want to craft and materials.

    Like with crafting armor simply go to the workbench and decide what weapon you'd like to create and that you have the needed materials.

    You'll do so much crafting in this game that this will just be a trophy that you will naturally get.

  • Reach Level 100

    Reaching Level 100 will most likely be the last trophy you unlock, depending on your play style and depending on when you started the game. If you're starting new the grind will be longer than for players who started from the beginning because many of the XP exploits that were originally found have been nerfed.

    To get a full detailed explanation of the best way to level your character visit the Leveling guide posted here: Leveling Guide

  • Read 20 Magazines

    Magazines (as well as bobbleheads) appear repeatedly throughout the world and will randomly respawn in locations. If you go to find a magazine in a known location and it isn't there then try loading into another world. It could be that it isn't spawning right now in that location or it could be that someone beat you to it recently.

    The following magazines are available in the game:

    1. Astonishingly Awesome Tales
    2. Backwoodsman
    3. Grognak the Barbarian
    4. Guns and Bullets
    5. Live and Love
    6. Scout's Life
    7. Tales from the West Virginia Hills
    8. Tesla Science
    9. Tumblers Today
    10. The Unstoppables
    11. U.S. Covert Operations Manual


    An easy help to finding magazines is by activating the Pannapictagraphist Perk Card. It is available as a Perception Perk at Level 12 and will give you an audio cue whenever you're near a magazine:



    For a list of possible magazine locations visit the resource guide here: Resource Guide

  • Be at of a Nuclear Blast

    Whenever someone launches a nuclear blast a warning will come on and let you know this is happening so that you can vacate the area if need be. It's approximately 2 minutes and 30 seconds before the bomb drops.

    To achieve this trophy you need to head into the area and wait in the very middle of the map so that bomb damn nearly lands on you.

    To know where to go open up your map and you'll see the area that's been targeted will have a red circle around it. Head into this area and at get to the middle most part of that circle and wait.

    Alternatively you can launch your own nuke and fast travel into it to suicide by nuclear explosion!

  • Fully Rank Up one Perk

    Perks cards are new to the leveling system in Fallout 76 and are similar to choosing Perks from previous Fallout games. Each time you level up you choose to upgrade one of the seven known Fallout Attributes:

    • Strength
    • Perception
    • Endurance
    • Charisma
    • Intelligence
    • Agility
    • Luck


    Each attribute has a specific list of Perk cards available depending on your level that you can choose from.

    Some perk cards have multiple tiers and can therefore be upgraded or ranked up. As an example you can have Thru-Hiker 1 equipped and the next time you level up you gain another Thru-Hiker 1. You can choose from the menu at the bottom to rank that up to Thru-Hiker 2 and then respectively, Thru-Hiker 3 and stack the perks as below:

    Thru-Hiker 1: Food and drink weights are reduced by 30%.
    Thru-Hiker 2: Food and drink weights are reduced by 60%.
    Thru-Hiker 3: Food and drink weights are reduced by 90%.

    Once you've fully ranked up one Perk card this trophy will pop.

  • Pick 50 Locks

    Locking picking in Fallout 76 is exactly the same as previous Fallout games. The only difference is the perk card system that gives you access to picking higher level locks.

    There are level 0, 1, 2 and 3 locks. Level 0 locks can be picked by anyone. If you want to pick level 1 locks you'll need the Picklock perk card that is available at player level 5. Level 2 locks require the Expert Picklock perk card available at player level 19 and the level 3 locks require the Master Picklock perk card available at player level 40.

    You can go to challenges and under the "world" tab choose to track the challenges that are associated with lock picking to keep track of how many you've done.

    Unique to Fallout 76 is that locked doors won't remain unlocked. You can farm these by going to the same lock every day or jumping worlds.

  • Hack 50 Terminals

    Hacking Terminals in Fallout 76 is exactly the same as previous Fallout games. The only difference is the perk card system that gives you access to hacking higher level terminals.

    There are level 0, 1, 2 and 3 terminals. Level 0 terminals can be picked by anyone. If you want to pick level 1 terminals you'll need the Hacker perk card that is available at player level 4. Level 2 terminals require the Expert Hacker perk card available at player level 22 and the level 3 terminals require the Master Hacker perk card available at player level 38.

    You can go to challenges and under the "world" tab choose to track the challenges that are associated with terminal hacking to keep track of how many you've done.

