- Trophy Breakdown: 1 / 2 / 20 / 18
- Estimated trophy difficulty: 7.5/10 (personal estimate, official rating pending)
- Offline/Online: 41 (every trophy can be achieved either online or offline)
- Approximate amount of time to Platinum: 80-140 Hours (depending heavily on research and skill)
- Minimum number of playthroughs needed: 2.5
- Number of missable trophies: 0 (if you miss something you can get it on new game+)
- Glitched trophies: None
- Do cheat codes disable trophies: No cheats in the game.
Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.
Introduction and Concepts
Starting the Game
Bonfires, Fire Keepers and Estus
Covenants and Absolution
Bosses and Story Progression Trophies - Part 1
Bosses and Story Progression Trophies - Part 2
Covenant Trophies - Part 1
Covenant Trophies - Part 2
Covenant Trophies - Part 3
Rare Weapons Trophy - Part 1
Rare Weapons Trophy - Part 2 (Boss Souls Weapons)
Weapon Reinforcement Trophies - Part 1
Weapon Reinforcement Trophies - Part 2
Titanite Stones Locations
Bosses Strategies - Part 1
Bosses Strategies - Part 2
Guide author's notes:
Hey guys, this is my first guide in english so I'm pretty sure it will have many grammar errors and such so please help me identify them and I'll be reviewing the guide to make it the best possible.
This is a text heavy guide but I have provided some quicklinks below and in some trophies descriptions to locate the desired page more easily.
All the information on the guide is a mix of personal experience, data from wikis, forums and the official guide. I will try to explore different paths and strategies for each objective but keep in mind that I will always prioritize my personal experience since I can vouch for that.
Whenever I use something from another source I will give credits for it.
Big thanks to Blood_Runs_Cold for compiling most of the information on the Rare Weapons and Magic lists.
While I'll give a gameplay tip here and there this guide is not meant to cover everything and all the mechanics of the game at all, rather I'll focus on the trophy aspects and requirements for the platinum only. You can learn a great deal of information by searching on the available wikis, Dark Souls | Wikispaces and Dark Souls | Wikidot.
And lastly please do not message me in PSN regarding questions about the guide or the game. All of it will be answered either by me or the community in this thread/sub-forum only.
Step One: Your First Playthrough and What to Look For
First of all, if you want you can get some basic tips on the gameplay and game concepts by checking out the "Introduction and Concepts" section here.
The first time you play the game you should just not stress out a lot about the trophies, but it certainly doesn't hurt starting to hunt for them, especially since in New Game+ everything gets a lot harder and many trophy requirements and farming are best done without having most enemies 1-hit killing you.
You can get all bosses, covenants, rings, pyromancies and sorceries trophies within your very first playthrough if you start hunting for those early on, with the miracles trophy coming in the very beginning of New Game+. However, getting all rare weapons will require you to play the game two full times plus defeating one specific boss in your third playthrough since you'll need their souls two and three times to create certain unique weapons.
For the weapon reinforcements trophies you'll eventually need a Slab of a certain color to level up a certain reinforcement to the maximum level, however there is only one Slab of each color per playthrough guaranteed and there is more than one weapon requiring the same Slab, but with some luck you can get more than one of some colors in the first time through the game. You can get multiple Slabs along the playthroughs or you can upgrade your weapon, get your trophy and quit the game before it saves, keeping the Slab and the trophy but losing the upgrade. Check the corresponding section of the guide for more information on the matter.
All these above can be done with time and exploration but there are certain miracles and pyromancies that require you ranking up within a covenant to obtain them. Be wary that some covenants can not be joined/ranked up if you kill certain characters and some can be broken easily if you are not careful. Check the covenants section for more information on this.
Step Two: New Game+ and Skipping Areas
If you did everything possible in the first playthrough you should have a smooth way to the platinum now.... NOT!
In New Game+ enemies get more health and are a lot stronger, get more agressive and old strategies stop working (like kicking the shield of the Hollow Soldier). Basically the game gets twice as hard so brace yourself and think twice before defeating the game's last boss if you still need anything done. It's worth noting, though, that you can skip some areas and bosses entirely since they are not required to complete the game or forge a rare weapon - having the master key will help. For instance you can skip completely the Depths, Blightown and some other areas.
Step Three: New Game++ and Platinum
In your last playthrough the only thing you should be missing will be one rare weapon acquired with Sif's Soul and maybe one reinforcement upgrade with the Titanie Slab. However, you'll still need to reach Anor Londo in order to actually use the soul and create the final weapon and unlock your final trophy.
