Overview:Introduction:
 
Chronos Before the Ashes is the prequel to the highly recommended Chronos Remnant of Ashes. You're tasked with a life-long mission of defeating the Guardians who defend the Dreamer, a large Dragon who controls all around him. The game itself is not too far off a souls-like game in the sense that the more you die, the more you gain. With each death, you age one year,] and with age comes more wisdom. You start at 21 and can find yourself an 80-year-old man/woman trying to complete your mission but that will be far from required for this game as it's short and not very complex. The difficulty trophies stack and there is open-world play after you complete the game so you don't have to worry about missing too many trophies, though see the overview above to make sure you check out the 4 that can be missed along your journey. 
 
Glitches

There are two glitches in the game if you are playing on version 1.00. No patch has been released yet so I can't confirm if/when they will be fixed. One is related to a trophy and the other is a soft-lock that happens to the game.
  • Trophy Glitch: At the start of the game, you'll be able to choose between the Sword and the Axe as your starting weapon. While the Axe is really fun to wield around, it unfortunately will block you from getting Hard Choices trophy_bronze.png so if you're playing sans patch, be sure to choose the Sword as your starting weapon.
  • Soft-Lock: As you make your way to the first guardian (the Krell Guardian), you'll pick up 2 cubes that activate a mirror portal. These are used to shrink you down so you can fit on a bookshelf where you'll find the Master Key and to access the Krell Guardians area as a large character so you can fight him. When you pick up these blocks, you need to place it in the mirror and travel to their respective locations immediately after placing them down, before teleporting anywhere else. If you teleport to a different area before using them, they will be removed from your inventory, blocking you from progressing with the story so just keep that in mind as you travel along.  
Walkthrough:
 
Step 1: Complete the game on Casual, dying 3 or less times
 
For your first run, you want to play on the most basic of difficulties so you can get a proper feel for the game and learn all of the puzzles in each location. You'll want to focus on not dying (even though it does have its perks) so you can finish the game at age 21 or younger (each time you die, you'll age up 1 year). You don't have to worry about any of the miscellaneous trophies on this run as you'll be able to clean them up post-game but feel free to check them out none the less if you're looking to get as much done in this run as possible. These include the weapon-related trophies, a few of the Guardian trophies, the books,] and A Small Momento trophy_silver.png. You also want to work on putting Attribute points in the 4 stats to get them up to 30, prioritizing Strength, Vitality and Agility (in that order). Don't worry if you don't get Arcane up to 30, you'll be able to do that post-game. Please see Old Enough trophy_silver.png for a handful of tips and tricks to get you through the game with minimal deaths and if you get stuck on any of the puzzles or Guardians, a video walkthrough has been provided under The Hero's Journey trophy_silver.png so go ahead and use that as needed. Once you've completed the game, you will have earned:
 
First of Many trophy_bronze.png 
It Burns! trophy_bronze.png 
Is this safe? trophy_bronze.png 
Riddle me this trophy_bronze.png 
Too Clever trophy_bronze.png 
Do it yourself trophy_bronze.png 
A Hidden Treasure trophy_bronze.png 
Maximum Power! trophy_silver.png 
Strength in Numbers trophy_silver.png 
Surprisingly Spry trophy_silver.png 
Continuance of Life trophy_silver.png 
The Hero's Journey trophy_silver.png 
The Bigger They Are… trophy_silver.png 
Many Faces, Few Words trophy_silver.png 
What is the Labyrinth? trophy_silver.png 
Shouldn't Have Done That trophy_silver.png 
Your Royal Highness trophy_silver.png 
Old Enough trophy_silver.png 
 
Step 2: Complete the game on Heroic (on a separate save file)
 
For your second run, you want to go ahead and complete the game on the highest difficulty. You should be familiar with the puzzles now so just focus on completing the main path of the story. You can die as much as needed during this and actually gain the perks that come with doing so (it'll only aid you). For more information on getting through this difficulty, please see A Heroic Feat trophy_gold.png.
 
At the end of this step, you will have earned the following:
 
A True Adventurer trophy_gold.png 
A Heroic Feat trophy_gold.png 
 
Step 3: Clean-up
 
For the final step, you'll be cleaning up any miscellaneous trophies you may have missed on your initial playthrough. The reason you want to do your Heroic run on a separate save file is so the clean-up is much easier to do and you're not battling insanely tough enemies for menial tasks. When you load up your save, it'll start you right before you fight the Dreamer, allowing you to freely visit anywhere in the game. Pick up all the weapons, books, Dragon Hearts etc. Anything you may have missed.
 
