Roadmap


Overview
-Estimated Trophy Difficulty: xx/10 (Personal estimate=2/10)
-Offline: 11 (5 , 5 , 1 )
-Online: 0
-Approximate Amount Of Time To 100%: 1.5-3 hours.
-Minimum Number Of Playthroughs Needed: 1
-Number Of Missable Trophies: 5 - "Hill Valley Tourist" , "One Bad Apple" , "Marty and the Pinheads" , "Hidden Treasure" , "Ruin it for Everyone" .
-Glitched Trophies: None
-Does Difficulty Affect Trophies?: No difficulty options
-Do Cheat Codes Disable Trophies?: None available

Introduction:

Great Scott! Our favorite time traveling partners from the mid 80's return to us for some more temporal high jinks in Episode 3: Citizen Brown. This series is made by the creators of the "Sam and Max" games, Telltale Games, it will come to us in 5 different episodes each released a month apart from each other. This guide/walkthrough covers the third episode. The first thing I would like to mention is that I would highly suggest not using a walkthrough to play for the first time through, as it is much more fun to play through the game and figure things out on your own. If you are mindful of what the missable trophies are and when and how to get them, you can easily play through this game and get 100% in one playthrough without following a walkthrough. However, I realize that there are some of you who want to get through it as fast as possible, or simply be absolutely sure they don't miss anything, so for these people a walkthrough is provided under "Final Solution" .

If you plan on playing this without the walkthrough, take note of the missable trophies to make sure you can get 100% in this game in one fell swoop. Before entering Hill Valley, be sure to use the tire iron on the gate to grab a missable demerit, for the "One Bad Apple" trophy. Once you are in town, you can instantly go and get "Hill Valley Tourist" , the remaining missable demerits for "One Bad Apple" , and "Ruin it for Everyone" . Once the spray can is available in the back alley, be sure to pick it up and use it on the "Wall" before painting the plank, for the "Marty and the Pinheads" trophy. Before freeing Einstein from the cage in the basement, be sure to get the final missable trophy, "Hidden Treasure" . As long as you take note of these trophies, you can play without the walkthrough and still get 100%, but the walkthrough is there in case it is need.



A few notes about how the walkthrough is set up, which is the same as the walkthrough for Part 1 and 2:

  • Dialog (_____): __________ This denotes a conversation taking place in the game. The first blank inside the brackets shows who you are talking to, and the second blank shows which conversational option you should choose to unlock a trophy/progress in the game. If the second blank shows "Any" you are welcome to choose whichever choice you like, the outcome will be the same.
  • Trophy: _________ Unlocked! This shows at what points each trophy should unlock during the story line.
  • Walk ___________ This is to tell you where you need to take Marty to in order to obtain a trophy/progress through the game. Remember that you can hold to make Marty run. The directions I provide when referring to the town square are in the form of cardinal directions (north, east, south, west) and they are all taken from the center of town square. This means that the courthouse is on the east side, the police station is on the west, etc. Remember whenever I give a direction like east or west it is referring to east or west from the center of town. Directions like right or left refer to directions from the point where you are standing.
  • Interact with ________ To interact with something you simply need to highlight it and press When "Interact with _________ (With ______ equipped)." is shown, that means you need to equip that item before interacting with the specified object.
  • Use Item __________ to equip. Pressing opens up your inventory. Now you need to scroll over to the item specified in the blank spot and click to "Use Item", or more simply put, equip it.
  • To exit. This is simple. Whenever this is shown in the walkthrough it means that we are done with this conversation or location. Pressing will exit the conversation or leave the area so that you can continue.

Step 1: Play Through The Game.


The first thing I recommend you do is simply play through the game. Whether you are using the walkthrough or not, this will earn you a fair percentage of the trophies. Be sure to watch out for the missable ones: "Hill Valley Tourist" , "One Bad Apple" , "Marty and the Pinheads" , "Hidden Treasure" , "Ruin it for Everyone" . As long as you know what to look out for you can get these trophies even without following a step-by-step walkthrough. See them in the trophy guide to find out when, where, and how to unlock them. If you aren't using the walkthrough and you get stuck, pressing will open up a hint menu, then you can press to reveal more hints. The hint level can be increased from the options menu to make them even more blatant about what you should do. This has no effect on the game, or the trophies, so feel free to abuse the hints as much as you like. If you watched out for and achieved all of the missable trophies, then once you finish this step you should have 100% of the trophies. If you missed something move on to step 2.

