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Overview:
  • Estimated trophy difficulty: 3/10 (Estimated Difficulty)
  • Offline trophies: 25 (8, 11, 5, 1)
  • Online trophies: 3 (2trophy_bronze.png, 1trophy_silver.png) (Though they can be done in local MP if you have a second controller)
  • Approximate amount of time to platinum: 6-8+ Hours (Estimated Time)
  • Minimum number of playthroughs: 1+ Cleanup
  • Number of missable trophies:​​​​​ 1 - Chatterbox trophy_silver.png 
  • Glitched trophies: 2 - Honor Roll trophy_silver.png and Overachiever trophy_gold.png 
  • Does difficulty affect trophies?: No difficulty settings

Introduction:

The best thing to happen to escape rooms in video games, Escape Academy takes you beyond your everyday escape room and puts you in a school meant for people like you. Ones who are keen on details, have an eye for the obscure, and love solving puzzles. Unfortunately, your arrival at the Academy is overshadowed by just about everything around you going awry, requiring you to step out and help out the faculty before a rogue computer named Quanty ruins everything. Play solo or with a friend in local or online multiplayer and put your brains together to solve even the most puzzling of conundrums. With a season pass available, there is even more to look forward to at Escape Academy!


Walkthrough:

Step 1: Play through the game going for A+ in each room without replaying any of them until the end

Due to the glitch issues with Honor Roll trophy_silver.png and Overachiever trophy_gold.png, it's highly recommended you go for A+ in each room as you play through each of them. If you replay a room before those trophies unlock, the game will glitch and remove your grade from the rooms. It'll also block you from replacing them, potentially blocking you from getting those trophies if you don't have enough A+ grades.

Video walkthroughs have been provided for each room should you need any help, so feel free to reference them as needed. Pausing the game does stop the clock and if you get too stuck, you can exit out of the room and start over without being affected by the glitch.

In addition to the A+ grades, you also want to make sure you talk with each character that becomes available on campus after each room. These are marked by golden human icons on the campus map. You need to make sure you speak with at least 8 of them prior to starting "The Confrontation". If you complete this room prior to getting Chatterbox trophy_silver.png, all of the characters will disappear and won't return, even in Freeplay. If you miss it, you'll need to start a new game to get the trophy. 

After this step, whether you play solo or in multiplayer, you will earn the following (in roughly the order they'll unlock):

Next Stop: Escape Academy trophy_silver.png 
Lock Buster trophy_bronze.png 
Entrance Examined trophy_bronze.png 
Paint Outside the Box trophy_bronze.png 
Key to the Campus trophy_silver.png 
Ticket to Breathin' Town trophy_bronze.png 
Remote Rescue trophy_silver.png 
Don't Cry Over Spilled Milkshake trophy_bronze.png 
Machine Learning trophy_bronze.png 
Tea Hot to Handle trophy_bronze.png 
Chatterbox trophy_silver.png 
Apex First Year trophy_gold.png 
Stop, Drop, and Solve! trophy_silver.png 
Detonation Denied trophy_silver.png 
School Sleuth trophy_silver.png 
You've Escaped! trophy_gold.png 
Honor Roll trophy_silver.png 
Overachiever trophy_gold.png 


Step 2: Clean up the Miscellaneous Trophies

If you want to take a look at these prior to actually starting the game, you can actually get the majority along your travels. The only one that I don't recommend doing on your initial playthrough is Thresher Rusher trophy_gold.png, but that's only if you want to get the full experience of the game. While each room has one issue of "The Escapist Times", the one located in Trial by Taste is currently glitched. It does exist, you just can't interact with it (but you can still get the Extra, Extra! trophy_silver.png trophy without it). 

