Overview:

  • Estimated trophy difficulty: 2/10 (Platinum Difficulty Rating)
  • Offline trophies: 39 (24, 10, 4, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 50-60hrs (Estimated Time to Platinum)
  • Minimum number of playthroughs: 2 - One for each main character
  • Number of missable trophies: 15 - 2 are highly missable, 13 can be avoided by making a save before the point of no return.
  • Glitched trophies: No
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the PS3, Vita and PS4 versions of the game have their own lists.
  • Do cheat codes disable trophies?: No cheats available.


Useful Resources:
FAQ/Walkthrough by Drache the Dork
Category Chains List by MGreen

 

Atelier Shallie: Alchemists of the Dusk Sea is the third and final Atelier game in the Dusk saga. It takes place in the same world as Atelier Ayesha and Atelier Escha & Logy and features many recurring characters. You will join alchemists Shallistera (Stera) and Shallotte (Lotte), both nicknamed Shallie, as they investigate the cause of water sources in the nearby area drying up. You have the option to play the game as either heroine and each has a slightly different story in the starting segment of the game.

Trophy wise, Atelier Shallie is the easiest of the Atelier games on the PS3 due to the time management system from previous installments being removed. Instead the game introduces the Life Task system, tasks that must be completed in order to progress the story, and the Motivation system, a tracker that penalizes the player with reduced movement speed and gathering rates if they take too long to progress. Character events are easier than ever as friendship level is no longer a requirement and no trophy-related event is restricted to a set timeframe but rather can be completed freely anytime up until the final boss. While the number of missable trophies in this list might seem alarmingly large, they are due to a point of no return that occurs after defeating the final boss. So long as you keep a save prior to this and save your clear game data on a new file there are only two true missable trophies. See the walkthrough for more details of these trophies and when to make key saves. This game will require two playthroughs to platinum, one for each character, however NG+ will allow you to carry over your Cole and equipment so the second playthrough will be much faster and substantially easier.

Warning: It is extremely important that you have the most recent patch for Atelier Shallie. This patch addresses a major glitch which causes the Growth System, only accessible after reaching level 40 combat, to freeze the game anytime it is accessed. The only way to fix it is to power off your PS3 thus losing all progress made since your last save. While the Growth System itself is not tied to any trophies failure to download the patch will lock you out of character growth. The extra stats, buffs and skill enhancements provided by the Growth System make obtaining the platinum much easier.

 

Step 1: Reach the Seat of Eternity in Chapter 10 as Stera.

The character you choose for this step is interchangeable so long as you make sure you to use the opposite character for your NG+ run. Stera's unique synthesis skill Double Skill is more useful for making ultimate equips (which I've advised you do in this playthrough) so for the sake of the guide I will be assuming you've chosen Stera. There are no trophies relating to game difficulty so feel free to select Story Watcher for the easiest time.

During this step you are free to explore the game and enjoy it at your own leisure. The only missable trophy you need to actively watch out for is Unspeakable Thoughts. Whilst completing Raoul's character events you must answer "Probably not" or you will forfeit the chance to obtain the trophy on this run.

To ensure a smooth run there are a few things you will want to do during every Chapter. In each map area you travel through try to defeat every monster group and gather from all resource points. Likewise, you should aim to explore any new unlocked map areas as they show up. Make an effort to visit all shops to purchase any reference books or common ingredients you are low on and then synthesize one of every item. During free time try to view all character events available. Doing all of this will ensure that you are never under-levelled, always have a healthy stock of ingredients to synthesize with and are up to date with all of the trophy character events.

Once you reach Chapter 10 you will be required to access the Seat of Eternity. Travel to Geofront – Closed Route where you will be forced to battle the King of Beasts. Winning this fight is required to unlock the Ruler of the Depths trophy however it is highly recommended to leave this for a NG+ run. Lose the battle and continue until you reach Seat of Eternity. At this point you want to ensure you have finished all character event trophies and then move on to the next step.

During this step you will earn the following trophies:

Chapter 1 Clear
Chapter 2 Clear
Chapter 3 Clear
Chapter 4 Clear
Chapter 5 Clear
Chapter 6 Clear
Chapter 7 Clear
Chapter 8 Clear
Chapter 9 Clear
Confection Fair
Place of Origin
Reconciliation
Shallistera's Path
Small Master
The Solitary Alchemist
Time Between Sisters
Unspeakable Thoughts
Angry Lord of Water
The Greatest Dragon
Tyrant of the Sand Sea
Protector of Treasure
Water Festival!


