Roadmap


Overview
-Estimated Trophy Difficulty: xx/10 (Personal estimate=2/10)
-Offline: 13 (9 , 3 , 1 )
-Online: 0
-Approximate Amount Of Time To 100%: 1.5-3 hours.
-Minimum Number Of Playthroughs Needed: 1
-Number Of Missable Trophies: 6 - "There's A Moose?" , "Edna Was Right!" , "Let Them Eat, Um, Cake" , "A Not-So-Beautiful Mind" , "An Uncomfortable Truth" , "Timely Traveler" .
-Glitched Trophies: None
-Does Difficulty Affect Trophies?: No difficulty options
-Do Cheat Codes Disable Trophies?: None available

Introduction:

Great Scott! Our favorite time travelling partners from the mid 80's return to us for some more temporal adventures in Episode 4: Double Visions!. This series is made by the creators of the "Sam and Max" games, Telltale Games, it will come to us in 5 different episodes each released a month apart from each other. This guide/walkthrough covers the fourth episode. The first thing I would like to mention is that I would highly suggest not using a walkthrough to play for the first time through, as it is much more fun to play through the game and figure things out on your own. If you are mindful of what the missable trophies are and when and how to get them, you can easily play through this game and get 100% in one playthrough without following a walkthrough. However, I realize that there are some of you who want to get through it as fast as possible, or simply be absolutely sure they don't miss anything, so for these people a walkthrough is provided under "To the Expo" .

If you plan on playing this without the walkthrough, take note of the missable trophies to make sure you can get 100% in this game in one fell swoop. Before showing Edna the Trixie postcard, be sure to check it for yourself for "There's A Moose?" . Make sure not to leave Emmett's Lab without getting "Edna Was Right!" , the final Algae Cake for "Let Them Eat, Um, Cake" , "A Not-So-Beautiful Mind" , and "An Uncomfortable Truth" Also, make sure to only visit Emmett's Lab one time until the game forces you to return, for "Timely Traveler" . As long as you take note of these trophies, you can play without the walkthrough and still get 100%, but the walkthrough is there in case it is need.




A few notes about how the walkthrough is set up, which is the same as the walkthrough for Part 1, 2, and 3:

  • Dialog (_____): __________ This denotes a conversation taking place in the game. The first blank inside the brackets shows who you are talking to, and the second blank shows which conversational option you should choose to unlock a trophy/progress in the game. If the second blank shows "Any" you are welcome to choose whichever choice you like, the outcome will be the same.
  • Trophy: _________ Unlocked! This shows at what points each trophy should unlock during the story line.
  • Walk ___________ This is to tell you where you need to take Marty to in order to obtain a trophy/progress through the game. Remember that you can hold to make Marty run. The directions I provide when referring to the town square are in the form of cardinal directions (north, east, south, west) and they are all taken from the center of town square. This means that the courthouse is on the east side, the police station is on the west, etc. Remember whenever I give a direction like east or west it is referring to east or west from the center of town. Directions like right or left refer to directions from the point where you are standing.
  • Interact with ________ To interact with something you simply need to highlight it and press When "Interact with _________ (With ______ equipped)." is shown, that means you need to equip that item before interacting with the specified object.
  • Use Item __________ to equip. Pressing opens up your inventory. Now you need to scroll over to the item specified in the blank spot and click to "Use Item", or more simply put, equip it.
  • To exit. This is simple. Whenever this is shown in the walkthrough it means that we are done with this conversation or location. Pressing will exit the conversation or leave the area so that you can continue.

Step 1: Play Through The Game.



The first thing I recommend you do is simply play through the game. Whether you are using the walkthrough or not, this will earn you a fair percentage of the trophies. Be sure to watch out for the missable ones: "There's A Moose?" , "Edna Was Right!" , "Let Them Eat, Um, Cake" , "A Not-So-Beautiful Mind" , "An Uncomfortable Truth" , "Timely Traveler" . As long as you know what to look out for you can get these trophies even without following a step-by-step walkthrough. See them in the trophy guide to find out when, where, and how to unlock them. If you aren't using the walkthrough and you get stuck, pressing will open up a hint menu, then you can press to reveal more hints. The hint level can be increased from the options menu to make them even more blatant about what you should do. This has no effect on the game, or the trophies, so feel free to abuse the hints as much as you like. If you watched out for and achieved all of the missable trophies, then once you finish this step you should have 100% of the trophies. If you missed something move on to step 2.

