• Estimated trophy difficulty: 4/10 (main game and the Protector Trials), 5/10 (Minerva's Den, though this is highly dependant on your Shump skills with the High Score trophy) (Personal Opinion)
  • Offline trophies: 54 (32, 17, 4, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 21-35hrs (Personal Opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 18 in the core game: Fully Upgraded a Weapon, All Weapon Upgrades, One Research Track, Research Master, Master Gatherer, Dealt with Every Little Sister, Savior, Rapture Historian, 9-Irony, Counterattack, Big Brass Balls, Unbreakable, Grand Daddy, All Plasmids, Look at You, Hacker, Master Protector, Fully Upgraded a Plasmid, Max Plasmid Slots, plus  4 in the Minerva's Den DLC: Garbage Collection, High Score, Lancer Killer and ADAM Addict
  • Glitched trophies: No.
  • Does difficulty affect trophies?: Yes, you have to finish the main game on at least Hard.
  • Do trophies stack?: Yes, the following stacks exist: Global PS3, PS4 Bioshock Collection, EU PS4 Standalone Re-Release and JP PS4 Standalone Re-Release. Also, the difficulty/Vita-Chamber trophies stack and you get Platinum this twice if you have the PS4 version as well.
  • Do cheat codes disable trophies?: No cheats available.


The PS4 version of Bioshock 2 has finally arrived on the PS4, along with both single player DLCs, after much speculation and many rumours regarding its existence. The biggest change you will notice is that the much disliked multiplayer and multiplayer DLC have been removed, along with all of the online trophies so this is now a single player only experience like the other two games in the series. The biggest differences between Bioshock 1 and Bioshock 2 are that there is no ability to backtrack, the Hacking mini-game has been redesigned and is now done in real time, the Hardest difficulty is the far simpler "Hard", plus the Vita-Chamber trophy is separate to the one for finishing the game on Hard so you can handle those two however you want.

Overall, the trophy hunting experience for Bioshock 2 on the PS4 is a far simpler and less stressful one than it was on the PS3 but the only thing you may have to watch out for is 9-Irony because it didn't count towards the Platinum on the PS3 for some reason, though it's currently unconfirmed if this glitch is present on the PS4 or not. The Protector Trials and Minerva's Den DLCs are a little harder than the main game but still not especially hard, though the Enemy of the Family and High Score trophies may cause problems for some people. You access the DLCs via the "Extras" menu that's on the main menu after choosing "Bioshock 2" from the Game Selection screen.

The Protector Trials DLC takes the ADAM harvesting aspect of the main game and expands it into its own DLC, that has the player look after a Little Sister and try to harvest as much ADAM as possible in 6 specially designed maps. This DLC isn’t especially hard but trying to get an “A” rank in all 18 of the core trials will prove difficult for some people.

In Minerva’s Den, you will be assuming the role of Sigma, a new Big Daddy, with an even newer weapon - the Ion Lance,which is essentially a big laser cannon. You will be guided through the intricate maze of this DLC by C.M. Porter, a former programmer at Minerva's Den and join forces, if only via communication, to take down Reed Wahl, the antagonist. You will also know the fate of Tenenbaum after her first disappearance in the game proper so this DLC will provide a 'closure' in some way. This DLC is easy for the most part but the High Score trophy will test the skills of most players and likely take many attempts before you get it.


There is currently a glitch that will prevent you from saving your game if the combined file size for all your Bioshock 1 and 2 saves exceeds 500mb. If you encounter this problem, backup all your saves for both games then delete the ones for Bioshock 1.

Step 1: Start the main game on Hard, disable the Vita-Chambers and focus on the missable, story related and difficulty trophies.

Compared to Bioshock 1, Hard isn't that difficult and should be able to get through it with little difficulty and obtain all the trophies in 1 go if you follow the Guide but don't worry if you miss any, since it won't take long to replay the game and get them. At the end of this step you should have the following:

Story related

Sinclair's Solution
Nose for News
Heading to the Surface
Found Lamb's Hideout
Defeated the Preacher
Daddy's Home
Confronted Grace
Adopted a Little Sister


Platinum Trophy
Distance Hacker
Prolific Hacker
Bought a Slot
First Research
Against All Odds

One Research Track
Big Brass Balls
Dealt with Every Little Sister
Master Gatherer
Fully Upgraded a Weapon
Max Plasmid Slots
Research Master
Rapture Historian
Trap Master
Big Spender
Grand Daddy
All Plasmids
All Weapon Upgrades
Master Protector

Step 2: Main Game cleanup on Easy.