At the end of this step, you will have earned the following:
 
Not Your Enemy trophy_bronze.png 
You Can't Touch This trophy_bronze.png 
Don't Fear the Reaper trophy_bronze.png 
Point the Sharp End at Enemies trophy_bronze.png 
Rock Wall trophy_bronze.png 
More of a Buckler trophy_bronze.png 
Hard Choices trophy_bronze.png 
Stories of Old trophy_bronze.png 
Like Thunder trophy_silver.png 
Light our Darkest Hour… trophy_silver.png 
What Evil Lurks… trophy_silver.png 
With Age Comes Wisdom trophy_silver.png 
Well Read trophy_silver.png 
All Seeing Eye trophy_silver.png 
Mirror, Mirror trophy_silver.png 
Ball and Chain trophy_silver.png 
A Small Momento trophy_silver.png 
BFA trophy_platinum.png 

Chronos Before the Ashes Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

40 trophies ( 21  16  16  )

  • BFA

     

    Unlock Everything

    You've unlocked all of the trophies, you big friggin' adventurer you! I don't if that's what BFA stands for but for all your trouble, we'll just pretend it's exactly that. Congratulations!
  • Meet the Krell Blacksmith

    You'll meet the Krell Blacksmith before you meet the old wise tree or go up against any of the Guardians. After you have to turn off the fire to clear your path in the first "castle" like area of the game, keep making your way forward and you'll eventually reach an area with a Krell Bruiser and a Krell Gunner:
     

     
    You should be able to hear the sound of a Blacksmith hammer hitting an anvil. Instead of going straight to continue forward with the story, go right and through a closed doors (it's up the stairs shown on the right side of the image above) to find the Blacksmith. Interact with him to unlock the trophy. 
  • Acquire the Krell Hammer

    The Krell Hammer will be the first Krell weapon you can pick up in the game is located near the first Guardian. You'll eventually come to a point where you need to use a fountain to fill a room with water that raises up a bridge for you. When you get to the bridge, there will be an orange story-related gem you need to pick up on the right but before you do, the gem will be opening up a secret door on the left (if you remove the gem, the door will close):
     

     
    Head inside the room and kill the two skeletal scopion enemies. The Krell Hammer is sitting on a pedestal on the far side of the room. It glimmers so you should be able to see it well enough. 
  • Acquire the Labyrinth Scythe

    After you defeat the Pan Guardian and are back near the Wise Tree, you'll then have to make your way through some double doors with some crow statues on the side of them. When you get through said doors, make your way up the stairs and turn right. You'll come across your first heavy shield enemy, then keep going forward through the open doorway. You'll reach a room with a door straight ahead of you and a door on the left. Go through the door straight ahead and you'll come face to face with another heavy shield enemy in a hallway. Take him out and go through the doorway on the left at the end of the hallway, then take the immediate right path into another open room. Here you'll see a button on the right side and a wind-up "enemy" on the left. 
     
    When you progressed through the story for the Krell Guardian, you should've picked up a Wind Up Key. Go behind the wind-up "enemy" and use the Key on it. To get it to move, don't look at it (you may need to stand in front of it at first but it won't move if the camera can see it). Wait for it to stop on the button and a hidden door will open. Go through the newly opened doorway, up the ladder and into the room at the top. On a pedestal will be the Labyrinth Scythe:
     
  • Acquire the Pan Spear

    This can be acquired in the Pan as you make your way towards the second story-related Guardian (the Pan Guardian). Before you can get the flute from the Flautist for Riddle me this trophy_bronze.png, you'll need to make your way down into a hole via a rope and hook. The rope is located at the bottom of a ladder, in a room to the right of it. To the left of this same ladder is another small room that is housing the Pan Spear:
     
  • Acquire the Krell Shield

    You'll be able to get this after you defeat the first guardian (the Krell Guardian). When you return back to the Tree, make your way towards the lift on the right again but this time, use the Master Key you picked up earlier to unlock the door on the right. Make your way down into a dining area and kill the Krell enemy inside. If you're facing the tables from the entrance, turn right and on the wall just next to the entrance will be the Krell Shield: 
     
