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If you have any questions or comments, please visit the discussion thread 
Overview:
  • Estimated trophy difficulty: 3/10 (Platinum Difficulty Poll)
  • Offline trophies: 64 (61, 1, 1, 1)
  • Online trophies:
  • Approximate amount of time to platinum: 8-12 hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: Technically none, there is level select available throughout the game, but I would keep a close eye on Over Nine Thousand! trophy_bronze.png and Indestructible trophy_bronze.png, as they span the entire game and there's no way to know which you've missed without a lot of back tracking
  • Glitched trophies: Potentially Collector trophy_bronze.png on PS4, but not in a bad way (see guide)
  • Does difficulty affect trophies?: No, you can play the game on any difficulty and earn all trophies

Introduction:

Blackwind is a top down shooter/hack n slash with some mild puzzle and platforming features. It's a fun little game for what it is, but does get a bit repetitive with much of the game spent doing the same thing against the same enemies. The story is quite cheesy with some very poor voice acting, but it works in a low budget campy sci-fi kinda way. Progression is pretty linear, with indoor and outdoor sections. Most of the time you will be looking for a key or switch to open a door or lower a barrier, and the game won't allow you to get too far side tracked. Some of the maps (especially indoors) are a bit confusing, but again the game won't let you progress if you go the wrong way - you'll eventually come to a locked door.

Difficulty isn't bad, and the game will let you play on whichever mode you want. I played through on Normal and didn't really run into any significantly challenging sections. I would expect Easy to be quite devoid of challenge.

Trophy wise, there are a lot of trophies in this game, but they are mostly progression based and will come naturally as you play. There are some collectibles, but I've done a supplemental to cover the skins and the rest will be noted in the guide. There is a fast travel option in the game which works as a level select so nothing is missable.

There are both PS4 and PS5 and trophy lists, and EU and NA also have separate PS4 lists (but the PS5 list is shared). In total there are 3 stacks available. The digital version of the game is crossbuy. There is a physical PS5 release, but no PS4 physical version. I am not sure the physical version offers a free PS4 unlock, so it is probably best to purchase digitally. I would also suggest grabbing it on sale - the regular price is a bit steep for what you get, but on discount for 75% off, this is a fun game and worth picking up.

Walkthrough:

Step 1 - Complete the game

Almost all the trophies will come naturally as you complete the Campaign. It is reasonably long, spanning a number of indoor and outdoor locations, with very linear progression. You can backtrack at any point, but other than for a few clean up trophies, it mostly will be a one way journey. The game isn't terribly difficult and there's not much to worry about if you decide to go in blind.

Almost every trophy will come naturally as you play, and learn and use new abilities and fight new enemies. Standard kill x number of enemies, use x ability, story progression trophies.

I have provided a full supplemental guide for the main collectible, the Mech Skins. If you do miss any, you can easily check from within game which ones you need, and the guide breaks them all down by name and location, so it's a quick clean up.

The only other collectibles are Health and Power Level. These are much more annoying since there is no tracker or way to know which you have missed if you reach end game and don't have the trophies. While not technically missable, and there are only 5 Health Power Ups and 4 Power Level Power Ups, it would still be annoying to backtrack over much of the game to check each spot, so I would recommend keeping an eye on Over Nine Thousand! trophy_bronze.png and Indestructible trophy_bronze.png as you go.

Trophies earned in this step - 41
Crash Landing trophy_bronze.png 
First Blood trophy_bronze.png 
Missiles Launch trophy_bronze.png 
It's Disgusting! trophy_bronze.png 
Weightless trophy_bronze.png 
Navigator trophy_bronze.png 
Elementary Watson! trophy_bronze.png 
Power Up! trophy_bronze.png 
Keymaster trophy_bronze.png 
Burn, Baby, Burn! trophy_bronze.png 
Unstoppable trophy_bronze.png 
Natural Born Killer trophy_bronze.png 
Time Warp trophy_bronze.png 
Bullseye trophy_bronze.png 
Death From Above trophy_bronze.png 
New Allies trophy_bronze.png 
Flying Ace trophy_bronze.png 
Heavy Foot trophy_bronze.png 
Merciless trophy_bronze.png 
Never Mess With A Hawkins! trophy_bronze.png 
I Believe I Can Fly… trophy_bronze.png 
Gatekeeper trophy_bronze.png 
Bio-Mechanical trophy_bronze.png 
Recruited trophy_bronze.png 
Electrician trophy_bronze.png 
Time Warp trophy_bronze.png 
Beam Me Up, Scotty! trophy_bronze.png 
The Needle In The Haystack trophy_bronze.png 
My Precious! trophy_bronze.png 
Gardener trophy_bronze.png 
Rampage! trophy_bronze.png 
Barely Scratched trophy_bronze.png 
To Infinity... And Beyond! trophy_bronze.png 
Revelations trophy_bronze.png 
I Got The Power! trophy_bronze.png 
Revenant trophy_bronze.png 
The Force Within trophy_bronze.png 
Search And Rescue trophy_bronze.png 
Half Human, Half Monster trophy_bronze.png 
An Empty Man In An Empty Shell trophy_gold.png 
All's Well That Ends Well trophy_silver.png 


Step 2 - Clean Up

Below are a list of trophies for miscellaneous tasks that you might not have done during the game. In all likelihood you have most of these, but some are for abilities or collectibles you might not have picked up, Skins you need to find and equip, and for some level specific tasks that can be done in clean up. See trophy guide for full details to unlock each one, and finally your platinum.

