• Estimated trophy difficulty: 5/10 (Platinum Difficulty Rating) (Less for experienced players and/or if you have Scarecrow DLC)
  • Offline trophies: 65 (62,1,1,1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 50-75 hours (Depending on using a guide for Riddler) (Estimated Time to Platinum)
  • Minimum number of playthroughs: 2
  • Number of missable trophies: None
  • Glitched trophies: Blunt Trauma
  • Does difficulty affect trophies?: New Game Plus is automatically on Knightmare difficulty.
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: No Cheats

 


Welcome to the curtain call of Rocksteady's Arkham trilogy. It's one year after the massive events of Arkham City. Scarecrow has managed to unite all of the major villains in a plot against both Gotham and Batman, and introduces a new foe, the titular Arkham Knight. However, Batman is not alone, teaming up with Nightwing, Robin and more to create the biggest cast yet. Finally, for the first time ever in the Arkham games, you'll be able to use the Batmobile.

There are a lot of trophies, but you'll get most just from the story and side missions, and the rest are for misc actions and for completing AR challenges. You may be pleased to hear that there is no challenge mode- while a few combat and predator challenges appear in the AR section, they are nowhere near as many or as hard, so the plat will be a lot easier than the predecessors. There are a lot of side missions however alongside a decently lengthen story which will take up a lot of time, especially the Riddler challenges and trophies. Overall, if you platted any of the previous games, you should have very little trouble adding this plat to your collection.

The game is mostly stable, but as mentioned in the overview, there is one glitched trophy. If it glitches, the only thing you can do is do them all again, but this isn't too much trouble as you won't need to start a new game or anything. You also don't have to worry too much about backing up your saves, as the game does this for you (hold on the save list to see back ups), so if you get a rare bug, you will be fairly safe. In all of my playthroughs, I've had just one bug, but quitting and reloading fixed it for me. A bug that has popped up a lot is getting a 'secure area to continue' message when there are no enemies to be found. There is no real fix yet except for going around doing other stuff and checking back later. If this prevents you from obtaining a Riddler trophy, you may need to obtain it in NG+ then return to normal mode to complete the associated side quest (if back-ups don't fix the issue).

Note: Unlike most other PS4 games, trophies in Arkham Knight take a while to pop as opposed to instantly. If you don't receive a trophy straight away, don't worry as it should come soon.
 


Step 1: Complete the Main Story Missions

First off, just play through the story on normal. You can play on easy and still unlock NG+, but it's best to start on normal so you're not too unprepared for it. If you want, you can do side missions whenever you unlock them or can, but this is not required as they are available at any time. The game isn't that hard on normal, although the combat and predator scenarios may require some getting used to for new players, and the Batmobile battles can be a little annoying, especially before you've gotten used to it. Focus your upgrades on the ones relating to combat, the Batmobile and the suit, especially health upgrades, as these will help the most in the later stages of the game and New Story+. Also, make sure to upgrade disrupt mines for the Riddler trophies later. The puzzles within the story aren't bad either. In short, just relax and have fun playing the story.

Upon completing Step 1, you will earn:

A Battle Within
A Heart Broken in Two
As the Crow Flies
Be Not Afraid
Brotherhood of the Fist
Dark Wings Fly Away in Fear
Fear of Success
Living Hell
Master of Fear
Strange Deadfellows
Who Rules The Night
The Frequency of Fear
City of Fear
Trail of Fear
No Man's Land
Fear of Faith
Journey into Knight
Judgment Day
Creature of the Night
With a Vengeance!


Step 2: Complete the Most Wanted Side Missions, Complete The Riddler's Challenges

After you have finished the story, you will be able to free roam. Now is the time to complete all of the Most Wanted side missions, of which there are 14 in total. You'll get intel for some locations, while others you will need to find yourself. See the guide for tips and maps on finding these. You should save at least the Riddler trophies for last (the trials are pretty quick and net you quite a few trophies), as it will require a lot of time and work. When you have completed all of the side missions, activate the additional ending. You'll also be able to do this at 7 side missions complete but this will not yield the full ending (although you can still do it early, you'll again return to free roam).

Upon completing Step 2, you will earn:

Angel in the Dark
Dark Allegiances
Days of Fire
Double Jeopardy
The Riddle Factory
Knightfall
The Cult
Riddle Me That
Scar of the Bat
Touch of Death
Streets of Gotham
The Road Home
Jekyll & Hyde
Death of Innocents
The Road to Hell
The Monster Machine
The Primal Riddle
The Burning Question
The Cat and the Bat
Riddler on the Rampage
Lethal Pursuits
Pieces of the Puzzle
Nine Lives
Gates of Gotham
Gotham Underground
Death by Design
Cold World

Step 3: AR Challenges and Misc trophies

Next you should tackle the AR challenges. Some you may need to unlock by doing certain actions, but you should have done most already. Some of them are a bit out of your way to unlock, but they are easy to unlock once you know what to do. Also it's worth noting that if you have the Scarecrow Nightmare DLC (you should get a code with all new PS4 copies), these also count towards the 69 stars so you can skip any you struggle with. Also take this opportunity to clean up any misc trophies mentioned below so you don't have to worry about them in New Game Plus.

Upon completing Step 3, you will earn:

A Leap of Faith
Absolution
Blunt Trauma
Brutality 101
Choice of Weapons
Cycle of Violence
Death and Glory
Dirty Tricks
Fortunate Son
Gotham After Midnight
Point of Impact
Run Through the Jungle
Savage Metal
Seduction of the Gun
Sins of Youth
The Real Deal

Step 4: New Game +

Finally, go into New Game+. This is set on Knightmare difficulty, where the enemies are extremely tough and you don't see counter icons. This is the hardest part of the game, but since you have an upgraded Batman, it isn't so bad. For more tips, see the guide.
Congrats on your plat!

Upon completing Step 4, you will earn:

The Long Halloween
I AM the Batman!

[PST Would Like To Thank TheManUtdFan for this Roadmap]

 

A Matter of Family DLC:

Overview:

  • Estimated trophy difficulty: 2/10
  • Offline trophies: 8 (6, 2)
  • Online trophies: None
  • Approximate amount of time to 100%: 1-3 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 2: Weird War Tales and Ambush.
  • Glitched trophies: None known
  • Does difficulty affect trophies?: No
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: None


Introduction

‘A Matter of Family’ is the first story driven DLC (excluding pre-order bonuses), where you take on the role of Barbara Gordon/Oracle as Batgirl, long before the events of the trilogy. Commissioner Gordon, Batgirl’s father, has been kidnapped by The Joker and has been held in Seagate amusement park, and it is up to you with the help of Robin to save him.

This is a very short and very easy DLC. Batgirl plays like an unupgraded Batman with fewer gadgets, so controlling her shouldn’t be too unfamiliar. The two missable trophies are both combat related. This is dwelled upon more in the first step of the walkthrough.

Walkthrough

Step 1- Play through the Story

First off, just play through the story. It’s very short, so it won’t take you long. The structure is Opening Section-Hostages-Bomb-Hostages-Bomb-Hostages-Closing Section. The only things to look out for are both combat related, ‘Ambush’ and ‘Weird War Tales’. For Weird War Tales, make sure to use hacking objects to your advantage whenever possible. When you get inside the Ghost Ship, check the descriptions below for these trophies for details on how to get Ambush and to finish off Weird War Tales (if you haven’t already). If you don't get these, it can be highly problematic, and you may need to start over.

Step 2- Audio Logs and Collectibles

Finally, as you'll be placed in free-roam, get all of the audio logs and collectibles (teeth, balloons, jack-in-the-boxes). This shouldn’t take too long to do either, especially following the video guides inside by PowerPyx. Once you’ve done these, you should have your 100%!

[PST Would Like To Thank TheManUtdFan for this Roadmap]


Arkham Episodes:

Overview:

  • Estimated trophy difficulty: 2/10 (personal opinion)
  • Offline trophies: 5 (5 ) (One for each DLC)
  • Online trophies: 0
  • Approximate amount of time to 100%: 3.5-8 hours (Skill Dependent)
  • Minimum number of playthroughs: 49 AR challenges (not necessarily different)
  • Number of missable trophies: None.
  • Glitched trophies: None.
  • Does difficulty affect trophies?: No.
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: No cheats available.


Introduction:

Throughout the DLC content for Arkham Knight, there have been numerous short DLC story packs called 'Arkham Episodes', where you can play as other characters such as Red Hood, Robin and Catwoman. There are 5 of these in total and they take around 20-30 minutes each to complete. You may have got a code for Red Hood or Harley Quinn with your copy if you bought it on Day 1 but if not, then they are available with the Season Pass or as a separate purchase. The other 3 are also available with the Season Pass or separately. All 5 trophies are just for completing the pack so you can just enjoy the pack and get the respective trophy at the end. Note that although 'A Matter of Family' is included under the Arkham Episodes section of the menu, it will not be covered here as it is longer and has more trophies.

Walkthrough:

Step 1: Play through Harley Quinn and Red Hood.
You should first do the Harley Quinn and Red Hood packs, as these are set before the main game and thus won't contain any spoilers. It is also not essential to play these before the main game if you wish to wait, as you do not need knowledge of what happens in these to play the main game. They shouldn't take more than 20-30 minutes each.

Step 2: After 100% in the main game, play through the rest.
The other 3 packs all take place after the events of the main game so it is highly recommended to save them until you have 100% in the story or at the very least after completion of the story to avoid spoilers. Again, they shouldn't take more than 20-30 minutes each to finish.

[PST Would Like To Thank TheManUtdFan for this Roadmap]

 

Batmobile Challenges:

  • Estimated trophy difficulty: 2/10 (Personal Opinion)
  • Offline trophies: 6 (6)
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2hrs each
  • Minimum number of playthroughs: 50 different AR challenges.
  • Number of missable trophies: None.
  • Glitched trophies: No.
  • Does difficulty affect trophies?: No.
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: No cheats available.
 

Part of the DLC content for Batman: Arkham Knight has been new Batmobile skins, race tracks and accompanying AR Challenges. Scarecrow's Nightmare is combat and driving challenges (which was free with certain PS4 copies) and the following 5 are all skins based on famous Batmobiles, with some cool racetracks to go along with them. On your way to the 100%, you'll be racing a lot with a minimum 50 challenges for all of these trophies but given you only need 11 for each Batmobile with up to 23 available, these trophies are fairly easy.

Step 1- Scarecrow's Nightmare
Since the Scarecrow's Nightmare missions are different to the other Batmobile based DLC trophies, I'll put them in a step by themselves. See the guide for more help, this step shouldn't take more than half an hour.

Step 2- Races
The rest of the trophies are to do with races. Tackle the vehicles once at a time, as there are subtle differences in each Batmobile. See the Guide for more tips.

If you forgot the controls, it's to accelerate, to reverse, to change Riddler traps and to use the afterburner.

[PST Would Like To Thank TheManUtdFan for this Roadmap]

 

Hero/Rogue Challenges:

Overview:

  • Estimated trophy difficulty: 2/10 (personal opinion)
  • Offline trophies: 7 (7 )
  • Online trophies: 0
  • Approximate amount of time to 100%: 3.5-8 hours (Skill Dependent)
  • Minimum number of playthroughs: 49 AR challenges (not necessarily different)
  • Number of missable trophies: None.
  • Glitched trophies: None.
  • Does difficulty affect trophies?: No.
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: No cheats available.


Introduction:

With the 1.11 patch came several new trophies, awarded for getting 21 stars in AR challenges with each of the characters (except Batman). They are split into 2 different DLC sections, "Hero" and "Rogue". Note: To get 100% in this DLC, you need to purchase the "A Matter of Family", "Harley Quinn Story Pack" and the "Red Hood Story Pack" (free with the Season Pass) to unlock Batgirl, Harley Quinn and Red Hood. You can get the 4 other trophies without extra purchases, although extra purchases will make it easier (also included in the Season Pass) as detailed below.


