• Estimated trophy difficulty: 3/10 (Platinum Difficulty Rating)
  • Offline trophies: 51 (34, 15, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 50-75hrs (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1+ Reloading Saves for Missable Quests
  • Number of missable trophies: All Faction Based quest trophies
  • Glitched trophies: None
  • Does difficulty affect trophies?: There are no difficulty related trophies so play on Very Easy for an easier ride.
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: No Cheats


The long awaited Fallout 4 is finally here. The game is set in the Boston area, after the events of Fallout 3. You start the game 210yrs after the atomic war and wake up to a devastated wasteland inhabited by murderous raiders and mutated creatures. You get complete customization over your character and skills, these are called S.P.E.C.I.A.L points and it's up to you which ones you want to put points into. I recommend high intelligence though because the higher intelligence you have, the more XP you earn. Unlike Fallout 3, you can add points to this after leaving the Vault. You just use one of your skill points on one of the very top perks to add a +1 to the S.P.E.C.I.A.L stat.

As for the Platinum, it's a standard RPG. There's quite a few missable trophies but don't be put off from all the red text within the trophy guide. If you make the two save files I tell you to make you'll be fine for every quest trophy. The game will also tell you when an action is going to have dire consequences so it doesn't just happen and make you live with the decision. Apart from the quest trophies, there are 20 Bobbleheads and 20 magazines that you need to find. There are only 20 Bobbleheads in the game but there are 122 magazines. Overall the Platinum is fairly easy, it just takes a while and involves some tactical manual saves.

Step 1: Complete the main story and faction quests, whilst making manual save files at specific points

You'll probably be worrying about missable quest trophies but it really isn't that bad. The game will tell you a specific action will make you an enemy of a certain faction before you do it. Here is a Roadmap you can follow, you can complete the Minutemen quests and the main story requests together if you like. Follow this walkthrough and you'll be able to get all the quest trophies in one playthrough no problem. But, I advise just enjoying the game first instead of worrying about quests. You will know when a decision is going to make a faction hostile as a big warning comes up letting you know but it is here for peace of mind.

Quest Walkthrough to Plat in One Playthrough

Complete the following main quests.

  • War Never Changes
  • Out of Time
  • Jewel of the Commonwealth
  • Unlikely Valentine
  • Getting a Clue
  • Reunions
  • Dangerous Minds

You now want to play the faction questlines, and advance them to the stages outline below.

Minutemen Questline

  • When Freedom Calls
  • Sanctuary
  • The First Step (Help out 3 settlements for Preston)
  • Taking Independence
  • Old Guns

Brotherhood of Steel Questline

  • Reveille
    • Tune into Military Frequency AF95 and go to the Cambridge Police Station map marker. Alternatively, the BoS's Airship will arrive after completing the main story quest "Getting a Clue". You can go to the Airport and talk to the BoS there and they'll tell you to go to Cambridge Police Station to assist them.
  • Fire Support
  • Call to Arms
    • You will join the Brotherhood of Steel after returning to Paladin Dance at the end of this quest.
  • Semper Invicta
  • Shadow of Steel
  • Tour of Duty
  • Show No Mercy

The Railroad Questline

  • Road to Freedom
  • Tradecraft
    • This quest will allow you to join the Railroad faction.

Now continue with the main story quests.

  • The Glowing Sea
  • Hunter/Hunted
  • The Molecular Level
    • Build the Device with the Railroad)
  • Institutionalized
    • Agree to join the Institute

Now, advance further into the faction questlines.

The Railroad Questline

  • Underground Undercover
    • Complete up until the part "Continue Working with Father"

Brotherhood of Steel Questline

  • From Within
  • Outside the Wire
  • Liberty Reprimed

The Institute Questline

  • Synth Retention
  • The Battle of Bunker Hill
    • Warn the Railroad and side with them, then tell Father about the ambush.
  • Mankind Redefined
  • Mass Fusion
  • Pinned
  • Powering up

The Railroad Questline

  • Underground Undercover - Part 2
  • Precipice of War
  • Rockets Red Glare

The Institute Questline

  • End of the Line
  • Nuclear Family
    • Once you finish this quest, reload that save you made earlier. Make a manual save here if you ever want to come back to it.

Brotherhood of Steel Questline

  • Mass Fusion
    • Inform the Brotherhood
  • Spoils of War
  • Blind Betrayal
  • Ad Victorium
  • Nuclear Option

Step 2: Bobbleheads and Magazines

These are the only two real collectibles in the game that you need to get for trophies. There are a total of 20 Bobbleheads and magazines that you need to collect but there are 122 magazines in the game so finding 20 shouldn't be a problem, I have provided a link to an interactive map that shows the location of all 122 of them. Also in this step, be sure to collect any meat from the creatures to kill so you can cook it later on for the 100 items crafted trophy. Do note that you need to find all 20 Bobbleheads and read 20 magazines on one save profile. You can check how many Bobbleheads/magazines you have found in the game by going to the "Stats" section in the Pip-Boy.

Step 2: Miscellaneous Trophies

This last step is completely up to you in regards to how you go about getting the misc trophies, just go through your trophy list and go for something that you feel like going for as there is no set path. At the end of this step, you should have all the trophies and your Platinum!

[PST Would Like To Thank Harry94_ for this Roadmap]


Automatron DLC:


  • Estimated trophy difficulty: 2/10 (Personal Estimate)
  • Offline trophies: 5 (5)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2-3 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do cheat codes disable trophies?: No cheats available




Welcome to Automaton the first DLC content released for Bethesda's 2015 hit Fallout 4. In this contact game you are tasked with finding and putting a stop to the Mechanist who has unleashed horde of evil robots upon the Commonwealth. The DLC pack includes new enemies such as the Robobrain and different Assaultron variants. There are also a few new weapons and armour sets including the Tesla Rifle, Assaultron Head & Sword and Robot Armour, you can also build and modify your own robot companions!

As far as trophies are concerned they are very straight forward and you should unlock them all within 2-3 hours at the most, there is not much difficulty so feel free to explore, loot and enjoy the DLC at your leisure.

Note: You must be at least level 15 or the DLC quest will not activate.

Glitch Warning!

There is a chance a glitch can occur that can stop your progress, whereby Ada will not initiate dialogue when speaking to her to progress in the main quests so save often to mitigate this risk. I also advise not talking to her whilst enemies are nearby or moving around during conversations to reduce the chances of this or similar issues occurring.


Step 1 - Complete all Story quests, unlock/build 10 Robot Mods

All you want to do here is just complete all 4 of the Story quests but make sure to unlock 10 mods by looting robots for the Robot Hunter trophy then build 10 at a robot workbench to get The Most Toys.

By the end of this step you will unlock:

Mechanical Menace
Restoring Order
Robot Hunter
The Most Toys

[PST Would Like To Thank Sellers for this Roadmap]


Wasteland Workshop DLC:


  • Estimated trophy difficulty: 1/10 (personal opinion)
  • Offline trophies: 3 (3)
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2hrs but this is highly dependent on what materials you already have in storage, because you could easily spend hours looking for everything you need.
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: Yes, 2 - Docile and Trapper
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.


Wasteland Workshop is the second of the trophy DLCs released for Fallout 4 and gives you many new items and features to play with in Settlement Mode, including the ability to catch animals and Bandits and make them them fight each other. Unfortunately the Docile and Trapper trophies are very glitchy and may not pop without attempting them several times, plus the Instigator trophy can be extremely temperamental in deciding when to pop so it may take a few tries before it puts in an appearance. It should also be stated that whilst none of these trophies can be obtained in areas belonging to the Automatron or Far Harbor DLCs, they will give you valuable access to additional supplies should you have difficulty finding certain things in the Diamond City Market.


Step 1 - Go shopping and exploring, then choose your Settlements.
These trophies require a large amount of resources to complete and searching the wasteland for these supplies will be the most time consuming part of this DLC. I suggest you start off this DLC by following the itemized shopping list below so you're fully prepared for all the building you have ahead of you. It is also recommended that you backup your saves before attempting these trophies, as the changes you make will adversely affect your chosen settlements and ruin any chance of getting the Benevolent Leader trophy in the main game.

Shopping List

Aluminium x8
Bottlecaps x500
Brahmin Meat x7
Canned Dog Food x3
Carrot x4
Ceramic x2
Circuitry x3
Cloth x5
Copper x48
Crystal x4
Gear x28
Jet x6
Mirelurk Egg x4
Mole Rat Meat x12
Mongrel Dog Meat x4
Nuclear Material x5
Radroach Meat x4
Radstag Meat x4
Razorgrain x4
Rubber x6
Softshell Mirelurk x2
Steel x216
Stingwing Meat x4
Wood x8
Yao Guai Meat x4

You can do all 3 trophies in one settlement but I suggest splitting them up. Docile is best attempted in a small, empty settlement like Jamaica Plains, whereas Instigator will require at least 2 unassigned settlers. Trapper is best attempted in a settlement with lots of space to fit all 15 cages and generators in. Make sure to set up Supply Lines between the settlements used for Trapper and Docile so you can reuse your supplies.

Step 2 - Get the Trapper and Instigator trophies
You can use the same Settlement for these, as long as it is both large and spacious with at least 2 settlers in it. See Trapper and Instigator for more information.

Step 3 - Get the Docile trophy
You will need to build a cage and Beta wave emitter in a small, empty settlement to get this trophy. See Docile for more information.

