Overview:

  • Estimated trophy difficulty: 10/10. (Platinum Difficulty Rating)
  • Offline trophies: 35 (21, 8, 5, 1)
  • Online trophies:
  • Approximate amount of time to platinum: 60+ hours, could be up to hundreds depending on how long it takes to get Infallible. (Estimated Time to Platinum)
  • Minimum number of playthroughs: 100+ full matches.
  • Number of missable trophies: 3 trophies – One to Watch, Household Name, Star of the Show – all have their progress reset every two months, but are not permanently missable.
  • Glitched trophies: Several trophies unlock earlier or later than intended, but none are unobtainably glitched. (G) Infallible is buggy for a lot of players.
  • Does difficulty affect trophies?: No difficulty options.
  • Do trophies stack?: Yes.
  • Do cheat codes disable trophies?: No cheat codes.
  • Additional peripherals required?: None.


Introduction:

Welcome to Fall Guys, a game in the Battle Royale genre, unique in that players won't be shooting each other at all. Instead, you'll be navigating obstacle courses and completing various mini-games to your best ability, to survive against other players and avoid being eliminated. The mini-games vary wildly in objectives, from races to objective games and even team sports, where the lowest-scoring team is entirely eliminated.

For trophies, the game features a wide variety of miscellaneous trophies, as well as trophies tied to progression and cosmetics. However, one trophy will likely be the decider of whether you get the platinum or not: Infallible, which requires players win 5 total games in a row. Anyone who has played Battle Royale games in the past can attest to how difficult this sounds, and it's even worse given luck can be a factor in attaining a victory. It's the reason the difficulty has been decided as high as it is.

The game is structured into "episodes", basically matches consisting of around five rounds, maybe four or six depending on how many players are eliminated. Mini-games will appear in varying frequency throughout the course of an episode, with some mini-games being suited for when the match still has close to 60 players, while others are for 15 or less. Four mini-games even function as a definitive finale, always only having one winner.

This game will have rolling content updates over time. For this reason this guide has an Appendix with the current list of mini-games. See here for the Appendix.

Credits:
To Lord_Raiden47 on PSN, who contributed research and fact-checking to this guide.
To @fallguysitemshop on Instagram and Twitter for item shop prices per rarity of item.
To BushidoCypher on YouTube for the video explaining the exploit for Infallible.


Walkthrough:

Step 1: Get Acquainted With Fall Guys

For the first step, we'll get acquainted with the cosmetics and various miscellaneous trophies that are easily obtainable from the outset. To find out which one-time trophies can be earned the easiest, it's important to understand what mini-games are best for them. See after the roadmap below for the current list of mini-games.

During this step, you’ll earn:

Snowflake
Flawless Victory
Ahead of the Pack
One small trip
Squad Goals
Down to the Wire
Face First
Low Baller
Big Tease
Fall Bae
Stumble Chums
Style Points
Big Bully
Troublemaker
Fall Throttle

Step 2: Progression

After getting your easy miscellaneous trophies, you'll be spending time just playing dozens of games to rack up stats for the game's progression-related trophies. Several of these trophies are related to the game's shop, which features two currencies: Kudos and Crowns. Both of these are obtainable in-game (and only Kudos is purchasable).

To simplify, stacking trophies together, you'll need to:

During episodes:

  • Clock up 1 hour total time falling
  • Reach level 40 fame during a season
  • Get first place in a racing round 20 times
  • Qualify from 500 rounds
  • Win 20 episodes

At the store:

  • Buy Legendary: Body Color, Pattern, Upper and Lower costume pieces (4 store items minimum)
  • Buy any Punchline and win an episode with it
  • Buy 50 store items

During this step, you’ll earn:

Fall Guy Fashionista
Shopping Spree
Bargain Bucket
Mad Trendy
Head Turner
Catwalk Model
One to Watch
Household Name
Star of the Show
Quite Dashing
Track Star
Victory!
Win 7 Episodes
Golden Guy
One giant leap
Veteran Status
Show Off
Big Air

Step 3: Infallible

After getting all miscellaneous and progression trophies, it is very likely this will be your very last trophy, and the trophy that decides whether you'll get the platinum or not.