  • Acquire the Pan Shield

    After going through the second lever-locked door (with the swinging axe on it) in the Pan, you'll enter a room with a door on the right and a pathway on the left. Go inside the room on the right andf the Pan Shield will be sitting on a pedestal on the left:
     
  • Upgrade Any Weapon

  • Upgrade Any Weapon to Max Level

    You can do this on any of the weapons you pick up throughout the game. Which one you choose depends on your personal play style. Each weapon has 5 levels of upgrades that you can do. The breakdown of materials needed for each is as follows:
    • Upgrade 1: 3 Dragon Shards
    • Upgrade 2: 5 Dragon Shards
    • Upgrade 3: 8 Dragon Shards
    • Upgrade 4: 3 Rare Dragon Shards
    • Upgrade 5: 5 Rare Dragon Shards
    The normal Dragon Shards are occasionally dropped by Krell enemies when you kill them and can also be found in Dragon Inscribed Boxes. The Rare Dragon Shards, which glow red, will sometimes be dropped be Krell enemies in the end-game portion of the story but you'll more than likely need to craft them to get the upgrades done before you reach that point. Each Rare Dragon Shard will require (1) standard Dragon Shard and (1) Dragon Oil (found inside Dragon Inscribed Boxes). You'll need to craft one Imbued Dragon Shard anyways for Do it yourself trophy_bronze.png but again, you'll more likely be crafting well more than 1 to finish upgrading your weapon. You'll be about 1/2 through the way before you get this trophy so just upgrade as you go and once you've reached level 5 on any weapon, the trophy will unlock. 
  • Acquire the Fire Stone

    Story Related
     
    The Fire Stone is the first stone you'll pick up in the game and will be automatically given to you when you first meet the wise old tree. This will happen before you go up against any of the guardians. 
  • Acquire the Lightning Stone

    You'll acquire the Lightning Stone while making your way to the second story-related Guardian (the Pan Guardian) while in, well, the Pan. This is the area you access via the large painting. 
     
    After you make your way through the initial tree areas, you'll come to a Teleport Stone. To the right will be a bridge but to the left is a building. Go left, ignore the door inside for now, the head down the stairs on the right. When you reach the bottom, there will be a door on the left and an open pathway on the right. Go right and there will be what appears to be a wall at the end but you should notice it has a bit of a wavy-like animation on it. Go towards the wall and when you touch it, a hidden room will appear. At the end of the room is the Statue holding the Lightning Stone:
     
  • Acquire the Light Stone

    In the area with the first Guardian, after you pickup the Master Key (story-related), make your way back to the beginning of the area near the lift. Go left and into the hall with the Krell Guardian and immediately through the gate on the left so you don't get crushed (it should already be open from when you were previously here). Head down the stairs, through the next room, then across from you will be a closed door. Go inside the room using the Master Key and the Dragon statue holding the Light Stone will be inside:
     
  • Acquire the Shadow Stone

    You'll be able to get this after you've defeated the Pan Guardian. When you're back at the Wise Tree, if you're facing him, go left and you'll see a Transport Stone. Just across from the Stone is a newly opened (or rather torn away) gate door. Head inside and through the door on the other side. You should end up in an area outside. Defeat the enemies here and you'll come to two paths to take - one on the left and one on the right. Take the path going right, head down some stairs and you'll eventually reach a small room with the Dragon Statue and the Shadow Stone:
     
  • Unlock Your First Trait

    Traits are extra perks you unlock as you die. You'll unlock one when you turn 20, 30, 40, 50, 60, 70 and 80. If you're going for Old Enough trophy_silver.png, then you'll only be able to unlock one of these but it's highly likely you'll unlock a handful as you go for A Heroic Feat trophy_gold.png as that difficulty is almost guaranteed to give you a run for your money. You'll need to die twice to reach age 20 so as soon as you do, pick whichever perk fits your play style or whichever one you feel will benefit you the most and the trophy will unlock. 
  • Put 30 Attribute Points into Strength

    Each time you level up, you'll gain 2 Attribute points that you can put into 4 different categories: Strength, Agility, Arcane and Vitality. Strength should be the first attribute that you get to 30 as it's by far the most beneficial to your gameplay. Each "level" will cost 1 Attribute Point so each time you level up your character, you can increase your Strength by 2. Once you reach 30, the trophy will unlock. 
     