Step 2: Grind levels, preparation for NG+ and defeat the final boss.

To avoid missing any trophies in this step it is imperative that you make a save on a separate file at these three points: before defeating the final boss, after defeating the final boss but before returning to Stellard and your clear save data. Essentially these saves are your back up for missable trophies. Never overwrite them.

This step is basically here to prepare you for your NG+ run. While it might not seem like there is much to do this will be quite a time consuming step. You're going to want to grind out your alchemy and combat levels to 99 and in the process gather the properties required to make your ultimate gear. You will also need to ensure you've met the requirements for you character's hidden ending. See the respective trophy explanations for all the details needed to complete this.

Before defeating the final boss ensure that all your best combat equipment and search equipment are equipped. You can also sell off any remaining items in your container to maximize the Cole you will transfer over to your NG+. Keeping in mind the required saves mentioned earlier, go forth and defeat the final boss then start the ending sequence by returning to Stellard. To quickly unlock the second ending trophy for your character simply reload your second required save and pick the other option.

During this step you will earn the following trophies:

Bridge with Central
Celebrity Meeting
Full Fledged Alchemist!
Leave the Fighting to Me
Shallistera's Rest
The Eternal Controller
The Next Chief


Step 3: Complete your NG+ playthrough as Lotte.

To avoid missing any trophies in this step it is imperative that you make a save on a separate file at these three points: before defeating the King of Beasts at Geofront – Closed Route, before defeating the final boss and after defeating the final boss but before returning to Stellard. Essentially these saves are your back up for missable trophies. Never overwrite them.

With ultimate gear you should breeze through this playthrough. While you can avoid most character events some will need to be repeated to fulfill ending requirements. See the relevant trophy explanations for details. During Chapter 10 ensure that you defeat the King of Beasts to unlock Ruler of the Depths then you are free to defeat the final boss to finish up the game. Once again reload the required save you made before returning to Stellard to quickly unlock your last endings trophies.

During this step you will earn the following trophies:

2nd Play Start
Admirable Alchemist!?
Fallen Mother
Shalotte's Path
A New Adventure Begins
Shalotte's Rest
Ruler of the Depths
Two Shallies
All Trophies Obtained


That's it, you're done! Congratulations on your platinum.

[PST Would Like To Thank Eternal Rach for this Roadmap]

Atelier Shallie Plus: Alchemists of the Dusk Sea (JP) (Vita) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

39 trophies ( 10  24  25  )

  • All trophies obtained.

    This trophy unlocks after collecting all other trophies.

  • Chose Shallistera's story.

    At the character selection screen choose Shallistera as your main character and this trophy will unlock upon reaching the Chapter 1 title screen.

  • Chose Shallotte's story.

    At the character selection screen choose Shallotte as your main character and this trophy will unlock upon reaching the Chapter 1 title screen.

  • Saw Shallistera's story through to the end.

    After defeating the final boss in Chapter 10 as Stera, return to Stellard to initiate the ending scenes and this trophy will unlock.

  • Saw Shallotte's story through to the end.

    After defeating the final boss in Chapter 10 as Lotte, return to Stellard to initiate the ending scenes and this trophy will unlock.

  • Completed objectives of chapter 1.

    Clearing Chapters:
    Essentially Chapters in the game are broken down into the following three sections: plot tasks, free time and the final check. At the start of each Chapter you will be given plot orientated "Main" Life Tasks that appear in the central yellow region of the Life Tasks menu (this menu can be opened by pressing ). These are usually very straightforward. If you need to speak to someone or travel somewhere they will be indicated by a ! in both the quick travel menu or the world map. Once you satisfy these, the Life Tasks menu will open up and you will enter free time. During free time you are able to progress character events and work on Life Tasks from the red "Mind", orange "Body", green "Person" and purple "Skill" regions of the Life Tasks menu that were originally locked. Completing any of these will net you small bonuses such as synthesis or combat xp and gathering rewards. When you are ready to progress on to the next Chapter focus on fulfilling the yellow "Main" tasks until you fill the meter indicated by an outline of your character's face in the top left hand side of the screen. Once full the game will again lock the other regions and remove all remaining "Main" tasks leaving only one to complete the final check. Head to your workshop to do this and begin the next Chapter.

    It's advisable that during free time you actively avoid doing any "Main" tasks until you have completed any character events that may have opened up as it's easy to accidentally lock yourself into progressing the story. It's also best not to focus too much on the non-"Main" Life Tasks. They are practically endless and attempting to do too many prior to Chapter 10 will cause your Motivation to drop and you will suffer reduced movement speeds and gathering rates. During Chapter 10 your motivation will not drop and you can work on these freely if you desire.