Step 2 (Optional): Clean Up Playthrough

If you happened to miss a trophy here or there, now is the time to start a new game and track it down. Upon completing this step, you will now have 100% of the trophies.

[PST would like to thank T_l_M_B_0 for this Roadmap]

Back to the Future - Episode 3: Citizen Brown Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

11 trophies ( 5  )

  • Layout Biff and escape the speakeasy.

    This trophy is story related, and will unlock after using Einstein to corner Biff, then using the panic button to knock him out.

    For the complete trophy walkthrough, see below:

    • Interact with Wrecked DeLorean
    • Interact with Horn
    • Interact with Jennifer
    • Dialog (Jennifer): Any
    • Dialog (Jennifer): "Help me down."
    • Dialog (Jennifer): "Do you have anything useful?"
    • Dialog (Jennifer): "May I have the tire iron?"
    • to exit.
    • Use Item "Kid Tannen's Flask" to equip.
    • Interact with Jennifer (With "Kid Tannen's Flask" equipped.)
    • Walk left to the front gate.
    • Interact with Squawk Box.
    • Use Item "Tire Iron" to equip.
    • Interact with Gate (With Tire Iron equipped). (Demerit earned-- Huge thanks to WeakerYouth for finding this one.)
    • Walk right to the wrecked DeLorean.
    • Interact with "Battery".
    • Use Item "Tire Iron" to equip.
    • Interact with "Wheel" (With "Tire Iron" equipped.)
    • Use Item "Battery" to equip.
    • Interact with "Wheel" (With "Battery" equipped.)
    • Trophy: "Hope You're Insured" Unlocked.

    Scene change to Hill Valley, 1986.

    • Dialog (Officer Parker): "Where can I find Citizen Brown?"
    • to exit.
    • Interact with "Self Tour". (1/7)
    • Walk left, to the other side of the statue.
    • Interact with "Self Tour". (2/7)
    • Walk left, passed the Citizen Plus Table.
    • Interact with "Self Tour". (3/7)
    • Walk left, towards the soup building, then left again passed all of the tables.
    • Interact with "Self Tour". (4/7)
    • Walk back passed the soup building, and cross the crosswalks to the north side of town.
    • Walk to the right, in front of E. Brown Industries.
    • Interact with "Self Tour". (5/7)
    • Walk to the courthouse, on the east side of town.
    • Interact with "Self Tour". (6/7)
    • Walk right, passed Officer Parker.
    • Interact with "Self Tour". (7/7)
    • Trophy: "Hill Valley Tourist" Unlocked!
    • Walk left, passed the bin.
    • Interact with "Buzzer".
    • Interact with "Buzzer".
    • Interact with "Buzzer". (Repeat until Edna comes out of the building.)
    • Trophy: "Ruin it for Everyone" Unlocked!
    • Interact with Guard Shack.(Demerit earned.)
    • Walk in to the center of town square, to the left side of the statue.
    • Interact with Biff.
    • Dialog (Biff): "Was that Doc in the car?"
    • Dialog (Biff): "Bad apple?"
    • Dialog (Biff): "Tell me about your sordid past."
    • Dialog (Biff): "Tell me about the illegal substances."
    • Dialog (Biff): "Tell me about the vicious dogs?"
    • Dialog (Biff): "Tell me about the "illegal" women."
    • Dialog (Biff): "I've heard enough".
    • Dialog (Biff): "Do I have a shot at seeing Citizen Brown?"
    • to exit.
    • Walk over to the soup building, and behind it. (Where Jennifer walked.)

    Scene changes to Back Alley.

    • Exit the back alley.
    • Walk in to the center of town square, by the statue.
    • Interact with Lorraine.
    • Dialog (Lorraine): "Whose golf cart is that?"
    • Walk left, towards the golf cart.
    • Interact with "Electric Car".

    Scene changes to the McFly house.

    • Interact with Marty's Guitar.
    • Dialog (George): "Give me the guitar."
    • Dialog (George): "I need it to impress Jennifer."
    • Use Item "Lorraine's Time Sheet" to equip.
    • Interact with George. (With "Lorraine's Time Sheet" equipped.)
    • Dialog (George): Any.
    • Dialog (George): Any.
    • to exit.
    • Dialog (George): Any
    • Walk out towards the street.
    • Interact with "Electric Car."