    Note that once you reach Age 30, the cost of Strength, Agility and Vitality will go up to 2.
  • Put 30 Attribute Points into Agility

    Each time you level up, you'll gain 2 Attribute points that you can put into 4 different categories: Strength, Agility, Arcane and Vitality. Agility should be the 3rd attribute you get to 30 as your Strength and Vitality are far more important to ensure you don't die. Each "level" will cost 1 Attribute Point so each time you level up your character, you can increase your Strength by 2. Once you reach 30, the trophy will unlock. 
     
    Note that once you reach Age 30, the cost of Strength, Agility and Vitality will go up to 2. As you grow older from there, you will eventually be blocked from putting any points at all into Agility (since you know, you'll be an old man/woman and whatnot). 
  • Put 30 Attribute Points into Arcane

    Each time you level up, you'll gain 2 Attribute points that you can put into 4 different categories: Strength, Agility, Arcane and Vitality. Arcane should be the last attribute you level up, to the point where I highly recommend doing it post-game, especially if you're going for Old Enough trophy_silver.png. Each "level" will cost 3 Attribute Points at the start of the game so you'll need to level up twice before you can increase this stat, making it quite costly. When you reach the age of 30, however, the cost will go down to 2. 
     
    If you've already completed the game, just hit "continue" from the main menu and it'll pop you back into the game starting right before you fight the Dreamer. Since all your other stats are still at their 30+ ranks, you'll easily be able to just grind out killing enemies, dying to age up and respawn them, then rinse and repeat. Once you've put 30 points into Arcane, the trophy will unlock. 
  • Put 30 Attribute Points into Vitality

    Each time you level up, you'll gain 2 Attribute points that you can put into 4 different categories: Strength, Agility, Arcane and Vitality. Vitality should be the 2nd attribute you get to 30 as this one and Strength are the most important attributes to aid you in not dying. Each "level" will cost 1 Attribute Point so each time you level up your character, you can increase your Strength by 2. Once you reach 30, the trophy will unlock.
     
    Note that once you reach Age 30, the cost of Strength, Agility and Vitality will go up to 2.
  • Read 5 Books or Scrolls

  • Read 10 Books or Scrolls

    There are well over 10 Books/Scrolls that you can read in the game. If you're collecting them as you go, this should unlock while you progress through the Pan but you can also clean them up post-game if you need. The locations of the 1st 10 are as follows:
    1. Scroll: When you use the first Transport Stone, you'll open up two large doors into the first area. Go left into a small area (there are 2 enemies here) and there will be a Scroll on the table.
    2. Scroll: From the previous Scroll, head inside and go up the stairs. At the top will be a door. Go inside the room to find the Scroll. 
    3. Scroll: After you have to turn off the fire to progress, you'll make your way to an open courtyard where 3 enemies will be waiting for you. Continue into the next building and there will be a door on the right. Go inside this room to find the scroll (this is also where the first Dragon Inscribed Box is located for A Hidden Treasure trophy_bronze.png).
    4. Book: In the library where you have to pick up the Master Key after dropping it off the bookshelf.
    5. Book: In the room where you pick up the first Rune Cube (with the arrow on it - in the area where you have to sneak past the Krell Guardian).
    6. Book: In the bedroom where you pick up the second Rune Cube (with the "C" like shape on it - also the same room where you pick up the Silver Locket for A Small Momento trophy_silver.png).
    7. Scroll: When you have to complete the puzzle to open up the entrance to the Stone Golem, in the room just before the mechanical device.
    8. Book: In the Pan, when you have to defeat the Mage to get the hook tool, the book is sitting on the stone table the mummified Krell is laying on.
    9. Book: In the Pan, after you lower the bridge with the Flute, cross it and turn left. Go all the way, through some water, then you'll come to a small campsite with the Book and a Ward 16 Security Card.
    10. Book: In the Pan, after you kill the Red Widow, you'll make your way along and eventually find yourself in an outdoor area. Keep pushing forward and when you go back inside, you'll eventually reach a blue-ish room with a spear-wielding enemy and a mage. The book is on the right side of the room.
     
    There are plenty more books and scrolls to read if you miss any of these so once you've read your 10th one, the trophy will unlock.
  • Acquire a Dragon Heart

    The Dragon Heart's in the game act as health "potions". When you use one, it will deplete and when you die, it'll refill, allowing you to use it again. There are four Dragon Hearts total that you can collect. Their locations are as follows:
     
    Dragon Heart #1: When you travel through the first stone at the beginning of the game, go through the large double doors into the "castle" like area. The path forward (into the building) is the way to go to progress the story. Directly in front of you will be the Dragon statue holding the red Dragon Heart. 
     