    Unique to Fallout 76 is that hacked terminals won't remain unlocked. You can farm these by going to the same terminal every day or jumping worlds.

    Thank you to PS4Trophies for this great Code Crunch farming location:

  • Mod 50 Weapons

    In order to mod weapons you have to have acquired the mod plans from looting in the world, quest rewards or buying them from vendors. Once you've unlocked modifications for the weapons you own you can go into your Weapon Workbench and apply those modifications so long as you have the required loot and required perk card (if applicable.)

    A lot of the nicer modifications on the higher level weapons will require certain perk cards to be activated.

  • Complete 5 Challenges

    See A Real Challenger

  • Complete 20 Challenges

    Challenges range from killing types of enemies, to finding locations, to hacking terminals etc. Many of them are tied to trophies and I'd recommend using the "tracking" system in-game to help you see how far off you are on certain things.

    To access challenges go into the start menu and choose "challenges." From here you'll find a huge list of them organized by type that you can go for. You'll very easily complete 20 early on.

    You receive atoms for completing challenges and can use these atoms in the online store for weapon and armor skins, C.A.M.P. items and etc.

  • Revive 20 Fallen Players

    To revive a fallen player you need to have stimpacks. You simply run up to the player and press to use the stimpack and revive them with a small amount of health. Alternative you could use the perk card "Quack Surgeon" and revive players with alcohol.

    If you don't have a team or friend to play with you can visit the boosting thread to find a partner to just get these out of the way.

  • Possess 10,000 Caps

    This trophy is a bit misleading. You don't need to possess 10,000 caps at one time you simply need to obtain a total of 10,000. You can do this buy looting cap stashes and also by selling items to the vendors around Appalachia.

    Note that Vendors only have 200 caps to sell per day. There are many vendor locations but the 200 caps cap is set per faction. There are seven factions so you could sell a total of 1400 caps worth of loot daily.

    The locations of each vendor and their faction are below on the map. Thank you dulfy.net for compiling this map.

  • Play a Holotape Game

    You can get this trophy out of the way as soon as the game kicks up. You'll wake up in your Vault room and need to head over the Terminal to proceed. Inside the terminal choose to play the holotape and the game "Nuka Tapper" will kick up, unlocking this trophy.

  • Kill 5 Giant Creatures

    You simply need to kill 5 of the following creatures (can all be the same one) to unlock this trophy. In your quest to hit Level 100 you'll more than kill 5.

    Giant Creatures in Fallout 76:

    • Deathclaws
    • Behemoth Super Mutants
    • Mirelurk Queens
    • Mega Sloths
    • Scorchbeasts
    • Hermit Crabs
    • Flatwoods Monsters
    • Grafton Monsters
    • Mothmans
    • Yao Guais
    • Vertibirds
  • Discover 100 Locations

    This will come naturally as you progress through the game. There are well over 100 locations.

    See the Resources section of this guide for maps of each area of Appalachia.

  • Kill a Wanted Player

    A player becomes wanted by either killing another player that doesn't engage with them or destroying items at another player's C.A.M.P.

    PvP in Fallout 76 is done masterfully (in my opinion of course) and it keeps griefing to a minimum. In order to truly retain damage from another player you have to engage in combat with them otherwise the damage they do to you is greatly reduced. A high level player though can still very much kill you even if you don't engage but it would take a while.

    Easiest way to get this trophy would be to boost it. Otherwise you'll be looking on the map to find a player that's wanted (they'll be red and it will state they are wanted) and hope they're lower leveled than you.

    To boost it just join up with a friend (or boost partner) and have them damage easily replaceable items in your C.A.M.P. When they become wanted, kill them quickly (before randoms show up to do it for you.)

    This same boosting method can be used to get your 20 player kills except you won't need them to be wanted except the one time. Just killing them normally will net you the 20 kills. Also note that it's much easier to kill them if once you shoot them they return a bit of fire. Once you're both "engaged" the damage reduction goes away.

    To find a partner visit the boosting thread.

  • Kill Another Player

    See Bounty Hunter

  • Kill 20 Players

    See Bounty Hunter

  • Kill 300 Creatures

    This trophy won't take long at all to obtain. I managed to kill 300 right around the time I hit level 10. This is obviously dependent on play style but just be aware you'll kill WELL over 300 by the time you hit player level 100.