Trophies earned in this step - 23
Globetrotter trophy_bronze.png 
Chameleon trophy_bronze.png 
War Tech Fighter trophy_bronze.png 
Enemy Disguise trophy_bronze.png 
Third Impact trophy_bronze.png 
These are the Droids You're Looking For trophy_bronze.png 
Collector trophy_bronze.png 
Jumper trophy_bronze.png 
Scrooge trophy_bronze.png 
Never Stop! trophy_bronze.png 
Breathless trophy_bronze.png 
Coffee Makes Me Nervous! trophy_bronze.png 
Internship trophy_bronze.png 
Messy trophy_bronze.png 
Michelangelo trophy_bronze.png 
Jumper trophy_bronze.png 
Over Nine Thousand! trophy_bronze.png 
Indestructible trophy_bronze.png 
Sweeney Todd trophy_bronze.png 
The Big One trophy_bronze.png 
Bomber trophy_bronze.png 
Twice As Fun! trophy_bronze.png 
Perfectionist trophy_platinum.png 

Blackwind Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

64 trophies ( 61  8  )

  • Unlock all trophies

    Unlock all other trophies in the game to earn your platinum reward.
  • Survived the atmospheric re-entry

    Story related, cannot be missed.

    As soon as the opening cinematic ends and you take control of your character, this trophy will pop.
  • Killed your first enemy

    Shortly after assuming control of your mech, you will encounter some turrets and the game will start to teach you about combat. Once you destroy the first turret (which you will have to do by using your mech primary weapon), this trophy will pop.
  • Used missiles for the first time

    As you progress through the short introductory level, you will encounter the first batch of alien enemies and the game will prompt you to attack with your secondary weapon. Hold l1.png to tag enemies and release it to launch your missiles. Once you release the first missile, this trophy will pop. Going forward you need to collect yellow orbs to recharge your secondary weapon, and you will be gaining upgrades and additional secondary weapon options. Each use of Missles will consume one bar of yellow energy.
  • Performed your first termination

    A termination can be performed on any enemies once they get low enough on health. You will know that they are vulnerable once they start to glow red. The game teaches this mechanic early in the introductory level. Approach any glowing red enemy and press circle.png to peform a finishing move and earn this trophy.

    You will eventually need to do this 30 and 60 times for additional trophies (Merciless trophy_bronze.png and Never Mess With A Hawkins! trophy_bronze.png, respectively), but it is also the most efficient way to finish off enemies and yields extra health and power up orbs, so you'll use this mechanic a lot as the game goes on.
  • Used an anti-gravity platform

    Story related, cannot be missed.

    At the end of the introductory level, you will need to activate a terminal which will power up a blue floor panel. Jumping on this will give you a super high jump, and you need to do this to reach an elevated platform. There is no way to miss this trophy as you need to use this to progress through the introductory level, and a few times later on in the game.
  • Downloaded your first map

    As soon as you enter the first main game level, Arcadian Research Facility, you will be prompted to interact with a wall terminal by pressing circle.png. Doing so will download a map of the level. There is typically a similar terminal located at the beginning of every level, so you want to be on the lookout for these each time you change locations. They would be very difficult to miss.
  • Examined a detail

    Immediately after entering Arcadian Research Facility and getting the map, you will go through a door and see a glowing yellow patch on the floor. You are prompted to interact with it by pressing circle.png. Doing so will give you some back story and pop this trophy. There will be multiple opportunities to do this throughout the game.

  • Purchased your first upgrade

    Upgrades can be purchased from the Upgrade Portal (red dot on your minimap) - every level has at least one Portal.

    You need Blue Orbs to purchase upgrades. These drop when you kill enemies, and also from destructible items in the environment. There is a ton of destruction that can be done, and you will want to collect as many Orbs as possible as there is a lot to unlock. I would suggest shooting everything, and just walk through levels firing constantly.

    Notwithstanding the above, you will not get anywhere near enough Orbs to unlock everything. There's no need to worry about this from a trophy perspective as there is no trophy for purchasing all upgrades, but you will need to purchase both the Deadly Scissors (Sweeney Todd trophy_bronze.png) and Earthquake (The Big One trophy_bronze.png) Combat Moves, and the Drone Mine (Bomber trophy_bronze.png) upgrade, so make sure you get these before the end of the game, and don't waste all your Orbs before getting these, otherwise you'll have to go back and grind more Orbs (returning to earlier Levels will cause some enemies to respawn, so you won't be locked out of the above trophies, but still this will lead to extra grind time that you'll want to avoid).
  • Changed your skin

    There are a total of 15 Skins available for your mech. Apart from the one you start with, there are 14 you will need to collect. These are found in levels and appear as large glowing red spheres.

