Roadmap

Overview:

  • Estimated trophy difficulty: 1/10 (Personal Estimate) (Trophy Difficulty Rating)
  • Offline trophies: 0
  • Online trophies: 14 (11, 2, 1)
  • Approximate amount of time to 100%: 20-30+ hours (Personal Estimate) (Estimated Time to 100%)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0 (No known glitches at this time)
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No

 

***MAKE SURE YOU THAT YOU KEEP 50 GOLD COINS SO YOU CAN BUY THE ELECTRIC DANCE FLOOR LATER ON IN THE GAME OR ELSE YOU MAY HAVE TO BUY ADDITIONAL GOLD COINS AT THIS POINT IN TIME TO GET IT***


Introduction:

City Stories is a fun little city-building simulator like SimCity but with some other attributes thrown in. It is a free-to-play game meaning you don't have to pay anything for it unless you want to buy additional items or gold coins in order to get things faster. Unlike games such as AdVenture Capitalist, you can not cheat by changing the date/time on your system in order to move things along faster so it will require to you either spend real money on gold to buy money/energy/construction crews to advance faster or wait out your city to produce them normally (which can take a while until you get some higher output type locations). Trophy wise, most of them are for building a certain amount or type of thing and for upgrading them as well, with the rest being for levelling up your character by building and expanding the city in general.


Walkthrough:

Honestly, there really isn't a set of steps to tell you how to go after the trophies as there are many different ways to achieve them so it's best to just start the game and play it in general to get the hang of it. The only thing I would suggest right from the beginning is that you try to finish off all the missions for the advisers of your city first as they will help build it up while rewarding you with additional resources for doing so, which is a big boost when you are starting off. Here are a few additional tips that I used when building my city.

Tips for building your town:

  • When you start the game, try to build & max upgrade a bunch of the cheaper things first to maximize what little resources you are going to have then. Since space isn't too much of an issue at the beginning, place your roads around in manner that you can place commercial/residential buildings off of them and then use the open areas to place things like windmills/battery stations which do not require being next to a road. Energy wise I would try to begin by building enough spots to produce a good 200-400+ an hour. As for money, try to build your per hour income as fast as possible.
     
  • As the game progresses, your resources increase and your available open land starts to decrease, start building bigger versions of commercial/residential/energy producing places and destroying the smaller ones to open up space for them. (For example, destroy 4 single level houses to make way for a larger apartment complex that would occupy the same amount of space, but has 50x the residential capacity). Make sure to upgrade your basic services (police/fire dept/city hall/hospital/etc) as most of the larger buildings require these to be at a certain level before they unlocked and able to be built.
     
  • When building commercial businesses, make sure that you have enough people to maintain them as well. When you hover over your building, it will show you how many people are required for it to run at it's maximum output and how many you have working there currently. In order to reach it's max number of people, you need to build your population through the construction of new residential buildings to bring in more people. Try to keep the number of people for each commercial business at 75% of higher in order for them to have any decent type of output. Just note, there is no way to assign your population to any one building as your total population will randomly go to different businesses (usually to try to evenly distribute the total number but not always) so it's best to try to get as close to 100% as possible.
     
  • You will also need credit unions/banks & power grid/batteries (built & upgraded) so that you can store large amounts of money/energy are being produced as your city grows. A good general rule to follow is to keep in mind is to look at the next largest location you are looking to build and make sure you have enough storage for how much it costs (for example, if you are trying to go get a building that costs 90,000 energy to build, then make sure you have the ability to store at least that much). Once you reach a total of 210,000 energy & $3,100,000 being able to be stored, you should be good for pretty much anything you want to buy at any single time as that's about the max for the largest items in the game.
     
  • Where you place your buildings will also have an effect on their efficiency. Some buildings have a negative effect on other ones surrounding them, while others have positive ones. It is best to try to place positive ones near negative ones to try to counteract one another and keep everything neutral (or better). The alternative to that method would be to place all the negative ones in one area of the city and the positive ones else where. There aren't huge variances in total output one way or another (unless you have a ton of positive/negative ones next to each other and the affected areas are raised/decreased by a significant %) so build how you wish for the most part while just keeping an eye on what's going on in general.
     