If you followed the Guide then you should have all the trophies by this point but if you don't, then the main culprits will likely be the following so start a new game on Easy and go get them:

Look at You, Hacker
Master Hacker
Master Protector MISSABLE (if you didn't get it in Step 1)
Counterattack MISSABLE (if you didn't get it in Step 1)

Step 3: Complete 1 playthrough of the Protector Trials DLC.

During this Step you will be focusing on completing all 18 of the main trials, getting all the stars and earning as much ADAM as possible. At the end of this Step you will have:

Litmus Test
Acid Test
Trial By Fire
Get A Bigger Bucket

Step 4: Get an "A" rank on every trial Protector Trials DLC.

This is where some people may struggle since certain trials aren’t easy and will require several attempts to get right. Whilst going for the Enemy of the Family trophy, you will also be going for Guardian Angel and Perfect Protector. At the end of this Step, you will have earned the following:
Enemy of the Family
Guardian Angel
Perfect Protector

Step 5: Complete the Minerva's Den DLC and deal with all 6 Little Sisters.

Minerva's Den isn't that hard since there are no difficulty related trophies, which means you set the difficulty to Easy and just coast through the DLC without having to worry about getting your butt kicked. At the end of this Step, you will have earned the following:

Root Access Granted
Lancer Killer MISSABLE

You may also have earned these:

Garbage Collection MISSABLE

Step 6: Minerva's Den DLC cleanup.

Finishing Minerva's Den, saving all 6 Little Sisters and harvesting ADAM from every corpse will net you 90% of the trophies but you will more than likely be missing the following so use this Step to get them:

Garbage Collection MISSABLE

Bioshock 2: Remastered (Bioshock Collection) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

54 trophies ( 17  32  22  )

  • Unlocked all trophies

    Unlock all the non-DLC trophies to get this one.
  • Finished the game without using Vita-Chambers.


    Vita-Chambers are 'checkpoints' you respawn from every time you die. When you first start the game, press and under 'Options', disable the Vita-Chambers. It doesn't matter what difficulty you disable Vita-Chambers in; it only matters that you play a playthrough without using them. If you have forgotten to turn them off but don't worry because providing you have not used them (as in, respawned from them) then you're fine (this has been confirmed by The Pirate).
  • Defeated 3 Big Daddies without dying during the fight.


    If you’re playing this on easy (as I recommended) this one will be REALLY easy to get. Also, if you’re not using Vita-Chambers, you’ll get this after killing your third Big Daddy. If you’re going to ‘deal’ with every little sister, this trophy is virtually unmissable.
  • Dealt with every Little Sister.


    "Dealt with" constitutes either rescuing or harvesting the Little Sisters. I strongly recommend that you first adopt, let them gather ADAM then rescue them. To know how many sisters are in a given level, press . At the bottom of the menu are a few icons of Little Sisters with Big Daddies. Upon rescuing them, the icon turns into a face of a little girl.

    There are 1-3 Little Sisters in each level starting from Ryan Amusements and finishing with Fontaine Futuristics.
  • Gathered 600 ADAM with Little Sisters.


    There are various ways to get ADAM but this particular trophy requires 600 ADAM that you remove from bodies with the help of Little Sisters. It does not matter how much ADAM you have; for this trophy, 600 ADAM should be total amount of ADAM removed from dead corpses by the Little Sisters. If you're aiming for the Dealt with Every Little Sister, make sure you let the Little Sisters perform 2 Gathers each. You will get this just before the last roaming Little Sister in the game so the opportunity window is very limited.
  • Finished the game on the hardest difficulty level.

    Hard is slightly harder than normal but a lot easier than BioShock 1's Survivor mode. It can be frustrating at times, though. Just enable Vita-Chamber, be stingy with your supplies then finish the game as quick as possible (assuming you've got all the other offline trophies).