    I have compiled a full guide for all the skins here

    Once you have collected your first skin, go to any upgrade portal (large red dot on your mini map), and equip it from the upgrade menu, and this trophy will unlock.
  • Put on the Bumblebee skin

    This Skin is found in the Satellite Control Center Level. At the end of the Level, once you complete the “puzzle” with the 4 consoles you need to activate to power up the Scanner, you will see a cutscene of a blue barrier deactivating. Head to that corridor and enter the room, just south east of your current position for the skin. Once you have collected the Skin, simply equip it the next time you are at an Upgrade Portal and you can Transform and Roll Out!. Oh, wait - wrong game. But at least the trophy will unlock.
  • Collected both the Rebel Droid and the Protocol Droid skins

    You will need to collect (but not equip) 2 different Skins for this trophy (and an Easter Egg reference to Star Wars)

    The Rebel Droid Skin can be found in the Rakanos Hive Level. After meeting the Rakanos Queen and dealing with the ensuing fight, this skin is in a room that connects to the right side of the egg room. Pick this up before going through the alien warp portal.

    The Protocol Droid Skin is located way back in the Arcadian Research Facility, right near the start. It’s very close to the first skin, Desert Storm. You will pass it on the way from the first upgrade pad, but won’t be able to collect it as it is behind a grated barrier. Fast travel back at any point later in the game once you have the ability to release your drone. You can pass through the grate using the drone to collect this skin.

    Once you have both, the trophy is yours.
  • Put on the E.V.A. skin

    At the end of Olympus Peak, you will need to navigate up a building using a series of switches and timed dash jumps. On the top left side of this structure is the level exit to Hydra Military Base. Before exiting, go a bit farther along the top level, you will see a pressure pad. Stand on it and use your drone to enter the force field area for the skin. If you do exit the level into the base, just turn around and go back out to collect this.

    I'm sure this trophy is a reference to something, but it went over my head. Fortunately you can still equip this at any Upgrade Portal to unlock the trophy.
  • Collected all the skins

    There are a total of 15 Skins available for your mech. Apart from the one you start with, there are 14 you will need to collect. These are found in levels and appear as glowing red orbs.

    I have compiled a full guide for all the skins here

    This may be glitched on the PS4 version. It unlocked for me at the start of Hydra Military Base when I collected a Digital Passcode. On the PS5 version it unlocked correctly. If it is incorrectly tied to Passcodes on the PS4, the trophy cannot be missed as all Passcodes will need to be collected in order to progress the main story. You will still need to collect many of the skins for their respective trophies, so I would recommend grabbing them all as outlined in the supplemental.
  • Used fast travel for the first time

    Fast Travel is essentially this game's Level Select. From any Upgrade Portal, select Fast Travel and then the Level you want to move to (obviously you can only move back to previously completed Levels). You will need to use this at some point to get back to the first couple of Levels to collect Skins that were locked in regions you couldn't access initially, so there's no rush to use this, but if you want to get this out of the way, you can get it as early as the Mining Facilities Level.
  • Destroyed all coffee machines in the Arcadian Research Facility

  • Destroyed all copiers in the Arcadian Research Facility

    This trophy and Coffee Makes Me Nervous! trophy_bronze.png are possibly the most annoying trophies in the game. I have grouped them together as you'll probably work on them at the same time. Both must be done in the Arcadian Research Facility. As noted, there is a ton of destructible environmental objects. For these 2 trophies, you must destroy all the Photocopier Machines and Coffee Makers in the entire base.

    The annoying part is, there is no counter, they are not marked, and even if you are firing non-stop, it is often difficult to tell if you have destroyed everything in a room or not. The camera angle can obscure things and sometimes your weapon fire is blocked by indestructible items, so you think everything has been destroyed, but it hasn't.

    On the bright side, everything you destroy is saved when you leave the level. So you can progress through destroying as much as you can, and if the trophies pop, great. If not, you'll have to back track here later anyway for a Skin, so we can get it during clean up.

    To make life easier, upgrade your Punisher Attack to maximum diameter and increased damage. This is much more effective for destroying every object within the Attack radius. Now slowly back track through the Facility, and do Punisher Attacks (cross.png then square.png) everywhere. The Photocopiers and Coffee Machines are only located in rooms (none are in corridors), and mostly they are against walls. Be methodical as you back track and this shouldn't give you too much trouble.
  • Used your first key

    This will unlock naturally as you progress through the Arcadian Research Facility. You will encounter 2 types of locked doors in this game. Red ones, which are unlocked by activating a nearby switch, and Green or Purple ones which require a key (Digital Passcode). Keys are large coloured spheres found in Levels (Green spheres open Green doors, Purple spheres open Purple doors). When you walk into the sphere you will automatically collect it, and a message will pop up on screen that you have acquired a Digital Passcode. This trophy will pop when you unlock the first Green door using a collected key in the first main Level .
  • Performed the Deadly Scissors attack

    Deadly Scissors are an advanced melee combo. This combo ability must be purchased from an Upgrade portal. You will need to purchase at least one upgrade for the energy blades before this ability will be unlocked for purchase. Once available, spend the required amount of Orbs and you will unlock the ability to perfom this combo.

    The combo is activated either by pressing square.pngsquare.pngtriangle.pngtriangle.png or triangle.pngtriangle.pngtriangle.pngtriangle.png. Successfully perform the combo at least once - does not have to be in battle and you don't need to connect with an enemy - and the trophy will unlock.