[PST Would Like To Thank Moosh for this Roadmap]


Far Harbor DLC:

  • Estimated trophy difficulty: 2/10 (Personal opinion)
  • Offline trophies: 10 (9, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 5-8 hours (Personal opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 3 - The Way Life Should Be , Cleansing The Land , and Push Back The Fog
  • Glitched trophies: 1 - The Islander's Almanac
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: There are no cheats available but installing any Mods will disable all trophies.


Welcome to the third DLC for Fallout 4. In this, you will be put on a case to find a missing person, which will take you out of the Commonwealth and up north to a place known as Far Harbor. Here you will have three different factions to deal with, along with a few new sea creatures you will run into.


To have the best experience with this DLC, make sure you have installed it recently as they have re-released this twice to fix various issues. This means if you installed it when it first came out or awhile ago, then uninstall and reinstall it to make sure you have the latest version. There still is a chance that you may have issues unlocking trophies. If this happens, you will have to load up an older save before you started Far Harbor then try and obtain the trophies again.

Step 1 (Start the DLC)

In order to be eligible to start this quest, you must have completed "Get a Clue" from the base game. This quest is early on in the game, and it will allow you to have Nick Valentine as one of your companions, which is needed to begin this. Listen to the radio station and begin the quest called "Far From Home", then make your way to Far Harbor.

Step 2 (Play the DLC and keep an eye on the quest "Cleansing the Land")

You can go about the quests how you like for the most part but keep an eye out for the three missables (The Way Life Should Be, Cleansing The Land and Push Back The Fog) as they are dependent on choices you make during the quest "Cleansing the Land". Just know that if you hold off on doing this quest and complete all your other ones, then you will be fine as Cleansing the Land is the quest that is the be all or end all on what happens in Far Harbor.

[PST Would Like To Thank PainOfDemise for this Roadmap]


Contraptions DLC:



  • Estimated trophy difficulty: 1/10 (Personal opinion)
  • Offline trophies: 3 (3)
  • Online trophies: 0
  • Approximate amount of time to 100%: 10 minutes + resource gathering
  • Minimum number of playthroughs: N/A
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.




Step 1 - Build, assign and wait
Players familiar with the Workshop DLC will have a strong sense of deja vu with this DLC. If you are lucky enough to have all the required resources already, then these 3 trophies will be among the quickest and easiest you will ever earn. See the Guide for more information.

Tip: You can make a backup save before attempting these trophies and reload it once you are finished so as to avoid "wasting" resources.

At the end of this step you will have earned:

Show Off
Time Out
Mass production

[PST Would Like To Thank RemingtonInk for this Roadmap]


Vault-Tec Workshop DLC:



  • Estimated trophy difficulty: 3/10 (Personal opinion)
  • Offline trophies: 3 (3)
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.




The Vault-Tec Workshop supplement introduces wanderers to Vault 88 and an Overseer who needs your help. Like the other Workshop DLCs, your array of machinations is expanded and offers wish-fulfilment for the benevolent/malevolent Overseer inside of you.

Players familiar with the Wasteland/Contraptions Workshop DLC will most likely be pleasantly surprised to find this one actually has a questline.

My thanks to mickywrx for the editorial sweep of the Roadmap!



Step 1 - Exploring Vault 88
Please note that the minimum level required to start this DLC is level 20 but enemies can be up to level 35.

You'll notice a new radio frequency has been added, called "Vault 88 Radio Beacon". After tuning in and listening to the message, a new marker will appear in the southern half of the Commonwealth. From this point simply follow the quest objectives, until you are tasked with exploring Vault 88. Completing this specific quest is all this step entails.

Tip: When facing ghouls of any kind, aim for one specific leg. As soon as the health of just one leg depletes, the ghoul is rendered immobile and harmless.

At the end of this step you will have earned:

Better Living Underground

Step 2 - Oversight and Vault Dweller
During the exploration in Step 1, your main questline will update and ask you to continue helping the Overseer. For more info (and mild spoilers) see the guide.

At the end of this step you will have earned:

Vault Dweller

[PST Would Like To Thank RemingtonInk for this Roadmap]


Nuka-World DLC:



  • Estimated trophy difficulty: 4/10 (Personal opinion)
  • Offline trophies: 10 (9, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 15-20 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: Yes, Home Sweet Home can be missed if you start the "Open Season" quest, before finishing the main storyline. Also see the "Warnings" note for info on some other issues that can mess things up for you.
  • Glitched trophies: Yes, 1 - Beverageer
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.


Join the cheery world of Nuka Cola and pay homage to the new Raider factions that have plagued the affiliated theme park. The final chapter in the Fallout 4 epoch has you face off against new enemy types, become Sir Mix-A-Lot as you create questionable beverage combinations and complete a moral U-turn if you pursued the path of the benevolent Lone Wanderer.

This by far is the meatiest expansion out of the sextuple of post-launch pieces of content so strap in as you permanently end your quest for that coveted 100% trophy completion!


  • There's a quest you can obtain called "Open Season" (obtained from either Preston or the Doctor in the Nuka Town Marketplace) where you are tasked with killing the leaders of all 3 Raider factions so I strongly recommend that you ignore this quest as it stands to reason that it might make some trophies unobtainable. Furthermore this, DLC might screw up your standing with general factions in the Commonwealth.
  • There have been reports that certain recipes needed for Beverageer have a nasty habit of going missing from their assigned locations, with the most noticeable ones being Nuka Xtreme and Nuka Power. One cause is using explosives or destroying robots near where the books are located but there is also a bug that causes them to spawn under the map and render them unobtainable without using exploits.




Step 1 - The Grand Tour and sidequests

When you boot up the game after installing Nuka-World, you will pick up a radio signal called "Nuka Cola Family Radio' signal". Listen to it to start the main quest. Once you progress enough and get the quest "The Grand Tour", focus on completing 12 sidequests for the 3 Raider factions. End this step by completing "The Grand Tour":

Taken for a Ride
Raiding for a Living
The Grand Tour

Step 2 - Home Sweet Home and re-conquering the Commonwealth

Continue the main quest line until you are introduced to the mechanic of Raider Camps. Establish 8 of these camps followed by finishing the quest "Home Sweet Home":

Hostile Takeover
Home Sweet Home

Step 3 - Power Play and Cleanup

Finish the main quest line and get the remaining miscellaneous trophies.
Note! The misc trophies below are obtainable during "The Grand Tour" (see Step 1) but I recommend doing these once you are more familiar with Nuka-World:

All Sugared Up
Eyes on the Prize
Power Play

[PST Would Like To Thank RemingtonInk for this Roadmap]


Further resources:

Fallout 4 Bobblehead and Magazine Collectible Guides

Fallout 4 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

85 trophies ( 17  66  )

  • Collect all other 50 Trophies for this Trophy

    Simply collect all 50 non-DLC trophies to unlock the Platinum. Congrats!

  • Enter The Wasteland

    Story related and cannot be missed

    This is the very first trophy you will earn. After the introduction and watching the bombs fall, you will leave the Vault and the trophy will unlock.

  • Complete "When Freedom Calls"

    Story related and cannot be missed

    This quest is given to you by Preston Garvey in the Museum of Freedom. You will go to the roof and get in the Power Armour then kill all Raiders around town, as well as the Deathclaw that shows up. Once this is done, the quest is complete and the trophy will pop.

  • Complete "Unlikely Valentine"

    Story related and cannot be missed

    This quest is given to you in Diamond City Market. You are tasked with finding Nick Valentine and will receive info that he is in Vault 114. Head over there and kill all the Gunners you come across. In the Overseer's room, you will find Nick so escape with him and the quest will complete.

  • Complete "Reunions"

    Story related and cannot be missed

    After getting help from Nick Valentine you will follow Dogmeat to Fort Hagen, this is where you suspect Kellogg to be hiding. Traverse through the building, taking care of all the Synths until you reach Kellogg. Talk to him then you will have to fight him, he isn't too tough to kill but will throw grenades and go invisible a lot.

  • Complete "Dangerous Minds"

    Story related and cannot be missed

    This quest will take part in Goodneighbor. You will use part of Kellogg's brain to access his memories, to help find your missing son. This is mainly a quest where you walk about and listen so there isn't much to it. After all the memories have played out, the quest will complete and the trophy will pop.

  • Complete "Hunter/Hunted"

    Story related and cannot be missed

    This quest is fairly short as you simply need to track down an Institute Courser. You will start in the C.I.T. ruins and you need to tune into the frequency so you can track the synth. Follow the beeps and the quicker it beeps get, the closer you are but the location you're looking for is Greenetech Genetics. Once inside, travel to the top floor to find the Synth then kill it and collect its chip.

  • Complete "The Molecular Level"

    Story related and cannot be missed

    You will be tasked to go to the Glowing Sea and talk to an Institute scientist who has escaped from their laboratories, he will give you valuable information on how to access the Institute. He'll tell you about the Teleportation technology that the Institute uses then you will need to go to a faction to help build a Signal Interceptor, it doesn't matter who you go to as it will not effect anything. I went to the Minutemen as Sanctuary is an easy place to build stuff. The signal interceptor is a little tricky to build so you can follow this video if you get stuck at all.

  • Complete "The Nuclear Option"

    MISSABLE! - One of two ending quests. If you complete the quest "Nuclear Family" then this ending will become locked.

    This trophy can be achieved by finishing the final quest for either The Railroad, Brotherhood of Steel or the Minutemen. Each Faction has a very similar ending to each other, which is why this trophy is universal to all three factions.

