Roadmap


Overview
-Estimated Trophy Difficulty: xx/10 (Personal estimate=2/10)
-Offline: 12 (8 , 3 , 1 )
-Online: 0
-Approximate Amount Of Time To 100%: 1.5-3 hours.
-Minimum Number Of Playthroughs Needed: 1
-Number Of Missable Trophies: 8 - "Green Gobblin'" , "A Prickly Pair" , "No Backups" , "False Impressions" , "Get it on Tape" , "Full Fair" , "Two-Up" , and "Moonwalker"
-Glitched Trophies: None
-Does Difficulty Affect Trophies?: No difficulty options
-Do Cheat Codes Disable Trophies?: None available

Introduction:

Great Scott! Our favorite time traveling partners from the mid 80's return to us for some more shenanigans in Episode 5: Outatime!. This series is made by the creators of the "Sam and Max" games, Telltale Games, it will come to us in 5 different episodes each released a month apart from each other. This guide/walkthrough covers the fifth and final episode. The first thing I would like to mention is that I would highly suggest not using a walkthrough to play for the first time through, as it is much more fun to play through the game and figure things out on your own. If you are mindful of what the missable trophies are and when and how to get them, you can easily play through this game and get 100% in one playthrough without following a walkthrough. However, I realize that there are some of you who want to get through it as fast as possible, or simply be absolutely sure they don't miss anything, so for these people a walkthrough is provided under "The Future isn't Written" .

If you plan on playing this without the walkthrough, take note of the missable trophies to make sure you can get 100% in this game in one fell swoop. While Still at the expo be sure to complete "No Backups" , "False Impressions" , "Get it on Tape" , "Full Fair" , and "Moonwalker" . Also be sure to grab the algae cakes for later. Once you reach the alternate time line, be on the lookout for "A Prickly Pair" , and "Green Gobblin'" . And as soon as you hit 1876, be sure to get "Two-Up" As long as you take note of these trophies, you can play without the walkthrough and still get 100%, but the walkthrough is there in case it is needed.

A few notes about how the walkthrough is set up, which is the same as the walkthrough for all of the other parts:

  • Dialog (_____): __________ This denotes a conversation taking place in the game. The first blank inside the brackets shows who you are talking to, and the second blank shows which conversational option you should choose to unlock a trophy/progress in the game. If the second blank shows "Any" you are welcome to choose whichever choice you like, the outcome will be the same.
  • Trophy: _________ Unlocked! This shows at what points each trophy should unlock during the story line.
  • Walk ___________ This is to tell you where you need to take Marty to in order to obtain a trophy/progress through the game. Remember that you can hold to make Marty run. The directions I provide when referring to the town square are in the form of cardinal directions (north, east, south, west) and they are all taken from the center of town square. This means that the courthouse is on the east side, the police station is on the west, etc. Remember whenever I give a direction like east or west it is referring to east or west from the center of town. Directions like right or left refer to directions from the point where you are standing.
  • Interact with ________ To interact with something you simply need to highlight it and press When "Interact with _________ (With ______ equipped)." is shown, that means you need to equip that item before interacting with the specified object.
  • Use Item __________ to equip. Pressing opens up your inventory. Now you need to scroll over to the item specified in the blank spot and click to "Use Item", or more simply put, equip it.
  • To exit. This is simple. Whenever this is shown in the walkthrough it means that we are done with this conversation or location. Pressing will exit the conversation or leave the area so that you can continue.
Step 1: Play Through The Game.

The first thing I recommend you do is simply play through the game. Whether you are using the walkthrough or not, this will earn you a fair percentage of the trophies. Be sure to watch out for the missable ones: "Green Gobblin'" , "A Prickly Pair" , "No Backups" , "False Impressions" , "Get it on Tape" , "Full Fair" , "Two-Up" , and "Moonwalker" As long as you know what to look out for you can get these trophies even without following a step-by-step walkthrough. See them in the trophy guide to find out when, where, and how to unlock them. If you aren't using the walkthrough and you get stuck, pressing will open up a hint menu, then you can press to reveal more hints. The hint level can be increased from the options menu to make them even more blatant about what you should do. This has no effect on the game, or the trophies, so feel free to abuse the hints as much as you like. If you watched out for and achieved all of the missable trophies, then once you finish this step you should have 100% of the trophies. If you missed something move on to step 2.

