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Overview:
  • Estimated trophy difficulty: 3/10 (Platinum Difficulty Poll)
  • Offline trophies: 33 (15, 12, 5, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 6 hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: Possibly 8, although it shouldn't stop you getting the platinum trophy.
  • Does difficulty affect trophies?: No difficulty settings available    
Introduction:

Deliver Us The Moon is the debut title from Dutch studio KeokeN Interactive, and takes players on a narrative driven first-person puzzle adventure to the moon itself. Set in the near-future, where manmade climate change has turned Earth into a dusty wasteland, you'll rocket up into space in order to try and give humanity another chance.

Walkthrough:

Technically, you can grab every trophy in Delivery Us The Moon in a single playthrough. But honestly, with the short run time and the post-game chapter select, it's best to just play through at your own pace. Soak up the atmosphere; engage with the story through audiologs, holograms, and scans; and enjoy your time playing.

Once you reach the credits, simply find what trophies you need to mop up, and use our guide (along with the level select options) to gather the rest. Trust us, you'll have a much better time doing it this way, even if it does take a little longer.

Multiple story-related trophies in Deliver Us The Moon on PS4 appear to be glitched, and can unlock in the wrong order. However, in our experience, this didn't stop us getting every trophy, as one trophy unlocking too early in the story was always offset with another trophy unlocking later than expected.

Fesenkov Launch Site

Environmental Analysis Part I trophy_bronze.png
Learning To Listen trophy_bronze.png 
The First Of Many Courses trophy_bronze.png 
Houston, We've Had A Problem trophy_bronze.png 
You Spin Me Right Round trophy_bronze.png 
In The Nick Of Time trophy_bronze.png 
Fly Me To The Moon trophy_bronze.png 

Pearson Spacestation

Gasping For Air trophy_bronze.png 
Have A Seat trophy_silver.png 
Moonbear trophy_silver.png 
Clearing The Way trophy_silver.png 

Copernicus Moonhub

Environmental Analysis Part II trophy_bronze.png 
The Witness trophy_bronze.png 
Remember Me trophy_silver.png 
The Mechanic trophy_bronze.png 
Not A Scratch trophy_silver.png 
Among The Stars trophy_silver.png 
A Light In The Dark trophy_bronze.png 
Stargazer trophy_silver.png 

Copernicus Moonhub

Once Upon A Time In The Void trophy_gold.png 

Reinhold Crater

Environmental Analysis Part III trophy_silver.png 
A Light At The End Of The Tunnel trophy_bronze.png 
Twin Flames trophy_bronze.png 
Goodbye, Old Friend trophy_gold.png 

Tombaugh Facility

Environmental Analysis Part IV trophy_gold.png 
Cosmic Marveller trophy_silver.png 
Lent Them Your Ears trophy_silver.png 
The Observer And The Observed trophy_silver.png 
What We Do In Life, Echoes In Eternity trophy_silver.png 
Delivered Us The Moon trophy_gold.png 
Now You See Me trophy_bronze.png 
The Aquanaut trophy_gold.png 
Mankind's Brightest trophy_platinum.png 

Deliver Us The Moon Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

33 trophies ( 12  15  9  )

  • Collect all of Deliver Us The Moon's trophies

    Simply grab all the other Deliver Us The Moon trophies and this lovely platinum is all yours! Congratulations!
  • Read all entries of the Moonman comic series

    You can find the location of every comic in our Deliver Us The Moon Collectibles Guide here.
  • Complete an astrotool dossier profile

  • Complete three astrotool dossier profiles

  • Complete seven astrotool dossier profiles

  • Complete ten astrotool dossier profiles

    In your astrotool database menu, you'll find a total of ten astrotool dossier profiles throughout the game, each made up of scans, holograms, audiologs, or a combination of each. You can find the location of every collectible to complete each dossier in our Deliver Us The Moon Collectibles Guide here.
  • Collect an audiolog

  • Collect all audiologs

    You can find the location of every audiolog in each astrotool dossier in our Deliver Us The Moon Collectibles Guide here.
  • Collect a piece of scannable information

  • Collect all scannable information

    You can find the location of every scan in each astrotool dossier in our Deliver Us The Moon Collectibles Guide here.
  • Witness a hologram

  • You can find the location of every hologram in each astrotool dossier in our Deliver Us The Moon Collectibles Guide here.
  • Find oxygen when death seemed certain