Luckier or higher skilled players may get it on their path to the Platinum, but if not, you'll need to pull out everything you've learned so far to succeed here. Couple this with just a bit of luck, fingers crossed you don't get screwed by a bad team game, and you may just be able to get it.

During this step, you’ll earn:

Infallible
Ultimate Fall Guy

[PST Would Like To Thank BeforeJam for this Roadmap]

Fall Guys: Ultimate Knockout Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

35 trophies ( 21  )

  • Acquire all other trophies

    Congratulations! You mastered the game and demonstrated a steely patience in earning this trophy.

  • Unlock 50 cosmetic items from the store

    Fall Guys features cosmetic customisation options for purchase in the store, which is updated daily. This trophy requires that you purchase 50 cosmetic items. In order to unlock these, you will need to purchase items from the store using either Kudos or Crowns, the game's two currencies. Both can be earned in-game and do not require microtransactions.

    In theory this could take a minimum of 50 Crowns, purchasing items that only cost 1 Crown each, or 70,000 Kudos, by just purchasing 50 uncommon colors at 1,400 Kudos each. In practice, this will take a far higher amount of in-game currency, so you'll be at this for a while.

    Fame level rewards do not count for this trophy. Also, the DLC costumes on the PlayStation Store count towards this trophy, even though the fame level rewards do not. Otherwise, you'll need to purchase 50 items using in-game currency. The trophy will unlock as soon as you do.

    The current price breakdown of the store is as follows. There are certain exceptions, for example the Raptor Upper and Lower are common, but cost K3500 instead of K2000. The prices below represent the "normal" values for the majority of gear.

  • Unlock 10 cosmetic items from the store

    See Fall Guy Fashionista for more information. This trophy will unlock as soon as you purchase 10 cosmetic items from the store.

  • Equip your first cosmetic item

    In Fall Guys, you can customise your playable character using Colours, Patterns, Faces, Upper and Lower costume pieces. Collecting pieces is an integral part of collecting trophies for this game, however this can be your first trophy earned. After starting up the game, navigate to "customise" and select either "outfits" or "theatrics". Change literally any item within these menus to unlock this trophy. You will start out with a number of different items, including a Wolf costume, so you won't need to interact with the store at all to unlock this trophy.

  • Equip an uncommon or better Body Colour, Pattern, Upper and Lower Costume piece

    See Head Turner for more information. The trophy will unlock as soon as you equip an Uncommon, Rare, Epic or Legendary rarity Body Colour, Pattern and Upper and Lower Costume pieces.

  • Equip a rare or legendary Body Colour, Pattern, Upper and Lower Costume piece

    See Head Turner for more information. The trophy will unlock as soon as you equip a Rare or Legendary rarity Body Colour, Pattern and Upper and Lower Costume pieces.

  • Equip a legendary Body Colour, Pattern, Upper and Lower Costume piece

    Fall Guys features cosmetic customisation options in four different rarities: Common, Uncommon, Rare, Epic or Legendary. There are a number of different types of items, split into the outfits and theatrics section of the game's Customise menu. In order to unlock these, you will need to purchase items from the store using either Kudos or Crowns, the game's two currencies. Both can be earned in-game and do not require microtransactions.

    Below is each trophy and the requirements needed for them:

    • Bargain Bucket requires that you equip a Body Colour, Pattern and Upper and Lower Costume pieces in Uncommon, Rare, Epic or Legendary rarities.
    • Mad Trendy requires that you equip a Body Colour, Pattern and Upper and Lower Costume pieces in Rare or Legendary rarities.
    • Catwalk Model requires that you equip any customisation item in Legendary rarity.
    • Head Turner, this trophy, requires that you equip a Body Colour, Pattern and Upper and Lower Costume pieces in Legendary rarity.

    As this trophy stacks with Bargain Bucket and Mad Trendy, if you want to get these trophies with as little currency spent, you can just get legendary items where possible, and then just target uncommons for Fall Guy Fashionista. These trophies are date-sensitive as the store is updated once per 24 hours and won't always have items of the ideal rarity in them.

