Roadmap:

Overview:

  • Estimated trophy difficulty: 3/10
  • Offline trophies: 13 (9, 3, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 6-10 hours
  • Minimum number of playthroughs: Hundreds of "runs"
  • Number of missable trophies: 0
  • Glitched trophies: 1 Z-Man (Will not unlock on Vita)
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A


Introduction:

Corridor Z is a zombie themed endless runner for the Playstation 4 and Vita. The gameplay is simple and not overly difficult, with the trophies primarily being grinds.

The game has a currency system which you can use to power up weapons and use perks. Use your weapons to shoot the zombies chasing you and the perks for that extra edge against the horde!

Note that there is a glitch on the Vita version of the game, rendering the Z-Man trophy unobtainable. The game features cross-save though, so if you have a PS4 you can play on the Vita, as long as you switch to PS4 to obtain the final collectible.



Walkthrough:

Step 1: Turn off the lights

The very first trophy you should get is one you'll earn while on the main menu of the game. You should see a door, and a hanging light on the ceiling when you start up the game. Tap on the light multiple times until it breaks, earning you the trophy. If you don't do this before the tutorial, you can always come back and do it at any time later on.

Upon completion of this step, you will have earned the following:

  • Chief Executive Janitor


Step 2: Complete missions and collect all collectibles, earning the miscellaneous trophies along the way

Missions are the primary means by which you progress through the game, earning collectibles. Early on you can pick up collectibles while running, but even lacking that you will earn collectibles sometimes when you complete a mission (at the end of the run). Refer to the Trophy Guide section for more info on missions and collectibles. This step is considered complete when you've earned your last collectible.

The majority of the miscellaneous trophies will come naturally by completing missions (such as killing zombies, using perks, etc.), though some will require some specific attention (e.g. use all perks in a single run). Review the trophy list and guide below for info for each, so you have a general idea of what to aim for along the way. Collecting all of the collectibles will take a while, so you'll have plenty of time to get everything else along the way.

Also do be aware of Step 3s trophy, Mass Creation. You won't get it during this step, but you will certainly make some progress towards it. Check Step 2 real quick before jumping into the game, so you know what you're getting into in the long haul.

Glitch Warning: The Vita version of the game doesn't award a trophy upon earning the last collectible, making the Z-Man trophy unobtainable if you don't have a PS4. Refer to the guide for more information, but do be aware that if you only have a Vita, you will not be able to earn this trophy.

Upon completion of this step, you will have earned the following:

  • Until Dawn
  • Fast Food
  • Braindead
  • Marathon
  • Machine Gun
  • Overdosed
  • Butler
  • Deadeye
  • Dear Diary
  • Z-Man
  • Fresh Meat


Step 3: Use 10,000 objects

Unfortunately the description for Mass Creation is incorrect in the worst way; it's not glitched, just missing a zero. Yes, Mass Creation (Use 1000 objects) will not unlock until you've used 10,000 objects. This was the requirement in the original mobile (phone) version of the game, and is the requirement here.

This is where you will spend most of your time. By the time I had collected all of the collectibles and earned all of the other trophies, I was at around 3500 or so "Objects Used". Refer to the guide below for what counts as an "object used" and some tips on making the grind go quicker.

Upon completion of this step, you will have earned the following:

  • Mass Creation

[PST Would Like to thank Noid for this Roadmap]

Corridor Z (PS4 & Vita) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

13 trophies ( 2  )

  • Survive two days

    Corridor Z starts you out with 3 characters, and your cast will grow to 5 by games end. Each character has 3 lives with which you can go on runs, and these lives replenish themselves over time. You can also replenish lives by using med kits which you can find or craft.

    In order to progress through the days, unlocking perks and the like, you must complete missions. The game will automatically choose missions for you, or you can select specific missions (one at a time) by going to the Map from the character select screen. Either let the game choose for you, or select whichever missions sound the easiest to you, and just keep completing them as you play the game.

    Each day cycle consists of multiple missions, starting at 4 missions required to advance. The number will get higher as you play, though it will never get high enough that you'll be unable to progress (Day 20 requires 6 missions, for instance).

    I also suggest that when you've completed a mission you just keep playing, rather than letting yourself die, as there will be a lot of grinding after you've done everything else for the Mass Creation trophy.

  • Reach 1000 meters in a single run

    Being an endless runner, the game tracks at the top of the screen how many meters you've gone in each run. 1000 meters is enough that you'll have to face one boss (at around 800 meters), though they're more or less just single zombies with more health.

    Once you reach 1000 meters, the trophy should unlock. If it doesn't, it will unlock after you complete your run (by getting caught).

  • Kill 250 zombies

    There are two ways to kill zombies in the game: by shooting them with guns, and by using Trip Mines (a perk you can unlock).

    Zombies will chase you in groups of 3 at a time.

    The best way to kill zombies is to let them get fairly close so you will get headshots for instant kills. If you want to focus on zombie kills for this trophy or an in-game mission, just don't use any objects (the boxes and whatnot on the sides and ceiling) and let them come to you, so you preserve bullets.

  • Run 42195 meters

    This is cumulative across all runs, and shouldn't take too long to get to, depending wholly on how long you can survive each run. In order to get more meters more quickly, you'll want to keep playing as long as you can each run, as you will run faster and faster the longer you go, thus running more meters in less time than if you played for shorter bursts.

  • Shot 5000 bullets

    This is cumulative across all runs. By the time I was focusing on this trophy I had basically everything else done save for collectibles and 10,000 objects used, so I ended up simply unloading any weapons I picked up right away.