Step 2 (Optional): Clean Up Playthrough

If you happened to miss a trophy here or there, now is the time to start a new game and track it down. Upon completing this step, you will now have 100% of the trophies.

[PST Would Like to Thank T_I_M_B_0 for this Roadmap]

Back to the Future - Episode 5: OUTATIME Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

12 trophies ( 8  )

  • Returned home.

    This trophy is story related, and will unlock upon setting everything right in the past and returning to 1986.

    • Dialog (Emmett): Any
    • Dialog (Doc): Any
    • Dialog (Doc): "But science means EVERYTHING to you!"
    • Dialog (Doc): "Emmett's path is set!"
    • Dialog (Doc): "Another Path...?"
    • Walk to the left, past the booth.
    • Interact with Static Accumulator.
    • Walk left again.
    • Interact with Static Accumulator.
    • Interact with Static Accumulator again.
    • Interact with Lamp Post
    • Interact with Static Accumulator (When it is close to Marty)
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Interact with Theremin Booth
    • Trophy: "Moonwalker" Unlocked!
    • Walk towards the back of the Expo.
    • Dialog (Officer Parker): "What's Edna up to?"
    • Dialog (Edna): "Emmett chose his own path."
    • Walk over to the "Future of Law Enforcement" booth, past Trixie.
    • Interact with Potted Plants.
    • Interact with Breath Analyzer
    • Interact with Trixie
    • Dialog (Trixie): "Tell me about the attractions."
    • Dialog (Trixie): "How do I get tickets?"
    • to exit.
    • Interact with Phone Booth
    • Walk back to the entrance, towards the Diver.
    • Interact with Aquarium Turnstile.
    • Walk in to the center of the room.
    • Interact with Clock.
    • Walk over the the large glass building.
    • Interact with House of the Future Turnstile
    • Interact with Potted Plant
    • Interact with Entertainment Center
    • Interact with Console.
    • Interact with Red Button.
    • Interact with Console.
    • Interact with Blue Button.
    • Interact with Console.
    • Interact with Green Button.
    • Dialog (Console): "Phone Booth of the Future"
    • Dialog (Trixie): "Carl Sagan"
    • Dialog (Trixie): "Can I talk to Edna"
    • to exit.
    • Interact with Console.
    • Interact with Phone Button.
    • Dialog (Console): "Phone Booth of the Future"
    • Dialog (Trixie): "Kid Tannen"
    • Interact with Console.
    • Interact with Phone Button.
    • Dialog (Console): "Phone Booth of the Future"
    • Dialog (Trixie): "Some Guy"
    • Trophy: "False Impressions" Unlocked
    • Interact with House of the Future Turnstile
    • Walk over to the "Law Enforcement of the Future" booth.
    • Use Item on Potted Plant to equip.
    • Interact with Recording Device (With Potted Plant equipped),
    • Use Item "Recording Device" to equip.
    • Interact with Trixie (With Recording Device equipped.)
    • Walk over to the Diver, near the entrance.
    • Use Item "Recording Device" to equip.
    • Interact with Diver (With Recording Device equipped.)
    • Walk back towards the entrance.
    • Use Item "Recording Device" to equip.
    • Interact with Hostile Guy (With Recording Device equipped.)
    • Use Item "Recording Device" to equip.
    • Interact with Arthur McFly (With Recording Device equipped.)
    • Walk over to the bathysphere booth.
    • Interact with the Diver
    • Dialog (Diver): "Have you seen Emmett Brown?"