Walkthrough:

Step 1- 21 Stars with each character.
Simple as that, get 21 stars in AR challenges with each character in this pack. You will need to have access to the Matter of Family DLC to play as Batgirl, plus the Harley Quinn and Red Hood story packs to unlock their respective challenges. There are exactly 21 stars available without the Crime Fighter Pack DLCs and 39 if you add the ones from last 3 mini-story packs but if you have them, with the Season Pass or otherwise, it gives you up to 87 stars to choose from for each character which is helpful if you struggle with the base challenges or simply to spice it up a bit since you need to do them 7 times total.

[PST Would Like To Thank TheManUtdFan for this Roadmap]

 

Season of Infamy DLC:

Roadmap


Overview:

  • Estimated trophy difficulty: 2/10 (Personal opinion)
  • Offline trophies: 12 (11, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2-4 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None, all are story related.
  • Glitched trophies: None known
  • Does difficulty affect trophies?: No
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: None known

 

Introduction

 


Season of Infamy is the final major DLC pack for Batman: Arkham Knight, bringing 4 new Most Wanted side missions into free roam, featuring Mr. Freeze, Ra's Al Ghul, Killer Croc and Mad Hatter who you need to apprehend. The DLC is simple and quite short, with each mission taking 30-45 minutes to complete. The missions are enjoyable however and you may enjoy meeting these villains once more, plus using Batman's wide range of gadgets for a final time before Rocksteady hangs up the famous cowl for good.
 

Walkthrough


Step 1- Complete each mission in any order
While the guide will assume you do the missions in the order they appear in the trophies while seguing from one mission's trophies to the next, there is no set order to completing these missions. If I were to suggest a change in the order you do them, I'd save the Mr. Freeze one until last for reasons you will understand once you have done it. None of the trophies are missable so enjoy! If you get stuck, then there is a fairly detailed walkthrough of what to do in the Guide itself.

[PST Would Like To Thank TheManUtdFan for this Roadmap]

 

Community Challenge Pack DLC

 

Overview:

  • Estimated trophy difficulty: 8/10 (Personal Estimate)
  • Offline trophies: 7 (2, 5)
  • Online trophies: 0
  • Approximate amount of time to 100%: 5-15 hours (Highly skill-dependent)
  • Minimum number of playthroughs: Multiple on each challenge map
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A - it’s a preset difficulty
  • Do cheat codes disable trophies?: N/A


Introduction
Welcome to the final DLC for Batman: Arkham Knight! The community challenge pack is a free download for everyone, and it features 7 AR challenge maps that were chosen by members of the official Arkham Knight forum, ranging from all the different Batman Arkham games for PS3.

There are 4 predator maps, and 3 combat maps in this pack. However, the trophy requirements are not for getting 3 stars on every map. This time, the trophy requirements have been changed to make them quite difficult. For instance, some maps you have to do a perfect combo, or take no damage, or even get over 1,000,000 points to get trophies! This makes for a very hard set of trophies to unlock, but just keep at it and eventually you’ll do it!

My advice would be to do all the combat trophies in a row, since it will help you prepare for the hardest of the trophies. You can do the predator ones at any time since they are not as tough as the combat ones.


Walkthrough

(Note that you can switch steps 1 and 2 if you want to.)

Step 1: Predator challenges
Play through the 4 predator maps, doing the trophy requirements in each. I recommend doing them in the same order as the trophy list orders them:

Wayne Manor
Batcave
Silent Knight
Endless Knight


You will need to play through the Batcave and Silent Knight twice, once for both Batman and Nightwing/Robin respectively.

Trophies unlocked:
What the Butler Saw
Secrets of the Batcave
Silent Knight, Deadly Knight
Eternal


Step 2: Combat challenges.
The hardest part of the DLC! Play through the 3 combat maps following the trophy requirements:

Crime Alley
Monarch Theatre
Iceberg Lounge


You need to play through Crime Alley 3 times (Batman, Robin, Nightwing), and Monarch Theatre 4 times (Batman, Robin, Nightwing, and Catwoman).

You can play the Iceberg Lounge map first or last, but definitely play Crime Alley before Monarch Theatre as it will help you practice for the hardest trophy.

Trophies unlocked:
The Chill in the Air
The Curtain Falls
Requiem for a Killer

Good luck!!

 

[PST would like to thank Jerry Appleby for this Roadmap]

 

Batman: Arkham Knight Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

110 trophies ( 27  81  28  )

  • Reclaim your city.

    I AM VENGEANCE, I AM THE NIGHT, I AM BATMAN!

  • Complete 8 different jumps over 100 meters.

    You need to complete 8 different jumps over 100m. There are ramps spread throughout Gotham City which you can use to jump with the Batmobile. Do note, that to get a decent distance, you will want to fully upgrade the afterburner on the batmobile. We have included the locations of 16 jumps that you can get over 100m with (they can be found in the video linked below). There is no way to tell how far you went in the jump either; you can only use a waypoint for reference but even that isn't perfect because it'll measure metres below you etc., so to be sure, do the same jump a couple of times.

  • Achieve 69 Stars in AR Challenges.

    AR Challenges are the next closest thing to the challenges from the previous games. While there are a few traditional combat and predator challenges, other challenges also exist in the form of Batmobile Races, battles or hybrids of both. You can access these either from the main menu, or they are dotted around the map (hold ingame to choose one to get a waypoint for). We recommend you just do them on the main menu to save travelling to each one.

    There are a total of 23 challenges, meaning you will have to get 3 stars in each. However, if you have the Scarecrow Nightmare challenges that should be included as a code in every new PS4 copy, these also count towards the 69. Therefore, you can safely skip up to 9 stars depending on how many you can get from the Scarecrow challenges, which can be very beneficial. There is more, unannounced DLC that may include challenges as well, which will not doubt count towards the 69 stars. The challenges are broken down as follows:

    • Combat- 12 Stars
    • Predator- 12 Stars
    • Batmobile Race- 15 Stars
    • Batmobile Combat- 12 Stars
    • Batmobile Hybrid- 18 Stars
    • Scarecrow (DLC)- 9 Stars
    • Total- 78 Stars

    Also note that you'll need to perform tasks before some of these are unlocked. For a guide on both unlocking and completing these, click here.

  • Perform every type of predator takedown.

    GLTCHED

    Important Note: Make sure you do these challenges in free roam! Don't access the AR challenges from the main menu and do the takedowns, as for some reason, it doesn't seem to count there.

    This trophy might not unlock after you do all of them. Nobody is sure why, but it might just be the game has trouble registering them. If this happens, just go through them all again and it should unlock.

    There are a total of 21 different predator moves that you need to complete at least once to unlock the trophy. The game has 17 listed combat moves in the predator section, but there is more than that. This video shows all the ones you need to do, and whereabouts you can do each one. I completed the fight after each one, but I do not think this is a required thing to do. Do note, that this trophy might not unlock even after doing them all. If this happens, simply go through them again.

    • Inverted Takedown
    • Ceiling Takedown
    • Fear Multi-Takedown
    • Vent Takedown
    • Environment Takedown
    • Silent Takedown
    • Knockout Smash
    • Smoke Pellet Takedown
    • Window Takedown
    • Glide Kick
    • Takedown From Above
    • Drop Attack
    • Line Launcher Takedown
    • Wooden Wall Takedown
    • Corner Takedown
    • Perched Takedown
    • Floor Grate Takedown
    • Ledge Takedown
    • Grappel Boost Takedown
    • Ceiling Grate Takedown (From Above)
    • Ceiling Grate Takedown (From Below)

  • Perform 15 different combat moves in one FreeFlow.

    There are 30 available combat moves in the game that you can choose from. For the trophy, you need to complete 15 different moves in one combo. First thing you want to do is load up the AR challenge called "Gotham Knights". You will need to progress through the story to unlock certain moves, and you will need to buy certain ones as well from. We highly recommend you save this for one of the later trophies when you have all the gadgets, upgrades etc.

    Here is a full list of all 30 moves in the game. You can pick and choose whichever ones you want. Copying mine specifically in the video won't help much, as you want to do specific moves depending on where enemies are.

    1. Counter -
    2. Strike -
    3. Cape Stun -
    4. Super Stun -
    5. Charged Super Stun - Hold
    6. Redirect - + (Towards an Enemy)
    7. Aerial Juggle -
    8. Batclaw Slam - +
    9. Blade Dodge Takedown - Away + (Hold) / (Release)
    10. Batclaw Super Stun - +
    11. Ground Takedown - + (On a Downed Enemy)
    12. Aerial Attack -
    13. Quick Batarang -
    14. Quick Freeze Bomb - +
    15. Electrical Charge - +
    16. Quick Explosive Gel - +
    17. Environmental Takedown - +
    18. Beat Down -
    19. Combat Pick Up - +
    20. Weapon Steal - +
    21. Special Combo Batarang - Hold (With Full Combo Meter)
    22. Special Combo Freeze Blast - + hold (With Full Combo Meter)
    23. Special Combo Explosive Gel - Hold + (With Full Combo Meter)
    24. Special Combo Takedown - + (With Full Combo Meter)
    25. Special Combo Electrical Charge - Hold + (With Full Combo Meter)
    26. Special Combo Batclaw - Hold + (With Full Combo Meter)
    27. Special Combo Multi Ground Takedown - + (With Full Combo Meter)
    28. Special Combo Disarm and Destroy - + (With Full Combo Meter)
    29. Batmobile Assisted Takedown - + (With Batmobile Nearby)
    30. Tag Team Takedown - (With an ally nearby)

    Alternatively, Savenger has alerted us to a better place to get this right near the end of the game, in a section where you face one enemy who is invincible other than performing a specific action. Of course, you only have one opportunity per playthrough to do this. See below for more details.

    "The easiest place to get Brutality 101 is right at the end of the game where you have to 'put the Joker away in his box'.

    He has unlimited health; you have nobody else to worry about breaking your streak and by continually beating on him with square while he is on the ground, you can buy time to plan your next move or even look away from the screen at some notes. The streak will continue indefinitely until you pick him up.

    Once you don't accidentally lock him into the box, you have ideal conditions to do this trophy with the least hassle. Should help this struggling with this one."

  • Use all five Batmobile weapons successfully in one tank battle.

    The five Batmobile weapons are the Vulcan (), 60mm rounds (), Missile Barrage (), Virus () and EMP (). The first 2 can be used whenever in a fight, and the last three require charging of the special weapons bar. You get the first three very early on, and you unlock the last two during the story. You have a choice between a weapon or a general power upgrade, but you'll get everything eventually either way. Once you have them all, it isn't that difficult to get this provided there are enough enemies. You'll do the basic ones easily but you'll need to fill a bar at least 3 times to use all the other ones. Make sure you use it ASAP so you don't end up wasting bars later. This will pop after you finish the battle.

  • Defend the assault on your ally's fortress.

    Story Related and cannot be missed.

    After returning to the airship and leaving again, you'll need to find another plant for Ivy. This will involve going underground. You'll need to navigate through a few basic Batmobile puzzles, but nothing too drastic. When you finally reach the plant, you'll return to the surface just in time to take part in a drone battle. There are a ton of enemies, but luckily as long as you stay in the churchyard, you'll get a helping hand from Ivy's plant every so often. As long as you use the Batmobile skills you should have obtained by now, you shouldn't have much trouble; just remember to dodge dodge dodge.

  • Destroy the first weapons cache in Gotham City.

    Story Related and cannot be missed.

    At some point about a third into the story, you'll need to rendezvous with Nightwing, who'll tell you about the weapon cache. To find it, you'll need to place a tracker on the marked van then alert the driver so they'll drive away. You'll then need to tail them until they reach the cache. When you get there, you'll need to do a predator encounter on top of the building. Once this is done, you'll need to enter the building, interrogate Penguin and then take out all of the guards alongside Nightwing (be careful of the weapon crates). After you've defeated them all, go inside the vault, place the explosive gel, shut the vault and blow it. You'll get the trophy soon after you escape.

  • Freedom of the city.

    Story Related and cannot be missed.

    You'll need to destroy radars and a missile launcher on Founders Island in order for you and your vehicles to be safe there. You'll need to destroy two radars, then complete a predator encounter on a roof with the missile launcher. You'll then need to go into the control room, where you must defeat some cobra tanks with the Batmobile. Later, the Arkham Knight with many enemies will enter. You'll automatically be in the vents above. Drop down at any point and fight, eventually you'll get a cutscene. Finish off the enemies, and return to the Batmobile to destroy the launcher from the vantage point. You'll get the trophy soon after.