    To make it even easier, there is a 'glitch' for infinite health. In the Siren Alley level, you can find the "Scout" Plasmid. Just equip the Scout plasmid, use it at a Gene Bank and immediately press then replace Scout for any other Plasmid and back out. If a 'ghost' image appears just before you make the switch, then that means it worked. Thanks to findaway for the tip.
  • Found 100 audio diaries.


    There are 129 audio diaries scattered throughout so just keep a look out for them and you will most likely find them on your own but if you're concerned, then here is a list of 125 Audio Diaries and their locations: LINK. You can also find an interactive version here: LINK
  • Found or purchased all 11 basic Plasmid types.


    You’ll get the Plasmids either from ones you find left behind by Eleanor or the ones you buy from the Gatherer’s Garden, more will appear at the GG as you progress. The Plasmids are (in no particular order (except the last one)): Incinerate, Telekinesis, Hypnotize, Security Command, Decoy, Electro Bolt, Insect Swarm, Winter Blast, Cyclone Trap, Scout and, finally, an unmissable, story-based one you get towards the end.
  • Found every Power to the People weapon upgrade in the game.


    Note: The description for this trophy is a tad misleading because it implies that you have to obtain all the individual weapon upgrades when it is in fact referring to the actual upgrade stations.

    'Power to the People' machines are the stations you upgrade your weapons at. Each one allocates one upgrade only. There are 14 PTTP for 14 upgrades; 2 in Ryan Amusements, 3 in Pauper's Drop, 2 in Siren Alley, 2 in Dionysus Park, 2 in Fontaine Futuristics, 1 in Inner Persephone and 2 in Persephone Outer.

    See here for a more detailed guide: LINK
  • Spent 2000 dollars at Vending Machines.

    This trophy isn't hard on any difficulty but are more likely to get it quickly whilst on Hard, since you will need buy a lot more supplies on a more regular basis than you will on Easy.
  • Bought one Plasmid or Tonic Slot at a Gatherer's Garden.

    See Max Plasmid Slots
  • Researched a Splicer with the Research Camera.

    See Research Master
  • Fully upgraded one Plasmid to the Level 3 version.


    Whenever you get a new Plasmid, either purchasing or getting them from Eleanor, you'll be able to purchase 'upgraded' versions of these Plasmids at the Gatherer's Gardens. Trophy-wise, you only have to fully upgrade ONE Plasmid only.
  • Installed the third upgrade to a weapon.

    See All Weapon Upgrades
  • Killed 50 enemies using only hacked Security.


    This may take a while and require some farming. Once you hack any Security machine (Turrets, Security Cameras and Security Bots) they will be friendly to you and attack Splicers. Make sure you hack each one you find to make this trophy easier. Also, in addition, the best place to farm this is in the Imago Fine Arts Room in Dionysus Park. There are tons of Security there that you can hack. Also, if you perform a Gather there, more Splicers will come.

    However, another, easier way to get this is to use Security Command (lvl. 2 or 3) Plasmid, hold and hurl it at various Splicers. A Security Bot will be summoned automatically and will come and try to kill them.

    Don't rely on one method; do both to make sure you get enough Security kills before the end of the game.
  • Hacked 30 machines at a distance with the Hack Tool.

    One of the new features in the game is distant hacking. There is a gun-like tool called 'Hack Tool'. When you fire it at a machine of any kind, you will be able to hack it from a distance. Do it for 30 machines and the trophy is yours.

    An easy way to do this would be to stand under an unhacked Security camera, wait for the bots to come then hack them with the Hack Tool, rinse and repeat until you get the trophy (though it is easy to get the trophy without doing that anyway).
  • Got through a Gather with no damage and no one getting to the Little Sister.