    Players who experienced server issues during the game's launch week are also entitled to a Prickles Legendary Upper and Lower costume pieces, available on 14 AUG 2020. These are Legendary rarity and contribute to this trophy and Catwalk Model. Logging into the game from this date onwards will give you this costume if you attempted to play in the affected period.

    The current price breakdown of the store is as follows. There are certain exceptions, for example the Raptor Upper and Lower are common, but cost K3500 instead of K2000. The prices below represent the "normal" values for the majority of gear.

  • Equip your first legendary customization item

    See Head Turner for more information. The trophy will unlock as soon as you equip your first legendary customisation item.

  • Reach lvl 10 fame during a season

    See Star of the Show for more information. This trophy will unlock as soon as you reach level 10 fame during a season.

  • Reach lvl 25 fame during a season

    See Star of the Show for more information. This trophy will unlock as soon as you reach level 25 fame during a season.

  • Reach lvl 40 fame during a season

    Fall Guys' metagame is structured into seasons, a familiar concept to players of battle royale games and games-as-a-service products. Part of this structure is the fame level, where players start a season at zero and work their way up through 40 levels of fame. Each season of Fall Guys is two months long, giving you that amount of time to reach level 40.

    Qualifying in a game can give you variable amounts of points to contribute to the fame meter, usually 200 to 300 points depending on the round qualified. Episode Victories can give around 500 points. You can track your fame at the main menu. From the lobby screen, you can press twice to view your current fame level, rewards and points.

    Reaching fame level 40 in Season 1 required a total of 35 000 fame points.

    Reaching fame level 40 in Season 2 requires a total of 26 000 fame points.

    This trophy can be a bit of a grind and requires a lot of games played in the season. Just keep playing games and grinding out the fame points in order to level up. Notably, if it looks like you're about to be disqualified in a game, do not prematurely leave as this will negate any fame points you would have earned in that game.

    The trophy will unlock as soon as you reach level 40 fame. Note that this trophy is time-/date-sensitive as progress resets after the season ends. It's not, however, missable and will be available so long as the servers are active or the developers significantly change their approach to progression.

  • Qualify from a round without falling over even once

    Recommended Mini-Game: Perfect Match, as long as you can avoid other players. Roll Out is also viable.

    This trophy requires you to qualify from a round without falling over once, which includes diving with . Low-intensity games such as Perfect Match are ideal for this as long as you can distance yourself from other players. Perfect Match is the only mini-game in the game that doesn't require some acrobatic or offensive element to qualify with, so as long as you can steer clear of other players attempting to sabotage you, this is the lowest-risk game to earn this trophy.

    Roll Out is also a viable mini-game for this. Roll Out allows you easily avoid other players and encourages not diving or jumping. It's entirely possible to finish this mini-game with low-risk walking.

    The trophy will unlock at the end of a round where you didn't fall over.

  • Get first place in a racing round

    See Track Star for more information.This trophy will unlock as soon as you get first place in a race for the first time.

  • Get first place in a racing round 5 times

    See Track Star for more information. This trophy will unlock as soon as you get first place in a race five times.

     

  • Get first place in a racing round 20 times

    Race rounds are the most common type of mini-game in Fall Guys, and make up the entirety of the large player count mini-games. Like races in other games, they require you to reach the finish line before other players. This trophy requires that you get first place in a race round 20 times, which is different from merely qualifying.

    Notably, Fall Mountain does not count for this trophy, the game does not treat a win here as coming in first place.

    Tips for how to win races are as follows:

    • You may benefit by not adhering entirely to the other players in the pack. Simply following where the mob goes can cause you to get clumped in with other players and lose ground.
    • Sometimes taking a route that's slightly longer while being less risky is actually beneficial. Sometimes you'll come out in first while other players are attempting the riskier route.