  • Use 100 Quick Gadgets while in free flow combat.

    Any gadget used in freeflow counts for this, and this is cumulative. To use a gadget, press and either (Batclaw), (Electrical Charge), (Explosive Gel) or just (Batarang) or (Freeze Blast) Trophy will unlock when you have done this 100 times.

  • Take out 20 thugs with fear takedowns.

    Early in the game, you get a new Batsuit and it gives you the ability to perform "Fear Takedowns". These takedowns allow you to take out groups of enemies in slow motion. To do this, you need to be in stealth and go up behind 2+ enemies. You'll then see an option to perform a fear takedown. Do note, that you do have to build up your fear meter by doing takedowns etc to use the fear takedown. The trophy will unlock when you have KO'ed 20 enemies with it.

  • Obtain a key by completing the seventh Riddler trial.

    You can only complete the 7th Riddler trial once you have destroyed Arkham Knight's missile launcher. Once you have, head towards the map marker for the Riddler's mission waypoint. What you need to do, is descend the Batmobile down a large tube, and turn the moving walls with the Batmobiles wheels. You need to turn it until you see the "Reserved Parking" icon. Once you are on this, eject from the Batmobile and head trough the tunnel behind you. To complete the riddle, just keep doing this. You need to move the Batmobile about to separate hook icons to descend different areas of the hole. Once you get the key, Catwoman will put it in her collar and the trophy will unlock. For a full walkthrough, please see the video below.

  • Rescue station 17 fire crew.

    This trophy is part of the "Line of Duty" set of missions. You need to rescue fire-fighters who are being held hostage by thugs around Gotham City. You will not be able to save them all from the get go; you need to progress through the story to get access to some of them. The best thing to do is to attempt this mission once you have completed the main story. There are 6 fire-fighters on Bleake Island, 5 on Founder's Island and 4 on Miagani island. Once you have saved them all, you will find the location of the Chief. Fire-fighters won't show up on the map, you can either follow the video below for the locations or wait a certain amount of time in game for you to receive intel on their location. You can also just fly about the map in detective mode and look for groups of enemies huddled around a blue shaded NPC.

  • Achieve 3 minutes of drifting time in the Batmobile.

    To drift in the Batmobile, you want to hold while turning. This does a sort of power slide and allows you to control a drift. The easiest way to get this trophy is to find an open area and just keep driving in a circle, or keep doing a donut. The timing for this trophy is a little off, and it might take you more than 3 minutes. Just keep drifting until it unlocks. This trophy is cumulative, you don't need to drift for 3 minutes in one go. For a visual walkthrough, refer to the video below.

  • Rescue the ACE Chemical workers.

    Story Related and cannot be missed.

    Early into the story, you'll be required to go to the ACE chemicals factory to stop the production of Scarecrow's toxin. Most of the workers are gone, but you find out that 5 are remaining on the site. While rescuing the first, you have your first encounter with the Arkham Knight. Afterwards, you can look for the rest in any order. Not all are alive however. Once you've rescued the last worker, this will pop.

  • Achieve 46 Stars in AR Challenges.

    See Absolution

  • Destroy all of the militia watchtowers.

    Just before you enter the airship for the first time, you'll need to clear a watchtower in order to advance. After you've done that, you'll be able to do the rest dotted around Gotham, of which there are 20 more. You'll find some just flying around the map, and you'll be able to spot some by the turrets on the side of buildings with red search lights. See the map below for any you may be missing. There are two types of watchtowers: combat and predator. There are also scenarios where you must disable other turrets nearby so you don't get ripped apart. When you are done, you must place explosive gel on the 'generator' to disable the turrets and make the area safe. Once you complete all 21, you'll unlock this.

  • Glide for 400 meters while less than 20 meters from the ground.

    This can be done at pretty much any point in the game. First, find a tall building and grapple to the top of it. You now just want to dive bomb off the edge of it and build up as much speed as you can. When you are close to the ground, pull up and just stay low to the ground for a total of 400m in one glide. This trophy takes a long time to unlock, so don't worry if it doesn't unlock straight away.

  • Defuse all of the militia explosive ordinance in Gotham City.

    You get introduced to these quite early on, in simpler terms, they are massive landmines. The first one is story related and the rest you must find yourself. There are 14 in total (excluding the mandatory one). You'll likely find a few on your travels; it is recommended to do these as you find them. For the rest, just drive around and you should find them easy enough. You can see how many you have in each area when selecting the mission. When you actually find one, you'll need to attach to it with your winch; press and get ready for a battle as you'll soon be swarmed with tanks. Sometimes you get swarmed with A LOT of tanks, but if you finished the battles in the story, you shouldn't have too much trouble Once you defeat them all, you'll get rid of the mine by winching it again and revving your engine. Repeat this with all the other mines to get this trophy.

  • Stop the bank heist on Miagani Island and lock up the master mind in GCPD.

    At some point, you'll get word that Two Face is attempting to rob a bank. You can then attempt to stop it whenever you like. This is a predator encounter with a twist, as the alarm is sounding, and money is being stolen denoted by the bar at the top. To stop this robbery, you must KO 8 robbers. Since the alarm is going off, you can do loud takedowns without anyone hearing you. You still can't get spotted however. Once you've KO'ed 8, Two Face will call off the robbery and turn off the alarm. It will then switch to pure predator, so deal with that like usual. The next one requires 10 henchmen before the switch, and the final one 15. In the last one, Two Face will join the party. Don't worry though, as he goes down like a normal henchmen. After you're done, you'll need to drive back to the GCPD to finish the side mission.

  • Even The Odds.

    Story Related and cannot be missed.

    This should be the first trophy you will get. Very soon in the game, you'll be prompted to 'Even the Odds' with . This is the introduction of the trusty Batmobile. The trophy will pop soon after.

  • Win the rumble down under.

    Story Related and cannot be missed.

    If you hadn't figured it out, the boss is a giant drill controlled by the Arkham Knight. First off, you'll get chased through a series of tunnels; just be careful not to crash and you'll survive. If you're struggling with driving around the cylinder pipes, go into first person. Later you'll be in sort of an arena, where you'll get the health bar of the drill. If you notice the minimap, you'll see some tunnels that lead to a red bit. What you'll need to do is drive around and look for the drill. Let it spot you, then quickly speed away into one of the tunnels. When you jump out the other end, the mines surrounding the tunnel will damage the drill, then just repeat this until all the tunnels have been used. After a cutscene, this will pop.

  • Obtain a key by completing the ninth Riddler trial.

    The ninth trial is another Batmobile time challenge. There's not much to be said about the first two laps as it's more of the same, but the third one can be really frustrating. For the part where you drive up and across a vertical wall, the obstacles placed are annoyingly placed which normally makes it very difficult. However, press until you go into first person driving and it becomes a lot easier to navigate. After the third lap, you'll get another key locating puzzle and the trophy soon after you solve it.

  • Interrogate the Militia APC Driver.

    Story Related and cannot be missed.

    After getting control of the batmobile, you have to track down an APC driver. Simply keep shooting the vehicle and it'll eventually crash and you can interrogate the driver.

  • Obtain a key by completing the last Riddler trial.

    The last Riddler trial takes place in a secret room in the orphanage revealed after the ninth key. If you try to enter too early however, you will not be allowed to enter, with Riddler hinting that you need the remote electrical charge gadget from Arkham City. If you haven't progressed far enough, you will need to do more of the story. If you have you may proceed. Inside it is sort of like a sliding block puzzle. There are two holes, and you must align these holes so the rays of light shine into them. You'll need to use Catwoman to step on panels to keep them still. To actually move the platforms, you must shoot the electrical boxes corresponding to the row or column you want to move. The first round has one light and the last two have two each. You shouldn't have too much trouble with this when you know what to do. After this is done and the last key is collected, you'll get this.

  • Restore power to the bridges of Gotham City.

    Story Related and cannot be missed.

    Early in the story, you need to restore power to the bridges so you can travel to the other islands. Once you have done that, the trophy will unlock.

  • Obtain a key by completing the second Riddler trial.

    After a while, you'll get told by Riddler to go to the orphanage. Once you are in there, you will find Catwoman, who you must complete challenges (including the first trial) to rescue. The second one is also underground in the Batmobile, but this is more of a puzzle. Drive up the ramp, get out and stand on the green button. Then remotely take control of the Batmobile to continue. You must again alter the environment to succeed. All you really need to know is that to get past the seesaws, you need to weigh it down on the other end and then alter the environment so the other end is caught. You can then safely use them as a ramp. When you get to the end, go to the light, a pattern will be displayed. You will need to switch to Catwoman using , then pick the key that matches the green light on the pattern. The trophy will unlock soon after.

  • Perform 5 perfect shots in a row with the Vulcan Gun without taking damage.

    To get a perfect shot, you need to fire a single Vulcan bullet at the weak spots on the standard tanks. You learn about the weak spot during the main story; you won't have it from the get go. The best way to get this, is to play the AR challenge called "One Man Army" or "Untouchable". These have just the standard tanks in it to destroy to begin with. Untouchable might be better due to the drones being stationary, but both are viable options. Now, just get 5 perfect shots in a row without taking damage or missing and you should get it soon after. This can be a bit iffy if you shoot the first one anywhere other than the weak spot first, so I'd personally go for 6 for good measure. Sometimes you may need to finish the fight for it to pop. If you are having trouble, you can buy the accuracy upgrade for the Vulcan gun. However, this is not necessary to get the trophy.

  • Obtain a key by completing the fourth Riddler trial.

    The fourth trial is yet another race. This works exactly like the last one, three laps with each lap becoming more dangerous and time pressured. This still isn't too difficult if you are ok with the Batmobile or driving games in general, though you might need more than one attempt per lap to get used to the obstacles. Once you've done this, you again need to coordinate with Catwoman via dual play to find the correct key.

  • Fly under 3 main bridges between the islands in one continuous glide.

    The first thing you want to do, is to buy the "Super Eject Level 2" upgrade for the Batmobile. This ability will become available to you as you progress through the story. You then want to drive the Batmobile onto Perdition Bridge and park it up. Now, hold down until the charge meter fills, then press it again to launch very high into the air. Straight away dive bomb down and then pull up when you are just about to hit the water, then pass under bridge #1. You now want to keep ascending and the dive bombing for speed over to the other two bridges. When you get to the second bridge, make sure you go over and under. You will lose too much speed and momentum else to make it to the third bridge. For a visual walkthrough, please refer to the video below.

  • Smash 10 militia transport vehicles off the road without using the immobilizer.

    Basically, all you need to do here is destroy 10 vehicles using side swiping (+direction). If you side swipe every non-APC you come across, you should get this in no-time. If you haven't done the APCs yet, some of the chases have up to 8 other vehicles. If you've run out of militia vehicles and you somehow don't have this, play the 'Seek and Destroy' AR mission.

  • Achieve 50 critical shots on light tanks.

    See Point of Impact for more information on critical shots. This is similar except you need 50 total rather than 5 in a row. If you aim for these, you'll get this trophy naturally. If not, and you don't have anywhere to do this, grind it out in the same AR mission suggested for Point of Impact.

  • Achieve 23 Stars in AR Challenges.

    See Absolution

  • Destroy all of the militia checkpoints.

    Quite late into the story, the militia deploys checkpoints around the city. You'll need to take out all of the militia and other resistance such as turrets, find the commander using detective mode and shut the checkpoint down. Like the watchtowers, there are 3 different types: combat, predator and puzzle. Combat and predator are like usual, while the more puzzly ones have dangerous turrets thus require you to either find a way to open a gate or wall so the Batmobile can deal with the threats, or find a nearby vantage point where you can take them all out. There are 20 in total, 4 in Bleake Island, and 8 in each of the other ones. See the map below for locations, although you should find most of them just by driving and flying around as they show up on the in-game map if you get close enough.

  • Obtain a key by completing the fifth Riddler trial.