    Note that this ability must be purchased to use it, so make sure you don't spend all your Orbs on other abilities or you will have to grind it out at end game. Unless you are playing with a melee focus, I would suggest doing this later in the game when you have more Orbs available, and focusing on more useful abilities and upgrades earlier.
  • Performed the Earthquake attack

    The Earthquake Attack is an advanced melee combo. This combo ability must be purchased from an Upgrade portal. You will need to purchase at least one upgrade for the energy blades before this ability will be unlocked for purchase. Once available, spend the required amount of Orbs and you will unlock the ability to perfom this combo.

    The combo is activated either by pressing square.pngsquare.pngsquare.pngtriangle.png or triangle.pngtriangle.pngtriangle.pngsquare.png. Successfully perform the combo at least once - does not have to be in battle and you don't need to connect with an enemy - and the trophy will unlock.

    Note that this ability must be purchased to use it, so make sure you don't spend all your Orbs on other abilities or you will have to grind it out at end game. Unless you are playing with a melee focus, I would suggest doing this later in the game when you have more Orbs available, and focusing on more useful abilities and upgrades earlier.
  • Destroyed all lockers in the Mining Facilities

    The Mining Facilities is the second main Level in the game. For this trophy, you will need to destroy every Locker in the Level. Most are clearly visible along your main path, but a few are on the platforms you jump up to. There are no hidden Lockers.

    Unfortunately there is no tracker for this, and Lockers aren't identified on the mini map, so you'll just have to progress slowly through the level and shoot everything. Most Lockers come in sets of 2 or 3, but there are a few solo Lockers as well.

    If you reach the end of the Level and don't have the trophy, you can Fast Travel back at any time. Progress is saved, so previously destroyed Lockers won't reset, and as soon as you destroy the missing Locker(s), the trophy will unlock.
  • Got set on fire

    This will almost certainly come naturally. There are a ton of explodable environmental hazards, and if you shoot or hit one while close to it, you will catch on fire and take damage from the explosion. This is likely to unlock in the first Level, but if for some reason you are getting farther into the game and don't have it, walk up to a red barrel and shoot it while standing next to it.
  • Shot down a silo

    This will come as you progress through the game on the Mining Facilities Level. There a large Silos (they look like big water towers) and you need to shoot an explosive barrel to make them fall over. In a couple of places you need to do this to create a platform to jump on, so this is a trophy that will come naturally.

  • Shot an activator

    This will come as you progress through the game on the Mining Facilities Level. Most switches require you to interact with them to activate, but in a few Levels switches are on elevated walls or unreachable platforms, and instead you need to shoot them to activate them. The first instance is in the Mining Facilities, and you can't progress without activating such a switch, so this is a trophy that will come naturally.
  • Performed the Punisher attack

    The Punisher Attack is unlocked as you progress, near the end of the Mining Facilities Level, when you are first shown a B-Wolfrium upgrade sphere. You press cross.png to jump, then square.png while in the air to perform a ground pound. You need to use this attack to take down the shield from protected enemies, and the game literally tells you to do this. For trophy purposes, this will unlock the first time you perform the cross.pngsquare.png manoeuver, even if you don't connect with an enemy.
  • Spoke to Private Jackson

    Story related, cannot be missed.

    Unlocks at the beginning of the 3rd main Level, Maelstrom Military Base, when you first talk with Private Jackson.
  • Destroyed all statues in MAELSTROM Military Base

    This is not as bad as either the Lockers in the Mining Facilities, or the Copiers and Coffee Machines in the Arcadian Research Facility - the Statues are marked on the map with tiny white dots. They can also be destroyed with either melee or weapon fire. Unfortunately this is a very long level with multiple floors, so if you do miss one, you'll have to back track. If you've reached General Venger and don't have the trophy, you've missed one. There is no counter, but like the other destroy trophies, you can return to the Level at any time and nothing resets, so you'll just need to find the missing Statute(s) and once you destroy them, the trophy will pop.

    Probably the sneakiest ones are right at the start - when you enter the level you will kill a couple of enemies then enter a cutscene that will automatically walk you through a few rooms. There are several statues that you will walk past while in the cutscene, so when you do get control back, turn around and back track to get these before progressing through the Level.
  • Got the blue orbs counter to reach 1,500

    As noted in the description, this is not cumulative. You need to have 1500 Blue Orbs collected and unspent at any given time. The game is quite generous with Orbs, assuming you destroy everything as many things in the environment drop Blue Orbs when destroyed. You can really do this at pretty much any time, but I would suggest mid game as being the easiest - early on you will want to invest in some offensive upgrades, and by mid game you should be pretty powered up, and the remaining upgrades are more for optional attacks. By this point, it should be easy to get by with basic attacks and you can start to bank your Orbs.
  • Controlled the Blackwind drone

    Story related, cannot be missed.

    At the end of the first floor of the Maelstrom Military Base, your path will be blocked by a barrier and a set of grates. At this point your AI Mech will reveal the Drone feature and you will need to use it to progress. As soon as you take control of the Drone, the trophy will unlock.
  • Got blown up by a Raknos exploding pod

    You will first encounter these on Maelstrom Military Base floor 2. The game will literally tell you to watch out for them and avoid or shoot them, and they are noted on your minimap with a red dot. We will just ignore that advice and walk onto one to make it explode and damage your mech. No pain, no gain (or in this case, no trophy).
     