  • While this is a free-to-play title, if you are looking to get all the trophies in it without it taking a VERY long time, I would highly suggest buying some gold coins and purchasing one of the two larger construction schools. The main reason I suggest this is that at the beginning of the game, you are awarded just one that produces 6 construction workers per hour with a max of 30 being available at any time. This is fine for the beginning of the game for the most part, but the larger buildings can require 100+ to begin with meaning you'll have to buy them and then apply however many construction guys you have and then wait for more to become available which can get rather tedious. The large 2 schools will cut down your wait time as they produce more per hour and raise your max amount available as well.

[PST Would Like To Thank OnceFallen for this Roadmap]

Big City Stories Trophy Guide

Printable Guide
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14 trophies ( 11  )

  • Reach Mayor Level 50.

    This will most likely be the last trophy you get as it will take the most time to grind it out. You get XP by building new and upgrading existing buildings/locations around your city. You also get them for doing missions from the different people around the city (they have an exclamation mark above their head when they have a mission for you). Once you reach a certain point where money/energy isn't as much of an issue anymore, just start building/upgrading large/more expensive buildings to get as much experience as possible as quickly as possible. If you need more room for them, then just start destroying some of your smaller versions of them (houses, buildings, etc) to make room. Just keep building/doing missions and when you reach Mayor Level 50, the trophy will pop.

  • Reach a population size of 65,000 in a single city.

    The easiest way to get this trophy is to build multiple larger residential structures (like the Skyline Condos, Obsidian Pointe & City View Condos) and upgrade them to their max. While that is the easiest method, it will also take quite some time as while they hold a larger amount of people in each one, they are also the most expensive items in the game to buy & upgrade. Just keep building apartments and upgrading them to their max as they will give you the most space for population. Once you reach 65,000 residents, the trophy will pop.

  • Every tile in your city is occupied by a building or road.

    You will probably get this going after the other trophies. Once you have your town setup, if there are any open areas left, you can fill them with misc things (windmills work best as they don't have to be next to roads) or use roads themselves if you have any available (the higher your town hall level is, the more roads you are alloted). Once all the tiles in the city are filled, the trophy will pop.
     

  • Upgrade your Town Hall to level 2.

    This can not be missed if you are going towards the other trophies as you will be required to upgrade your Town Hall in order to be able upgrade other buildings (which in turn are required for other buildings). The Town Hall level 2 upgrade costs $6,000 & requires 10 workers to complete. Once you upgrade it and finish the building of it, the trophy will pop.

  • Construct/upgrade a total of 200 Commercial buildings in a single city.

    Commercial buildings are ones that produce or store money for you, such as gas stations, malls, business buildings, banks, etc. The cheapest method to doing this is to build artisan markets and upgrade them fully to level 4 each, meaning you will need to build about 50 of them (you already have a few others in the city and will have to build/upgrade other ones during missions so it will be less). Each one will cost you 30 energy & 2 construction guys to build and then 15 energy & 1 construction guy for each upgrade. I kept building a few and then destroying them to build more and it seemed to still count it towards the overall count, so you do not need to have 200 commercial buildings/upgrades in the city at one time, just built/upgraded in general. Once you reach 200, the trophy will pop!

  • Reach Mayor level 10.

    See Supreme Mayor.

  • Construct/upgrade a total of 200 Residential buildings in a single city.

    Residential buildings are ones where people live in like houses, apartments, etc. The cheapest way to get this one is to build a bunch of multi-level houses as you can upgrade each one to level 7, meaning you need to build 27 of them and 1 more upgraded to level 4 (or you can buy a single level one and upgrade it to level 4). Each one will cost you $450 and 2 construction guys to build initially and then $225 & 1 construction guy to upgrade each time. If you have other housing already, then you can use those towards this as well. I had destroyed a housing structure early and it seemed to still count it towards the overall count, you don't need to have 200 residential buildings/upgrades in the city at one time, just built/upgraded in general. Once you reach 200, the trophy will pop!
     

  • Have an Electronic Dance Floor and a Disco Floor in your city.

    You will need to have 50 gold coins for this step, so either make sure you keep that amount from the initial amount they give you or you will have to buy them from the store. In order to unlock the Disco Floor you will need to first upgrade your Police Station to level 4. To unlock the Electric Dance Floor you need to upgrade the Police Station again to level 5. Once you unlock them both, you will need to build one of each and place them anywhere in your town (they are both located under the Objects -> Build -> Decorations portion of the menu). The Disco Floor costs $50,000 to construct while the Electric Dance Floor costs 50 gold coins to construct. Once you have them both built and placed in town at the same time, the trophy will pop.

  • Raise a single tile's output by 65%.