Step 2 (Optional): Clean Up Playthrough

If you happened to miss a trophy here or there, now is the time to start a new game and track it down. Upon completing this step, you will now have 100% of the trophies.

[PST Would Like to Thank T_I_M_B_0 for this Roadmap]

Back to the Future - Episode 4: Double Visions Trophy Guide

Printable Guide
Show completed trophies
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13 trophies ( 9  )

  • Marty and Emmett head to the Expo.

    This trophy is story related, and unmissable. It will unlock once you have freed Doc from the ropes at the courthouse.

    For the complete trophy walkthrough, see below.

    • Interact with Intercom
    • Interact with Intercom
    • Dialog (Guard): "Why's my stuff locked in a cage?"
    • Dialog (Guard): "Can I take a look at my stuff?"
    • Interact with Window (The one above the poster, not by the intercom).
    • Interact with Squawk Box
    • Dialog (George): "Is there any way I could talk to Jennifer?"
    • to exit.
    • Interact with Squawk Box
    • Dialog (George): "I tried to peek over the guard's shoulder..."
    • Use Item on Marty's Guitar to equip.
    • Interact with Squawk Box (With Marty's Guitar equipped.)
    • Interact with Door.
    • Trophy: "The Power of Love?" Unlocked!
    • Walk around past Jennifer's room.
    • Interact with Food Tray
    • Interact with Door (The one directly behind the other guard and food try).
    • Use Item 1986 Newspaper to equip.
    • Interact with "Crack Under Door" (With 1986 Newspaper equipped)
    • Interact with Intercom (next to Biff's door.)
    • Dialog (Biff): "Eat Your Pill".
    • Interact with Newspaper
    • Turn around and walk towards the Guard.
    • Use Item "Pill" to equip.
    • Interact with Soda (With Pill equipped).
    • Interact with Control Panel.
    • Interact with Volume Slider.
    • Interact with Olfactory Slider.
    • to exit.
    • Walk around to the door where Edna and the other guard were.
    • Interact with door.
    • Use Item Marty's Guitar to equip.
    • Interact with Microphone (With Marty's Guitar equipped.)
    • Trophy: "Free Citizen Brown" Unlocked!

    Scene changes to Town Square, 1986.

    • Dialog (Doc): "What do we do now?"
    • Dialog (Doc): "Where IS the DeLorean, anyway?"
    • Dialog (Doc): "What was Edna doing to you?"
    • Dialog (Doc): "Why'd you marry Edna anyway?"
    • Try to move to advance the scene.
    • Dialog (Edna): "Doc's REAL wife is way cooler than you."
    • Dialog (Edna): "He's capable of doing great things without you."
    • Dialog (Edna): "You inspired him to do bad things."

    Scene changes to Hill Valley, 1931.

    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Interact with Emmett
    • Dialog (Emmett): Any
    • Dialog (Emmett): Any
    • Dialog (Emmett): Any
    • Dialog (Emmett): Any
    • Interact with Courthouse Doors.

    Scene changes to Hill Valley Highschool.

    • Interact with Edna
    • Dialog (Edna): Any
    • Dialog (Edna): Any
    • Dialog (Edna): Any
    • Interact with Edna.
    • to exit.
    • Interact with DeLorean.
    • Walk over to the front of the school.
    • Interact with Trixie.
    • Dialog (Trixie): "Help me make Edna jealous!"
    • to exit.
    • Interact with Edna.
    • Dialog (Edna): "I talked to Trixie"
    • to exit.
    • Walk over to the right, near the truck.
    • Interact with Cueball.
    • Dialog (Cueball): "Will you be playing for Trixie later?"
    • Dialog (Cueball): "You seem angry about Trixie."
    • Dialog (Cueball): "What's so toe-curling about Trixie's past?"
    • Dialog (Cueball): "My mom came on to me."
    • Dialog (Cueball): "What's with your teeth?"
    • Dialog (Cueball): "Seriously, about your teeth."
    • to exit.
    • to open up your inventory.
    • on the Postcard to examine it.
    • Trophy: "There's a Moose?" Unlocked!
    • to exit.
    • Use Item Algae Cakes to equip.
    • Interact with Cueball (With Algae Cakes equipped.)
    • Use Item Algae Cakes to equip.
    • Interact with "Guy" (With Algae Cakes equipped.)
    • Use Item Algae Cakes to equip.
    • Interact with Edna (With Algae Cakes equipped.)
    • Use Item Algae Cakes to equip.
    • Interact with Arthur McFly (With Algae Cakes equipped.)
    • Walk towards the screen.
    • Use Item Algae Cakes to equip.
    • Interact with Trixie. (With Algae Cakes equipped.)
    • Walk over to the DeLorean.
    • Use Item Algae Cakes to equip.
    • Interact with Doc (With Algae Cakes equipped.)
    • Walk back to the front of the building.
    • Use Item Postcard to equip.
    • Interact with Edna (With Postcard equipped.)
    • Interact with Trixie.
    • Walk to the "Hill Valley of the Future" hut, just to the right.
    • Interact with the Train of the Future.
    • Dialog (Edna): Any
    • Interact with Button. (Wait for the booth to stop talking).
    • Interact with the 3rd button from the left (Middle).
    • Interact with the 4th button from the left (To the right of the middle button. Do this quickly, while the 3rd is still active.)
    • Interact with Diamond Shaped Prism.
    • Interact with Street.