    This trial is another underground one, but a puzzle this time. You'll need to use the Batmobile to eject high into the air and touch numerous switches. The first is directly in front and easy; the second will require a U-Turn. The last one is more tricky, as you need to fly through a tunnel of blades without hitting the blades, otherwise you'll respawn at the Batmobile. You may also need to dive bomb once or twice beforehand to gain enough momentum to make it. After you've made the third switch, you have another key puzzle, so solve that to advance.

  • Obtain a key by completing the third Riddler trial.

    After getting the third key you will need to return to the orphanage. To get to the room with Catwoman, you must solve a riddle. Throw Batarangs at the question marks until another question mark is on the ground with the top facing the gate. Then, if you look from a certain angle at the ground, you will see that the reflected light will form the dot of the question mark. Scan this in. Next, you will face a puzzle in the next room you go in. It's simple enough, you will see numbers above your question marks. The pink numbers are the order you must hit Catwoman's question marks, and the blue are Batman's, with the leftmost one being 1 and the rightmost being 5. After this you must defeat some enemies, then you can grab the key.

  • Scan Gotham City to pinpoint Scarecrow's location.

    Story Related and cannot be missed.

    Very early in the game, you have to track down where Scarecrow is making his fear toxin. To complete it, turn the two antenna signals towards ACE chemicals (top right on the map). The trophy will unlock shortly afterwards.

  • Track down and apprehend the serial killer.

    During your first trip to the GCPD, you will be informed of an unidentified dead body strung up on a nearby bridge. Whenever you'd like, go and check it out. You'll find out that the DNA is corrupt, so to identify the victim you must look for distinguishing features with the deep tissue scanner. There should be one highlighted thing on each scan level, and you'll find out who the victim is. There are 5 more bodies around Gotham, two on each island in total. You may get intel, however even that isn't always great. If you ever hear opera music, it means a victim is nearby as it is the killer's callsign. See the video below for body locations.

    Once you've found all 6, you and Alfred deduce the location of the Serial Killer. Inside, you'll find the killer with lobotomised minions. You will then fight some, but you need to take them down manually with a ground or combo takedown as they won't stay down from normal punching. After these are defeated, you'll need to defeat the killer. He throws knives at you which you need to counter. First take out his minions like before, then when they are all down, wait until the killer throws knives and counter them to stun the killer. Do a environment takedown to finish him. You'll then need to drive him to the GCPD.

     

  • Obtain a key by completing the sixth Riddler trial.

    The sixth Riddler challenge is back at the Orphanage. You must get an electrical flow from the start to the end by manipulating the height of the pipes moved by the three buttons. Catwoman sends them low; Batman sends them medium-height and both of them on the same button sends them high. Throw a Batarang or bolas at the question mark to begin. After you have done this, the floor behind you will be electrified. Stand and stay on the button with Batman to turn it off. More enemies appear, however these are either blue (Batman) or Red (Catwoman). Each colour can only be attacked by its matching person; if the other attacks it, they will get shocked. Just be careful and defeat all of one type before switching to the other character with . After this you can retrieve the key.

  • Takedown 20 moving cars without using the Batmobile.

    If you fly directly above any regular cars, you may get a prompt to take it down using . You probably won't do many of these during the story as it is only really possible on regular cars, not militia. Therefore, you will probably need to grind this out. Luckily, it's simple enough; fly around with detective mode until you spot a car, then swoop in if possible and take it out. You'll know you did it right when you do something like punching out the driver. Repeat this 20 times for the trophy.

  • Destroy all of the militia APC's.

    You'll destroy your first APC as part of the story. They are the largest vehicle that will yield a car chase rather than a tank battle. To destroy them you need to hit them 4-6 times with the immobiliser (). Ramming into them also does damage but it can be difficult to catch up enough unless they crash. They'll also be accompanied by numerous lighter militia vehicles, which can go up to 8 or so. Side swipe or ram them to get them out of the way, and keep locking on and firing at the APCs. There are no specific location for these except for that there's 3 on each island, but luckily you get intel fairly often on the whereabouts of some. If you lose one, you'll need to wait for more intel. Once you have destroyed the last one you'll unlock this.

  • Successfully complete the first Riddler trial.

    The first Riddler challenge is a Batmobile 'time trial'. There is a slight twist, as you'll need to alter obstacles in your path with . You need to do 3 laps, with the obstacles getting more difficult and the time getting tighter with each round. As long as you are pretty decent with the Batmobile, you shouldn't have much trouble with this. Otherwise it's still pretty easy with enough practice. Don't go too overboard on afterburning as you may crash or fall off at certain places and will have to redo a small section of the track which can be costly, especially on the final lap.

  • Apprehend the weapons dealer and lock him up in GCPD.

    This is the side mission extension to the cache you destroy as detailed in Cold World. The next three caches are done in the same way. You'll get intel from Nightwing on van locations if you select the mission, and you'll need to do the same as usual, perhaps with a different way of getting in. When you've destroyed the fourth cache (including the unmissable one), you'll receive a broadcast from Penguin with a captured Nightwing. You'll then need to rush there and save the day by going behind the wall he's in front of, quickly setting him free then breaking out into a brawl. After this, blow up the vault as usual. You'll then need to drive Penguin to the GCPD lockup to complete the mission.

  • Lock up your first Supervillain in GCPD.

    Story Related and cannot be missed.

    The first supervillan you will lock up is Poison Ivy. Soon after you use the Batmobile for the first time, you'll be notified of a nearby penthouse, travel there and defeat all of the enemies in and around there. After a couple of cutscenes, you'll be tasked with driving to the GCPD lockup. You'll get this trophy soon after.

  • Take on the heavy artillery reinforcements.

    Story Related and cannot be missed.

    The heavy artillery are the introduction of the Cobra Tanks. You soon discover that they have a weak point at the back of the cannon. If you flank a Cobra without them spotting you, it will automatically lock on to the weak point and you can destroy them in a single shot. However, this will alert any other nearby Cobras, so have an escape ready, so you can hide until you can sneak up on another one. Defeat them all for this.

 

Secret trophies

  • Fight for your sanity.

    Story related and cannot be missed.

    This takes place on the first giant blimp. You'll come to a large room where a large group of enemies are holding Simon Stagg. You'll need to swoop down and take them all out, being wary of the knife brute who can be dangerous. After you have defeated them all, talk to Simon. Things will take a turn for the weird, and you'll soon need to start punching the enemies around you. After resisting strangulation, you'll find you were hallucinating and the militia has escaped with Stagg.

  • Secure the secret base.

    Story related and cannot be missed.

    The secret base is the movie studios that Harley invades in the story. There are 3 people you need to save, one from a predator scenario, one from combat and one from a puzzle type room where you must use Robin to defuse all of the bombs without getting spotted. After you do this, you will need to apprehend Harley. When you have done this, you must return to the cells where you get a series of cutscenes until you get this.

  • Complete the trials and prove you are a worthy successor.

    You'll get a message from Alfred about a burning bat symbol being spotted on a rooftop. Upon reaching it, you'll find Azrael, who offers to prove himself as a successor if the need arises. You'll take control of him and will be required to defeat some enemies without being hit once. Luckily, his moves are very similar so you shouldn't struggle using him. After the first one, there are 3 more. You may get intel, but you can also find them yourself. See the video below for locations. The enemies also get harder. Since you can't get hit, play it safe by jumping around everywhere. Use a takedown when you can (+) to get rid of the tougher enemies.

    When you have got past all of the trials, you will need to go to the clocktower to investigate more. You'll need to find suspicious symbols in Azrael's memories. These occur at (approximately) the start, 5:54, 16:44, 28:93 and 41:32. After a cutscene, you'll take control of Azrael, pick up the sword and make a choice. Either way you'll get the trophy when the side mission has ended.

  • Escape from ACE Chemicals.

    Story related and cannot be missed.

    After rescuing all of the workers, you'll need to head to the central chamber to stop the gas explosion that Scarecrow is planning. You'll need to slowly remove canisters and move them. Soon enough you'll get a scene then will take part in a flashback controlling Gordon. Afterwards, you'll need to use the Batmobile to escape.

  • Win the war for Gotham.

    Story related and cannot be missed.

    Late into the game, the GCPD will come under attack by around 40-50 drones. This is probably the hardest part in the game as far as the Batmobile battles are concerned. Take your time, dodge all shots and shoot all missiles aimed at you, and you should be fine. If you still have upgrade points available, you should put them into Batmobile upgrades if you're struggling. Once you've completed the fight, you'll get this.

  • Return of the Dynamic Duo.

    Story Related and cannot be missed.

    This trophy unlocks at some point in the Studio Base, after a fight alongside Robin. You should know how Dual Play works by now, and Robin is no different. There's also a 'Dual predator' where you can spot enemies for each other and take out enemies simultaneously.

  • Apprehend Scarecrow's senior commander.

    To face off against Scarecrow's senior commander, you must destroy all of the mines, and shut down all of the checkpoints and watchtowers. You'll then need to travel to Miagani Island to take part in a closed tank battle. The enemies will be Cobra tanks and a massive tank driven by the commander. First, take out the Cobra tanks one of a time by sneaking behind them and firing when locked on. When they are all dealt with, focus on the large tank. It can take damage anywhere so you don't have to worry about weakpoints. The best method would be to just hit and run until the tank is defeated. Afterwards you'll need to take the commander to the GCPD to wrap up the mission (this counts for the explosive ordinance one).

  • What is the Cloudburst?

    Story related and cannot be missed.

    In the second airship, navigate through defeating enemies until you get to the end, where you'll experience a cutscene. After this cutscene this trophy will pop.

  • Extinguish the fires in Gotham City.

    You'll find out that there is a fire station on fire somewhere in Gotham, and Batman is tasked with checking it out. Once you get there, you'll need to attach a winch with the Batmobile and rev to activate the sprinklers. Then the culprit will fly out- Firefly. You'll need to chase him, and constantly afterburn to catch up to him. When you are close enough, you are prompted to eject to take him out. Unfortunately he escapes. He'll start two more fires, one on each remaining island. You shouldn't need a map as you'll be able to find them from the thick black smoke in the air. If he escapes before you take him out, you'll need to wait for a bit before returning to the fire station, or just reload the game. The third takedown will keep him down for good. When you return to the GCPD you'll get this.

  • Face off with an old friend.

    At some point at the story, you'll get a message from Alfred about how Lucius Fox isn't responding, and you'll be tasked with heading to Wayne Tower to investigate. This is a very short and simple side quest. The only substantial thing you have to do is counter at the correct moment to prevent death, and you'll be done soon afterwards.

  • Survive Scarecrow's ambush.

    Story Related and cannot be missed.

    Soon after winning the rumble down under, you'll need to face the Arkham Knight in numerous predator encounters. All you have to do is defeat any other resistance normally then sneak under the vantage point he is on, and use the prompt to take him down. That won't stop him however; the arena will change a little, boxing you in. You will need to go through this process twice more. After defeating him, you'll get numerous cutscenes and similar. You'll then need to use the remote control Batmobile to clear your way to escape.

  • Initiate Knightfall Protocol.

    You can only activate the Knightfall Protocol after getting 100% in the main game, in simpler terms, completing the story and all side missions. You'll get an option to activate it after 7 side missions, but this will not yield the full additional ending nor the trophy. You'll be returned to free roam to complete everything else. For more information on the individual side missions, see the rest of the guide. When you achieve 100%, head to the lamp on the GCPD building to see the full ending and receive the trophy.

  • Wayne vs Crane.

    Story Related and cannot be missed.

    Complete the final mission in the game to unlock this. The last mission is fairly simple, but if you get stuck click here for a video walkthrough.

  • Lock up the Riddler in GCPD.