     
     
    Dragon Heart #2: In the area with the first Guardian. It'll be incredibly hard to miss as you'll end up passing it a few times as your progress through this section. You'll at some point come to a large room with a giant hole in the ground (there will be a Krell Mage roaming about as well). Take the doorway on the left and defeat the Krell Bruiser inside. Continue forward up the steps and the Dragon Statue holding the Dragon Heart will be on the left, right in front of you:
     

     
     
    Dragon Heart #3: This one is located in the Pan as you make your way towards the second story-related Guardian, the Pan Guardian. Before you meet the Flautist for Riddle me this trophy_bronze.png, you'll make your way into a hole via a rope and hook that you pick up. When you get down the rope, follow the path and you'll eventually come to a ladder. Just behind the ladder is a doorway that leads to a small balcony area. The Dragon Statue holding the Dragon Heart is on this balcony. Be forewarned, when you pick it up, two Krell enemies will appear:
     

     
     
    Dragon Heart #4: When you're making your way to the Labyrinth entrance, you'll need to interact with an Organ and play some music to open up a secret door. To the right of the Organ is a closed door. Go through it and in the room will be the Dragon Statue holding the Dragon Heart:
     

     
  • Complete the Game on HEROIC

    MISSABLE
     
    Completing the game on Adventure and Heroic are 2 of the 3 missable trophies in the game. The two trophies do stack so it's highly recommended you do your run on Heroic so you save yourself a 3rd playthrough. It's also highly recommended that you don't go for Old Enough trophy_silver.png on this run. The difference in difficulty between Casual and Heroic is substantial. The enemies go from hitting you with a foam sword to smacking you in the face with Mjölnir. Even at the very beginning of the game, the increase is felt with the trash enemies that you have to clear. For this reason, you will want all the perks you can get, which means you'll want to actually die so you can unlock the age-related perks that unlock at 20, 30, 40, 50, 60, 70 and 80. Granted you might not make it quite to 80 but you'll definitely be biting the dust quite a bit on this. The puzzles and attribute points will all still work the same so you don't have to worry about that. You'll just be basically living save point to save point, slowly progressing through the game. If you don't mind doing mindless grinding at the start, it is highly recommended you clear the starting area (before you reach the first Guardian), die, clear again, die, repeat etc. so you can get a handful of attribute points to start boosting your stats with. Just remember that when you hit age 30, the costs of Strength, Agility and Vitality will go up so try to fill those up as early as you can. 
     
    Be more on the defensive side than offense and take your time. You'll go through a lot of trial and error until you start to find a method that works for you. If you're having any trouble with any of the puzzles or miscellaneous stuff (more specifically where to find the Krell weapons), please see the individual weapon trophies or the full game walkthrough video provided under The Hero's Journey trophy_silver.png. Once you've completed the game on Heroic, the trophy will unlock. If you didn't already complete the game on Adventure, A True Adventurer trophy_gold.png will also unlock. 
  • Complete the Game on any Difficulty

    Story Related
     
    Just as the trophy states, you'll get this for simply completing the game. You don't need to do any of the miscellaneous stuff and can just go for the Guardians and Dreamer but it's highly recommended you play on Casual and stack this trophy with Old Enough trophy_silver.png. This way you get practice in the game before you play on Heroic and also have the ease of breezing through the game and working on the miscellaneous stuff. If you run into any issues or need any help getting through any sections, a video walkthrough of the game is provided below so feel free to use it as needed.
     
  • Complete the Game on ADVENTURE

 

Secret trophies

  • Defeat the Krell Guardian

    Story Related
     
    This will be the first guardian you come across in the game. There's not much too special about him, you just need to make sure you evade his attacks and hit him when you get an opening. He hits pretty hard so be sure to use your shield diligently if you don't have time to evade his attacks. If you're having any trouble, please reference the video provided under The Hero's Journey trophy_silver.png. This fight will start at around the 53:00 mark. 
  • Defeat the Pan Guardian

    Story Related
     
    The Pan Guardian will be the third story-related Guardian you fight and he'll be found at the very end of the Pan (of course). He's a large, 4-armed 4-sword wielding Guardian that hits hard but is a bit on the slow side. This is another Guardian where you want to wait for him to attack first, then attack when he's open/vulnerable. The main attacks you want to look out for are his smash attack (he'll raise all 4 arms up in the air and smash the swords into the ground, giving you a great chance to use your special attack),] and his chase attack where he'll follow you around the room constantly swiping his swords at you. For the second one, it's highly recommended you de-target him so you can roll about the room freely, otherwise, your evade might not be quick enough to escape his hits. 
     