After this step, you will earn:

Musical Prodigy trophy_silver.png 
Thresher Rusher trophy_gold.png 
Spin Specialist trophy_gold.png 
Dead-Volt trophy_silver.png 
Killer Cardio trophy_bronze.png 
Extra, Extra! trophy_silver.png 


Step 3: Multiplayer Trophies

You can play local (if you have another controller) or online with a friend for these. If you're playing online, just be aware that your partner will need to be in close enough contact to receive a room code for them to join (or vice versa). There are no randomly generated lobbies where you can play with random folks. If you finished the game already, you can have your partner join your solo game and use the bulletin board in your dorm room to pick and choose which rooms you play. The 3 rooms to complete can all be the same ones and the 5 items to give them can be the same 5 times, so you don't really have to go too far out of your way for these. 

After this step, you will earn:

Exchange Students trophy_bronze.png 
Study Buddies trophy_silver.png 
Groovin', Baby! trophy_bronze.png 
Valedictorian trophy_platinum.png 
 

Escape Academy Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

28 trophies ( 12  10  12  )

  • Unlock every other trophy.

    Unlock all of the other trophies in the game to earn this Platinum. 
  • Escape "Introductions."

    Story Related

    This will unlock automatically when you escape the first room (in the prologue/introduction), speak to the Headmaster on the train platform, and then get on the train. You have 10 minutes to complete the first part and unlimited time for the second. You need to complete both without using hints to get the A+ rating required for Overachiever trophy_gold.png.

    If you're having any trouble figuring out how to complete this room, please see the video below. Please note that there is one issue of "The Escapist Times" that you need to read for Extra, Extra! trophy_silver.png (see the trophy for more information). 

  • Open 10 locks.

  • Open 30 locks.

    If you're playing through the game legitimately, this will unlock naturally as there are far more than 30 locks available in the game. If you're skipping through most of the rooms because you already know the solutions, there's a small chance you might not reach the 30 required, though even that is unlikely.

    Anything you do to solve a puzzle, open a lock, open a door, open a chest, or even discover a puzzle solution counts as a "lock" in this game. There is a small jingle that plays when you "unlock" something so you should be hearing it pretty often. If you went the skip route and don't have this trophy by the time to you finish the game, you can reload any room from your Dorm room and just keep "opening" things until you reach 30. 
  • Earn a B+ or better on 10 Escapes.

  • Earn an A+ on 10 Escapes.

    Glitched

    This trophy is currently glitched, but pending a patch. As of right now, you can't replay any of the levels until you've completed the game at least once or else you'll risk a high chance of this trophy (and Honor Roll trophy_silver.png) not unlocking. In order to fix the problem, you can try to replay through all the rooms again in co-op, but it might be better if you start a new save file. For this reason, if you miss Chatterbox trophy_silver.png, Extra, Extra! trophy_silver.png, Spin Specialist trophy_gold.png, Dead-Volt trophy_silver.png, Musical Prodigy trophy_silver.png, and/or Thresher Rusher trophy_gold.png during your initial playthrough, don't replay any of their required levels until AFTER you've complete the game. You can replay any room through the bulletin board in your Dorm room.

    To get an A+ will depend on which levels you're playing. The Confrontation does not have a time limit and therefore will not be scored with a grade, so you can ignore that one. All except for What Lies Below simply require you to complete the room within the time limit without using hints. For What Lies Below, you need to complete the room without making any mistakes on the Scantron test that you carry around while still completing the room within the time limit and not using any hints. 

    The time limit requirements for each room are as follows:
    • Introduction: 10 Minutes for Part 1, Unlimited Time for Part 2
    • The Entrance Exam: 15 Minutes
    • Escape Artist: 30 Minutes
    • Under Pressure: 10 Minutes
    • The Breakout: 25 Minutes
    • Trial by Taste: 10 Minutes for Part 1, 15 Minutes for Part 2
    • The Tea Kettle: 25 Minutes
    • Lab Rat: 25 Minutes
    • The Rival Room: 35 Minutes
    • Where There's Smoke: 20 Minutes
    • Tea 'N Tea: 25 Minutes
    • What Lies Below: 45 Minutes (the timer will start when you enter the first test room)
    If you find yourself taking too long and want to start over, there is no penalty for leaving the room early and starting over (the glitch mentioned above does not transfer to this tactic). If you're trying to avoid the glitch and want to get all A+ ratings in one go, this trophy will unlock once you complete Tea 'N Tea. 
     