    This is a tricky one. A 'Gather' is when you use an adopted Little Sister to gather ADAM. When you adopt her, she’ll be on your shoulder. Press and hold to let her lead you to a corpse with ADAM. Once you find one, from the minute you put her on the floor to let her gather ADAM until she is done and you pick her up is a ‘Gather.’ However, the second a Gather starts, a bunch of Splicers will appear. Now, to get this trophy make sure you’re at a vantage point, with hacked Security Machine near you. Also, I recommend using the Decoy Plasmid to distract Splicers as the Little Sister gathers the ADAM, in addition set up any traps you can (Trap Rivets, or Proximity Bombs and Mini-Turrets if you have them). Once done, immediately pick her up again and the trophy is yours.

    Make sure you save before you perform a Gather. In case you get hit, just reload the save. This may take a few attempts.

    Here is a video showing how it's done (credit to VidGamiacUnlocked):
  • Fully upgraded to the maximum number of Plasmid Slots.


    There are up to 8 plasmid slots. When you start the game, you will have three slots and you can purchase 4 more over the course of the game from the Gatherer's Gardens. The final slot is story related so can't be missed.
  • Maxed out one Research Track.


    See Research Master
  • Hacked one of each kind of machine.

    There are eight different machines: First Aid stations, Circus of Value, El Ammo Bandito, Security Cameras, Turrets, Security Bots, Safes and Door Locks. Hack each one at least once and you'll get this trophy.
  • Completed all research on every subject in Rapture.


    When you get the Camera in Pauper's Drop, you will 'research' your subjects by filming them, attacking them and killing them. Each KIND of villain (Leadhead Splicer, Brute Splicer. etc) gets a separate category. The better the research (more action during filming), the higher the score and the faster the track fills. For each villain there are four 'levels' of Research (can be tracked in the main menu (press ). Each villain get has own 'Track'). Fill them out to the max for each villain. Also, use your camera the minute you get it, as some villains may not appear in later levels. Though not necessary, you may want to equip any Research-specific Tonic you may find, as it will facilitate your research. Here is a list of villains (as they appear in the Research menu):
    • Thuggish Splicer: These are the Splicers who attack you with melee weapons. Incidentally, these are the rarest Splicers. Once you get the camera, research the hell out of them as they will no longer appear in later levels.
    • Leadhead Splicer: These are the 'generic' Splicers. They carry guns and sometimes throw bombs. There is enough of them to go around though, and will appear all throughout the game.
    • Houdini Splicer: These are the Splicers that 'teleport' from a point to another as they attack you. They will hurl fireballs at you as their weapon. They appear first in Dionysis Park and will remain throughout the game.
    • Spider Splicers: These are the Splicers that crawl on ceilings. hey throw hooks at you as their weapon. They will remain appearing up until and including, Dionysus Park.
    • Big Daddy: These are the big, fat villains that protect the Little Sisters. They first appear in Ryan Amusements and remain until and including Fontaine Futuristics. In this game, however, there is NO distinctions between the Big Daddies (Rosie, Rumbler etc.) when it comes to Research.
    • Big Sister: The infamous new villain of the game. Every three times you 'deal' with a Little Sister, they will appear. Also, there will be two more in the penultimate level. How you'll want to do this is deal with every Little Sister you find. Fight every Big Sister, hit them a few times then start filming. You need to film and then hit them till they die. Otherwise, if you film from the very beginning, you might not be able to kill them 'in time' and this get a low score. There aren't that many Big Sisters so take advantage of every encounter you make with them.
    • Security: 'Security' here constitutes Security Cameras, Security Bots and Turrets (no distinctions). The easiest way to get this research is to stand in front of an unhacked Security Camera, trigger the Bots to come, film and attack. Rinse and repeat until their research bar is full.
    • Brute Splicer: These are the 'fat' Splicers. They appear around the beginning of the game and usually attack you with melee or hurl objects at you. These appear for a few levels after you get the camera. There will be a lot of them in the last two levels, too so plenty of opportunity to research them.
    • Alpha Series: These are a 'skinnier' version of Big Daddy but still powerful, they will use their various weapons against you and sometimes attack you physically. They first appear in Fontaine Futuristics and continue to appear for the remainder of the game.
  • Killed 30 enemies using only Traps.