    For specific races:

    • The Whirlygig: There is a section just before a large fan where players have to jump onto one of two yellow boxes, then jump up to the next area. Don't bother with the yellow boxes as players clump together here. Just jump at the wall and hold R2 to grab and hoist yourself up.
    • The Whirlygig (conveyor section): There is a high-risk shortcut immediately after the first escalating conveyor, which leads to a second escalating conveyor. At the end of this conveyor is a very fast fan that can knock you off easily, however passing it on the first try gives you a huge advantage. Stick to the far left edge of the second conveyor. Getting hit by the fan at this angle usually causes you to go down rather than off the edge, which is the safest way of crossing this fast conveyor.
    • Hit Parade: Go with the grain of other players during the spinning wheels section. If you attempt to go against other players during this you'll just be flipped all over the place due to the overwhelming strength.
    • Hit Parade (slimy section): Adhere to the far left or far right of the slimy slope. The moving bouncy poles can't hit you here.
    • See Saw: Players tend to avoid the far left and far right see saws as the race fans out. Taking advantage of these barren areas is key to flipping the see saws in the direction you want them.
    • Slime Climb: Avoid clumping with other players at all costs. It's imperative you don't risk getting knocked around as the obstacles are difficult enough as they are.
    • Gate Crash: The gates are faster than you think. Sometimes going for a closed gate that nobody else is going for is beneficial as it'll open up by the time you arrive.
    • Door Dash: If you're at the end and there are players behind you before jumping off of the cliff, try waiting for those players to catch up and actually push you off the cliff. The momentum from the force of those players can vault you into the goal.
    • Fruit Chute: Stick to the hard left or hard right edge of the conveyor belt. The squishy barriers will block oncoming fruit. They can also stop you if you do get hit, stopping you from losing too much progress.

    The trophy will unlock as soon as you win your 20th race.

  • Win 5 Episodes in a row

    **GLITCHED**

    This trophy is currently glitched - it doesn't unlock for a lot of players even after five legitimate wins in a row.

    Behold, Fall Guys' definitive trophy, the decider on whether you'll be able to get the platinum or not. This trophy requires the player to win five full games, or "Episodes", in a row, which means qualifying in four rounds and being the last guy standing in the fifth. It will take a combination of luck and skill to be able to obtain this trophy as just about anything can disrupt your progress. Expect to be reset to zero many, many times by being placed on the wrong team in team games. This trophy will serve as a final exam for the skills you've developed by playing Fall Guys.

    For tips regarding Race rounds, see (B) Track Star for more information. For general tips and tips regarding Team, Survival and Final mini-games, see below.

    General:

    • You may benefit from a good squad assisting you. The trophy only unlocks for the player who wins five episodes in a row, but the other three party members can run interference for you if they make it to the finale with you in each Episode. Many players have been able to get the trophy by dedicating a day with a squad, taking turns to earn the trophy by having the other three players in the squad throw the final by prioritising interfering with other players.
    • Equip an unassuming skin. Having an extravagant, expensive or high rarity skin such as Jacket may make you a target.

    Team Mini-Games:

    • Egg Scramble: If your team is in first place, play defensively or attempt to sow discord amongst the two remaining teams by stealing from their basket. In particular, you'll want to disrupt the middle team as the lowest team is less of a threat. If you're in second place, attempt to suffocate the lowest team's chances of coming back by stealing their eggs. If you're in last place, focus on the middle team and steal their eggs to simultaneously erode their lead while adding to yours. The team in first place shouldn't be a priority as they'll be too far ahead to make an influence.
    • Hoarders: Same as Egg Scramble.
    • Rock N Roll: After crossing the gap that causes the paths to converge, just focus on getting your rock to the goal. Your teammates may try to sabotage the other two rocks which can leave your rock unattended. A team that knows what they're doing won't attempt any sabotage, instead will just push toward the goal. A full team behind one rock can steamroll anyone attempting to disrupt them.
    • Fall Ball: The majority of players attempt to play offense, so defense will be key here. Play defensively, especially when a new ball is about to spawn in as the ball can easily be punted into the goal right at kickoff.