  • Complete "Institutionalized"

    Story related and cannot be missed

    Once you enter the Institute, talk to Shaun and then "Father". Once all the dialogue is done then the quest will complete. This quest is very short.

  • Complete "Mankind-Redefined"


    Faction: The Institute
    Quest Giver: Father
    Location: The Institute

    This is another very short quest, just attend the meeting at the Institute and select any of the dialogue options.

  • Complete "Powering Up"


    Faction: The Institute
    Quest Giver: Received after completing prior quest, "Pinned".
    Location: The Institute

    During this quest, you need to fix the radio transmitter in Diamond City. The radio parts need to be put into the right machines. The part with tubes goes on the right, the part with buttons goes on the left and the part with dials goes into the middle. After this, activate the reactor in the Institute to finish the quest.

  • Complete "Nuclear Family"

    MISSABLE! - One of two endings. You can only get this ending if you went through all the quests for the Institute, and didn't cause them to banish you. You will get banished if you help other factions to the point where it makes the institute hostile. See the Roadmap for more information on what can lock this quest out. The game will tell you prior to an action if it will make the Institute hostile so don't worry too much.

    This trophy can be achieved by finishing the final quest for The Institute. See the spoiler below for more information. The reason this trophy is missable is you can cause the Institute to banish you if you advance too far into one of the 3 factions (Minutemen, Brotherhood of Steel, Railroad). The game will tell you when it's about to turn a faction hostile so do not worry about it randomly happening.

  • Join the Minutemen

    Faction: Minutemen
    Quest Giver: Preston Garvey
    Location: Concord/Museum of Freedom

    You will have the option to join the Minutemen very early in the game. When you are in Concord, you'll come across the Museum of Freedom and get the quest called "When Freedom Calls". Enter the Museum and kill all the raiders, now talk to Preston Garvey then go to the roof and get in the Power Armour that's up there. Fend off the enemies then head to Sanctuary with the Minutemen, where you will then get the option to join them. You can do this without fear of other trophies becoming locked out as you can work with all the factions at once.

  • Complete "Taking Independence"

    Faction: Minutemen
    Quest Giver: Preston Garvey
    Location: Sanctuary

    This quest takes place at the Castle. You need to clear out the Castle of all the Mirelurks here, there are quite a few so come prepared. Once they are all dead, a Mirelurk Queen will spawn in and is one of the toughest enemies in the game but luckily there is a Missile Launcher nearby that you can use on it. Once it's dead, build a Recruitment Radio Beacon and the quest will complete.

  • Complete "Old Guns"

    Faction: Minutemen
    Quest Giver: Preston Garvey
    Location: Sanctuary

    This is the last quest that you need to do for the Minutemen, trophy wise. This quest is fairly short and you pretty much just need to gain access to the castle's armoury. You do this by going into build mode and then deleting the rubble blocking a doorway. Once you do so, you will be told to build some Artillery. Now just follow the tutorial for them and the quest will complete.

  • Join the Brotherhood of Steel

    MISSABLE! - Completing the quest for the Institute called "Mass Fusion", will make the Brotherhood of Steel hostile and prevent you from completing their quests for good. Completing the quest for The Railroad called "Precipice of War" will also make the Brotherhood hostile! The game tells you this though before you do those actions.

    Faction: Brotherhood of Steel
    Quest Giver: Brotherhood of Steel Solider at Boston Airport/Military Radio Frequency AF95
    Location: Cambridge Police Station

    After you find Kellogg in the main story, you'll exit the building and see the Brotherhood of Steel Airship flying overhead. You'll get a misc objective to investigate it (unless you listened to Military Frequency AF95. Once you do, you'll get a quest from a solider to assist some soldiers at the Cambridge police station. Head over there and clear the place out to complete the first part of the quest.

    You'll then need to speak to Paladin Dancs and complete the quest "Call to Arms". Doing this quest will then allow you to join the Brotherhood of Steel and unlock the trophy.

  • Complete "Blind Betrayal"

    MISSABLE! - Completing the quest for the Institute called "Mass Fusion", will make the Brotherhood of Steel hostile and prevent you from completing their quests for good. Completing the quest for The Railroad called "Precipice of War" will also make the Brotherhood hostile! The game tells you this though before you do those actions.

    Faction: Brotherhood of Steel
    Quest Giver: Elder Maxson
    Location: The Prydwen

    You'll be informed that Paladin Danse is in fact a Synth. You will have to travel to a recon outpost to kill him by order of Elder Maxson. It's up to you what you do, you don't have to kill him and even though Elder Maxson seems angry at you, it doesn't affect your relationship with the Brotherhood of Steel.

    Do note though, that going back and getting Danse as a follower will make you an enemy of the Brotherhood of Steel if he is your active follower.

  • Complete "Ad Victoriam"

    MISSABLE! - Completing the quest for the Institute called "Mass Fusion", will make the Brotherhood of Steel hostile and prevent you from completing their quests for good. Completing the quest for The Railroad called "Precipice of War" will also make the Brotherhood hostile! The game tells you this though before you do those actions.

    Faction: Brotherhood of Steel
    Quest Giver: Proctor Ingram
    Location: The Prydwen

    First of all, you need to activate Liberty Prime. You do this by plugging the Beryllium Agitator into him then just follow Liberty Prime through the streets of Boston. He will kill everything for you so you just need to follow him until you reach the C.I.T. Ruins, where he will blow a hole in the ground which will lead you to the Institute itself. Be careful of Liberty Prime though, because the Nukes he throws will kill you if too close to the explosion.

  • Join the Railroad

    MISSABLE! - Completing the quest for the Institute called "The End of the Line", will make The Railroad hostile and prevent you from completing their quests for good. ACCEPTING the quest for The Brotherhood of Steel called "Tactical Thinking" will also make The Railroad hostile! The game tells you this though before you do those actions.

    Faction: The Railroad
    Quest Giver: Deacon
    Location: Railroad HQ

    You need to first complete the road to Freedom quest to be able to join the Railroad. This quest is given to you if you overhear conversations in Diamond City about the Railroad or see the Freedom Trail. The easiest way to get it is just through the main storyline via the story quest "The Molecular Level" which has you following the Freedom Trail.

    You have to follow the lamps, which eventually lead to the Old North Church. For help finding its location, please refer to the following video. Complete this quest then talk to Deacon, he'll tell you about some help he needs an give you the quest "Tradecraft". Complete this and you can join the Railroad.

  • Complete "Underground Undercover"

    MISSABLE! - Completing the quest for the Institute called "The End of the Line", will make The Railroad hostile and prevent you from completing their quests for good. ACCEPTING the quest for The Brotherhood of Steel called "Tactical Thinking" will also make The Railroad hostile! The game tells you this though before you do those actions.

    Faction: The Railroad
    Quest Giver: Desdemona
    Location: Railroad HQ

    This is a fairly long winded quest and does involve some waiting around in parts. The main thing is you need to continue working with the Institute for one of the quest steps. This step wants you to complete up to "Powering Up". Once you complete that quest, a Synth will come up to you and allow you to follow the reaming steps. Be warned though, because the Brotherhood of Steel will attack the Railroad and be hostile towards you. Once you have killed them all, the quest will be complete.

  • Complete "Rockets' Red Glare"

    MISSABLE! - Completing the quest for the Institute called "The End of the Line", will make The Railroad hostile and prevent you from completing their quests for good. ACCEPTING the quest for The Brotherhood of Steel called "Tactical Thinking" will also make The Railroad hostile! The game tells you this though before you do those actions.

    Faction: The Railroad
    Quest Giver: Desdemona
    Location: Railroad HQ

    This quest is fairly short and involves destroying the Brotherhood of Steels airship. You will board a Vertibird but you must wear a BoS disguise so enemies won't be alerted to you. Go inside the ship and plant the 3 charges. Once that's done, get back to the Vertibird and leave the area. The Prydwen will explode and the quest will complete.

  • Complete "Sanctuary"

    This is one of the first quests you get in the game and is given to you by Sturges in Sanctuary. It tasks you with the following steps to complete it.

    1. Build sheltered beds for Sanctuary settlers
    2. Talk to Sturges
    3. Provide clean water for Sanctuary settlers
    4. Talk to Sturges
    5. Provide food for Sanctuary settlers
    6. Talk to Sturges
    7. Build defenses for Sanctuary settlers
    8. Talk to Sturges

    It's an easy side quest for the Minutemen and you do not need to do it to advanced in the Minutemen questline. You do need to do it for the trophy and it'll add +1 to the side quest counter for the 10 side quests trophy.

  • Ally with 3 Settlements

    As you advance through the Minutemen questline, you will have to ally with a few settlements in order to complete the actual quest. This trophy is practically unmissable as you will ally with a lot more than 3 Settlements over the course of the game anyway. A Settlement is any location which has a happiness meter and an icon showing how many people are there.

  • Reach Maximum Happiness in a Large Settlement

    This trophy has some bugs tied with the 100% happiness. If you leave a settlement then the happiness will start randomly fluctuating but no-one is 100% sure as to why this happens. Second, the Settlement needs a ridiculous amount of Tier 3 clinics for the happiness to increase. In my opinion, this shouldn't be the case as it costs in excess of 30,000 caps for these. Getting that amount of caps takes a hell of a long time. Before you try this method, you can try following this to make it easier. You can get the trophy with just one settler with some planning: LINK

    You will need:

    • Food needs to be the same as the amount of people in the settlement (Plant Mutfruits)
    • Water needs to be the same as the amount of people in the settlement)
    • Same amount of beds as there are people)
    • Defence - Needs to be equal or greater than, the sum of people, food and water combined. 15+15+15= 45 Defense
    • Cap Collector - Rank 2
    • Local Leader Perk - Rank 2
    • Do not set up supply routes

    My final settlement with 100 happiness had stats like this:

    It's best to keep the Settlement population to a minimum so that there is less to wrong and although this can be acquired with 1 settler, we will be doing it with 2 because a 2 settler settlement can sustain itself whereas a 1 settler settlement requires regular monitoring. Both are simple but a 2 settler settlement has 1 less problem to worry about.