    A non-comprehensive list of creatures is in the spoiler:

    • Flatwoods monster
    • Grafton monster
    • Mothman
    • Sheepsquatch
    • Snallygaster
    • Wendigo
    • Ant
    • Bee swarm
    • Bloatfly
    • Bloodbug
    • Cave cricket
    • Firefly
    • Fly
    • Fog crawler
    • Hermit crab
    • Honey beast
    • Mirelurk
    • Mirelurk king
    • Mirelurk queen
    • Radroach
    • Stingwing
    • Tick
    • Radscorpion
    • Gulper
    • Radtoad
    • Frog
    • Angler
    • Deathclaw
    • Chicken
    • Attack dog
    • Beaver
    • Brahmin
    • Cat
    • Fox
    • Mega sloth
    • Mongrel
    • Mole rat
    • Mutant hound
    • Opossum
    • Rabbit
    • Rad-rat
    • Radstag
    • Scorchbeast
    • Scorchbeast queen
    • Squirrel
    • Wolf
    • Yao guai
    • Super Mutant
    • Scorched
  • Gather 200 Pieces of Junk

    Pretty much anything that you can pick up in the game is considered junk, short of weapons and armor. This will honestly be one of the first trophies you pop. You'll gather well over 200 pieces of junk as you play through the game crafting items for your camp, for you weapons and for your armor.

  • Take 20 Photos

    Photo mode is activated in two ways either by going into your pipboy with and choosing photomode form the bottom menu or by pressing and from the map then pressing .

    Then simply take 20 photos. You can literally just spam 20 photos immediately to pop this one.

  • Collect a Bobblehead

    See Shwag

  • Collect 10 Bobbleheads

    Bobbleheads (as well as magazines) appears repeatedly throughout the world and will randomly respawn in locations. If you go to find a bobblehead in a known location and it isn't there then try loading into another world. It could be that it isn't spawning right now in that location or it could be that someone beat you to it recently.

    The following bobbleheads are available in the game:

    • Agility Bobblehead - gives: +2 Agility.
    • Big Guns Bobblehead - gives: Heavy gun damage increased by 20%.
    • Caps Bobblehead - gives: Cap stashes likely to hold twice as many caps.
    • Charisma Bobblehead - gives: +2 Charisma.
    • Endurance Bobblehead - gives: +2 Endurance.
    • Energy Weapons Bobblehead- gives: Energy gun damage increased by 20%.
    • Explosive Bobblehead - gives: Explosive damage increased by 20%.
    • Intelligence Bobblehead - gives: +2 Intelligence.
    • Leader Bobblehead - gives: Earn 5% more experience.
    • Lock Picking Bobblehead - gives: Sweet spot is 30% bigger.
    • Luck Bobblehead - gives: +2 Luck.
    • Medicine Bobblehead - gives: Stimpaks heal 30% more.
    • Melee Bobblehead - gives: Melee weapons deal 20% more damage.
    • Perception Bobblehead - gives: +2 Perception.
    • Repair Bobblehead - gives: Fusion cores last 30% longer.
    • Science Bobblehead - gives: An extra guess when hacking.
    • Small Guns Bobblehead - gives: Ballistic gun damage icnreased by 20%.
    • Sneak Bobblehead - gives: Sneaking makes you 30% harder to detect.
    • Strength Bobblehead - gives: +2 Strength.
    • Unarmed Bobblehead - gives: Unarmed attacks deal 25% more damage.


    An easy help to finding bobbleheads is by activating the Percipti-Bobble Perk Card. It is available as a Perception Perk at Level 16 and will give you an audio cue whenever you're near a bobblehead:



    If you're grinding out the terminal hacks for Code Cruncher using the video listed under that trophy be aware that there is a bobblehead that spawns RIGHT NEXT to that terminal making for an easy way to get both of these trophies out of the way.

  • Reach Level 10

      See Fallout Forever

  • See Fallout Forever

  • Reach Level 50

    See Fallout Forever

  • Complete "I Am Become Death"

    Type: Main Quest
    Recommended Character level: 50+
    Prerequisites: Complete quest "Officer on Deck"

    This is the final main quest of the game and where you learn how to fire off a Nuke! You'll need to head back to the Whitesprings Bunker and enter the Military Wing. From there you'll take a right and go through the laser grid that has the “Command” label above its door. You'll head upstairs and need to use the four terminals to learn how to nuke.