    Stera:
    During Chapter 1 your main task will be to defeat monsters and gather items at Fertile Sea – Eastern Area. Once done report back to Union HQ and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 2 title screen.

    Lotte:
    During Chapter 1 your main task will be to gather items at Lush Valley. Once done report back to Union HQ, your mom and finally Wilbell to enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 2 title screen.

  • Completed objectives of chapter 2.

    Stera:
    During Chapter 2 your main task will be to complete either a gather sharing (plant), powerful enemy (paw print) or discover relic (broken jug) field activity in The Land of the Dead. Defeat monsters or gather to increase your field bar to at least level one at which point you will be able to press , or to trigger an activity. Once done report back to Perriend Corporation and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 3 title screen.

    Lotte:
    During Chapter 2 your main task will be to search for automatons for Al. Investigate the Forgotten Laboratory for one and the Ruins of Frozen time for another. Once done report back to Al and then your mom to enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 3 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 3.

    Stera:
    During Chapter 3 your main task will be to meet Homura's acquaintance at Solice Trading Camp and to save up 1000 Cole. Meeting Homura's acquaintance is self-explanatory. As for saving up 1000 Cole the fastest option you have right now is completing requests given by Raoul. Prioritise subjugation requests unless you already have the required items for other requests to speed things along. Once done bring the money to Union HQ and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 4 title screen.

    Lotte:
    During Chapter 3 your main task will be to save up 2000 Cole. Just like Stera's side the fastest option you have right now is completing requests given by Raoul. Again, prioritise subjugation requests unless you already have the required items for other requests. Once done report to your mom and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 4 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 4.

    Stera:
    During Chapter 4 your main task will be to synthesize 5 Algemein Plywood. You will need to buy the Skillful Woodworking reference book from Katla to get the recipe. After completing this you will be required to pass time by either synthesizing Ingots or gathering Ancient Stones/Mixed Oil. You can do any combination of the three to reach 100%. Once done you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 5 title screen.

    Lotte:
    During Chapter 4 your main task will be to synthesize a Floater Unit. If you are in need of Gravistones to complete this you can gather them at Filled Cave. Once done report to Union HQ then deliver it to Stera and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 5 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 5.

    Stera & Lotte:
    During Chapter 5 your main task will be to defeat the Sand Dragon. Please see Tyrant of the Sand Sea for more details on defeating this boss. Once you've defeated it you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 6 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 6.

    Stera & Lotte:
    During Chapter 6 your main task will be to explore the Eastern Continent and reach Faav Village. You'll have to clear a fair few maps to complete this one. Be warned that there are some pretty high HP monsters in the Crystal Valley maps. If you're struggling to defeat them try to escape and then avoid them by going around them as best you can. Once you reach Faav Village you will be prompted to head back to Stellard. Do so and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 7 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 7.

    Stera:
    During Chapter 7 your main task will be to synthesize a Mini Sound Machine that will need to be delivered to Escha and then later a Wonder Drug of Tranquility that will need to be delivered to Keithgriff. Return to the workshop to chat with Lotte and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 8 title screen.

    Lotte:
    During Chapter 7 your main task will be to do some odd jobs at home. Complete them and then report to Union HQ. You'll be prompted to go chat with Stera and then you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 8 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 8.

    Stera & Lotte:
    During Chapter 8 your main task will be to find Keithgriff and defeat the Lord of Water. You can complete these two tasks in any order you like. Speak to Gerard, Rosemia then Harry to unlock the location for Keithgriff and speak to Jurie then Wilbell to unlock the location for the Lord of Water. Please see Angry Lord of Water for details on defeating the Lord of Water. Once you've completed both speak with Keithgriff then report to Union HQ and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 9 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

  • Completed objectives of chapter 9.

    Stera & Lotte:
    During Chapter 9 your main task will be to collect enough automatons to open the door to Geofront. You will need to borrow an automaton from Al and the one from Faav Village. The game will then prompt you where to find the remaining ones. Some of these may be checked off already depending on if you found them prior to this task. After you've collected all 5 follow the prompts until you're required to return to Stellard to report to Gerard. Do so and you will enter free time. Complete the final check and this trophy will unlock upon reaching the Chapter 10 title screen.

    Please see Chapter 1 Clear for an explanation on clearing Chapters.

 

Secret trophies

  • Started a 2nd playthrough.