  • Performed your first Glide Jump

    The Glide Jump is unlocked as you progress, on the second floor of the Maelstrom Military, when you are working on unlocking the double key door. From the start of floor 2, if you use your drone to go through the ducts and unlock the path to the right (from the entrance), you will progress through the Server Room and then to the Office where you collect the key. There is a large double room to the south from the corridor leading to the office. The B-Wolfrium upgrade that unlocks the Glide Jump is in this double room (I'm not sure you technically need to go in this room, but you won't be able to progress in game without this upgrade, so you'll have to collect it)

    You press cross.png to jump, then cross.png while in the air to perform the Glide Jump. You will need to use this to navigate long distance jumps as your progress in the game. For trophy purposes, this will unlock the first time you perform the cross.pngcross.png manoeuver.
  • Unlocked a double passcode door

    Story related, cannot be missed.
     
    Unlocks on the 2nd floor of the Maelstrom Military Base. Essentially the goal of this floor is to unlock the main terminal doors, which are directly in front of you when you start the floor. This door is locked with a double pass code. The rest of the floor consists of two large wings - one to the left and one to the right of the entrance corridor. Each wing has a small room that has a switch that will unlock one of the two passcodes. These small rooms are themselves protected by a key, which you'll need to locate elsewhere in the expanded wing.

    Once you have cleared both wings, got the keys to unlock both small rooms, and activated both switches, the main door will open and this trophy will unlock.
  • Killed an infected mech

    Story related, cannot be missed.

    This will come at the end of the second floor of the Maelstrom Military Base. You will face your first giant mech - there are lots later in the game, but this is the first time you'll encounter one. The approach will always be the same - damage the mech until it starts to flash red, then perform a finisher with circle.png. Unlike standard enemies, this won't kill mechs directly but rather you'll get a cinematic of you cutting off a limb. This will stop the mech from using rapid fire attacks, and the mech will switch to missiles. Get back on the attack until the mech starts to flash red again, then do a second finisher with circle.png to put him down for good.

    I've left a video for reference, as the first time I played I didn't appreciate the flashing red and tried to keep shooting - unlike standard enemies, you can't kill the mech this way, they will flash forever. You must use the double finisher moves on these guys.

  • Deployed a mine with the Blackwind drone

    Once you have unlocked the Drone, you can purchase this Ability from an Upgrade Portal. Simply pay the required Blue Orb amount, and then whenever you are using the Drone, press l1.png to drop a mine. Use this once to unlock the trophy. You can spend more Orbs to upgrade the Ability, but it really isn't useful as you won't be using the Drone all that often for combat, so I would just unlock the base Ability, use it once for the trophy, then forget about it.

    Note that this ability must be purchased to use it, so make sure you don't spend all your Orbs on other abilities or you will have to grind it out at end game.
  • Spoke with General Venger

    Story related, cannot be missed.

    At the end of floor 3 of the Maelstrom Military Base, when you finally reach the Communications Centre, you will need to interact with a control panel and this will prompt a cutscene where you are introduced to the ridiculously over voice acted General Venger. You will get a trophy out of this, but definitely will want to punch this wind bag.
  • Engaged Blackwind Black Mode

    After finally leaving the Maelstrom Military Base, you will be in a short outdoor level. At the end of this, you will encounter your first Black Mode enemy. This guy absorbs a ton of damage and can deal devastating blows if you get too close, so circle and strafe to take him down (hopefully you've upgraded your Mech blasters). When he finally falls, he will drop a B-Wolfrium upgrade. Once you pick it up, you will learn the ability to enter Black Mode by pressing ls.png+rs.png. This slows time and makes you very over powered for a short time frame. Trophy will unlock the first time you use your new power.

    As a side note, the game tells you to collect Red Orbs to recharge this ability, but there are no Red Orbs. It charges slowly as you deal damage and kill enemies. The meter is in the upper left corner of the screen, a red ring that forms around your character icon. When it's a full circle, you can activate this ability.
  • Located the Pandora crash site

    Story related, cannot be missed.

    Work your way through the Satellite Control Center until you reach the Scanner Room. You will need to solve a simple 4 switch puzzle (you need all 4 switches Blue) to turn on the Scanner. After another engaging dialogue with General Butthead, I mean Venger, the trophy will pop.
  • Killed a Raknos plant

    You will first enconter Raknos Plants in Woods of Mirkania (North). These are stationary enemies that fire rockets at you, and will be marked on your map with small white dots. Simply destroy one for the trophy. There are many found through the Woods levels, so you would have try to hard to avoid killing them to miss this trophy.
  • Smashed a B-Wolfrium crystal

    B-Wolfrium Crystals are first found in Woods of Mirkania (North). They are shiny yellow-orange rocks that can be destroyed to release Blue Orbs. They serve no purpose other than to be destroyed, so shoot them for their Orbs and this trophy. There are many found through the Woods levels, so you would have try to hard to avoid shooting them to miss this trophy.
  • Killed a Raknos War Beast

    Raknos War Beasts are a new type of enemy first found in Woods of Mirkania (North). They look like giant rhinos and take a ton of damage to kill. Main attacks are missles from a distance and a dash/ground pound move if you get close to them. Simply strafe around them and use your ranged weapons (main gun and missles work well) until they start to flash red, then get close and finish them with circle.png. You will encounter quite a few of them throughout the Woods, so this trophy will come naturally.

