• Estimated trophy difficulty: 1/10 (Poll)
  • Offline trophies: 10 (3, 6, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 30 mins-1 hour with a guide, 1-2 hrs without
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No difficulty options
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheat codes
  • Additional peripherals required?: No




An inventive, puzzle-filled walking simulator, Asemblance Oversight tasks you with discovering the truth to the technology used to create the human mind. Management, those in charge of keeping this technology a secret, will do everything in their power to stop you. Travel through multiple memories and different time shifts to find out what really happened and what Management is really trying to hide. You'll need to keep an eye out on your surroundings for puzzle solutions and access codes to make it to the end. With more than one ending available, will you discover the actual truth? Or will Management succeed in stopping you in your tracks?

Game Basics:

Move
Zoom In
Interact
Sprint
Move (when inside the Anomaly)

iBaddriveri has been generous enough to provide a video walkthrough to get all 10 trophies in under an hour. This can be found under the White trophy.



Step 1: Play through to the game and receive the first ending

Before you can get any of the shift related trophies, you need to beat the game once. Since the endings are more of additions to your game, I'll be using Departure as the first ending trophy. The remaining trophies can be earned from the "continue" option at the main menu.

In this run, you'll need to unlock all the memory locations in the memory index and access the final one to reach the end. If you get stuck, please see Departure for the location of all the puzzle related items/solutions for this step.

Once you have reached the end, you will have earned:

  • The Anomaly
  • Scemantics
  • The Superior
  • Departure


Step 2: Coherence and Oversight

Coherence can be done immediately after you finish your first playthrough and Oversight is needed before you can do any of the shift related trophies. You will need to locate two secret access codes during this step so if you get stuck anywhere, please see Oversight for the locations of the puzzle related items needed.

As soon you have the ability to change memory shifts, you will have earned:

  • Coherence
  • Oversight


Step 3: Shift-related Trophies

You can do the last four trophies in any order. The Gamma, Green, and Blue shifts can be done immediately after earning Oversight, but the White shift will require a few extra steps. If you get stuck, please see White for the location of any puzzle related items (including access codes).

Once you have completed all 4 shift endings, you will have earned:

  • Blue
  • Green
  • White
  • Gamma

[PST would like to thank Velvet for this Roadmap]

Asemblance: Oversight Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

10 trophies ( 7  )

  • You've been exposed to the Anomaly.

    Story Related.

    See Departure for how to get this trophy, as it is included in the first ending. This will unlock when you access the Anomaly in Asemblance Office B for the first time.

  • You've used your intellect to gain access to the investigation.

    Store Related.

    See Departure for how to get this trophy, as it is included in the first ending. This will unlock when you gain access to the locked office in Asemblance Office B (not the glass office with the anomaly in it).

  • Preparing to Enact the Termination Protocol.

    Story Related.

    This will be the first ending you receive. In order to get it, you need to find the two walkie-talkies (both are in Installation 3F06) as well as the access code for Installation 3FO6 (located in Asemblance Office B). The game for the most part will give you all the hints for where you need to go, but if you're still having trouble, please see below for a small walkthrough on how to get this ending. Once you have accessed the final area and launched the termination protocol, the trophy will unlock.

    Walkthrough:

    - Go through the door and walk toward the glowing cube
    - When the scene changes to an office, zoom in on the cube
    - When the scene changes again (we'll call this new area the main hub), walk forward and there will be a Terminal up the small stairs and just to the right.
    - Reboot the system (in safe mode). Once it's up, load the Tessera Valley memory.
    - Walk forward until you are queued to use . Do so, then walk forward a little more until you are queued with again. Press it.
    - Interact with the Terminal again and load the Asemblance Office B memory.
    - Inside the office is a small room with glass doors. You can't enter it yet, but zoom in on the anomaly inside.
    - When you see the pixelated bird, move forward with and the picture will start to become more clear before a cutscene starts.
    - When you're back in the office, hit to end the memory.
    - Interact with the Terminal and select Terrera Valley.
    - Walk forward and you will see a dead bird on the rocks on the right.
    - Zoom in on the bird and everything will go yellow tinted. Walk around until the memory turns into a dark forest with a small building.
    - Walk towards this building and a man will come outside and end the memory.
    - Interact with the Terminal and choose Installation 3F06
    - Follow the path towards the small building and just before it in the bushes to the left is a scientist. On the ground next to him is a walkie-talkie. Pick this up.
    - Listen to what it says and when you can, hit to send the memory
    - Interact with the Terminal and choose Asemblance Office B.
    - Go past the table with the laptop and down the small hallway. Before it turns right, you will see a locked door on the left side. Walk up to this and you will automatically take out the walkie-talkie (it will still be playing the same message).
    - You need to time it up so when you interact with the door, the sequence says "This is Captain Jerome Hollis. Employee 1185." If you interact with the door right after it says "Bester, are you there?", it should line up close to enough to unlock the door.
    - Once inside, pick up the flashlight on the desk.
    - Hit to end the memory.
    - Interact with the Terminal and choose Installation 3F06
    - Go inside the small building (your flashlight will automatically turn on) and interact with the terminal at the end of the corridor.
    - When the system is rebooted, turn around go down the corridor to the left (if you're now facing the exit). You will see a red laser in the next room. On the ground is another scientist with another walkie-talkie.
    - Pick up the walkie-talkie and listen to the message. Hit to exit the memory when you can.
    - Interact with the Terminal and choose Asemblance Office B.
    - Go past the door you previously opened and onto the far side of the glass office. There will be another door you need to open using voice activation.
    - Walk up to the door and your new walkie-talkie will automatically start to play. You need to time it up so when you interact with the door, it says "This is Chief Engineer Carter Bester Employee 0016". Interact with the door right after it says "I am finding no apparent evidence outside the chamber" and it should match up close enough.
    - Go inside and zoom in on the anomaly.
    - When the three heads are shown, slowly zoom in on the middle head with .
    - The scene will change back to the office. Interact with the laptop on the table in front of you.
    - A sequence of slides will show up on the wall. Look for the code that corresponds with 3F06 (2341).
    - When you have it, hit when the queue appears.
    - Interact with the Terminal and choose Installation 3F06
    - Go inside the small building and input the code in the first door (2341).
    - Keep going down the corridor and interact with the terminal at the end (activate emergency security system).
    - When you regain control, turn around and go down the corridor on the left (past the lasers, they won't damage you), and through door (it will open once you're near it), into the very bright light.
    - Go through the door and all the way to the kitchen table until the helmet and gloves disappear.
    - Turn around and zoom in on the anomaly the scientist behind you is holding.
    - When you regain control, interact with the terminal and choose Venera 17.
    - Enter the memory and you will receive the first ending.

 

Secret trophies

  • You've accessed the memories of your superiors.

    Story Related.

    See Departure for how to get this trophy, as it is included in the first ending. This will unlock after you have accessed the Anomaly in the Asemblance Office B for the second time.

  • You've found multiple perspectives of the truth.

    After you have earned Departure, you will be able to start accessing the different endings. From the main menu, select "continue".

    Interact with the terminal and select "Asemblance Office B". There will be an anomaly on the table that wasn't there before. Zoom in on it until everything shades to red. Exit the memory with .

    With everything still tinted red, interact with the terminal and select "Venera 7". Go inside the memory to unlock the trophy.

  • Blue

     

    You entered the blueshift.

    You need to have earned Oversight before you can get this trophy.

    When you have the ability to shift, keep hitting until your screen is tinted blue. Once it is, interact with the main terminal and select "Venera 17". Go into the memory to unlock the trophy.

  • You entered the greenshift.

    You need to have earned Oversight before you can get this trophy.

    When you have the ability to shift, keep hitting until your screen is tinted green. Make sure it is the deep green color. The standard shift you start on does have a very slight green tint to it. Once it is, interact with the main terminal and select "Venera 17". Go into the memory to unlock the trophy.

  • You entered the whiteshift.

    Unlike the other three shifts, the white shift requires a few extra steps to unlock. This is the most ARG intensive part of the game.

    • The date Verena 10 landed


    You will need to look this up if you do not know them or check the spoiler below for them (the number is NOT listed in the game anywhere). Once of you have moved into the white shift, access the Venera 17 memory to unlock the trophy.

    The small walkthrough for this trophy is below:

    - From the main menu, hit "continue" (if you are not already in the main hub)
    - Interact with the main terminal and choose Asemblance Office B.
    - Go into the office you used the first walkie-talkie to open, with the large map (also where you picked up the flashlight).
    - Looking at the map, you need to filter through the different shifts until the picture with an "A" on it is on the bottom.