    Load your clear save data to start your second playthrough and this trophy will unlock when you reach the character selection screen.

  • Saved from a predicament by Wilbell.

    This can only be obtained while playing as Lotte. During Chapter 1 when you are tasked with gathering items at Lush Valley you will receive a scene when you are complete. This trophy will unlock upon seeing the CG image.

  • Encouraged Master Wilbell.

    During Chapter 8 Wilbell will ask you to go the Altar of Spirits with her. Do so and you will receive a scene. This trophy will unlock upon seeing the CG image.

  • Participated in the Confection Fair.

    Missable.

    Character Events:
    Character events are scenes relating to both playable and NPC characters that give you some background knowledge of the character they are related to and help further develop them. All character events are indicated by either a ! or a picture of the character's face in the quick travel menu. While there is no time limit in the game there are times where character events will still require time to pass in order to unlock the next in line. To do this try synthesizing a few items or go kill a few monsters in a field. Also, after acquiring a Travel Gate it is best to avoid using it at all costs as it halts time progression and can make completing these rather difficult. If ever struggling to get a specific event to appear try to clear out other character's events as there seems to be a limit on how many can take place in a single location.

    Please note the Chapters I have listed are just the first opportunity you have to receive the event. The actual time that you receive them may be off a Chapter or two depending on how diligently you have been clearing out events in free time. So long as you complete all trophy related character events before defeating the final boss, or have a backup save to go back to, none will be missable. Normal character events can be missable if you leave them too long so this list will not always be accurate and some events may be skipped. There are also character events that only occur whilst travelling the world map in your ship but none of these are required for trophies and are not listed here.

    For this trophy you must clear Escha's events up until she decides to hold a Confection Fair. You will receive a scene and this trophy will unlock upon seeing the CG image.

    Escha's Events:

    • Chapter 4, Hunter's Hangout (Stera): Alchemy chat.
    • Chapter 4, Hunter's Hangout (Stera): More alchemy chat.
    • Chapter 5, Hunter's Hangout: Escha prepares to open a shop.
    • Chapter 5, Hunter's Hangout: Help Escha with the shop.
    • Chapter 5, Hunter's Hangout: Talk about Colseit Apples.
    • Chapter 6, Hunter's Hangout: Lotte asks about Escha's letter from a coworker.
    • Chapter 8, Hilt Street: Escha visits Lotte's house.
    • Chapter 8, Hunter's Hangout: Escha requests (Fruit) x8. Note: Odelia (Snacks) x10 request at City Water Source must be completed for this to appear.
    • Chapter 8, Hunter's Hangout: Deliver items then go talk to Solle/Odelia/Miruca.
    • Chapter 8, Hunter's Hangout: Confection Fair trophy unlocked!
    • Chapter 8, Hunter's Hangout: Escha gives you a recipe for a regional dish.
    • Chapter 8, Union HQ: Researching what plants her seeds are from.
    • Chapter 9, Hunter's Hangout: Who gave Escha the seeds.
    • Chapter 9, Hunter's Hangout: Shallies agree to help Escha find the perfect place to plant her seeds.
  • Saw Miruca and Jurie working together.

    Missable.

    For this trophy you must clear Jurie's events until you receive a scene where Jurie and Miruca work together. This trophy will unlock upon seeing the CG image.

    Jurie's Events:

    • Chapter 1, Hunter's Hangout (Stera): Jurie is alone.
    • Chapter 1, Hunter's Hangout (Stera): Jurie reading.
    • Chapter 3, Union HQ (Stera): Jurie requests (Medicine) x2 through Raoul.
    • Chapter 3, Hunter's Hangout (Stera): Rewards Small Relic for completing her request.
    • Chapter 3, Hunger's Hangout (Stera): Stera finds out why Jurie is helping her.
    • Chapter 4, Miruca's Workshop (Stera): Jurie wants Miruca to enjoy herself more.
    • Chapter 5, Hunter's Hangout (Lotte): Jurie is scary.
    • Chapter 5, Union HQ: Jurie is an interesting person.
    • Chapter 5, Hunter's Hangout: Jurie wants to find the Ghost Ship.
    • Chapter 5, Hunter's Hangout: Jurie wants you to go to the Drifting Ghost Ship with her.
    • Chapter 5, Hilt Street: Katla needs help with item descriptions.
    • Chapter 5, Miruca's Workshop: Miruca asks about a fairy tale.
    • Chapter 5, Miruca's Workshop: Jurie's earning money for Miruca.
    • Chapter 7, Hunter's Hangout (Stera): Talks about work with Reyfer, Harry, and Homura.
    • Chapter 9, Miruca's Workshop: Time Between Sisters trophy unlocked!