    Before you even begin setting up your settlement, you will need 2 Perks to achieve this with the method listed here:


    • Local Leader rank 2 (level 14)
    • Cap Collector rank 2 (level 20)

    Early in the game, you will discover the Red Rocket Truck Stop, this is where you find Dogmeat. This is the settlement you will use for the trophy. So leave it empty until you go for the trophy. Once reach level 20, you should have both Local Leader Rank 2 and Cap Collector Rank 2. Now time to place and do ONLY the following at the Red Rocket Truck Stop:

    • 2 Beds (under a roof)
    • 2 Food
    • 1 Water Pump (Gives 3 water)
    • 1 Machine gun Turret (Gives 5 defence)
    • 1 Food and Drink Tier 3 (Restaurant)

    Once all is placed, go to any settlement and send 2 settlers to the Red Rocket Truck Stop (You should have a radio beacon at another settlement, such as Sanctuary so you can send settlers to the Red Rocket Truck Stop). Back at Red Rocket Truck Stop, assign 1 settler to Food and 1 to the Restaurant (you may have to sleep for 24hrs until they arrive). Now you just have to give it time. It will take 5hrs+ real time, so just go and do some other quests while you wait. GO back every now and then to check if there's a green arrow by the happiness.

    Keep an eye out for any notifications on the screen stating that Red Rocket Truck Stop is under attack. If this does happen, fast travel back there, kill the enemies, repair anything and then continue with the Story. Chances are this won't happen, as attacks are rare given you have some defence. If it does happen, the happiness will fluctuate a bit but will fix itself over time. For additional help with this trophy, you can refer to the threads below:

  • Complete 10 Side Quests

    Side quests are any quest that isn't part of the main story or for a faction. You can find 10 of them easy enough and will do the majority of the side quests as you go for the Bobbleheads.

  • Complete 50 Misc. Objectives

    Misc objectives can be found in the "Miscellaneous" part of the "Data" => "Quests" area in the Pip-boy. This trophy you will actively have to work towards, as miscellaneous quests are few and far between. However, there are a few ways you can easily farm it. The best way is to use the "Vertibird Signal Grenades". Do note, you have to not be hostile with the Brotherhood of Steel or the Railroad for this and have advanced far enough into their questlines that you have these grenades. You can buy them from Teagan on the Prydwen or from Tinker Tom in the Railroad HQ. Vendors sell between 5-10 each time you visit him. To refresh their stock, simply wait 48hrs (sit in a chair or sleep in a bed for two intervals of 24hr wait times).

    Now just find an open place on the map near a marked location, and throw one of the signals. The Vertibird will fly in and land and it'll come up saying "Board the Vertibird". This counts as a misc objective. Now just throw get in it, and get out of it right away. Fast travel to another marked location and repeat. The reason you have to move away is the Vertibird stays on the floor and sometimes throwing a second one at the same location will not spawn a second Vertibird. Repeat until you have the trophy:

    For a list of additional misc objectives, you can visit the following site: LINK

  • Gather 1000 Resources Used For Crafting

    When you are in a settlement, hold down the to enter build mode (or which ever button you've assigned it to). Once in build mode you can scrap objects and these break down into resources so this trophy is guaranteed to unlock just by playing the game. You can also bring items to settlements, drop them on the floor then break them down. Pretty much anything can be broken down in the game and provide resources.

  • Pick 50 Locks

    If you have played the previous Fallout games, you will be familiar with lockpicking. To pick a lock, you first need Bobby Pins but these can be easily bought from vendors or found throughout the Commonwealth. Once you have some, find any door or container that is [LOCKED]. You now have to complete a little mini-game where you rotate the bobby pin, then turn the lock. If it gets stuck then the bobby pin is in the wrong place so turn it a bit more before pushing it again. Keep doing this until the lock rotates all the way. This position is called the "Sweet Spot". The Novice locks have a big sweet spot but Master locks have a very, very small sweet spot. Do note that Bobby Pins don't last forever and have a durability limit, that is unless you have unlocked the last tier in the "Locksmith" Perk.

    Locks are broken down into 4 types. Novice, Advanced, Expert and Master. You will be able to open the Novice locks up from the get go but you will need to invest in the "Locksmith" Perk to be able to unlock the others. There are plenty of locks to pick in the game, way more than 50 of them. You can't really miss this trophy and it should just come naturally as you play the game:

  • Hack 50 Terminals

    If you have played the previous Fallout games, you will be familiar with how you hack Terminals. What you want to do first is to exclude all of the incorrect passwords. You do this by finding anything with an open bracket and closed bracket (refer to the image below). Once you have done this, there should only be a few passwords left on the screen to choose from. Click any of them, then look at the "Likeness" at the bottom right. This will tell you how many of the letters were in the correct place but it won't say which ones exactly. You get 4 attempts until you are locked out from the terminal for 10 seconds. You will have 5 attempts if you have the "Science" Bobblehead however. Do not waste a point on the last tier of the "Hacker" skill. Unlike Fallout 3 and New Vegas, you don't get permanently locked out from Terminals in this game but will have to wait for a few seconds until the lockout expires.

    An easier method to hack Terminals is to just use the lazy method. Open up a terminal, spam 3 random passwords and hope one of them is right. If none of them are right, back out of the Terminal then enter it again. Your password attempts will be back again and you will want to spam another 3 random passwords. Do this until you get lucky and select the correct one.

    Terminals are broken down into 4 types. Novice, Advanced, Expert and Master. You will be able to open the hack novice terminals from the get go but you will need to invest in the "Hacker" Skill to be able to unlock the others. Terminals aren't as common as locks are however so you might not have 50 by the time you have done everything else. If you haven't then simply go into all of the buildings in the Downtown Boston area since most of them have at least a few Terminals that you can hack:

  • Create 50 Weapon Mods

    Weapon mods are created at a "Weapon Workbench". Mods consist of different barrels, magazines, sights etc. For the trophy, you just need to create 50 Weapon Mods. You do not need to apply them to a weapon either, you can simply just create them and get rid of them. Modifying weapons is one of the main things you should be doing in the game so this should come naturally. However, if you didn't and you need to create a lot then you can do it quickly by simply finding any weapon that has a muzzle attachment already on it (such as the "Deliver" Legendary silenced pistol. You'll have two muzzle options i.e. "No Muzzle" and "Suppressor", simply keep switching between the two and the trophy will eventually unlock as this way it costs you nothing. This works on any Gun that already has a muzzle attachment on it.

  • Craft 100 Items

    You craft items on chemistry stations and cooking stoves. For the trophy you just need to craft any drinks or chems but do note that food doesn't count for some reason. The best way to go about doing this is to loot every single creature you kill. Usually it'll drop meat which can be cooked to make something better. If you want this trophy quickly, then you can make 100 Jet if you like as it only costs 1 plastic and 2 fertiliser to craft one unit and those two materials are easy to come by. You can check how many items you have crafted by checking the "Crafting" section in the "Stats" area of the Pip-Boy.

  • Recruit 5 Separate Companions

    There are a total of 13 different Companions in the core game so there are way more than what the trophy asks. Unlike the previous Fallout games, Companions cannot die so they will stay until with you until they're dismissed. If they take too much damage however, they will go into a downed state. In this state they cannot attack for about a minute or until you give them a Stimpack. Here is a list of all the companions in the game, where to find them and if they involve a faction. Ones that have the faction name next to them are missable if you make that faction hostile but there's still more than 5 even if every faction hates you.


    • Cait
    • Location: Combat Zone (Diamond City)
    • Requires Quest?: No
    • Codsworth
    • Location: Sanctuary Hills (Roaming around the houses here)
    • Requires Quest?: No
    • Curie
    • Location: Vault 81
    • Requires Quest?: Vault 81
    • Paladin Danse
    • Location: Cambridge Police Station
    • Requires Quest?: Call to Arms (Brotherhood of Steel)
    • Dogmeat
    • Location: Red Rocket Gas Station
    • Requires Quest?: No
    • Deacon
    • Location: Old North Church
    • Requires Quest?: Tradecraft (Railroad Quest)
    • Hancock
    • Location: Goodneighbor
    • Requires Quest?: Recruiting Hancock
    • MacCready
    • Location: Goodneighbor
    • Requires Quest?: No
    • Nick Valentine
    • Location: Vault 114/Diamond City
    • Requires Quest?: Unlikely Valentine (Main Quest)
    • Piper
    • Location: Diamond City
    • Requires Quest?: Story of the Century
    • Preston Garvey
    • Location: Museum of Freedom/Sanctuary
    • Requires Quest?: When Freedom Calls
    • Strong
    • Location: Trinity Tower
    • Requires Quest?: Curtain Calls
    • X6-88
    • Location: The Institute
    • Requires Quest?: Synth Retention
  • Reach Maximum Relationship Level with a Companion

    Each companion has a set of likes and dislikes. I was with Piper for a long time in the game and was the companion I ended up getting max relationship level with. She liked it when I lockpicked doors and hacked Terminals, as well as being generally good to people in conversations. She didn't like, when I stole things from people, persuaded people or threatened people. It come up at the top left that "X Liked That", "X Loved That", "X Disliked That", "X Hated That". Once you reach a certain level of the relationship, they'll start a conversation with you about something. Always choose the "Flirt" option when it is there. Eventually they'll be a "Romance" option after around 4 or so different conversations. Choose this and you'll more than likely be rewarded the trophy. Piper turned me down but I still got the trophy for max relationship level. Unfortunately there is no way to check your current level with your Companion.

