For The Good Of All Trophy in Call of Duty: Black Ops III

  • For The Good Of All

     

    In Revelations, the Key must be opened.

    How to unlock For The Good Of All

    This trophy is for completing the main Easter Egg of the map. If you are playing co-op, the trophy will unlock for all players during the cutscene at the very end. Also note that the game will end as soon as the scene is done. So if you were working on any miscellaneous trophies at the same time, complete them before doing the final step.

    Here are all the steps to completing the EE, and please note that steps cannot be skipped/reordered in this map. They must be done in the same order that I have written them.

    Step 1: Shoot the 4 Gravestones in the order of the character’s deaths.

    At the Spawn area, there are 4 gravestones outside the map on the left side of the screen. 2 of them are along a narrow alcove on the left, and the other 2 are near the Origins jump pad that you have to spend points to access.

    You must shoot them in the order the characters died from the previous maps, so shoot Richtofen, Dempsey, Takeo, and finally Nikolai (The order is 2, 3, 1, 4 when reading from left to right).

    When done correctly, you will hear a sound and 4 red flames will flash on the gravestones before quickly disappearing.

    Step 2: Complete the Keeper ritual at the randomized jump pad and collect the audio reel.

    After completing the first step, a small triangular rock will appear at the base of one of the jump pads. It will spawn on one of these pads:

    1. The one from Mob to Verruckt.
    2. The one from Verruckt to Mob.
    3. The one from Verruckt to Kino.
    4. The one from Kino to Verruckt.
    5. The one from Shangri-La to Spawn (Thanks gh0stface for confirming!).


    The rock is tough to spot, so the best way to find it is to jump from any jump pad to a new area, then as soon as you land go onto the pad you jumped to. The cooldown will give you enough time to see if the rock is there. If it isn’t just simply repeat at another pad.

    Once you find the one containing the rock, you must summon the Keeper for 5000 points from any of the summon points. Note that if you don’t have 5000 but are playing co-op with a group, you can each chip in funds until it’s paid for.

    To summon the Keeper, you first need to find parts scattered around the map, then build them at any Summoning Point.

    Here are the part locations: (Note that there are 3 parts, and each has 3 spawn points)

      • Verruckt – On a chair as soon as you land from the Mob jump pad.
      • Verruckt – On a shelf near Speed Cola.
      • Verruckt – Near the electric trap on a chair.
      • Der Eisendrache – Near the Primis statues on the right.
      • Der Eisendrache – On the side of the Anti-Gravity Pyramid.
      • Kino – On a table near the jump pad to Verruckt.
      • Origins – On a corner of the giant footprint.
      • Origins – On top of the Dig Site on the left side.
      • Mob of the Dead – Next to Mule Kick.


    Now you must bring the Keeper to the little rock and press on it. The Keeper will start a ritual; you can tell he’s doing it because he will make weird sounds and his energy ball will move up and down. All zombies will ignore you and will try to attack him, so you must defend him until he is done. This usually takes around 3-4 minutes (You can also keep 1 zombie behind a window at the start to guarantee that the Keeper won’t be interrupted).

    Once he is done, the Keeper will disappear and an audio reel will drop where he was standing. Pick it up with . You must then bring it to Nacht Der Untoten and place it on an empty recording device upstairs (directly above the spawn portal). This completes the step once the audio plays.

    Step 3: Get the audio reel in the Apothicon using Lil Arnies.

    This is the most annoying step in my opinion. To do this step, at least 1 player must get the Lil Arnies weapon, which is randomized from the mystery box. It’s like the Monkey Bombs from previous maps, thrown with . You must then head into the Apothicon beast (where the Pack-a-punch machine is).

    While inside the beast you will notice little round holes around the outer walls of the area that randomly spew green smoke, and zombies spawn in through these holes too. There are 9 of these holes in the Apothicon; 3 on the right, 3 on the left, and 3 near the back. You need to throw a Lil Arnie into each hole to finish this step (Easiest when lying prone ()).

    You only get 3 Arnies, and every 3 holes you fill will send in a wave of 3 Margwas. Also if you miss a throw and need to leave the Apothicon to get a Max Ammo, it will reset the holes to the last multiple of 3 that you reached (i.e. If you fill 5 holes but miss the 6th one then leave, it will revert to only 3 completed). The Margwas will sometimes drop a Max Ammo when killed so you can get lucky most of the time.

    This is much easier in co-op because if you miss a throw, your partner can try a Lil Arnie if they have them. Or they can leave the Apothicon to try and get a Max Ammo while you stay there.

    Once all 9 holes are filled and all Margwas are dead, the audio reel will spawn on the bridge above the green pool. It will be right next to the bright yellow fleshy bulb. This reel goes to Kino, the recorder is on the stage on the right (between the Mystery Box location and the rightmost mannequin). Once the audio plays, this step is complete.