    This trophy is going to be the bulk of the platinum, and is going to take you at least 15-20hrs to finish. Once you free Catwoman from the Riddler, he will then task you with completing his challenges in free roam. There are 315 Riddler Challenges in total; these break down to:

    • 179 Riddler Trophies - Small, ? collectibles.
    • 90 Breakable Objects - Objects that you destroy with the Batmobile / Gadgets, different for each area.
    • 40 Riddles - Solve a riddle using your scanner.
    • 6 Bomb Rioters - Neutralising a bomb that has been planted in a thug.
    • Founders' Island = 41 Trophies, 15 Breakable Shields, 10 Riddles, 0 Bomb Rioters
    • Bleake Island = 37 Trophies, 15 Breakable Shields, 11 Riddles, 3 Riot Bombers
    • Miagani Island = 38 Trophies, 15 Breakable Shields, 10 Riddles, 3 Bomb Rioters
    • Arkham Knight HQ = 21 Trophies, 15 Breakable Electric Bugs, 3 Riddles, 0 Bomb Rioters
    • Stagg Enterprises Airships = 21 Trophies, 15 Breakable Insect Boxes, 3 Riddles, 0 Bomb Rioters
    • Panessa Studios = 21 Trophies, 15 Breakable Jack-in-the-Boxes, 3 Riddles, 0 Bomb Rioters

    The only way to get these to show up on your map is by interrogating Riddler informants. These enemies glow green while in detective mode, and have a green outline around them when you aren't in detective mode. They randomly spawn around all three islands, and usually are in a group of 3 thugs. What you want to do is KO the thugs around him, being very careful not to KO the informant. Once he is the only enemy left, you can press to interrogate. This will then show up the 4 closest Riddler challenges on the map. Simply keep flying around all the islands looking for these informants. Try not to stick to one area, or they stop spawning. Which is why it is important to go around all the islands. Also, if you map becomes so overwhelmed with Riddler symbols, the spawn rate will drop considerably. We recommend interrogating a few, then going to get the collectibles, and then interrogate a few again.

    Please note that you need the freeze grenade which you don't get naturally; you need to find it in the big room at the start of the studios, on the left side. In addition, you'll need to get the mine disruptor upgrade, as there's at least one Riddler trophy that requires it.

    The riddles are the only thing you might get stuck on, so we have included a full video guide series on how to solve each one. The links below will take you to the YouTube watch page, which will walk you through the riddles in each area of the game.

    If you are having trouble finding any, or you want to the locations of all trophies / breakable objects / riddles, PowerPyx has made a complete guide which can be found here.

  • Cure the doctor.


    While grappling around Gotham City, you may have a giant vampire bat pop out at you. After you change your pants, head to the approximate last sighting area. You may hear squeals; this will point you in the right direction. You may also spot him using detective vision as the only blue bat shaped object in the sky. When you spot him, fly towards him to take a blood sample. You'll soon get word of who it is and where his lab is. Head there to find out what happened, then head over to the computer to synthesise a cure. Keep the colours away from the center, and you'll be done in no time. Next, you'll actually need to give him the cure. You will need to find him twice in the same manner as before, so keep your ears open. After you subdue him, take Man-Bat to the GCPD to lock him up and get this trophy.

  • Deploy the Cloudburst countermeasures.

    Story Related and cannot be missed.

    Soon after defending the Wayne Tower parking lot, you'll need to find another plant for Ivy using the Sonar, then protect it from attacking militia. After that, you'll get the trophy.

  • Save the sacrificial victim and lock up the executioner in GCPD.

    You may hear word near the end of the story that the reporter Jack Ryder has gone missing on the island with the statue. You'll find a large group of enemies. If you go nearby, you'll see Ryder in danger with an old man in a cage speaking to them. When you swoop in, you'll have 3 minutes to defeat all of the guards before the time runs out and you fail. Thankfully this is Batman, so you can dispatch all of the enemies with time to spare. After you've done so, power down the generators and capture the old man.

  • Wayne vs Crane in New Story +.

    When you complete the final mission, the game will tell you about New Story+. This mode is separate to the main game, so you are free to start it without it wiping the progress you have just made. To start it, simply select "New Story+" on the main menu. This mode is your standard New Game+ mode, but it is set to Knightmare difficulty. A quick run down of this difficulty, and what carries over to New Story+

    • Enemies deal more damage, and take more damage
    • Tanks shoot quicker, and have more health. Their line of sight shots still appear however.
    • No counter / charging symbols in fights.
    • All Gadgets and upgrades carry over.
    • All Riddler trophies carry over.
    • Side Mission progress does not carry over (you can do them again and earn more upgrade points).

    New Story+ is also stuck on the Knightmare difficulty; you cannot change it. Simply complete the main story to unlock this trophy; you do not need to worry about side missions.

  • Obtain a key by completing the eighth Riddler trial.

    The eighth key is obtained from the final room in the orphanage. First off, get to the other side using the ceiling with Catwoman. The trial consists of a button on each side blocked by many electrified panels. If you look at the lights in front of either character, you may notice it is a replication of the 'maze' in front of you. The lights on Batman's side represents Catwoman's path, and vice versa. More lights appear as you progress across the maze. Eventually the light board starts spinning too so be careful you know which way to go before going there or you will get electrocuted. Afterwards, you'll fight more red and blue robots, and then you can grab the key.

  • Batman vs the Arkham Knight.

    Story Related and cannot be missed.

    After you complete the drone battle in the churchyard involving the plant, you will need to go and destroy the Cloudburst Tank. It has 360 degrees scanning, no apparent weak points and very powerful weaponry. It is also joined by a few Cobras, so first destroy those like normal. After you have done this, you'll need to scan the tank without being spotted to reveal and be able to lock onto the weak points located on each side of the tank. The tank is still extremely dangerous, so as soon as you fire off a shot, hide before he finds you. After all four are taken care of, he is vulnerable, so fire rockets at it until it is destroyed. After a cutscene you'll get this.

DLC: A Matter of Family

8 trophies

  • Defeat 4 enemies within the duration of a single scare effect.

    Missable

    There’s a couple of places you can get this trophy. It’s possible to get this the first time you are introduced to scare effects, where you must hack a machine to scare a large group of enemies. Hack the machine, then quickly glide to where the enemies are closer together and quickly take as many down as possible. To take them down, you just need to tap , so if you want you can just spam the hell out of it next to enemies. If you get at least four, you’ll get this trophy. If you don’t, you can restart the checkpoint or just wait until later. The next best place is in the Ghost Ship, if you don’t get it there, it is suggested you restart the checkpoint until you do, as you're unlikely to get another opportunity.
     

  • Defeat 15 enemies using any type of hacking.

    Missable

    There are a few methods to use hacking to your advantage to defeat enemies. First is environmental hazards, such as the electric floors near the Ferris Wheel. Simply hack these while an enemy is standing on them and they will be taken down. Also, some objects can be hacked to lure or scare enemies, these most likely count if you takeout an enemy affected by this. The final way, and probably the best way is by hacking light power boxes to blind enemies, taking out blinded enemies definitely count. Therefore the best place is likely in the Ghost Ship, by hacking the box up in the rafters in the room with 13 or so enemies, and taking out as many as you can quickly. You can also restart the checkpoint if you don’t get enough from this room. It can be really difficult to get this after the story, if not impossible, so if you don't get enough by the time you've finished the DLC, you may need to start over. If you make sure to do all of the above whenever possible, it'll come pretty quick.

  • Destroy all Teeth, Balloons and Jack-In-The-Boxes.

    These act as the collectibles in this DLC. There are 10 Balloons, 15 Teeth and 5 Jack-In-The-Boxes. Some of these you’ll come across naturally, others you may need to find yourself. However they are quite small so may be difficult to find. They can all be found using detective vision, but while the balloons are easy to spot, the other two aren't so much. You can freeroam around the amusement park after the story, so you can get these at any time. Check out the following videos by PowerPyx for the locations of these collectibles.

 

Secret trophies

  • Free the hostages at the Ferris Wheel.

    Story Related and cannot be missed

    Soon into the DLC, you’ll need to scan for the locations of hostages. As the trophies suggest, the locations of these are the Ferris Wheel, Merry-Go-Round and the Ghost Ship, and you can do these in any order. For the Ferris Wheel, you’ll need to defeat 6 enemies in a predator. Use your skills from the main game (she is very similar to Batman) to defeat these. There are also numerous electric floors that can be hacked for the Weird War Tales trophy, if you manage to lure enemies on to them. After this, you’ll attempt to stop the wheel but be ambushed by 9 more enemies, including a medic. Use any electric floors you have left, and take out the medic ASAP and you should be fine. Afterwards, hack the wheel and stop it at the lit up carriages and you’ll get this trophy.

  • Free the hostages at the Merry-go-round.

    Story Related and cannot be missed

    Soon into the DLC, you’ll need to scan for the locations of hostages. As the trophies suggest, the locations of these are the Ferris Wheel, Merry-Go-Round and the Ghost Ship, and you can do these in any order. When you approach the Merry-Go-Round, you will be lowered to where the hostages are and enemies will start flooding in, and the tank with the hostages inside will slowly fill. You’ll need to defeat all of the enemies before you can advance. Note that this can glitch, and enemies will be around the side but won’t enter, to fix this you’ll need to reload the checkpoint. When you’ve defeated everyone, destroy the tank walls with explosive gel to save the hostages.

  • Free the hostages at the Ghost Ship.

    Story Related and cannot be missed

    Soon into the DLC, you’ll need to scan for the locations of hostages. As the trophies suggest, the locations of these are the Ferris Wheel, Merry-Go-Round and the Ghost Ship, and you can do these in any order. At the Ghost Ship, first you’ll need to take out everyone in a predator encounter at the top, only 6 enemies so nothing bad. You’ll then need to hack the nearby crane to create an entrance to the ship. Below you’ll find a few enemies with a hostage (which is a good place for Ambush), then a room full of armed enemies. This is probably the best place to get Weird War Tales. If you hack the lights on the rafters above, you’ll temporarily blind the enemies. Each takedown while enemies are blind counts. After you take out everyone, free the hostages.

  • Rescue your father.

    Story Related and cannot be missed

    After rescuing the last of the hostages, you’ll get a call from Robin about the Joker being located. Head off to the second bomb location, and go through the door there. Get to where the hack box is, and hack it to move the obstacle out of the way. Then return to where you were, and use the line launcher to get across. Soon you’ll be in the final battle of the DLC. You’ll be in a fight with the Joker, Harley Quinn and lots of thugs. You don’t need to defeat everyone, just defeating Joker and Harley will be enough to finish the DLC. Therefore, use the thugs to build up your combo and dual meter, and use any special takedowns on Harley or Joker to speed things up. Occasionally you’ll get a prompt to throw a batarang at Joker to stop him from using gas, or you’ll need to call your partner to save you from an attack. After the Joker and Harley are defeated, the final cutscene will roll and this will be unlocked.

  • Uncover the secret history of the park.

    This involves doing four ‘mini-games’ around the park. Each one will require you to hack a box and complete a small task and will reward you with an audio log. See the video or screenshot below for locations. There is freeroam after the story so you can get these afterwards.

    • Test your Strength - After hacking, you’ll need to turn around and grapple up to the tall tower with the fire coming from it. From here, glide over to the minigame, and dive bomb onto the large circle. You should be high enough to get enough power to max out the bar, and get the audio log
    • Match Two - You’ll need to use your batarang to match pairs, however you only get 3 wrong answers before you must start over. Thankfully, the pattern doesn’t change, so you can use trial and error or the video below to do it easily.
    • Shooting Ducks - You have a time limit to knock down all of the green ducks. You’ll get extra time for doing so, and you’ll lose time if you hit a red one. Easy enough.
    • Tile Slide Puzzle - You’ll need to use the hacking device to move dodgems so the purple one can move straight forward to the door. This isn’t too bad, if you are struggling refer to the video.

    After you have done all four, head to the centerish of the map, where you should find the sign screenshotted below and a door. If you can’t find it, refer to the video. Inside is the final audio log, and you’ll receive the trophy.

    Thanks to PowerPyx for the video guide:

DLC: Harley Quinn Story Pack

1 trophies

     

    Secret trophies

    • Rescue your friend.

      Story Related and cannot be missed.