    Please see Confection Fair for an explanation on character events.

  • Saw Raoul's moment of utter defeat.

    Highly Missable.

    Follow Raoul's events listed below and make sure to answer "Probably not" when prompted. Failure to do so will lock you out of this trophy and force you to do another playthrough. This trophy will unlock upon seeing the CG image.

    Raoul's Events:

    • Chapter 7, Union HQ: Raoul gives you a request to find out if Linca is single.
    • Chapter 7, Perriend Corporation: Ask Linca.
    • Chapter 7, Union HQ: Unspeakable Thoughts trophy opportunity – Answer "Probably not" to unlock!

    Please see Confection Fair for an explanation on character events.

  • Encountered the alchemist Keithgriff.

    During Chapter 8 you will be tasked to find Keithgriff. Proceed to Castle of Mirages – Space of Knowledge to find him and receive a scene. This trophy will unlock upon seeing the CG image.

  • Saw the place where Linca was born.

    Missable.

    During Chapter 9 you will unlock Herb Garden through story events. After clearing it you will unlock Herb Garden – Depths. Enter this area and proceed half way through the map to receive a scene. This trophy will unlock upon seeing the CG image.

  • Made amends with Shallie.

    During Chapter 7 the Shallies will have a falling out. Progress the story and by the end of the Chapter you will reconcile and receive a scene. This trophy will unlock upon seeing the CG image.

  • Encountered Harry and Gerard having a chat.

    Missable.

    For this trophy you must complete enough of Harry's events to receive an extra scene during the ending scenes of the game. It is currently unknown how many events you must view but you should meet the requirements naturally so long as you aren't avoiding any character events. This trophy will unlock upon seeing the CG image.

    Harry's Events:

    • Chapter 6, Faav Village: Meet Harry.
    • Chapter 7, Union HQ: Solle speaks of Harry.
    • Chapter 7, Harbor: Chat about From the Wilderness.
    • Chapter 7, Faav Village: Chat about Harry's next book.
    • Chapter 7, Faav Village (Lotte): Lotte asks Harry for advice.
    • Chapter 7, Green Desert: Harry and Reyfer asks for help.
    • Chapter 8, Harbor: More literature talk.
    • Chapter 8, Perriend Corporation: Harry talks to Gerard.
    • Chapter 8, Cape of the End: You found nothing.
    • Chapter 8, Drifting Cemetery: Treasure found.

    Please see Confection Fair for an explanation on character events.

  • Found out that Nady is gravely ill.

    This can only be obtained while playing as Lotte. During Chapter 6 you will be tasked to return home to cool down after an argument with Stera. Do so and you will receive a scene. This trophy will unlock upon seeing the CG image.

  • Enjoyed the Water Festival.

    Complete the final check for Chapter 8 and you will receive a scene. This trophy will unlock upon seeing the CG image.

  • Assigned to Stellard as new officials.

    Missable.

    This is Stera's hidden ending. To unlock it you must do the following:

    1. See all of Miruca's events related to her being jealous of the Shallies (see list below).
    2. Complete 100+ non-"Main" plot related Life Tasks and see the event with Solle at Union HQ where he tells you that your skills are quite impressive.

    Upon returning to Stellard after defeating the final boss and watching the farewell scenes choose "Support Stellard's future". After the credits you will receive an extra scene and this trophy will unlock upon seeing the CG image.

    Miruca's Events:

    • Chapter 5, Ship Workshop (Stera): Stera has a good time with her.
    • Chapter 7, Union HQ: She requests (Ancient Relic) x5 to be delivered to her.
    • Chapter 7, Miruca's Workshop: Thanks you for the items.
    • Chapter 7, Miruca's Workshop: Offers discount.
    • Chapter 7, Miruca's Workshop: Miruca starts to get jealous.
    • Chapter 7, Hilt Street: Miruca thinks she's in the way.

    Please see Confection Fair for an explanation on character events.

  • Found a solution for the drought

    Missable.

    This is Stera's normal ending. There are no requirements to unlock this.

    Upon returning to Stellard after defeating the final boss and watching the farewell scenes choose "Complete my task". After the credits you will receive an extra scene and this trophy will unlock upon seeing the CG image.

  • Decided to run an atelier in Stellard with Stera and Miruca.

    Missable.