  • Used the Shield power

    Shield Power is the 2nd Secondary Ability you can earn in the game. This will be unlocked in Woods of Mirkania (North). Near the start of this level you will need to guide your Drone through a series of energy barriers that you lower by standing on nearby pressure pads with your Mech. You will need to switch back and forth between the Mech and your Drone as you navigate the pads and barriers. There will be a B-Wolfrium upgrade behind the second barrier. You need to make it to the panel in the third barrier section to lower a nearby large barrier to progress the level, so you can't really miss this upgrade.

    Once collected, you activate the Shield through l1.png. Up until now this has been used only for Missiles, so you will now have the ability to swap Secondary powers by holding the ls.png to bring up a wheel. Switch between the 2 secondary powers as you see fit (I mainly used Missiles). Each activation of the Shield will consume one bar of yellow energy.
  • Performed a Dash-Jump

    Dash-Jump will be the next Mech upgrade, and you will need to collect it to progress through Woods of Mirkania (North). Just after earning the Shield secondary power, you will need to navigate a timed puzzle platform. At the end of this puzzle is a B-Wolfrium upgrade. A Dash-Jump will now be available to use. Press r1.png to start a dash followed quickly by cross.png. Successfully activating this will allow you to perform a very long jump, useful to get over large gaps that are too far for a Glide Jump. Trophy will unlock the first time you successfully perform a Dash-Jump.
  • Found the hidden B-Wolfrium bonus in the Woods of Mirkania (West)

    When you start the Woods of Mirkania (West), progress until you get a message from Jackson about some Hybrid enemies. Continue on a short way, and you will reach a branch point, with a path to the left (this advances the level) and a path to the right which ultimately leads to a dead end. In this area, there are a number of stone pillars you can jump across (these will require some tricky Dash-Jumps), which will lead to a Skin and a B-Wolfrium upgrade. If you reach the fight agains the 2 Raknos War Beasts, you've gone the wrong way. See below for a video guiding you to the area and how to navigate the jumps.

  • Used the Power Wave

    After speaking to the Queen and dealing with that "totally unexpected" plot twist, a B-Wolfrium upgrade will appear in the middle of the area during the ambush. Grab it, and you will learn the 3rd Secondary Ability. Like the others, use l1.pngto activate it. This power up unleashes a devastating energy wave around your Mech, and is the quickest way to deal with the ambush.

    As a reminder, swap Secondary powers by holding the ls.png to bring up a wheel. Switch between the Abilities according to the circumstances. Each activation of the Power Wave will consume one bar of yellow energy.
  • Found the Mercury Team

    Story related, cannot be missed.

    More betrayal! After the Mark I fight debacle, you will end up in a new area, Olympus Plains. Shortly into this level you will reach the bloody scene of a failed battle, and you will hear from our old friend Jackson. You'll have to break the bad news to her but at least you'll get a trophy out of it.
  • Used the Healing power

    Your final Secondary Ability, this will unlock immediately after the Mark I fight and ensuing cutscene. As with the others, activate with l1.png and select using ls.png. Each activation will use a single bar of yellow energy, and will restore some of your health. Trophy will unlock the first time you use this ability.
  • Maxed out your power level

    Missable - There are a total of 4 Power Upgrades available. These appear as large red glowing spheres, with blue hexagon in the middle. These are B-Wolfrium Upgrades. There are a number of these in the game. Many are story related and grant your Mech new Abilities, or Health Upgrades. There is no way to know which Upgrade grants what benefit until you collect it (this doesn't mean the Upgrades are random, just that all types of B-Wolfrium Upgrades appear the same).

    For the purposes of this trophy, you will need to collect the 4 B-Wolfrium that grant you additional yellow bars of energy for your Secondary Abilities. If you miss one, there isn't any way to know which of the 4 you've missed, so I've marked this as missable. That said, Power Upgrade 2 is probably the most likely to be missed, as 3 is tied to a trophy and 4 is very obvious.

    The location of the 4 B-Wolfrium Power Upgrades are as follows;

    Power Upgrade 1 - immediately after stepping off the elevator at the start of Maelstrom Military Base floor 2. This is right in the middle of the room where you are first introduced to the Raknos exploding pods. Would be very difficult to miss.

    Power Upgrade 2 - on the 3rd floor of the Maelstrom Military Base. You are going to be working through this level to unlock some doors and make your way to the Server Room. To get there, you will need to switch to your Drone and enter a vent. In the Server Room is the Green Digital Passcode (key) for the locked Green door. Once you collect the Green Key, the game prompts you to teleport back to your Mech, but don't do this - instead leave the Server Room and go into the dead end hallway to collect this B-Wolfrium upgrade. If you get to the Green Room (which has the Purple Digital Passcode), you've gone too far and will have to backtrack. This upgrade is missable.

    Power Upgrade 3 - Woods of Mirkania (West). This is the upgrade you get for completing the Jumper trophy_bronze.png trophy. Please refer to that for video and description. This upgrade is missable.