    1. Step 1: Obtain a Nuclear Keycard. You get these from shooting down a vertibird
    2. Step 2: Obtain the Launch Codes. You can do this manually or visit: Nuke Codes for the codes of that week. Codes are only good for one week!
    3. Step 3: Fighting at the Silos to launch the nuke. These silos are still very active and all contain level 50 enemies. You'll need a group or need to be highly powerful to go it solo.
    4. Step 4: Launch!

DLC: Wastelanders

10 trophies

  • Complete "The Elusive Crane"

    Story related, can't be missed.

    Begin the Main quest Wayward Souls. You will have this in your list as soon as you leave Vault 76. Fast travel back to the vault and walk down the stairs to the east to meet the NPCs. The arc contains 4 quests. Upon finishing the last you will earn the trophy. The story choices you make during the quests do not affect the trophy award.

  • Find the Overseer

    Story related, can't be missed.

    When you reach Level 20, you will gain a Main quest The New Arrivals. Begin that quest by tuning in to the Overseer’s broadcast. Follow her instructions and very soon you will have a conversation that will unlock this trophy.

  • Complete "Buried Treasure"

    Missable

    This trophy is for the Raiders story arc. You will have to choose to side with the Raiders during that arc, which prevents getting A Golden Future with the same character. This is missable if you choose to side with the Settlers. You can do a few of their story arc missions but be careful when the game gives you the big pop-up warning about siding with them.

    Begin with the quest The New Arrivals. You need to be Level 20, then you will find it in your Main Quests list. Complete that quest and continue with Overseer Overseen. As part of that one, you will be sent to the Raider camp to discuss Vault 79. At that point, the Raiders begin the quest Cheating Death. Complete that quest and the 5 that follow it, the last one is Buried Treasure and will give the trophy upon completion.

    The story choices you make during the quests do not affect the trophy award. However, if you want to maximize your reputation gains for Friends in Low Places, you should always choose the friendliest options – give items for free, try to keep everyone alive. You can exit out of most dialogues to use consumables to boost your stats if you need to access different dialogue options.

  • Complete "All That Glitters"

    Missable

    This trophy is for the Settlers story arc. You will have to choose to side with the Settlers during that arc, which prevents getting Go for the Gold with the same character. This is missable if you choose to side with the Raiders. You can do a few of their story arc missions but be careful when the game gives you the big pop-up warning about siding with them.

    Begin with the quest The New Arrivals. You need to be Level 20, then you will find it in your Main Quests list. Complete that quest and continue with Overseer Overseen. As part of that one, you will be sent to the Settler camp to discuss Vault 79. At that point, the Settlers begin the quest Trade Secrets. Complete that quest and the 5 that follow it, the last one is All That Glitters and will give the trophy upon completion.

    The story choices you make during the quests do not affect the trophy award. However, if you want to maximize your reputation gains for A Solid Foundation, you should always choose the friendliest options – give items for free, try to keep everyone alive. You can exit out of most dialogues to use consumables to boost your stats if you need to access different dialogue options.

  • Complete Sofia's story

    You meet Sofia in the side quest Ally: Crash Landing. If it's not already in your quest list from your other travels, search around the North end of The Mire until you receive a notice about it. After building her control console at your camp she gives you the quest Ally: The Woman Who Fell to Earth, which has a progress bar for her 15 other tasks. Finishing that, she gives Ally: Mission Out-of-Control, which gives the trophy when completed. After getting the trophy, Sofia will continue to give you random quests so be sure to change to Beckett if you need to do his quests.

  • Complete Beckett's story

    The side quest Ally: Narrow Escape, will introduce Beckett. If you didn't already find it in your travels, go to the East side of the Ash Heap and it should show up. After setting up his bar at your camp he gives you the quest Ally: An Eagle Flies Free, which is just a progress bar for the 12 other quests he sends you on. Finishing that, he gives Ally: Thicker Than Water, which gives the trophy when completed. After getting the trophy, Beckett will continue to give you random quests so be sure to change to Sofia if you need to do her quests.

  • Become allies with Foundation

    To compete this trophy you must maximize the reputation meter with the Settlers. This is separate from siding with the Settlers in their story arc, though the story arc will provide additional reputation towards this trophy. To enable this, you must first start the quest The New Arrivals, which requires Level 20. Follow the tangent quest the Overseer gives you, Here to Stay. Reaching the Settler’s camp activates their Daily mission and you can start earning reputation.

