Simply outstanding. From the fantastic voice acting to Borislav Slavov’s original composition. It's faultless in this regard. It really is.
Because of how close you can pull the camera into the action, Baldur's Gate 3 has the detail you'd expect from a third-person RPG, not an isometric CRPG. It's pretty wonderful in truth.
There's still a few quirks in combat when it comes to movement and camera that were present in Divinity: Original Sin 2. However, they're more niggles than massive complaints in what is otherwise a wonderful experience.
The biggest compliment I can pay Baldur's Gate 3 is that I'd be hard pressed to point out any filler content. Everything has a purpose. Everything feels handcrafted, and I don't think I've ever experienced anything on this scale in an open-world RPG.
The trophies are easily the worst bit. They're not bad, but if you go in blindly, you'll miss a lot of them... and you absolutely should go in blind. You're looking at multiple lengthy playthroughs too, which isn't awful as it's a fantastic game, but it's not ideal. Good luck with the permadeath, one-save Honour mode, too! Ouch!