  • Build 100 Workshop Items

    Workshop items are any items you build, in build mode, at your settlement. This trophy will come over time while going for Benevolent Leader but if you want it right away, then simply make a manual save and spam signs, wood posts etc. all over a settlement until the trophy unlocks. Once it unlocks, then reload the save you just made.

  • Play a Holotape Game

    You can play Holotape games at recreation terminals or by finding 5 specific magazines that give you games for reading them. The very first Holotape you can access in the game can be found in kitchen area of Vault 111. Simply interact with the recreation Terminal in the kitchen and play the Holotape game called "Red Menace" and the trophy will unlock. You do not need to complete the game but you can play it for fun if you like:

  • Kill 5 Giant Creatures

    Note: You MUST get the kill shot on the Super Mutant Behemoth/Mirelurk Queen for it to count as one of them 5. This is why the ones you fight during quests are not guaranteed kills towards the trophy, as you fight them with multiple people and can get killed by them even though you shot it too.

    Giant creatures consist of Super Mutant Behemoths and Mirelurk Queens, these enemies are rare and usually have a spawn location. Once you have killed one of them then it'll be dead for good and never respawn. You can encounter some through faction quests and there are 6 in the commonwealth freeroam. You will encounter two Behemoths in the Brotherhood of Steel storyline and you will encounter a Mirelurk Queen in the Minutemen questline, you have to kill these anyway to progress with the quest.

    The 5 Behemoths shown in this video are all in free roam and you can go and get them at any time. I highly recommend you have either a Missile Launcher or a Fat Man (or legendary/modded variants of the two). Behemoths are one of the toughest enemies in the game so you need big firepower to kill them. They also drop good weapons and Swan, the named Behemoth, drops a unique legendary quality Power Fist:

  • Discover 100 Locations

    For this trophy you simply need to discover 100 locations. You will notice as you are walking around the wasteland that a message saying "You have discovered X!" sometimes appears, this means you have discovered the location you have just entered and it'll be added to your Pip-Boy map. This also allows you to travel to the area via Fast Travel or Vertibird. You need to find 100 different locations for this trophy but there are well over 200 locations on the map so you should just get this one over time by playing the game.

  • Read 20 Magazines

    There are 122 total magazines in the game but you only need to find and read 20 of them. You will find them in most locations and it gives you the option to "Take" them when you move the crosshair over them. Do this, then a new screen will pop up where you "Read" it and gain its effect in a similar way to the Bobbleheads. You can use this map for help finding the locations of them:


  • Placed A Grenade Or Mine While Pickpocketing

    Firstly you will need at least rank 2 in the "Pickpocket" Perk in the "Perception" Skill Tree. First, travel to Diamond City. Make a manual save before you attempt this as well so you can reload it afterwards. Buy a Fragmentation Grenade or Mine from any of the vendors here, now go up behind somebody and "Pickpocket" them with then go into your inventory and give the Frag grenade or Mine to them. The chance is usually around 50% so it won't always work but if done right then you will give the Grenade/Mine to them and it'll explode when coming out of the pickpocket screen. The trophy will unlock shortly afterwards then reload your save to avoid hostility problems in the future:

  • Kill 300 People

    This trophy will naturally come over time. There are plenty of people to kill throughout the commonwealth, most of them being hostile. Raiders, Gunners, Brotherhood of Steel, Minutemen and Railroad people all count towards this, as well as random NPCs in towns etc. You will come across lots and lots of raiders as you play through the quests, just make sure to kill them to progress the trophy. You can check your progress towards this by going to the "Stats" screen of your Pip-Boy and then going to the "Combat" option.

  • Kill 300 Creatures

    This trophy will naturally come over time. There are plenty of creatures to kill throughout the commonwealth, most of them being hostile. Ghouls, Super Mutants, Mirelurks and any mutated animal/bug counts towards this. Creatures are very common throughout the wasteland so you will definitely get this through natural progression. You can check your progress towards this by going to the "Stats" screen of your Pip-Boy and then going to the "Combat" option.

  • Get a Homerun

    To get a Homerun you need to travel to Diamond City Market. For a map location, please refer to the following image:

    Once there you want to step on the starting point you see on the floor in front of you. Now run to the first base on the right, then the second base, then the third, then back to where you started. Just like a Homerun in Baseball (Diamond City Market is situated in what was the Fenway Baseball Stadium). If you are having trouble finding the bases, you can watch a visual walkthrough in the following video:

  • Get a Touchdown

    To get a touchdown, you need to be killed by a Mini-Nuke and there are a few ways to do this:

    • An enemy with a Fat Man launcher shoots one at you.
    • You shoot a Mini-Nuke at your feet using a Fat Man.
    • A Super Mutant Suicider makes a touchdown with the Mini-Nuke strapped to his hand on you.

    This is a very simple trophy and you are no doubt going to get killed by a Mini-Nuke at some point in the game.

  • Collect 10 Vault-Tec Bobbleheads


    Collect any 10 Vault-Tec Bobbleheads. See …They're Action Figures for more information.

  • Collect 20 Vault-Tec Bobbleheads

    There are 20 Bobbleheads to collect in the game so you need all of them for this trophy. The good thing is that none of the Bobbleheads are missable and you can pick them up at any point in the story. You can even go off and get them from the very start of the game, just be warned that some of them have high level enemies guarding them. Here's a breakdown of all 20 and also a video guide showing the exact locations of each Bobblehead.

    • Bobblehead: Perception
    • Bonus: Grants +1 Perception S.P.E.C.I.A.L Skill
    • Location: Museum of Freedom
    • Bobblehead: Repair
    • Bonus: Fusion Cores now last 10% longer
    • Location: Corvega Assembly Plant
    • Bobblehead: Science
    • Bonus: Grants an extra guess when hacking terminals
    • Location: Vault 75
    • Requires: Access card, which can be found on the Gunner Commander in the Vault
    • Bobblehead: Sneak
    • Bonus: You are 10% harder to detect while sneaking.
    • Location: Dunwich Borers
    • Bobblehead: Explosive
    • Bonus: 15% Extra Damage with Explosives
    • Location: Saugus Ironworks
    • Bobblehead: Barter
    • Bonus: Merchant prices are 5% better
    • Location: Longneck Lukowski's Cannery
    • Bobblehead: Intelligence
    • Bonus: Grants +1 Intelligence S.P.E.C.I.A.L Skill
    • Location: Boston Public Library
    • Bobblehead: Melee
    • Bonus: 25% extra crit damage with melee weapons
    • Location: Trinity Tower
    • Bobblehead: Strength
    • Bonus: Grants +1 Strength S.P.E.C.I.A.L Skill
    • Location: Mass Fusion Building
    • Bobblehead: Lock Picking
    • Bonus: Lockpicking is permanently easier
    • Location: Pickman Gallery
    • Bobblehead: Speech
    • Bonus: Vendors have 100 more caps for bartering
    • Location: Vault 114 [Accessed through Park Street Station]
    • Requires: During or after the main story quest "Unlikely Valentine" to gain access to Vault 114.
    • Bobblehead: Energy Weapons
    • Bonus: 25% extra crit damage with energy weapons
    • Location: Fort Hagen
    • Requires: During or after the main story quest "Reunions" to gain access to lower Fort Hagen level.
    • Bobblehead: Unarmed
    • Bonus: 25% extra crit damage with unarmed combat
    • Location: Atom Cats Garage
    • Bobblehead: Agility
    • Bonus: Grants +1 Agility S.P.E.C.I.A.L Skill
    • Location: Wreck of the FMS Northern Star
    • Bobblehead: Endurance
    • Bonus: Grants +1 Endurance S.P.E.C.I.A.L Skill
    • Location: Poseidon Energy [Enter through the pipe in the water or the roof if you have master lockpick]
    • Bobblehead: Luck
    • Bonus: Grants +1 Luck S.P.E.C.I.A.L Skill
    • Location: Spectacle Island
    • Bobblehead: Small Guns
    • Bonus: 25% extra crit damage with small guns
    • Location: Gunners Plaza
    • Requires: Requires Recording Room key, can be looted from Ryder.
    • Bobblehead: Big Guns
    • Bonus: 25% extra crit damage with big guns
    • Location: Vault 95
    • Bobblehead: Medicine
    • Bonus: Stimpacks heal 10% more health
    • Location: Vault 81
    • Quest: The first of two Bobbleheads that require quests. This one can be started by going into Vault 81, then giving 3 Fusion Cores to the Overseer of the vault. Once that is done, go and speak to Bobby and the Doctor. Both can be found in the lower part of the vault (See the video for an exact location). Once you have done that, you need to completely leave the vault and travel away (I went to Sanctuary). Sleep for 24hrs then return to Vault 81. Go back to the doctors room and Bobby and the Doctor should be talking. Once the conversation is over, follow Bobby to the secret area of Vault 81. Kill all the mole rats to open the area up where the Bobblehead is.
    • Bobblehead: Charisma
    • Bonus: Grants +1 Charisma S.P.E.C.I.A.L Skill
    • Location: Parsons State Insane Asylum
    • Quest: This is the most complicated Bobbblehead to get as it requires completion of a quest chain. Before you start, you must be level 10+ which you probably are by now. You want to head to the "Parsons State Insane Asylum" (see the video below for the location). Kill the 3 enemies outside the Asylum (it'll be either 3 raiders or 3 gunners). Now you need to find and talk to Edward Deegan. He can be found in one of four places:
      1. Colonial Taphouse (Diamond City Market)
      2. Dugout Inn (Diamond City Market)
      3. Third Rail (Goodneighbor)
      4. Bunker Hill
      Once you talk to him, you'll get a quest called "Special Delivery". Complete that and the follow up quest called "Emogene Takes a Lover". You'll now get another quest called "The Secret of Cabot House" and be able to enter the asylum which houses the Bobblehead.