    During the Pearson Spacestation chapter, you’ll have to complete a section where you’re running out of air, and you have to interact with oxygen canisters in order to top up your oxygen supply. Getting this trophy is fairly trivial - find an oxygen canister (they flash and have ‘OXYGEN’ written on them) and wait until your oxygen timer reaches 0:01 before interacting with it. That will unlock the trophy.
  • Survive outside for 30 minutes

    This one is nice and simple. Once you’ve obtained a moon vehicle and traveled out onto the surface of the moon during the Copernicus Moonhub chapter, simply bring yourself to a halt and wait for 30 minutes to pass in real time. You can do whatever you like - start preparing dinner, tidy the house, watch two thirds of an episode of Doctor Who - and when you come back 30 mins later, the trophy should unlock. Just make sure your console isn’t set to power down after fifteen minutes.
  • Forget your training

    Once you reach the rocket cockpit at the end of the Fesenkov Launch Site chapter, put down the controller and don’t do anything. After a short while, a timer will come up, and if you let that count down, you’ll “fail” and the checkpoint will reset you back in the cockpit. Just leave the controller stationary until this happens five times, and the trophy unlocks - then you’re free to continue as normal!
  • Make the world go round

    During the Fesenkov Launch Site chapter, in the same office room where you find the Fortuna scan, there’s a globe that you can interact with in the corner of the room. Press the interact button multiple times as quickly as you can to get the globe spinning, unlocking this trophy in the process.
  • Reach the Taurus V with only seconds to go

    During the Fesenkov Launch Site chapter, you’ll hit a point where a timer appears, and you’ll have 1 minute 30 seconds to reach your rocket. During this sequence, you’ll want to make your way to the rocket as quickly as possible - on the way, you’ll ride a lift up, press a button to open a door, and cross a short extending platform. 

    Once you’ve done this, you’ll reach a ladder - DO NOT interact with the ladder immediately. You’ll need to wait until the timer reads 0:04 or less to unlock this trophy - if the trophy doesn’t immediately pop, hit pause and choose the LOAD option to head back to the moment where you turn the key and begin the countdown again.
  • Take a seat outside to admire the view

    On the Pearson Spacestation, in the room immediately after the Sleep Quarters (which you’ll need a code to enter) you’ll come across another large room, with a console to interact with.

    Importantly, this room also has a single chair that’s floating in zero gravity. Interact with the screen when you first enter the room in order to open the door at the end. Then, you’ll need to nudge the chair through the door and into the next section.

    Once the chair is in the room, you’ll need to interact with the screen to your right, use a laser cutter, and open another door. As soon as this happens, you’ll be low on oxygen again, so you’ll need to act quickly. Keep nudging the chair until it’s through the new door and into the vacuum of space, and you’ll unlock the trophy!
  • If only Kathy could see this

    On the Pearson Spacestation, you’ll find a telescope within the sleep quarters of Rolf Robertsson. Interact with it, and wait around 15-20 seconds for a space-faring teddy bear to float on by. The trophy is yours!
  • Remain unharmed during an electrifying standoff

    During the Copernicus Moonhub chapter, you’ll eventually enter a door marked Crew Quarters, where you’ll see a red ASE Unit attempting to electrocute you. To get this trophy, you’ll need to avoid getting hit by it, which can be a pain.

    The first thing to note is to not get electrocuted by the ASE unit through the broken window by the discarded chair - if you do, you’ll need to reload your checkpoint, which will unfortunately set you back a fair way.

    If you’ve not been hit by the ASE unit through the broken window, continue on until you hit the door into Security, which needs a code to unlock. In here, you’ll find the deadly rogue ASE unit. Completing this without getting hit is fairly easy - just sprint (using l2.png) around the room, doing a full circuit until you reach the power cell. Remove the powercell to defeat the ASE unit and nab the trophy.
  • One small step for man, one giant leap for mankind

    When you first head out onto the surface of the moon during the Copernicus Moonhub chapter, head left in your vehicle and follow the left-most monorail until you reach a recreation of the first moon landing, surrounded by three green walls. Drive into it to unlock the trophy.
  • Bring a companion cell on a rocky road trip

    Right at the beginning of the Reinhold Crater chapter, you’ll need to complete a puzzle where you swap out an old drained power cell for a newer one. Once you make the switch, you’ll need to make sure not to leave the drained power cell behind. Pick it up, and then carry it through the rest of the chapter.