    He has 4 pieces to his health bar. Each time one depletes, he'll fall to the ground for a few, allowing you to freely attack him. You can use your special here but you don't have a lot of time so it's best to just hammer him with your regular attacks. 
     
    When you've fully defeated him, the trophy will unlock. If you're having trouble, please reference the video provided under The Hero's Journey trophy_silver.png. This fight begins at about the 02:32:00 mark. 
  • Defeat the Labyrinth Guardian

    Story Related
     
    The Labyrinth Guardian is the Guardian you'll fight in the Labyrinth (no way!). He's the only Guardian you'll fight that starts with half a bar of health but burning him down won't be super easy as he moves around a lot. The main moves you need to look out for are when he rolls towards you (de-target him so you can roll out of the way) and when he disappears underground, as he'll come flying out of the ground randomly and if you're standing still, he'll hit you. The main advice for this fight is to just keep moving. When you deplete the first section of his health bar, he'll become stunned, allowing you to hammer on him as much as possible. From there, it'll be the same old wait for him to attack, then counterattack. Once you've defeated him, the trophy will unlock. If you're having any trouble with this fight, please see the video provided under The Hero's Journey trophy_silver.png. This fight starts at about the 03:26:30 mark. 
  • Defeat the Dreamer

    Story Related
     
    The Dreamer is the final boss of the game, though oddly enough, I'd hardly consider him to be the hardest. Like the other guardians, you mainly want to wait for him to attack, evade, then counterattack. When the Dreamer, you can actually shuffle around to his backside for a few free shots before he turns around to attack you. Before you start this fight, you want to make sure you've picked up the 4 Dragon Hearts available (see Is this safe? trophy_bronze.png) and have at least one or two available for use. You can't heal yourself when the Dreamer is on the ground. You can only do so when he flies up into the air after you've depleted each quarter of his health bar. When he does fly up, be sure to keep moving as he'll do a few flyovers and spit some fire in your direction. If you're standing still, it's guaranteed you'll get hit and take a hefty amount of damage. Outside of that, just take your time burning him down and don't stand too close to him for too long, as he's quick with his claws so you want to try and always be moving, be it evading or rolling around. When you've defeated him completely, the trophy will unlock. If you're having any trouble with this fight, please see the video provided under The Hero's Journey trophy_silver.png. This fight starts at about the 03:59:30 mark.
  • Defeat the Stone Golem

    You'll need to defeat this Guardian for Ball and Chain trophy_silver.png so please see that trophy for more information. 
  • Defeat the Red Widow

    Story Related
     
    After you've retrieved the Flautist's Flute in the Pan and have lowered the bridge with it, follow the main path along and you'll eventually come to a Teleport Stone. You can't go through the door here just yet so instead, head through the open doorway across from it and make your way to the large throne room at the end of the hallway. This is where the Red Widow will be. You'll need to defeat two Krell enemies first, then she'll climb down and fight you. 
     
    Out of all the Guardian fights, I personally found this one to be the roughest as she's rather quick with her attacks and you really need to be on top of evading and shielding. She has two lightning moves - one that is an AOE that you'll need to just roll out of the way out and the second will be a lightning bolt that you need to block with your shield. Outside of those, wait for her to attack first, evade her attacks, then go after her. While your special move will do more damage, it's unlikely that you'll get a lot of time to wind up for it so just use your regular attacks as you can to peck her down. Once she's been defeated, you'll pick up her staff which will allow you to continue on with the story. If you're having any trouble with this fight, please reference the video provided under The Hero's Journey trophy_silver.png. This fight begins at about the 01:56:34 mark.
     
    While unrelated to this trophy, a story-related hint with her staff that you pick up... when you use it to get through the door just next to her throne, interact with it again to break it apart. You'll need both pieces to complete the Pan. 
  • Travel to Ward 16 by Way of the Mirror

    You can get this at any time once you've reach the area with the first story-related Guardian but it's highly recommended you wait until you pick up the Ward 16 Card in the Pan first so you don't accidentally lock yourself out of one of the offices and cause more headache running around. 
     