    • Walk over to the large glass house.
    • Interact with Glass House Turnstile.
    • Interact with Handle on light green wall. DO NOT GO DOWNSTAIRS.
    • Interact with Handle on light blue wall.
    • Interact with Handle on light green wall again.
    • Walk downstairs.
    • Interact with Handle on red wall.
    • Interact with Handle on yellow wall.
    • Interact with Handle on dark green wall.
    • Interact with Handle on red wall.
    • Interact with Handle on light blue wall.
    • Walk to the end of the hallway. You will emerge in the House of the Future.
    • Trophy: No Backups Unlocked!.
    • Exit the house.
    • When you exit the house, the "Hostile Guy" should be up on stage. This is time sensitive, make sure you complete the next two steps before he gets off stage.
    • Walk back to the entrance.
    • Interact with Algae Cakes to take them.
    • Walk over to the Diver.
    • Interact with Diver.
    • Dialog (Diver?): "I know who you are!"
    • Dialog (Doc/Diver): "What did you do with Emmett?"
    • to exit.
    • Use Item "Recording Device" to equip.
    • Interact with Doc/Diver (With Recording Device equipped.)
    • Walk back toward Trixie.
    • Use Item "Recording Device" to equip.
    • Interact with Phone Booth (With Recording Device equipped.)
    • Walk back towards the house of the future.
    • Interact with House of the Future Turnstile.
    • Interact with Console.
    • Interact with Phone Button
    • Dialog (Console): "Phone Booth of the Future"
    • Dialog (Trixie): "Carl Sagan"
    • Dialog (Trixie): "Can I talk to Edna?"
    • Dialog (Edna): "Your dark secret..."
    • Trophy: Get it on Tape Unlocked!
    • Walk out of the house.
    • Walk back towards Trixie and the Phone Booth.
    • Interact with Recording Device
    • Walk to the Police Booth.
    • Use Item "Recording Device" to equip.
    • Interact with Officer Parker (With Recording Device equipped.)
    • Interact with Picture Radio
    • Interact with Futuristic Weapon
    • Trophy: Full Fair Unlocked!.
    • Interact with Aquarium Turnstile
    • Walk over to the welcome desk at the entrance.
    • Interact with Arthur McFly.
    • Dialog (Arthur): "Aquarium guy won't take my ticket!"
    • Interact with Bathysphere Hose.
    • Stand still for a while until Doc gives up.
    • Interact with Judge Brown.
    • Dialog (Judge Brown): "Emmett's gone."
    • Interact with Emmett.
    • Dialog (Emmett): "He's got to give you a fair trial!"
    • Interact with Judge Brown
    • Dialog (Judge Brown): "He says you won't listen."
    • Interact with Emmett.
    • Dialog (Emmett): "He promised he'd listen to you."
    • Interact with Judge Brown.
    • Dialog (Judge Brown): "It's important to Emmett"
    • Dialog (Judge Brown): "Emmett's not like other people."
    • Dialog (Judge Brown): "It's important to the future!"
    • Dialog (Judge Brown): "Yes"
    • Dialog (Judge Brown): "Emmett's different from you. He needs freedom!"
    • Dialog (Judge Brown): "Your father didn't understand you either?"
    • Interact with Emmett.
    • Dialog (Emmett): "He says you're like your mother."
    • Dialog (Emmett): "What did you just say...?"
    • Trophy: "Emmett Finds His Muse" Unlocked!
    • Dialog (Emmett): "What comes next?"
    • Dialog (Emmett): Any
    • Dialog (Emmett): Any
    • Dialog (Doc): Any

    Scene changes to the alternate 1931 Hill Valley.