  • Sprint for over 400 meters.

    This won't take too long to get, but there's a chance you won't be sprinting too much during the actual puzzles since it's a little rough to handle. If you want to crank the trophy out, just run in a circle for about 1-2 minutes and it'll unlock easily enough.

    Please note that you can only sprint while inside an Escape Room puzzle, so you'll need to take time off the clock to do this. For that reason, it's recommended you do this in a room you've already completed by using the bulletin board in your Dorm Room. You can replay any Escape Rooms you already finished here, but please be aware that Honor Roll trophy_silver.png and Overachiever trophy_gold.png are currently glitched if you replay any rooms before completing the game first, so if you want to use this tactic, wait until you're done with everything else before replaying anything. 
  • Have 8 side conversations with characters on campus.

    MISSABLE.

    Outside of the glitch issues with Honor Roll trophy_silver.png and Overachiever trophy_gold.png, this is the only trophy that can actually be missed.

    Each time you complete a room, the professor/teacher that guided you through it will be available for a chat. On the map, there will be a little golden human icon letting you someone is available to talk to. This needs to be done BEFORE you start The Confrontation. As soon as you complete that room, all of the professors and teachers will leave the campus and won't return. While there is freeplay available after you complete the game, they still won't return for a conversation. Just make sure you speak with each of them after you've completed each room and you should get this easily enough. 
     
  • Read 10 different editions of "The Escapist Times."

    If you miss any of these during your initial playthrough of the rooms, be sure to not replay any of the levels until you've completed the game if you're going for Honor Roll trophy_silver.png and Overachiever trophy_gold.png. These two trophies will glitch if you replay any levels prior to completing the game so if you need to clean anything up, do so in the freeplay mode that's available after game completion.

    Each room has one issue of "The Escapist Times", giving you a total of 13. The only room that you won't be able to read the issue in will be "Trial by Taste". The newspaper does exist, you just can't interact with it on the PS version of the game, so for you fellow trophy hunters, there will only be 12. Their locations in each room are as follows:
    • Introduction/Prologue: After you complete the "advanced" section of the prologue Escape Room, go down the stairs until you're on a Train Station platform. Ignore the Headmaster standing by the train for now and on the left will be a newspaper stand with The Escapist Times.
    • The Entrance Exam: When you enter the room, have your back face the exit door and on the left side of the office will be some shelves with a boat on one of the them. On the floor just below this shelf will be the Newspaper. 
    • The Escape Artist: When you gain access to the office where you'll pick up the Spraypaint can, the Newspaper will be on the desk.
    • Under Pressure: In the very first room you start in (with the "We All Love Water" sign), there is a rubber ducky on a shelf. On the shelf just below the duck is the Newspaper.
    • The Breakout: As soon as you enter the room, immediately go left and the Newspaper will be on the long desk with the fax machine.
    • Trial by Taste: Glitched. This Newspaper is out in the dining room, on a table just behind where you open up the birthday present. You can see it, but you can't interact with it. 
    • The Tea Kettle: On one of the pink benches surrounding the very central tree. If your back is facing the entrance door, it'll be on the left bench.
    • Lab Rat: Just to the left of the vending machine where you get the donut will be a newstand with the Newspaper. 
    • The Rival Room: As soon as you start the room, you'll need to put a gear puzzle together. To the right of the puzzle are two crates, one with a gear and one with the Newspaper (it's the one on the ground).
    • Where There's Smoke: If you're facing the pedestal in the middle of the library (with the book open towards you), the Newspaper is in the back right corner on a desk. It will be just to the right of the exit door. 
    • Tea 'N Tea: When you gain access to the white delivery truck, the Newspaper will be on the back console, just underneath the two screens required for the light puzzle.
    • The Confrontation: Before opening up the battery-puzzle door, look in the trashcan on the left side of the Headmaster's desk to find this Newspaper. 
    • What Lies Below: When you enter the first test room, there will be two sets of lockers that you can open. Open up Student 05's locker to find the Newspaper. 
  • Solve Eel's Rotating Chambers in under 8 moves.