Your road to platinum will be long but also a very satisfying one. To achieve all trophies you'll need to mind the four different types we've got this time: beating all bosses and completing the story; getting all rare weapons and different magic types; joining all the covenants and getting a weapon upgraded to the maximum with each reinforcement.
You can get most of them in your first playthrough if you follow the guide however the rare weapons and miracles trophies will make you push your way through a second and third playthrough of the game. Also take a look at some weapon reinforcements requirements because some will need a item available only one time per playthrough, although there's a little trick to bypass that.
During your whole gameplay time you can choose to play it either online or offline and achieve all trophies along the way, but some requirements will differ for covenants ranking up. Check that section for more info. In my personal opinion I highly recommend playing the whole game completely online and enjoying all the different aspects of the game you can.
Starting the Game:
Before starting the game you'll have to create your character and define the starting class, gift and physique. Your chosen physique and gender does not alter gameplay so feel free to play with it and customize it as you see fit.
The initial gift you choose does not play a big part in the game, especially since most of them are easily obtainable by exploring a bit. There is however one gift that is not obtainable by any other means except by choosing the Thief class which comes with it: the Master Key. So it's generally recommendable to choose that, be wary though that most doors you open using it will lead to difficult areas for new players.
In this game the starting class doesn't matter much after the first couple of levels you go up, since you will actually be building your class throughout the game with your stats and weapons choices, so feel free to chose the one which you think will give you equipment suitable for your play style in the first areas of the game. If you are positive what you want to be already without knowing what weapons and enemies you'll face then make sure to choose one that will give you a decent head-start in the stats you'll use the most.
While you're free to change your mind about this in the early game you'll soon suffer the consequences of stats all over the board if you don't focus on a specific path, since enemies scale up in level with you and a jack of all trades is a master of none. As soon as you made your mind about which type of character you want to have, stick to it and don't waste points on opposite stats.
If you want to play with heavy weapons with very high power focus on Strength.
If you want to play with light weapons with less power but faster hitting then focus on Dexterity.
If you want to use sorceries which are mostly attack based magic or use certain magic-reinforced weapons then focus on Intelligence.
If you want to use miracles which are a mix of support and attack magic or use certain miracle-reinforced weapons then focus on Faith.
However, for every class there are two stats that are a must and are never a waste to upgrade: Vitality and Endurance.
Vitality increases your overall health and it never hurts to have more, however you get diminishing results after leveling it up past 50 or so. Endurance is probably the most important stat of the game since it increases your stamina and your equip load, however you stop gaining stamina from it after you level it past 40, but gettting it to at least 40 should be a priority.
Either way equip load plays a very important role in the game, affecting how fast you move, run and your ability (or not) to roll. You get different results depending on the % of your total equip load you are using.
Equip Load <25% = Quick Roll
Equip Load ≥25% and <50% = Normal Roll (Recommended)
Equip Load ≥50% and <75% = Slow Roll
Equip Load ≥75% and <100% = Very Slow Roll
Equip Load ≥100% = Unable to Roll
In general it is recommended that you upgrade your main 'attack' stat (STR/DEX/INT/FAI) to the amount required to wield your weapon of choice and then focus primarly in Vitality and Endurance, since this time around stat scaling weapons are more rare than in Demon's Souls, and end up doing more or less the same damage as lightning or fire reinforced weapons.
It is also very important to choose a secondary magic 'attack' stat to use as backup in certain situations in case you are a melee-based player (or melee stat in case you are a magic-based player).
Attunement is a stat only recommended to upgrade past 2 slots if you are a magic-based player and Resistance is probably the most useless stat of the game, since you can get all of its effects through armors.
Humanity is a core concept of the game that was absent in Demon's Souls. It has many uses, from doing the reverse hollowing process and kindling bonfires to helping you get a better loot drop rate and increasing certain weapons powers. It also has affects on the online portion of the game and if you're playing in human form you can expect to be invaded a couple of times by invaders looking to grab your humanity, but you'll also be able to summon the very helpful aid of random players or NPCs to help you in areas you've not beaten the boss yet.
There are two types of humanities: 'banked' ones and consumable ones. A 'banked' humanity means that it shows up in the counter on the top left of your screen and that it is effectively active. You'll use these for everything but whenever you die you'll leave all you had in your bloodstain together with your souls, so if you die again you lose these for good. Consumable ones, on the other hand, act like any other item and stay in your inventory no matter what and whenever you consume one of them they'll be banked in the counter, therefore it is always a good idea to save these kind of humanities for when you actually need them.
Unlike in the spiritual predecessor game where your 'dead' form was called "Soul Form" and had your health gimped, this time around when you die you go to "Hollow Form" and you lose nothing except for some curse resistance, ability to kindle bonfires and to invade other player's worlds/summon help. This encourages you to save up on humanity for other purposes than being in human form.