    This is Lotte's normal ending. There are no requirements to unlock this.

    Upon returning to Stellard after defeating the final boss and watching the farewell scenes choose "Live in Stellard". After the credits you will receive an extra scene and this trophy will unlock upon seeing the CG image.

  • Set off on a new adventure

    Missable.

    This is Lotte's hidden ending. To unlock it you must do the following:

    1. Clear Wilbell's and Lotte's events (see list below).
    2. Synthesize the Flying Board.

    Upon returning to Stellard after defeating the final boss and watching the farewell scenes choose "Really become Wilbell's apprentice". After the credits you will receive an extra scene and this trophy will unlock upon seeing the CG image.

    Wilbell's Events:

    • Chapter 3, Edge of Town (Lotte): Start training – swing 5 times.
    • Chapter 3, Edge of Town (Lotte): No more training for now.
    • Chapter 5, Union HQ: Wilbell requests Leichester Meteorite Iron x4 through Raoul.
    • Chapter 5, Edge of Town: Rewards you Apples for completing the request.
    • Chapter 5, Shallie's House: More training – defeat the Sheep at Edge of Town.
    • Chapter 7, Edge of Town (Lotte): Practice how to fly – jump off the Harbor 10 times.
    • Chapter 7, Shallie's House (Lotte): She can't teach Lotte to fly.

    Lotte's Events:

    • Chapter 2, Union HQ: Raoul talks about Stera.
    • Chapter 9, Edge of Town: Wilbell gives Living Trashcan recipe.
    • Chapter 9, Edge of Town: Wilbell informs Lotte that there is a way for alchemists to fly.
    • Chapter 9, Ship Workshop: Ask Teo about flying.
    • Chapter 9, Hunter's Hangout: Ask Escha about engines.
    • Chapter 9, City Water Source: Ask Keith for advice.
    • Chapter 9, Shallie's House: Miruca helps Lotte work out recipe.
    • Chapter 9, Ship Workshop: Show Wilbell the Flying Board.

    Please see Confection Fair for an explanation on character events.

  • Decided to face the Dusk together with Shallie.

    Missable.

    This is the true ending only available on a NG+ playthrough. To unlock it you must do the following:

    1. Fulfill the requirements for the hidden ending of the character you are currently playing as (see Bridge with Central for Stera or A New Adventure Begins for Lotte).
    2. Have a friendship level of 100 with the other Shallie.
    3. Have a Motivation level of 70% or higher before starting the farewell scenes.
    4. View Escha's last three events that relate to seeds (see Confection Fair for these).

    Upon returning to Stellard after defeating the final boss and watching the farewell scenes choose "Hope to meet Stera again". After the credits you will receive an extra scene and this trophy will unlock upon seeing the CG image.

  • Reached combat level 99. You're just getting started!

    Missable.

    To unlock this trophy you must reach combat level 99. This will not occur naturally and will require you to do some grinding. You have a few options for this (listed in difficulty order):

    1. Defeat the Silver Dragon at Geofront – Indirect Bypass and/or the Phoenix of the Sea at Altar of the Spirits.
    2. Defeat Prototype 0 at Ruins of Frozen Time.
    3. Defeat Controller:Water at The Abyss (free DLC dungeon) accessible through Geofront – Restricted Area.

    After defeating any of the optional bosses you will have to reset the area to get them to appear again. You can do this simply by power swinging or defeating five monster groups and then returning to Stellard. For an increased experience yield try to tackle them on the highest difficulty that you can successfully defeat them on. As you get stronger increase the difficulty or move on to the next boss. It's also advisable to equip a Treasure Grimoire accessory with the Master of Studies effect on a party character to boost experience gains even further.

    You may want to combine grinding this out with property farming for ultimate equips in preparation of your NG+ playthrough. Please see Ruler of the Depths for details on this.

  • Reached alchemy level 99. Now you're a full fledged alchemist!

    Missable.

    To unlock this trophy you must reach alchemy level 99. This will not occur naturally and will require you to do some grinding. To make short work of this do the following:

    1. In Chapter 10 do a round trip to all the shops and ensure you have bought every reference book available.
    2. Synthesize one of every item that you have not already created (these will be shown as blacked out items).
    3. Repeatedly synthesize the Brother Call accessary until you reach level 99.

    The reason for creating one of every item is that for the first synthesis only you will gain double xp. Doing just this should get you anywhere between level 60 to 70. The Brother Call accessories have extremely easy to find ingredients and award 60 xp per synthesis up until level 90 at which they will drop 1xp for every level up. If you have been diligently gathering resources throughout your playthrough you most likely will have enough ingredients already to reach level 99.