    Solo Mini-Games:

    • Tail Tag & Jinxed: The environment is your friend. Play the platforms and stay where you can see other platforms. If you're jinxed/don't have a tail, move on "intercept" trajectories: Don't chase players, just try to cut players moving toward you for an easy tag.
    • Jump Club: Focus primarily on the bottom, green thin baton. The top baton just exists to create a solid wall with the bottom baton when the two sync up, so for the majority of the game you can treat it as if it's only one obstacle.
    • Block Party: Stay on an imaginary line between the front two thirds of the platform you're standing on. This will give you room for error in case you make a mistake with where to position yourself.

    Finales:

    • Fall Mountain: Similar to the Race The Whirlygig, you can use the small hammers to punt yourself uphill, especially if you jump before they impact you.
    • Hex-A-Gone: Try jumping between each Hex instead of just running. It takes more skill and coordination, but hexes will be hit slower which means your ground will last longer.
    • Royal Fumble: Same as Tail Tag, however the platforming aspect is more important. Staying high will give you a visibility advantage to react to the few players left.

    The trophy will unlock as soon as you win your fifth Episode in a row. Backing up and reloading your save game does not work, as the win data is stored on Fall Guys' servers rather than locally.

  • Win your first Episode

    See Golden Guy for more information. This trophy will unlock as soon as you win your first Episode.

  • Win 7 Episodes

    See Golden Guy for more information. This trophy will unlock as soon as you win your first seven Episodes.

  • Win 20 Episodes

    This trophy requires that you win 20 "Episodes" which are full games in Fall Guys. Each Episode of Fall Guys is structured into five rounds. Qualifying from each round requires that you aren't part of the group that is eliminated. For races and mini-games, you'll need to perform as good as possible, but for team games, you just have to be part of the team that is not in last place. The final, fifth round of each game is always a solo round, down to the last 15 or fewer players in the game.

    While qualifying from rounds is common, winning games is a different beast entirely. It's very common to reach the fifth round, but actually winning it is usually more challenging.

    For tips on winning Team and Survival rounds, see Infallible. For tips on winning Race rounds, see Track Star. For the list of mini-games, see after the roadmap above. The trophy will unlock as soon as you win your 20th game.

  • Qualify from your first round

    This trophy requires that you qualify from your first ever round while playing Fall Guys. The first round in Fall Guys always consists of the "Large" pool as seen in the current mini-games section after the roadmap above. During the first round, with a total of 60 players, the first 45 players will qualify. This means you have a 75% chance of earning this trophy on your first game of Fall Guys.

    The trophy will unlock as soon as you qualify from your first round.

  • Qualify from 100 rounds

    See Veteran Status for more information. This trophy will unlock as soon as you qualify from 100 rounds.

  • Qualify from 500 rounds

    Each Episode of Fall Guys is structured into five rounds. Qualifying from each round requires that you aren't part of the group that is eliminated. For races and mini-games, you'll need to perform as good as possible, but for team games, you just have to be part of the team that is not in last place.

    In theory this can take a minimum of around 100 games, assuming you qualify in every round and win every final. In practice you will be eliminated before the end of the final mini-game many, many times on your journey to the platinum trophy, so it will take a great deal more than 100 Episodes even when playing optimally.

    For tips on winning Team and Survival rounds, see Gold Infallible. For tips on winning Race rounds, see Track Star. For the list of mini-games, see after the roadmap above.

    The trophy will unlock as soon as you reach 500 rounds.

  • Win an Episode with a custom Punchline equipped

    Punchlines, also known in-game as Celebrations, are customisable items as part of the Theatrics section of the customise menu. These Punchlines play once you win an episode, with other players seeing it as a sort of victory screen. By default "Plinth Drop" is the only unlocked Punchline, so any Punchline purchased from the store will count for this trophy.

    You can identify Punchlines in the store by the fall guy pictured on a small cushiony plinth, for example as below. Win an episode with one of these equipped will unlock this trophy.

  • Win an Episode as part of a party of 3 or more players

    Fall Guys features a party system where up to four players can join a lobby together. The only thing this really changes in-game is that the party is guaranteed to be on the same team during team games. Everything else functions the same as it would in a normal game.

