Departure Trophy in Asemblance: Oversight
Departure
Preparing to Enact the Termination Protocol.
How to unlock Departure
Story Related.
This will be the first ending you receive. In order to get it, you need to find the two walkie-talkies (both are in Installation 3F06) as well as the access code for Installation 3FO6 (located in Asemblance Office B). The game for the most part will give you all the hints for where you need to go, but if you're still having trouble, please see below for a small walkthrough on how to get this ending. Once you have accessed the final area and launched the termination protocol, the trophy will unlock.
Walkthrough:- Go through the door and walk toward the glowing cube
- When the scene changes to an office, zoom in on the cube
- When the scene changes again (we'll call this new area the main hub), walk forward and there will be a Terminal up the small stairs and just to the right.
- Reboot the system (in safe mode). Once it's up, load the Tessera Valley memory.
- Walk forward until you are queued to use. Do so, then walk forward a little more until you are queued with
again. Press it.
- Interact with the Terminal again and load the Asemblance Office B memory.
- Inside the office is a small room with glass doors. You can't enter it yet, but zoom in on the anomaly inside.
- When you see the pixelated bird, move forward withand the picture will start to become more clear before a cutscene starts.
- When you're back in the office, hitto end the memory.
- Interact with the Terminal and select Terrera Valley.
- Walk forward and you will see a dead bird on the rocks on the right.
- Zoom in on the bird and everything will go yellow tinted. Walk around until the memory turns into a dark forest with a small building.
- Walk towards this building and a man will come outside and end the memory.
- Interact with the Terminal and choose Installation 3F06
- Follow the path towards the small building and just before it in the bushes to the left is a scientist. On the ground next to him is a walkie-talkie. Pick this up.
- Listen to what it says and when you can, hitto send the memory
- Interact with the Terminal and choose Asemblance Office B.
- Go past the table with the laptop and down the small hallway. Before it turns right, you will see a locked door on the left side. Walk up to this and you will automatically take out the walkie-talkie (it will still be playing the same message).
- You need to time it up so when you interact with the door, the sequence says "This is Captain Jerome Hollis. Employee 1185." If you interact with the door right after it says "Bester, are you there?", it should line up close to enough to unlock the door.
- Once inside, pick up the flashlight on the desk.
- Hitto end the memory.
- Interact with the Terminal and choose Installation 3F06
- Go inside the small building (your flashlight will automatically turn on) and interact with the terminal at the end of the corridor.
- When the system is rebooted, turn around go down the corridor to the left (if you're now facing the exit). You will see a red laser in the next room. On the ground is another scientist with another walkie-talkie.
- Pick up the walkie-talkie and listen to the message. Hitto exit the memory when you can.
- Interact with the Terminal and choose Asemblance Office B.
- Go past the door you previously opened and onto the far side of the glass office. There will be another door you need to open using voice activation.
- Walk up to the door and your new walkie-talkie will automatically start to play. You need to time it up so when you interact with the door, it says "This is Chief Engineer Carter Bester Employee 0016". Interact with the door right after it says "I am finding no apparent evidence outside the chamber" and it should match up close enough.
- Go inside and zoom in on the anomaly.
- When the three heads are shown, slowly zoom in on the middle head with.
- The scene will change back to the office. Interact with the laptop on the table in front of you.
- A sequence of slides will show up on the wall. Look for the code that corresponds with 3F06 (2341).
- When you have it, hitwhen the queue appears.
- Interact with the Terminal and choose Installation 3F06
- Go inside the small building and input the code in the first door (2341).
- Keep going down the corridor and interact with the terminal at the end (activate emergency security system).
- When you regain control, turn around and go down the corridor on the left (past the lasers, they won't damage you), and through door (it will open once you're near it), into the very bright light.
- Go through the door and all the way to the kitchen table until the helmet and gloves disappear.
- Turn around and zoom in on the anomaly the scientist behind you is holding.
- When you regain control, interact with the terminal and choose Venera 17.
- Enter the memory and you will receive the first ending.
First unlocked by
- May 17, 2018 01:30 AM
- May 17, 2018 04:47 PM
- May 20, 2018 05:35 PM
- May 28, 2018 02:28 AM
- May 28, 2018 12:13 PM
Recently unlocked by
- Sep 12, 2023 11:26 AM
- Mar 05, 2023 10:27 PM
- Mar 04, 2023 11:50 AM
- Jan 24, 2023 06:39 PM
- Dec 23, 2022 05:06 AM