    • Dialog (William McFly): "Where's Hill Valley"
    • Dialog (William McFly): Any
    • Dialog (William McFly): Any
    • Interact with Cactus.
    • Walk up to "Scary Mary"s door.
    • Walk back across the tripwire.
    • Dialog (Edna): Any
    • Dialog (Edna): Any
    • Interact with Cactus
    • Interact with the Tripwire.
    • Dialog (Edna): "We spent today together."
    • Dialog (Edna): "I brought something for you!"
    • Use Item "Algae Cakes" to equip.
    • Interact with Edna (With Algae Cakes equipped.)
    • Trophy: Green Gobblin' Unlocked.
    • Interact with Cactus.
    • Interact with Doc. (If Edna closed the window before you have the chance to do this, just go trigger the tripwire again.
    • Dialog (Edna): "It's Emmett Brown!"
    • Dialog (Emmett): "Shnookums".
    • Interact with Cactus.
    • Use Item "Recording Device" to equip.
    • Interact with Edna (With Recording Device equipped.)
    • Interact with Cactus.
    • Interact with Tripwire.
    • Interact with Cactus.
    • Walk back by the outhouse.
    • Interact with Mop.
    • Walk back to the front of the house.
    • Use Item "Mop" to equip.
    • Interact with Cactus (With Mop equipped.)
    • Walk to the left side of the house.
    • Interact with Edna's Hat
    • Use Item Edna's Hat to equip.
    • Interact with Cactus (With Edna's Hat equipped.)
    • Dialog (Edna): "Tannen".
    • Interact with Cactus.
    • Walk over to the left side of the house.
    • Interact with Saloon Sign.
    • Walk over to the right side of the house.
    • Use Item "Saloon Sign" to equip.
    • Interact with Outhouse (With Saloon Sign equipped.)
    • Interact with Cactus.
    • Trophy: A Prickly Pair Unlocked!
    • Interact with Clay Oven
    • Interact with Burning Stick
    • Interact with Outhouse.
    • Trophy: Crackpot Mended Unlocked!

    Scene changes to Hill Valley 1876.

    • Walk left, over to Tannen.
    • Interact with Window.
    • Walk backwards towards the window.
    • Interact with Barrels.
    • Interact with Pickle Barrel.
    • Interact with Ladder.
    • Interact with Sandbags (The 3 that are jumbled together by Marty's feet.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • If you are still on the second floor, you will need to interact with Pallet again to take you back down to the ground. If placing the sandbag already took you down to the bottom floor, then continue to the next step.
    • Interact with Sandbag (Do not go back up stairs)
    • Interact with Pallet. (Do not go back up stairs)
    • Interact with Rope. (Do not go back up stairs)
    • Walk back to behind the bar. (Do not go back up stairs)
    • Interact with Loose Floorboard. (Do not go back up stairs)
    • Walk back to the ladder.
    • Interact with Ladder.
    • Interact with Sandbag
    • Trophy: Two-Up Unlocked!
    • Trophy: Raising the Bar Unlocked!

    Scene changes to a DeLorean chase.

    • Interact with Front Bumper
    • Use Item "Flux Override" to equip.
    • Interact with Flux Emitter (With Flux Override equipped.)
    • Interact with Flux Emitter.
    • Now you will need to aim the beam up to the other DeLorean. Use the to aim. Keep it aimed at the receiver for 5-10 seconds and it will remain linked.
    • Interact with Front Bumper
    • Interact with Windshield Wiper.
    • Interact with Front Bumper
    • Interact with Front Bumper again.
    • Use Item on "Windshield Wiper" to equip.
    • Interact with Mr. Fusion (With Windshield Wiper equipped.)
    • Interact with Rear Bumper.
    • Interact with Driver's Side.
    • Interact with Front Bumper.
    • Use Item "Flux Override" to equip.
    • Interact with Flux Emitter (With Flux Override equipped.)
    • Interact with Flux Emitter.
    • Same as before, use to aim the beam to the receiver on top of Doc's DeLorean. 5-10 seconds and it remains linked.
    • Interact with Front Bumper.
    • Interact with Edna.
    • Interact with Edna again.
    • Interact with Passenger Door.
    • Use Item "Flux Override" to equip.
    • Interact with Flux Emitter (With Flux Override equipped.)
    • Interact with Flux Emitter.
    • Same as before, use to aim the beam to the receiver on top of Doc's DeLorean. 5-10 seconds and it remains linked.