    This one is extremely easy to get. There are various forms of 'Trap'. One of the first weapons you get is a Rivet gun. One of the special bullets is a Trap Rivet that you can use. You don’t have to fire them onto the floor and wait for a Splicer to pass. You can just fire a few at the Splicers themselves and they’ll die in a few seconds. Kill 30 enemies using this method and the trophy is yours. Other types of Trap include Proximity Bombs and the Cyclone Trap Plasmid.
  • Upgraded a weapon at a Power to the People Station.


    See All Weapon Upgrades

Secret trophies

  • Escaped Rapture.

    Story related, can't be missed.

    This will pop around the beginning of the end cutscene, which is just after the spot when the Heading to the Surface trophy pops.
  • Reunited with your original Little Sister.

    Story related, can't be missed.

    You will get this by the end of the Inner Persephone level, when you wake up.
  • Saved every Little Sister and spared Grace, Stanley and Gil.


    Do as the description says. Just save every Little Sister and spare the lives of any living character you encounter. If done correctly, this trophy will pop at the end of Fontaine Futuristics level.
  • Paid your respects to the founder of Rapture.


    '9-Irony' comes from the famous '9-iron' golf club and the founder of Rapture is, of course, Andrew Ryan. When you first enter "Journey to the Surface" in Ryan Amusements, you will see a wooden mannequin/statue of him sitting in a desk on your left and in a corner by the bookshelf is a golf club. Grab it with telekinesis and hit him (his head) with it. Those of you who played BioShock 1 will understand what this means.

    Here's a video showing how it's done:
    Credit to leadexample for the video.
  • Adopted a new Little Sister for the very first time.

    Story Related, can't be missed.

    At some point in the "Ryan Amusements" level, you be asked by Sinclair to adopt a Little Sister.
  • Confronted Lamb's lieutenant in Pauper's Drop.

    Story related, can't be missed.

    When you go pick up a key, you will meet Grace Holloway and you can choose to kill her or leave her alone. Do not kill her, as she will side with you and give you supplies for the rest of the game.
  • Killed an enemy with its own projectile.


    Whenever an enemy thows an object at you, which is usually a grenade, use Telekinesis to throw it back at them. An easy enemy to do this against is Leadhead Splicers because after a few gunshots, they will hurl a bomb at you. Grab it with telekinesis and throw it back, thus killing him instantly and the trophy will pop shortly afterwards.
  • Found your way back into the ruins of Rapture.

    Story Related, can't be missed.

    You will get this when you finish the first level.
  • Defeated the Preacher.

    Story related, can't be missed.

    You will get this around the time you finish Siren Alley after defeating Father Wales.
  • Used the Hack Tool to hack an object at a distance.

    See Master Hacker
  • Gained access to Lamb's stronghold.

    You will get this by the end of the Fontaine Futuristics level. Also unmissable. At the end of this level, Gil will implore you to kill him. Do NOT do that. Just continue and end the level. Once you reach the end you should also have "Savior" if you've rescued all the Little Sister and spared every life.
  • Headed to the surface on the side of Sinclair's escape pod.

    Story related, can't be missed.

    Once you equalise the pressure you head to the pod and this trophy pops.
  • Uncovered the secret of Dionysus Park.

    Story related, can't be missed.

    You will get this once you deal with all the Little Sisters for Stanley Poole in Dionysus Park but when you return to him, don't kill him.
  • Defended yourself against Lamb's Assault in the train station.

    Story Related, can't be missed.

    You will get this by the end of the "Atlantic Express" level.
  • Joined forces with Sinclair in Ryan Amusements.

    Story Related, can't be missed.

    You get this by the end of the "Ryan Amusements" level.
  • Defended yourself against the Big Sister without dying.

    You’ll get this from after you kill Big Sister without dying. This is extremely easy to achieve on Easy. They will come after you deal with three Little Sisters every time. If Vita-Chambers are disabled, you can’t miss this trophy. Big Sisters will come around every time you deal with three Little Sisters.