  • Reach Level 5

    Simply reach level 5. You can check what Level you are in the "Status" screen of the Pip-Boy. See Legend Of The Wastes for more information on how levelling up in Fallout 4.

  • Reach Level 10

    Simply reach Level 10. You can check what Level you are in the "Status" screen of the Pip-Boy. See Legend Of The Wastes for more information on how levelling up in Fallout 4.

  • Reach Level 25

    Simply reach Level 25. You can check what Level you are in the "Status" screen of the Pip-Boy. See Legend Of The Wastes for more information on how levelling up in Fallout 4.

  • Reach Level 50

    Reaching Level 50 will take a long time, but you should be close to it by the time you are near the Platinum. Pretty much everything earns you XP e.g. from killing enemies, to picking locks. The amount of XP you get is based on your intelligence but it isn't a huge amount. When I was on Intelligence 11, I was getting 405xp from a radiant quest. When I got it to 16 through perks and Mentats, it was earning my 435xp. The difference is hardly noticeable so don't feel compelled to put points into intelligence.

    There is currently a radiant quest that you can complete very quickly. The method is as follows:


    1. Join the Brotherhood of Steel and go to their airship. Once onboard, talk to Proctor Quinlan. He can be found on the main deck of the ship, in the second room on the right. He will always be in this room. Talk to him and ask about assisting on patrols. He will give you a quest called "Learning Curve".
    2. Go outside the ship and to the very back left part that sticks out. You now want to equip a sniper (any will do, you can modify a laser rifle to give it a sniper barrel and that will be more that sufficient). You want to shoot the scribe who is near the sandbags/security gate. Make sure you are in a [HIDDEN] state when you fire the shot, else the brotherhood will shoot you. If you have perks such as "Mister Sandman" and "Ninja" you will do a lot of damage through the sneak attack and probably kill him in one shot.
    3. Return to Proctor Quinlan and tell him the scribe died. You'll still get the XP and the caps even though he died. You can then ask him about patrols again and get given the same quest. Repeat as often as you'd like.

  • Decide the Fate of the Commonwealth

    Story related and cannot be missed.

    To get this you simply need to complete the game and get either the Nuclear Family or Nuclear Option endings.

DLC: Automatron

5 trophies

  • Complete "Mechanical Menace"

    Story related and cannot be missed

    This will be the first trophy you unlock after completing the 'Mechanical Menace' quest, which is started once you listen to the Caravan Distress Call signal upon loading your game after installing the DLC.

  • Complete "Headhunting"

    Story related and cannot be missed

    You will unlock this trophy after completing the 'Headhunting' quest.

  • Complete "Restoring Order"

    Story related and cannot be missed

    You will unlock this trophy after completing the final quest in the Automatron DLC called 'Restoring Order', see below for more details:

    This quest will take place in 'The Mechanist's lair'. Once you reach the end you will have to fight a large number of robots, if you struggle you can lower the difficulty but this shouldn't pose a problem even if you are tackling this post game, just be wary of the Assaultrons that explode like a mini nuke upon death. Afterwards the Mechanist will reveal her identity and you can persuade them not to fight you, however if you do choose to fight her then she has a legendary laser pistol and the unique Mechanist's armour set but you can also get the armour by taking the non-violent option.

  • Unlock 10 Robot Mods

    For this trophy you must unlock 10 different Robot Mods, not build them. This will definitely unlock naturally as you play through the story quests as most of the robots you kill will have mods you can loot off of them which you can then use at a Robot Workbench (see The Most Toys for more info). You will get a notification in the top left corner of your screen when you have unlocked a new mod.

  • Build 10 Robot Mods

    In order to build Robot Mods you must have first completed 'Mechanical Menace'. You must create a Robot Workbench at any of your settlements, which you will have to do as part of the 'A New Threat' quest regardless. Once you have created one simply interact with it using like any other workbench and you can build mods for a new or existing robot using any materials you have at that settlement.

    To build a robot workbench you will need the following materials:


    • Gear (6)
    • Oil (4)
    • Screw (4)
    • Plastic (4)
    • Aluminium (12)
    • Fiberglass (6)
    • Circuitry (3)

    The robots you will fight in the story drop some of these but if you don't have enough, then visit a merchant as these materials are not hard to come by. You can make life a little easier by taking Rank 2 of the Scrapper Perk, because that will highlight any specified "junk" item in the world that you are particularly looking for.

DLC: Wasteland Workshop

3 trophies

  • Have 5 Tamed Creatures in a Settlement


    For this trophy you must have the 'Animal Friend' (requires 5 or higher Charisma) and 'Wasteland Whisperer' (requires 9 or higher Charisma) perks before you can build the Beta wave emitter, which renders caged animals docile once released (though this doesn't work on Humans or Super Mutants).

    The easiest way to get this trophy is to head to a small and empty settlement. I chose Jamaica Plains and decided to set up shop in the abandoned car park. You can do this with any cage you want but I recommend the Insect Cage as the bait (Mole Rat Meat) is easy to get from the Choice Chops stall in the Diamond City Market so you won't spend too long searching the wasteland for supplies. Once there, build the following:

    2 Small Generators
    An Insect Cage
    A Beta wave emitter
    A Bed or a seat of some kind

    Ensure that the cage and the Beta wave emitter each have a generator attached and are active, then sleep in the bed for 12 hours. Now repeat this until you wake up and see that the cage is closed with the word 'BUGS' (or your equivalent beast) showing on the door. Activate the generator attached to the cage to release your newly tamed creature into the world. Enter workshop mode and repair the cage, this will require an additional 1 of each material originally needed so make sure to stock up. Once repaired, repeat 4 times until you have 5 tame creatures in your settlement.

    As mentioned earlier, this is best attempted in a small, empty settlement as other settlers may not take so kindly to your creatures even if they are tame. You must have 5 creatures alive at one time for this to work so if you have settlers that keep killing them, then you will be wasting your time. It is also important to only attempt this with one type of creature, as different types will fight amongst themselves regardless of how tame they are.

    This trophy requires the following materials:

    Steel x26
    Cloth x5
    Rubber x6
    Gear x4
    Copper x10
    Ceramic x2
    Aluminium x8
    Crystal x4
    Circuitry x3
    Nuclear Material x5
    Mole Rat Meat x8

    NOTE: Domesticated animals like Cats and Dogs, don't work as this trophy requires you to tame wild creatures like Mutant Hounds, Radscorpions, Insects etc. Credit to rotoninja for this tip.

    Glitch note: This trophy is very glitchy and may not pop after taming 5 creatures. If the trophy does glitch then do the following:

    1: Load a save from before you attempted this trophy.
    2: Build 5 Cages of any kind but they must be for animals since Humans and Super Mutants don't count.
    3: Build a Medium or Large Generator and a power switch, now attach a cable from the generator to the switch then additional cables from that to each of the 5 Cages.
    4: Build a Beta wave emitter and attach it directly to the Generator as you don't want it to lose power later on.
    5: Wait until all 5 Cages are occupied.
    6: Now walk up to the switch and deactivate it, which will then simultaneously cut the power to all 5 Cages and release the creatures within.

    The trophy will pop seconds after all 5 creatures have been released from their cages then calmed by the Beta wave emitter.

  • Start a Spectated Arena Fight in a Settlement

    To create an arena fight you need to enter Workshop Mode in your chosen settlement and build one 'Arena Contestant' (stages) of each colour (i.e one Red and one Blue) they are located under the cage category in their own 'arena' subsection. Once the platforms have been built make sure that there are plenty of Settlers nearby to witness the carnage, then you need to assign a settler or companion to each one but do note that not all companions work for this. To do this, enter Workshop mode then approach a settler/Companion and select command. Now assign them to their respective Arena stage and once assigned, they will begin fighting and the trophy should pop.

    You will need the following materials:

    Wood x8
    Steel x20
    Settlers (Unassigned) x2

    Note: This trophy isn't glitched but it can be extremely temperamental in deciding when to pop and some players have reported that you may need to build the Bell or Quitting time siren in order to get any spectators to see the fights. If just assigning settlers to the Arena contestant stages and getting them to fight doesn't pop the trophy, then building the bell or Quitting time siren should be your next step.

    If after following this walkthrough, you still have problems getting the trophy then see this video by Joe @ Home:

  • Build One of Every Cage Type


    Note: The Gorilla Cage is not required for this trophy so don't waste time and effort on either, unlocking it in the first place by finishing the Nuclear Option quest in the main game or building one if you already have it unlocked.