    If you miss this during your initial playthrough of the rooms, be sure to not replay the level until you've completed the game if you're going for Honor Roll trophy_silver.png and Overachiever trophy_gold.png. These two trophies will glitch if you replay any levels prior to completing the game so if you need to clean anything up, do so in the freeplay mode that's available after game completion.

    This puzzle is found in "The Rival Room" and is really hard to miss. It's the giant Blue, Red, and Yellow square puzzle that you need to rotate to hit buttons corresponding with shapes. On the back screen will be the order of the shapes you need to hit:
     
    Circle - Spade - Clover - Triangle - Square - Diamond - Heart

    The Purple, Green, and Orange console is what you'll use to rotate the squares. The Purple arrows will rotate the Blue and Red squares, the Green arrows will rotate the Blue and Yellow squares, and the Orange arrows will rotate the Red and Yellow squares. For this trophy, you need to complete this puzzle in under 8 moves. To do so, rotate the squares in the following order (and press the necessary buttons). Note that Clockwise is Left and Counterclockwise is Right: 
    • Move #1: Rotate Green Clockwise 
    • Move #2: Rotate Purple Clockwise
    • Press the Blue Circle Button, the Yellow Spade Button, and then the Red Clover Button
    • Move #3: Rotate Purple Clockwise
    • Move #4: Rotate Green Clockwise
    • Press the Blue Triangle Button
    • Move #5: Rotate Green Counterclockwise
    • Press the Blue Square Button
    • Press the Red Diamond Button
    • Move #6: Rotate Green Clockwise
    • Press the Yellow Heart Button
  • Solve Eel's Battery Lock in under 10 moves.

    If you miss this during your initial playthrough of the rooms, be sure to not replay any of the levels until you've completed the game if you're going for Honor Roll trophy_silver.png and Overachiever trophy_gold.png. These two trophies will glitch if you replay this level prior to completing the game so if you need to clean anything up, do so in the freeplay mode that's available after game completion.

    This trophy is earned in the room "The Confrontation". You'll need to complete a battery-puzzle door before you can continue forward and for this trophy, you need to complete it in under 10 moves. 
     

    The goal of the puzzle to to get the battery power into the middle battery up to the fill line and not over. The top buttons will transfer power from the left and right batteries (these are labeled 1 and 2). The 2 bottom left buttons will transfer power from the left and middle batteries (these are labeled 3 and 4). The 2 bottom right buttons will transfer power from the middle and right batteries (these are labeled 5 and 6). To get this trophy, press the buttons in the following order:
    • Button #4 (Left to Middle)
    • Button #1 (Right to Left)
    • Button #6 (Middle to Right)
    • Button #1 (Right to Left)
    • Button #4 (Left to Middle)
    • Button #1 (Right to Left)
    • Button #6 (Middle to Right)
    Because this is done in less than 10 moves, the trophy will unlock once the door has been opened. 
  • Solve Quanty's Disco Fever with a partner.

    Quanty's Disco Fever is done in the room "Lab Rat". After you put the #13 Virus into the computer, a Disco ball will drop down and you'll need to complete a floor puzzle. During this puzzle, you need to look at the computer grid in front of you and step on the corresponding dance floor block that has the footprints. When you do, the footprints will move and you need to step on them again without hitting any of the red virus skulls. Complete the section with someone else in your party (they don't actually have to get on the dance floor, it can just be one person) and the trophy will unlock. 