    Most buildings/items/etc you build have some sort of an attribute adjuster attached to them with some negatively effecting the output of the areas around it and others positively effecting their output. You want to build enough things in a single area to make one square on the grid have an output attribute of 65%. The easiest way I found to do this is to build a bunch of Tranquility Towers (4% boost to a 2x2 area outside of itself) in a set area and then upgrade a few of them to level 3 (5% boost at that level to same area) to get the remaining %'s you need to reach your goal. You can see how I did my setup in the picture below (I also have 2 windmills in there to help out so I didn't have to upgrade 2 more buildings to get their extra 1% each, plus they could be built/placed where there were no roads next to them):

    Once you have a single square that has a +65% output attribute, the trophy will pop.

  • Unlock the Skyline Condos.

    To unlock the Skyline Condos, you must upgrade your hospital to level 5. You are able to upgrade your hospital's level only to the same level that your Town Hall is as well, meaning you will have to fully upgrade it to level 5 as well before finishing off the hospital. Once you have the hospital upgraded to level 5, the trophy will pop.
     

  • Upgrade a Globosyn Megaplex to level 9.

    The Globosyn Megaplex first requires you to upgrade your police station to level 4 in order to unlock the ability to build it. After it's unlocked, it costs 90,000 energy & 100 construction workers to build. After it's built, it will require 90,000 energy & 50 construction workers for each of it's 8 remaining upgrades. Once you have fully upgraded it to level 9, the trophy will pop.

  • Reach a total production rate of 10,000 Energy per hour in a single city.

    There are 4 different type of structures that produce energy. Here is a list of them and how much energy they produce per hour & how much they cost to initially build/each time you upgrade:

    Windmills (Level 3): 50 energy per hour [Costs: $150 & 4/2 construction workers ]
    Coal Power Plant (Level 3): 240 energy per hour [Costs: $25,000 & 16/8 construction workers]
    Solar Panel Farm (Level 7): 480 energy per hour [Costs: $50,000 & 16/8 construction workers]
    Powerplant (Level 8): 3200 energy per hour [Costs: $250,000 & 100/50 construction workers]
    Decorative Windmill (Level 7): 4000 energy per hour [Cost: $750,000 & 150/75 construction workers]

    Based off the chart, use any combination of them to create enough energy to make over 10,000 per hour. I did it by building & fully upgrading 3 powerplants (I also had windmills, coal power plants and solar panel farms scattered around so it didn't take anymore for me but you may have to build/upgrade other sources to reach your goal). Once you reach the production rate of 10,000 energy per hour, the trophy will pop.

     

  • Repair your city's bridge by helping your advisers.

    After doing a bunch of missions (it should be the one after you create a tombstone & then write a message on it) you will come to one where your adviser asks you to help repair the bridge. She says you will need the support of the city, so you will need to go around and do missions for the following people:

    Police Chief Eric DeTainer

    • Build a hospital
    • Place 5 traffic cones around the city (can all be dropped in one place)
    • Place 3 concrete barriers around the city (can all be dropped in one place)
    • Gather information from around the city
    • Upgrade the donut shop


    Garage Owner Luigi

    • Upgrade his garage
    • Construct a loop-de-loop
    • Build a ramp


    Windmill Girl Elaine Oceansky

    • Build another windmill (for a total of 3 overall)
    • Collect 30 energy
    • Take a postcard


    Business Owner Duran Rand

    • Upgrade the credit union
    • Upgrade the central storage warehouse
    • Collect $800 from commercial buildings
    • Construct the Enterprise Tower


    Once you have completed all their missions, return to the Town Hall to speak with your adviser. Once done, the bridge will be completed. Now just head to the bridge and cross it and go to any of the other towns, then return and talk to your Town Hall adviser again, after which the trophy will pop.

  • Own two level 4 Banks.

    You first either need a level 3 police station before you can unlock the regular bank. Once you do, each bank will cost you 5,000 energy & take 7 construction workers to complete. After you build them you will need to upgrade them each to level 4. Here are the requirements for each upgrade:

    Level 2: 10,000 energy & 5 construction workers
    Level 3: 20,000 energy & 5 construction workers
    Level 4: 50,000 energy & 5 construction workers

    Once you have 2 banks and have upgraded them both to level 4 status, the trophy will pop.

    NOTE: You may be able to buy the investment bank for this trophy as well by buying them for 500 coins each and upgrading them to level 4 each, but I can neither confirm or deny this way would work as it will require the purchase of coins to do so.

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  • OnceFallen

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