    Scene changes to Hill Valley 1931.

    • Dialog (Trixie): "She's the wrong woman!"
    • Dialog (Trixie): "You're too young!"
    • Dialog (Trixie): "Am I fading out?"
    • Trophy: The Future Isn't Written Unlocked!
  • Emmett completes his spectacular failure at the Expo.

    This trophy is story related and will unlock after discrediting Edna, and allowing Emmett's presentation to go on.

    The first thing you need to do for this trophy is to swap out the potted plants from the House of the Future and the Law Enforcement of the Future Booths. Now place the newly obtained recording device inside the phone booth and head back to the House of the Future. Make a call to the phone booth and pretend to be Carl Sagan. Ask to speak to Edna and then ask her about her "dark secret". Edna will confess to being the speakeasy arsonist. Go back and grab the recording device from the phone booth and show it to Officer Parker. Edna is officially discredited, but now Emmett is no where to be found.

    Talk to the Diver and he will tell you he saw Emmett go in to the Glass House. Follow him in there and complete the maze. Now head back to the Diver and you will find that it is Doc inside the outfit now. After a little scuffle, ask Doc to ride the bathysphere, which he will refuse. Go tell Artie about this and he will insist he let you ride. Once up on the platform by the Bathysphere, interact with the oxygen hose. Stand still for a while until Emmett is safe.

    Now Emmett will get into an argument with his father, which you must diffuse. Once this has been done, the trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Restored Edna's memory.

    This trophy is story related and will unlock after getting Edna to recount the events of her time travel.

    As soon as you arrive at Edna's house in the Alternate 1931, you will need to go up to her front door to activate the tripwire. She will yell at you from the window, then leave. Activate the tripwire again and choose any dialog options. Activate the wire a third time, but now tell her you spent the day together. When given the option, tell her you have brought her something. When she asks what, interact with Doc. Tell her that he is Emmett Brown and she will come down stairs. Now you have the task ahead of you to re-jog her memories about what happened to Hill Valley when she went back in time. After she fully recounts the events, you will leave this time frame and your trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Prevented the Great Hill Valley Fire.

    This trophy is story related and will unlock after ending the showdown in 1876.

    You will enter Tannen's Saloon through the window and Edna and Tannen will be a a standoff. Edna with her torch that will blow up the building if dropped, and Tannen with a shotgun. To resolve this situation, follow these steps:

    • Walk backwards towards the window.
    • Interact with Barrels.
    • Interact with Pickle Barrel.
    • Interact with Ladder.
    • Interact with Sandbags (The 3 that are jumbled together by Marty's feet.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • Interact with Pallet again.
    • Interact with Sandbag (Do not go back up stairs)
    • Interact with Pallet. (Do not go back up stairs)
    • Interact with Rope. (Do not go back up stairs)
    • Walk back to behind the bar. (Do not go back up stairs)
    • Interact with Loose Floorboard. (Do not go back up stairs)
    • Walk back to the ladder.
    • Interact with Ladder.
    • Interact with Sandbag

    Upon finishing this scene, the trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Treated Desert Edna to an algae cake.

    *Missable* When back at the Expo, after leaving the House of the Future, Trixie will pull the "Hostile Guy" on stage to talk about his algae cakes. While he is there, go back to his booth and steal the box. Now, once you are at Edna's house in the alternate 1931, in order to coax her out of her house, you will need to tell her you brought her something. When she asks what you brought her, open up your menu and equip the algae cakes, and interact with Edna. She will come down and take them, and your trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Had a conversation with a cactus.

    *Missable* Once you find yourself in the Alternate 1931, you will pay a visit to an old friend. Outside of this persons house, there is a cactus. You must interact with this cactus at every chance you get. After every dialog segment, be sure to interact with the cactus again. After talking to it the final time, the trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Complete the glass house maze without going back up the stairs.

    *Missable* For this trophy you must complete the puzzle without every going back up the staircase. Here are the steps you must take to do this.