    Scene changes to Emmett's lab.

    • Interact with Oil Can.
    • Interact with Stack of Mind Maps.
    • Interact with Stack of Mind Maps again. (Repeat until Emmett mentions the 90% Hooligan Rate. Thanks you PsychoRaven for this here.)
    • Trophy: "Edna Was Right!" Unlocked!"
    • Interact with Odd Looking Printer.
    • Interact with Mind Map Test Switch.
    • Use Item Algae Cakes to equip.
    • Interact with Emmett (With Algae Cakes equipped.)
    • Trophy: "Let Them Eat, Um, Cake" Unlocked!
    • Interact with Slide Advancer.
    • Interact with Stew Pot.
    • Interact with Slide Advancer.
    • Interact with Valve.
    • Interact with Valve again.
    • Interact with Slide Advancer.
    • Interact with Stew Pot.
    • Interact with Stew Pot again.
    • Interact with Slide Advancer.
    • Interact with Valve.
    • Interact with Valve again.
    • Interact with Slide Advancer.
    • Interact with Stew Pot.
    • Interact with Stew Pot again.
    • Interact with Slide Advancer.
    • Use Item Mind Map to equip.
    • Interact with Mental Alignment Meter (With Mind Map equipped.)
    • Interact with Easel,
    • Dialog (Emmett): It's not so good.
    • Use Item Mind Map to equip.
    • Interact with "Emmett's Mind Map" (With Mind Map equipped.)
    • Trophy: "A Not-So-Beautiful Mind" Unlocked!
    • Interact with Photo Album.
    • Use Item Oil Can to equip.
    • Interact with Emmett (With Oil Can equipped.)
    • Interact with Cleanser Shower.
    • Interact with Cleanser Spray Bottle.
    • Interact with Exit.
    • Interact with Emmett.
    • Dialog (Emmett): "You Can't Marry Edna!"
    • Dialog (Emmett): "Your too young!"
    • Dialog (Emmett): "You're supposed to marry someone else!"
    • Trophy: "An Uncomfortable Truth" Unlocked!
    • Dialog (Emmett): "Forget it..."
    • to exit.
    • Interact with Exit.

    Scene changes to Hill Valley Highschool.

    • Walk over to the Hill Valley of the Past hut.
    • Use Item Spray Bottle to equip.
    • Interact with Caveman (With Spray Bottle equipped.)
    • Interact with Caveman.
    • Use Item Photo Album to equip.
    • Interact with Trixie. (With Photo Album equipped.)
    • Use Item Prism to equip.
    • Interact with Trixie (With Prism equipped.)
    • Use Item Mink Stale to equip.
    • Interact with Trixie (With Mink Stale equipped.)
    • Trophy: "The Other Woman" Unlocked!
    • Walk over to the DeLorean.
    • Use Item Spray Bottle to equip.
    • Interact with DeLorean (With Spray Bottle equipped.)
    • Interact with DeLorean.
    • Interact with Doc.
    • Dialog (Doc): "The light's green!"
    • Interact with DeLorean. (If the light is red, wait a few minutes then check again. If it is green, proceed to the next step.)
    • Interact with Doc.
    • Dialog (Doc): "The light's green!"
    • Trophy: "Like a Not-so-Fine Wine." Unlocked!

    Scene changes to Emmett's Lab.