    Step 4: Collect the Bones for the final audio reel.

    Around the map there will 6 bones to find. They are hidden in rubble that must be shot first by a Pack-a-Punched weapon (only bullet firing weapons, so Thunder Gun and energy weapons don’t work), and then sucked up by the upgraded Apothicon Servant weapon. To upgrade the Apothicon Servant, see my Other Secrets Section HERE

    The bone locations are as follows:

    • Shangri-La – Directly above Stamin-Up is a rock that looks out of place. It is slightly blue/grey in colour, and when shot it will release a skull in plain sight.
    • Spawn – Stand near the Corruption Turret facing away from the portal. Look to the right and slightly ahead to see the church with a broken wall. Stand near the front-right orange pillar and look into the broken church. From the stained glass window, you’ll see 2 candles next to it on the left. Directly above those is some rubble on the ceiling, shoot that to release the bone. A little bit tough to spot.
    • Origins – Stand in the giant footprint near generator 3, and face to the right (towards the center of the map). You’ll see a small slope with some fire, and directly behind the fire is a large pointy rock with some debris at its base. Shoot that debris to get the bone.
    • Verruckt – From the Corruption Turret and facing towards the portal, look to the left to see a greenhouse and a waterfall behind it. Near the small waterfall there are a few rocks, and one on the left has a small rectangular block sitting on it. Shoot this block to release the bone. Hard to spot at first.
    • Nacht Der Untoten – From the portal leading to Der Eisendrache, head up the ramp on the left and turn around at the top. Look above the portal and slightly right to see a small patch of roof that has been destroyed. Shoot the top of this section to get the bone to appear.
    • Der Eisendrache – Along the wallrun/parkour challenge is where the last bone is. On the 3rd wall you run to (it’s U shaped on the right if facing the portal), you need to get on the opposite side of the wall and fire your gun along it. This will take a few tries as the spot is very tough to hit, but when you do it right, the last bone will pop out. It is possible to shoot it from the Corruption Turret instead of while wallrunning, but it’s a tough shot either way.


    After you get all 6 bones, head to Nacht Der Untoten and go to the second floor. In the middle of the room with Juggernog and the recorder where you placed the reel in Step 2, you’ll see a pile of bones sitting in the middle of the floor. If it isn’t there, you missed a bone.

    Shoot the pile of bones with the Apothicon Servant and it will form the bones into a dead woman’s body. Shoot the body again, and it will drop the last audio reel. Bring this reel to the top of the Dig Site in Origins, and place it on the recorder on the table. Once the audio plays, this step is complete and large object will fly past you.

    Step 5: Power up SOPHIA with the Corruption Turret lasers.

    The large object that flew through the air was SOPHIA, which you may remember from the previous map, Gorod Krovi. She will be directly above where the bones were in Nacht, but she’s a hologram that needs to be powered up.

    You will power her up using the laser turrets at each Corruption Engine. What you need to do is aim the turrets at the floating turquoise rocks in each area. These will deflect the lasers towards Nacht to power up SOPHIA.

    Each turret costs 2000 points to use, and most of the areas have 2 floating rocks. Just aim the turret to the rock on the left (when facing the portal) and as soon as the laser starts deflecting, it will automatically lock on and kick you off the turret. This is how you know you did it right.

    Repeat at all 4 turrets. Once you’re done the last one, head to Nacht and hold on SOPHIA. She will become solid and will fly towards Kino, landing at the teleporter on the stage.

    Step 6: Get the Kronorium book.

    Super easy step. Have every player in the game stand on the teleporter; it will warp you to Samantha’s room in the house behind the spawn.

    In the room, look on the corner of the bed to see a book. Press to pick it up, and then you will be teleported back to Kino. Place the book on the podium on the stage with and you’ll see lights going to the projector room, where you’ll find a bright purple marking on the floor. Don’t head there yet, but you’re almost there!

    Step 7: Find the Apothicon eggs around the map.

    After placing the book, 4 eggs will spawn around the map. They are coloured bright orange and they spawn 1 at a time, meaning you must find the first one in order for the second one to appear, and so on.

    The eggs tend to spawn 1 per island, but occasionally Shangri-La/Der Eisendrache/Kino get 2 eggs on the same island (this is because the Spawn area does not have enough egg locations, so Shangri-La is considered a part of Spawn in this step). The eggs have many locations where they can spawn, but here are a few that I’ve noticed in a bunch of different attempts:

    • Kino – Near the map on the chalkboard.
    • Kino – On the balcony overlooking the right side of the stage.
    • Der Eisendrache – Near the Primis statues.
    • Shangri-La – On the Fire Pits on each side of the stairs at the bottom.
    • Spawn – Near the Shangri-La jump pad on a garbage can.
    • Spawn – On a barrel near the Origins jump pad.
    • Origins – Near the giant footprint.
    • Origins – On top of the Dig Site.
    • Mob of the Dead – Near the Corruption Engine on the left side.
    • Verruckt – Under a chair next the Mob jump pad.
    • Verruckt – Near the yellow test tubes on the second floor.