      Harley's move set is a bit different but the controls are mainly the same. Her gadgets are the snare trap, laughing gas, and Jack in the Box, which are the equivalent to Batman's Batarang, smoke bomb and explosive gel respectively. When the bullseye in the top left is charged, she becomes more powerful, being able to quickly take out anyone, although loudly. The level goes between combat and predator encounters, which you should breeze through if you play them like you would with Batman. The final fight is against numerous cops and Nightwing. Take out the cops first to be left with just Nightwing. You attack Nightwing how you'd attack a shock stick enemy, jump over them then attack from behind, otherwise you'll get shocked and take damage. Another tip is to do a beat down ( then mash ) after jumping over him to get it done a lot quicker (thanks Jerry)! It's a very easy fight however. Once the DLC ends then the trophy will pop.

    DLC: Red Hood Story Pack

    1 trophies

       

      Secret trophies

      • Shut down this operation.

        Story Related and cannot be missed.

        Like Harley, Red Hood has a different moveset to Batman but very similar controls. His gadgets are dual pistols, flash grenades and zip kick, equivalent to the Batarang, smoke grenade and Batclaw. The structure is the same as Harley's, both combat and predator encounters, ending with a boss fight. The final fight is against Black Mask. This is a little trickier than Nightwing but still nothing too bad. Fight the regular black mask thugs, watching for the the game going slow motion and panning towards black mask, as you'll need to counter to dodge, then shoot him with . Once you've defeated him, you're done with the DLC.

      DLC: Scarecrow Nightmare Missions

      1 trophies

         

        Secret trophies

        • Escape the Nightmare.

          The nightmare consists of 3 separate but similar AR challenges, they consist of a chase through Gotham with syringes constantly coming down on you then a tank battle with Scarecrow and the occasional group of drones. During the chase be careful not to hit anything because when you reach the battle, your remaining shields will be converted to weapon power. The more upgraded the Batmobile, the better. When you get to the battle, you'll face a giant Scarecrow. Use every weapon in your arsenal to attack it but only take a break when drones spawn so you kill them. There's one Challenge on each island, meaning you must have Batmobile access on them before they become available and they get slightly harder. You can get up to 3 stars each depending on your time but this is not required. However, as mentioned in the main game guide, these count towards the 69 stars trophy so try and do the best you can to make that easier. For reference, the first two require 4 minutes for 3 stars and the last requires 5. After completing the last challenge to any star level you'll get this trophy.

        DLC: 1989 Movie Pack

        1 trophies

        • Achieve 33 Stars in AR Challenges using the 1989 Movie Batmobile.

          There are 23 AR Missions available to the 1989 Batmobile. These are the 5 original races, the 4 new races that came with this pack, the 9 races that came with the other Batmobile packs, 3 with the Waynetech Track Pack and 2 of the hybrid challenges which involve chasing and destroying armoured vehicles rather than tanks. (Road Rage and Seek and Destroy) How well you do on this depends on how you fared when you did them the first time. The 1989 Batmobile handles slightly differently to the regular Batmobile but you will have no trouble adapting. To select the 1989 Batmobile, in the AR challenge menu, press left or right while hovering over the challenge you want to do to change between the original and DLC skin.

          The four new races take part on 2 different tracks. One race for each is 3 laps, with the obstacles getting harder on each lap, like the Riddler challenges in-game (although this time the time is measured across the three laps) and the other is just the final lap of these races alone. Each track takes 2 or 3 goes to learn the obstacles but you'll get them fast if you did the past races. The 3 lap ones might cause the most trouble, as the time is pretty tight but if you use the afterburner whenever possible (it's unlimited on these races) and be wary of crashing (restart if you do), then you'll make it. Also, don't forget to drift () to shave a second or two off your time.

          The other races are those you've done before but you’ll need to do them in the new vehicle. I did them all first time, some second time after not playing the races for a month and a half so you should be fine, especially if the races are fresh in your mind. Also driving combat (immobilisers etc.) works exactly the same as the normal Batmobile so don't worry about that.

          For tips on the original tracks see the main guide: LINK

          These new tracks also count towards the main game AR trophies so you can use these to make those easier or do two birds with one stone.

        DLC: 2008 Tumbler Batmobile Pack

        1 trophies

        • Achieve 33 Stars in AR Challenges using the 2008 Tumbler Batmobile.

          There are 23 AR Missions available to the Tumbler Batmobile, assuming you have the other Batmobile packs. These are the 5 original races, 9 races that came with the other Batmobile packs, 4 new races with this pack, 3 with the Waynetech Track Pack and 2 of the hybrid challenges which involve chasing and destroying armoured vehicles rather than tanks (Road Rage and Seek and Destroy). How well you will do on this depends on how you fared when you did them the first time. The Tumbler Batmobile handles slightly differently to the previous Batmobiles but you will have no trouble adapting. To select the Tumbler Batmobile, in the AR challenge menu press left or right while hovering over the challenge you want to do to change between the original and DLC skins.

          The four new races take part on 2 different tracks. One race for each is 3 laps with the obstacles getting harder on each lap, like the Riddler challenges in-game (although this time the time is measured across the three laps) and the other is just the final lap of these races alone. They might take 2 or 3 goes to learn the obstacles but you'll get them fast if you did the past races. The 3 lap ones might cause the most trouble, as the time is pretty tight but if you use afterburner whenever possible (it's unlimited in these races) and be wary of crashing (restart if you do) you'll make it. Also, don't forget to drift to shave a second or two off your time.

          The other races are those you've done before but you’ll need to do them in the new vehicle. I did them all first time, some second time after not playing the races for a month and a half so you should be fine, especially if the races are fresh in your mind. Also driving combat (immobilisers etc.) works exactly the same as the normal Batmobile so don't worry about that. Given that you only need 33 stars, you can avoid going for all 36 stars. You can successfully get this trophy using only races if you don't want to do the driving combat ones.

          For tips on the original tracks see the main guide: LINK

          These new tracks also count towards the main game AR trophies so you can use these to make those easier or kill two birds with one stone.

        DLC: GCPD Lockdown

        1 trophies

        • Stop Penguin's escape from GCPD.

          Story Related and cannot be missed.

          First off, you need to grapple up to a electric box then switch to the Remote Electrical Charge and quickly shoot it, as well as the two nearby on the floor to unlock the window. Once this is done, you're free to use a Fear multi-takedown to take out a few enemies then take out the rest using normal hand-to-hand combat but there are a few of the basic brutes though nothing you can't get past. After checking out the van, you'll be transported to the GCPD rooftop where you'll need to take out another small group of thugs. After attaching a device to the box they were messing with, you'll be tasked with re-routing the power. Going to either powerbox will lead you into the same large multi-story room with 12 thugs, which you must take out in a predator encounter. The room is big enough so you can easily isolate enemies and silently take them out, using Fear takedowns when you need to. There is also a Minigun enemy so make sure to take him out last. You then need to return to the roof to fight some more thugs, who are still far from the toughest enemies you will have encountered in the main story. If an enemy turns blue, then you can use + to initiate a 'Lucius assisted takedown'. Once this is done, head to the elevator for a cutscene then the DLC will end and the trophy will pop.

        DLC: 1960's TV Series Pack

        1 trophies

        • Achieve 33 Stars in AR Challenges using the 1960's TV Series Batmobile.

          There are 23 AR Missions available to the Classic TV Series Batmobile, these are the 5 original races, the 8 races that came with the previous skin and track packs, 5 new races with this pack and 2 of the hybrid challenges which involve chasing and destroying armoured vehicles rather than tanks (Road Rage and Seek and Destroy). How well you will do in this depends on how you fared when you did them the first time. The 1960s Batmobile handles slightly differently to the previous Batmobiles but you will have no trouble adapting. To select the 1960s, in the AR challenge menu press left or right while hovering over the challenge you want to do to change between the original and DLC skins.

          Four of the new races take part on 2 different tracks. One race for each is 3 laps, with the obstacles getting harder on each lap, like the Riddler challenges in-game (although this time the time is measured across the three laps) and the other is just the final lap of these races alone. They might take 2 or 3 goes to learn the obstacles but you'll get them fast if you did the past races. The 3 lap ones might cause the most trouble, as the time is pretty tight but if you use afterburner whenever possible (it's unlimited in these races) and be wary of crashing (restart if you do) you'll make it. Also, don't forget to drift to shave a second or two off your time. The other new race is similar to the base game ones that take place in the city. I struggled to get 3 stars on this one (I could only get 5 seconds over the 3 star time before moving on) so it is likely this Batmobile is too slow for the race. Thankfully there are 69 stars available and counting, thus there is plenty of room for error.

          The other races are those you've done before, but you’ll need to do them in the new vehicle. I did them all first time, some second time after not playing the races for a month and a half so you should be fine, especially if the races are fresh in your mind. Also driving combat (immobilisers etc.) works exactly the same as the normal Batmobile so don't worry about that. Given you only need 33 stars, you can avoid 36 stars. You can successfully get this trophy using only races if you don't want to do the driving combat ones.

          For tips on the original tracks see the main guide: LINK

          These new tracks also count towards the main game AR trophies so you can use them to make those easier and kill two birds with one stone.

        DLC: Catwoman's Revenge

        1 trophies

        • Break into Riddler's secret hideout and exact your revenge.

          Story Related and cannot be missed.

          Firstly, you'll be tasked with stealing 3 keycards from guards around the toy shop. Any 3 will do, just crawl around the ceiling, searching for an isolated enemy with detective mode (), dropping down behind them then pressing to steal the keycard before going back to the ceiling and repeating. You can not harm an enemy or get spotted, or you'll have to start over. After inputting the keys, you will be tasked with taking everybody out, all 15 or so of them. This isn't too bad though, the area is quite big so the enemies are relatively spread out so it should be easy to pick them off. Afterwards, you'll need to solve a puzzle to open the next door. If you want to solve it yourself, look for the symbols around the room matching the figures acting as the switches or you can use trial and error. Alternatively, the order is 1,4,2,3. Once down the elevator, you'll need to defeat some Riddler Robots. Some blades will appear, you'll need to crawl underneath the free space so avoid them. Next, you'll need to fight some more Robots. The first wave is fairly easy so dispatch them as usual. The next wave is harder, as the floor will gradually become electrified, narrowing where you can safely fight. The tactic I used to eventually defeat all the enemies was to use the multiground takedown (+) when my combo was high enough to take down multiple enemies at once. The DLC will end shortly after this.

        DLC: A Flip of the Coin

        1 trophies

        • Break into Hell's Gate HQ and apprehend Two-Face.

          Story Related and cannot be missed.

          Firstly, you'll need to take down 15 enemies in a predator scenario. The detective mode is scrambled, so first off take out the guy jamming it, denoted by an arrow when detective mode is on. When that is done, pick off the 2 medics, in white, to prevent them reviving people. Then take out the rest in whatever order you desire. You also have fear multi takedowns so it shouldn't be too bad, and the area is quite large. Then talk to the foreman at the top of the large circular room to move onto the next area. In the next area, go down the vent and through the grate. Go round and use explosive gel on the wall, and blow it to take out the heavy. Head back up and use the hacking device on the sentry at the back. Wait until the other two are facing away from the centre of the room and use a fear takedown to take down the middle enemy and them the final one. Quickly take down the two sentries that you can, and head over to the box to disable the final sentry and open the door. In the next room, take out the enemies. You'll then need to hack above the door to create a pattern. Make the first 3 the normal face and the last 3 the demon face to open the door. You'll then be prompted to use the shield to safely approach a sniper, who you will eventually take out and reach the room where Two-Face is. Take out some more enemies and prepare for a counter in the cutscene afterwards, which finishes off this DLC.

        DLC: 2016 Batman v Superman Batmobile Pack

        1 trophies

        • Achieve 21 Stars in AR Challenges using the 2016 Batman v Superman Batmobile.

          There are 23 AR Missions available to the 2016 Batmobile. These are the 5 original races, the 4 new races that came with this pack, the 9 races that came with the other Batmobile packs, 3 with the Waynetech Track Pack and 2 of the hybrid challenges which involve chasing and destroying armoured vehicles rather than tanks (Road Rage and Seek and Destroy). How well you’ll do on this depends on how you fared when you did them the first few times. The 2016 Batmobile handles slightly differently to the other Batmobiles but you will have no trouble adapting. To select the 2016 Batmobile in the AR challenge menu, press left or right while hovering over the challenge you want to do to change between the original and DLC skin.