    It’s a bit frustrating, as you’ll need to drop the power cell every time you want to interact with anything in the game. There’s also a moment where a door opens below you onto the moon’s surface, and you’ll need to drop the power cell here before you get in your vehicle.

    Once on the moon’s surface, you don’t have to carry the power cell the entire time. You’ll just need to have it destroyed when the second tower collapses. To do this, run the power cell to the door of the closest tower, and place it nearby, so it’s not in the way of the pressure pads, and then hightail it back to your buggy before your oxygen runs out.

    Then, travel to the first tower that’s marked as an objective, and link it to the tower that you just placed your power cell next to. Drive back to that tower, grab the power cell, and line it up with the back of your vehicle to make sure the falling tower hits it. Sprint up the tower and align it with the main MPT tower before the timer runs out, and watch a cutscene of the tower you’re in collapsing, crushing the buggy and your power cell in the process, unlocking the trophy.
  • Find the rhythm to a source of overwhelming power

    In Tombaugh Facility, after you’ve cut the cables on the monorail and opened up a new hole, you’ll plug in a Helium-3 cannister which reactivates the reactor. To get this trophy, you need to clear the next area without getting hurt by the reactor core.

    Now, you will take a bit of damage from the light from the reactor, but this is fine, there’s no way to avoid that. What you do want to avoid is the rhythmic pulses from the core - hence the trophy description.
    The pulses will start once you hit the big button on the other side of the room, causing the shadows you took cover in to start moving.

    Follow the shadow to the stairs, and then take cover behind the pillars, waiting for each explosive pulse to finish before running to the next pillar. Once you reach the last pillar, and you see an open door, wait until the next pulse and then sprint through the door once it finishes. The trophy should unlock straight away.

    If you mess up at any point, or the trophy doesn’t unlock, hit pause and then load to start the section again.
  • They all float down there

    In the Tombaugh Facility, there are two rubber ducks you need to collect to get this trophy.

    The first is found in the flooded corridor connected to the flooded lecture hall. You’ll spot a half submerged pipe in the water that is just about the right size for your ASE unit. Send it through the pipe and nudge the duck out of the other end, then pick it up and collect it.

    The second is tricky and slightly easy to miss. After entering the helium storage area, you’ll head to a flooded room where the water becomes electrocuted. Complete this puzzle and reboot the systems, but rather than continuing forward by entering the new door on your right, you want to head back to helium storage on your left. There’s a door in here that wasn’t open before, that takes you to another flooded corridor. Follow this round into a flooded room, and you’ll find the second rubber duck, alongside a red balloon.
 

Secret trophies

  • Bid farewell to our home planet

    Complete the Fesenkov Launch Site chapter and watch your rocket take flight.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Check up on the MPT before escaping from a collapsing titan

    Complete the Pearson Spacestation chapter, including the explosive finale, to unlock this trophy.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Make your way through Copernicus Moonhub's lingering echoes

    You’ll need to find all of the holograms during the Copernicus Moonhub chapter to unlock this trophy - you can find all of their locations in our Deliver Us The Moon Collectibles Guide here. Specifically, the five holograms you'll need to unlock this trophy are:

    A Father’s Plight
    Conspirator’s Descent
    Trinity
    The Great Leap Forward
    The Burdens of Adherence
  • Find yourself a friend

    Find the missing parts for the broken ASE unit in the Copernicus Moonhub chapter and put it back together again.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Realign the MPT towers to return local power to Moonhub

    Reconnect the towers at the end of the Reinhold Crater chapter to unlock this trophy.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Ensure safe passage to the source of the MPT

    Complete the Pearson Spacestation chapter, including the explosive finale, to unlock this trophy.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Check all links in the MPT network and start the journey to Tombaugh

    Finish the fifth chapter of the game, and make your way to the final section.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Restore local MPT power to a base long abandoned

    On the surface of the moon, reconnect the two MPT towers to the main tower to unlock this trophy.

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER
  • Stir a sleeping giant, save the world and reunite with an old friend

    Finish chapter six, and complete the game!

    (Story related, cannot be missed.)

    POSSIBLE BUGGED TROPHY - MANY OF THE CHAPTER END AND STORY RELATED TROPHIES CAN LOCK OUT OF ORDER, AT THE END OF THE WRONG CHAPTER. HOWEVER, COMPLETING THE GAME SHOULD STILL SEE YOU UNLOCK EVERY TROPHY, EVEN IF THEY ARE IN THE WRONG ORDER

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