    • Dialog (Edna): "Carl Sagan wants to talk to you."
    • Dialog (Edna): "He has a lead on the 'Speakeasy Arsonist'."
    • Use Item Spray Bottle to equip.
    • Interact with Emmett (With Spray Bottle equipped.)

    Scene changes to Hill Valley High School.

    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): "Alone and miserable."
    • Dialog (Doc): "She turned you into a puppet!"
    • Dialog (Doc): Any
    • Trophy: "Timely Traveler" Unlocked!

    This is the point of no return. Do anything else you plan to do before taking the next step, as you cannot go back.

    • Interact with Emmett.
    • Trophy: "Breaking Up is Hard To Do"

    Scene changes to the courthouse.

    • Dialog (Emmett): Any.
    • Dialog (Emmett): Any.
    • Dialog (Emmett): Any.
    • Dialog (Emmett): "You care about inventing!"
    • Dialog (Emmett): Um.
    • Dialog (Emmett); "You care about me!"
    • Dialog (Emmett): "No."
    • Dialog (Emmett): "I did it for the hell of it."
    • Dialog (Emmett): "You're Delusional!"
    • Trophy: "Your Own Personal Frankenstein" Unlocked!
    • Interact with Emmett.
    • Dialog (Emmett): "Got anything useful?"
    • to exit.
    • Interact with Rope.
    • Climb to the bottom.
    • Interact with Cleanser Spray Bottle.
    • Use Item Spray Bottle to equip.
    • Interact with Rope (With Spray Bottle equipped.)
    • Interact with Courthouse Doors.
    • Interact with Rope.
    • Swing from left to right, to get close to Emmett.
    • Interact with Emmett.
    • Use Item Spray Bottle to equip.
    • Interact with Emmett (With Spray Bottle equipped.)
    • Trophy: "To the Expo!" Unlocked!
  • Gave Emmett his Epiphany.

    This trophy is story related and unmissable.

    After Edna breaks Emmett's heart, you will follow him to the courthouse. Choose the following dialog options to bring about his epiphany:

    • Any.
    • Any.
    • Any.
    • "You care about inventing!"
    • "Um."
    • "You care about me!"
    • "No."
    • "I did it for the hell of it."
    • "You're Delusional!"

    After those options have been selected, Emmett will have an epiphany, and you will have a new trophy.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Broke up Emmett and Edna.

    This trophy is story related and cannot be missed.

    To get this trophy, you must convince Edna to break up with Emmett by making her jealous (Trixie), making her think Emmett is a slob (Tampering with the Cleanser Bottle), and making her think Emmett is a criminal (Altering Emmett's Mind Map.). Once these three tasks have been completed, Edna will break up with Emmett, and you will earn this trophy.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Rescued Citizen Brown from the Citizen Plus Program.

    This trophy is story related and unmissable.

    You will get this trophy after breaking Doc out of the Citizen Plus building. After Jennifer frees you from your cell, you next goal is to help Doc. Start by taking control of the control panel (Use Biff's pill to knock out the guard on duty), and turning up the volume. Next, turn up the olfactory senses, which will cause Edna and the other guard to go down and try to fix it. Enter the room that they were just in and equip your guitar. Interact with the microphone and your trophy will unlock as soon as this scene ends.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Escaped from Marty's Cell.

    This trophy is story related and unmissable.

    This will unlock after using your dad and Jennifer's help to get you out of your cell. Start by using the intercom and asking the guard if you can see your stuff. Now look out the window above the poster to see Jennifer in the cell next to yours. Use the Squawk Box to contact your father and ask him if you can talk to Jennifer. Exit this conversation and talk to your dad again. Tell him you were trying to look over the guard's shoulder, but he was too tall. Your dad will review the footage and tell you the code to the locker with your guitar in it.

    Now that you have your trusty guitar, equip it and interact with the Squawk Box to break Jennifer free of the spell. She will open your door and free you, and your trophy will unlock.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Offered Algae Cakes to Everyone

    *Missable* After Cueball has given you the postcard of Trixie, talk to him again and ask him what is wrong with his teeth, twice. This will cause him to Give you a box of Algae cakes. Now you must simply give one to everyone. You will need to equip them, then interact with:

    --Cueball
    --"Guy"
    --Edna
    --Arthur
    --Trixie
    --Doc
    --Emmett.