          Unlike the other packs, there are no new races with this one. As such, you only need 21 stars so you can get this trophy with just the base game content. If you own all of the tracks then you only need to do a third of them. All this means if you struggle with races, you can still scrounge up enough stars to get this trophy. I did the ones I did all first time so you should be fine, especially if the races are fresh in your mind. Also driving combat (immobilisers etc.) works exactly the same as the normal Batmobile so don't worry about that.

          For tips on the original tracks see the main guide: LINK

        DLC: Hero Challenges

        3 trophies

        • Achieve 21 Stars in AR Challenges playing as Robin.

          There are exactly 21 stars available to each hero character with the base game or up to 87 if all of the Crime Fighter Challenges and the last 3 mini-story packs are installed, spread across combat and predator challenges. It is possible to get this trophy without extra purchases but they are recommended if you can afford to spare some cash to make things easier or if you have the season pass.

          If you stick to the base game challenges, tips and strategies can be found here: LINK. As for the additional challenges, I won't go through all of the challenges since there are so many of them but most (especially the combat ones) are similar to previous challenges. For this reason I recommend you focus on the combat challenges. Another reason to go for Combat challenges is that they are relatively quicker than the Predator challenges and predator star requirements are different for each character, thus meaning you can't do the same thing each time. Given there can be more than 3 times the amount of stars available than is actually required, even if you struggle greatly on the challenges, you can fairly easily scrounge up 21 stars spread over a large amount of challenges.

          As for tips for Robin, a good one to know for combat challenges is that the + combo yields a cane swipe which can damage multiple enemies at once, giving a high amount of points if performed at high combos. The tactic I used was to keep my combo going, jumping over enemies when in danger of getting hit. When i got my combo move, I used + (combo takedown) if there was a major threat such as a heavy, and the cane swipe near a group of enemies if I didn't need a takedown. This enabled me to easily get 3 stars first or second time on every combat map I tried.
           

        • Achieve 21 Stars in AR Challenges playing as Nightwing.

          Firstly, see The Big Leagues for more information on this trophy that's not specific to Nightwing.

          Nightwing is a similar character to Robin, in that his + combo move hits multiple enemies. However it is much more effective, as you don't have to be within a close range to hit enemies, meaning you'll hit a lot more, getting a lot more points. This should make combat challenges very easy to get 3 stars on. Therefore the tactics are very similar to Robin's.

        • Achieve 21 Stars in AR Challenges playing as Batgirl.

          Note: You need to have access to the 'A Matter of Family' to unlock Batgirl for use.

          Firstly, see The Big Leagues for more information on this trophy that's not specific to Batgirl.

          Unfortunately, Batgirl doesn't have a multi-damaging move unlike Robin and Nightwing so you'll need to do this the old fashioned way. Batgirl is a lot like Batman, in that her moves are similar so if you didn't have trouble in combat as Batman, you won't have much trouble as Batgirl. Stick to punching, jumping and using the combo takedown (+) when available.

        DLC: Rogue Challenges

        4 trophies

        • Achieve 21 Stars in AR Challenges playing as Catwoman.

          irstly, see The Big Leagues for more information on this trophy that's not specific to Catwoman.

          Catwoman is similar to Robin and Nightwing due to having a move that can hit multiple people at once with + which can help get more points. Other than this, some of the enemies are swapped around in challenges for some reason (e.g. there may be a heavy where there is a shield with other characters), so be prepared for slight changes in the challenges, though it is not drastic enough for you to struggle. Also a note regarding the electrified enemies, you use to get rid of the charge rather than the + with other characters.

        • Achieve 21 Stars in AR Challenges playing as Azrael.

          Firstly, see The Big Leagues for more information on this trophy that's not specific to Azrael.

          Azrael plays very similarly to Batman and Batgirl. Like Batgirl, there is no multi-damaging/stunning move so you'll need to rely on other moves to get points. Therefore, like Batgirl, stick to punching, jumping and using the combo takedown when necessary.

        • Achieve 21 Stars in AR Challenges playing as Red Hood.

          Note: You will need to have access to the Red Hood story pack to unlock Red Hood for use.

          Firstly, see The Big Leagues for more information on this trophy that's not specific to Red Hood.

          Red Hood is an unique character, as he uses guns as a part of his combat, although it is mostly the same, you can use to immediately kill enemies. However, this doesn't give much points so try to stick to normal combat like Batgirl and Azrael unless you need to e.g. stop a charging enemy, although you can jump over those too.

        • Achieve 21 Stars in AR Challenges playing as Harley Quinn.

          Note: You will need to have access to the Harley Quinn story pack to unlock Harley for use.

          Firstly, see The Big Leagues for more information on this trophy that's not specific to Harley Quinn.

          Like Red Hood, Harley is mostly the same as other characters but has a special ability. She has another meter, a spiralling circle, that charges as you take down enemies. Once it is charged, you can press so every punch results in a combo takedown for a limited time. This gives you 50 points times the combo number per KO, thus it is best to save this special ability until high combos to get a lot of points. You can take down about 4 enemies before it expires. Up until this, play normally and you will have no trouble.

        DLC: Season of Infamy

        12 trophies

        • Follow the assassin's trail.

          Story Related and Cannot be Missed

          Start the 'Shadow War' Most Wanted mission to start this. Head to where Alfred directs you to, then set up a crime scene. You need to scan 3 items, all 3 are by corner pillars and after this you need to follow a blood trail using detective mode. If you're really stuck then go to the hospital (which is right next to Penitence Bridge on Miagani Island), you should be able to go straight to that rooftop. Remove the electricity and head inside. Here you will encounter a group of enemies with a ninja, the ninja is similar to the ones in the main story, while the other enemies you should be fine with. Head up and through the vent, attempt to turn the power on. You need to use the remote Batmobile to restore power like you did in the main story a few times, then you can turn the power on. Head down the elevator shaft and into the alcove then send the elevator up past you, thus allowing you to proceed. In the next hallway, send a remote Batarang through the hole, through another hole near the fuse box then into the electric current in the next room and back to the fuse box to open the door. Finally you need to reconstruct which buttons were pressed to gain access to the next room. I’m not sure if there's a proper way to determine the order but I used trial and error. The order is 3, 1, 2, 4 (scan the blood samples near the buttons to know whether to press the top or bottom buttons). After the cutscene in the next room this trophy will unlock.

        • Discover the Lazarus pit.

          Story Related and Cannot be Missed

          After the previous trophy unlocks, backtrack through the hospital and leave through the doors in the first hallway you were in. Get into the Batmobile and when Alfred sends you data, follow the yellow line on the minimap to find the Lazarus pit. You should be able to make out which way to follow it but if not, you're heading north. When you finally arrive, you need to keep going on foot. Head down to the boat and then into the drainage pipe. Blast through the wall, and jump all the way down to find the Lazarus pit. Interact with it and you will be forced into a fight with more ninjas. After they are defeated, interact again to get a cutscene and this trophy.

        • End the League of Assassins' war.

          Story Related and Cannot be Missed

          You will now need to return to the hospital. Head through it as normal, but you will need to use the Batclaw on the elevator instead of the electric device, and use the line launcher to avoid the water in the now flooded morgue, to get to the fuse box to shut of the power, allowing you to safely continue. Here you will make a choice but either way you have to fight some enemies then you'll get a cutscene and this trophy.

        • Rescue Mad Hatter's first hostage.

          Story Related and Cannot be Missed

          After the previous Most Wanted mission, you may be conveniently in GCPD near where the Mad Hatter is in an interview room. If not, head there now. Talk to him to start this mission. After a cutscene, you will have to go to an officer's last known location. From there, you'll have to listen out for a siren and head towards it, or alternatively look for a lone officer laying down next to explosives to find him. He's behind the statue. You will have to defuse the explosives (the minigame is unlike one you'll have done before but it's simple) to rescue the hostage and unlock the trophy.

        • Rescue Mad Hatter's second hostage.

          Story Related and Cannot be Missed

          Head to the next last known location and once again follow the siren or use detective mode to find them. The car is on a small nearby island, with the tower like structure with Ace Chemicals on it. Don't ask how the car got there, just go with it. Follow the same procedure to rescue the next hostage and unlock this trophy.

        • Lock up Mad Hatter in GCPD.

          Story Related and Cannot be Missed

          Head to the final last known location. Disarm the bomb to rescue the 'hostage'. Now head back to GCPD. Talk to Mad Hatter again and will find yourself in a strange scene. Defeat two waves of enemies then head to the cop. You have to grapple,then repeat the same again. Grapple once more, then you will have 2 more waves of enemies. On the final wave, avoid hitting the cop in green. Defeat all the other enemies then 'interrogate' the cop to return to normal. Talk to Mad Hatter to finish this off.

        • Interrogate the Militia Lieutenant.

          Activate the 'In From the Cold' mission then head to the marked location. Attempt to open the door, you need to take out 14 enemies on top of the ship to be able to open the door. Isolate some and use fear takedowns when enemies are grouped together to successfully clear the predator scenario. In the room with one enemy and a turret is the device you need to hack to open the door. Head through for a cutscene. Afterwards, follow the tracking device to some enemies then defeat them and open the box nearby to automatically interrogate a lieutenant.

        • Track down the cryopod.

          Story Related and Cannot be Missed

          You'll be directed towards a rooftop where you will have to face another predator scenario, with 11 enemies. Use the same tactics as before, although this time there are less chances to use fear takedowns so you should be able to pick them off one at a time. After they have all been taken down, go to the cryopod to get a cutscene and this trophy.

        • Survive the Militia onslaught.

          Story Related and Cannot be Missed

          After the previous trophy, you’ll need to race back to the ship through large amounts of snow and ice. Afterwards you’ll need to take down some tanks using the Batmobile. Take down as many as you can until you can use the level 4 missile barrage and use it. You’ll soon get another wave, much larger than before. All you need to do now is take them down and hold out until the battle automatically ends. After the cutscene, the trophy will pop.

        • Defeat the prisoners.

          Story Related and Cannot be Missed

          After selecting the final mission, head to the airship and go inside. Navigate through, saving guards when you find them trapped under grates. Soon you will come to a room where you will get attacked by numerous prisoners so defeat them all, however, the trophy won't unlock until you go into the nearby control room and talk to the guard.

        • Gain access to the high security area.

          Story Related and Cannot be Missed

          Afterwards, leave the ship and head towards the estimated landing point for the first guard. If you look up and to the right of the waypoint while in detective mode, you will see a guard on a crane. Get the keycard and move to the next location. If you land exactly at the location, you may get attacked by random thugs on the street so land on a nearby rooftop. On another nearby rooftop, you will see a large group of enemies around a cowering person. Defeat these (you can use a fear takedown if you get the drop on them, taking most of them out), then talk to the guard for the second keycard, unlocking the trophy. A drone attacked me before I could talk to the guard so I had to hack it, I'm unsure if this is meant to happen or it's a drone I didn't defeat when I got 100% in the main game.

        • Lockup Killer Croc in GCPD.

          Story Related and Cannot be Missed

          Head back to the airship and use your newly acquired keycards to open the door. Keep going until you go through a floor grate to confront Croc and a lot of prisoners with Nightwing. Beat on the normal enemies, until you get a dual takedown. Use it on Croc to take down some of his health, then rinse and repeat. Eventually a dual takedown will prompt a double beatdown so do this, making sure to counter when necessary. Afterwards, take down any remaining enemies to end the fight and the DLC.

        DLC: Original Arkham Batmobile

        1 trophies

        • Achieve 21 Stars in AR Challenges using the Original Arkham Batmobile.

          There are 23 AR Missions available to the Original Arkham Asylum Batmobile. These are the 5 original races, 13 races that came with the other Batmobile packs, 3 with the Waynetech Track Pack and 2 of the hybrid challenges which involve chasing and destroying armoured vehicles rather than tanks (Road Rage and Seek and Destroy). How well you do, depends on how you fared when you did them the first few times. The Original Arkham Batmobile handles slightly differently to the other Batmobiles but you will have no trouble adapting. To select the Original Arkham Batmobile in the AR challenge menu, press left or right while hovering over the challenge you want to do to change between the original and DLC skin.