    This trophy requires that the player win an episode with either a lobby of 3 players or a full lobby of four players. Notably, you as the player will need to win for this to count for your trophy: Simply being in a lobby while one of your party members wins will not unlock this trophy. You will need to be the player that wins for your trophy list.

  • Qualify after a round goes to overtime

    Recommended Mini-Game: Fall Ball.

    This trophy requires that you be a part of a team that qualifies in overtime. What this means is that at least the bottom two teams in a team game (for 3 teams or more), or both teams (for 2 teams), have to have a tied score when the timer runs out. This will cause the game to go into overtime.

    Due to the less controllable nature of team games, this trophy can be situational. However, Fall Ball gives you the greatest odds of being able to influence this. If your team is ahead in Fall Ball, you can attempt to tie up the score by advantaging the other team. This will give you significantly higher chances to push the game to overtime. For other team games, this is far less controllable so it's not recommended you try to artificially influence the outcome. If you absolutely need to try and "throw" the game to cause this trophy, Fall Ball is your best bet.

    The trophy will unlock as soon as you qualify.

  • Qualify from a racing round despite falling over more than 10 times

    Recommended Mini-Game: The Whirlygig.

    This trophy requires that you fall over ten times in a round while still qualifying for the next round. Many mini-games are able to facilitate this, with falling occurring very often in-game and is even used strategically to avoid other players.

    The Whirlygig has been recommended as the optimal mini-game for this trophy due to the spinning batons present from the outset and throughout this course. These batons are imperative for gaining an advantage, and are easily exploitable to fall over several times while actually gaining ground instead of losing it.

    The trophy will unlock at the end of the round when you qualify after falling over more than 10 times.

  • Qualify from a team game with a score of 1

    Recommended Mini-Game: Fall Ball or Jinxed.

    This trophy requires that you qualify from a team game, with your team having a score of exactly 1. For high-scoring team games such as Egg Scramble or Hoopsie Daisy, you can forget about attempting to earn this trophy there.

    Jinxed is most likely where you'll get this trophy as the score counts down rather than up. Jinxed requires that players essentially play a team game of infected, with the last team having an uninfected player winning. Jinxed games frequently come down to exactly one player on each team remaining uninfected, so winning Jinxed often means unlocking this trophy.

    Fall Ball is also viable when the players on both teams are particularly high skill, playing defensively. Fall Ball games can come down to 1-0 victories, which will unlock this trophy. Fall Ball also features overtime, so if you go into overtime with a 0-0 score, you can score with your team just once to earn this trophy.

    The trophy will unlock as soon as you win a team game with a 1-x score.

  • Perform an emote just before coming first in a race round

    Recommended Mini-Game: Any race.

    For this trophy, you are required to perform an emote while in first place, near the finish line in a race round. Any emote will work for this.

    First you'll need to gain a significant lead and reach close to the finish line in a race. You'll want to be as close as possible to make sure, this guide's writers, for example, were not able to unlock the trophy by emoting by just being on the final platform in See Saw.

    Then, stop and press any button on the direction pad, , , or , to emote. The reason you'll want a significant lead is that you need to come to a complete stop, before emoting. Emotes do not activate while walking. This coupled with the server lag means you'll need to have some distance compared to the fall guy in second place. You'll then need to cross the finish line before any other players do. You can interrupt the animation by moving the after the emote animation has started, the animation does not have to finish for it to count for this trophy.

    The trophy will unlock once the round is finished and you've met the above requirements.

  • Share a hug with a Fall Guy

    Recommended Mini-Game: Perfect Match, Tip Toe or Egg Scramble.

    This trophy requires you to grab another player using , and at the same time, that same player also grabs you, causing you both to "hug" each other. This is signified by both you and your grabbing partner having white targets on your bodies.

    Perfect Match and Tip Toe are ideal for this due to their narrow paths and tendency for players to screw each other over. During Perfect Match, when you are standing on a platform with other players, you can approach another player and hold R2. Players tend to reciprocate this as they interpret your grabbing as threatening. Grabbing in Tip Toe also has a similar response. Also, Egg Scramble is particularly good for it due to players having to grab eggs. It's entirely likely that you and another player accidentally grab each other while going for the same egg.