    Scene changes to Hill Valley, Town Square.

    • Walk over to the statue in the center of town square.
    • Interact with Lorraine.
    • Dialog (Lorraine): "Ask about flask."
    • Interact with Statue.
    • Interact with Statue (Again).
    • Walk around the statue.
    • Interact with Lorraine.
    • Walk around the statue.
    • Interact with Flask.
    • Walk over to the courthouse.
    • Use Item "Lorraine's Flask" to equip.
    • Interact with Officer Parker (With Lorraine's Flask equipped.)
    • Trophy: "Intervention" Unlocked!
    • Walk over to the soup shop on the west side of town.
    • Interact with Sign. (Sign below the counter, not menu sign.)
    • Interact with Window.
    • Dialog (Leech): "Free samples?"
    • Dialog (Leech): "Never mind."
    • to exit.
    • Walk into the back alley.

    Scene changes to back alley.

    • Interact with Ammo Box.
    • Use Item "Spray Pain" to equip.
    • Interact with "Wall" (With Spray Paint equipped.)
    • Trophy: "Marty and the Pinheads" Unlocked!
    • Interact with Ammo Box.
    • Interact with Plank.
    • Interact with Fridge.
    • Use Item "Spray Paint" to equip.
    • Interact with Plank (With Spray Paint equipped.)
    • Exit the back alley.
    • Enter the back alley.
    • Interact with Plank
    • Interact with Table.
    • Use Item "Hotdog Sample" to equip.
    • Interact with Einstein (With Hotdog Sample equipped.)
    • Trophy: "All Good Dogs Go To Utah" Unlocked!

    Scene changes to town square.

    • Interact with Statue (Demerit earned.)
    • Interact with Squawk Box.
    • Interact with Squawk Box. (Enjoy your Han Solo reference)
    • Interact with Squawk Box. (Demerit received.)
    • Walk over to the soup shop.
    • Enter the back alley.

    Scene changes to back alley.

    • Interact with Jennifer.
    • Dialog (Jennifer): "You and the SoupMo guy?"
    • Dialog (Jennifer): "Guitar? I play guitar!"
    • Dialog (Jennifer): "I can outplay Leech any day!"
    • Dialog (Leech): "Scissor Kick."
    • Dialog (Leech): "Move towards Jennifer." (You may need to move toward amp before this option is available.)
    • Dialog (Leech): "Climb on platform."
    • Dialog (Leech): "Hop" (If this option is not available, you will need to select Climb on Platform again.)

    This scene can play out a variety of different ways. It sometimes gives you different options, and sometimes Marty and Leech move differently, meaning you must react differently. Your goal here is to get Leech to stand on top of the plank above the dumpster, then hop. Do whichever moves are needed to get Leech into position.

    • Trophy: "Seven Minutes in Heaven" Unlocked!
    • Trophy: "One Bad Apple" Unlocked!

    Scene changes to inside the courthouse.

    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Dialog (Doc): Any
    • Interact with Fish Tank
    • Interact with Portrait
    • Interact with Photo of Einstein
    • Interact with 1931 Photo
    • Interact with Marty and Doc

    Scene changes to the McFly house.

    • Interact with Bat
    • Interact with Tape Case
    • Dialog (George): Any
    • Dialog (George): Any
    • Dialog (George): "I need to give it to Citizen Brown."
    • Use Item (Select any of your demerits here) to equip.
    • Interact with George (With Demerits equipped.)
    • Dialog (George): "Do it for Arthur."
    • Interact with Monitors.
    • Interact with Switch (On bottom left screen.)
    • Interact with Switch (On bottom left screen again.)
    • Interact with VCR (On bottom left screen.)

    Scene changes to town square.

    • Dialog (Biff): "Where's my dad's secret tape?"
    • Dialog (Biff): "You really don't know anything about my dad's tape?"
    • Dialog (Biff): "Why did you hurt my dad?"
    • Dialog (Biff): "Where were you when my dad was attacked?"
    • Dialog (Biff): "What's the last thing you remember?"
    • Dialog (Biff): "Let me see your watch."
    • Interact with Mode
    • Interact with Hour Up (Keep pressing until X is selected.)
    • Interact with Minute Up (Keep pressing until 11 is selected.)
    • Interact with Mode
    • Dialog (Biff): "Where's my dad's tape?"
    • Dialog (Biff): "Could you go get my dad's tape?"