    Power Upgrade 4 - Coal Hills. When you leave the Raknos Hive you will be in an outdoor winter setting. Progress along the linear path and you will see the upgrade behind an energy barrier. You can't reach it just yet. Continue a bit further along until you reach a branching path. Head right to the dead end and you'll find a platform with a panel. Interact with it to lower the energy barrier and backtrack to pick up the final Power Upgrade. This upgrade is technically missable, although it is clearly visible.
  • Maxed out your health level

    Missable - There are a total of 5 Health Upgrades available. These appear as large red glowing spheres, with blue hexagon in the middle. These are B-Wolfrium Upgrades. There are a number of these in the game. Many are story related and grant your Mech new Abilities, or Power Upgrades. There is no way to know which Upgrade grants what benefit until you collect it (this doesn't mean the Upgrades are random, just that all types of B-Wolfrium Upgrades appear the same).

    For the purposes of this trophy, you will need to collect the 5 B-Wolfrium that grant you additional Health, and extend your green life bar. If you miss one, there isn't any way to know which of the 5 you've missed, so I've marked this as missable. That said, Health Upgrade 4&5 are probably the most likely to be missed, as 3 is tied to a Skin and 2 is fairly obvious.

    The location of the 5 B-Wolfrium Health Upgrades are as follows;

    Health Upgrade 1 - on Maelstrom Military Base floor 2. This will be in the small room on the right wing section of the floor, where the switch is used to activate one of the 2 passcodes for the main door. You cannot miss this room as you need to go in there to progress the main story, and this would be virtually impossible to miss.

    Health Upgrade 2 - Woods of Mirkania (South). Shortly after starting the level and killing the first Raknos War Beast, the level will curve around - towards the top of the screen you will see a rock formation and past that should see a rock wall with a bunch of stuff on a ledge. You can't directly jump up to the ledge, you need to get on the rock formation and then Dash-Jump to reach the ledge. The B-Wolfrium upgrade is here. This area is missable.

    Health Upgrade 3 - Olympus Peak level. When you reach the upgrade pad, continue to the right. There will be a huge rectangular building that you can navigate around. Ultimately you need to progress by going north from this structure. Before doing so, head to the far right side of the structure. While it appears to be a dead end, you should see 2 raised rock structures. Jump on the lower one and then dash jump to the higher one. Do another dash jump to the right and you should land on an elevated ledge with this health upgrade and the Mark I Skin. This upgrade is missable.

    Health Upgrade 4 - Hydra Military Base. Early in this level, you will need to stand on a pressure pad with your Mech and release your Drone. You will need to navigate your Drone to a nearby room and into a ventillation system which will come out in the hall near where you left your Mech. If you don't stand on the pad, the hall will be filled with a red gas/energy field that will destroy your Drone. This Health Upgrade is in a side path of the ventillation system. Shortly after entering it, you should see a branch point leading down. Head that way to collect the Upgrade. This is quite missable if you take the main ventilation route and don't head back.

    Healty Upgrade 5 - Hydra Labs. When you start the labs, you will make your way to a room with a locked door and a vent. Switch to your Drone and navigate the vent, and you'll end up in a room with a bunch of test subjects being converted to Hybrid enemies. There will be a panel your Drone can interact with to open the door so your Mech can enter the room and collect a Digital Passcode. There is also a switch in this room, which will unlock the door next to where the vent started, and you intially left your Mech. Only your Mech can interact with these switches, so you'll have to navigate the vent, interact with the panel, move your Mech to the conversion room, interact with the switch, then back track to where the now unlocked door is. Go through the newly opened corridor to reach a dead end room with this final Health Upgrade. As there is no reason to head this way and you can miss the switch if you don't backtrack with your Mech, this Upgrade is rather missable.
  • Put on the War Tech skin

    The War Tech skin is located in the Maelstrom Facility, second floor. When you reach the server room, far North west corner of the map, you come across a locked door. You need to use your drone to go through an air vent to reach a passcode. Skin is in a side path of the vent system.

    Once you have collected it, equip it at any Upgrade Portal and this trophy will unlock.
  • Started Coop Mode

    At any time during play you can connect a second controller and let player 2 control your Drone. Unfortunately you can't play as 2 Mechs, so this isn't really very useful, since your Mech can't shoot or jump while the Drone is deployed. While the game could have been fun in 2 person couch co-op, the above limitations mean you'll likely use this once to get the trophy then complete the game as a single player experience.
  • Killed 50 enemies

  • Killed 100 enemies

    Simply kill 100 enemies using any attacks - melee, terminations or weapons, and this will unlock. As you will be fighting hundreds of enemies through the game, this will come very early, likely in the first main Level (Arcadian Research Facility)
  • Performed 30 terminations

  • Performed 60 terminations

  • Chained 20 melee combos

  • Chained 30 melee combos

    This is a mildly annoying trophy, especially on the PS4 version where controls don't seem to be as tight. Essentially you need to rack up a melee combo of at least 30 using square.png and triangle.png melee attacks. The combo counter keeps going up as long as you keep connecting with blows to enemies and don't take too long between landing hits. There is no displayed timer, but it is probably about 5 seconds so it is reasonably generous.

    Using your weapon won't break the combo, but it won't add to it either, and Termination moves also don't add (and given the time they take to perform, may end up resetting the combo). Taking damage doesn't reset the combo either, but it can stun you which will eat up time.