    To speed this process up it's advisable to filter your items in the synthesis menu by number. This will allow you to easily spam the button without having to even think about it. Also avoid using any synthesis skills and transferring any properties. These can be skipped by pressing the or buttons respectively.

  • Defeated the giant beast inhabiting the water source.

    The Sand Dragon is the first boss you will face in the game so it shouldn't prove too difficult for you. Make sure to equip some attack items, preferably an Ice Bomb to take advantage of the Sand Dragon's weakness, and healing items on your alchemist. Utilise Miruca and Wilbell's AOE heals when necessary. Miruca's is undoubtedly the better of the two as it activates a time card and can revive KO'ed party members. Follow the Burst Mode and Variable Strike strategy outlined below to make short work of this boss and unlock the trophy.

    It's worth noting that if you take too long to defeat the Sand Dragon he will perform the move Wild Jaws which will result in your ship being thrown off course. If this occurs, you will receive a scene and then will have to reenter the area to start the battle again.

    Burst Mode and Variable Strikes:
    The key to winning tough fights in this game is to enter burst mode as fast as possible and deal multiple variable strikes. Dealing any type of damage during a fight will add a small amount of percentage to the burst meter (the red meter) and once it reaches 100% or more you will enter burst mode. During burst mode your attack chain will not break, increasing the amount of damage you do depending on chain number, and you will be able to string together up to three assist attacks which transform into an even more powerful variable strike. The quickest way to charge your meter is to do assist attacks or perform skills/throw items that have a large number of hits.

  • Defeated the master of the Ghost Ship.

    Missable.

    For this trophy you must proceed to Admiral's Quarters of the Drifting Ghost Ship and defeat the boss lurking there. The Drifting Ghost ship will only become available through Jurie's character events (see Time Between Sisters for details) and can be accessed any time after Chapter 5. Once you've unlocked the ship explore it until you hit a dead end at the ??? area. After seeing the scene about the place looking familiar follow the steps below, they differ depending on what point in the game you are, to proceed.

    Chapter 5:

    1. Talk to Rosemia at Harbor about endless corridor traps.
    2. Talk to Teo at Ship Workshop and receive Eyedrops of Truth recipe.
    3. Synthesize Eyedrops of Truth.
    4. Return to Drifting Ghost Ship and break the endless corridor trap.
    5. Proceed to Admiral's Quarters and defeat the boss.

    Chapter 8:

    1. After the scene try to go through the door way again.
    2. Keithgriff will break the illusion for you.
    3. Proceed to Admiral's Quarters and defeat the boss.

    As for defeating the boss itself, follow the Burst Mode and Variable Strike strategy outlined in Tyrant of the Sand Sea. If doing this later in the game you will also be able to utilize the Field Bursts and Ultimates strategy outlined in Angry Lord of Water. It's advisable to leave this boss until Chapter 8 to save some time on extra steps and to make the boss easier to defeat.

  • Contracted with the spirit ruling the Dusk Sea.

    The Lord of Water is the second storyline boss you will face. This can definitely be a difficult fight if you don't come in prepared. In her arsenal the Lord of Water has moves that can drain your MP and switch your front and back lines so be mindful of these. Try to keep Miruca's Medical Shot time card active at all times and follow the Burst Mode and Variable Strike strategy outlined in Tyrant of the Sand Sea as well as the Field Bursts and Ultimates strategy outlined below to defeat this boss and unlock the trophy.

    Field Bursts and Ultimates:
    At this point in the game you will have unlocked field bursts. If you enter burst mode with your meter at 110%, 120% or 130% you will be able to activate up to three, depending on which percentage you hit, special buffs through the use of the , or buttons. The buffs available to you are dependent on which characters are currently in your back line. For this reason it's suggested to always have Jurie and Kortes in your back line when about to enter burst mode. Jurie's field burst increases damage dealt while in burst mode while Kortes' increase the time you can spend in burst mode.

    You will also have access to ultimates for this boss fight. The ultimate meter (purple meter) charges slowly over many battles and once full will give you the option to unleash that character's ultimate attack to cause devastating damage. It's best to either leave ultimate attacks for boss fights only or to pre-charge the meter before taking on a boss. Try to leave activating it until after you've entered burst mode and have ramped up your chain counter to maximize damage. Jurie, Wilbell and Kortes seem to have the stronger ultimates so prioritise those where possible.