    In the starting area of the game, there is Ward 16, which is locked/can't be accessed. It does, however, have a viewing room where you can see into it. On the right side, just next to the locked entrance, is a mirror with three symbols above it:
     

     
    It'll be easier to see in the game than it is in the picture but memorize the 3 symbols and head to the area with the first Guardian. Go into the room with the mirror and put in the 3 symbols:
     

     
    Lock them in with cross.png, then head through the mirror. Be careful as there is a Krell enemy on the other side but once you've made it through, the trophy will unlock. 
  • Craft a Krell Mace

    You'll get the Krell Mace from the Blacksmith but will need to defeat the Stone Golem (for All Seeing Eye trophy_silver.png) before he'll give it to you. The Stone Golem is the first optional Guardian you can defeat in the game and will become available after you defeat the first story-related Guardian and have returned to the main area (with the wise Tree). To reach the Golem, you'll need to solve a bit of a funky puzzle. When you're back at the tree, head right towards the lift but go inside the door on the right before you reach it (you should have the Master Key to unlock it if it's not already open). Go down into the dining area and through the doorway on the left. Turn right at the T and follow the path, through a door, then eventually you'll come to two large statues (along with a handful of Krell enemies). The Statue on the left is the one you want to memorize (the horns, face and tunic to be more specific):
     

     
    Now backtrack all the way to the dining area and this time, head through the doorway on the right side of the room. Follow the ladder down and keep going until you reach a small room with a strange metal device. You want to turn the wheels (3 in total) on this device so they match the Statue above:
     

     
    When you're done moving them, hit cross.png and the bottom section will open up, revealing a knife. Pick it up and bring it all the way back to the Statues and place it on the pedestal just underneatht the left Statue. When you do, the ground will open up and reveal a path that leads to the Stone Golem. Head down and defeat him. He's pretty straightforward along with most of the Guardians. Just block and evade his attacks and time your own after his when he's open and vulernable. If you're having any issues, please reference the video provided under The Hero's Journey trophy_silver.png (this fight starts around the 01:05:00 mark).
     
    When you've defeated the Stone Golem, you'll automatically pick up his eye. Bring it back the Krell Blacksmith and when you give it to him, he'll give you the Krell Mace in return, unlocking the trophy.
  • Acquire the Krell Hidden Weapon

    The Hidden Weapon you receive for this trophy will depend on what starting weapon you chose. If you chose the Sword, you'll pick up the Krell Axe. If you chose the Axe, you'll pick up the Krell Sword. 
     
    You'll be able to get this after you've defeated the first guardian (the Krell Guardian) and have returned back to the Wise Tree. Head to the right, towards the lift again but this time go through the door on the right. If you haven't already unlocked it, use the Master Key (story related item from the first Guardian) to open it up. Head into the dining area and go through the doorway on the left. When you reach the T, take the path going left. Head up the stairs and take out the Krell enemies. Ignore the door on the right and go back towards the large window in the back. Turn left and you'll see a wall with two torches, the right of which will be turned at an angle:
     

     
    Interact with the right torch to turn it vertical and also to turn it on. The statue between them will turn around, revealing the hidden Krell Weapon. 
  • Meet the Pan Flautist

    You'll get this automatically as you go for Too Clever trophy_bronze.png so please see that trophy for more information.
  • Solve the Flautist Riddles

    MISSABLE 
     
    You'll need to retrieve the Flautist's Flue to progress with the story as you make your way towards the second story-related Guardian, the Pan Guardian. You'll come to him naturally but how you actually get his Flute will determine whether or not you get this trophy. When you speak with him, he'll ask you a series of Riddles. If you get all 3 right, he'll give you the Flute. If you get them wrong, you'll need to fight him for it. For this trophy to unlock, you need to get all 3 questions right. The answers are as follows:
    1. Fire
    2. Cat
    3. Neither
     
    After you answer the third question, he'll be happy with your base of riddle knowledge and will had over the Flute, allowing you to continue with the story without having to kick his face in. 
  • Complete the Game at age 21 or younger

    MISSABLE 
     
    It's highly recommended you do this trophy on Casual or at the very least, Adventure. The goal is to complete the game without dying more than 3 times. This will be near impossible on Heroic (unless you're really good at the game, of course) so choose a lower difficulty for the sake of your sanity. You want to make sure to pick up all 4 Dragon Hearts (See Is this safe? trophy_bronze.png for their locations) and save at least one of your 3 available deaths for the final fight with the Dreamer. This way if he does happen to kill you, you'll respawn with all 4 Hearts available for use, making taking him down a lot less stressful. 
     