    If you need a visual reference of this section, please see the video provided under Machine Learning trophy_bronze.png. This part takes place at 7:47. Because you need to complete three Escapes with a partner for Study Buddies trophy_silver.png, it's highly recommended you make Lab Rat one of them. You can reload any of your saves, including a solo game, and have someone join either locally or online, allowing you to "chapter select" to get this trophy. 
  • Complete three Escapes with a partner.

    You can have a partner join your game either locally or online. Do note that on the PS5, you'll need an additional dual sense to play locally. On PS4, you can use a DS4 or a Vita. If you're playing Online, your partner needs to be available to receive a room code from you before they can join. There's no way to create a lobby and have a random player join, unfortunately. 

    This doesn't need to be three separate Escapes and can be the same one all three times if you like. If you have a save file in progress as a solo game, you can even invite players to that and use the Bulletin Board in your Dorm Room to pick and choose which Escapes you do. It's highly recommended you make "Lab Rat" one of these since you need to progress pretty far in it anyways for Groovin', Baby! trophy_bronze.png, but it's really up to you and your partner as to which ones you choose. If you haven't earned Thresher Rusher trophy_gold.png, this is a really good time for you and your partner to get while getting a quick and easy credit towards this trophy. Play any three and once you're done, the trophy will unlock. 
  • Give at least 5 items to your partner.

    While playing with a partner (see Study Buddies trophy_silver.png for how to set up a multiplayer game if you're having trouble), pick up any item and walk up to them, then press cross.png to give it to them. You can use the same item 5 times or do 5 different items, it's completely up to you. There are well over 5 times in the first room of the Introduction/Prologue to pick up and pass around, so if you're looking to get this done quickly, that'll be your best bet. Once you've given them 5 items, be it the same or different, the trophy will unlock. 
  • Find a way to play "Mary Had A Little Lamb."

    If you miss this during your initial playthrough of the rooms, be sure to not replay the level until you've completed the game if you're going for Honor Roll trophy_silver.png and Overachiever trophy_gold.png. These two trophies will glitch if you replay any levels prior to completing the game so if you need to clean anything up, do so in the freeplay mode that's available after game completion.

    In the first room at the actual Academy (The Entrance Exam), you'll eventually reveal a hidden room behind a bookcase. In this room is a Piano that you'll need to use to actually solve the puzzle. If you progress too far into this room, you won't be able to use the piano to play any songs so it's highly recommended you go ahead and get this done as soon as the secret door is open. The keys on the piano are labeled for you, so press them in the following order:

    E D C D E E E D D D E G G E D C D E E E E D D E D C

    When you're done, the trophy will unlock. 
  • Escape "Under Pressure" in under three minutes.

    If you miss this during your initial playthrough of the rooms, be sure to not replay the level until you've completed the game if you're going for Honor Roll trophy_silver.png and Overachiever trophy_gold.png. These two trophies will glitch if you replay any levels prior to completing the game so if you need to clean anything up, do so in the freeplay mode that's available after game completion.

    As the description states, this will be done in the room Under Pressure. Fair warning, if you're going for this on your initial playthrough, this trophy completely bypasses the entire level and simply requires you to put in some codes. If you'd like to get the full experience of the room, it's highly recommended you go back and get this after you've complete the game (or at least after the two trophies mentioned above have unlocked). 

    To complete Under Pressure, you need to find 4-letter codes to open up gates so you can climb up ladders to higher levels to escape the water. For this trophy, you are going to use the codes and codes only to complete the room. You don't need to touch anything or do anything else, just put in the following codes:
    • Ground Floor: F-E-A-R
    • 1st Floor: W-I-L-L
    • 2nd Floor: S-L-O-W
    • 3rd Floor: Y-O-U-R
    • 4th Floor: M-I-N-D
    When you reach the top floor, interact with the panel just before the door and put all of those words in order, left to right, top to bottom (It'll read FEAR WILL SLOW YOUR MIND). This will easily smash the 3 minute requirement and as soon as the exit door opens, the trophy will unlock. 
 