    There are a total of 15 cages which you need to build but fortunately, you may not need to power them on for the trophy to pop. As mentioned in the Road Map, it is suggested that you attempt this in a large, spacious settlement once you have collected all of the necessary supplies. Once you have all the supplies backup your save before attempting to build any of them. Now build the cages one by one and when you have finished building the 15th the trophy should pop, however mine took a few seconds to do so, and I had to quit in and out of the workshop menu a few times.

    The Cages you need to build are:

    Small cages:-

    Cat (Materials needed: x6 Steel, x1 Copper and x2 Softshell Mirelurk Meat)
    Dog (Materials needed: x6 Steel, x3 Canned Dog Food and x1 Copper)
    Mole rat (Materials needed: x6 Steel, x4 Radroach Meat and x1 Copper)
    Mutant hound (Materials needed: x6 Steel, x2 Brahmin Meat and x1 Copper)

    Medium cages:-

    Feral ghoul (Materials needed: x10 Steel, x4 Mongrel Dog Meat and x2 Copper) - A lootable dead Mongrel Dog containing 2 Mongrel Dog Meat, frequently spawns on the road between Sanctuary and the Red Rocket Truck Stop.
    Gunner (Materials needed: x10 Steel, x500 Bottlecaps and x2 Copper)
    Insect (Materials needed: x10 Steel, x2 Copper and x4 Mole Rat Meat)
    Raider (Materials needed: x10 Steel, x6 Jet and x2 Copper)
    Super Mutant (Materials needed: x10 Steel, x5 Brahmin Meat and x2 Copper)

    Large cages:-

    Brahmin (Materials needed: x16 Steel, x4 Razorgrain, x4 Copper and x4 Gear)
    Deathclaw (Materials needed: x16 Steel, x4 Yao Guai Meat, x4 Copper and x4 Gear)
    Mirelurk (Materials needed: x16 Steel, x4 Mirelurk Egg, x4 Copper and x4 Gear)
    Radscorpion (Materials needed: x16 Steel, x4 Sting Wing Meat, x4 Gear and x4 Copper)
    Radstag (Materials needed: x16 Steel, x4 Carrot, x4 Copper and x4 Gear)
    Yao guai (Materials needed: x16 Steel, x4 Rad Stag Meat, x4 Copper and x4 Gear

    All of the above items can be easily obtained in the Diamond City Market by trading with the Diamond City Surplus and Choice Chops stores but if they don't have in stock what you want, wait/sleep for 24-48hrs then come back - rinse and repeat until you have everything. Now if you have Far Harbor DLC installed, then you can get a ready supply of Yao Guai and Radstag Meat from there since the island is crawling with both creatures. If you have trouble finding enough Gear, then try the Corvega assembly plant as several can be found there.

    Glitch note: This trophy can be very glitchy so if you are having issues getting it to pop, then double check that none of the 15 cages require repairs (which happens if they have been used before or been attacked) then power each of them with a small generator and attach a wire. Though the trophy doesn't require the cages to be powered, installing the generators may give the game a poke into popping the trophy. If this doesn't work, then load a pre-glitch save and rebuild each cage and that should give the trophy a big enough nudge to make it pop.

DLC: Far Habor

10 trophies

  • Complete the quest "Far From Home"

    Story related, cannot be missed.

    You will receive a quest called "Far From Home", which calls requires you to listen to the Valentine's Detective Agency Radio station. You must then go and speak to Ellie, Valentine's assistant about a new case, who will then tell you to go and talk to Kenji, which you will find out you need to find his daughter Kasumi. Once you complete your investigation, head off to Far Harbor and the trophy will pop when you pull up to the dock.

  • Complete the quest "Where You Belong"

    Story related, cannot be missed.

    You will get this quest once you reach Acadia with Longfellow. Speak to DiMA then go talk to Kasumi. Afterwards, you have to find out about DiMA's secret so either talk to him, eavesdrop or hack the computer to find out what is going on. Once you do, go speak to Kasumi again and the quest will end.

  • Complete the quest "The Way Life Should Be"


    This quest is missable if you complete the quest "Cleansing the Land" before speaking to DiMA in Acadia.

    During the quest "Best Left Forgotten" you will be tasked with doing memory hacking sequences and after the first one, you will have a new objective to uncover the secret medical facility. This will bring you to the Vim! Pop Factory. Once inside, it will give you the quest.

    Once you find out the secret, there are three different choices you can make, which will help determine the outcome of the end game. You can tell Far Harbor, Confront DiMA and get him to turn himself in or keep his secret. Either choice you pick will resolve and complete the quest, netting you the trophy.

  • Complete the quest "Cleansing the Land"


    If you inform the High Confessor of the launch key and hand it over, it will fail the quest.

    You will get this quest by either going for the Wind Farm Kill Switch Code or the Nuclear Launch Key from the quest "Best Left Forgotten".

    If you go decide to get the Nuclear Launch Key, you will go to the Grand Harbor Hotel where you will find a safe room and listen to a tape to find the launch key is at the Fringe Cove Docks. Recover it and decide to either destroy the Nucleus or inform the High Confessor. If you inform the High Confessor and hand over the key, the quest will fail and you will not get the trophy.

    If you go the other route with the Wind Farm Kill Switch code, you will have to go far west to the location DiMA's Cache. Once obtained, you will have to go to the Wind Farm Maintenance Shed near Acadia and repair the fuse box. Now go to Turbine 003 and active it. Once that is done, you will go back to the High Confessor and turn in the quest. Note that this route will destroy Far Harbor and make Push Back The Fog unobtainable, unless you completed the side quests before making this choice.

    There is also a third option, if you discover DiMA's secret of murdering Avery and then you decide to keep it a secret, you will get the quest Reformation. Make sure you grab both the Wind Farm Kill Switch code and the Nuclear Launch Key before you talk to the High Confessor. Get the High Confessor to trust you by telling him of the Wind Farm Kill Switch code and make sure you let him know you need time, then give him the holotapes and have him meet you in a secret spot to either kill him or get him to leave if island for good. Once completed, go back to DiMA and turn in the quest. This will give you peace between all three factions.

  • Complete the quest "Close to Home"

    Story related, cannot be missed.

    Once you've completed "The Way Life Should Be" and/or "Reformation", you will get the quest "Close to Home". Check in with Kasumi and then return back to the Commonwealth and talk to Kenji. Once you do, the quest is complete.

  • Collect all issues of "The Islander's Almanac" magazine


    Sometimes, magazines will fall through objects or the scenery where they are suppose to be located so if one can't be found then try looking under where it's suppose to be or going to a lower level if possible. If not, then the best you can do is load an earlier save and look again or you will have to restart the DLC again and hope for the best.

    There are a total of 5 magazines that you need to collect, two of which you can run into during the main quest.

    Here is a list of the locations for the magazines:

    • Far Harbor - Inside The Last Plank, on the table next to Longfellow. This unlocks points of interest on the map.
    • Acadia - Inside of Acadia, going down the first set of stairs you'll see a counter, which it is sitting on. You will receive 10% less damage from Radiation based attacks.
    • Brooke's Head Lighthouse - This is located at the very top of the lighthouse sitting on a wooden table. This gives you a 5% higher VATS chance against animals you are in combat with.
    • National Park Visitor's Center - Going in from the front entrance, take a right and it'll be sitting on a table. This unlocks Sludge based recipes at the Chemistry Station.
    • Northwood Ridge Quarry - Once inside the hideout, you will continue forward until you reach their set up, go up both sets of stairs and you will see a bed with a table next to it in between a steamer trunk. It is on the table. This allows you to take 5% less damage from Mirelurk melee attacks.

  • Defeat 30 Far Harbor Sea Creatures

    You will run into sea creatures while completing your main quest and also while doing side quests. Far Harbor gives you a new creatures to hunt down e.g. Gulpers, Anglers and Fog Crawlers etc. It's best to stick towards the outer layer of the island, as you won't run into them much the further you go in. Any other creatures, besides those native to Far Harbor, will not count towards this trophy e.g. Mirelurks.

  • Discover 20 Far Harbor Locations

    There are a total of 45 new locations to be discovered in Far Harbor. This should unlock naturally as you walk around doing the main quest along with the various side quests that this DLC offers. If not, then keep exploring until you unlock 20 different locations.

  • Unlock 3 Far Harbor Workshop Locations


    There is a possibility to fail these side quests due to certain choices made in the quest Cleansing the Land. Either complete the side quests before doing that one or read the walkthrough for "Cleansing the Land".

    There is a total of 4 workshop locations, one you will get during the main quest, while the other three unlock during side quests.

    • Longfellow's Cabin - This will unlock naturally after you go to Acadia with Longfellow during the main quest "Walk in the Park".
    • Dalton's Farm - You will unlock this when helping out Cassie with the "Blood Tide" quest, which you'll get when asked to help the people of Far Harbor.
    • Echo Lumber Lake - Once you complete the quest for Cassie, Avery or the Mariner, the doctor, Terry, will approach you and trigger the quest "Rite of Passage". Complete this quest then talk to Small Bertha to get the quest "Turn Back the Fog", which will unlock this settlement upon completion.
    • National Park Visitor's Center - Like the one above, once you complete "Rite of Passage", you can talk to Mitch in The Last Plank to get the quest "The Hold Out". Go to the National Park Visitor's Center and speak to Mitch's uncle. Doing so will unlock this settlement.