DLC: Protector Trials

7 trophies

  • Earn an A rank in all Protector Trials

    This is the main trophy that you will be aiming for when playing this DLC. Each Trial has a "grade" awarded at the end (A+, A, B, C and D) however, this trophy requires "A", not "A+". The grade is determined solely on how much ADAM the Little Sister gathers by the end of the Trial i.e. not how many times you get hit or what weapons you use etc. To get an "A" in each Trial, the Little Sister must gather 80-85% of the available ADAM and the longer she goes uninterrupted, the higher the multiplier will be and the more ADAM she will gather. If a Splicer grabs her then she will start screaming and the longer he keeps hold of her, the lower the multiplier will be so make sure to hit kill Splicer that tries to touch her.

    Here are some tips:
    1. Keep in mind that only the Thuggish and Leadhead Splicers will go for the Little Sister and the other enemy types will ignore her.
    2. Always start by the vending machines and destroying the Health Stations, as Splicers might go to them to regenerate health.
    3. Always stay at a vantage point near the Sister and hit any enemy that attacks her.
    4. Study your surroundings before the Gather and set up the Traps accordingly (if you have them) at entrances and also around the corpse the Little Sister gathers from.
    5. Some Plasmids work even better in combination with other Plasmids so take note of the Plasmids you're assigned, as some can be combined (i.e. Cyclone Traps + Electro Bolt).
    6. Make sure to run to the Circus of Values and re-supply, also leaving a temporary protection for the Little Sister behind as you run i.e. setup a trap.
    7. If the Little Sister starts screaming for help, then go to her immediately as you will need to fend off the enemies to maintain the multiplier, otherwise the multiplier will decrease.
    8. Sometimes you are assigned more than one type of ammo per weapon so make sure to keep the weaker ammo for the weaker enemies and the stronger ammo for the stronger enemies.
    9. Decoy and Hypnotize are the best Plasmids there are, as they will almost always distract the Splicers and keep them away yourself and the Little Sister.
    10. Take advantage of some of your surroundings e.g. Spilled petrol/oil can be ignited and water can be electrocuted, thereby maximizing the damage.
    11. Don't worry if you get less than "A" in any given trial, as you can easily repeat it.
    Feel free to check out my Protector Trials walkthrough here if you get stuck: LINK
  • Collect 50% of the ADAM available in all Protector Trials

    This one is very easy since it is cumulative. All the core Trials add up to a certain maximum amount of ADAM and you need half of the ADAM in total to get this trophy. If you are getting "A's" in every Trial, then you will unlock this after the first or second Trial in Simon Wales' Church.
  • Collect 100% of the ADAM in a single Protector Trial

    For this trophy you will need to gather 100% of the ADAM (i.e. get A+) in 1 Trial. The best place to do this is Trial #2 in the Adonis Baths. Simply set up the traps around the area, position yourself near the Little Sister, keep deploying Decoy and fend off ANY Splicer that goes for her. If a Splicer so much as touches her, you will lose 5-20 ADAM. No Splicer should even come near if you want 100%.
    Alternatively, you can get this trophy in a bonus Trial (which unlock after you complete all the Trials). The best place is the bonus Trial in the Adonis Baths. Just set up your traps, a Mini-Turret near the corpse, go to the Gene Bank and equip Summon Eleanor. Also summon a few Security Bots with Security Command 3 Plasmid. Equip a shotgun and kill any enemy that comes close to the Little Sister.
  • Earn 36 stars in the Protector Trials

    You will earn this by simply completing all the Trials. There are three Trials per map and the first, second and third Trials give 1, 2 and 3 stars respectively, thus adding up to 36 stars after the final Trial.
  • Earn 18 stars in the Protector Trial

    See Trial by Fire
  • Earn 6 stars in the Protector Trials

    See Trial by Fire

Secret trophies

  • Completed all bonus Protector Trials

    Once you complete the DLC trials, you will unlock "Bonus Trials". There are 6 bonus Trials in this DLC (1 Trial per map), in addition the main 18 ones. These Trials are fun because you will have access to all the weapons and every Plasmid (including "Summon Eleanor") plus they are also fully upgraded. Even better, there is no requirement to get a high score or anything, just that you complete them. Also, the Gene Bank will be available in the bonus Trials so grab Summon Eleanor there and let her do your job!  This is a good 'ending' to the DLC so enjoy it!