    • Interact with Handle on light green wall. DO NOT GO DOWNSTAIRS.
    • Interact with Handle on light blue wall.
    • Interact with Handle on light green wall again.
    • Walk downstairs.
    • Interact with Handle on red wall.
    • Interact with Handle on yellow wall.
    • Interact with Handle on dark green wall.
    • Interact with Handle on red wall.
    • Interact with Handle on light blue wall.
    • Walk to the end of the hallway. You will emerge in the House of the Future.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Impersonated three people over the phone.

    *Missable* Inside the "House of the Future" exhibit, there is a console on the wall that activates a "phone helmet". Using this phone you can make calls and pretend to be someone else. The first thing you must do is go over to the Phone Booth of the Future, near Trixie's info booth. Once inside there, Marty will take note of the phone number.

    Now head back to the House of the Future, activate the console, and press the green button. When given the option, chose to call the Phone Booth of the Future's phone number. Trixie will answer and ask who is calling. You must select "Carl Sagan", then end the call. Call back using the same method, but this time select "Kid Tannen". Repeat this process one more time and choose the name "Some Guy". Upon ending this final call, your trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Recorded everyone at the Expo.

    *Missable* Over at the "Law Enforcement of the Future" booth, you will see a potted plant. Officer Parker explains to you that it is actually a recording device, but he won't let you have it. Go to the House of the Future and grab the potted plant from there, then return to the Police booth and swap the plants out.

    Now what you need to do is use this device to record:

    -Trixie
    -The Diver
    -Doc (Diver Suit)
    -The "Hostile Guy"
    -Arthur McFly
    -Edna

    Edna is story related, but for the others what you need to do is press to open up your menu, then equip the recording device. Now talk to each other person with the recording device equipped. Officer Parker, Emmett, and Judge Brown cannot be recorded. Be sure and record everyone else before Edna, as the game will not allow you to record over Edna's message. Once each person has been recorded, the trophy should unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Get your money's worth at the Expo.

    *Missable* At the Expo there are a variety of different things for you to interact with. This trophy requires you to interact with every exhibit. The things you need to interact with are:

    • Theremin Booth
    • Potted Plant
    • Breath Analyzer
    • Phone Booth of the Future
    • Bathysphere Ride (requires Tickets)
    • Clock
    • House of the Future Booth (As well as everything inside of it; Entertainment Center, Potted Plant, Red Button, Green Button, and Blue Button.)
    • Picture Radio
    • Futuristic Weapon

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Defuse the standoff while climbing to the second floor no more than two times.

    *Missable*

    Late in the game there will be a showdown of sorts between two criminals. You need to resolve this situation while only stepping on the second floor twice. To do so, follow these steps below. From where you start behind the bar:

    • Walk backwards towards the window.
    • Interact with Barrels.
    • Interact with Pickle Barrel.
    • Interact with Ladder.
    • Interact with Sandbags (The 3 that are jumbled together by Marty's feet.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • Interact with Sandbags (Not the one near the edge.)
    • Interact with Pallet.
    • Interact with Pallet again.
    • Interact with Sandbag
    • Interact with Pallet.
    • Interact with Rope.
    • Walk back to behind the bar.
    • Interact with Loose Floorboard.
    • Walk back to the ladder.
    • Interact with Ladder.
    • Interact with Sandbag

    After the scene plays out, your trophy will unlock if you followed these steps correctly.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

  • Busted a move, 80's style.

    *Missable* As soon as you enter the expo, you will see a variety of scientific exhibits spread across the room. On the right side near the entrance is an object called "Theremin Booth". Interacting with this will cause Marty to make some strange dance moves in front of it. Continue interacting with this after each set of moves, and eventually (7 button presses), Marty will begin to moonwalk. Once the dance finishes, this trophy will unlock.

    For more information, refer to the trophy walkthrough under "The Future isn't Written ".

Guide navigation

Author

  • T_I_M_B_0

Game navigation