    To maximize your reputation gain from the daily quests,

    • Daily: Vital Equipment – Always return the item for free
    • Daily: Photo Opportunity – Choose to photograph Crater, then give the pics to the Settlers for free.

    See Friends in Low Places for more information, including how to start Photo Opportunity and details regarding the story arc missions.

  • Become allies with Crater

    To compete this trophy you must maximize the reputation meter with the Raiders. This is separate from siding with the Raiders in their story arc, though the story arc will provide additional reputation towards this trophy. To enable this, you must first start the quest The New Arrivals, which requires level 20. Follow the tangent quest the Overseer gives you, Strange Bedfellows. Eventually getting to the Raider Camp will introduce you to their two Daily missions and start earning reputation.

    The other daily source of reputation is the mission Daily: Photo Opportunity. After you complete The New Arrivals, talk to Davenport, the Handy-bot who hangs out in the Overseer's basement. He asks you to use the in-game camera (not photo mode) to take pictures. If you don't yet have a camera, he enables a task Find a Camera under Side Quests/Miscellaneous – go pick up the camera, repair it at any tinker's workbench (there's on in the Overseer’s garage) and craft some film, then talk to him again. Notice that the camera HUD will tell you what you're focusing on in the upper-right so you can be sure you’re looking at the subject that completes the quest.

    To maximize your reputation gain from the daily quests,

    • Daily: The Importance of Communication - Always give the items to Wren for free.
    • Daily: Retirement Plan - kill the former raider and tell Rocksy that "Appalachia has a new corpse". You can ignore the optional objectives, they don't boost the reputation gain.
    • Daily: Photo Opportunity - Choose to photograph Foundation, then give the pics to the Raiders for free.

    If you are going for both faction alliance trophies, the fastest plan is to split the effort over the two characters who ran the story arcs. Each one takes advantage of the reputation from their exclusive story quests and it lets you use Davenport's mission more often.

    At the end of the faction story arc, the mission Secrets Revealed lets you choose one of the following:

    • Split the treasure 50/50 - This gives the most reputation for the faction you sided with. This is the best choice from a perspective of just focusing on this trophy.
    • Split the treasure but the other faction gets some too - This gives only a little reputation for the faction you sided with and a large amount with the other faction. This is slightly better total reputation if you decide to ally with both factions on a single character but otherwise not an efficient choice.
    • Keep all the treasure - This reduces your reputation with the faction you sided with, needing about 5 more repetitions of the daily quests to make that up. However, the sacrifice is worth it if you have any interest in saving up bullion for the new vendors, you can earn back that reputation much faster than those daily quests produce bullion.

    To see your progress, go: => press for the Social menu => Press to highlight the factions. Depending on how much you maximize the reputation bonuses you could need over 30 repetitions of the daily quests to fill the meter to Ally level. Note that the quest completion provides more caps than the cost of fast travelling to the quest objectives so you won't go broke if you want to run these as quick as possible.

  • Gain 300 gold bullion

    At the end of either faction's story arc, you will get the quest Secrets Revealed, which is a simple quest containing only a few NPC interactions. Completing that quest awards at least 500 Gold Bullion, enough for this trophy. Note that if you do Secrets Revealed with teammates, you are still the only one who can pick up the bullion in the quest, you can't lose any of it to your teammates.

  • Gain 1500 gold bullion

    At the end of either faction's story arc, you will complete the quest Secrets Revealed. That quest itself will give you 500 gold bullion or 1,000 if you keep all the treasure yourself (see Friends in Low Places). Completing that quest begins your progress on this trophy, providing two sources of bullion:

    • All daily quests and events will give you Treasury Notes. Those exchange for bullion at gold press vending machines. There is a daily limit to that exchange so be sure to trade in as often as possible.
    • If you complete the entire Wayward story arc, there will be a vendor named Smiley upstairs at the Wayward. He will sell you bullion for Caps, up to a weekly limit. This is expensive but if you have spare Caps, it's an easy way to earn the trophy.

    If you are going for the faction alliance trophies, this one should come naturally as you run the faction daily missions. The grind from Neighbourly to Ally rank will produce at least 800 bullion from faction missions, more if you also use Davenport's mission.

DLC: Steel Reign

3 trophies

DLC: The Pitt

3 trophies

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  • tuffmuff. DLC: Spaceknight

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