    You can sort of cheese this trophy to your advantage as well, though if you're playing on Casual, it's unlikely you'll need to do it (or do it a lot, at least). If at any point you feel you're not doing your best in a fight or taking an ungodly amount of damage during a Guardian fight, pause the game so everything stops, then exit out to the XMB. Don't quit back to the main menu or anything, just close the game app itself. Start the game back up and when you load in, it'll be at the most recent Teleport Stone you activated or, if you were fighting a Guardian, you'll load it at the start of that fight. This method makes getting this trophy insanely easier but again, if you're playing on Casual, it shouldn't be too difficult to get without using this method. 
     
    Evade and shield are your best friends so use them as often as possible. Chronos does not take kindly to button mashing so be sure to wait for your character's fight animations to finish before pressing your next button, otherwise, you may find yourself stuck in an animation loop that could potentially kill you. Once you've completed the game at age 21 or younger, the trophy will unlock once you're back on the main menu of the game. The video provided under The Hero's Journey trophy_silver.png does show a run-through of the game on Casual with this trophy being earned so feel free to reference it as much as needed. 
  • Exchange you Starting Weapon with a Krell Version

    GLITCHED
     
    If you're playing on  v1.00 of the game, this trophy is currently glitched if you choose the Axe as your starting weapon. The Sword is fine and will still unlock the trophy. 
     
    After you defeat the Pan Guardian, you'll need to make your way through some double doors with some crow statues on both sides. Once the door is open, head up the stairs and when you get to the top, go left into a small room with a weapon on a pedestal. If you chose the Sword as your starting weapon, it'll be the Krell Sword. If you chose the Axe as your starting weapon, it'll be the Krell Axe. Interact with the Krell weapon to pick it up, then interact with the pedestal a second time to play your starting weapon down. When you do, the trophy will unlock. 
     
    The patch to fix this trophy is not out yet so at this time, I can't confirm if you can unlock the trophy by re-doing the actions once it has been fixed. There is a slight chance you'll need to replay through the game again up to this point should it not unlock on your initial run but again, I can't confirm that until the patch is live. 
  • Create a Rare Dragon Shard

    You'll need to do this to upgrade your weapon(s) so please see Maximum Power! trophy_silver.png for more information. 
  • Open a Dragon Inscribed Box

    The Dragon Inscribed Box is a small metal box that glimmers. Inside will either be Dragon Oil or a Dragon Shard, both of which will be needed for Maximum Power! trophy_silver.png. The first box you can find will be after you have to turn off the fire near the beginning of the game. When you do, progress forward and you'll eventually reach a courtyard with 3 Krell enemies (2 Bruisers and 1 Gunner). Continue into the next building and immediately on the right will be a door you can open that leads to a small room:
     
     
    Inside this room is the first Dragon Inscribed Box. Pick it up, then open your inventory and interact with it again to open it up. There are a lot of boxes available in the game so just keep an eye out for their little glimmer as you play through the story. 
  • Return a Keepsake to the Krell King

    This trophy will require you to visit two locations, one of which is story-related and the other is easy to run past. 
     
    In the area with the 1st Krell Guardian, you'll need to pick up two cubes to complete the Mirror puzzle with before you can fight him. The 2nd Cube is located in a bedroom locked by the Master Key. Once you have the key and have located the bedroom, on the table on the right side (just next to the chair the Cube is sitting on) will a Silver Locket:
     

     
    Pick this up and hold onto it until after you've defeated the Pan Guardian. When you're back at the Wise Tree, you'll need to make your way through some double doors with two crow Statues on the sides of it (this is all story-related). When you get through the doors, make your way upstairs and at the top, go right. You'll fight your first heavy shield Krell enemy here. When you've defeated him, go through the closed door on the right side of the room. Keep going forward, through the bedroom and into another hallway. At the end of the hallway, on the left side, will be a door with a hole in it:
     

     
    Interact with the door and exhaust all the dialogue. When the man asks you to retrieve the Silver Locket, interact with the door again to give it him. Doing so will unlock the trophy.

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