Secret trophies

  • Escape "The Entrance Exam."

    Story Related

    This will unlock once you've completed the first room at the Escape Academy (the Headmaster's Office) "The Entrance Exam". You have 15 minutes to complete the room without using any hints to get the A+ rating required for Overachiever trophy_gold.png.

    To complete the room, you need to search around and figure out what the Headmaster's first, middle, and last names are, then input all 3 into the console just to the left of the exit door. If you're having any trouble with any part of this, please reference the video below. Please note that there is one issue of "The Escapist Times" that you need to read for Extra, Extra! trophy_silver.png (see the trophy for more information). In addition, this room is where you'll get Musical Prodigy trophy_silver.png (see that trophy for where it's located and how to get it - be sure you get it as soon as possible as progressing through the room too far will block you from getting it and you'll need to restart the level to earn the trophy).

  • Escape "Escape Artist."

    Story Related

    The "Escape Artist" is the room you'll complete when you first go to the Hall of Escapists after completing "The Entrance Exam". You'll have 30 minutes to complete this room without using any hints to get the A+ rating required for Overachiever trophy_gold.png.

    To finish the room, you need to tag your name on the Wall of Fame which is accessed through the Lion door on the right side of the courtyard. If you're having any issues with this room, please reference the video below. There is also one issue of "The Escapist Times" that you need to collect for Extra, Extra! trophy_silver.png (see that trophy for more information).

  • Escape "Under Pressure."

    Story Related

    "Under Pressure" is the water-filling room you'll complete when you first go to The Thresher (available after you complete "The Entrance Exam". You'll have 10 minutes to complete this room without using any hints to get the A+ score required for Overachiever trophy_gold.png.

    To complete the room, you need to find the 4-letter passcode on each floor to unlock the ladders to reach the higher floors. This room is also where you'll get Thresher Rusher trophy_gold.png, but if you're looking to try and complete the game without any help, it's recommended you play through the room twice since that trophy requires you to bypass everything. If you're having any trouble with this room, please reference the video below. There is also one issue of "The Escapist Times" you'll need to read for Extra, Extra! trophy_silver.png (see that trophy for more information). 



     
  • Escape "The Breakout."

    Story Related

    The Breakout will be the second room you complete at the Headmaster's Office and becomes available after you complete "The Escape Artist" and "Under Pressure". You'll have 25 minutes to complete this room without using any hints to get the A+ score required for Overachiever trophy_gold.png.

    To complete this room, you need to follow the Headmaster's instructions and help her find Eel, then you'll need to help them both escape. There is one issue of "The Escapist Times" you'll need to read for Extra, Extra! trophy_silver.png (see that trophy for more information). If you're having any trouble with this room, please see the video below for a walkthrough.


  • Escape "Trial By Taste."

    Story Related

    Trial by Taste will become available in Chapter 2, after you complete "The Breakout". You'll have 10 minutes for the first part and 15 minutes for the second, both of which need to be completed without hints to get the A+ score required for Overachiever trophy_gold.png.

    To complete this room, you first need to find and drink a milkshake, then you need to find an antidote to cure your less than stellar experience with the milkshake. There is an issue of "The Escapist Times" in this room, but it is bugged on the PS version of the game and can't be interacted with, so don't worry about reading it for Extra, Extra! trophy_silver.png (there are more than 10 issues available in the game so missing one won't block you from getting the trophy). If you're having any trouble with this room, please reference the video below for a walkthrough.





     
  • Escape "The Tea Kettle."

    Story Related.

    The Tea Kettle will become available in Chapter 2, after you complete "The Breakout". You'll have 25 minutes to complete the room without using any hints to get the A+ score required for Overachiever trophy_gold.png.

    To complete the room, you need to brew the perfect tea by finding the tea leaves, water, and something to hit them both up with. There is one issue of "The Escapist Times" that you'll need to read in this room for Extra, Extra! trophy_silver.png  (see that trophy for more information). If you're having any trouble or get stuck at all and don't want to use the hint button, please reference the video below for a walkthrough. 

