- Estimated trophy difficulty: 1/10 (Personal Estimate) (Trophy Difficulty Rating)
- Offline trophies: 0
- Online trophies: 14 (11, 2, 1)
- Approximate amount of time to 100%: 20-30+ hours (Personal Estimate) (Estimated Time to 100%)
- Minimum number of playthroughs: 1
- Number of missable trophies: 0
- Glitched trophies: 0 (No known glitches at this time)
- Does difficulty affect trophies?: No
- Do trophies stack?: No
- Do cheat codes disable trophies?: No
***MAKE SURE YOU THAT YOU KEEP 50 GOLD COINS SO YOU CAN BUY THE ELECTRIC DANCE FLOOR LATER ON IN THE GAME OR ELSE YOU MAY HAVE TO BUY ADDITIONAL GOLD COINS AT THIS POINT IN TIME TO GET IT***
City Stories is a fun little city-building simulator like SimCity but with some other attributes thrown in. It is a free-to-play game meaning you don't have to pay anything for it unless you want to buy additional items or gold coins in order to get things faster. Unlike games such as AdVenture Capitalist, you can not cheat by changing the date/time on your system in order to move things along faster so it will require to you either spend real money on gold to buy money/energy/construction crews to advance faster or wait out your city to produce them normally (which can take a while until you get some higher output type locations). Trophy wise, most of them are for building a certain amount or type of thing and for upgrading them as well, with the rest being for levelling up your character by building and expanding the city in general.
Honestly, there really isn't a set of steps to tell you how to go after the trophies as there are many different ways to achieve them so it's best to just start the game and play it in general to get the hang of it. The only thing I would suggest right from the beginning is that you try to finish off all the missions for the advisers of your city first as they will help build it up while rewarding you with additional resources for doing so, which is a big boost when you are starting off. Here are a few additional tips that I used when building my city.
Tips for building your town:
- When you start the game, try to build & max upgrade a bunch of the cheaper things first to maximize what little resources you are going to have then. Since space isn't too much of an issue at the beginning, place your roads around in manner that you can place commercial/residential buildings off of them and then use the open areas to place things like windmills/battery stations which do not require being next to a road. Energy wise I would try to begin by building enough spots to produce a good 200-400+ an hour. As for money, try to build your per hour income as fast as possible.
- As the game progresses, your resources increase and your available open land starts to decrease, start building bigger versions of commercial/residential/energy producing places and destroying the smaller ones to open up space for them. (For example, destroy 4 single level houses to make way for a larger apartment complex that would occupy the same amount of space, but has 50x the residential capacity). Make sure to upgrade your basic services (police/fire dept/city hall/hospital/etc) as most of the larger buildings require these to be at a certain level before they unlocked and able to be built.
- When building commercial businesses, make sure that you have enough people to maintain them as well. When you hover over your building, it will show you how many people are required for it to run at it's maximum output and how many you have working there currently. In order to reach it's max number of people, you need to build your population through the construction of new residential buildings to bring in more people. Try to keep the number of people for each commercial business at 75% of higher in order for them to have any decent type of output. Just note, there is no way to assign your population to any one building as your total population will randomly go to different businesses (usually to try to evenly distribute the total number but not always) so it's best to try to get as close to 100% as possible.
- You will also need credit unions/banks & power grid/batteries (built & upgraded) so that you can store large amounts of money/energy are being produced as your city grows. A good general rule to follow is to keep in mind is to look at the next largest location you are looking to build and make sure you have enough storage for how much it costs (for example, if you are trying to go get a building that costs 90,000 energy to build, then make sure you have the ability to store at least that much). Once you reach a total of 210,000 energy & $3,100,000 being able to be stored, you should be good for pretty much anything you want to buy at any single time as that's about the max for the largest items in the game.
- Where you place your buildings will also have an effect on their efficiency. Some buildings have a negative effect on other ones surrounding them, while others have positive ones. It is best to try to place positive ones near negative ones to try to counteract one another and keep everything neutral (or better). The alternative to that method would be to place all the negative ones in one area of the city and the positive ones else where. There aren't huge variances in total output one way or another (unless you have a ton of positive/negative ones next to each other and the affected areas are raised/decreased by a significant %) so build how you wish for the most part while just keeping an eye on what's going on in general.
- While this is a free-to-play title, if you are looking to get all the trophies in it without it taking a VERY long time, I would highly suggest buying some gold coins and purchasing one of the two larger construction schools. The main reason I suggest this is that at the beginning of the game, you are awarded just one that produces 6 construction workers per hour with a max of 30 being available at any time. This is fine for the beginning of the game for the most part, but the larger buildings can require 100+ to begin with meaning you'll have to buy them and then apply however many construction guys you have and then wait for more to become available which can get rather tedious. The large 2 schools will cut down your wait time as they produce more per hour and raise your max amount available as well.
[PST Would Like To Thank OnceFallen for this Roadmap]