DLC: Minerva's Den

8 trophies

  • Resolve all the Little Sisters in Minerva's Den


    "Resolve" means pretty much dealing with Little Sisters, either by rescuing or harvesting them. Whichever decision you choose is completely at your discretion and will not affect the outcome of this trophy so long as you have dealt with all of them.

    There are a total of 6 Little Sisters in this DLC; 3 in the first level (Minerva's Den) and 3 more in the second level (Operations). These are identifiable on the map as a small icon of a little girl. If you're run into a Lancer who doesn't have a Little Sister with him, just continue with the game and go back to him, he should have a Little Sister with him after he picks her up from the Vent. Press to see how many Little Sisters are in the current level and how many you have Resolved. Initially the icons at the bottom of the screen will be of a Little Sister with a Big Daddy and once you deal with one, the icon will turn into a face of a little girl.

    Also note that a Big Sister will show up after every third Little Sister has been resolved.
  • Destroy all 10 Vacuum Bots in Minerva's Den


    Vacuum Bots are red, medium-sized machines and have a vacuuming tube on top. You will inevitably run into your first one, where Porter, via radio communication, will explain to you what it is so don't start hunting for them until you run into the first one, where the "Optional" objectives will be added to your "Goals" and you can track how many you've destroyed. Only then should you start destroying them (via melee).

    There are 10 Vacuum Bots in this DLC with 5 in the first level, (Minerva's Den) and 5 in the second level (Operations). In the first level, you need the Gravity Wall Plasmid to gain access to the fifth Vacuum Bots. Make sure to destroy it before you leave the level via the elevator. To see how many you've destroyed, press and look under "Goals." These aren't difficult to find but here's a video guide from VidGamiacUnlocked:
  • Kill a Lancer Big Daddy


    Though this is missable, you will have to go out of your way to miss it. In this DLC, there is a new Big Daddy called Lancer and will be recognizable with the strange helmet and the Ion Lance weapon as he escorts the Little Sister. Destroy one and this trophy is yours. If you're going for the ADAM Addict then this is unmissable.

Secret trophies

  • Reach Rapture Central Computing Operations

    Story related and cannot be missed.
    You will get this at the end of "Minerva's Den", which is the first level. Make sure to destroy the 5 vacuum bots and dealt with the 3 Little Sisters before you leave.
  • Escape Minerva's Den

    Story related and cannot be missed.

    You will get this at the end of the DLC.
  • Reach Computer Core Access

    Story related and cannot be missed.

    You will get this at the end of "Operations", which is the second level. Make sure you have destroyed the 5 remaining vacuum bots and dealt with the other Little Sisters before you proceed. Also, make sure to get the High Score trophy.
  • SUDO


    Wrest control of The Thinker from Reed Wahl

    Story related and cannot be missed.
    You will get this before you finish the final level i.e. before you unlock the Logout trophy. Once you attempt to take control of The Thinker, Reed Wahl will appear and swear vengeance. This is a difficult battle so make sure to use your most powerful weapons and lots of health. Destroy the Alpha Series and Reed Wahl himself and as soon as he is killed, you will unlock the trophy. Pick up the access card from him and follow the arrow.
  • Get 9999 Points in one game of Spitfire


    You can play this game in the second level (Operations). When you're there, there is a room in the south side of the area (see the map). From the main area, turn right and go straight. Right before the doors to Reed Wahl's office (which is also labelled on the map), turn right. Past the giant machines, go through the door and up the stairs. As you reach the end of the stairs, right in front of you and will see a giant computer screen so approach it and press to play the Spitfire game.

    How this game works is simple. You are an "X" on the screen and you have to shoot the "squares" with the button. The way you direct your fire is with the analogue stick. Each square destroyed nets you 125 points (the bolded squares net you 250). You have 4 "lives" or "rounds" (it'll say "3" but "0" is also a life). You will need to accumulate 9999 points over the course of the four rounds. Once you do, you will win the game and unlock this trophy.

    Just try to get as many points and lose as few lives as possible. Avoid the incoming bullets and stay in constant motion. This is the hardest trophy in the game and the reason why I gave this a difficulty rating of 8/10:

    Here's a video showing how to get the score (credit to Rooster Teeth):

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