    If you're still doing missions and progressing through other trophies, you may want to preserve your bullets, otherwise just let them loose as you pick them up and more guns should come quickly enough.

  • Use 1000 objects

    Important! This trophy has a typo of the worst kind - it is missing a zero! The description should actually read Use 10,000 objects. Be aware of this before committing to getting the trophies in this game, as it will take quite some time to earn, though it's not difficult at all.

    If you pay attention while going through the tutorial at the beginning of the game, you will note that there are a total of 3 objects that can be "used". These are the boxes and other items to your left, to your right, and attached to the ceiling. Basically anything you knock over to slow the advance of the zombies. The blue pickups on the ground and sides do NOT count towards this total.

    The total is of course cumulative, and your current stats can be seen on the Statistics screen from the main menu. You will have to add up the totals of "Objects knocked over" and "Objects dropped", as both apply for this trophy's sake.

    You will eventually be in a position where this is the only trophy you have left to earn. When you're at this point you will want to focus purely on using objects. The fastest way to use more objects is to play each run for as long as you can. Money shouldn't be an issue, so use the Baseball Bat whenever you get caught so you can make each run last that much longer. Do NOT use the Trip Mines perk, as is will take up spaces that could have been objects, and when you need so many, each one counts.

  • Start with all perks equiped

    There are a total of 5 perks in the game, and you start with only one (Armed Start).

    In order to unlock all of the perks you will need to survive for 11 days. Refer to Until Dawn for more info on surviving days, but the general gist of it is that you need to complete missions in order to advance through each day.

    Once you've survived for 11 days and unlocked all of the perks, equip them all before you start your run (this will only cost a few hundred rations), and the trophy will unlock immediately upon starting.         

  • Open 100 doors

    This trophy translates to "play 100 times". "Opening a door" is the equivalent to starting a run, and is not tied at all to any doors within the actual runs, nor is it tied to the physical door found on the main menu screen.

    Simply play the game 100 times, and after starting the 100th time, you will earn this trophy.

  • Get 1000 headshots

    Headshots are instant kills on normal zombies, and are achieved by allowing them to get close to you before shooting them with a weapon. You can start a run with a weapon by using the Armed Start perk, and you can pick up weapons off the ground when they appear (look for a red glow).

    This is cumulative across all playthroughs, and should come naturally as you complete missions for collectibles, as many missions require killing zombies. Focus on headshots to both preserve ammo, and work toward this trophy.

  • Collect all pages of Jill's Diary

    There are a total of 36 diary pages to collect.

    Collectibles in this game are found in order from first to last, as they basically tell the story of the game. That in mind, you don't actually have to read or look at them at all, only collect them.

    This trophy will unlock after earning the last of the 36 Jill's Diary pages, on your way to the Z-Man trophy. Refer to Z-Man for more information on collectibles in general.

  • Collect all collectables

    Glitch Warning! This trophy is unobtainable on the Vita version of the game! If you are playing on the Vita, whether you own a PS4 or not, I highly suggest creating a cross-save state after picking up the second-to-last collectible, so you can transfer the save over to a PS4 and earn the trophy on that version of the game, if not right away, then in the future (it's tied to your PSN account).

    There are a total of 67 collectibles, not including the 5 cutscene videos, which unlock by collecting collectibles and advancing the story. These consist of 36 "Jill's Diary" pages, 14 Audio Logs, and 17 Clues.

    Jill's Diary Pages and Audio Logs can be earned in two ways: Picked up during runs, and as mission rewards.

    In order to find collectibles during a run, listen for a ringing phone sound. This sound signifies that a collectible is about to appear. Shortly after the sound happens you will see a blue light. Move in the direction of the light to collect the collectible. Note that missing such a collectible is non-detrimental; it will have no negative effect at all, aside from meaning you'll have to find it again.

    Finding collectibles as mission rewards is somewhat random, but is required for the last set of collectibles - Clues. Only missions with rewards will have a chance of giving you a collectible when you complete them. In order to find these missions, open up the Map screen from the character select screen, and look for missions with a small box icon on the top-right of their normal icon. Choose these missions to be rewarded with items after completion. You are not guaranteed to earn a collectible, and may instead receive rations or free perks, but as long as collectibles are still available, about 75% of the time that is what you will get.

    Once again, note that this trophy is glitched on the Vita. Thus, I do highly suggest that upon finding the second-to-last collectible (the second last Clue), make a cross-save if you're playing on Vita, and move over to a PS4. If you do not own a PS4 you are unfortunately out of luck.

    The final Clue collectible is somewhat special in that it is collected by playing a special mission for Chow, the second and last time this will happen in the game. When you have picked up the second-to-last Clue collectible you will want to go to the Map screen for your next run, and find the special Chow mission, and select it. Complete the mission to earn the final cutscene, as well as the last collectible.

 

Secret trophies

  • Get bitten by zombies

    This will be the first trophy most people get (save for those following the walkthrough in the Roadmap found in this guide).

    Being bitten by zombies will end your run, and is a perfectly natural thing to happen in this game. Being an endless runner, it may technically be possible to keep going without being bitten, but the game does get quite intense at around 4000+ meters, so eventually the zombies will come for all of us. When they finally do catch you after the tutorial you will be awarded with this trophy.

  • Turn off the lights

    This can be the first trophy you get, or even the last! It's very easy to do, you just need to know how.

    From the main menu where you can see a door, stats, settings, and armory, note the flickering hanging light at the top of the screen. Simply tap on it until the light goes out, and the trophy is yours! This can be obtained before the tutorial, or any time after.         

Guide navigation

Author

  • Noid

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