    This is the point of no return. Do anything else you would like to do now, otherwise you won't be able to go back.

    • Interact with Bin
    • Trophy: "Into the Garbage Chute, McFly-boy" Unlocked!

    Scene changes to basement room.

    • Interact with License Plates.
    • Interact with Beer.
    • Interact with Porn.
    • Interact with Cigars.
    • Dialog (Doc): "Don't be so hard on yourself"
    • Dialog (Doc): "Your father wouldn't blame you."
    • Dialog (Doc): "I'm sorry about Edna."
    • Interact with License Plates.
    • Interact with Video Game.
    • Interact with Beer.
    • Interact with Novelties.
    • Interact with Cigars.
    • Interact with Pinball Parts.
    • Interact with Porn.
    • Interact with Skateboards.
    • Interact with Records.
    • Interact with BB Guns
    • Interact with Candy (This one may or may not be needed. I got the trophy without it, but others have said they didn't get the trophy until they interacted with it.)
    • Trophy: "Hidden Treasures" Unlocked!
    • Interact with Cage.
    • Interact with Records (Quickly).
    • Interact with Cage.
    • Interact with Records (Quickly).
    • Interact with Einstein (Quickly).
    • Interact with Panic Button.
    • Trophy: "Final Solution" Unlocked!
  • Use the DeLorean parts to enter Hill Valley.

    Story Related. This will unlock after using the battery and DeLorean wheel to make a makeshift hovercraft to get into Hill Valley.

     will start by finding your self stuck in the DeLorean, which is jammed through a Billboard. You need to interact with your horn to get the girl on the ground's attention. Ask her to help you and she will show you a tire iron. Trade her Kid Tannen's Flask for it. No you will be on the ground, locked out of town. Interact with the Wheel, using the tire iron to break it off of the DeLorean. Pick up the battery near the wreckage and use it on the wheel. Once this has been done, your trophy will unlock.

    Refer to "Final Solution" for the trophy walkthrough.

  • Got caught with Lorraine's booze.

    Story Related. This will unlock after picking up Lorraine's dropped Flask and walking near Officer Parker.

    To get this you must first learn about all of the demerits from Biff. Once he has told you about all of the things you can get in trouble for, you need to talk to Lorraine to get the keys to the electric car, which you can then take back to your house. Talk with your father and he will tell you that he thinks your mother is drinking again. Go back to town square and ask your mother about the flask. Her and your father will begin arguing via the security cameras. Interact with the statue twice to block your father's view. Now go talk to your mother again and she will drop the flask. You now need to pick it up, then walk over to the courthouse and interact with Officer Parker. This will earn you some demerits, and your trophy.

    Refer to "Final Solution" for the trophy walkthrough.

  • Got caught making out with Jennifer.

    Story Related. This will unlock after beating Leech in a guitar duel and getting busted for PDA.

    After Biff has told you about all the demerits, you need to find a way to get the PDA infraction. Start by taking the electric car to your house. In the garage, interact with "Marty's Guitar". Tell your father that you need it to impress Jennifer. Now head back to town square, and over to the soup shop. Knock on the window and see Leech and Jennifer making out. Walk in to the back alley and interact with Jennifer. Select the following dialog path:

    "You and the SoupMo guy?"
    "Guitar? I play guitar!"
    "I can outplay Leech any day!"

    This will initiate a guitar battle between you and Leech. This scene can play out a variety of different ways. It sometimes gives you different options, and sometimes Marty and Leech move differently, meaning you must react differently. Your goal here is to get Leech to stand on top of the plank above the dumpster, then hop. Do whichever moves are needed to get Leech into position.

    Once Leech has fallen in the dumpster, Jennifer will be all over you. Watch the scene play out and you will earn more demerits, and a trophy.

    Refer to "Final Solution" for the trophy walkthrough.

  • Got caught with Einstein.

    Story Related. This will unlock after chasing down Einstein and giving him a hotdog sample to earn his trust.

