Overview:
- Estimated trophy difficulty: 3-4/10 (100% Difficulty Rating)
- Offline trophies: 11 (6, 4, 1)
- Online trophies:
- Approximate amount of time to 100%: 1-2 hours (Estimated time to 100%)
- Minimum number of playthroughs: 5, one match for each Character type
- Number of missable trophies: Essentially all of them, as each trophy has requirements that must be completed in a single run
- Glitched trophies: None known
- Does difficulty affect trophies?: No difficulty options
- Do trophies stack?: There are no regional/system stacks for this game
- Do cheat codes disable trophies?: No codes
- Additional peripherals required?: No
Introduction
Deployment is an isometric, arena shooter. It can be played entirely offline against AI bots, although all trophies can also be earned in online MP.
There are 5 different types of Characters you can use in the game, and each features a different weapon style. There are also different optional augments you can add – a total of 2 can be applied before you start each match. The single biggest tip I can offer is to use these. They are all unlocked when you start the game, and make your journey to 100% much easier. You can experiment with different loadouts, but I found those that increased your weapon damage and health to be most helpful.
Trophies are relatively straightforward, with the majority requiring you to earn 10 kills in a match. Don't be fooled by the short completion times though, the AI can be a decent challenge, and you will need some luck for a couple of trickier trophies.
Overall a decent game if picked up on sale. Most players should be able to clear the list within a couple of hours of game play.
Step 1 – Tutorial
Play through the tutorial before jumping into the game. I does a decent job of explaining the game's mehanics, including how to capture Systems and use Boosts. These will be key to your success when you go up against the AI.
There are 2 trophies specifically linked to the tutorial as well – Hard Learner for dying during the tutorial, and Diehard for completing it without dying. You will earn one of these two upon completion of the tutorial. Feel free to replay it to earn the other, or come back to that later in cleanup.
Trophies earned in this Step – 1
Hard Learner
or
Diehard
Step 2 – Play through matches against the AI using the 5 different classes
This is the meat of the game. Rotate through the different classes to earn the kill trophies. Your only objective here is to earn 10 kills during a match with each class.
Do not forget to add optional loadout augments before selecting your class. These are available from the start of the game, and significantly improve you kill power. I would recommend focusing on those augments that boost damage or health, but feel free to experiment with what works best for you.
Don't forget to activate System Nodes and collect Boosts during play. These will also assist you, and there are some associated trophies (see Step 3 for more details).
The kill trophies will pop as soon as you earn them, so you don't have to finish the match once you have the trophy you are going for.
Trophies earned in this Step – 5
I HAVE A GUN
Physics degree
Firefly
Big Red Button
Bullseye!
Step 3 – Clean up
At this point there are a few random trophies left to earn. You will need to earn the 2nd tutorial trophy (depends on if you died or aced the tutorial in Step 1), and you will need to finish a match earning 15 or more boosts, only 1 boost, capturing all systems, and capturing no systems while also winning the match.
The last trophy is by far the hardest, as no other trophy requirement needed you to win, but only to complete the match. I would recommend saving this for last, and using whichever class you feel most comfortable with.
Technically you could work towards all of these during Step 2, and you may unlock some of them naturally.
Trophies earned in this Step – 5
Don't need any of that to win
Booster pack
All your base are belong to us
Only one boost
and
Hard Learner
or
Diehard
whichever you didn't get in Step 1.
[PST Would Like to Thank diskdocx for this Roadmap]