    You can boost this with one other friend. Coordinate using a PS4 party chat and enter the game together. After a round starts, use so player names appear above other players. Find your friend and use to grab them. When you grab each other, the trophy will unlock.

    As seen in this screenshot, you and another player will have grabbed each other when you see two white targets over your player characters:

  • Clock up 1 hour total time falling

    This trophy requires that players spend a cumulative total of 60 minutes in the air, while not upright after a jump.

    Any time spent in the air while not jumping counts for this trophy. You can't just keep mashing to rack up time, instead you have to actually fall, causing your Fall Guy to not be upright in the air for that time. In theory you can jump with and dive using to rack up time, however this will take more time than it's worth and you'll likely compromise your performance in the mini-games. It's just best to repeatedly play games and take advantage of games where you'll fall frequently, such as The Whirlygig. Notably Door Dash and Fruit Chute have falling sections as part of mandatory progression, so these will help as well.

    The trophy will unlock as soon as you reach 60 minutes of falling airtime.

  • Bump into other Fall Guys 1000 times in total

    Recommended Mini-Game: Any.

    This trophy requires that you make contact with other players 1000 times. You do not need to fall over after contacting, just bumping into them is enough. You'll have absolutely no problems getting this trophy, even though the number sounds daunting. There are a number of sections in the game where players pile up to try and fit through small gaps, for example the door jam in Hit Parade as seen below, or the bottom of the jump in Door Dash. This trophy will unlock as soon as you reach the 1000th contact.

    The door jam in Hit Parade:

  • Fall for at least 3 seconds before landing on your head

    Recommended Mini-Game : The fall at the end of Door Dash.

    This trophy requires that you land on your head after falling for three seconds, however the actual time is less due to this game tracking time in a buggy manner. It seems like you can get this trophy after only falling for one full second.

    During the mini-games, there are certain large jumps where you can attempt this trophy. The best of this is the fall at the end of Door Dash. After the last set of doors, the player will have to jump off a cliff to reach the finish line. If you jump with and dive with , you can tilt your character in a way that causes them to land on their heads when they hit the bottom of the drop below. The trophy will unlock as soon as you do.

  • Knock someone over

    Recommended Mini-Game: Any.

    This trophy requires that you contact a player in a way that causes them to fall over. Just about every mini-game has this as part of the primary offensive mechanic. Contacting a player with sufficient force, be it diving with , jumping into them with , or grabbing them with until they attempt to jump away will cause them to fall. Overall this is an extremely common, necessary part of the game's offense. The trophy will unlock as soon as you cause someone to fall over.

  • Bump into 3 people while rolling on the ground before getting up

    Recommended Mini-Game: Block Party or the fall at the end of Door Dash.

    This trophy requires that you contact three other fall guys while on the ground during a mini-game. You can't be standing up for this trophy. Many mini-games have players falling down repeatedly while contacting each other, so this trophy will be easy to obtain.

    There are two particularly good mini-games for this trophy. Block Party has players huddling together to make it through holes in walls. During this mini-game there are also orange bars that must be jumped over. If a player contacts the bar, they will fall immediately. Due to the high number of players clumping together, when this bar is contacted by several players, they tend to collapse all together at once.

    There is also a section at the end of Door Dash where you can easily get this trophy. At the end of this mini-game, players will need to jump off the edge of a large gap, and land on the ground before the finish line. Just about every player will fall and land in a single clump, giving you ample opportunity to get it.

  • Reach terminal velocity

    Recommended Mini-Game: The batons section of The Whirlygig.

    This trophy requires that you fall then travel at a very high speed for any amount of time. There are many obstacles that can facilitate this. Any mini-games that have hammers, such as Fall Mountain and Team Tail Tag can vault you at a significant enough speed to unlock this trophy. The easiest location for this, however is definitely the batons sections of The Whirlygig. This race features a large number of batons that can punt you at high speeds across the map. The batons rotate in a circle, so try to be hit by the edge of the baton rather than the base, as the edge travels faster. The trophy will unlock as soon as you reach the sufficient speed.

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  • BeforeJam

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