    Once you have learned about all of the illegal things in Hill Valley from Biff, you need to find a way to get a dog. Go over to the soup shop and read the sign that says "Free Samples". Open the window and ask for some free samples. Now try and walk into the back alley and you should see Einstein hop over the plank into the back of the area. Walk over to the plank and climb over. Examine the fridge, and Einstein will escape. Now pick up the spray can near Jennifer, and use it on the plank. Leave the back alley and then enter again. Walk back over to the newly painted plank and climb over. Now you should see footprints showing where Einstein is hiding. Interact with the table to discover Einstein. Give him your hotdog sample to earn his trust, then let the scene play out. This will result in you getting demerits, and a new trophy.

    Refer to "Final Solution" for the trophy walkthrough.

  • Jumped into the Decycling Bin.

    Story Related. This will unlock after you follow Biff down the Decycling Bin.

    After you discover that Biff is the one who mugged your father, go confront him about it in town square. Follow all paths of the conversation until you get the option to say "Let me see your watch.". Press Mode, then change the settings to say X:11, then press Mode again. Now choose the options:

    "Where's my dad's tape?"
    "Could you go get my dad's tape?"

    Biff will dive down the Decycling Bin. Once you follow him down, your trophy will unlock. Beware, this is the point of no return. If you want to explore the town more, do it before following Biff.

    Refer to "Final Solution" for the trophy walkthrough.

  • Listen to all tourist audio guides in Hill Valley.

    *Missable* There are 7 audio tourist guides spread across Hill Valley. To find them simply head to the center of the town square, near the recycling bins and follow these steps:

    Interact with "Self Tour". (1/7)
    Walk left, to the other side of the statue.
    Interact with "Self Tour". (2/7)
    Walk left, passed the Citizen Plus Table.
    Interact with "Self Tour". (3/7)
    Walk left, towards the soup building, then left again passed all of the tables.
    Interact with "Self Tour". (4/7)
    Walk back passed the soup building, and cross the crosswalks to the north side of town.
    Walk to the right, in front of E. Brown Industries.
    Interact with "Self Tour". (5/7)
    Walk to the courthouse, on the east side of town.
    Interact with "Self Tour". (6/7)
    Walk right, passed Officer Parker.
    Interact with "Self Tour". (7/7)

    Refer to "Final Solution" for the trophy walkthrough.

  • Collect every Demerit in the game.

    *Missable* There are 7 demerits in this game. You unlock them by doing "bad" things throughout town. 3 of them are story related (PDA, Contraband, and Dog Owning). The others are:

    • Messing with the city gate. Interact with the Gate outside of Hill Valley with the Tire Iron equipped. This must be done before entering the city via the DeLorean's Wheel. (Huge thanks to WeakerYouth for finding this one.)
    • Loitering: Interact with the Guard Shack near the Courthouse.
    • Misuse of the Squawk Box: Interact with the Squawk Box in the center of town a few times.
    • Messing With The Statue: Interact with the statue a few times. (Not while George and Lorraine are arguing.)

    Refer to "Final Solution" for the trophy walkthrough.

  • Use the spray can to paint Marty's band name in the alley.

    *Missable* Once you see Einstein go into the back alley, you will be able to pick up one of Jennifer's spray paint cans, by interacting with the "Ammo Box". Once you have it picked up, press to open up the menu, then equip it. With it equipped, interact with the "Wall", and Marty will paint his band's name on the wall.

    Refer to "Final Solution" for the trophy walkthrough.

  • Examine every container of contraband in the speakeasy.

    *Missable* When in the basement of the speakeasy, BEFORE freeing Einstein, you need to examine all of the contraband around the room. The things that must be examined:

    • License Plates
    • Video Game
    • Beer
    • Novelties
    • Cigars
    • Pinball Parts
    • Porn
    • Skateboards
    • Records
    • BB Guns
    • Candy (This one may or may not be needed. I got the trophy without it, but others have said they didn't get the trophy until they interacted with it.)

    If you try to release Einstein before examining these items, you will not be able to get this unless you reload a save file.

    Refer to "Final Solution" for the trophy walkthrough.

  • Coax Edna out of the courthouse with the buzzer.

    *Missable* As soon as you get into Hill Valley, you are able to walk over to the courthouse and use the buzzer to ask to see Doc. Buzz in 3 times and this trophy will unlock. This can be done at your leisure, but be sure to do it at least before following Biff down the Decycling Chute.

    Refer to "Final Solution" for the trophy walkthrough.

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