Geared-up Trophy in Crysis 3

  • Geared-up

     

    Single Player: Unlock all weapon attachments

     

    How to unlock Geared-up

    GLITCHED

    There are a total of 20 different weapon attachments in Crysis 3 and you must find all of them for the trophy. They are not an actual 'unlock' in the sense you have to achieve something before being awarded them, they are all unlocked simply by picking up and carrying a gun that an enemy has dropped which carries the requisite attachment. However, there has been a handful of reports that this is glitched so to ensure you don't have this problem, you need to not only equip the gun but open the attachment wheel (by holding down ) and cycling through all the attachments until you highlight to one you have just obtained. Only when you see the notes to the left of the screen detailing the attachment on this screen, can you consider it as registered. Once you have cycled through and seen the notes to class it as done, you can drop the weapon if you wish and move on since you don't actually need to get a kill with it.

    Weapon locations can be quite sporadic in that enemies move around freely so it can't accurately be described where they are exactly but below, you will find a list of all 20 attachments and where to come across enemies which carry a gun that has an attachment needed for this trophy. Bear in mind though, that this is not a set remit as you can find many enemies with the same attachment throughout the game - the following is just an example.

    Weapon Attachments


    1/2/3 - Silencer/Iron Sights/Rifle Laser Sights

    The first three attachments are already in your possession when you start.


    4/5 - Reflex Sight/Single Shot

    In Mission 1: Post Human after the checkpoint where Psycho warns you about CELL and how they take your suit off you while you are awake, there's an area ahead abundant with enemies, most of them carrying the REFLEX SCAR rifle. Pick it up to check these two off the list.


    6 - Assault Scope

    Again in the first mission you will split up with Psycho and take an indoor path past what looks like a huge reactor core. Cloak and creep along to the first open partition leading to a catwalk with a guard standing on it overlooking the area. Shoot or stealth kill him to pick up his RANGED SCAR and check the item off the list.


    7 - Foregrip

    In Mission 2: Welcome to the Jungle, you will have to creep along to find a weapon to blow up the Guard Tower. Once that's done you will be notified that reinforcements are on the way and in the next area there will be a ton of CELL soldiers, one of them is carrying a CQC SCARAB so pick it up to obtain the Foregrip.


    8 - Extended Ammo Box (4mm)

    In the same area as above, check the dead bodies with your HUD until you find the HIGH CAP SCARAB, pick it up to check this one off the list.


    9 - Double Magazines (4.7mm)

    In mission 2, once you reach the underground tunnels with Psycho, hack the turret in the first area where you encounter enemies and kill the rest via normal means. One of the ground level bad guys is carrying a SPEC OPS FELINE, pick it up to obtain this attachment.


    10 - Extended Magazine (4.7mm)

    Again in exactly the same area you get the attachment above, scout the area for dead bodies and weapons until you find the HIGH CAP FELINE. Grab it to check off this one.


    11 - Match Barrel

    This is a Handgun attachment again in mission 2. In the train wreck yard with the turrets up above and the many enemies, head to the opposite side of the map and climb the stairs to come back on yourself in the rafters above, hacking the turrets as you go. On the catwalk to the right you should come across a PRECISION HAMMER, though occasionally it will have fallen off the catwalk and in that case will be found in the grass on the bottom floor.


    12 - Sniper Scope

    In Mission 3: Root of All Evil, you will fall down a shaft and have to clear a large expanse of enemies and then take a route to the top of the Dam. If you go right then it will be at the top, if you go left then you will have to cross over to the opposite side but either way, hack the big red box and pick up the DGS-1 rifle to unlock this.


    13 - Muzzle Brake

    In just about the same area as #12, the dam is well patrolled and a few of the guards are carrying a gun called the REFLEX SCAR. Hunt one down, pick it up and cycle through the attachments to unlock this one.


    14 - Tech Scope

    After you enter the nexus area in Mission 3: Root of All Evil and clear the compound of its many soldiers, sweep around the external part of the base to find a long red tubular supply crate. There's a THERMAL DSG-1 on the floor right next to this crate, pick it up to get this attachment.


    15 - Bayonet

    In Mission 4: Safeties Off, near the start of the mission there's a heavy patrol of soldiers close to your starting position. Stalk them down and scan the dropped weapons until you find a MARSHALL which is a shotgun with the Bayonet attachment.


    16 - Mini Typhoon

    In the same kind of spot as the MARSHALL will be another enemy unit carrying a SCARAB MOD 2 rifle. These 2 guns wont be too far apart depending on where you dropped the enemies of course but you will generally find one not long after the other.


    17 - Double Magazine 12g

    In Mission 5, as you start you need to traverse two broken red pipes that span the street linking the rooftops. After the second pipe you will see the ALPHA JACKAL on top of a supply crate, pick it up to unlock this one.


    18 - Grenade Launcher

    After you get your first super charge in Mission 5 and then kill the big Ceph that appears through the gates, proceed and tag everyone doing battle in the area below you. One of the CELL agents has a SCAR MOD 2 which has this attachment so grab it and move on.


    19 - Extended Ammo Drum 12g

    In Red Star Rising once again, enter the Command Center either through the tunnels (recommended) or the front entrance, either way you arrive you should see a heavy concentration of CELL near a turret near the tunnel exit. Hack the turret to lay waste to many of them and search bodies for the ALPHA JACKAL to find this mod.


    20 - Flashlight

    The final mod if you've got all of the ones previous and probably the easiest. You begin Mission 7: Gods and Monsters, with the Flashlight Gun and this is the standard attachment. The trophy should pop before you even have the chance to inspect it.

    If this written guide is insufficient then here's a video, courtesy of SquareOneGames:

     

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Comments
  • How do u find out what attachments u need ? Mt stat's say 19/20 but i don't know what i'm missing. Any help please
  • I only need match barrel, anyone knows it's location?
  • I've followed the vid for the weapon attachment's and when it says b4 u start level 4 i should have 13 out of 20 attachments but im showing 15! Hopefully im doing it right?? The mussel was a pain on the dam bad to come out restart level and then this time it showed! Im playing on supersoldier and finding it way to easy abit disappointed as i love this game!!!
  • Sorry i meant it should show 14 out of 20.
  • I can't find muzzle break in the place shown here...
  • lol this video its shit ,,, the guy doesnt even say where the hell is the level map ???? what a dummy
  • actually my apologies lol, i didnt see if was written above the screen, btw i got 18/20 attachments and i picked up every godam weapon in the game??? anyone got an idea lol what im missing

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