  • Cook One of the New Far Harbor Recipes

    The first thing you do when you get off the boat is help defend the town and once you do, go down to the gate and pick up some Angler Meat from the Gulpers and Anglers that you killed. Head to the cooking station by The Last Plank and cook "Poached Angler" under the Roast category. You can of course complete this by using any other cooking station or recipe that you get but this is by far the easiest and quickest.

DLC: Contraptions

3 trophies

  • Display a weapon on a weapon rack, armor on an armor rack, and power armor in a power armor display.

    All the required items are found under "Decorations" => "Display":

    Armor Rack:

    - Wood x4
    - Cloth x1

    Power Armor Display:

    - Gear x6
    - Oil x4
    - Screw x4
    - Plastic x4
    - Aluminum x12
    - Fiberglass x6
    - Circuitry x3

    Weapon Rack - Short:

    - Wood x3
    - Steel x2

    You can store the weapon and armor into their respective racks but for the armor you need to equip it on the rack with . With power armor equiped, approach the power armor display and activate it.

    Thanks to Terminator for noting the Power Armor Display does not need to be turned on (i.e. does not require power) for this trophy to pop.

  • Assign a settler to a pillory

    The pillory is found under "Resources" => "Miscellaneous" and costs "Wood" x3 and "Concrete" x1. Assign a settler to it by first aiming at one and pressing , followed by aiming at the built pillory and pressing again. The trophy will pop shortly after the "Resource now assigned" message appears.

  • Produce 100 objects from your builders

    Builders are found under "Power" => "Manufacturing" => "Machinery", require 8 power and cost:

    - Circuitry x2
    - Gear x3
    - Rubber x4
    - Steel x10

    Once the Builders have been placed and hooked up to a power supply, you also need to make and hook up a Terminal so you can tell each Builder what to make. Do note though, that rank 1 of the Hacker Perk is needed before a Terminal can be built.

    I used the tip linked below to create 3 builders then loaded them up with 1 "Shipment of Steel - 100" each and once they stopped producing, I reloaded the produced "Steel Balls" into the 3 builders and the trophy popped shortly after. The whole process took just over 5 minutes. Source: LINK

DLC: Vault-Tec Workshop

3 trophies

  • Become Overseer

    After building the Overseer's Desk and assisting with the interviews, make a manual save then kill the Overseer. If you choose to finish the quest instead (or after getting the trophy and reloading the manual save) see this post for a list of required resources (including what you need for the Overseer's Desk): LINK

    Credit to:

    - PSN user TristanRovito for informing me that killing the Overseer pops the trophy.
    - Thedah for pointing out this method is a time- and resource saver.
    - darkrequiem7 for confirming the trophy pops, even if you kill the Overseer after convincing her to stay.

  • Unlock all build areas of Vault 88

    After clearing the initial areas of Ghouls, building the Overseer a desk and turning on the recruitment beacon, you are given the quest "Exploring Vault 88" which has you restoring the 3 remaining Workshops in Vault 88. Like the first one, this entails finding a Control Board and installing it. You will occasionally have to clear walls/obstructions (whilst in Workshop/Building mode) to continue your exploration.

    After restoring the third and final workshop, the trophy will pop.

  • Equip Vault 88 suit and Pip-boy on a settler

    After interviewing Clem, you will be given the quest "Power to the People" and will initially be asked to put him in a Vault suit. The Vault 88 suits and Pip-boys can be found in the same blue crate near where the interview was conducted (which is to your right from where you entered the vault initially).

    To equip them on a "settler" (e.g. Clem) simply talk to one and a trade screen will pop up. Give them the suit and Pip-boy. Note that after giving them the items, you also have to equip the suit with whilst in the trade screen and selecting the suit.

DLC: Nuka-World

10 trophies

  • Complete 12 quests for any Nuka-World Gangs

    During the quest "An Ambitious Plan", you will go to each of the three faction leaders (Nisha, Mags and Mason) and go through a meet-and-greet. Afterwards you can start doing "sidequests" for them.

    Since the quests themselves take you to the Commonwealth, I recommend starting a quest for each leader simultaneously then head out to complete them. Once you have all 3 sidequests completed, return to Nuka-World and turn them in. Rinse and repeat 4 times (3 x 4 = 12).

  • Collect every issue of Scav! Magazine

    There are 5 Scav! Magazines in total that you need to collect for this trophy:

    #1, Galactic Zone: To the left of the entrance of Star Control, there's a gate you can lockpick. Once past that, it'll be on a crate to your left.

    #2, Nuka-World junkyard: To the Southwest of Dry Rock Gulch there's a Junkyard. It will be inside the main building on the higher level on a desk (next to an Animatronic Alien).

    #3, Kiddie Kingdom: This is inside the Fun House. Once you enter the trippy, swirly, green lit area: take a the first right followed by the first left. At the end of this hall you will find the magazine to your right on the floor.

    #4, Grandchester Mystery Mansion: This is found in the attic room filled with stuff. Found on a crate in the eastern part of the room. I recommend doing the tour and once it has ended, find the nearest stairs.

    #5, Dry Rock Gulch Employee Area: This can be found on the roof of the center building on a round table. Note that you access the Employee Area before completing the main quest-line by doing some "creative climbing" (see the video below).

    Here is a video guide (credit to PS4Trophies for this):

  • Create 20 different flavors of Nuka-Cola


    There have been reports that recipes haven't been found at their respective places, haven fallen down or even through the map/walls. There's a chance this is caused by using explosive weapons in their vicinity so I would advise to avoid using those as much as possible. If you get unlucky and a recipe book does fall through the map, then give this trick a try: LINK

    There are a total of 20 "Nuka-Mixes" and you need to create them all. You can create a mix at a (red) "Nuka-Mixing Station" which resembles a soda-fountain. These stations can be found near the entrance of the Safari Adventure and in the southern area of Dry Rock Gulch. You can also craft one yourself using a Workshop.

    Important! You start off with 5 recipes and need to find the other 15 before you can create the associated Nuka-Mix. See the following video for a locations Guide (credit to PS4Trophies for this):

    For a full list and required ingredients, see here: LINK.

    Furthermore, see Ashbo82's post for tips regarding finding the rare items Rum and Carrot Flower: LINK

  • Establish 8 Raider Camps in the Commonwealth

    During the quest "Home Sweet Home" you will be introduced to the mechanics of Raider Camps. This consists of the following steps:

    1. Talk to Shank and select the option "I want to run a job", followed by selecting "Claim new gang outpost" and assigning a Raider faction.
    2. Select an outpost, Shank will let you know if it's eligible.
    3. Pick your way of conquering: talking or killing. I personally found that talking was the quickest as I had high Charm and could pass the speech-checks.
    4. Once conquered, plant a flag of the assigned faction using the Workshop.

    Repeat the above steps until you have 8 Raider Camps in the Commonwealth.

    See the following video below for a visual walkthrough (credit to TheAdventuresofanEthan's Channel for this):

  • Defeat 40 Nuka-World Creatures while under the effect of any Nuka-Mix flavor

    You need to kill creatures found only in Nuka-World whilst being buffed by a Nuka-Mix. See Beverageer for more information on Nuka-Mixes.

    Seeing as most Nuka-Mixes don't last very long, I recommend assigning a Nuka-Mix to a quick-menu slot (whilst selecting an item in the Inventory screen, press to assign it). Once an enemy is almost dead, consume a Nuka-Mix and finish off said enemy. Afterwards quickly open the Pipboy, go to the "Status" tab and press to doublecheck if you are still under the effects of a Nuka-Mix. If you use the above tip, I recommend dismissing any companions whilst going for this trophy.

    For a full list of new creatures see this Fallout Wiki link: LINK

  • Redeem 100,000 tickets at the Nuka-Cade

    Found/earned tickets can be redeemed at the Nuka-Cade via the red terminal which can be found (from the entrance) straight ahead, at the end on the right.

    NOTE: When you press the "use" button on the terminal, there will be a delay before you actually use it so don't press the button more than once else you might end up in a loop you can't get out of.

    Tickets are found laying in the world, in Nuka-World trash cans and as giant rolls of tickets which will randomly give you between 750-1000 tickets. Tip: You can save before "opening" a roll (as the amount given is randomized upon opening) and reload if it's not the amount you want.

    At some point, you will have to "earn" tickets in the Nuka-Cade to reach the 100,000 mark. Below is a list of things to keep in mind:

    • In order to play a Nuka-Cade "game/machine", you will a Nuka-Code Token. They can be purchased with Pre-war Money at a dispenser (found in the Nuka-Cade), with caps from Fritsch who runs the arcade or in random locations around the map.
    • A quick way to get tickets is by playing the game "Bandit Roundup" which is found to your left as you enter the hall. The video below recommends the weapon "Spray 'n Pray" but as I didn't have it, I used "Lorenzo's Artifact gun" though any explosive/incendiary weapon will do.
    • If for some reason you want to do it legit, I recommend aiming at a spot where the upper and lower targets align vertically as that way you only have to move your cursor up and down.

    Credit to Camelworks for the video:

  • Complete "The Grand Tour"

    Story-related and cannot be missed.

    Pops upon the completion of the quest "The Grand Tour".

  • Complete "Taken for a Ride"

    Story-related and cannot be missed.

    Pops upon the completion of the quest "Taken for a Ride".

  • Complete "Home Sweet Home"

    Story-related but can be MISSED.

    This should pop on the completion of the quest "Home Sweet Home" but it can be missed if you complete the "Open Season" quest, before finishing the main Nuka-World storyline.

  • Complete "Power Play"

    Story-related and cannot be missed.

    Pops upon the completion of the quest "Power Play".

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