    Once you find an egg, bring it to the Apothicon Beast and place it with in one of the four incubation chambers around the green pool. Then kill around 10 enemies of any type to turn the egg into a gateworm.

    Note that even parasites count for this, so if you want to make things really easy but a bit slower, don’t kill the last zombie in a round and just use the infinite spawning parasites to power the egg! Update: As of the latest patch for the game, only zombie kills will power up the eggs, parasites DO NOT COUNT anymore!

    Step 8: Use the Gateworms to find the runes.

    Fairly easy step. Once you have a gateworm, run around the entire map until you feel your controller vibrating and you hear a sonar-like sound. Once the sound gets really fast and your controller vibrates nonstop, press . You’ll see the gateworm floating near you and it will dig into the ground to reveal a rune. Pick it up with , and repeat until you find all 4 runes. With 4 players, each person can work on a single rune, but only that person will be able to hear/feel the vibrations!

    The runes always spawn with 1 on each island. If you have multiple players, once someone finds their rune they can tell the others not to check the island they were on to help lessen the search time.

    Step 9: The Summoning Key, Simon Says, and the first battle!

    Before starting this step, make sure everyone has upgraded weapons, and as many perks as possible. Don’t forget about the free perk above Der Eisendrache! Each player can grab one, so that’s 4 free perks for you if you’re in a 4 player game! Also any reviving Gobblegums would be great as well (Aftertaste, Self Medication, etc.).

    Head to the projector room in Kino, this is where the purple marking is on the floor. Each player needs to stand on the marking, and once all 4 players are there, you will teleport to the boss arena.

    IMPORTANT NOTE! DO NOT STAND RIGHT NEXT TO ANOTHER PLAYER! IF YOU ARE TOO CLOSE WHEN TELEPORTING, A NASTY GLITCH CAN MAKE YOUR ENTIRE TEAM DIE WHEN YOU SPAWN!

    To avoid the glitchy death spawn, have each player stand as far apart as possible, at each end of the mural. It lessens the chances of it happening but it can still happen. I as well as many others have had this happen to us and it is a huge pain to have everyone die for no reason, especially 2+ hours into a really good run! So stand as far apart from the others as possible to avoid this. There is no way to 100% guarantee that you won't die; it's just an unfortunate glitch.

    Once you arrive in the boss arena, you’ll notice the Summoning Key floating above the area. You don’t need to do anything with it until the end though, so ignore it for now. At one end of the area you’ll see a pedestal with the Kronorium book on it.

    You will need to hit on the book, which will flip through pages that show the runes. You need to activate them in the same order that the pages show. The symbols will then appear at the start of the area along with some fake symbols to confuse you. You need to activate all 4 in the proper order to complete the first phase. If you mess up you will be immediately teleported back to Kino, where you will have to wait another round before going back. Have one person run a train of zombies down below while the others finish the Simon Says puzzle to keep the others safe.

    With my group, we made nicknames for each rune that showed up and would shout them to our teammates that were staying by the rune’s spawn (We used the upper half of each rune as a visual clue and from left to right we called them “stache, horns, eyes, and squid”) Feel free to use those or anything else you can think of to make remembering them easier.

    After the Simon Says puzzle is complete, the arena will transform and tons of enemies will spawn constantly. You need to kill all the Margwas to advance your progress. Every change in the arena brings a new type of Margwa into the fray and once they are all dead, the Summoning Key will drop for you to pick up with .

    The different types of arena changes:

    • Fire Arena – The arena will get covered in fire, which can kill you very fast if you stand in it. Fire zombies and Fire Margwas will spawn nonstop.
    • Fast Moving Blocks Arena – Blocks will appear and randomly block you from moving around. Pretty easy phase.
    • Void/Electricity Arena - Electricity will flow around the outer edges of the map. There will be pillars moving around in the middle of the map that can also hurt you. Void Margwas spawn here.
    • Anti-Gravity Arena – The floor will damage you very fast, except for a few light coloured sections that can keep you safe. Hardest of the phases as the safe spots constantly move around.


    Once you get the Summoning Key, you will be teleported back to Kino for just 2 more easy steps!

    Step 10: Throw the Summoning Key at EE objects from older maps.

    This step is really easy, especially if you have a teammate keep the last zombie alive while you run around.

    Every area from the old zombie maps that were used to create this new map has an object that was related to the Easter Eggs from the older Treyarch games (World at War, Black Ops 1, and Black Ops 2). What you need to do is throw the Summoning Key into each of these objects. When done correctly a bright light will shine around the object.

