- Estimated trophy difficulty: 2/10 (Platinum Difficulty Poll)
- Offline trophies: 40 (27
, 8
, 4
, 1
)
- Online trophies: 0
- Approximate amount of time to platinum: 15-25 hrs. (Estimated Time to Platinum)
- Minimum number of playthroughs: 1
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No difficulty modes
Introduction:
Dredge begins as a serene fishing game, but it is what you pull out of the water and see from your boat at night that opens the game up to a much darker side. The game is a fairly relaxing and satisfying exploration game with an incredible game loop and calm waters during the day, but a taste of the Eldritch horrors found in the open ocean at night. Nothing is too stressful even at night in Dredge and the game can be enjoyed at your leisure (for the most part) as you sail the waters, fish for profits and search the depths for Relics of the past.
Walkthrough:
The first thing you should know about the game is that nothing is truly missable. There are a series of quests, referred to in-game as Pursuits, that you will be given or will stumble upon throughout your travels. On the whole, these Pursuits can be fulfilled over time and do not require any urgency or danger, but a few require you to transport items or even NPCs across the water or feed a very hungry mysterious figure, both of which if done incorrectly can result in loss of the item or death of the NPC. This will should never result in locking you out of any trophies, including Providence

Other than that point, you are free to explore the five areas of the map, but I have laid out the best course of action that will allow you to fulfill all tasks in the most convenient path. These steps will also coincide with the order you will be asked to collect the main Relics in, so it is best to follow along.
I am going to add one miscellaneous trophy to this step as well: Perfect Packing

Step One: Begin your new job as fisherman of The Marrows and find the Key Relic
You will begin with an introduction to Little Marrow, it's Mayor, Fishmonger, Shipwright and a few townsfolk. This area serves as a tutorial and will be the central hub of the map, but the introductory tasks and the Pursuits you are given by the Fishmonger become well crafted means of slowly moving you from fishing mini-games to the darker side of the game, as it introduces Aberrations as well as dredging for treasures, crafting supplies, research parts and ultimately the main MacGuffins of the game, the five Relics you will be tasked to collect.
By the end of this step you should have earned the following trophies:
Introductions

Perfect Packing

The Key

Step Two: Explore the four corner areas of the map and obtain the remaining Relics
In this Roadmap, I suggest you head to the southeast corner area, Gale Cliffs, and visit the remaining islands in a clockwise path (Gale Cliffs>Stellar Basin>Twisted Strand>Devil's Spine) after obtaining each of the Relics and returning them to The Collector. This is the intended way the game leads you as well, but the one caveat to this path is that returning each Relic will award you with a special ability. All of the abilities will prove to be very helpful, but the ability you receive when turning in your third Relic will award you with the Banish ability which wards away any beast or nightmare creature that might attack and damage your ship for a short time. Its cooldown is a full day, so it will only help in emergency situations, but if you are struggling to get through an area or get stuff done at night, you can check out The Chains

By the end of this step you should have earned the following trophies:
The Secret

The Bond

The Chains

The Moment

Step Three: Complete any lingering Pursuits and return to speak with The Collector to initiate either of the two endings.
There are 21 Pursuits in the game and many of them are linked to obtaining the five Relics, so I am placing this task here before Clean Up. You are free to save some of the pursuits until after your playthrough of either (or both) of the endings. The game will make it very clear as you approach either ending that your progress will not be saved so there is no penalty if you have not wrapped up any business, you will be able to return to the game as if you never initiated with of the endings.
Once all the Relics have been turned in to The Collector, there are three dialogue choices you can make and two of them will lead you to the ending for Unshackled


By the end of this step you should have earned the following:
Providence

Unshackled

Sated

Step Four: Clean-up
Between Upgrades, Research, Fishing and Treasures, filling the Encyclopedia, using all abilities and completing all Shrines, there is alot to do in Dredge outside of the Relic collection storyline. Many of these items may already have been taken care of before this step in your playthrough, but if any of the below trophies are still waiting now is the time to knock them out.
Please also take note that there are not enough Research Parts found or awarded in the game to fully complete all research without having to purchase a number of them from the Traveling Merchant for ~$333 each and these parts are not always available for sale on each visit. Following Patch 1.1.0, which went live on 11 May 2023, it should be much easier to find Research Parts for sale at the Traveling Merchant, with even a chance of two being available at a time. See Researcher: Rods

By the end of this step you should have earned the following:
From the Fog

Cruel Heat

Dimensional Bypass

Hull: Improved

Lives for Profit

Hull: Refined

Prey Sighted

Swift Reaper

Lifted From the Deep

Careless Harvesting

No Time to Linger

Cash for Gold

Trapped by These Walls

Unwanted

Safe Havens

Hull: Advanced

Light Up the Night

Mixed Results

Feeling Prepared

Servant of the Shrines

Unsustainable Fishing

Banisher

Tangled in This Web

Researcher: Rods

Researcher: Engines

Researcher: Nets

Researcher: Pots

Master Angler

Aberration Attractor

From the Depths