    After offering the Algae Cake to the last person, the trophy will unlock.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Revealed Hill Valley Hooliganism Rate

    *Missable* Once in Emmett's lab, examine the stack of Mind Maps on the desk. You must examine them 2/3 times, and Emmett will tell you that 90% of the people in Hill Valley were found to be hooligans through his test. Once Emmett mentions this, your trophy will unlock. *Thanks to PsychoRaven for the tip!*

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Got Trixie to Make Edna Jealous

    This trophy is story related and cannot be missed.

    The first thing you need to do is get the post card of Trixie from Cueball and show it to Edna. This will make Trixie so mad that she is willing to help you. She says she needs a photo album of Emmett, a diamond, and some fur. The fur can be gotten from the caveman at the "Hill Valley of the Past" booth, after returning with Emmett's cleanser spray bottle. The photo album can be found in Emmett's Lab after inspecting the easel. The diamond (or prism) can be found at the "Hill Valley of the Future" booth. Use the 3rd and 4th buttons from the right at the same time to knock the prism loose. Once you have all of these items, take them to Trixie to unlock this trophy.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Messed with Emmett's Cleanser.

    This trophy is story related and unmissable.

    This will unlock after using the DeLorean to age the Cleanser bottle. Start out by taking the cleanser bottle from Emmett's Lab, then return to the DeLorean. Place the bottle in the DeLorean and take note that the light is green. Tell Doc, who will then test out the time machine, aging it 9 hours. Wait a moment until the light is green again, then tell Doc to try once more. Doc will fire up the time machine and when he returns, the Cleanser will be properly aged, and your trophy will unlock.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Crafted a Mind Map of Emmett that Reveals him to be a 'Degenerate Criminal.'

    *Missable* While getting a new Mind Map for Emmett is story related, ensuring that the Mind Map reveals him to be a Degenerate Criminal, is not. The goal of this puzzle here is to make Emmett react badly to the images that a good and proper, and have Emmett get happy for the images that are supposedly bad. The lights on Emmett's helmet indicate his mood. Red means bad mood, or unhappy. Yellow is neutral, and Green is happy or good mood. Once you turn on the switch for the Mind Map, a variety of images will be shown. Basically your objective is to get him to react like a criminal. For example, and image of a police officer shows up, something that is supposed to make him happy, you need to interact with the environment around him to turn the light red, then switch to a new picture.

    The images shown and their correct responses:

    Edna --------------- Red Light
    John Wilkes Booth --- Green Light
    Officer Parker ------- Red Light
    Tannen ------------- Green Light
    Child ---------------- Red Light
    Trixie --------------- Green Light

    Incorrectly choosing a light color/mood can result in a Mind Map that doesn't place Emmett as a Degenerative Criminal, thus no trophy.


    There are various ways of influencing Emmett's mood.

    • Fish Tank Valve (Negative/Red)
    • Generator (Negative/Red)
    • Algae Cake (Negative/Red)
    • Record Player (Positive/Green)
    • Stew Pot (Positive/Green)

    All you must do now is use these different interactions to alter Emmett's mood accordingly.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Emmett is Prophetically Honest About his Marriage Prospects.

    *Missable* As you are about to leave Emmett's Lab, he makes a comment about proposing to Edna. Interact with him and choose the following dialog.

    "You Can't Marry Edna!"
    "You're supposed to marry someone else!"

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Take the Fewest Possible Trips to Emmett's Lab

    *Missable* To unlock this trophy you can only visit Emmett's lab 1 time prior to aging the Cleanser Bottle and having Trixie ready to make Edna jealous. After these events happen, you will automatically be brought there in a cutscene, bringing the total up to 2. If you visited the lab more than once before this takes place, you will not be able to get this trophy. Since you can only visit the lab once before this event, be sure to do the following things:

    • Pick up the oil can and the spray bottle.
    • Get the photo album by examining the Easel.
    • Get the "Edna Was Right!" trophy.
    • Get the "A Not-So-Beautiful Mind" trophy.
    • Offer an Algae Cake to Emmett, for the "Let Them Eat, Um, Cake" trophy.
    • Get the "An Uncomfortable Truth" trophy.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

  • Get a Good Look at Trixie's Postcard

    *Missable* Once you are able to talk to Cueball over at his truck, you have to ask him all of the questions related to Trixie for him to give you the postcard of Trixie. Now before showing this post card to Edna, first open up your inventory and press to view it. Once that has been done, your trophy will unlock.

    Refer to the Trophy Walkthrough under "To The Expo!" , for more.

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