    The Summoning Key is thrown with , you can also switch to your guns with if needed to survive. If you throw the key accidentally, you can pick it up simply by walking on top of it. Even if it goes outside the map, it will reappear inbounds near where you threw it.

    Here are the 7 objects that you need to hit with the Summoning Key:

    • Shangri-La – When at the bottom of the stairs looking up, face to the left about halfway up, and you’ll see a blue orb to throw the key at.
    • Der Eisendrache – Above the Corruption Turret is a clock, throw the key at it.
    • Kino – There is a big chandelier above the center of the area, throw the key at it.
    • Verruckt – At the Corruption Turret facing away from the portal, on the right is a greenhouse. To the left of it is a fountain with a MG42 on top of it. Throw the key at the LMG.
    • Mob of the Dead – From the Corruption Turret, head straight all the way to the dead end with the prison cells. On the second floor you can see a small poster in one of the cells, throw the key at it.
    • Origins – On top of the Dig Site near the exit leading into the caves is a tombstone sitting just outside the map. Throw the key at it.
    • Nacht Der Untoten – Head between the Der Eisendrache portal and the one leading to Spawn and look outside. You’ll see a truck with a red barrel next to it. Throw the key at the barrel.


    Once you’ve thrown the key at the last object, they key will disappear and you won’t be able to pick it up.

    Now re-equip yourself with more guns/perks/gobblegums, and have all players stand inside the teleporter in Kino to teleport to the final battle!

    Step 11: The Final Battle!

    The final battle is almost exactly like the battle against the Shadowman from the Shadows of Evil Easter Egg. So if you’ve done that one, you’ll know exactly what to do here!

    Once you enter the boss arena, you’ll see the Shadowman floating above with an impenetrable shield. During this fight, there will be enemies spawning constantly, mostly Margwas and Panzers as well as some Furies. The arena can also change like the previous fight you did here.

    In each corner of the arena are 4 altars where you can place the Summoning Key. You’ll also see SOPHIA floating around the area as well. What you need to do is place the key in any altar and kill zombies near it to power it up.

    Once the key is powered up, it will stop collecting souls. Pick up the key and throw it at SOPHIA. She will fire a laser at the Shadowman to break his shield.

    Now all you need to do is keep firing your guns at him, he’ll teleport around slightly as you push him back towards the Apothicon beast. Once he is right in front of the beast, hold on the Kronorium book, it will fire a laser at the Shadowman and defeat him!

    Note that if you fail to interact with the book in time, just fill up the Summoning Key from any altar again and repeat as necessary.

    Once the Shadowman is defeated, you’ll get a cutscene. Once the scene is done, you’ll get the trophy! Congrats!

    If you have completed all the other Easter Eggs or are in a lobby with someone who has, you’ll also unlock A Better Tomorrow.

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Comments
  • "For The Good Of All" as well as "A Better Tomorrow" trophies can be unlocked together by completing the Revelations Easter Egg in full. Listed below are each step involved in the process of the entire Easter Egg, start to finish with as much ease as I could muster. Hope this helps! :D First thing you want to do is activate all of the Ritual Tables in order to access the Pack A Punch area.(The Apothicon). Second, you will need to acquire the Apothicon Servant(Estulla Astoth)from the mystery box and upgrade it. Third, you will need to acquire Lil' Arnies. also from the mystery box as well as any weapons of your choice. Fourth, you will need to locate all pieces and build the Summoning Keeper Protector. Lastly, I would recommend(Not required)getting the Ragnarok DG4's(Gravity Spikes
  • Anyone still have a ps3 and want to go back and do the black ops 1 and 2 easter eggs? I have 1 person already, just need a 3rd and 4th player! - no squeakers - pro zombies player - must know easter egg steps Add me on ps3: MeatThief09
  • We need someone to do this with. Preferebly in the middle east region, have a mic and have done Shadoes EE. Add : DUBAIWA7SHH
  • #2 Hi Robbie I have 100% in Black Ops 1 & 2 and 99% (so far) in Black Ops 3. I've done the Easter eggs before but its been a while (will need to brush up on the steps - Shangri la is a pain... TRUST ME!) but if you're still looking I'll be happy to help. Msg me : Dark_Scorpion_8
  • Need help with all 4 dlc map Easter Eggs, add me if interested.! I have a mic and am skilled at zombies. PSN: Kingbigboy210
  • Can someone help me with this please?? I'm a decent player & have a mic
  • Looking for a team to complete this EE. I have 3/5 EE required for this. The only EE im missing is SoE (Completed it but it bugged) and the Giant. PSN - Unkind-Herb
  • look for a group of ppl to do all of the zombie Trophies PSN:TheCertifiedPig

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