    - Once it is, all of the other pictures will be in place. On the left side of the map will be a post-it with "???" next to a circle with an arrow. You'll need to remember this where this arrow is pointing for a little later on.
    - After the images are placed, turn around and zoom in on the computer behind you.
    - There are two lists of numbers - the left list being dates and the right being codes.
    - You need to locate the date Venera 10 landed on the left (251075). Make a note code from the right list that is on the same line. This will be random so the same code won't work for everyone!
    - Once you have the code, hit to go back to the main hub
    - Interact with the terminal and choose Installation 3F06.
    - Go into the small building and all the way to the terminal at the end.
    - Interact with the keypad and enter the code you got from the computer.
    - Turn around and go down the corridor to the left.
    - READ THE NEXT PART BEFORE CONTINUING! IT IS TIMED!
    - Go through the open door.
    - You will end up in a different version of the office with the map. You will need to do the next part quickly or you will fail. If you do fail, you'll need to restart at the beginning of the sequence and get a new code from the computer.
    - When you're in the new office, change to the green shift with
    - From here, go to the left side of the map (where the post-it from earlier was) and zoom in on the island with the arrow pointing to it.

    - This will put you into the white shift. Hit to go back to the main hub.
    - Interact with the terminal and choose Venera 17.
    - Go into the memory and unlock the trophy.

  • White is black and black is white.. but what is real?

    You need to have earned Oversight before you can get this trophy.

    When you have the ability to shift, keep hitting until your screen has a gamma effect (everything will look like a blue and white negative). Once it is, interact with the main terminal and select "Venera 17". Go into the memory to unlock the trophy.

  • You've returned to the Source. Do you see the truth?

    You need to get this trophy before you can get Blue, Green, White, and Gamma.

    Finding the source of the technology will enable you to change through the shifts using . Below is how to locate the source as well the solutions to the puzzles you'll find along the way. It is recommended you do this right after Coherence and just before White (that shift will require a few extra steps to unlock).

    Note: You will need to know the coordinates of the landing site for Venera 10 for this part. It is part of a code, but the number itself is not listed anywhere in the game. If you find it on your own, round the coordinates to the nearest whole number.

    - From the main menu, hit "continue"
    - Interact with the Terminal and choose Asemblance Office B.
    - Zoom in on the anomaly to go into the red shift.
    - Hit to go back to the main hub
    - Interact with the terminal and choose Installation 3F06
    - Go into the small building, but ignore the terminal at the end of the corridor. Instead, turn right when you can and go towards the lasers.
    - BEFORE going through the bright open door, you need to wait for the scanner to appear

    - Once it does, immediately start running through the door and hold down sprint (). If done right, you will run through a series of open doors. If done incorrectly, you will run into Management and will have to start over from the first step. When you're done, you will be in the Gamma shift.
    - When you're back in the main hub, interact with the console and select Installation 3F06 again.
    - This time, go all the way down the corridor and interact with the terminal (Reboot the system)
    - A keypad will appear to the left of the terminal. Put in the code "325334" into the keypad.
    - Turn around and go down the left corridor and through the door.
    - When you find yourself in the office, hit to go back to the main area.
    - Interact with the terminal and select Installation 3F06 again.
    - Before reaching the small building, look towards the dead scientist you grabbed the walkie-talkie off of earlier in the game (in the bushes to the left)
    - Keep an eye out for a butterfly and when you see it, zoom in on it.
    - Go through the open door (no interaction with the terminal is needed).
    - You are now in the Blue shift.
    - When you regain control, interact with the main terminal and choose Installation 3F06 once more.
    - Go inside the building and all the way to the keypad you used before and enter code "325334" once again.
    - Turn around and go down the corridor on the left and through the door.
    - Zoom in on the anomaly until you enter the green shift. There will be 3 heads in front of you.
    - Slowly move towards the middle head with .
    - Go through the door (ignore the terminal) and into the light.
    - Use the terminal and go to Installation 3F06.
    - Go inside the building and all the way down the corridor. Use the keypad (same one as before) and enter code "015292".
    - Turn around and go down the left corridor and all the way through the door.
    - You will end up in a orange-tinted area with a large head. This is the source of the technology.
    - To exit, filter through the shifts with until it puts you back in the main hub.

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  • Velvet

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