          Like the 2016 Batmobile, there are no new races with this one. As such, you only need 21 stars so you can get this trophy with just the base game content. If you own all of the tracks then you only need to do a third of them. All this means if you struggle with races, you can still scrounge up enough stars to get this trophy. I did the ones I did all first time so you should be fine, especially if the races are fresh in your mind. Also driving combat (immobilisers etc.) works exactly the same as the normal Batmobile so don't worry about that.

          For tips on the original tracks, see the main guide: LINK

        DLC: Community Challenge Pack

        7 trophies

        • Complete the Wayne Manor AR Challenge as Batman without using any gadgets or taking any damage.

          This is the “easiest” of the DLC trophies, and is not too bad. You must not use any gadgets and not take any damage while defeating all the enemies. So you cannot use your grapple (), nor can you use detective vision. The easiest way to tell if you have taken damage is if you see your health bar in the top corner. It will only show your health if you take damage, so if you don’t see anything, you’re good.

          There are only a few enemies as well as 1 armoured minigun enemy. The best way to take them all out is to stay crouched and go around the map using silent takedowns on every enemy. Save the big enemy for last since you’ll have to go loud to beat him. Since you cannot grapple, you’ll have to rely on hiding in grates and around corners. Try to only go for enemies that are alone, to make sure there’s no chance of taking damage. You can be spotted as long as you don’t take damage from their bullets.

          If you’re having trouble, you can always play through the map using detective vision first to figure out a good way to beat them, then simply replay the map again without using it.

          Once you complete the map without gadgets or damage, the trophy will unlock immediately after the last enemy is defeated.

        • Complete the Batcave AR Challenge unharmed as Batman and Nightwing, using only Beat Downs.

          This is the hardest predator trophy, in my opinion. You have to defeat every enemy in the map only using Beatdowns (, then mash a few times), and you cannot take damage. You also have to do this with Nightwing as well.

          There are 7 enemies to defeat, 3 of which have camouflage, so they are hard to see using detective vision.

          You are allowed to use gadgets to beat them as long as they don’t get defeated by a gadget weapon. In fact, you can use the disruptor on some of their guns (only with Batman), and proceed to beatdown an enemy while the other ones run away to get new weapons.

          You can also use the Voice Disruptor to get some enemies away from others for an easier kill.

          I usually start with skipping the intro scene, and getting the guy on the right immediately. Then I grapple up and get to the back left corner, where a camouflage enemy will climb up a ladder and try to join the others. If you’re lucky you can take him out without anyone else seeing you. After that you can take out the rest in any order, but always try to get enemies on opposite sides of the map since they will be the farthest ones apart from the rest.

          Once you complete the map with both Batman and Nightwing, only using Beat Downs, and taking no damage, the trophy will pop.

        • Complete the Silent Knight AR Challenge unharmed as Batman and Robin, using only Knockout Smashes.

          For this trophy you must only use Knockout Smashes, which are done by any type of silent takedown ( on an unsuspecting enemy) then pressing to take them out faster but going loud at the same time. Gadgets are allowed for this as long as you don’t defeat an enemy with a gadget. Also, you cannot take damage at all.

          There are 6 enemies to take out, 3 of which are medics. The medics can revive the other enemies but if you take out all medics early on, this challenge becomes a piece of cake!

          The easiest way to take out all enemies is as follows:

          Skip the intro scene, then head to the catwalk to the right of the start. Get into cover in a corner at the top of the stairs ( + ), and soon a medic will walk up the stairs. Use a corner takedown as he gets up the stairs.

          Next, stay at the same corner and shortly the 2nd medic will come over, take him out with a corner takedown too.

          After taking out the 2nd medic, grapple up to the ceiling and use detective vision, you’ll see the final medic in the back right corner (when facing from the start). Simply glide over to him and take him out from behind.

          After this, there will be just 3 regular enemies left, which you can take out in any order to finish the map.

          You’ll have to complete the map as both Batman and Robin, but luckily the above strategy works for both characters.

          Once you complete the map with both characters, and only use the Knockout Smash without taking damage, the trophy will pop.

        • Complete the Endless Knight AR Challenge, taking out 50 Enemies as Batman.

          This predator map features an unlimited set of enemies and you have to take out 50 enemies in order to get the trophy. It sounds like a lot, but it shouldn’t take you more than 2-3 tries to beat it.

          Luckily with this challenge, you are allowed to take damage, and can use any gadgets/abilities at your disposal.

          Since there are many ways to complete this, there is no exact way to get the trophy, but here are some helpful tips:

          -At the start, only go for silent takedowns and use your detective vision nonstop until the jammer enemies spawn in.
          -Avoid the big enemy with the minigun, he’s not worth going for unless he’s next to an environment takedown item.
          -If you are spotted, grapple up to the vantage points and stay up top for a while to avoid enemy fire.
          -The inverted takedown is easily the best move to use to beat this challenge! (Go to a vantage point and press on any enemy below you for an instant kill)
          -In addition to the inverted takedown, you can also use your batarang to cut down the enemies you grab, then go right back to that vantage point for yet another inverted takedown on another enemy! Keep repeating this until the enemies start throwing mines on the ledges.
          -Once the enemies start throwing mines, use the disruptor to disarm the mines. You won’t be able to do another takedown from that ledge, but you can at least stand on the ledge without it blowing up.
          -After spamming the inverted takedown and all the ledges are used up/covered with mines. Try to do a few fear takedowns on enemies grouped up down below by going underground in the grating.
          -After all this, you’ll probably only need a couple more kills until you reach 50, so just stay up top and try to find a few enemies isolated from the rest and pick them off 1 by 1.

          -You can also use smoke on enemies down below you, and get a good 3-4 kills without worrying about taking damage! (Thanks fregoli1 for the tip!)

          Once you reach your 50th kill, the trophy will pop. You can continue playing for more kills if you want but it’s not necessary.

        • Complete the Crime Alley AR Challenge unharmed as Batman, Robin and Nightwing.

          For this trophy, you must play through the Crime Alley combat map as Batman, Robin, and Nightwing, and you cannot take any damage on any rounds. If you manage to complete every wave without getting hit, you’ll get the “Perfect Knight” Bonus, which confirms you’ve done the requirement for that character.

          Luckily, you do not need to have a perfect freeflow combo this map, but try to get a few good combos in since the takedown special move ( + ) is very useful for taking out enemies. Most waves feature a few ninjas, a big enemy enforcer, and a medic.

          Always focus on getting the enforcer first with your special takedown, then focus on medics, then the rest of the enemies. Don’t forget to use gadgets as well, like batarangs (tap ) and the Batclaw slam ( + , then ). Also use the counter move () a lot, and remember to press it multiple times if multiple enemies are attacking at once, or use the evade move ( x2) to get away from enemies.

          Once you complete the map with Batman, Robin, and Nightwing without taking damage, the trophy will pop!

        • Flawless FreeFlow in every round of the Monarch Theatre as Batman, Robin, Nightwing and Catwoman.

          This is one of the hardest trophies in the entire game! This trophy alone will take a few hours depending on your luck and skill. You have to do a perfect freeflow combo for the entire map not just once, but four times with Batman, Robin, Nightwing, and Catwoman!

          Make sure you pay attention after every round to see the bonus “Perfect Freeflow.” There is no bonus for getting a perfect freeflow for the entire map, so you’ll have to keep track manually each round. You can take damage before starting your combo and it won’t negate the trophy, but if it causes you to lose your combo halfway through, you’ll have to restart.

          The first 3 waves are not too bad, it’s just regular enemies and medics, but it’s the 4th wave that causes trouble.

          It depends for each character, but there are always 3-4 Riot Shield enemies, a few enforcers, and a couple of medics, as well as a bunch of normal enemies.

          The best way to maintain your combo is to keep jumping over enemies with x2, and only attack when it’s safe. Make sure that if you see 2-3 enemies running at you, that you prepare for a counter (or 2 or 3), otherwise you’re bound to get hit. Always use your special moves to take out the enforcers first, and make sure you don’t accidentally ruin your combo by punching a Riot Shield.

          Take out the medics after taking out the enforcers, and focus on not ruining your combo on the shield enemies. To take out the shield enemies, use the aerial attack ( + x2), but only when it’s safe to do so.

          With characters like Robin and Nightwing, they move really slowly, so a lot of the time you’ll see them get hit while you’re trying to dodge, which is the cause of most frustration for this challenge. These 2 characters will probably take at least an hour each depending on your luck/skill (Robin took me 3 hours, Nightwing only 30 minutes). The only thing I can say is pay very close attention to the surroundings, and prepare to counter nonstop. Enemies seem to always double-team these characters, and if you don’t press twice, you will get hit.

          Catwoman is fairly easy. Most of her enemies are shield enemies, so use the aerial attack to take them out, and always use the special takedown when given the opportunity.

          Batman is probably the easiest to beat this challenge. Always use your weapon disarm special move ( + ) on the Riot Shield enemies, it will save you a massive headache if you were to accidentally ruin your combo by punching a shield. Focus on the enforcers first, then medics, then the rest of them.

          Once you manage to complete the map with each character, and getting a perfect freeflow combo, you’ll have the hardest trophy done!

        • Defeat an old adversary in the Iceberg Lounge AR Challenge, playing as Batman.

          This is one of the 2 hardest trophies to unlock. The “old adversary” is Killer Croc, and in order to get to his fight, you need 20 Rival points, or 1,050,000 points to get there.

          In order to get that many points, you must try to keep a combo going as long as possible without breaking it or getting hit. You are able to get hit and ruin your combo without affecting the trophy, but since you need a ridiculously high score, it’s in your best interests to not ruin your combo.

          The way the map works is you fights waves of increasingly difficult enemies, and there is a set amount of each type before it moves to the next tier:

          -Starts out with regular enemies.
          -Medics and knife/pipe enemies join in next.
          -Then Riot Shield/Stun Baton enemies show up.
          -Ninja enemies and gun enemies show up next.
          -Finally, Enforcers and Armoured Enforcers show up.

          The way I got the points needed was as follows:

          -Use standard punches, counters and dodging occasionally.
          -Don’t use the special takedown move ( + ).
          -When the medics show up they can electrify enemies. Prioritize them and use the Batclaw slam on those enemies ( + , then ).
          -Let the medics keep reviving enemies. (Very important!)
          -When the Stun Baton/Shield enemies show up, use the special disarm move ( + ). They are the easiest way to lose your combo.
          -When ninjas show up, you can use the special takedown on them. They dodge a lot and might make you miss and ruin your combo. Use disarm on the guns, or a batarang (tap ) if disarm isn’t ready.
          -When enforcers show up, always prioritize them with your takedown, you don’t want to accidentally punch them and end the combo.
          -You can also use the Weapon pickup special move ( + ) to pick up pipes that enemies drop. These pipes will go through every enemy's defences and always hit them, even if they are armoured or have a shield/stun baton.

          The reason you want to let medics revive enemies is that it won’t advance the spawns of tougher enemies. When I did my 1.5 million point run, I had a 450+ combo, and I never had enforcers spawn because I kept letting the weak enemies live. So it’s very important to not use the takedown move until late into the combo to keep the weak enemies alive as long as possible.

          Once you reach over 1,050,000 points, enemies will stop spawning, and you can finish them off in any way you want. Once you finish the last enemy, the Killer Croc fight will begin and Nightwing will join the fight.

          Killer Croc functions much like the big boss enemies you fight throughout the game, where you need to fill up a little bar by attacking enemies.

          Once it is full, you press and Nightwing will tag-team with Batman to attack Croc. From here you just need to mash a lot, and when you see the counter icon, press a couple times.
          Then simply repeat the process 3-4 times, and eventually Croc will go down, which will pop the trophy immediately afterwards. You can keep killing enemies until you get killed if you want a high leaderboard score, but as soon as the boss fight ends you’re done on this map trophy-wise.

          Here is a video I posted on my Facebook if you’d like to watch how I did it (No account needed to view it).

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        • Harry94_ + TheManUtdFan. DLC: TheManUtdFan, Jerry

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