  • Escape "Lab Rat."

    Story Related

    Lab Rat will become available after you complete "Trial by Taste" and "The Tea Kettle". You'll have 25 minutes to complete this room without using any hints to get the A+ score required for Overachiever trophy_gold.png.

    To complete the room, you need to restore power back to the lab and then hack Quanty. There is one issue of "The Escapist Times" that you'll need to read for Extra, Extra! trophy_silver.png (see that trophy for more information). If you're having any trouble with this room, please reference the video below.

  • Escape "The Rival Room."

    Story Related

    The Rival Room will become available once you complete "Lab Rat". You'll have 35 minutes to complete this room without using any hints to get the A+ score required for Overachiever trophy_gold.png.

    This one is more of a race than just a single room and to win, you need to make it to the finish and pick up the trophy before your opponent does. There is one miscellaneous trophy you can earn during this which is Spin Specialist trophy_gold.png (the location of this one is pretty hard to miss but see that trophy for the instructions on how to earn it). Additionally, there is one issue of "The Escapist Times" you need to read for Extra, Extra! trophy_silver.png (see that trophy for more information). If you're having any trouble with this room, please reference the video below. 

  • Escape "Where There's Smoke."

    Store Related

    Where There's Smoke will become available at the start of Chapter 3. You'll have 20 minutes to complete the room without using any hints to get the A+ score required Overachiever trophy_gold.png.

    To complete this room, you simply need to escape the burning Library without dying. There is one issue of "The Escapist Times" that you'll need to read for Extra, Extra! trophy_silver.png (see that trophy for more information). If you're having any trouble completing this room, please reference the video below. 

  • Escape "Tea 'N Tea."

    Story Related

    Tea 'N Tea will become available after you complete "Where There's Smoke" in Chapter 3. You'll have 25 minutes to complete the room without using any hints to get the A+ score required Overachiever trophy_gold.png.

    To complete this room, you need to diffuse the bomb in the central tent before it blows up. There is one issue of "The Escapist Times" you need to reach for Extra, Extra! trophy_silver.png (see that trophy for more information). On the off chance the Escapists Times issue in "Trial by Taste" gets patched down the road, if you've read all of the issues up to this point, that trophy will unlock in this room. If you're having any trouble or need any help with this one, please see the video below. 

  • Escape "The Confrontation."

    Story Related

    The Confrontation will become available after you complete "Tea 'N Tea" and will be sort of an introduction room leading to the final room, "What Lies Below". There is no time limit on this one and as such, there is no A+ score to earn.

    There is one miscellaneous trophy to get, however, and that will be Dead-Volt trophy_silver.png for completing the battery door puzzle in 10 moves or less (see that trophy for the solution). There is also one issue of "The Escapist Times" to read for Extra, Extra! trophy_silver.png (see that trophy for more information). Until the Escapists Times issue in "Trial by Taste" gets patched, this will be the earliest that trophy will unlock if you've read all of them up to this point. If you're having any trouble with this room, please see You've Escaped! trophy_gold.png for the walkthrough containing both "The Confrontation" and "What Lies Below".

     
  • Escape "What Lies Below."

    Story Related

    After you complete "The Confrontation", this final level will become available. You'll have 45 minutes to complete the level, but the timer won't start until you either the first test room. If you complete the room before time runs out and don't use any hints (or get any answers wrong), you'll earn an A+ score towards Overachiever trophy_gold.png.

    To complete the room, you need to complete a series of tests before finally reaching Quanty where you'll do one final hacking to him. There is one issue of "The Escapist Times" you can read in this room if you don't yet have Extra, Extra! trophy_silver.png (see that trophy for more information), but if you've read all of the issues up to this point, you should already have it. If you're having any trouble with this final room, please reference the video below for a walkthrough.



     

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