There are also two covenants that require humanities sacrifices to rank up, so check the covenants section for more information.
Bonfires, Fire Keepers and Estus
Bonfires is a new feature in the game that essentially serves as checkpoints and a hub for many things, including leveling up, repairing equipment and warping to other specific ones when you get a certain item. Whenever you choose to rest at a bonfire you'll recover all your health, estus flasks and also cure status ailments (except for curse), however it will also instantly replace all of the re-spawnable enemies of the game you have killed, so use them wisely.
Estus Flasks and Kindling:
Estus Flasks are the main healing item of the game and you'll get access to them in the very beginning, however they come in a limited number and the only way to replenish them is to rest at a bonfire. You start with 5 flasks but soon you reach Firelink Shrine where you find your first 'kindled' bonfire flame, which will allow you to carry/replenish 10 flasks. While this flame is kindled from the start, most of the other ones in the world are not and in order to make them replenish 10 flasks instead of 5 you'll need to manually kindle them.
Kindling can be done at any time in any bonfire if you are in human form and have at least 1 humanity to sacrifice. So if you reach a bonfire in hollow form and want it to give you 10 flasks you'll need to first reverse the hollowing and then kindle the flame, using up 2 humanities in the process.
Initially you can kindle each bonfire only one time each to get a maximum of 10 flasks, however after you beat a certain boss you get the ability to kindle each flame two more times for a total of 20 Estus Flasks in each bonfire. For more information on this boss check the "Rite of Kindling" trophy description.
Fire Keepers and Reinforced Flasks:
Throughout the game you'll meet three different "Fire Keepers" and some "Fire Keeper Souls" items. These specific items can either be consumed for a small amount of humanities (five) or, more importantly, to reinforce your Estus Flasks by giving it to one of the three Fire Keepers. Each time you reinforce your flasks they will get a permanent boost and from that moment on every flask you use will recover more health than it did before, even throughout New Game+. You can upgrade your flasks for a total of 7 times.
Be wary that if you kill or let any of the fire keepers die the bonfire right beside them will no longer be usable until New Game+.
Below are the locations of the Fire Keeper Souls, copied from here:
- One is located in Undead Parish. It is on an altar in the Undead Church (2nd section of Undead Parish), guarded by a big black knight with a mace.
- One is located in New Londo Ruins. It can be seen on the right hand when crossing the narrow wooden walkway. Three ghosts will spawn when getting near.
- One is located in Blighttown. In a wastewater pit, about halfway down from the Valley of Drakes entrance, guarded by fire-dogs and poisonous dart shooters.
- One is located in the Dukes' Archives. At the bottom of the prison tower, behind the octopus-headed monsters. Need a key that is acquired later in the level, lableled "Archive Tower Giant Cell Key". (Need to verify key name).
- One is obtained after killing Quelaag's Sister. Please note that you won't be able to join the Chaos Servant covenant or use the bonfire in front of her anymore (with the exclusion of being able to warp to, but not from, that location).
- One is obtained after killing the Fire Keeper in Anor Londo that wears the Bronze Armor set. If you decide to kill her for her soul, her bonfire will no longer be lit but you may still warp there using the Lordvessel.
Covenants and Absolution:
Covenants are also a new feature in the game that act pretty much like guilds or factions. Throughout the game there is a total of 9 covenants you can join and you'll need to join them all to get their respective trophies. In some Covenants you can rank up inside it in order to get special miracles and weapons that you wouldn't get anywhere else. To do this you'll have to face different requirements depending on which one you are currently in.
You can only be in one Covenant at a time and if you decide to join another you will instantly break your pact with the previous one you were in and lose your ranking progress within it. Check the covenants section for more information on which ones you need to rank up for trophy progress.
Whenever you break a Covenants pledge, hit/kill a friendly NPC or invade someone else's world to kill them your name will be added to the infamous "Book of the Guilty". NPCs you have hit will attack you on sight and some covenants you broke may not allow you to re-join them. To solve this you can either wait until New Game+ when all sins are automatically absolved or you can manually request absolution with one of the NPCs in the game, Oswald of Carim.
Oswald is the NPC with his arms open that resides at the top of the Undead Parish Church, right after the place where you fight the Gargoyles. Through him you can request absolution to all of your sins at once, however it is very costly: to get absolution you'll have to pay 2000 souls X your soul level. So if you're level 50 you'll have to fork over 100.000 souls for him to get your sins vanished.
Enjoy the guide and this amazing game!
[PST Would Like to Thank Dropeti for this Roadmap]