  • Emerged victorious over the king of dragonkin.

    Missable.

    For this trophy you must defeat Altegewalt. To get Altegewalt to appear you must advance Kortes' character events (see list below) until you receive the scene at Union HQ about slaying three dragons. You will be given a Life Task to defeat the Bio Dragon at Land of the Dead, the Grand Dragon at Sandy Ruins and the Nature Dragon at Heaven's Vine – Sapling. Once this has been completed advance Kortes' events again until you receive the scene at Union HQ about a new dragon. Proceed to Heaven's Vine – Root Division to find Altegewalt.

    To defeat this boss, follow the Burst Mode and Variable Strike strategy outlined in Tyrant of the Sand Sea and the Field Bursts and Ultimates strategy outlined in Angry Lord of Water.

    Kortes' Events:

    • Chapter 3, Ship's Cabin (Stera): About his previous time spent in Stellard.
    • Chapter 5, Ship's Cabin (Stera): His viewpoint.
    • Chapter 6, Ship's Cabin: Chat about killing the Sand Dragon.
    • Chapter 7, Ship Workshop (Stera): Nobody listens to Stera.
    • Chapter 7, Union HQ: He wants to slay three dragons.
    • Chapter 8, Ship Workshop: Chat about defeating the dragons.
    • Chapter 8, Union HQ: The impact dragon slaying may have on the environment.
    • Chapter 9, Union HQ: A new dragon has appeared.

    Please see Confection Fair for an explanation on character events.

  • Acknowledged by the king of beasts ruling the underground.

    Highly Missable.

    For this trophy you must defeat the King of Beasts. The King of Beasts is an automatic boss at Geofront – Closed Route during Chapter 10. After the encounter, regardless of whether you win or lose, the King of Beasts will disappear unable to be fought again during your current playthrough. It's for this reason that this trophy is highly missable and it's extremely important that you make a save prior to the encounter to fall back on if you lose.

    The King of Beasts is the most difficult trophy boss fight in the game, even more so then the final boss. He has a huge amount of HP, high hitting attacks and even has the ability to prevent you from reviving downed party members. Even on Story Watcher difficulty the chances of you managing to defeat him on your first playthrough are very low unless you have made some near ultimate equipment. Due to this, it's advisable to purposely lose to him on your first encounter and instead defeat him on your NG+ run after making some ultimate equipment.

    Ultimate Equipment:
    As far as ultimate equipment goes you really only need to concentrate on weapons, armour and an elixir. Attack items just aren't worth the time in this game as burst mode and variable strikes make up the bulk of your damage. Accessories are also negligible so to save time just make something basic focusing on stat enhancements. The properties commonly accepted as the best for each type of equipment are listed below.

    • Weapon Properties: Valorous Soul, Force Soul, Persisting Attack.
    • Armour Properties: Awakened Soul, Benevolent Soul, Heroic Soul (for alchemists only) and Awakened Soul, Evolving Body, Evolves the Body (for everyone else).
    • Elixir Properties: Perpetual Motion, Auto Use, Automatic Activation 50%.
    • PP Boosting Properties: Traditional Soul.

    All of these properties can be found on items dropped by the Silver Dragon at Geofront – Indirect Bypass and the Phoenix of the Sea at Altar of the Spirits. Make a loop that looks something like this: defeat Silver Dragon, teleport to Herb Garden, build the field activity bar and gather share focusing on rare resources, defeat the Phoenix, power swing or defeat five monster groups, return to Stellard. Rinse and repeat as many times as needed. Stopping by the Herb Garden isn't necessary but is included as you can gather Dunkelheit which will be handy when trying to transfer properties to your equipment. Please note that to successfully make this equipment you will need reach level 99 Alchemy (see Full Fledged Alchemist! for details).

    For a full run down on what these properties do and tutorials of making this equipment please see the Ultimate Synths section of the walkthrough by Drache the Dork. The Category Chains List by MGreen is also extremely useful when working out how to transfer properties from one item to another.

  • Stopped the being controlling the water source.

    For this trophy you must defeat the Controller. This is the final boss for the game and also the point of no return. Defeating this boss will lock you into the ending sequence of the game so it is imperative that you have a save prior to this encounter that you never overwrite in case you need to work on any missed trophies.

    If you have been following the walkthrough of the road map up to this point you will already have some ultimate gear. With it this boss will easily go down following the Burst Mode and Variable Strike strategy outlined in Tyrant of the Sand Sea and the Field Bursts and Ultimates strategy outlined in Angry Lord of Water.

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