    In order to reach a count of 30, you will need a fight with enough enemies to keep the combo going, and also need to have them resistant enough that you don't kill them too quickly. I got this quite easily in the Arcadian Research Facility on the PS5, but had to work for it during the Mining Facilities on the PS4.

    I would suggest trying to get this out of the way relatively early before you purchase too many upgrades to your melee power, and before you get to stronger enemies in the latter part of the game. For the most part you are likely to be using your weapons as your main offensive strategy, as attacking stronger enemies with melee is going to get you killed. Get this done early and you can approach the game more as a shooter.

    Short video clip of this on the PS4 Mining Facilities Level

 

Secret trophies

  • Restored the elevator power

    Story related, cannot be missed.

    After speaking with General Venger, you will be told to back track to floor 2 of the Base. While riding up the elevator, the power will go out and you will be forced to switch to your Drone. Navigate through the long vent system until you reach a room where you can interact with a panel to restore power.
  • Used a Raknos teleport platform

    Story related, cannot be missed.

    Right after getting the Black Mode upgrade, you will have to step on the alien Raknos Teleport Platform. This will take you back to the Portal you saw way back in the Mining Facilities level, but couldn't activate at that time. Teleport back to unlock the trophy, and now with your Glide Jump you can make it across the raised scaffolding next to the Portal and enter a new area, the Satellite Control Center.
  • Spoke to the Raknos Queen

    Story related, cannot be missed.

    After the Woods of Mirkania you will enter the Raknos Hive and complete a very short level, which culminates in talking to the Queen (more bad voice acting, yay!). Trophy will pop following the cutscene.
  • Survived a fight with the Mark I

    Story related, cannot be missed.

    Betrayal! At the end of the Coal Hills level you will need to fight 2 large Mechs, then square off against the Mark I. You can't win this fight, so it's all about survival. There is a counter that will slowly count down from about 1 minute. There is no point in attacking the Mark I, just use r1.png to dash around the arena and avoid attacks. Most of your Secondary Abilities will be disabled anyway, so just practice evasive maneuvers until time runs out. Running around the large ships in the upper right of the arena is a useful tactic.

    After the battle there will be a cutscene and at the end of that, this trophy will pop.
  • Killed a Hybrid

    Hybrids are the last type of enemy, and will start to appear in Olympus Peak. They are a combination of enemy soldiers fused with aliens. They absorb more damage than a standard enemy, but aren't particularly challenging. The large Mechs and Raknos War Beasts are more difficult. The main challenge is that they will often appear in packs, and having 3-4 of them attacking at once can be overwhelming. The Power Wave Ability is particularly useful here, as one blast will generally get them low enough on health to be flashing red, so a quick termination with circle.png can take them down permanently. Trophy will unlock the first time you kill one by any means.
  • Defeated General Venger

    Story related, cannot be missed.

    This will be the final major battle in the game, and it is a reasonable challenge. You will have to face off against Venger in his Mark I suit, and deal with a number of stationary turrets, some spawning enemies (both Soldiers and Hybrids along with a few enemy Drones), and to start the fight there will be 2 giant Mechs as well. You can easily get overrun if you aren't prepared.

    I would recommend going into the battle with a full Black Mode and it is quite helpful to have upgraded the Power Wave to maximum diameter and at least some extra damage and the fire damage over time add on. A single Power Wave will destroy standard enemies, turrets and will put Hybrids into red so they are prepped to be killed with circle.png. It will also take a Mech down to red for the first phase of termination, and after dealing with that, a second Power wave will prep them for final take down.

    My strategy here was to use Black Mode right off the bat and try to get up to the upper portion of the arena. You want to try to activate Power Wave when you are in the middle of a bunch of enemies. Concentrate on the Mechs first as they dish out a lot of damage. You will probably take out most of the smaller enemies anyway, and if you line it up well, both Mechs will be red with one Power Wave. Perform circle.png on both, then use a second Power Wave to set them up for a final kill. They will drop a lot of health on dying, so don't worry too much about damage yet.

    If you can get to the stationary turrets, take them out next - there are 2 on each side. There will be yellow and green containers around them, so a Power Wave on each side will get everything destroyed and recharge you.

    At this point you may have a few more enemies to deal with, and Venger who you hopefully will have damaged while dealing with the above. Keep your distance from Venger as he likes to spam seeking missles, and try to move around the arena to collect health and refill your power bars. Keep firing at him and use Power Wave whenever you can and it shouldn't take too long to take him down.

    See video below for reference.

  • Saved Professor Hawkins

    Story related, cannot be missed.

    After defeating Venger, you will need to head all the way back to the end of Hydra Labs to the room with the Hybrid conversion beds. When you enter, a final cutscene will unlock and the credits will roll.
  • Put on the Mark I skin

    This Skin is found near the start of the Olympus Peak level. When you reach the upgrade pad, continue to the right. There will be a huge rectangular building that you can navigate around. Ultimately you need to progress by going north from this structure. Before doing so, head to the far right side of the structure. While it appears to be a dead end, you should see 2 raised rock structures. Jump on the lower one and the dash jump to the higher one. Do another dash jump to the right and you should land on an elevated ledge with this skin and a health upgrade.

    Equip the Skin from any Upgrade Portal to unlock this trophy.

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